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Fantasy The Order: Character Sheets

Not sure if I did something wrong, (I'm new to this site, and still don't know the fancy BB codes), or if I was rejected, or if y'all didn't see it, but can I get an acceptance/rejection for my character?

Sorry if this is an unnecessary pestering. Still not 100% sure how this site works. My character is at the bottom of page 1

Hey Pyrus, we have read your application already, and the decision is in progress. I expect an official judgement to be made shortly, however as a peer I would quickly suggest reviewing the character's abilities, as the argument against acceptance is that they are somewhat stronger than the rest of the starting cast.
 
Edited his status as an S Class mage and made him a B Class, deleted one power, and added more severe limitations to three others. Hope it helps
 
Name:Ray Pharaoh
Age: 16
Gender: Male
Ethnicity: American
Species: Human
Sexuality: Heterosexual
Power Source: Naturally uses Mana, but can use the third demon's Carnage mana when activating his dance ability (note if it is not okay to use Carnage mana for his dance ability, deity mana will suffice).
Appearance: Naturally, he takes on the appearance of an average human. Pale and lanky, he stands at about 6 feet with jet black hair and brown eyes. At 140 pounds he is very skin, but his facial features are much more prominent than his body frame. He has striking underbite, with a prominent chin, large, round eyes, and a long, curved nose. On his chest and his palms, he has a tattoo of the rune from hell, which he has had since he was four. In dance mode, Ray grows a long, red, pointed tail, his eyes change to a demonic, triangular shape, glowing red, and he grows long yellow claws. Additionally, he sprouts the wings of a crow, and pitch black ram horns. His canine teeth become much more prominent, like a vampire.
Personality: Ray's position of being one of the demon dancers has affected his personality very much. Because of the demon that resides within him, constantly talking to him, often whispering lies, temptations, and things to scare Ray into releasing him, he has developed mild paranoia and distrust of others. On the surface, he masks this by being extroverted and charismatic, making friends with ease, and always talking to people.It would take someone to get close to him to truly know how he is fighting the descent into insanity.
Physiology:Naturally a human, but a human with demonic features in dance mode
Powers:

Natural Manipulation of Fire
Ray can generate and control fire for combat. Additionally, he is also immune to being affected, burned, or hurt in any way by any type of fire.

Natural Manipulation of Darkness
Ray can manipulate and control darkness for combat. He does NOT have immunity to the element of darkness, but, like fire, he can use it for attacks. He also has the ability to turn himself into a shadow, and move at very high speeds when doing this.

Hell's Submission
This is the first technique of a demon dancer. This is an illegal form of magic, and is taught and passed down in secret from generation to generation. The user can absorb a demon that matches their elemental affinity (i.e, if the demon has natural manipulation of wind and darkness, so to does the user). The user then hosts the demon inside him, and has access to their powers. This has been used as a way to contain incredibly dangerous demons for centuries. Although it is modernly used by five people to contain five very dangerous demons, it is outlawed due to the magic's grave consequences. First, the demon is always conscience within the host, so it is always speaking to the reader. This spell represses the demon's voice for the most part, but just like humans, demons undergo natural fluctuations in mana, so at some times the demon's voice is very quiet, and at other times, the demon can do as much as cause the user to see visions when dance is not activated. The other grave consequence is the risk. If the user dies, or depletes too much mana, the demon will take over their body and go on a rampage. Since this technique is only used to contain very dangerous and powerful demons, these rampages have historically been very serious, resulting in many casualties. Additionally, over the many centuries this magic has been used, there have been some instances where demons drove users to suicide.

Temptation

Ray has learned to be as tempting and persuasive as a demon due to being a demon dancer, however, this ability's potency skyrockets when he is in dance mode. However, due to his bipolar nature caused by the Third Demon driving him insane, he only really intentionally uses this technique when the third demon's voice in his head is less prominent, which follows lunar cycles, meaning for about a week in the month.

Flames of Hell
Ray can summon lesser demons under the domain of the Third Demon to his aid. This is done using a pentagram and some of Ray's blood. The demons always have an affinity for fire. This is one of the primary skills Ray uses, because it is not a skill exclusive to demon dancers. The demons summoned are random, but their power levels are proportional to Ray's. Ray can not yet summon powerful demons under normal circumstances, but he can summon a demon with up to his level of strength as a last ditch resort if his mana is depleted. While there is always a chance the demons he summons will turn on him, there is a very high chance that a demon with strength equivalent to his own will turn on him after a few minutes. In the case that a demon turns on him, it will not be able to be sent out of the mortal realm until it is defeated or convinced to go back. Limitations on power are loser when Dance is activated.

Dance
This is the signature skill of a demon dancer. The user activates dance, and is able to access some of the demon's powers, (an extremely small amount relative to the demon's actual power, although very significant to a human). The trade off for this is the user develops features of the demon, so it becomes obvious that one is a demon dancer, and that the demon's voice is able to be 100% complete. Rather than seeming like voices in the head and whispers to the user, the demon becomes a second consciousness in the user's body, talking to them at all times. In Ray's case, activating dance means that his manipulation of fire and darkness are enhanced heavily, becoming significantly more powerful. Additionally, he gains the ability to fly, using the demon's wings he sprouts, and he gain access to the power of Possession. He also gets increased strength and speed. Activating Dance is a power that Ray rarely uses, because he must keep it a secret he is a demon dancer, because being one is illegal. He also gains access to Carnage mana, and can use Berzerker like techniques, using his blood in order to increase his strength. Needless to say, the more blood he uses, the weaker he becomes until he passes out and/or dies, just like any human.

Possession
If Ray manages to keep his palm on a target for six seconds, he can possess like a demon while still maintaining control of his own body, He develops two consciousnesses, one for his own body, and one for to control whoever he is possessing. However, he can only do this for a short time, as it depletes mana very quickly. In the event that He maintains a possession of a target for too long, the Third Demon will be able to take control of both Ray's body, and the body of whoever Ray was possessing. Ray only saves this for emergencies, because of the danger of using this technique. It can only be used while he is in Dance mode. Ray can currently hold this for thirty seconds at a time, and can not cause whoever he possesses to harm themselves, but the strongest demon dancers have been known to hold a possession for ten minutes, and perform actions as serious as suicide in whoever they've possessed. However, causing a target to harm themselves depletes the user's mana in proportion to the target's blood loss, so this skill is rarely used to make a target hurt themselves.

Exeunt
To use exeunt, one must have a tattoo of the runes of hell on their palms and chest. This skill releases the demon one has absorbed using Hell's Submission from their body. Demon dancers only use this skill to try to send a demon back to the realm of hell, but one must be extremely powerful to do that. Usually, using exeunt will result in simply sending a demon out of your body and back into the mortal realm, leaving it to go on a rampage. Demon dancers never use exeunt, because they know the consequences, unless they are sure they can send that demon back to hell. That being said, only two of the six attempts in the past six centuries have been successful.

Limits: If Ray uses too much mana, the demon will take over his body and go on a rampage until Ray replenishes his man, that is, if Ray can do so before the demon internally kills him. If Ray dies, the demon escapes and goes on a rampage. Clay can only keep dance activated for between 30 minutes and 72 hours, depending on how hard he is fighting, or else he will run out of mana. Ray can only use Dance in emergency situations or around close people. because being a demon dancer is still an illegal form of magic.

Theme and Why: Slowly slipping into insanity. He has a literal demon inside him that is always talking to him, trying to get him killed, and trying to get him to perform Exeunt.
History: Although Ray is only 16, his history goes back to six centuries ago. Deep in western Africa, a crazed black magician and witch doctor decided to bring seven archdemons from hell into the mortal realm in attempts of murdering all the beings there. He was successful, summoning seven archdemons, who in addition in to having domains over darkness, had domains over elements. The first demon could manipulate water, the second wind, the third fire, the fourth earth, the fifth nature, the sixth electricity, and the seventh, the most dangerous of all, rumored to be an offspring of Lucifer himself, could control light. These demons were very powerful, and never meant to be in the mortal realm. With no way back to hell, the seven demons went on a rampage, murdering half the population of western Africa, including the black magicians who summoned them. Determined to stop the chaos that had been going on four three days, seven powerful mages studied the old, but illegal magic of demon dancing. The Catholic church had abolished it many years before, as had most countries governed by Abrahamian religions. This highly covert form of magic was uncovered by these seven magicians, who taught it to themselves, and performed a Hell's Submission to absorb each of the seven demons, with the goal of becoming one day powerful enough to perform an Exeunt to send the demons back to hell. Since then, the demon dancers have been passing down each of the seven demons to successors for centuries. Exeunts powerful enough to send the fourth and sixth demons back to hell have been performed, so at this time, only five demon dancers remain, with ten backup dancers, two for each demon, in place, in the event that something happens to the current demon dancer. However, demon dancers have failed eleven times over the past 6 years to contain the demons. Four times it has been due to a failed performance of Exeunt, twice it has been due to a demon dancer losing too much mana, and the demon taking over and internally killing the user, four times it has been due to a demon driving a user insane enough to commit suicide, and once it has been because a dancer died in combat. Each time a dancer fails, it results in the demon escaping the user's body and going on a rampage, causing many casualties, long enough until a backup demon dancer can come in and absorb the demon. Due to the casualties caused by demon dancing, it is still illegal in the modern world, because of the high risk it entails to the user as well as the world. Modern governments believe it better to take on the five remaining demons head on. Demon dancers know this to be impossible, so they continue this practice of containing a demon and passing it onto their successors in secret. Very few people know that demon dancers still exist. The majority of modern governments believe they are dead, and the demons simply are in hiding, which would explain why rampages from the five remaining demons only seem to occur at random times, only once or twice a century.

Ray has been the demon dancer for the third demon since he was six years old. An orphan who had the natural affinity for the elements of fire and darkness, the third demon dancer took him on and trained him from the age of three in preparation of becoming the third demon dancer himself when he turned eighteen. However, once the current third demon dancer had died due to a sudden aneurysm right in front of Ray, he had to perform a Hell's Submission on the demon before it could do any damage. From that moment on, Ray became the third demon dancer. With no teacher, the other demon dancers eventually found Ray months later, and taught him the ways of demon dancing themselves until the age of fourteen, when Ray was strong enough to join the guild, where he quickly rose to become a B-Class member in only two years, assisted by the strength of the third demon of course. However, no demon dancer has ever been young as Ray. Most wait until the ages of eighteen or twenty one to take on this task, because of the incredibly negative effects it can have on one's psyche. However, Ray had no choice. Because he experienced the negative psychological effects of having a demon act as a voice in his head through his childhood, he is currently fighting a spiral into insanity. There are many times where he has been on the verge of suicide or homicide because of the demon's voice. Additionally, Ray has developed many personality traits of the Third Demon. He has learned its charm and persuasiveness, but has also become more masochistic, which can be attributed to the Third Demon's affinity for Berserker abilities, abilities where the user sacrifices its own life source, in Ray;s case, blood, in exchange for a significant increase in power. Ray seems fine on the outside, but is struggling on the inside. Additionally, soon he will be faced with finding a backup demon dancer for the Third Demon, as the current ones are an eighty year old man who will soon die, and another sixteen year old.


