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Dice The Project: Champions 6e - Characters

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Sherwood

Luna's Concubine
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Roleplay Availability
Roleplay Type(s)
The characters in this game are all Earth-native animals and insects, built on 250 points with 50 points in assigned Disadvantages, with the required Disads of Watched by Project Staff/US Government, and Subject to Orders at zero cost.

Powers are to represent your mutations, with a max of 50 Active Points on attacks, and 20 Active Points on your defenses.

IF you have the skill for it, you can get mundane modern projectile weapons for FREE. No lasers or other special weapons, just stuff like M-16's, AK-47's, MP-5's, Hand Grenades, sniper rifles, etc.

Body armor in the form of a Flack Vest providing 6 PD/6 ED Defense on a 14- Activation roll can be gotten for free.

Forbidden powers are: Any sort of Duplication, Telepathy, Extra Dimensional Movement, Claresentience through time. Others may be added to this list as they come up.

As an example of what I'm looking for is: A humanoid rhinoceros with armored skin and super strength packing a M-60 machine gun. A shark able to breathe on land or underwater. A old party of mine made up a pack of Jurassic Park-style velociraptors packing rifles and wearing body armor. Give me a indication of what you want to do.

Also, this is a secret project, so no Secret/Public ID allowed, and you have not been seen by the public at all.

EDIT: Think of yourselves as a mutant animal SEAL or Ranger style team, and you are in the right ballpark for your skills and weapons.
 
851a9ffb603f47b5f89178380f981b35.jpg Tigress
10/50 - Str - 0
20 - Dex - 20
15 - Con - 5
13 - Int - 3
10 - Ego - 0
10 - Pre - 0
6 - OCV - 15
5 - DCV - 10
0 - OMCV - -9
3 - DMCV - 0
5 - Spd - 30
2/21 - Pd - 0
2/21 - Ed - 0
12 - Rec - 8
50 - End - 6
12 - Body - 2
40 - Stun - 10

Phases: 3, 5, 8, 10, 12

Sklls
3 - Acrobatics: 13-
3 - Breakfall: 13-
3 - Bugging: 12-
3 - Climbing: 13-
3 - Concealment: 12-
3 - Deduction: 12-
3 - Demolitions: 12-
3 - Electronics: 12-
3 - Paramedics: 12-
3 - Security Systems: 12-
3 - Shadowing: 12-
3 - Stealth: 13-
3 - Tactics: 12-
3 - Teamwork: 12-
3 - Tracking: 12-
3 - WF Small Arms, Grenade Launchers
4 - +2 with Sub-Machine Guns
12 - +4 with Martial Arts
12 - +1 Overall

Martial Art Maneuvers
Killing Strike: -2 OCV, +0 DCV - HKA 1d6+1 / 4d6
Martial Dodge: +0 OCV, +5 DCV - Dodge, Abort
Martial Strike: +0 OCV, +2 DCV - Normal 4d6 / 12d6 Strike
Passing Strike: +1 OCV, +0 DCV - Normal 2d6 / 10d6 +v/10 FMove

Powers
25 - MP Density Control - 50 pts All Slots Extra Time (Extra Segment -1/2), Lockout (-1/2)
3v - Density Increase - 25,600 Kg Mass, +40 Str, +8 Pd/+8 Ed, -16" Knockback - 3 End
2f - Desolidification - Invisible Power Effects to Sight (+1/4) - 5 End

10 - Force Field Belt - Resistant Protection +5 Pd/+5 Ed - OIF Focus, 6 Continuing Charges for 5 minutes

Free Equipment
6 pd/6 Ed Flak Vest 14- Activation

Arbir (Two Handed Pole Arm) 1d6 HKA (1 1/2d6 with Str / 4d6+1) +1m Reach, Collapsible
AAI CAWS Shotgun +1 Ocv, 3d6 RKA, +1 Stun Multiplier, 12 shots, 2H, AE1, AF3, IPE
.44 Automag Pistol 2d6 RKA, +1 Stun Multiplier, 7 shots

