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    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Futuristic The Modification Reboot CS

Main
Here
Other
Here

mood6

Member
I'm just gonna put a basic character sheets here. Coding isn't required, but it is pretty. Also, feel free to use realistic faceclaims or drawings. Erase anything in parentheses please!

Please try your best to keep genders even!


Image here
Name:
Nickname:
Age:
Gender/Pronouns:
Sexuality:
Notable Features:
Supernatural Creature:
Abilities:
Weaknesses:
Personality: (paragraphs or traits with explanations)
History: (optional)
 











    • ..........." hold my head a



      ............little higher"
      name
      Xiomara Ines Hart.

      nicknames
      Xio or Xo.

      age
      24 years old.

      gender
      Female.

      sexuality
      Heterosexual.

      supernatural creature
      Angel.

      Being genetically modified to be similar to a angel, Xiomara obviously has wings and certain abilities. The first of which is flight, made possible by large white wings that she is able to tuck behind her to conserve space. She can also manipulate light and she has enhanced senses. She has the ability to feel others pain. This is also a weakness, as she can't really help when it occurs. So, she often will experience extreme pain accidentally. If trained properly, she would eventually be able to take pain away from others. As far as her weaknesses go, Xiomara cannot fly when in the rain or when her wings are wet. Due to mistreatment, one of her wings is also broken, therefore she is often in pain and cannot fly.


    Xiomara Hart

    code by low fidelity.
 
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basics

appearance

psyche

backstory

gallery












  • 07












Merrit







♡design by neon reverie, coded by uxie♡
 
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basics

appearance

psyche

backstory

gallery












  • 04












Verity







♡design by neon reverie, coded by uxie♡
 

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  • Tidus (bogeyman).jpgName:
    Tidus Schreck

    Nickname:
    Ty, Shrek

    Age:
    24

    Height: 6'10" but can change with powers

    Gender/Pronouns:
    Androgynous Male, He/Him

    Sexuality:
    Heterosexual

    Notable Features:
    Three horns adorn his head, each one about 4 inches in length. He also has three shadowy tendrils that appear from under his cloak. He has a scar on his face thanks to the Colonel that brought him in two years prior. He wears it like a badge of honor.

    Supernatural Creature:
    Bogeyman

    Abilities:
    -Shapeshifting: Nobody knows the bogeyman's true form and as such, Tidus is able to transform at will. This power does activate itself without his command when making direct eye contact. That transformation turns Tidus into one of the things that terrify whomever he's looking at.
    -Shadow Plane/Teleportation: Tidus can see another world coinciding with their current one. This "Shadow World" changes as shadows move, but is connected to the normal world. He can move through this world and appear in the "normal" world, though the range of teleportation hasn't been proven to go more than 50ft. It is believed that Tidus could pull someone into the shadow plane, trapping them in eternal nightmares allowing him to feed off them forever.
    -Nightmare Projection: If the target is asleep, Tidus can inflict severe nightmares upon them and then feed upon that chaos and terror. This sustains him far better than any food source, sometimes allowing him to go several days without eating.

    Weaknesses:
    -The more well lit an area, the less powerful Tidus is. Most of his powers work better in the dark where the mind is more open to fear. Even his transformations can be halted if there's enough light.
    -his fear form, as he calls it, happens automatically when he makes eye contact, no matter how he tries to transform. Thus he has to wear sunglasses or a blindfold at all times.
    -His power influences his own dreams as well, turning them into nightmares. This has given him a severe case of insomnia.

    Personality:
    Tidus is a VERY aggressive individual, to the point of seeming antagonizing. He finds it enjoyable to see just how many buttons he can push on somebody before they pop. But this aggressive behavior comes from his confidence in his own fighting ability. Even after losing to Colonel McArthur, Tidus looks forward to their next bout.

    Along with his cocky confident attitude, Tidus is protective of anything that he feels is “his.” Whether that be his motorcycle or his cat. Threatening or harming anything that he “owns” brings out the worst of him. Tidus is also a bit reckless, finding wounds and scars like trophies.