Extra:


So the biggest issue with the character for me is heir history and how they need to be adjusted to fit the lore of the RP. Everyone starts of on D-Class, not automatically jump to class B. The seven archdemons are actual figures with actual names within this universe and aren't elemental beings trapped in mortals. It's a bit much in power starting off with a major demon inside him anyways. I don't know how your character is a human mortal but has been alive for centuries either. Catholic beliefs and Abrahamian religion haven't happened in this universe. Government isn't a thing here either. No law so the power wouldn't necessarily be outlawed

It would be best for him to start with partial manipulation to fire and partial immmunity. Also cut out darkness manipulation since you have so many powers on the character with limits that just aren't efficient enough.

Flames of hell has to go.

Dance is way too much for the beginning of this rp especially with the fact that you have other powers to fall back on as well. You have boosted speed, strength, and fire manipulation. Along with flight and a beserker mode that holds his powers even more with his blood. You need to choose between one of those buffs

Possession needs to go.

Sorry if it seems harsh, didn't mean for it to be
 
I'm really tired so Fola's CS dips in quality near the end as I fought sleep, but I'm finally done, now Ima pass out for the night



  • jing-xuan-ong-01c.jpg

    Jayn Kula
    22 || Female || 5'2 || 51.7 kg

    Species
    Dhampir

    Also the Phisiology
    Power Source
    Energy

    Sexuality:
    Pansexual

    Ethnicity
    Japanese/Dutch
    Personality:
    Jayn is the absolute definition of a free spirit. She's the type to always take the craziest and most fun option in almost any given situation despite how difficult to pull off that option may be. She not only recognized this crazy lifestyle, but embraces it, even going so far as to make fun of herself for it, which is another thing to bring up, she's not anywhere above making fun of herself and the situations and people that surround her.

    This doesn't mean she's not without fault however, far from it. Not only is her morality practically nonexistent, meaning she would be willing to kill anyone over almost anything, but due to having to be on her own for almost her entire life, Jayn is incredibly selfish and uncooperative. She doesn't care for anybody but herself, and the only reason she does things are for her own gain and pleasure. In fact, the only reason she joined The Order in the first place was because she needed living quarters and didn't have the funds to buy her own place. On top of this she's absolutely terrible at navigating social interactions. Although she's natural very charismatic, she cannot read the mood of a room at all, leading her to take jokes WAY to far, or come off as incredibly childish during serious moments.

    There are tiny glimmers of a good person that pokes through at times, like for example, if you somehow get her to realize the severity of a situation, if you're somebody she cares about, she can be very supportive and understanding, it's just not a side that many people have seen of her...
    Power/Weapon:
    Surefire Hit:
    Jayn can pinpoint a location in her mind and she can interact with an object, no matter how fast the object is going, what direction it's going and what angle it is going at, that object will keep the speed it started with and will ALWAYS hit the target. Say for example, she targeted you, and you were standing directly in front of her, she then proceeds to lightly toss a ball while facing away from you. If need be, that ball will travel around the entire globe if possible, maintaining it's initial speed throughout. Even if it takes months, the ball would eventually hit you.

    There are however, limits to this ability. First off, Jayn can only target a space, not an object. Meaning that if she targets the space you currently occupy, if you move she'd have to target you again. On top of this, she can only target one area at a time, and if she changes targets while something is moving towards the area, any object she interacted with would no longer maintain their speed or go to the location she had previously targeted.

    History
    Born in Japan some twenty-two years ago, Jayn was the product of a vampire who'd traveled the world for years, and the human who'd caught their eye that century. Wanting to bring both his child and his lover back to his home country in the Netherlands, though lacked the funds to do so, with him only being able to afford to send one of them off. So he sent his wife to his homeland and then payed to smuggle his daughter aboard a Dutch trade ship a week later, planning to do some hard labor work before ultimately buying his ticket and meeting them back in Amsterdam. So the Dutch trade ship left Dejima, and one crew member was paid to watch over Jayn as she traveled, and although the journey was initially fine, when the ship was about a week out from Europe, they were robbed at sea by a band of pirates.

    The pirate crew killed almost everyone on board, stealing everything they found as they went. Under normal circumstances the crew would've likely left the baby for dead, though as the Captain was doing one last look over of the ship, he found Jayn in the crew member's room, and although he wouldn't care on any other day, by that point the captain had grown old and had begun to wish for family. So, under the guise of grooming the child to eventually take his place, the Captain decided to take Jayn in and raise her as his own.

    So for the next nine years Jayn grew up among some of the worst of the worst, watching men and women pillage and kill nearly every day, only stopping to occasionally stop by a tavern to sing of their deeds and laugh over drink. Her father, the pirate Captain Roberts never hid her from any of this, instead instilling into her his values of freedom and having a good time. He would often tell her, 'The world is chaos, so embrace it! Do what you please, take what you want, and never apologize for it.'

    And that she did, even from a young age. She was truly happy living the life she did, and wanted nothing more than to work as a real member of the crew and eventually take the ship from her father. This never came to be however, as one day, when attempting to rob an enemy pirate ship, her father's crew were captured and imprisoned, with her father himself being planned to be put to death at dawn. Fortunately, Jayn was given a chance to join the enemy crew, being seen as young enough to be molded into a proper part of the crew, however the moment the ship docked on land, Jayn jetted from the ship and out of the harbor and further into the city, only returning hours later to stowaway on a trade ship out of the city.

    With no idea of where she had runaway from, and no idea where she had once again docked, Jayn struggled on the streets of a strange city for three years, stealing whatever she needed to get by and sleeping on whatever was the softest surface she could find. This went on until she attempted to pickpocket what seemed like some unknowing rich woman, but was stopped after she found herself held in place for some reason. The woman turned out to be a witch, and Jayn thought she would surely be killed, however when the woman instead simply sighed and gave her money, Jayn's mind was blown! Her mind was even more thoroughly blown when the woman offered Jayn a place to stay for a while! Of course she accepted the offer, and stayed with the woman, her husband, and her son. It was the first time she'd seen anything close to a normal life, and was also the first time she'd met anybody her age before. The two became fast friends, and for the next five months while Jayn stayed with them, grew very close. Eventually however, Jayn decided she had to head off on her own, and even though she had no idea where she was headed, she wanted to attempt to return to her life from before, and although she would miss things like baths, dinners at the table, and somebody she felt she could actually talk to, she bit the bullet and was loaded up with a fair bit of money to sustain her.

    She immediately spent it all on a small dingy boat and a years worth of food and water.

    Instead of setting sail, she simply pushed her boat far enough into the ocean and allowed herself to drift, and see where the seas took her. This lasted for ten entire years, during which times she joined many other crews as a mercenary, sank plenty of ships, and got her fill of the sea life. She finally lived out a small part of her dream in living the real pirate life, and was treated as an equal rather than the ship mascot. She drummed up quiet the reputation for herself, and although she never fulfilled her dream and captained a ship, she did eventually get sick of the sea life. So, after one last nice of ransacking the nearest tavern and recounting their tales and exploits of the past few weeks before Jayn told the crew she was retiring from the pirate life, and asked to simply be put on a boat with enough food, water, weapons and cash to last for awhile and allowed to drift. So the crew did just that, giving her a boat filled with gold, a rifle and two revolvers, as well as meats and water skins. So as she went adrift for three months, she did nothing but wish her final farewells to the sea, even running into a few former crew mates along the way who wished her the best. After she finally reached a random harbor and picked up her belongings, she quickly realized she had nowhere to stay and no idea how to buy property...

    That lasted for all of three hours before she heard of The Order and showed up with all of her belongings in chests and bags before offering her service in return for a place to stay and free food...and that's where we are now.

    ye

    Theme


    Extra
    Hey, remember when I mentioned a rifle? Well here is the that:
    Griffincoachingcarbinec1765-1.jpg

    Very simple and old, can shoot really far tho.

    Then there's two of these bad boys:
    1eb6dc1a12acb118d890c779784d2c45.jpg


    So yeah.... if you want here's some more images of her appearance from different angels and all that

    jing-xuan-ong-02-f.jpg

 
I'm really tired so Fola's CS dips in quality near the end as I fought sleep, but I'm finally done, now Ima pass out for the night



  • jing-xuan-ong-01c.jpg

    Jayn Kula
    22 || Female || 5'2 || 51.7 kg

    Species
    Dhampir

    Also the Phisiology
    Power Source
    Energy

    Sexuality:
    Pansexual

    Ethnicity
    Japanese/Dutch
    Personality:
    Jayn is the absolute definition of a free spirit. She's the type to always take the craziest and most fun option in almost any given situation despite how difficult to pull off that option may be. She not only recognized this crazy lifestyle, but embraces it, even going so far as to make fun of herself for it, which is another thing to bring up, she's not anywhere above making fun of herself and the situations and people that surround her.

    This doesn't mean she's not without fault however, far from it. Not only is her morality practically nonexistent, meaning she would be willing to kill anyone over almost anything, but due to having to be on her own for almost her entire life, Jayn is incredibly selfish and uncooperative. She doesn't care for anybody but herself, and the only reason she does things are for her own gain and pleasure. In fact, the only reason she joined The Order in the first place was because she needed living quarters and didn't have the funds to buy her own place. On top of this she's absolutely terrible at navigating social interactions. Although she's natural very charismatic, she cannot read the mood of a room at all, leading her to take jokes WAY to far, or come off as incredibly childish during serious moments.

    There are tiny glimmers of a good person that pokes through at times, like for example, if you somehow get her to realize the severity of a situation, if you're somebody she cares about, she can be very supportive and understanding, it's just not a side that many people have seen of her...
    Power/Weapon:
    Surefire Hit:
    Jayn can pinpoint a location in her mind and she can interact with an object, no matter how fast the object is going, what direction it's going and what angle it is going at, that object will keep the speed it started with and will ALWAYS hit the target. Say for example, she targeted you, and you were standing directly in front of her, she then proceeds to lightly toss a ball while facing away from you. If need be, that ball will travel around the entire globe if possible, maintaining it's initial speed throughout. Even if it takes months, the ball would eventually hit you.

    There are however, limits to this ability. First off, Jayn can only target a space, not an object. Meaning that if she targets the space you currently occupy, if you move she'd have to target you again. On top of this, she can only target one area at a time, and if she changes targets while something is moving towards the area, any object she interacted with would no longer maintain their speed or go to the location she had previously targeted.

    History
    Born in Japan some twenty-two years ago, Jayn was the product of a vampire who'd traveled the world for years, and the human who'd caught their eye that century. Wanting to bring both his child and his lover back to his home country in the Netherlands, though lacked the funds to do so, with him only being able to afford to send one of them off. So he sent his wife to his homeland and then payed to smuggle his daughter aboard a Dutch trade ship a week later, planning to do some hard labor work before ultimately buying his ticket and meeting them back in Amsterdam. So the Dutch trade ship left Dejima, and one crew member was paid to watch over Jayn as she traveled, and although the journey was initially fine, when the ship was about a week out from Europe, they were robbed at sea by a band of pirates.

    The pirate crew killed almost everyone on board, stealing everything they found as they went. Under normal circumstances the crew would've likely left the baby for dead, though as the Captain was doing one last look over of the ship, he found Jayn in the crew member's room, and although he wouldn't care on any other day, by that point the captain had grown old and had begun to wish for family. So, under the guise of grooming the child to eventually take his place, the Captain decided to take Jayn in and raise her as his own.

    So for the next nine years Jayn grew up among some of the worst of the worst, watching men and women pillage and kill nearly every day, only stopping to occasionally stop by a tavern to sing of their deeds and laugh over drink. Her father, the pirate Captain Roberts never hid her from any of this, instead instilling into her his values of freedom and having a good time. He would often tell her, 'The world is chaos, so embrace it! Do what you please, take what you want, and never apologize for it.'

