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Fantasy The Order: Lore

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Kapowne

Into Zanarkand
The year is 2220 and a great evil is beginning to take hold of the planet earth once more. 200 years ago scientist in their feeble attempt to create clean renewable energy made a grand discovery in the form of an even grander accident, one that broke space and time as we knew it. The resulting explosion connected earth to another plane of existence. This other plane suddenly merged with earth in the remains of what was once New York City, now a massive crater of forever melted rock and rubble, one that houses but a single massive portal that connects the two worlds. The plane that connected to earth was known by many names depending on who you asked. Some called if Heaven; other’s called it hell, but as the the denizens came through to discover our world, it became known as they called it- Aurelon, and there are several indisputable new facts of the world we would call earth today.


First- magic is no longer a thing of fantasy, Magic is real, mana is real, and they exist for every human to practice and to master.


Second- technology has taken a rather significant halt in development. Scientist are rare, as most opt for a study into magic, and as such technology has stagnated, only being furnished just enough to maintain the current status quo.


Third- humans are no longer the only intelligent race. The first to bear through the portal were the warring Orc race, tall and muscular green humanoids with tusks the size of your hand. Second were the elves; peace loving and magical, they attempted to help the humans quell the orc raids and establish peace among the worlds. Third were the dwarves, a mercantile species with a love for gold, though disgruntled that most humans had little of it to spend... the dwarves then being followed by a myriad of different species.


Fourth- gods have a tangible influence over the world. Since mana has come to earth- the magical force that lives in all things at all times, now also fuels the beings through the devotion of their followers, though they cannot manifest a physical form due to their incomprehensible power, they can inhabit a single “vessel” with whom they can share their magical gifts and knowledge with. Over the last two centuries These individuals have come to be known simply as “vassals”


Fifth and lastly- monsters of all sorts now roam the earth. Dragons, trolls, goblins, Minotaur, chimera, Sphinx, hydra, centaur, harpies... the list could go on forever. Monstrous creatures both good and evil residing seeking out their own living.


As previously stated, almost 200 years have passed, to the day... The Elves and dwarves that still live remember that fateful occurrence dubbed “the opening” as if it was just yesterday. humans living today think back on it in legendary wonder, stories merely passed down in books, or bedtime stories. They tell story of the rise of the demon lord; whose ranks of dark magic wielding cultist, sorcerers and blood thirsty orcs plundered across the Americas, how the gods watched on in horror as the mortal races were decimated by Magic that proved beyond them, so they decided to intervene how they could. Choosing the first vassals, mortals who they imbued with their essence, combining mortal and god into one, creating something brand new. The first vassals faced the demon lords horde, and finally after twenty years of strife, destroyed and laid waste to both he and his ranks. Saving both worlds for the generations of the future. Following the destruction of the demon lord, the The vassals came together to found the first and most prestigious guild, dubbed “the order”, an organization sworn to defend and maintain our fragile worlds, created for and by the people of those lands.


You will be members of the first guild called “The order” a magical society that operates to keep the peace of both earth and Aurelon. you obtain missions and execute them in the world. Missions will consist of various things such as investigating a murder, capturing/slaying a magical monster or specimen, exploring a ruin, finding artifacts and obviously Defeating evil!


The order is an organization mostly made up of vassals chosen by their gods to bring harmony and peace to the worlds. Gods are varied and include all the religions and pantheons of the earth as well as Aurelon.


However gods can only inhabit one vassal at a time, as such once something has been picked, no one else can have it! Be decisive and be fast! Since there can be only one per god and since vassals do not live any longer than a normal life span, there is also an apprentice system in place. a vassal May choose someone to begin training toward the end of their life, so that if a god wishes to continue their work on the mortal world they can. So if you would like to create a vassal and heir apprentice, you may!


The RP will take place at The Order’s main headquarters set in Philadelphia, due to its relatively close proximity to the portal. Though there are other guild branches all over earth and Aurelon. Countries on earth remain mostly as they were before the opening, too busy with magic and monsters to war amongst each other. In Aurelon there are several kingdoms for most races. The closest to the portal being the Dwarven Capitol of Aria, a massive city built on a mountain side with a specialization in enchantments and earth magic. they mold the terrain around them as they wish, creating a beautiful city without compare.
 
Guild info

The order

Founded by the original five vassals that saved the world from he demon lord 200 years ago



Their names are forever recorded in history as

Reynold Fuller - human Paladin, vassal of Langus(Celtic mythos)

Tuathe d’arto - elven archer, vassal of Mielikki (DnD forgotten realms)


Jose Gallegos Lopez - human priest, vassal of Mother Mary (Christian)

Durger Fullsmith - Dwarven warrior, vassal of Thor (Norse mythos)

Rayansh Patel- human swordsman, vassal of Vishnu (Hindu)





Statues of those heroes can be found within the grand halls of heroes, under their watchful eyes the 5 Tenants of the order reside.


The first tenant of paladin Fuller is as follows-
“The light of goodness creates the shadows of fear. Show others the way through the shadows by leading the way in righteous light.”


The second tenant of D’arto is as follows-
“Only in solitude and peace can true understanding be had. Preserve and protect the peace we all hold dear.”


The third tenant of Gallegos Lopez is as follows-
“True healing is done first in spirit, then in body. Love those who cannot love themselves, so that they in turn may learn to love as you do.”


The fourth tenant of fullsmith is as follows-
“All yer foes can be defeated, never lose sight of your goal. Crush all obstacles.”


The fifth tenant of Patel is as follows-
“We are the balance, the sword and the shield. The world is ours to care for. Serve it as you would your serve yourself.”

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Guid ranking

The other is made up of members whose ranks range from E (lowest) to A followed by S, being the highest. Parties cannot be formed of members whose ranks are more than once removed. (Example E ranks cannot party with C-A, and vise-versa) the only ranks that are excluded from this rule are S. S rank can party with anyone but can only participate in quests of the lowest party member.


Ranks are evaluated primarily by way of power crystal. A large crystal that is housed in the upper rooms of the guild. By touching the crystal it gives a read out based on mind body and spirit that is numerical, allowing the guild to then assign a rank. If a member disagrees with their rank assigned, they may request a physical examination by a ranking guild member of S. Ranks can be increased or decreased based on personal growth and experience.
 
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