    Tidus cannot stand seeing someone lacking confidence in themselves, oftentrying to push them in his own unique way. That or picking a fight with someone that tries to bully another. He thinks picking fights with the weak is just pathetic

    Positive Traits:
    Confident, Assertive, Easy-going, Supportive, Dedicated, Protective

    Negative Traits:
    Aggressive, Confrontational, Brash, Reckless, Possessive, Explosive temper, Antagonistic

    History:
    Tidus grew up in the slums of New York with his mother and sister. His father working so much that he might as well have not existed in the young boy’s life. Growing up he learned quick you had to fight for what you wanted and that the only true language was strength. He learned to fight in the streets and use everything to his advantage.

    The first attempt at capturing him proved that. When the suits tried to get him he led them into an abandoned building before using the darkened building to take them down. The second time is when he met the Colonel. That fight left him with a nice scar on his forehead, though Tidus enjoyed finding someone not so weak.

    After waking up with his new abilities, Tidus has made quite the scene. Tormenting scientists and soldiers alike with his terror powers. He does everything to make their life hell all in the name of his sick fun.But because he’s never once harmed a staff member or tried to escape they tolerate him.
 
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LEVITICUS LANCINE
22 – he/him – bisexual

Nicknames:
Levi, Lancy

Appearance:
Dark mahogany skin with natural black hair and slate grey eyes [rather than brown]. 6'4 with an average but strong build. Prominent cheekbones, wide nose, full lips and narrow eyes.

Face Claim:
James Kakonge

Supernatural Creature:
Faerie of the Skies.

Supernatural Features:
Scars and clear-coloured Protrusions in back, arms and flanks where wings should have been. They'd been removed because they acted out of his control and were incredibly sharp [hazardous]. He also couldn't fly with them since he could barely control them. But they couldn't remove the whole wing, since cutting them triggered a power surge which seared them into his flesh and brought him back to consciousness from anaesthesia [thus gifting him with beautiful memories of trauma and anguish]. Now, there there are pieces wedged into his skin [like teeth have roots]. Those wing "roots" may glow and shift, tearing his flesh further if he's in Power Overload. Levi wasn't entirely a successful experiment.

He also has grey [rather than brown] eyes which develop an indigo electric pattern pulsating out from his pupils if in Power Overload.

Abilities:
Levi's genes were mixed with those of a "Faerie of the Skies" – that is, a Weather Fairy. Consequently, he developed a wintry form of Atmokinesis [manipulation of weather] which for him manifests through a few things:

Manipulation of tiny water particles in the air, as well as small water bodies like ponds. He can't control huge amounts of water like rivers or seas though. He can also extract water out of plants, though he'd need a ton of plants for a decent amount of water. He can't create his own water or ice, having to use preexisting sources instead. He's also erratic with controlling liquid water, and will most likely mess it up unless he "adds an edge" i.e. ice.

He also has forms of thermokinesis [cooling, not heating] and electrokinesis. It sounds like tons but they have limits:

Partial thermokinesis, namely cooling and freezing water and other liquids/gases. This also means he can't boil water, only evaporate it. He functions best in cold temperatures and thus never wears jackets [even when snowing]. He can't get frostbite or hypothermia. If an object is solid then he can't alter its temperature, since there's no link to weather, meaning he can't freeze locks unless the air is moist enough/he's brought water with him. He can't increase temperatures at all.

A form of electrokinesis. Again, he finds it easier in humid conditions, since moist air provides more water particles so he can use static charge [like in the sky] to help. However, he can also generate current without static. This would only work as relatively small bursts of current rather than anything fatal. The only way for him to create a great powerful bolt would be in a hugely moist environment, which would most likely be warmer, which would impact his powers and strength and be impossible. That is, unless it's already a cloudy day outside [he'd just create lightning with the water droplets in the sky]. Despite that, he's cannot control true lightning since he's only able to create the potential difference between the clouds and the earth using hydrokinesis. He's only decent at small bursts of electricity. He can still get electrocuted but he wouldn't die [he'll definitely black out and respond as if it were a concussion]

Weaknesses:
Strong uses of Electrokinesis will trigger the malformed wings in his back. Activation of these "roots" will make them glow and move around, cutting further into his skin [hence the scars], causing agonising pain and spasms. They'll also make him lose control of his powers, often making them "short circuit" and electrocute himself and anyone touching him. He can't die from the power surge but it will weaken him drastically.