    And that she did, even from a young age. She was truly happy living the life she did, and wanted nothing more than to work as a real member of the crew and eventually take the ship from her father. This never came to be however, as one day, when attempting to rob an enemy pirate ship, her father's crew were captured and imprisoned, with her father himself being planned to be put to death at dawn. Fortunately, Jayn was given a chance to join the enemy crew, being seen as young enough to be molded into a proper part of the crew, however the moment the ship docked on land, Jayn jetted from the ship and out of the harbor and further into the city, only returning hours later to stowaway on a trade ship out of the city.

    With no idea of where she had runaway from, and no idea where she had once again docked, Jayn struggled on the streets of a strange city for three years, stealing whatever she needed to get by and sleeping on whatever was the softest surface she could find. This went on until she attempted to pickpocket what seemed like some unknowing rich woman, but was stopped after she found herself held in place for some reason. The woman turned out to be a witch, and Jayn thought she would surely be killed, however when the woman instead simply sighed and gave her money, Jayn's mind was blown! Her mind was even more thoroughly blown when the woman offered Jayn a place to stay for a while! Of course she accepted the offer, and stayed with the woman, her husband, and her son. It was the first time she'd seen anything close to a normal life, and was also the first time she'd met anybody her age before. The two became fast friends, and for the next five months while Jayn stayed with them, grew very close. Eventually however, Jayn decided she had to head off on her own, and even though she had no idea where she was headed, she wanted to attempt to return to her life from before, and although she would miss things like baths, dinners at the table, and somebody she felt she could actually talk to, she bit the bullet and was loaded up with a fair bit of money to sustain her.

    She immediately spent it all on a small dingy boat and a years worth of food and water.

    Instead of setting sail, she simply pushed her boat far enough into the ocean and allowed herself to drift, and see where the seas took her. This lasted for ten entire years, during which times she joined many other crews as a mercenary, sank plenty of ships, and got her fill of the sea life. She finally lived out a small part of her dream in living the real pirate life, and was treated as an equal rather than the ship mascot. She drummed up quiet the reputation for herself, and although she never fulfilled her dream and captained a ship, she did eventually get sick of the sea life. So, after one last nice of ransacking the nearest tavern and recounting their tales and exploits of the past few weeks before Jayn told the crew she was retiring from the pirate life, and asked to simply be put on a boat with enough food, water, weapons and cash to last for awhile and allowed to drift. So the crew did just that, giving her a boat filled with gold, a rifle and two revolvers, as well as meats and water skins. So as she went adrift for three months, she did nothing but wish her final farewells to the sea, even running into a few former crew mates along the way who wished her the best. After she finally reached a random harbor and picked up her belongings, she quickly realized she had nowhere to stay and no idea how to buy property...

    That lasted for all of three hours before she heard of The Order and showed up with all of her belongings in chests and bags before offering her service in return for a place to stay and free food...and that's where we are now.

    ye

    Theme


    Extra
    Hey, remember when I mentioned a rifle? Well here is the that:
    Griffincoachingcarbinec1765-1.jpg

    Very simple and old, can shoot really far tho.

    Then there's two of these bad boys:
    1eb6dc1a12acb118d890c779784d2c45.jpg


    So yeah.... if you want here's some more images of her appearance from different angels and all that

    jing-xuan-ong-02-f.jpg



Accepted
 
IMG_1301.JPG
Never send a man to do a woman's job.
Natalia Redd
Name:
Natalia Redd
Age:
22
Gender:
Female
Ethnicity:
Greek
Species:
Demigod(daughter of Ares)
Amazon

Sexuality:
Homosexual
Power Source:
Mana
Appearance:

IMG_1529.JPG
Personality:
0F2512C0-D58C-48D6-9716-4824B2B68970.GIF
Natalie is not just a petite woman with long beautiful red hair and sparkling red eyes. Nor is she truly a proper and polite noblewoman she tries to appear as. Natalia is truly an intelligent, very temperamental, and passionate woman. She can never keep up her lady act up because she is easily angered and quick to resort to violence if talking isn't getting anywhere. Natalie's loves the thrill of fighting, always having a devilish, psychotic smile on her face.

Natalie is very passionate about women's equality. She feels that a women can do anything men can and better. She gets angered whenever she sees women basically throwing themselves towards men for comfort or love. She loves encountering strong willed woman, who doesn't really much on men.

Physiology:
Amazon Physiology
DemiGod Physiology

Powers:
Enhanced strength and durability
Weapon Manipulation-Natalia can manipulate up to three weapons that's around her.

Theme and Why:
History:
Natalia was born and raised as the child of Ares. Her father trained and raised her within the deity realm. She's proven to him on many occasions that she's truly his offspring. With her rage, strength, and skill; it'll be hard not to see it. When Natalia become 16, the queen of the amazons found an interest in Natalia and recruited her to join the Amazons. While training under the Amazons she became a better fighter and strategist. When Natalia become 21, she took a break from both the Amazons and the deity realm ,and now spends her time within the mortal realm where she performs mission within a guild.
Extra:
1BDE5D78-94DB-4F21-A4A5-F8F6AF901392.GIF
Natalia, being both a child of Ares and an Amazon, is a formidable woman. She both strong, emotionally and physically, while also being a excellent warrior. Her sword and shield is a gift from her father and 9/10 it's attached to her back.

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View attachment 315350
Never send a man to do a woman's job.
Natalia Redd
Name:
Natalia Redd
Age:
22
Gender:
Female
Ethnicity:
Greek
Species:
Demigod(daughter of Ares)
Amazon

Sexuality:
Homosexual
Power Source:
Mana
Appearance:

View attachment 315351
Personality:
View attachment 315702
Natalie is not just a petite woman with long beautiful red hair and sparkling red eyes. Nor is she truly a proper and polite noblewoman she tries to appear as. Natalia is truly an intelligent, very temperamental, and passionate woman. She can never keep up her lady act up because she is easily angered and quick to resort to violence if talking isn't getting anywhere. Natalie's loves the thrill of fighting, always having a devilish, psychotic smile on her face.

Natalie is very passionate about women's equality. She feels that a women can do anything men can and better. She gets angered whenever she sees women basically throwing themselves towards men for comfort or love. She loves encountering strong willed woman, who doesn't really much on men.

Physiology:
Amazon Physiology
DemiGod Physiology

Powers:
Enhanced strength and durability
Weapon Manipulation-Natalia can manipulate up to three weapons that's around her.

Theme and Why:
History:
Natalia was born and raised as the child of Ares. Her father trained and raised her within the deity realm. She's proven to him on many occasions that she's truly his offspring. With her rage, strength, and skill; it'll be hard not to see it. When Natalia become 16, the queen of the amazons found an interest in Natalia and recruited her to join the Amazons. While training under the Amazons she became a better fighter and strategist. When Natalia become 21, she took a break from both the Amazons and the deity realm ,and now spends her time within the mortal realm where she performs mission within a guild.
Extra:
View attachment 315706
Natalia, being both a child of Ares and an Amazon, is a formidable woman. She both strong, emotionally and physically, while also being a excellent warrior. Her sword and shield is a gift from her father and is also bound to her soul.

View attachment 315699

Remove the soul bind and accepted
 
Isla Maurelle

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Age: 20
Gender: Female
Ethnicity: Supernatural
Species: Elven-Human
Sexuality: Heterosexual
Power Source: Nature Mana
Physiology: Elven-Human


  • Isla is a fair-hearted soul, kind and occupied simply with the business of living life. She is gentle, reserved, and quiet, carrying a child-like sense of wonder about her. She can find the best in any person or situation, and despite living a sheltered life, is a social butterfly with a blooming sort of happiness about her that spreads to just about anyone in proximity.

  • Isla was raised for a small portion of her life by her human mother, living in a small cottage in a forested area, cut off from the world. her mother was devoted and very protective of her small Isla, careful to only allow her into their garden, surrounded by a tall stone wall, intended to prevent trespassers or peeping Toms from peering in. Isla was special, a mix between two creatures that wasn't intended to exist. IMG_9707.JPG Her mother had been ostracized for it, so she kept her precious child a secret. Her mother left her around the age of six, leaving for a two day trip into a town a few miles over, that stretched into weeks, into months, into years, and on and on until it became an open ended trip that Isla had to realize she was never coming back from. She never learned what happened to her, but preferred to think she had found her father and they lived somewhere far, far away in a beautiful castle. Of course, older Isla realized her father was dead, and presumably, as was her mother. IMG_9689.JPG She carried on, raising herself. Her mother had been self reliant, making her own bread and farming her own foods. Her young daughter followed in her footsteps until she wasn't so young anymore. At sixteen she set out into the world, wandering. She moved quickly, keeping her identity secret through a variety of head scarfs and hats, hiding her shortened ears that gave away her difference, passing as a simple human as she flitted through towns. She wanders, looking for a place for her to rest.
 
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Isla Maurelle

View attachment 316244
Age: 20
Gender: Female
Ethnicity: Supernatural
Species: Elven-Human
Sexuality: Heterosexual
Power Source: Nature Mana
Physiology: Elven-Human


  • Isla is a fair-hearted soul, kind and occupied simply with the business of living life. She is gentle, reserved, and quiet, carrying a child-like sense of wonder about her. She can find the best in any person or situation, and despite living a sheltered life, is a social butterfly with a blooming sort of happiness about her that spreads to just about anyone in proximity.


Accepted
 
The Succubus & Crew
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The Succubus was a demon ship that harvested souls, territory, and gold as it drifted along many seas. It would sink any ship it saw and would conquer the neighboring shore to the sea its taken over. From there the crew would invade the people of that town and force them to submit under the ships ruling, being a town controlled by the crew even in their absence. The ship was never seen during the day and would only appear at night. Being so elusive, the Succubus was said to be the only ship that could outsail and hide from death. This brought on the myth that the crew had the scepter of life on the ship. This scepter would make one invisible to death and it's reapers. 120 years ago the ship disappeared for good but over the years there have been sightings here and there. They've all been proven to be hoaxes so the Succubus is nothing more than a myth, a work of fiction in today's world.




The Captain
IMG_2727.JPG
Name: Trinidad
Age: 31
Gender: Male
Ethnicity: Atlantic Ocean/Mortal Realm
Species: Cambion
Sexuality: Heterosexual
Powers and Limits: High Intelligence when it comes to the sea and his ship. Good social skills and leadership skills with his crew. Trinidad can completely manipulate every aspect of the ship with his mind, ropes and all. He's immortal and can shrug off an attack from even the greatest deities.

He cannot leave the ship under any circumstance. His soul is bound to the ship in a non benefiting way. The way to kill him is to harm the ship. Sinking the ship, stabbing holes in it, or getting in a cannon fight with it will damage his body and kill him. Which is why he tends to avoid mutual cannon fights at all costs. Making him more likely to turn to diplomacy if surprise attacking isn't an option.





The Navigator
IMG_2714.JPG
Name: Evangelise
Age: 25
Gender: Female
Ethnicity: Supernatural Realm
Species: Poltergeist
Sexuality: The crew of the Succubus
Powers and Limits: She haunts the ship but has more freedom to roam around it ( like in the picture ) unlike Trinidad. She can throw items and people on the ship around and amplify fear and anxiety. Her greatest power to the crew is her ability to sense what lies ahead of the ship, like a radar.