Complications
Watched By the Government/Project Staff
Distinctive Features
Subject to Orders
Style Disadvantage - Kung Fu
Vulnerability x2 Stun from Sonic Attacks
 
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Hyena
Attributes
Value / Cost
15 - Str - 5
18 - Dex - 16
15 - Con - 5
13 - Int - 3
10 - Ego - 0
10 - Pre - 0

5 - Ocv - 10
7 - Dcv - 20
0 - Omcv - -9
3 - Dmcv - 0
5 - Spd - 30
2/13 - Pd - 0
2/13 - Ed - 0
8 - Rec - 4
50 - End - 6
15 - Body - 5
40 - Stun - 10

Phases: 3, 5, 8, 10, 12

Skills, Perks and Talents
Cost / Roll
3 - Acrobatics: 13-
3 - Breakfall: 13-
3 - Climbing: 13-
3 - Combat Driving: 13-
3 - Concealment: 12-
3 - Contortionist: 13-
3 - Deduction: 12-
7 - Demolitions: 14-
3 - Electronics: 12-
1 - Language - Arabic (Fluent Conversation)
1 - Language - French (Fluent Conversation)
1 - Language - German (Fluent Conversation)
1 - Language - Russian (Fluent Conversation)
3 - Lockpicking: 13-
3 - Navigation: 12-
3 - Paramedics: 12-
3 - Shadowing: 12-
3 - Stealth: 13-
3 - Survival: 12-
3 - Tactics: 12-
3 - Teamwork: 12-
3 - Tracking: 12-
2 - Transport Familiarity: Common Motorized Ground Vehciles
5 - Weapon Familiarity: Small Arms Group, Grenade Launchers, Shoulder Fired Weapons
2 - Weaponsmith: Firearms
10 - +5 Ocv with Sub-Machine Guns
12 - +1 Overall

3 - Linguist

3 - Bump of Direction

Powers and Equipment
28 - Multipower 50 pt reserve - Teleportation Powers - Lockout (-1/2), Concentration (1/2 Dcv, -1/4)
3f - Teleportation 40 meters, x4 Increased Mass 5 End
2f - Teleportation 10 meters, x4 Increased Mass, x128 Non-Combat (1,280 meters) 5 End
3f - Teleport Attack - 2d6 RKA, Penetrating (+1/4) 5 End

10 - Force Field Belt - Resistant Protection +5 Pd/+5 Ed - OIF Focus, 6 Continuing Charges for 5 minutes

Free Equipment
Body Armor +6 Pd/+6 Ed 14- Activation

Suggested Firearms
9mm Browning Hi Power +0 Ocv, +0 Range Mod, 1d6+1 Killing, +0 Stun Multiplier, 20 rounds, Str Min 7

.45 ACP Thompson M-1928 Sub-Machine Gun +0 Ocv, +0 Range Mod, 2d6-1 Killing, +1 Stun Multiplier, 50 rounds, Str Min 14, AF5

Complications
Subject to Orders
Watched By The Project Staff
Distinctive Features - Humanoid Hyena
Enraged When Team Member Knocked Out/Killed 11-/14-
Super Patriot C/S
 
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Anima__Manticore_by_Wen_M.jpg The one flyer of the team, Sorin typically goes into the field with a semi automatic grenade launcher for heavy work, and a SMG for lighter action. His DNA is a mix of several different species, and his codename within the Project staff is Chimera. Easy going and quick with a laugh, Sorin has been known to be a bit of a prankster, and somehow has been able to fill various team members' pillows with chocolate pudding and other practical jokes.

13fd510a972658b0805b1bfd57134277.jpg Orca is the team's specialist in wet work. He is a powerful swimmer, and very strong. He typically goes into the fight with a heavy assault rifle, but has also been known to apply the benefits of a Barret .50 caliber sniper rifle for those long distance kills. Orca is very serious and often finds himself at the butt of one of Sorin's jokes.
 

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