Hot temperatures [above 25°C for him] will severely weaken him and reduce cognition, mental awareness, strength, speed etc. Thus, it's best to keep his room below 10°C [though anyone trying to restrain his powers would just keep him at room temperature]. The weakness will force him to stay in his room or lower the temperature around him. This is because his Faerie 'gene donor' would have lived near the tropopause, where temperatures can reach -50°C/58°F. His human side helped equalise his optimum temperature to -10°C/14°F [which he's never experienced ever, leading to him being accustomed to his weakened state], though he's still quite powerful at 10°C/50°F. 30°C/86°F and higher would barely make him able to stand. Because if this, Levi can only work out in very cold rooms/days or while using his powers to cool his surroundings.

Strong power usage overtime [and also stressful situations] impacts his personality [since the genes he got from the Faerie are strong and possessive, almost sentient]. He'll slowly grow cold, bitter and harsh-tongued. He'll gain a stoic and brutally logical mind which prioritises self-preservation rather than loyalty to his group/friends. He may grow hot-headed [and maybe even violent, using his more erratic powers] if interrupted from whatever the thing "possessing" him is telling him to. However, he won't turn cruel or evil. It's a painful sight to watch, starting with his personality change and ending with his wings and eyes going crazy and his back contorting in agony as his shirt grows dark and sticky with blood. The only way to reverse this is to somehow expose him to hot temperatures, thus weakening him and fighting those genes which are possessing him. That is, unless he electrocutes himself, which would do the same thing.

Personality:
When he's in control, Levi is far from that callous demeanour. In fact, Levi may initially come across as shy or nervous, which is somewhat true. He's sensitive to his own and others' emotions and is a great listener, though he'd eventually get overwhelmed with others' feelings. His honesty and trustworthiness are incredible since he also knows to not be too blunt. He really wants to improve as a person, despite still being sensitive to criticism. Once his bashfulness has ebbed, he'd show a more cheerful and goofy side, but also something raw and rough in response to what he'd endured in the past. It may be strange to see: Levi laughing freely before abruptly stopping, or making an unusually harsh comment about something where he'd be expected to be softer.

Despite being mostly light-hearted, he struggles to laugh at his own blunders during social situations. Being a little insecure in some aspects, he can't take compliments and might even 'argue' about how that complimented trait wasn't worthy of it. He's also prone to envy, which might translate into his actions. His thin skin can make him lash out at people repeatedly provoking them – and he's just as good at fighting as he is at verbal insults.

He is emotional and sometimes too much, often experiencing each of his feelings intensely and struggling to separate them from decisions. Though, he rarely cries. Also, Levi's Power Overload state often floods his cautious nature with impulsivity and erraticness. At the wrong time, this could translate to irritability. [See Weaknesses]. When in 'Power Overload', his personality will change as the first sign.

Oddly enough, he'd be terribly passionate about escaping. He'd care so much about leaving. The prospect of him being recaptured and punished once more would gnaw at him. See, he wasn't always like this. He used to pose a threat to the scientists and theoretically still could. As a teen, he was troubled and emotionally overloaded often. He had just found ways to deal with it.

