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Fandom The Only Way To Go Is Up ~ The Cast [OPEN]

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8EC54F79-531A-4B7F-83C3-D998C429618C.jpegDer Freischütz

"This magical bullet can truly hit anyone just like you say."

The Freeshooter

Age:
???, likely in early or mid 20’s

Race:
Once human, now a Devil for the rest of his days.

Personality:
A blank shell is the only thing left after becoming a Devil, now cursed forever to reap the souls of the living wherever he goes, and with that, his humanity was also taken from him. A mostly neutral man, he merely acts on impulse and with little thought, and only truly reacts to dead things. But a mercenary at heart, and a loyal ally, he would go around giving his aid... for the right price, and make sure not to stray away from that job, even when presented with another, much better alternative, because the only thing much worse than a impulsive merc is that same merc changing sides when presented with another option.

Bio:​
  • "The Devil ultimately wished for despair."
  • "For despair wears down the mind and drains one's will to go forward. When one feels there's nothing left to go for, their soul falls down to Hell, the Devil's domain. This is why the Devil finds it more entertaining to watch people fall to despair, rather than to simply kill them. We describe it as "selling one's soul to the Devil." "
  • "When a marksman received a gun from the Devil, the Devil proposed a childish contract: The last bullet would puncture the head of his beloved. The moment he heard that, he sought and shot all the people he loved. Then he told the Devil, "This magical bullet can truly hit anyone just like you say." The next bullet the man fired from his gun, the seventh, the bullet pierced his own heart.”
  • With the last bullet gone for good, the hunter traveled to numerous worlds. Sometimes he helped those in need or fought evil, but it was all done on impulse, not a gesture of goodwill or ideals. In one world, he was called a righteous hunter, while in another, he was a bloodstained gunman.."
  • "One day, the marksman realized the Devil no longer followed him. He pondered why, then realized that his soul had already fallen to Hell from the beginning. The contract had already been fulfilled, so the Devil had left."
  • "The marksman, now a devil himself, continues to pull the trigger to gather the souls of others. Just as the Devil said, the bullets will puncture anything you please. Forever."

Equipment:

Magic Musket:
A custom made musket just to use the special bullets he have available to him, it is much more accurate than the normal Musket, and while it does need to reload after every shot, it is much more quicker than the normal musket as well. Also, it appears to be made from a unknown material that is unable to be cut through, likely the reason why the bullet doesn’t go through its own gun, and could provide a improvised blunt weapon in combat.

Powers:

Magical bullet:
A bullet wielding incredible potential, in its natural state, it is a dark blue bullet, with a glowing white outline, and is capable of piercing through both the targets physical form and their soul, unable to be stopped from any form of material. But its downside is that upon the seventh use of the bullet, it may not go where intended, going in a completely random direction... shooting a different target, or even shooting an ally instead in its place, highly unpredictable after shooting it. But when focusing in within its properties, Der can change the effects the bullet has, such as giving it potential to freeze an opponent, or ricochet off walls and become a deadly bouncing bullet, while removing the penetrating power it usually has.

Portal creation:
Capable of creating portals large enough for his bullets to fly through, they are capable of forming within his field of view, and either be a singular portal of where the bullet comes out, or a series of portals to effectively use its attributes in combat. The more portals there is, the more focusing he needs, focus he could better apply to aiming his rifle.

Physical Form manipulation:
His entire body being made of a black ash filled flame, he is able to change his form whenever he pleases, whether it’s adding a claw to his right hand, or changing himself into a snake to slither through a hole, but the more complex the form, the more focus and energy required to stay within that form.

Abilities:

Expert marksman:
Even without his supernatural abilities, Der is capable of shooting accurately with rifles, such as muskets or old fashion revolves the best.

Survivalist:
Being alone has its experiences and benefits, and while he doesn’t need much due to his new biology, he has some experience in surging in the woods.

Others:
- Standing at 7’3’ feet tall, Der is quite a tall person for a human.

-Even though his body is made of a dark flame, it doesn’t seem to have the same properties of a fire, and is safe to touch.​
 
Nitori Kawashiro

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"I am the geatest inventor amongst my Kappa friends! My inventions are top of the line and they haven't failed me yet!"


Title
The Genius Inventor Yokai
The Blue Mechanic
Master of Machines

Age:
N/A
Unconfirmed
Looks to be 16 years old

Race:
Kappa

Personality:
Nitori is very excited when it comes to making new inventions. The Leaf Shield? She made it. The Radiation Cannon? She made it. Sakuya's Time Stop Watch? She made it. A skilled inventor who isn't afraid to show off her talent, yet she has issues with talking with humans. She's really shy but she also admires their ability to invent things which she herself attempted to make. She gets along with everyone but not if anyone tries to steal her inventions.

Bio: Ungabunga Touhou (Not) OC.

Equipment:

Helicopter Propeller
FknBj2Z.gif

Enables Nitori flight at mach 1 speeds. She has excellent maneuverability using it.

Robot Arms
Touhoudex_2_Nitori.png
Her backpack has lots of robotic arms in it. These arms can be equiped with weapons such as assault rifles and machine guns, or the hand part of said arm is replaced with a drill or Claw. It's possible her many arms can be quipped with futuristic scientific weapons as well.

Big Ass Missile
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Exactly as the name suggests, it's a giant missile fired at a target. A finishing move if you will.

Crowbar

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Improvised two handed melee weapon. The hooked edge can pierce through titanium alloy.