She can only throw one item or person at a time. She can only raise the fear and anxiety in others if they're afraid or unnerved by ghosts. If they have no problem with the undead then this ability will have zero affect on them. Even if it does have an affect on someone, it's only strong enough to give someone the sensation you'd feel when you're anticipating a jump scare in a movie. Her radar has a major flaw in it, she can only see what lies specifically ahead of the ship. She can't sense anything on the sides of the starboard, port, and stern of the ship, only the bow. Her radar cannot see above storm clouds.




The Ace
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Name: Annie
Age: 22
Gender: Female
Ethnicity: Supernatural Realm
Species: Vampire
Sexuality: Asexual
Powers and Limits: Shadow Soul: She has the ability to put her soul into her shadow to make it fight with her ( in second picture ) in two different ways. Splitting and Allbring.

Splitting- Annie splits her soul in half and gives the second half to her shadow, bringing it to life. Which now makes what was a 1v1 a 2v1.

Allbring - Annie puts her entire soul into her shadow, allowing it to have all of her skill and move near the speed of darkness. The shadow becomes a stronger version of Annie.

She lacks the regular abilities, curses, and gifts being a vampire holds due to a defect she was born with. The only vampiric trait her body can show is her hunger for blood, no matter how small the desire to actually drink it in her case may be. With splitting this means if either one of the two bodies die, all that's left is either a shadow or a body with half a soul. The shadow can take damage. Annie's original skill is cut in half so if they're separated they're much easier to fight then without splitting. Allbring leaves Annie as an empty, unmoving, shell. The shadow may be powerful but it has one fatal flaw, if Annie dies it will die as well. If Annie's defenseless body is killed then the shadow will die instantly. Which is why it either has to defend her body and divert its fighting focus or prepare in advance to hide her body. This means Annie can't just pull out this ability as a trump card in the heat of battle.




The Peacemaker
IMG_2715.JPG
Name: The Three Jackles. ( Jake the Jackle )
Age: Unknown
Gender: The bones confirm that they're male
Ethnicity: Astral Plane
Species: Jackles
Jackles are an OC species that come from the Astral Plane. Once enough desperate souls drift aimlessly long enough and lose their memories as well as previous humanity, they cluster together to form one consciousness. This consciousness eventually grows strong enough to exit the realm on its own accord and possess an empty skeletal body. They aren't strong creatures but they can be a bit of an annoyance if they group together, which is something they're naturally inclined to do. Most Jackles have minimal power over a reason why a soul from the consciousness might've died. Jackles can be killed by saying the name of a soul apart of it's consciousness while burning it. A Jackle will always carry something symbolic to one of their souls, making it easier to recognize who may be apart of the consciousness. For example, if King Arthur became apart of a consciousness and turned into a Jackle, it'll potentially carry around Excalibur or a replica.
Sexuality: Asexual
Powers and Limits: The first of the three can manipulate fog around a certain object or person. The second of the three can manipulate tides around a certain object or person. The third of the three can negate one's ability to swim in a 3 foot radius of only a targeted object.


The Three Jackles are a strange type of Jackle but their rarity is a weakness. They're one conscious that occupies three bodies, meaning three different symbols will be carried around. The more symbols a Jackle carries the easier it is to identify a soul. They only have minimal power, meaning less magic potential than most humans. The fog can't just appear in a certain area it has to appear around a target, usually around the ship. If there's no intended target to shroud in fog it won't happen, the same rule abides for the second bodies power with tides. The third can only negate the ability to swim by targeting an object within three feet of the person he'd like to drown if they're in water. The effect wears off the moment they leave the three feet radius. The first one carries a lantern, the second carries the scale dagger, and the third wears the eyepatch of lies.
 
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Basic


Name: Ryan Silverthorne
Aliases: Silver Bane, Feral Blade
Age: 22
Gender: Male
Ethnicity: American
Species: Worgen

Personal


Sexuality: Straight
Power Source: Physical Capacities
Character Alignment: True Neutral
Personality: Silverthorne is a man who prefers to get things done alone, and help those with a common cause or those who request his skills and knowledge. Although he is secretive, he is cautious and often times difficult to speak with. Those who know him well understand the urgency of his requests, as he hardly request anything from others. In social situations he is often found cooking, making dishes that many people willingly pay him generously for due to the exotic ingredients and sensational flavors.

Backstory: Silverthorne wasn't always a Worgen. When he was still human, he was an assassin for hire, often killing werewolves and vampires in particular due to the frequency in his area. He also ran a small alchemy shop, now forgotten to his past, that excelled in venomous concoctions for his assassinations. He was neither well known, nor unknown.

One fateful day he received a job from an unknown client who requested his skills to deal with a civil unrest. Upon investigating the cause of the unrest he was attacked by what seemed to be a werewolf. The job was a success in the end, however the wound from before remained a burning pain and eventually took its toll. The curse of the wolf Goldrinn. A curse that turns the afflicted into that of a werewolf of sorts. It was only a few days after the affliction that Silverthorne could tell something was wrong. He quickly checked to see if he was becoming a werewolf, however silver didn't burn him. He searched for answer, but before he could find one the curse took hold of his body and mind.

Eventually a band of Worgen found Silverthorne and gave him sanity once more. Now with a new form at his disposal, he learned the Feral ways of Worgen and mastered what they had to teach him. After taking the Rites of Balance, he was granted the ability to freely control these two forms; Human and Worgen. These days he serves as an A-Class tracker for the guild and often hangs around the bar.

Theme & Why: It fits with his alternate form's brooding visage.


Physical


Height: 5'7" / 7'7"
Weight: 162lbs. / 220lbs.
Items & Personal Belongings: Dual Daggers, Amulet Necklace, Parchment Note, Enchanted Clothing

Skills & Magic


Physiology: Human/Werewolf
Worgen Form
View attachment 319114

-Powers-​
Two Forms: All Worgen have the ability, once their rites have been finished, to transform between human/elf and worgen freely. This process takes a few seconds and when transforming into Worgen form, emits black smoke from the body, enveloping the transforming individual for the duration.
Curse of the Worgen: Those afflicted by the curse become highly resistant to magics of all kinds and immune to curses and most diseases. However, unlike their commonly mistaken werewolf cousins, they are susceptible to any weapon the afflicted's original form is susceptible to.
Worgen Traits: Worgen have many traits to distinct them from others. In Worgen communities there is a distinct hierarchy system in which everyone answers to a pack leader and his/her mate as their leaders. Worgen are also much quicker, stronger, and perceptive while in Worgen form. Many Worgen, although not all, are also closely bonded, caring for eachother till death. Lastly is that the curse only passes on to humans and elves, and can only be contracted via an injury sustained from a Worgen or drinking the blood of one who is already cursed. Worgen also do not need a mount for long distance travels. Due to their size and increased physical and mental shape, are capable of running on all fours for miles on end before tiring.

Limits: Worgen, although much more resilient to magic, diseases, and immunity to curses, are still only human/elven. As such they can still be harmed by conventional weapons and magical items, although the magic may not affect them if it is not powerful enough. Secondly is that feral Worgen rely on instinct rather intellect, unlike those who have gone through the Rites of Balance. Those who can control both mind and body are their usual self, and often act secretive about the curse unless they trust those they are around.

(NOTE: His tracking skills are of A-Class due to his secondary racial form enhancing his senses, HOWEVER his skills as an assassin/mercenary/chef are closer to a C-Class)
 
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Basic


Name: Ryan Silverthorne
Aliases: Silver Bane, Feral Blade
Age: 22
Gender: Male
Ethnicity: American
Species: Worgen

Personal


Sexuality: Straight
Power Source: Physical Capacities
Character Alignment: True Neutral
Personality: Silverthorne is a man who prefers to get things done alone, and help those with a common cause or those who request his skills and knowledge. Although he is secretive, he is cautious and often times difficult to speak with. Those who know him well understand the urgency of his requests, as he hardly request anything from others. In social situations he is often found cooking, making dishes that many people willingly pay him generously for due to the exotic ingredients and sensational flavors.

Backstory: Silverthorne wasn't always a Worgen. When he was still human, he was an assassin for hire, often killing werewolves and vampires in particular due to the frequency in his area. He also ran a small alchemy shop, now forgotten to his past, that excelled in venomous concoctions for his assassinations. He was neither well known, nor unknown.

One fateful day he received a job from an unknown client who requested his skills to deal with a civil unrest. Upon investigating the cause of the unrest he was attacked by what seemed to be a werewolf. The job was a success in the end, however the wound from before remained a burning pain and eventually took its toll. The curse of the wolf Goldrinn. A curse that turns the afflicted into that of a werewolf of sorts. It was only a few days after the affliction that Silverthorne could tell something was wrong. He quickly checked to see if he was becoming a werewolf, however silver didn't burn him. He searched for answer, but before he could find one the curse took hold of his body and mind.

Eventually a band of Worgen found Silverthorne and gave him sanity once more. Now with a new form at his disposal, he learned the Feral ways of Worgen and mastered what they had to teach him. After taking the Rites of Balance, he was granted the ability to freely control these two forms; Human and Worgen. These days he serves as an A-Class tracker for the guild and often hangs around the bar.

Theme & Why: It fits with his alternate form's brooding visage.


Physical


Height: 5'7" / 7'7"
Weight: 162lbs. / 220lbs.
Items & Personal Belongings: Dual Daggers, Amulet Necklace, Parchment Note, Enchanted Clothing

Skills & Magic


Physiology: Human/Werewolf
Worgen Form
View attachment 319114

-Powers-​
Two Forms: All Worgen have the ability, once their rites have been finished, to transform between human/elf and worgen freely. This process takes a few seconds and when transforming into Worgen form, emits black smoke from the body, enveloping the transforming individual for the duration.
Curse of the Worgen: Those afflicted by the curse become highly resistant to magics of all kinds and immune to curses and most diseases. However, unlike their commonly mistaken werewolf cousins, they are susceptible to any weapon the afflicted's original form is susceptible to.
Worgen Traits: Worgen have many traits to distinct them from others. In Worgen communities there is a distinct hierarchy system in which everyone answers to a pack leader and his/her mate as their leaders. Worgen are also much quicker, stronger, and perceptive while in Worgen form. Many Worgen, although not all, are also closely bonded, caring for eachother till death. Lastly is that the curse only passes on to humans and elves, and can only be contracted via an injury sustained from a Worgen or drinking the blood of one who is already cursed. Worgen also do not need a mount for long distance travels. Due to their size and increased physical and mental shape, are capable of running on all fours for miles on end before tiring.

Limits: Worgen, although much more resilient to magic, diseases, and immunity to curses, are still only human/elven. As such they can still be harmed by conventional weapons and magical items, although the magic may not affect them if it is not powerful enough. Secondly is that feral Worgen rely on instinct rather intellect, unlike those who have gone through the Rites of Balance. Those who can control both mind and body are their usual self, and often act secretive about the curse unless they trust those they are around.

(NOTE: His tracking skills are of A-Class due to his secondary racial form enhancing his senses, HOWEVER his skills as an assassin/mercenary/chef are closer to a C-Class)


Accepted. Just know you're starting at D-class but your skills can stay as they are
 
Maria Guerra

XjM7iff.jpg
Age: 25
Gender: Female
Ethnicity: Spanish
Species: Human, Attachment Spirit/Demon
Sexuality: Heterosexual
Power Source: Energy (& Anger?)