Background and Experiments:
- wip -

Headcanons:
- will argue with you about why the compliment you just gave him was redundant.
- responds terribly to criticism despite still putting his idea forward.
- will walk out in 0°C/32°F weather in a T shirt and shorts.
- *hates* summer and has passed out several times trying to fight his natural weakness to heat.
- strong rather than fast.
- never curses unless in agony or extreme emotion
- either of which isn't as rare as they may seem
- would bake but the oven makes him mad dizzy [yes he's passed out from that too]
- hides indoors during summer, painting and playing video games while wishing he could go outside like he used to.
- you might wanna teach this dude how to properly manipulate water before he soaks everything. Again.
- uh d-don't mention thunder to this dude cuz he gon fry the whole place and himself.
- isn't a full on introvert but is just kinda troubled.
- did I say kinda? Uh...
- gains weight easily bc his body temperature is lower so he needs less food to maintain thermoregulation.
- luckily his appetite has dropped accordingly. But he still loves sweets so whoooops
- drinks cold drinks only. No tea or coffee. Unless iced.
- loves singing but gets shy in front of others [despite not usually being shy]
- it feels cold around him because he's using his powers to keep his surroundings below 10°C/50°F
- "Could you put that in the fridge for me please? I can't eat warm soup."
- loathes scientists.
- used to be a reckless and threatening teenager since he'd been captured – still has some of that in him ~shockingly~
- envies people who can fly
- has been here for quite a while
 
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─────────
playing games from the start
─────────────


name
ivir nathaes.​

age
24 years old.​

gender
female.​

sexuality
bisexual.​

species / supernatural creature
drake.​

─────────
sinking your nails in my heart
─────────────


virtues
gentle.
compassionate.
laid-back.
observant.
great listener.
supportive.
loyal.
curious.
honest.
vices
cautious.
conflicted.
closed off.
withheld.
nervous/on edge.​

notable features
her most notable feature in her human form is her purple eyes, and likewise is the same purple color of her black/purple drake form and her purple fire rather eye-catching. on a more hidden front, countless scars from fighting with other test subjects and creatures, unwillingly or in self defense can draw the eye - most notably a long scar diagonally across her back.​

abilities
ivir's abilities are turning into a large black/purple drake by will, or when under great stress, treat or during great anger. In her drake form, other than remarkable strength and endurance, she has the ability to spew fire, a deep purple fire that burns a bit warmer than red or yellow fire, but also has an almost acidic effect as well.

weaknesses
ivir's main weakness is, in fact, herself. the drake that she can turn into, or be forced to become, is an aggressive, instinctual beast that rages underneath the surface, and is provoked by ivir feeling any sort of distress or rage. ivir herself is anything but aggressive and angry, and wants nothing to do with her drake form, which causes a lot of inner turmoil and energy bring spent on trying to avoid situations or keep herself out of harms way. other than that, she is sensitive to very bright light and she's downright harmed by ice and cold, especially in her drake form. electricity is only as physically harmful to her as to anyone else, but as electricity was the preferred method of not only forcing her change to her drake form, but also containing and controlling her, so she's mentally very sensitive to it and inevitably connects it with torture and pain.​

─────────
you bring out the worst in me
─────────────


history
ivir was a physical therapist when she was taken, used to keeping calm and helping others through their pains and sometimes emotions - therefore it was an extra hard blow when she was taken and turned into something that has a temperamental, aggressive side that only wants to hurt and harm.​

other
open for all sorts of plotting!​
code by valen t.






─────────
playing tricks from the start
─────────────


name
kersti lionvalor.​


age
27 years old.​


gender
female.​


sexuality
bisexual.​


species / supernatural creature
griffin.​


─────────
setting your sight on my heart
─────────────


virtues
loyal.
charismatic.
free-spirited.
ambitious.
compassionate.
determined.
passionate.
affectionate.
supportive.
observant.
honest.​


vices
stubborn.
impulsive.
selfless.
tendency, and urge, to steal
falls back on old habits


notable features
due to her transformation from human to griffin shifter, she has feathers growing naturally amongst the hair on her head, feathers that look like the flight feathers of her griffin wings. other than that, her short stature is hard to miss, at 5'3, and she has a rather charismatic smile - half naturally, and half trained, due to her only means of survival being persuasion and charisma, amongst the theft of course. she also has quite some scars, most actually from her old life as a thief.​


abilities
due to her becoming a griffin, she's stronger and faster than she was before, and most notably, she can transform into an actual griffin. that of course includes the abilities of flight, something she so rarely gets to experience but loves more than anything.​


weaknesses
even though she can transform into her griffin by will, if she is exposed to electricity, or otherwise become unconscious, she will transform back unwillingly, which was a way for the scientists to better control her. otherwise she is afraid of water, in the sense that she's afraid of swimming, and doesn't know how to very well. she was never taught how, and the idea of drowning scares the hell out of her.​