Powers:

Water Manipulation
Nitori has the ability to manipulate water. Mainly its not a skill she uses alot, but if needed, she can make a tidal wave form from the ocean or wherever a large body of water resides to crash into an opponent with.


Abilities:
Swiming
Genius Inventor
Mechanic
Weapon Proficiency (Guns, Improvised Weapons)​
 
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Character Name: Thaddeus Solaxus

Universe: Warhammer 40,000/Multiverse (OC)

Alignment: Chaotic Good

Age: ?

Height: 10'0"

Faction/Allegiance: Imperium of Man, Ultramarines Chapter, 1st Company Vanguard Assault Marine


Equipment/Weapons:


  • Mk. VII Aquila Power Armor: This version of basic Power Armor was also known as Imperator Armor. It is the contemporary variant of Power Armor most commonly used by the Space Marine Chapters of the Imperium.
Powered Armor Components:


Helmet - The armored reinforced headgear that protects an Astarte's head.


Auto-senses - A Space Marine's helmet contains most of his armor's combat systems, all of which are referred to by one title -- Auto-senses. These include thought-activated comm-augers and audio-filters, targeting reticles and range finders, tactical displays, Auspex-links, and a host of other features that further enhance the Space Marine's already superhuman senses.

Photo Lenses - The photo lenses are the reinforced eye guards in the helmet that protect the Space Marine from dazzling light bursts. They also allow him to see into the infrared and ultraviolet ranges, as well as enabling vision in low-light conditions.

Respirator Vox Grill - The Vox grill can amplify a Space Marine's battle cries to deafening volumes. It also contains a respirator to filter out toxins and can be shut off with a thought, drawing instead upon an internal oxygen supply.


Gorget - Part of the armor that protects the throat.


Pauldron - The auto-reactive shoulder guards are shaped to deflect as well as absorb incoming blows, these shoulder plates typically display Adeptus Astartes identification markings, including Chapter symbols, company and squad markings, as well as many other honor badges.


Gauntlet - The armored glove that protects both the hand and the wrist.


Cuisses - The part of the armor that protects the thigh.


Plastron - The armored chest plate that is designed to protect the suit's armored power cables, and more importantly, the Astartes vital organs. It is typically adorned with the Imperial Aquila or the Imperialis honor for more veteran Space Marines.


Counter - Part of the armor that protects the elbow.


Vambrace - Part of the armor that protects the forearm.


Poleyn - Part of the armor that protects the knee.


Greaves - Part of the armor that protects the lower leg. The greaves incorporate gyroscopic stabilisers and power units that can magnetise the soles of the armour's boots for combat in zero-gravity or other unstable conditions.


Sabaton - The armored boot that protects the foot.


Backpack Power Unit- This backpack houses the primary power core for Space Marine armor, as well as reserve cells and an emergency solar collector.


Life Signs Monitor - Adeptus Astartes Power Armor contains a suite of life-support functions, including an auto-medicae equipped with various painkillers, combat stimulants and anti-venoms.


Temperature Regulator - Astartes Power Armor automatically maintains the Space Marine's temperature. Heat is provided by the power core and thermal build-up can be vented via the backpack's distinctive nozzles. As a result, a Space Marine can fight anywhere, in the cold vacuum of space or the raging heart of a volcano, without even noticing the change of temperature.


Nutrient Reservoir - Astartes Power Armor contains a self-replenishing, high-energy liquid food store that can sustain a Space Marine's metabolism without need for further nourishment. During battle, there is no need for a Space Marine to stop to eat or drink.


-Spectris patterned Bolt Pistol: Firing .75 caliber rounds, this black and gray finished Bolt Pistol is outfitted with a high-capacity drum magazene and scope.

-Mark-7 Mars Pattern Jump Pack: A twin-engine VTOL-based jump pack secured to the Marine's back, these packs often give the Assault Marine supreme aerial advantage by allowing them to thrust high into the air and (quite literally), drop onto their foes in the midst of combat. Additionally, they can charge headfirst into combat using a high-powered forward thrust.

-Ultramarine Pattern Chainsword: A favored close-combat weapon of the Imperium, the chainsword promises pain before death; changing from a growling roar to a piercing scream if it connects to armor or flesh.


x2 Fragmentation grenades: Each weighing 1 kilo, these grenades are designed to detonate in a hail of shrapnel and more often than not deny the enemy of cover. Their blast radius is 3-5m.


x2 Krak Grenades: Hidden away in a compartment on the back of the Marine’s armor are two heavy grenades whose destructive blast has been known to puncture into heavy armor and rip through fortifications.


Skills/Powers: Thaddeus possesses all 19 gene-seed implants.


List of Organs that follow with the Gene-seed:


Secondary Heart

Phase 1: This simplest and most self-sufficient of implants allows a Space Marine to survive his other heart being damaged or destroyed, and to survive in low oxygen environments. Not just a back-up, the secondary heart can boost the blood-flow around the Marine's body.


Ossmodula:

Phase 2: A small, complex, tubular organ, the ossmodula secretes hormones that both affect the ossification of the skeleton and encourages the forming bone growths to absorb ceramic-based chemicals that are laced into the Marine's diet.This drastically alters the way a Space Marine's bones grow and develop. Two years after this implant is first put in the subject's long bones will have increased in size and strength (along with most other bones), and the rib cage will have been fused into a solid mass of bulletproof, interlocking plates.