"En Garde!"
Personality:
Maria has a fiery personality, fiercely passionate and fully set on whatever she sets her mind to. Raised around bullfighters, and brought up on tales of brave, agile, underdog battlers set against raging behemoths, stories of Davids and Goliaths, Maria found one of her favorite activities before she even gained the power to supplement it: pissing people off. Something about the act (and usually, the accompanying scuffle) gives Maria a rush - and although that's due to the anger siphoning that's part of her nature, Maria interprets it as her true calling. She can be brash, mocking, and annoying when she wants to be - partly because it's her nature- but also just to try to infuriate whoever she wants to.

Even more important than pissing people off, however, is the battle Maria incites soon after. Treating it almost like the bullfights and stories of her youth, Maria enjoys mocking the strong and powerful, and especially so in the act of kicking them down a notch. The pride she gains in her many wins, and the pride she takes from her many infuriated opponents both fuel her ego and push her to continually chase these fights through her sometimes-obnoxious actions.

Despite all of this, Maria still loves the image of an honorable duel and a noble fighter, and when she's not actively taunting an enemy, she still tries to keep up the likeness of righteous swordswoman. Whether it's through singling out arrogant assholes to fight, keeping he fighting clean of underhanded tricks, or even (ironically), paying respect to the enemy she'd just recently told that his mother had the face of a pig, an honorable image is Maria's secondary goal. Through her perspective, it sort of works alongside her specialty too. No shortage of heroic tales and daring quests fail to capture Maria's passion, especially when big, angry beasts and baddies are involved. Propelled by the spirit of adventure and enemies to fight, Maria tries her best to carve out her place in the world as yet another brave, noble warrior deserving of a story.

Ultimately, Maria sees herself as someone as brave as a bullfighter, as nimble and precise as a fencer, and with the righteousness of Robin Hood - but deep down, she's really just an asshole.
"Toro!"
Physiology:Human Physiology
Certain demonic traits, including:
-Emotion draining (Can only drain anger)
-Telepathy (Limited to one person, and can only send thoughts)


Powers, Abilities, and Equipment:

Anger siphon - gains power from angry enemies, growing faster, stronger, and gaining faster reflexes. She also has the ability, as an attachment spirit, to invade an unguarded enemy's thoughts and possibly arouse anger to gain power from. All types of anger can be siphoned - from annoyance, to jealousy, and even battle rage. She can feed off of multiple people - however, maintaining multiple bonds proves exhausting unless all those she is connected to have anger to draw from.

Devil's Edge - Her aptly-named sword, claimed to be forged in fires hotter than those of hell - though that's probably just a bit lie. It does, however, contain magical properties no matter how it was forged. The sword can take and store anger that Maria had previously siphoned, making the sword lighter and easier to wield, yet still as durable. Stored anger also makes the blade sharper, and can amplify the force behind Maria's swings. Eyewitness accounts even say enemies pierced by Devil's Edge find wisps of red energy traveling between themselves and Maria upon the blade - a phenomenon explain by the fact that the sword can act as a conduit to increase Maria's mind-invasion powers and the energy she receives from inciting anger.

(Thanks to Loony_Bin Loony_Bin , I've set up a system to determine exactly how powerful/fast Maria can get, and exactly what qualities of her sword she can enhance.)

Anger system - Any person, when angered, can have that anger taken away by Maria and used to bolster herself or her sword. Additionally, for simplicity's sake, each person's anger can be thought of as three "points" to be invested in the following categories.

For Maria:
Speed - Under the assumption that Maria's speed is average, (9 mph), with the anger of one person, a quick sprint of hers can reach 14 mph, eventually reaching 24 mph at max (Olympic sprinters can hit 27-28 mph, and while these are certainly inhuman powers, such a speed from a dead standstill would be nearly impossible.)
Strength - Determining the power behind a sword slash would be hard, but we'll just use a punch force to determine this. The average, untrained person's punching strength would be 50-100 pounds for one blow, so I'd put Maria at a good 75 pounds. One person's anger would make it 150 pounds behind a punch, and so on (with intervals of 75) until reaching 425 pounds behind one punch. (For comparison, elite boxers can it with ~770 pounds of force but that's a bit excessive).
Reflexes - This one's tricky as hell to quantify, but I'll try. A quick google search says, "The average reaction time for humans is 0.25 seconds to a visual stimulus, 0.17 for an audio stimulus, and 0.15 seconds for a touch stimulus." Each bit of anger invested would lower her reaction time by 0.4 seconds, but she can only do this twice - since these fractions of a second are still quite useful.

For Devil's Edge:
Sharpness - Usually something better kept up by maintenance, Maria can use one person's anger to temper her blade to its peak - not much room for other improvement here.
Amplify force - While the sword itself can't get "stronger" as Maria can, it can increase the force at which Maria swings - by a multiplier of 1.05x, all the way up to 1.2x by increments of 0.05.
Weight - The average weight of a sword is said to be between 2.5-3.5lbs, we can put Devil's Edge at a decent 3.0lbs. Every bit of energy invested makes it feel 0.1 pounds lighter - and though there is no limit, it could be potentially dangerous to have a feather-light sword to fight with.

Bullfighter's cloth - the red cloth draped around her hand, when waved in front of an opponent, can nullify the force of an attack by meeting and dispelling it with the magic it's been charmed with. A punch, for example, would meet it as if the cloth was a wall, while projectiles lose their momentum and magic fizzles out.

Weaknesses & Limits:

Anger siphon - While Maria does have the power to enter someone's mind and taunt them, she has no control over their reaction. A calm enough enemy would be able to withstand her taunts without feeding her their anger. The connection by thoughts is also limited to one person at a time, even if she can siphon energy from multiple people. Additionally, due to only being of half-demon heritage, she is limited to only feeding off of anger. Other emotions cannot be preyed upon.

Devil's Edge - While the sword can amplify some of its abilities, it is ultimate just a light sword. No amount of anger can allow it to cut through thicker objects, or slice heavy armor, and against larger and bulkier targets, Maria's only option it to make multiple small cuts and blows before she can finish a fight decisively. (For reference, steel takes 40,000 psi to cut, and even with maximum strength and the sword's best amplification, it's still impossible).

Anger system - As previously mentioned, one person's anger cannot completely power up Maria, and she has to choose carefully between strengthening herself and her sword. Additionally, all positive effects - decrease in weight included - wear off after 10 minutes of not fighting. Dulling of the blade occurring during the fight would still stay.

Bullfighter's cloth - The cloth's main weakness is a flurry of successive attacks, or attacks from opposite directions, as the cloth can only dispell one attack at a time. Additionally, after the countering force of the cloth is used once, it must be "reset" by flicking the cloth as a bullfighter would (and in Maria's case, also yelling "Olé!") While the cloth may still protect itself from wear and tear, a successive attack without its guarding magic would blow it away and leave Maria open to attack.

Maria - due to the nature of her equipment and powers, Maria works best in one-on-one duels. Multiple enemies and multiple attacks at the same time would render her cloth's defensive powers useless, and her sword can only swing so fast to attack enemies.
"Fight me, bastard!"
History:
Being raised my a single parent is tough. Being raised by a single father in totally unfamiliar territory is even worse. Being raised by a single father, impregnated by an anger demon and left for dead in America - well, that's just the worst-case scenario...

I think that deserves a bit of explanation, doesn't it?

When Leon Guerra learned he would be sent to the New World along with a group of other soldiers in the glorious name of Spain, he was ecstatic. A proud man and veteran of a recent war, this trip and chance to build a whole new life was supposed to be a reward in exchange for his years of service to Spain. Thus, it sort of rained on his parade when he became possessed by a local attachment spirit as a curse from disgruntled locals. Given the still-abundant sources of pride and anger in the man, combined with the subtle whispering of the spirit, Leon's life began its downward spiral of anger and violence. From barfights to brawls in the street, the one-proud soldier picked more and more fights until it reached a boiling point. The demon, content with the pain it had inflicted, finally released Leon from its grip, and purged him of his furious, self-destructive tendencies by taking them by taking them and forming it into a human child - Maria - comprised of a small fraction of the spirit and Leon's burning, powerful emotions.

The now-meek Leon, drained of the anger and rage that drove his life downward, took raising Maria as his saving grace. Although the disgraced was the furthest from a good father to Maria, he certain wasn't the worst. Still influenced by the war, when it came time to tell his daughter stories, Leon weaved wonderful tales from his victories in the past, sprinkled among other tales of grandeur that would eventually capture Maria's heart. Both father and daughter were entranced by tales of arduous quests, brave knights and terrifying monsters, heroism, bravery, and all their ilk - that there was no shortage of material to keep their imaginations burning. Many of these tales became responsible for shaping Maria as she's known today, drawing from noble and honorable heroes and their grand stories to build a future swordswoman in their image.

Then, for her tenth birthday, Leon brought Maria to her first bullfight. Although she had felt connections to her angry classmates or the seething anger of passerby every once in a while, nothing made Maria's blood race like the seething anger of the bull in the ring - desperately slamming, charging, and fighting for its life. In that fight, another figure captured her attention too - a masked man, waving around a small red cloth, gracefully dodging its attacks and angering the bull to no end. While the bull ended up dying, Maria walked out impressed, exhilarated, and full of a drive to return to that ring. While Leon grew older and less accustomed to that sort of violence, his daughter became enchanted by it. As she grew up, the annual bullfight became a staple of her life, and finally, at the age of 18, gutsy and determined to learn more about the strange thrill of the bullfight, she snuck into the arena alone.

Maria remembered that fight vividly. She remembered sneaking around the ring to the hushed amazement of spectators, watching the masked man and the bull's standoff with bated breath - and finally, being rooted in place by fear as the bull turned away from the matador and charged towards her. In that moment, Maria found herself filled with energy of the likes she'd never felt before - but at the same time, she remained paralyzed by the intensity of the charging bull's eyes. Then there was a scream and a blur of red, and before Maria knew it, she was standing unharmed between the bull's two horns: one, draped in a red cloth, sat only a few inches from her neck, and on the matador, fatally gored and quickly dying.

It was then that something clicked inside of Maria. She grabbed the red cloth, and faced off against the bull as it shook its gored victim from its horn and turned back to her. Filled with a determination to avenge the man and unknowingly siphoning the bull's anger, Maria began her deadly dance around the bull - dodging and weaving around it with incredible speed, until the bull fell, exhausted, on the ground. Something about the rush of energy still within her, the hushed audience, and the bull's defeated eyes as she drove the ceremonial sword into its skull preserved that moment in Maria's mind like nothing else ever would. Soon after, fleeing with only a sword and the bullfighter's cloth to her name, Maria sealed her fate as the swordswoman and duelist she would soon become. It's even rumored that she's even found a guild which can quench her thirst for battle and adventure today...

If you've read this far, could you put the word "bull" in the acceptance/rejection? I just want to know if people actually read this far when I write this much.

Extra: Hell yea she's extra.

 
Name: Oren
Age: 18
Gender: Male
Ethnicity: Jewish
Species: Humanish?
Sexuality: Strait
Power Source: The Hearth/Fire
Appearance:
sddefault.jpg

Personality: Oren as his name means in Hebrew is tough and has deep roots which makes him extremely caring for his friends and loving to his family. He is hard to move to tears and as hard as stone, however do to his age and powers he has a fiery rage which causes him to be rash and bold and plenty of times get into arguments.