─────────
you bring out the best in me
─────────────


history
to kersti, being taken and transformed was the best thing that could've happened to her. before she was snatched, she was living the lowly life of a thief, stealing and scamming to get by, day by day, constantly getting into trouble, feeling starvation pang and guilt tug, as well as getting hurt more often than not, during her gathering sprees. so even if she would've rather been without the whole fighting and hurting and pain and torture and captivity and so on, transforming into something better, and stronger, was something good for kersti, something that probably saved her life in the long run, considering the track she was heading down before that​


other
open for various plotting!​


you can
add.
however many of these.
you want.​
code by valen t.
 
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krysia mlakar.
the witch



coded by weldherwings.








sable.
the familiar





coded by weldherwings.
 





I
II
III
IV
  • Introduction


    Name: Altaira Zohar
    Nickname: Harpy
    Age: 23
    Gender: Female
    Pronouns: She/her/hers
    Sexuality: Pansexual
    Species: Harpy
    Personality: Altaira is an awkward social individual. Her lack of notable experiences mixed with her general moodiness makes her a difficult conversational candidate, although she does enjoy listening to others, even if the conversation isn't meant for her. Truly, she is a curious individual who has never had the opportunity to satisfy herself. Her modifications have made her into a more wild, instinct-led individual, and every ounce of her primal soul begs for freedom and adventure. This increased wild nature has made her adopt more animalistic mannerisms. She tends to keep away from upbeat individuals as they often leave her at a loss for words.
    She is an imaginative individual. With so much free time on her hands, Altaira passes the hours by creating fantastical worlds of unexplored continents full of magnificent beasts and bioluminescent flora. She traverses through them, escaping her cage for a paradise that exists only within her mind. She never shares these stories, but would be willing to one day.

    Experiments keep her naturally gentle personality out of check. She is prone to outbursts, both emotional and physical, which she is often apologetic for. She has been experiencing high levels of paranoia and anxiety, which she counters with aggression and hostility. Temporary placement into solitary confinement has become much more common in recent times than it had been previously.

    When she isn't controlled by the unstable molecules being mass-produced in her body and none of her triggers have been alerted, Altaira is capable of friendly interaction. She is a sensitive, sentimental being that hides behind defensiveness. She gets frustrated easily and has a horrible habit of displacing her anger onto others. Unfortunately, she was never taught healthy ways of dealing with intense emotions and copes with methods of violence and self-isolation.




coded by weldherwings.
 
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Nephalem Nephalem Hey! I have some concerns as Altaira has no particular weaknesses, which were required on the cs. Also, her history timeline doesn't make sense. Based on her age, she would have been kidnapped 18 years ago, but the experiments only began fifteen years ago.
 
Nephalem Nephalem Hey! I have some concerns as Altaira has no particular weaknesses, which were required on the cs. Also, her history timeline doesn't make sense. Based on her age, she would have been kidnapped 18 years ago, but the experiments only began fifteen years ago.
Sorry, I was just guessing the timeline. I had the weaknesses scattered throughout her CS but have now centralized them.
 










  • filler! ignore







    filler! ignore







    filler! ignore







    filler! ignore





























    • ADMITTANCE Y1D21
      PROJECT RAINDOWN
      STATUS Alive
      LIFE CYCLES
      Y1 D21 - Y? D123
      Y? D124
      PAIRED No
      SEXUALITY ?
      SOULMATE /
      GRADE /











      Power is power, now watch me burn it down












      Silla











      Power is Power






      SZA & The Weeknd & Travis Scott






























      Silla










      24










      Male










      Phoenix










      Min Yoongi

















    ♡design by natasha., coded by uxie♡
 
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NYOKA HARRIOTT
18 – she/her – heterosexual

Species -- Vampire
Gender/Pronouns -- woman; she/her
Sexuality -- Bisexual
Temperament
"the __Sanguine__ is described primarily as being highly talkative, enthusiastic, and active. Sanguines tend to be more extroverted and enjoy being part of a crowd; they find that being social, outgoing, and charismatic is easy to accomplish."