Biscopea

Phase 3: This small, circular organ is inserted into the chest cavity and releases hormones that vastly increase muscle growth throughout the marine's body. It also serves to form the hormonal basis for many of the later implants.



Haemastamen

Phase 4: Implanted into the main circulatory system, this tiny implant not only increases the haemoglobin content of the subject's blood, making it more efficient at carrying oxygen around the body and making the subject's blood a bright red, it also serves to monitor and control the actions of the phase 2 and phase 3 implants.


Larraman's Organ

Phase 5: A liver-shaped organ about the size of a golf-ball, this implant is placed within the chest cavity and connected to the circulatory system. It generates and controls 'Larraman cells' which are released into the bloodstream if the recipient is wounded. They attach themselves to leucocytes in the blood and are carried to the site of the wound, where upon contact with air they form a near instant patch of scar tissue, sealing any wounds the Space Marine may suffer.


Catalepsean Node

Phase 6: Implanted into the back of the brain, this pea-sized organ influences the circadian rhythms of sleep and the body's response to sleep deprivation. If deprived of sleep, the catalepsean node cuts in. The node allows a Marine to sleep and remain awake at the same time by switching off areas of his brain sequentially. This process cannot replace sleep entirely, but increases the Marines survivability by allowing perception of the environment while resting. This means that a Space Marine needs no more than 4 hours of sleep a day, and can potentially go for 2 weeks without any sleep at all.


Preomnor

Phase 7: This is essentially a pre-stomach that can neutralise otherwise poisonous or indigestible foods. No actual digestion takes place in the preomnor, as it acts as a decontamination chamber placed before the natural stomach in the body's system and can be isolated from the rest of the digestive tract in order to contain particularly troublesome intake.


Omophagea

Phase 8: This implant, also called "the Remembrancer", allows a Space Marine to 'learn by eating'. It is situated in the spinal cord but is actually part of the brain. Four nerve bundles are implanted connecting the spine and the stomach wall. Able to 'read' or absorb genetic material consumed by the marine, the omophagea transmits the gained information to the Marine's brain as a set of memories or experiences. It is the presence of this organ which has led to the various flesh-eating and blood-drinking rituals for which the Astartes are famous, as well as giving names to chapters such as the Blood Drinkers and Flesh Tearers. Over time, mutations in this implant have given some chapters unnatural craving for blood or flesh.


Multi-lung

Phase 9: This additional lung activates when a Space Marine needs to breathe in low-oxygen or poisoned atmospheres, and even water. The natural lungs are closed off by a sphincter muscle associated with the multi-lung and the implanted organ takes over breathing operations. It has highly efficient toxin dispersal systems.


Occulobe

Phase 10: This implant sits at the base of the brain, and provides hormonal and genetic stimuli which enable a Marine's eyes to respond to optic-therapy. This in turn allows the Apothecaries to make adjustments to the growth patterns of the eye and the light-receptive retinal cells - the result being that Space Marines have far superior vision to normal humans, and can see in low-light conditions almost as well as in daylight.


Lyman's Ear

Phase 11: Not only does this implant make a Space Marine immune from dizziness or motion sickness but also allows Space Marines to consciously filter out and enhance certain sounds. The Lyman's Ear completely replaces a Marine's original ear. It is externally indistinguishable from a normal human ear.


Sus-an Membrane

Phase 12: Initially implanted above the brain, this membrane eventually merges with the recipient's entire brain. Ineffective without follow-up chemical therapy and training, but with sufficient training a Space Marine can use this implant to enter a state of suspended animation, consciously or as an automatic reaction to extreme trauma, keeping the Marine alive for years, even if he has suffered otherwise mortal wounds. Only the appropriate chemical therapy or auto-suggestion can revive a Marine from this state. The longest recorded period spent in suspended animation was undertaken by Brother Silas Err of the Dark Angels, who was revived after 567 years.


Melanchromic Organ

Phase 13: This implant controls the amount of melanin in a Marine's skin. Exposure to high levels of sunlight will result in the Marine's skin darkening to compensate. It also protects the Marine from other forms of radiation.


Oolitic Kidney

Phase 14: In conjunction with the secondary heart this implant allows a Space Marine to filter his blood very quickly, rendering him immune to most poisons. This action comes at a price, however, as this emergency detoxification usually renders the Marine unconscious while his blood is circulated at high speed. The organ's everyday function is to monitor the entire circulatory system and allow other organs to function effectively.


Neuroglottis

Phase 15: This enhances a Space Marine's sense of taste to such a high degree that he can identify many common chemicals by taste alone. A Marine can even track down his target by taste.


Mucranoid

Phase 16: This implant allows a Space Marine to sweat a substance that coats the skin and offers resistance to extreme heat and cold and can even provide some protection for the marine in a vacuum. This can only be activated by outside treatment, and is common when Space Marines are expected to be fighting in vacuum.


Betcher's Gland

Phase 17: Consists of two identical glands, implanted either into the lower lip, alongside the salivary glands or into the hard palate. The gland works in a similar way to the poison gland of venomous reptiles by synthesizing and storing deadly poison, which the Marines themselves are immune to due to the gland's presence. This allows a Space Marine to spit a blinding contact poison. The poison is also corrosive and can even burn away strong metals given sufficient time.


Progenoids

Phase 18: There are two of these glands, one situated in the neck and the other within the chest cavity. These glands are vitally important and represent the future of the Chapter, as the only way new gene-seed can be produced is by reproducing it within the bodies of the Marines themselves. This is the implant only purpose. The glands absorb genetic material from the other implanted organs. When they have matured each gland will have developed a single gene-seed corresponding to each of the zygotes which have been implanted into the Marine.