Physiology: Human with more of a dark red mixed with (whatever middle eastern skin color is called) Brown/Tan skin color

Powers:

Fire Master: Oren has had several years to learn and control his power in the deserts of The Middle East under the glare of the sun, however he hasn't been able to fully master his power but he close to mastering his ability

Pyrotechnic: Some how Oren is able to summon a flame thrower that can can just like his regular fire power can change the hotness depends on what he wants it to be

Titan: Think Èl Díablo in Suicide Squad when he transforms into Èl Díablo. The former Titan power is unlocked once he masters his power if Light agrees to it

Immunity: Oren is immune to any types of heat or less fatal diseases related to heat

Limits: With his power also causes great fear of water of any shape of form. Even when he's drinking water you can see a small form of terror in his eyes. He also becomes very tired once he has been fighting for a long time. Affects happen one hour after the battle where he gets exhausted. However no matter how long he uses his powers he will never die by used them for a long time and will only suffer from lots of broken bones

Theme and why: Highway to Hell was to metal and Sound of Silence by Disturbed is to dark

History: BOOM....BOOM....BOOM....
The sun roasted Oren alive as he lay in Desert sands, his heart pounded against his chest seemingly trying to get out of his body.
BOOM....BOOM....BOOM....
This was the end and he knew it. Sitting back up he looked over his surroundings one last time before the heat finally took him. Then as his heart finally gave its last beats he collapsed upon the desert floor where the sands took his body and desert insects called his skeleton home. "Oren what are you doing?! NO!!" His father yelled as he dove to catch him before he fell into the fire near the anvil. (His father had been working as a blacksmith to support the family) But Oren did not burst into flames and his father didn't see his boy die but instead saw what appeared to be a monster, his skin turned more red than brown and he opened his eyes from his dream now amazed at where he was. "Daddy isn't this cool!" Oren exclaimed spinning around in the flames unaffected. Then the sound of multiple guns loading made him face his father who along with several other men of the town raised there guns at the 5 year old boy "You are no son of mine. Get away from here before I blast your freakish head of you monster!" He roared as his mother wept in the corner.

That was 13 years ago and now Oren watched in awe and excitement as he burned down the village and killed any people who tried to flee. The while village was burning and the sand around it had turned to glass, dead cargoes bodies littered the floor as Oren walked through the flames where his step mom and ded along with everyone else who had hurt him stood quivering in fear. "You are the monsters now freaks!" He roared as he brought down his flaming sword and axe upon the group. 13 years ago he had fled from his home into the desert crying his heart out where a family who had been traveling to another town took him in where they accepted his strange power and helped him practice. He now had two brothers and one sister along with two new parents. His father and both brothers were guards while his mom and sister were bakers, his new family loved him and accepted him so he accepted them.

Extra: Weapons include: Khopesh, Falchion, Two-Handed Falchion, Bow and arrows, axe, five throwing daggers, and shield. All weapons besides shield can be set on fire, the shield when hit spreads sparks and depending on how heavy the object is may let out a small burst of flame around the object
 
Last edited:
Maria Guerra

XjM7iff.jpg
Age: 25
Gender: Female
Ethnicity: Spanish
Species: Human, Attachment Spirit/Demon
Sexuality: Heterosexual
Power Source: Energy (& Anger?)

no slide
"Toro!"
Physiology:Human Physiology

Certain demonic traits, including:
-Emotion draining (Can only drain anger)
-Telepathy (Limited to one person, and can only send thoughts)


Powers, Abilities, and Equipment:

Anger siphon - gains power from angry enemies, growing faster, stronger, and gaining faster reflexes. She also has the ability, as an attachment spirit, to invade an unguarded enemy's thoughts and possibly arouse anger to gain power from. All types of anger can be siphoned - from annoyance, to jealousy, and even battle rage. She can feed off of multiple people - however, maintaining multiple bonds proves exhausting unless all those she is connected to have anger to draw from.

Devil's Edge - Her aptly-named sword, claimed to be forged in fires hotter than those of hell - though that's probably just a bit lie. It does, however, contain magical properties no matter how it was forged. The sword can take and store anger that Maria had previously siphoned, making the sword lighter and easier to wield, yet still as durable. Stored anger also makes the blade sharper, and can amplify the force behind Maria's swings. Eyewitness accounts even say enemies pierced by Devil's Edge find wisps of red energy traveling between themselves and Maria upon the blade - a phenomenon explain by the fact that the sword can act as a conduit to increase Maria's mind-invasion powers and the energy she receives from inciting anger.

(Thanks to Loony_Bin Loony_Bin , I've set up a system to determine exactly how powerful/fast Maria can get, and exactly what qualities of her sword she can enhance.)

Anger system - Any person, when angered, can have that anger taken away by Maria and used to bolster herself or her sword. Additionally, for simplicity's sake, each person's anger can be thought of as three "points" to be invested in the following categories.

For Maria:
Speed - Under the assumption that Maria's speed is average, (9 mph), with the anger of one person, a quick sprint of hers can reach 14 mph, eventually reaching 24 mph at max (Olympic sprinters can hit 27-28 mph, and while these are certainly inhuman powers, such a speed from a dead standstill would be nearly impossible.)
Strength - Determining the power behind a sword slash would be hard, but we'll just use a punch force to determine this. The average, untrained person's punching strength would be 50-100 pounds for one blow, so I'd put Maria at a good 75 pounds. One person's anger would make it 150 pounds behind a punch, and so on (with intervals of 75) until reaching 425 pounds behind one punch. (For comparison, elite boxers can it with ~770 pounds of force but that's a bit excessive).
Reflexes - This one's tricky as hell to quantify, but I'll try. A quick google search says, "The average reaction time for humans is 0.25 seconds to a visual stimulus, 0.17 for an audio stimulus, and 0.15 seconds for a touch stimulus." Each bit of anger invested would lower her reaction time by 0.4 seconds, but she can only do this twice - since these fractions of a second are still quite useful.

For Devil's Edge:
Sharpness - Usually something better kept up by maintenance, Maria can use one person's anger to temper her blade to its peak - not much room for other improvement here.
Amplify force - While the sword itself can't get "stronger" as Maria can, it can increase the force at which Maria swings - by a multiplier of 1.05x, all the way up to 1.2x by increments of 0.05.
Weight - The average weight of a sword is said to be between 2.5-3.5lbs, we can put Devil's Edge at a decent 3.0lbs. Every bit of energy invested makes it feel 0.1 pounds lighter - and though there is no limit, it could be potentially dangerous to have a feather-light sword to fight with.

Bullfighter's cloth - the red cloth draped around her hand, when waved in front of an opponent, can nullify the force of an attack by meeting and dispelling it with the magic it's been charmed with. A punch, for example, would meet it as if the cloth was a wall, while projectiles lose their momentum and magic fizzles out.

Weaknesses & Limits:

Anger siphon - While Maria does have the power to enter someone's mind and taunt them, she has no control over their reaction. A calm enough enemy would be able to withstand her taunts without feeding her their anger. The connection by thoughts is also limited to one person at a time, even if she can siphon energy from multiple people. Additionally, due to only being of half-demon heritage, she is limited to only feeding off of anger. Other emotions cannot be preyed upon.

Devil's Edge - While the sword can amplify some of its abilities, it is ultimate just a light sword. No amount of anger can allow it to cut through thicker objects, or slice heavy armor, and against larger and bulkier targets, Maria's only option it to make multiple small cuts and blows before she can finish a fight decisively. (For reference, steel takes 40,000 psi to cut, and even with maximum strength and the sword's best amplification, it's still impossible).

Anger system - As previously mentioned, one person's anger cannot completely power up Maria, and she has to choose carefully between strengthening herself and her sword. Additionally, all positive effects - decrease in weight included - wear off after 10 minutes of not fighting. Dulling of the blade occurring during the fight would still stay.

Bullfighter's cloth - The cloth's main weakness is a flurry of successive attacks, or attacks from opposite directions, as the cloth can only dispell one attack at a time. Additionally, after the countering force of the cloth is used once, it must be "reset" by flicking the cloth as a bullfighter would (and in Maria's case, also yelling "Olé!") While the cloth may still protect itself from wear and tear, a successive attack without its guarding magic would blow it away and leave Maria open to attack.

Maria - due to the nature of her equipment and powers, Maria works best in one-on-one duels. Multiple enemies and multiple attacks at the same time would render her cloth's defensive powers useless, and her sword can only swing so fast to attack enemies.
"Fight me, bastard!"
History:

Being raised my a single parent is tough. Being raised by a single father in totally unfamiliar territory is even worse. Being raised by a single father, impregnated by an anger demon and left for dead in America - well, that's just the worst-case scenario...

I think that deserves a bit of explanation, doesn't it?

When Leon Guerra learned he would be sent to the New World along with a group of other soldiers in the glorious name of Spain, he was ecstatic. A proud man and veteran of a recent war, this trip and chance to build a whole new life was supposed to be a reward in exchange for his years of service to Spain. Thus, it sort of rained on his parade when he became possessed by a local attachment spirit as a curse from disgruntled locals. Given the still-abundant sources of pride and anger in the man, combined with the subtle whispering of the spirit, Leon's life began its downward spiral of anger and violence. From barfights to brawls in the street, the one-proud soldier picked more and more fights until it reached a boiling point. The demon, content with the pain it had inflicted, finally released Leon from its grip, and purged him of his furious, self-destructive tendencies by taking them by taking them and forming it into a human child - Maria - comprised of a small fraction of the spirit and Leon's burning, powerful emotions.

The now-meek Leon, drained of the anger and rage that drove his life downward, took raising Maria as his saving grace. Although the disgraced was the furthest from a good father to Maria, he certain wasn't the worst. Still influenced by the war, when it came time to tell his daughter stories, Leon weaved wonderful tales from his victories in the past, sprinkled among other tales of grandeur that would eventually capture Maria's heart. Both father and daughter were entranced by tales of arduous quests, brave knights and terrifying monsters, heroism, bravery, and all their ilk - that there was no shortage of material to keep their imaginations burning. Many of these tales became responsible for shaping Maria as she's known today, drawing from noble and honorable heroes and their grand stories to build a future swordswoman in their image.

Then, for her tenth birthday, Leon brought Maria to her first bullfight. Although she had felt connections to her angry classmates or the seething anger of passerby every once in a while, nothing made Maria's blood race like the seething anger of the bull in the ring - desperately slamming, charging, and fighting for its life. In that fight, another figure captured her attention too - a masked man, waving around a small red cloth, gracefully dodging its attacks and angering the bull to no end. While the bull ended up dying, Maria walked out impressed, exhilarated, and full of a drive to return to that ring. While Leon grew older and less accustomed to that sort of violence, his daughter became enchanted by it. As she grew up, the annual bullfight became a staple of her life, and finally, at the age of 18, gutsy and determined to learn more about the strange thrill of the bullfight, she snuck into the arena alone.

Maria remembered that fight vividly. She remembered sneaking around the ring to the hushed amazement of spectators, watching the masked man and the bull's standoff with bated breath - and finally, being rooted in place by fear as the bull turned away from the matador and charged towards her. In that moment, Maria found herself filled with energy of the likes she'd never felt before - but at the same time, she remained paralyzed by the intensity of the charging bull's eyes. Then there was a scream and a blur of red, and before Maria knew it, she was standing unharmed between the bull's two horns: one, draped in a red cloth, sat only a few inches from her neck, and on the matador, fatally gored and quickly dying.