Moral Alignment
Path of Autonomy (Chaotic Neutral) – Self-Direction and Stimulation

Social Strengths
charismatic, cheerful, playful, enthusiastic, friendly, individualistic

Social Weaknesses
unpredictable, envious, naïve, easy swayed, selfish, impulsive

Personality
Generally, Nyoka is a playful and energetic soul who doesn't worry much. Her natural curiosity and desire for freedom may blur into brashness and insensitivity, since she may tease a person too harshly, or just forget to check up on others. Other than that, she's rarely afraid to fight for her beliefs or try something new. Since she's been trapped here for some years, she's naïve to the real world and its responsibilities. Her new powers have impacted her self perception since they're vampiric and evoke fear in others. She combats this with a form of dark humour and chaotic neutrality that she technically has always had within her. She appears to love her new abilities [which isn't entirely wrong] but there's much more to that.


Appearance:
Deep toffee skin with dark coily hair and deep brown eyes. 5'9 with broad shoulders and a very slender build. Soft cheeks, wide nose, full lips and almond eyes.

Face Claim:
Kyla Ramsey

Supernatural Creature:
Vampire

Supernatural Features:
Of course, she has prominent retractable fangs. Depending on the context, she may have scars on her face, back, and legs, resembling cracks in the ground except deep red with scabs. They can vary from almost healed to painfully new and glistening with fresh blood.

Abilities:
Nyoka's genes were mixed with those of a Vampire, meanithst she may be viewed as a Dhampir. Consequently, she developed a few powers linked to animals [including humans]:

Hemokinesis – or blood bending.

Communication with small mammals. Since vampires usually can turn into bats or similar, why not give her something close to that? It's not like she can transform. Nya herself reckons that the group of scientists in charge of her were just too timid to give her full bat shapeshifting abilities. Though, in reality

Vampire stuff — enhanced strength, speed, stamina, healing [fatal wounds are still fatal]

- wip -

Weaknesses:
She can only blood bend others for 5 seconds at a time before it weakens her and she needs to recharge [by drinking blood, which she's heavily limited on]. She is limited to 500ml of blood daily to keep her powers under control.

She's especially weak to photokinetics and surges of light. She'll also need a large umbrella when the sky is clear. Summer would force her to stay indoors for much of the day without her umbrella despite the light not weakening her cognition or energy levels. Sun exposure causes her skin to crack like sheets of ice [after 30min] and for blood to trickle out. Blood that would need to be replenished through a greater blood dosage. Except... would they actually give her any more blood? Her enhanced healing would fix her wounds quicker but if someone took her umbrella she'd be screwed.
 