Black Carapace

Phase 19: The most distinctive implant, it resembles a film of black plastic that is implanted directly beneath the skin of the Marine's torso in sheets. It hardens on the outside and sends invasive neural bundles into the Marine's body. After the organ has matured the recipient is then fitted with neural sensors and interface points cut into the carapace’s surface. This allows a Space Marine to interface directly with his Power Armor. Without the Black Carapace many of the systems of the power armor will not function. While driving the vehicles of the Chapter, special spinal interface plugged into power armor and Black Carapace to provide the Space Marine an intuitive 'feel' for vehicles systems and controls, literally making him a part of his vehicle.]


Short backstory: Prior to arriving to the Multiverse, Thaddeus was born on Macragge in the 30th Millennium and was groomed for candidacy into the Ultramarine’s Chapter not long after the Horus Heresy and the First Founding. Partaking in a slew of campaigns against the traitorous forces of Chaos and vile Xenos alike, it was during the battle of Macragge ten Millennia later, as a 1st Company Vanguard, that Thaddeus disappeared without a trace. Throughout this transitional period in the Multiverse, it was here that Thaddeus learned from a fellow Brother-Cousin of the Space Wolves Chapter, Asbjorn Lerud, that the radicalized extremist nature of the Imperium of Man following the Horus Heresy was not what the Allfather would have wanted his legacy to become. Deeply troubled by this revelation, Thaddeus has sought it necessary to continue to believe under Asbjorn’s teachings of who his Emperor- the Allfather, really was. Furthermore, it was in the interest of himself and his fellow Space Wolf to protect the Multiverse from the immaterial threat of Chaos, and to attempt to enlighten any fellow Space Marines they come across to the true, heretical nature of the new Imperium of Mankind.

Personality: Selfless, corageous and level-headed, Thaddeus is a wise, multi-educated warrior of the Ultramarine Chapter. However, hence the meaning of his name (Thaddeus means 'corageous heart' in Greek), he has stayed true in caring as a whole about Humankind, down to the individual man, woman and child. He is prideful of his Chapter's numerous accomplishments, but believes the Codex Astartes to be the chief undoing of the Imperium of Man, yet does not hold his Primarch at fault for the advocation of the Second Founding. To the allies he makes, he has been noted as a mentor of sorts, as well as a friend. To the enemies he makes, he believes himself to be Death Incarnate. To himself, he sees no hero- only doing what is right for the benefit of others to ensure Humanity's long-term survival through the actions undertaken throughout the Multiverse.

Skills: Trained as a close-combat aerial unit, Thaddeus, being a walking fucking tank, will seek to get up close in the face of the enemy if it can be helped; jumping from place to place using his jetpack in order to draw fire, close distance or reach higher vantage points.

Weaknesses: Magic, heavy rounds, highly concentrated beams of energy, plasma, lightning, electromagnetic pulses- anything goes. They are walking tanks, but they’re not invincible. Generally speaking, the Mk. VII Powered Armor can withstand several direct hits from a .75 caliber Bolter. A .50, 30mm and any autocannons have the potential to compromise the armor and puncture internal organs. Anything below a .30mm in terms of ballistic projectiles would effectively bounce off, flatten, or disintegrate. Energy weapons by default, provided they exceed the Ceramite armor’s threshold, can ‘sweat’ or outright melt the armor away. High Explosives such as a 105 or 120mm cannon can knock the Marine back or outright tear them like tissue paper, depending how far away they are from the splash radius.

THEME:
 
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Name: The Doom Slayer, The Hell Walker, The Unchained Predator, The Slayer, DM1-5, The Doom Marine, and Doom-Guy.

Quote(s):
*Silence*
*Cocks Shotgun*
*Loads Shells into Shotgun*

Universe-Of-Origin: DooM

Weakness: Getting ambushed and being overrun with multiple melee hits. Magic is also somewhat affective against the Slayer.

(The Slayer Secretly is fond of Bunnys. Don't Tell Anyone.)

Armor: The Upgraded Praetor Suit (Made from the Tablets of Hell and is Nearly Invincible but the Slayer can still get hurt).

Weapons: Plasma Rifle, Ballista, Flamebelch (Basically a flamethrower on his shoulder), BFG-9000 (Stands for Big Fucking Gun), Chaingun, Chainsaw, Combat Shotgun, Equipment Launcher, Heavy Cannon, Meat Hook (Arm mounted Melee weapon), Plasma Rifle, Rocket Launcher, Super Shotgun (Fires 10 Gauge. With Meathook which is basically a Grappling hook in common terms), The Crucible (A sword made of Argent Energy), Unmaker (A Demonic Crossbow that fires thin beams of Argent Energy). (He stores them in a weapon orb given to him by the Khan Makyrs.)

Abilities: Dash, Boost, and Destruction Empowerment: The most unique thing about the Doom Marine is his ability to grow stronger and become even more tenacious with every demon he kills. This is the result of Samur Maykr giving the Slayer the ability to absorb the souls of those he killed.

Personality: There is nothing that defines him more than PURE rage.