It was then that something clicked inside of Maria. She grabbed the red cloth, and faced off against the bull as it shook its gored victim from its horn and turned back to her. Filled with a determination to avenge the man and unknowingly siphoning the bull's anger, Maria began her deadly dance around the bull - dodging and weaving around it with incredible speed, until the bull fell, exhausted, on the ground. Something about the rush of energy still within her, the hushed audience, and the bull's defeated eyes as she drove the ceremonial sword into its skull preserved that moment in Maria's mind like nothing else ever would. Soon after, fleeing with only a sword and the bullfighter's cloth to her name, Maria sealed her fate as the swordswoman and duelist she would soon become. It's even rumored that she's even found a guild which can quench her thirst for battle and adventure today...

If you've read this far, could you put the word "bull" in the acceptance/rejection? I just want to know if people actually read this far when I write this much.

Extra: Hell yea she's extra.


Bull Accepted



Name: Oren
Age: 18
Gender: Male
Ethnicity: Jewish
Species: Humanish?
Sexuality: Strait
Power Source: The Hearth/Fire
Appearance:
sddefault.jpg

Personality: Oren as his name means in Hebrew is tough and has deep roots which makes him extremely caring for his friends and loving to his family. He is hard to move to tears and as hard as stone, however do to his age and powers he has a fiery rage which causes him to be rash and bold and plenty of times get into arguments.

Physiology: Human with more of a dark red mixed with (whatever middle eastern skin color is called) Brown/Tan skin color

Powers:

Molten stone: Oren being tough as stone yet being hot as lava is able to throw medium sized rocks at people that can be covered in fire if he wishes. This also counts for materials that uses stone or is surrounded by stone

Fire Master: Ever sense he learned he had his power Oren has been able to master the power of fire and can feed it or draw it down faster thank you can blink. He can also cause it to be white hot or just regular red

Pyrotechnic: Some how Oren is able to summon a flame thrower that can can just like his regular fire power can change the hotness depends on what he wants it to be

Titan: Oren can if he chooses to become a Fire Titan if he wishes. He stands 30-60 stories in the air and is made out of a combination of lava and fire. When he transforms into the Titan who he calls Èl Díablo he is much more powerful in strength, heat, and mastery of his skill. His presence alone makes it seem as if the sun is there itself. When he transforms back to him all of his bones are broken but doesn't die. It takes a long time for him to be fully repaired so he rarley turns into Èl Díablo

Immunity: Oren is immune to any types of heat or diseases related to heat. If he wanted he could look at the sun for days or go strait through it in outer space with just a small irritating sensation

Limits: With his power also causes great fear of water of any shape of form. Even when he's drinking water you can see a small form of terror in his eyes. He also becomes very tired once he has been fighting for a long time. Affects happen one hour after the battle where he gets exhausted. However no matter how long he uses his powers he will never die by used them for a long time and will only suffer from lots of broken bones

Theme and why: Highway to Hell was to metal and Sound of Silence by Disturbed is to dark

History: BOOM....BOOM....BOOM....
The sun roasted Oren alive as he lay in Desert sands, his heart pounded against his chest seemingly trying to get out of his body.
BOOM....BOOM....BOOM....
This was the end and he knew it. Sitting back up he looked over his surroundings one last time before the heat finally took him. Then as his heart finally gave its last beats he collapsed upon the desert floor where the sands took his body and desert insects called his skeleton home. "Oren what are you doing?! NO!!" His father yelled as he dove to catch him before he fell into the fire near the anvil. (His father had been working as a blacksmith to support the family) But Oren did not burst into flames and his father didn't see his boy die but instead saw what appeared to be a monster, his skin turned more red than brown and he opened his eyes from his dream now amazed at where he was. "Daddy isn't this cool!" Oren exclaimed spinning around in the flames unaffected. Then the sound of multiple guns loading made him face his father who along with several other men of the town raised there guns at the 5 year old boy "You are no son of mine. Get away from here before I blast your freakish head of you monster!" He roared as his mother wept in the corner.

That was 13 years ago and now Oren watched in awe and excitement as he burned down the village and killed any people who tried to flee. The while village was burning and the sand around it had turned to glass, dead cargoes bodies littered the floor as Oren walked through the flames where his step mom and ded along with everyone else who had hurt him stood quivering in fear. "You are the monsters now freaks!" He roared as he brought down his flaming sword and axe upon the group. 13 years ago he had fled from his home into the desert crying his heart out where a family who had been traveling to another town took him in where they accepted his strange power and helped him practice. He now had two brothers and one sister along with two new parents. His father and both brothers were guards while his mom and sister were bakers, his new family loved him and accepted him so he accepted them.

Extra: Weapons include: Sword, Bow and arrows, axe, five throwing daggers, and shield


I can't accept the character as it is now because the powers are a bit too OP. If you could scale down/remove some I could!
 
Bull Accepted





I can't accept the character as it is now because the powers are a bit too OP. If you could scale down/remove some I could!
How about I remove Molten Rock, Immunity is scaled down to any types of heat and less deadly heat diseases, and when in his Titan Form the heat from his body is lowered to like your hiking on a Volcano. If you want I can also make it so he hasn't mastered the ability yet but is close to mastering it
 
How about I remove Molten Rock, Immunity is scaled down to any types of heat and less deadly heat diseases, and when in his Titan Form the heat from his body is lowered to like your hiking on a Volcano. If you want I can also make it so he hasn't mastered the ability yet but is close to mastering it

I say get rid of the titan form as a whole and go with what you just said as well
 
Name: Oren
Age: 18
Gender: Male
Ethnicity: Jewish
Species: Humanish?
Sexuality: Strait
Power Source: The Hearth/Fire
Appearance:
sddefault.jpg

Personality: Oren as his name means in Hebrew is tough and has deep roots which makes him extremely caring for his friends and loving to his family. He is hard to move to tears and as hard as stone, however do to his age and powers he has a fiery rage which causes him to be rash and bold and plenty of times get into arguments.

Physiology: Human with more of a dark red mixed with (whatever middle eastern skin color is called) Brown/Tan skin color

Powers:

Fire Master: Oren has had several years to learn and control his power in the deserts of The Middle East under the glare of the sun, however he hasn't been able to fully master his power but he close to mastering his ability

Pyrotechnic: Some how Oren is able to summon a flame thrower that can can just like his regular fire power can change the hotness depends on what he wants it to be

Titan: Think Èl Díablo in Suicide Squad when he transforms into Èl Díablo. The former Titan power is unlocked once he masters his power if Light agrees to it

Immunity: Oren is immune to any types of heat or less fatal diseases related to heat

Limits: With his power also causes great fear of water of any shape of form. Even when he's drinking water you can see a small form of terror in his eyes. He also becomes very tired once he has been fighting for a long time. Affects happen one hour after the battle where he gets exhausted. However no matter how long he uses his powers he will never die by used them for a long time and will only suffer from lots of broken bones

Theme and why: Highway to Hell was to metal and Sound of Silence by Disturbed is to dark

History: BOOM....BOOM....BOOM....
The sun roasted Oren alive as he lay in Desert sands, his heart pounded against his chest seemingly trying to get out of his body.
BOOM....BOOM....BOOM....
This was the end and he knew it. Sitting back up he looked over his surroundings one last time before the heat finally took him. Then as his heart finally gave its last beats he collapsed upon the desert floor where the sands took his body and desert insects called his skeleton home. "Oren what are you doing?! NO!!" His father yelled as he dove to catch him before he fell into the fire near the anvil. (His father had been working as a blacksmith to support the family) But Oren did not burst into flames and his father didn't see his boy die but instead saw what appeared to be a monster, his skin turned more red than brown and he opened his eyes from his dream now amazed at where he was. "Daddy isn't this cool!" Oren exclaimed spinning around in the flames unaffected. Then the sound of multiple guns loading made him face his father who along with several other men of the town raised there guns at the 5 year old boy "You are no son of mine. Get away from here before I blast your freakish head of you monster!" He roared as his mother wept in the corner.

That was 13 years ago and now Oren watched in awe and excitement as he burned down the village and killed any people who tried to flee. The while village was burning and the sand around it had turned to glass, dead cargoes bodies littered the floor as Oren walked through the flames where his step mom and ded along with everyone else who had hurt him stood quivering in fear. "You are the monsters now freaks!" He roared as he brought down his flaming sword and axe upon the group. 13 years ago he had fled from his home into the desert crying his heart out where a family who had been traveling to another town took him in where they accepted his strange power and helped him practice. He now had two brothers and one sister along with two new parents. His father and both brothers were guards while his mom and sister were bakers, his new family loved him and accepted him so he accepted them.

Extra: Weapons include: Sword, Bow and arrows, axe, five throwing daggers, and shield


Accepted
 
Name: "Apeiron Logos"


Age: ???


Host's Age: 27


Gender: Female


Ethnicity: Caucasian


Host Species: Human


Species: Deity of The Written Word


Sexuality: Bibliosexual


Power Source: Mana (Host) / Deity Mana (Apeiron)


Appearance: Her appearance is of an adult human woman in their twenties, wearing a casual summer dress of a sky blue color. Her eyes are a sapphire blue, with blonde hair that has been trimmed short enough to be around their head in a pair of side braids that lead to a bun. She isn’t very tall, being only around five foot six, and fairly slim. Sadly, she is blessed with the gift of beauty, none of which she has the will to apply.


Personality: Oddly enough, she seems to be distinctly male in certain actions, yet female in others. It’s almost as if she’s a mixture of two personalities. She seems to be the older sibling of the two guild leaders, yet she doesn’t appear to be out of her twenties yet. Generally she’s very quiet and soft-spoken, preferring not to deal with people, but at times she can fly into a rage of sorts, where she (pathetically) tries to destroy her surroundings, but it barely does anything, as it’s almost entirely physical, and most of her mana isn’t accessible unless the Deity themselves takes action and casts magic- most of which they cannot use.


Physiology: There isn’t much different in the host than a regular human. They’re generally vulnerable to most things a human is. Their only ‘resistance of sorts’ is towards Runic Spells, and immunity to anything that inflicts the user for reading it.


Powers:



Infinite Word: The ability from which Apeiron has their name, this enables them to know of any currently written word and transcribe it, or repeat it to someone. However, they cannot give up this information freely- they must have a trade for it. By Apeiron’s preference, they take part of one’s True Name by which is the name a mortal’s identified by. It doesn’t have to be their title, or their alias- but it must be the name that defines them.



True Name: They can exert control over anyone who willingly gives them part of their full name, and complete control over anyone who gives them their full name. Only the first part of their name.



Transcribe: When addressed directly in written word, their own conscious becomes aware of it, and they can scribe words directly in the document written upon.



Pocket Library: Quite literally what it is- a library that he can summon at any doorway, by use of a key that he can conjure at any point. This library has a theoretically infinite space, however, he cannot bring anyone in other than himself, not even his host.



Limits: They are currently under Contract - they must explain each question asked of them personally, and they have no reason to tell the truth unless they are given apart of their name.


Theme and Why: Words.


History: Apeiron’s main history is fairly unknown- as a Deity in the mortal realm, he’s only been known of for around seven hundred years. Whereas in other realms, he’s been around since almost the beginning of time for them- especially in the Deity Realm. There, he’s very well known for his deals. He’s done numerous deals, and conned many deities- he may not be that strong on his own, but the influence he controls is immense. He generally trades information for things only spoken to be written down and given to him, for safekeeping. There is nothing well known written about this concept- oddly enough, it seems to be hunted down and destroyed within days of it’s creation.
 
Name: "Apeiron Logos"


Age: ???


Host's Age: 27


Gender: Female


Ethnicity: Caucasian


Host Species: Human


Species: Deity of The Written Word


Sexuality: Bibliosexual


Power Source: Mana (Host) / Deity Mana (Apeiron)


Appearance: Her appearance is of an adult human woman in their twenties, wearing a casual summer dress of a sky blue color. Her eyes are a sapphire blue, with blonde hair that has been trimmed short enough to be around their head in a pair of side braids that lead to a bun. She isn’t very tall, being only around five foot six, and fairly slim. Sadly, she is blessed with the gift of beauty, none of which she has the will to apply.


Personality: Oddly enough, she seems to be distinctly male in certain actions, yet female in others. It’s almost as if she’s a mixture of two personalities. She seems to be the older sibling of the two guild leaders, yet she doesn’t appear to be out of her twenties yet. Generally she’s very quiet and soft-spoken, preferring not to deal with people, but at times she can fly into a rage of sorts, where she (pathetically) tries to destroy her surroundings, but it barely does anything, as it’s almost entirely physical, and most of her mana isn’t accessible unless the Deity themselves takes action and casts magic- most of which they cannot use.


Physiology: There isn’t much different in the host than a regular human. They’re generally vulnerable to most things a human is. Their only ‘resistance of sorts’ is towards Runic Spells, and immunity to anything that inflicts the user for reading it.


Powers:



Infinite Word: The ability from which Apeiron has their name, this enables them to know of any currently written word and transcribe it, or repeat it to someone. However, they cannot give up this information freely- they must have a trade for it. By Apeiron’s preference, they take part of one’s True Name by which is the name a mortal’s identified by. It doesn’t have to be their title, or their alias- but it must be the name that defines them.



True Name: They can exert control over anyone who willingly gives them part of their full name, and complete control over anyone who gives them their full name. Only the first part of their name.



Transcribe: When addressed directly in written word, their own conscious becomes aware of it, and they can scribe words directly in the document written upon.



Pocket Library: Quite literally what it is- a library that he can summon at any doorway, by use of a key that he can conjure at any point. This library has a theoretically infinite space, however, he cannot bring anyone in other than himself, not even his host.



Limits: They are currently under Contract - they must explain each question asked of them personally, and they have no reason to tell the truth unless they are given apart of their name.


Theme and Why: Words.


History: Apeiron’s main history is fairly unknown- as a Deity in the mortal realm, he’s only been known of for around seven hundred years. Whereas in other realms, he’s been around since almost the beginning of time for them- especially in the Deity Realm. There, he’s very well known for his deals. He’s done numerous deals, and conned many deities- he may not be that strong on his own, but the influence he controls is immense. He generally trades information for things only spoken to be written down and given to him, for safekeeping. There is nothing well known written about this concept- oddly enough, it seems to be hunted down and destroyed within days of it’s creation.

Accepted
 
Name: Valexia Sei

Age: 29

Gender: Female

Ethnicity: Darker skin color

Species: Witch

Sexuality: Homosexual (Lesbian)

Power Source: Witch Mana

Appearance:
Valexia is a woman, standing at about five-foot six. She often wears pretty casual clothing, and doesn't really focus on fashion or looking good - only comfortability.
She often wears her hair short in a bob-cut, although she were wear it up in a pony-tail if it gets longer. Her eyes are a brilliant emerald. She stands with pride most of the time,
due to her smug personality.

Personality:
Valexia is often egotistical but respectful when she needs to be. She's described as clever, and very persuasive, but hard to persuade. However, her superstition often gets to her
in ways that can hinder her success. She's also got quite the imagination, which can both hinder and help her in certain situations. She's also very disorganized, and
doesn't really see a need in doing otherwise.

Physiology: Witch Physiology

Powers: Expert Realm Intuition, Intermediate Spell Magic, Novice Spell Jump
Limits: Considering how realm jumping takes quadrillions of joules, she'd fall asleep after using it. Her disorganization also can lead to temporary memory loss.

Theme and Why: REDACTED
History: REDACTED
Extra: REDACTED
 
Name: Luanach “Lu” Pra’axidus



Age: N/A



Gender: Male



Ethnicity: Caucasian? I don’t know.



Species: Demon



Sexuality: Heterosexual



Power Source: Dark Mana



Appearance: Lu has pronounced onyx black hair. This is promptly ruffled at all times. His eyes are a golden tint, which is flecked with various shades of brown sprinkled along the outskirts of his cornea. Finally, he has an olive-esque complexion that people commonly mistake as him being extremely sick. His choice of apparel is typically highly varied, considering his living situation. He is seen always walking around with a notebook that he uses to communicate to others.



Personality: There is hardly anybody out there as reserved as Lu. His life, having been filled with constant suffering of others and himself, shaped him into the person he is today. Someone who is too afraid to utilize his skills in battle. Of course, he is a very caring individual, generally sacrificing himself for others. Considering his reluctance to use his taboo magic, this typically entails of him causing extreme misfortune upon himself. Kind at heart, Lu goes out of his way to not mingle with others, not wanting to burden them with his presence. With this, he has begun to rely on a sand golem he created to fulfill his needs for companionship. He chooses to be mute, because his abilities are tied to even his words, carrying the same potency akin to, say, an incantation.



Physiology: Demon Physiology



Powers:

Death Magic: His main form of attack, even though he doesn’t use it. This power is able to kill anything in close proximity to Lu (most likely around 20 feet) and is incredibly difficult to avoid if it were to ever show itself.



Endless Notebook: For some odd reason, Lu never runs out of notebook paper when talking with people. It just simply resupplies itself. Convenient, sort of.



Little Bit of Alchemy: Lu decided that the best way to make friends was to make them himself; therefore, he spent some time learning how to create a sand golem, resulting in an odd affinity towards the creature.



Limits: Like most Dark Mana users, his body is unable to handle the pressure of such an uncontrollable gift. If he ever used it, Lu’s body would eventually collapse onto itself, rotting him from the inside out. Another limit, while not written in stone, is his fear of the ability. This fear is the main reason behind his timid nature, and ultimately his biggest in terms of self-protection. Finally, his alchemy can only get him so far. If his golem was to be killed, it is unlikely he’d be able to make one of the same standards or bring back its memories.



Theme and Why: Epitome of edge.



History: Luanach was born into a pure-blooded demon household. It is uncertain of when he took an affinity towards the “Dark Arts”, but it was the main cause of his eventual abandonment. Commonly looked down upon, or even shunned, by those around him, Lu became something along the lines of a wanderer, never staying in one place for too long. His travel companion is a golem he created at a younger age, but it has seen better days. The worn down lifestyle has taken its toll, so it is only now that Lu looks for acceptance from others. Even if it means confronting the leaders of The Order, where he last saw them on bad terms.



Extra: Although his love for his golem is somewhat unsettling, he doesn’t have any intentions of acting on them. That’d be just weird. Right?
 
Name: Lex luthur! (Hahah just kidding we dont have enough for royalties his name is Kane)
Age: 23
Gender: Male
Ethnicity: Germanian
Species: Demon
Sexuality: Straight
Power Source: Dark mana
Appearance:demon_king_by_alanvadell-da3vgha.jpg
(This is not what kane looks like all the time just a design of armor) He looks like thisdemon_skeleton_avatar_by_mcdoomington.jpg
Personality: He has the tendicy to be rude and outrightfully hateful towards sum but caring and helpful to others
Physiology: Demon physiology
Powers:
Weapon Call: He can summon weapons of demonic origin to his imidiate use in battle or not

Arnor stock: This has the same properties of Weapon Call but replace it with demonic armor
Limits:His limits come as he can only summon lower class demonic weapons and armor.
He can only summon three weapons in a day otherwise he will be put into exhausting and quickly develope heat exhaustion and may develope a heat stroke
He can have only one suit of armor every three days and has the same consiquences at the weapons
Theme and Why:N/A
History: He grew up in germany (germania to some) with his full fledged demon family. They didint look like demons but that that feeling of it. They were skeletal demons. They were one of the richer families with a better resemblince in his community. Though the families resemblince kane was always able to tear it down with his very shot patince for people and his amount of anger towards annoyances
Kane wasnt very interested in other places or even people outside of his close circle of friends, but by his fathers fearful iron grip of a voice he went to mexico. The reason for this is...unkown. hmm well he went to mecico for something or aomone and ended up stumbling around for a place to drink and winded up at the guild. Drinking someonehow and eventually joining the guild.
Extra: He has a very bad memory spand he can remember just somethings he physically cant recall anything. Like temporary amnesia.
 
Mammon
( Archdemon of Greed )
IMG_1688.JPG

Age: Almost as old as time ( 29 )
Gender: Presumably male
Ethnicity: Hell Realm
Species: Archdemon of Greed
Sexuality: Unnecessary knowledge, you're not worth his time

Power Source:
Carnage Mana

Personality: To put it simply, Mammon is an archdemon with a bad attitude. Extremely sassy in a classy way. Instead of the stereotypical version of Greed, he doesn't necessarily want to hoard everything for his own. Instead he'd be the type to indulge others in their own wants and needs, manipulating them into seeking out them out. He uses his words more than anything since fighting is both vulgar and hideous. Whenever he has an issue, Mammon is the type to be extremely passive aggressive with snarky comments. Pettiness is another quality Mammon is capable of. Piss him off? He'll make sure to remember it and get you back for it. Mammon tries his best not to be outright disrespectful but sometimes he just can't help it, especially if one is beneath him. Quite the sophisticated demon that will almost do anything to get out of his gig as a secretary safely. Racist towards non-archdemon species.
Physiology: Archdemon Physiology


Powers:
Money? He has a lot of that:
Mammon can summon and manipulate money. Causing prosperity or poverty within an area is within his power. Prosperity causes everyone to have or obtain whatever they desire, which empowers him. Poverty makes people want food, luxuries, and other resources. Their desire to fulfill their greed empowers him just as much.

Ever thought of WANTing or NEEDing this? You do now: Mammon can convince people that they desire a certain thing with two trigger words.
Want and Need.
If Mammon says you want all the books in a certain library, you'd want them but wouldn't necessarily go after them. It would just be a slow burning desire that will grow overtime.
If Mammon says you need the books in the library, you'd be convinced you'll need them for the day. Fast acting burst of desire.

Really hard to kill: Being an archdemon raised in the conditions of Hell, harming and killing Mammon is extremely difficult. Only a small amount of things in the world can kill him. Holy fire, Hell fire, a fellow archdemon, and oh wow that's it.

Archdemon form: There's absolutely no greed that satisfies him more than a dragon's. Dragon greed is Mammon's creed.
IMG_0196.JPG

Math is cool:​
Mammon can add, subtract, divide, and multiply the quantity and quality of objects and other things.​
Limits: To convince someone they want or need something, Mammon needs to talk to them directly. This cannot work on a group of people because of this. If his sentence isn't listened to or is interrupted this has no power. If the trigger word isn't heard then it doesn't work. Can only use once on a person. Archdemon form will absolutely destroy his vessel in the process. This vessel has lasted longer than 140 years, by far his favorite.



Extra: Remember, it's not his fault you're beneath him
 

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