Backstory: He was a Marine in the 2020s and the United Aerospace Corporation (UAC) found a way to create Argent Energy, Which led to the portals from hell appearing on earth and taking over. Demons took over the earth while The Doom Marine was fighting through hordes of Demons on the UAC Mars base. Soon he was sealed within a tomb in hell but decades later the UAC retrieves the tomb and opens it. In Doom 2016 The Slayer wakes up by a large burst of Argent energy and retrieves his powerful armor. He ripped and tore through the demons eventually taking the new Mars UAC base from the demons with his powers. And Dr. Samuel Hayden also known as The Seraphim bestowed upon him terrible power and speed, and with his might, he crushed the obsidian pillars of the Blood Temples. He set forth without pity upon the beasts of the nine circles. In Doom Eternal, the Makyrs in heaven recreates the Icon of Sin and the Slayer fights it on earth and destroys it with the Crucible blade ultimately killing the Icon of Sin. Later, He fought Dr. Samuel Hayden and showed a doubt of killing him, Meaning he still felt emotions. Just the emotions of his were weaker in ways.

Extras: He can punch 400-500 Pounds of force. He is also 6' Ft tall. He is also Immortal but not Unkillable. He can take loads of damage without healing and does not make even a single word, groan, or shout come out of his mouth due to his harsh past. He can open portals with the help of his AI VEGA and loves to shoot Big Fucking Guns.
 
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"A Titan is only as good as the Pilot inside him."

(This takes place 15 years after the events of TF2.)

Name: Adam J Johnson

Age: 27

Year of Birth: 2188

Gender: Male

Sexuality: Straight

Picture of Pilot:

48f5c3d25cb4da781405.jpeg



Pilot Personality: Adam is a Quiet, Reliable, and Serious person. He does not talk a lot but does talk when needed. He is not shy nor afraid to ask questions. In his free time he will listen to music in his Titan, Which in fact, His titan has learned some decent moves.

Pilot Suit:
2e7467ed03427f2a6589.jpeg


Tactical: Grapple

Jump-Kit: Yes (Default Version)

Primary Weapon: R-201 Carbine (No Attachments)

Secondary Weapon: Hammond P2016 (Silencer)

Knife: A Butterfly knife with a Gold Carbon Camo.

Weaknesses: Bullets, knives, and anything else that can kill humans. He also relies on YU-351 because its what he has left of his previous love. EMPs can knock out his hud and Jump kit for a short period of time.

Backstory:
Adam became a Pilot just when he was Twenty-Two years old. He gained the near Super-Human abilities of the most Elite pilots, In under a few years he had become one of the Top 20 Pilots. When Adam was Twenty-Four, His Girlfriend, Pilot Ana Lawring, Had been killed in combat and her Titan, YU-3501, Was given to Adam since he was the closest to her. Since Then, He has not spoken anything past a sentence or two. Now He takes care of YU and takes his career very seriously.
Just Because Adam's girlfriend was killed off didn't mean he gave up on romance. He has just simply not found interest in anyone yet. Adam likes his Carbines and Semi-Autos and is a great shot.
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"I will protect my pilot as best to my abilities."


Titan Name: YU-3501

Titan Nickname: (None)

Titan Voice: Deep and Metallic Sounding. Can also change to a soft light feminine voice to fool enemies or just simply prank others.

Titan Weapon(s): X0-16 Chaingun, and Fists. Shoulder mounted Mini-Missile launchers.

Titan Class: Vanguard Class

Weaknesses: EMP (Distorts Mirror Screen inside the cockpit), Swimming, and Somewhat of a slow reload.

Titan Picture:
Screenshot 2020-11-28 at 4.53.23 PM.png

(I used ArtBreeder for Adams Portrait and Suit. I photoshopped YU from BT-7274.)


-Playlist-


 
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"Let me check that wound for ya."

(This takes place roughly 15 years after the events of TF2.)

Name: 'Alexis' Browning

Age: 26

Year of Birth: 2190

Gender: Female

Sexuality: Straight

Picture of Pilot:


75d1b7ae1af4d6cba3bd.jpeg



Pilot Personality: A Calm, and Kind-hearted person that had a great childhood. Though she was never a rich one she made the best of things. Soon she became good friends with Adam and they served well together.

Pilot Suit:

4d03679f9a1939769396.jpeg




Tactical: Cloak

Jump-Kit: Yes (Default Version)

Primary Weapon: Volt SMG (Grip)

Secondary Weapon: Hammond P2016 (Silencer)

Knife: A Combat knife made of Stainless steel.

Weaknesses: Bullets, knives, and anything else that can kill humans. EMPs can knock out her hud and Jump kit for a short period of time.

Backstory:
There isn't much to Alexis other than her being a sweet and kind person. She became a pilot at 24 and got het own Titan at 25. She soon became the captain of the F.M.S Cleasy and continues to serve until this day.
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"Let's fly!!"

Titan Name: GI-4005

Titan Nickname: (None)

Titan Voice: Somewhat Light and soft.

Titan Weapon(s): Plasma Railgun, and Fists. Shoulder mounted Mini-Missile launchers.

Titan Class: Northstar Class

SERE Kit: Default

Weaknesses: EMP (Distorts Mirror Screen inside the cockpit), Swimming.

Titan Picture:


726eb858cb2f7698f3adf4a6c57ec4e2.jpg



(I used ArtBreeder for Alexis's Portrait and Suit.)
 


Helmetless
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Name: DOOMgirl

Nickname: Lady Slayer, Doom Gal.

Age: 30

Race: Human

Abilities/Powers/Skills - While naturally not as strong as Doomguy, Doomgirl still possesses copious amounts of strength, with a lifting strength of 6 tons, and a striking force of 300 pounds. Doomgirl is faster and more agile with quicker reloads, a longer dash, and a quatriple jump. She is also just as durable, able to withstand large amounts of punishment
before going down. Like Doomguy, she possesses a hammerspace where she stores her weapons, which range from the standard pistol, to the BFG. Her favorite weapon though is the chainshaw.

History: To say this is nothing more than a female carbon copy of Doomguy just for the sake of making a female verison of Doomguy would make one - absolutely correct. So it is also correct to assume she shares the same history with a few differences. One being that she was a private solider trapped in Hell after watching her squad was destroyed.

Personality: Unlike Doomguy, who became silent and wrathful due to his trauma, Doomgirl became strangely more talkative, even going as far as to crack a joke here and there. Both are coping mechanisms. Doomgirl can also be said to be more reasonable than Doomguy but both share a hatred of hell and it's demons, and will stop at nothing to see them terminated with extreme rage and prejudice.

(I’m viewing this as a excerise in my OC-building and also I’m testing out this concept.)
 
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Anime FC
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Armor
446fe27d890145bbaf99fe4405371d44.jpg



Name: Lilliane Odessa del'Ortollio

Nicknames: Ode, Odessa, Odi

Race: Human

Age: 27

History: Lilliane Odessa del'Ortollio was taken by the ARMAS police force from Earth at the age of six and her memories of her previous life erased and trained in an ARMAS facility all her life, where she was indocinated by the ARMAS lifestyle.

(First, context. This character was meant to be a dreaded Mary Sue character for an joke MS RP that never got past the CS stage; I will keep the history I posted as accurate as possible but in more sensible light.)

To many Lilliane Odessa del'Ortollio is a literal Goddess who could do no wrong; the strongest of the strong, further, faster, stronger than any who came before her - a hero-warrior who was so powerful, she can move immovable objects, plow her way through ships easily and quickly, and was a crucial part of the offensive to save the universe from annilation. And they would be right. For Lilliane Odessa del'Ortollio was a Goddess - or rather she was a species that lived for an incrediably long time that never aged and she was powerful ---- was. She was powerful, she was incrediably powerful, she was. Until he came. No one knew where he came from, but he had come nevertheless, and using a armada the likes of which she had never seen, he soon conquered and destroyed several planets and solar systems. And she came to defeat him, assuming he would be just like the rest, a cocky villian that will be quickly defeated. She was wrong. The villian just laughed and without a single sweat, utterly destroyed her in combat, putting her in so much shock at how easily she was defeated that he effortlessly captured her and took her to his dimension where she was put in a padded cell and left alone with nothing but food and drinks for --- for a whole year.

By the time he finally saw fit to see her, she had been driven mad from the isolation, so much so she actually cried from the sudden company and thought she was dreaming. He took her and released her, gave her a meal, and spoke to her. He even had to tell her her name several times so she can remember it. Overall he was strangely kind to her and even was patient with her habits, and never touched her inapporiately. All the while still continuing to conquer and destroy worlds at a whim. By this point, everyone thought that Lilliane Odessa del'Ortollio was dead and her mind was pretty broken at this point in her life. Gradually she began to recover to the point where she at least appeared normal but was brainwashed into being on his side during his conquests, using her power to destroy all of her allies.

By the time she had shaken off her brainwashing, this man had destroyed or enslaved more than half the galaxy. Nevertheless she managed to disappear and later joined an Impromptu resistance of what remained of ARMAS to help the rest of the free worlds remain out of his clutches. In one last daring stand, the ARMAS forces alongside the Free Worlds tapped into the what would later be known simply as BOOST but was then known as the Omega Force, and destroyed his Armada. Odessa wanted to end him herself but in a twist of fate, he was killed in battle by a random cadet with a lucky shot. After the fight Odessa went on several more adventures (even meeting Batman and participating in Ragnorak) before this started.

Personality: Odessa can be cocky and overconfident in her own abilities, and is also known for sometimes making stupid decisions at a whim. She is brash, impulsive and sometimes bitchy to those she doesn’t like. Despite these blatant flaws, she is also known to show remorse and amend any wrongs she has committed, and is quite kind and friendly to those she doesn’t perceive as potential enemies or downright unlikable.

--------------------

Abilities/Powers/Skills:

Tough skin – her skin is built to withstand and absorb certian amounts of kinetic energy, at most 500 pounds of force before her skin breaks.

Flight - No real need to explain this one, Lilliane can fly. She doesn’t need equipment to do so. However, the force needed to compel her to flight often produces a massive shockwave that is enough to send an entire group flying in all directions. If she produces more force than she needs, she can actually kill everyone within the her shockwave radius (a method she has used on several occasions).

Underwater breathing – A small genetic quirk that allows her to breath underwater. Nothing much to say about this.

Eagle-eyes - She can see great distances.

Superhuman reflexes - Sadly this is the only superhuman quality she has (the rest of the ARMAS troops have the entire set) but it would seem that this quality has been amplified and honed more than the other superhuman sets, making her reflexes faster than the average ARMAS solider (which is saying a lot as they also have superhuman reflexes) and there is a small chance that precognition may be involved.

Night-vision- A small genetic quirk that allows her to see in the dark.

Allure - Odessa can, if she wishes, make herself more alluring and beautiful but she doesn't as she feels as if it's unessecary.

Healing factor - Her body can heal faster than a normal humans able to heal superficial to moderate wounds in a few minutes ar

BOOST – A drug-induced temporary boost in her strength and speed while also dramatically increasing her endurance.. giving her the lifting strength of 30 tons and the striking force Of 1000 pounds, and a dashing speed of 46 mph (these numbers are purposely high). Her pain receptors are also blocked during this period of time – meaning she can completely ignore physical attacks. This BOOST however comes at the cost of her reasoning and sanity, often making her forgo tactics and plans. And making her predictable for more skilled, stronger opponents. Likewise BOOST makes her more vulnerable to mental attacks, and only lasts for so long after which she loses lots of stamina. She can use BOOST for speed without any real consequence though.

Equipment:

ARMAS Blaster - this “oversized pea-shooter” is actually much stronger than it looks. It can blast through most shields and also acts as both a tank-buster and an armour-piercing round. It is strong to tear through most metals except the strongest, and it can act as a sword if needed. It is also sealed to Lilliane so no one else can use it and she can summon it at any time.

ARMAS Armor - mostly there because it “looks cool” and “commands authority” ARMAS armor is lightweight but incredibly sturdy, allowing for freedom of movement but also protection (often against the elements). It has built in communcators (four to be exact) and allows one to breath while in space. It also has gravity boots, a jet pack (Lilliane doesn’t need it), and various other gadgets. It’s helmet HUD allows for X-ray vison, heat detection, and can even hack into nearby systems, among other things. She also has a neck guard so snapping her neck is out of question. She also doesn't have a cape unlike her other counterparts. Her armor is strong enough to withstand 500 pounds of striking force without breaking or causing her to stagger, and resilient enough to repell sharpnel and explosions.

Mljonir – Known in layman’s terms as Thor’s Hammer, this hammer has all the properties of the Mythical Hammer mostly because it is Thor’s Hammer. She got it after ending up in Ragnorak after mythical Thor died.


(I’m aware that it’s a bit much but I’m willing to nerf anything if the GM so chooses)
 
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Can she run Crysis?

Can she wishstand the JDJ 950 round?
 
Anime FC
6b5254dd3b0f442c630bc8d3367fc194-700.jpg

Armor
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Name: Lilliane Odessa del'Ortollio

Nicknames: Ode, Odessa, Odi

Race: Human

Age: 27

History: Lilliane Odessa del'Ortollio was taken by the ARMAS police force from Earth at the age of six and her memories of her previous life erased and trained in an ARMAS facility all her life, where she was indocinated by the ARMAS lifestyle.

(First, context. This character was meant to be a dreaded Mary Sue character for an joke MS RP that never got past the CS stage; I will keep the history I posted as accurate as possible but in more sensible light.)

To many Lilliane Odessa del'Ortollio is a literal Goddess who could do no wrong; the strongest of the strong, further, faster, stronger than any who came before her - a hero-warrior who was so powerful, she can move immovable objects, plow her way through ships easily and quickly, and was a crucial part of the offensive to save the universe from annilation. And they would be right. For Lilliane Odessa del'Ortollio was a Goddess - or rather she was a species that lived for an incrediably long time that never aged and she was powerful ---- was. She was powerful, she was incrediably powerful, she was. Until he came. No one knew where he came from, but he had come nevertheless, and using a armada the likes of which she had never seen, he soon conquered and destroyed several planets and solar systems. And she came to defeat him, assuming he would be just like the rest, a cocky villian that will be quickly defeated. She was wrong. The villian just laughed and without a single sweat, utterly destroyed her in combat, putting her in so much shock at how easily she was defeated that he effortlessly captured her and took her to his dimension where she was put in a padded cell and left alone with nothing but food and drinks for --- for a whole year.

By the time he finally saw fit to see her, she had been driven mad from the isolation, so much so she actually cried from the sudden company and thought she was dreaming. He took her and released her, gave her a meal, and spoke to her. He even had to tell her her name several times so she can remember it. Overall he was strangely kind to her and even was patient with her habits, and never touched her inapporiately. All the while still continuing to conquer and destroy worlds at a whim. By this point, everyone thought that Lilliane Odessa del'Ortollio was dead and her mind was pretty broken at this point in her life. Gradually she began to recover to the point where she at least appeared normal but was brainwashed into being on his side during his conquests, using her power to destroy all of her allies.

By the time she had shaken off her brainwashing, this man had destroyed or enslaved more than half the galaxy. Nevertheless she managed to disappear and later joined an Impromptu resistance of what remained of ARMAS to help the rest of the free worlds remain out of his clutches. In one last daring stand, the ARMAS forces alongside the Free Worlds tapped into the what would later be known simply as BOOST but was then known as the Omega Force, and destroyed his Armada. Odessa wanted to end him herself but in a twist of fate, he was killed in battle by a random cadet with a lucky shot. After the fight Odessa went on several more adventures (even meeting Batman and participating in Ragnorak) before this started.

Personality: Odessa can be cocky and overconfident in her own abilities, and is also known for sometimes making stupid decisions at a whim. She is brash, impulsive and sometimes bitchy to those she doesn’t like. Despite these blatant flaws, she is also known to show remorse and amend any wrongs she has committed, and is quite kind and friendly to those she doesn’t perceive as potential enemies or downright unlikable.

--------------------

Abilities/Powers/Skills:

Tough skin – her skin is built to withstand and absorb extreme amounts of kinetic energy; it is so tough that it can deflect armor piercing rounds as if they were nothing and can even withstand explosions without burning to a crisp. However, this has led to Lilliane becoming cocky and impulsive, often diving into battle without regard for her life given that she believes that she can’t be harmed by standard means. While this is true, she can be harmed by other means, like say magic (which she was a severe weakness too), lethal gas, acid, and naturally she still needs bloody oxygen to breath so heaven forbid someone has an attack that destroys oxygen.

Flight - No real need to explain this one, Lilliane can fly. She doesn’t need equipment to do so. However, the force needed to compel her to flight often produces a massive shockwave that is enough to send an entire group flying in all directions. If she produces more force than she needs, she can actually kill everyone within the her shockwave radius (a method she has used on several occasions).

Underwater breathing – A small genetic quirk that allows her to breath underwater. Nothing much to say about this.

Eagle-eyes - She can see great distances.

Superhuman reflexes - Sadly this is the only superhuman quality she has (the rest of the ARMAS troops have the entire set) but it would seem that this quality has been amplified and honed more than the other superhuman sets, making her reflexes faster than the average ARMAS solider (which is saying a lot as they also have superhuman reflexes) and there is a small chance that precognition may be involved.

Night-vision- A small genetic quirk that allows her to see in the dark.

Allure - Odessa can, if she wishes, make herself more alluring and beautiful but she doesn't as she feels as if it's unessecary.

Healing factor - Her body can heal faster than a normal humans able to heal superficial to moderate wounds in a few minutes ar

BOOST – A drug-induced temporary boost in her strength and speed while also dramatically increasing her endurance.. giving her the lifting strength of 30 tons and the striking force Of 1000 pounds, and a dashing speed of 46 mph (these numbers are purposely high). Her pain receptors are also blocked during this period of time – meaning she can completely ignore physical attacks. This BOOST however comes at the cost of her reasoning and sanity, often making her forgo tactics and plans. And making her predictable for more skilled, stronger opponents. Likewise BOOST makes her more vulnerable to mental attacks, and only lasts for so long after which she loses lots of stamina. She can use BOOST for speed without any real consequence though.

Equipment:

ARMAS Blaster - this “oversized pea-shooter” is actually much stronger than it looks. It can blast through most shields and also acts as both a tank-buster and an armour-piercing round. It is strong to tear through most metals except the strongest, and it can act as a sword if needed. It is also sealed to Lilliane so no one else can use it and she can summon it at any time.

ARMAS Armor - mostly there because it “looks cool” and “commands authority” ARMAS armor is lightweight but incredibly sturdy, allowing for freedom of movement but also protection (often against the elements). It has built in communcators (four to be exact) and allows one to breath while in space. It also has gravity boots, a jet pack (Lilliane doesn’t need it), and various other gadgets. It’s helmet HUD allows for X-ray vison, heat detection, and can even hack into nearby systems, among other things. She also has a neck guard so snapping her neck is out of question. She also doesn't have a cape unlike her other counterparts. Her armor is strong enough to withstand 500 pounds of striking force without breaking or causing her to stagger, and resilient enough to repell sharpnel and explosions.

Mljonir – Known in layman’s terms as Thor’s Hammer, this hammer has all the properties of the Mythical Hammer mostly because it is Thor’s Hammer. She got it after ending up in Ragnorak after mythical Thor died.


(I’m aware that it’s a bit much but I’m willing to nerf anything if the GM so chooses)
So, Tough Skin ability kinda needs a bit of a nerfing. Since it's only 'Tough' and not 'Invulnerable', we can assume that it can only last for a couple hundred pounds of force before it breaks. Considering you also have Healing Factor.

Also, elaborate on Mjolnir a bit. What can it do? What can't it do?
 


Name:
Waspintoria

Gender: Female

Race: Kaiju

Age: physically 31

Personality: This Kaiju loves causing destruction and mayhem and often makes a sport of attacking cities on a whim and often doesn’t take humans and their mechanical wonders seriously. However due to her relatively small size compared to other Kaiju, she fears anything bigger than her, but will fight if needed.

Biography: She was created in a lab and one day she escaped, I’m not really good on backstories so that’s all really.

Powers/Abilities:
(Disclaimer: This character was created to fight other Kaiju so she might be a tad powerful)

Flame breath - like a dragon she can breath both plasma and fire, she can also eat fire and plasma.
True Flight - using her wasp wings, she can fly at almost super-sonic speeds, giving her the appearance of teleporting from place to place.
Stinger - the trusty stinger can be used not only to gore humans as if they were nothing, it can cause pain to other Kaiju. She can also shoot it like a bullet.
Claws and teeth - claws and teeth are strong enough to rip through metal with ease.
Enhanced sense of smell - Pretty self-explanatory Waspinatoria’s sense of smell is so keen, she can smell another Kaiju from miles away.
Dragon scales: The scales on her body can rebel almost any projectiles and withstand tremendous amount of force and heat.
Regeneration: Her body has a healing factor which can heal up superficial wounds in an instant, moderate wounds in at least ten or so minutes, and near-fatal wounds in an hour or so. Fatal wounds can take an entire day or so to fully heal. Instant death wounds will take however long it takes to bloody resurrect.

Weaknesses: Healing factor can be overwhelmed with too many attacks or wounds to heal that it could shut off, her scales are tough but not invincible, they can be worn down through time. Her wings are the weakest point in her body, and if removed or damaged will remove her ability to move around and keep her grounded. Likewise her fear of things bigger than her may prevent her from engaging in true combat, and she severely overestimates the human aspect of cities as they are smaller than her.
 

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