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Name: Gavriel René
Nickname: Gavy
Age: 21
Gender/Pronouns: female/she/her
Sexuality: Bisexual
Notable Features: white hair, ghostly pale skin, three scars over the left side of her face that she hides with her hair, always whispering instead of talking at full volume
Supernatural Creature: Banshee
Abilities:
sonic scream
Invisibility
Ghost form/Intangibility
Flight/teleportation
Weakening touch (fatal to normal humans but probably just makes the super soldiers weaker...*probably*)
Super Speed
Curses
Death Sense (knows when someone is about to die)
Weaknesses: Iron, salt, she is afraid of her own powers, allergic to peanuts
Personality: So Gavy is a very sweet and shy young girl. She is terrified, mostly of herself and her voice because of the shriek, which she still can’t control. She is probably one of the softest of the group and never wants to hurt others because she just doesn’t have the heart to which puts her in a dangerous position since not everyone shares the same feelings. When she is scared she tends to become intangible and sinks through people, walls, even the floor. When she is nervous she becomes invisible so others cannot see her and she can calm down. Due to the experiment her brain became a bit messed up which causes her to see things that aren’t really there and sometimes she mutters things that don’t make sense. The fear of things she sees sometimes causes her to have episodes where she freaks out and cries and tries to get away from things that aren’t really there. She even tried to fight off something she thought was stuck to her face once and ended up with three scars down the side of her face from it that she tries to hide with her hair. She is a genuinely very sweet person and believes in the goodness of others even if they don’t see it. She is very forgiving and despite only being able to whisper she does her best to spread her kindness to those around her for no reason other than to see if help them in this gloomy situation. She is very sad because she will never be able to sing again and sometimes hums to herself when she thinks she is alone to rekindle even a fraction of the inner peace that singing once brought her. If someone needed it she would give them the shirt off her back or the food from her plate to help them. The messed up part of her head can also show her beautiful things which leads to her sometimes dancing around and looking at “the stars”
History: Gavy’s life hasn’t been easy from day one. She was born an orphan and spent her childhood being bounced from foster house to orphanage and so on. Each temporary home took its toll on the young girl and each left its own scars. One family did adopt Gavy when she was little but ended up sending her back shortly after when they discovered the wife was pregnant. It was a hard life but it left room for plenty of dreams for a better future that she was determined to make a reality. She poured all her time and energy into school and her passion for singing. With a voice as incredible as hers she could even be considered a child prodigy. For years she worked her butt off and fought hard each step of the way. Finally she got her break when she was accepted on a full ride scholarship to a very prestigious music and arts college. She worked hard in class, held a job as a barista to continue saving for the future, and continued to reach for her dreams which were close enough she could almost touch them. Unfortunately one night when Gavy was on her way to see a band a few cities over she was run off the road by a drunk driver and ended up near death and in a coma. With no family or guardians she was labeled a Jane Doe and became forgotten. The government claimed her after a time and she became part of the experiments going on at the Balam Sanctuary. While her alterations were underway the scientists also experimented on her mind leaving it broken in the process, parts of it will never fully recover. She remembers being gagged and muzzled during the experiments in order to try to muffle her cry which grew as she became the banshee. Now she is a broken and mostly silent husk of the girl she once was who is too afraid of her voice to ever risk singing again.
 
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I
II
III
IV
  • Introduction


    Name: Marcelo Benenati
    Nickname: Marcel, or more affectionately known as Marcy
    Age: 24
    Gender: Male
    Pronouns: He/His/Him
    Sexuality: Bisexual
    Species: Hydra
    Personality: Marcelo was born sickly. He was a small, weak child. Everyone, except his mother and father, overlooked him. However, he was ambitious. He worked hard and began surpassing his peers academically and physically. He was taught to be self-confident, quick-witted, stubborn, and persuasive, just as any businessman should be. He wouldn't call himself materialistic, he just holds himself to a higher standard. He expects great things from himself, and rightfully so. When he sets his sights on something, he goes out and grabs it. He is innovative, artistic, and resourceful. He's easy to be jealous of because his self-confidence isn't narcissism. He worked hard to develop the skills and mindset he prides himself on. He enjoys surpassing the expectations of others (and himself). He never gloats or speaks of his achievements, nor does he believe himself to be higher than anyone else. However, his strong presence often threatens the insecure.

    He is charming and extraverted with great interpersonal skills, finding friends in even the most incompatible matches. He can be overly flirtatious, but it's all in good fun. He comes from a very affectionate Italian father, so he is quite affectionate with everyone. He loves to joke around and does so often by attempting to bribe the guards.

    His true vice would be his vengeful spirit. He is unforgiving and prone to grudges. He is obsessed with revenge and is willing to wait years for someone that wronged him to build themselves up just so they'd have more to lose when he tore them down. The consecutive loss of his parents mixed with the expected betrayal of his half-brothers has hardened the intimate part of his heart.






coded by weldherwings.
 
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Name: Asami Kio
Nickname: Just Asami
Age: 23
Gender/Pronouns: female/she/her
Sexuality: Bisexual
Notable Features: 9 super fluffy white tails with red tips, white Fox ears with red tips
Supernatural Creature: Kitsune
Abilities:
Create elaborate illusions
Shapeshifting (into a Fox or other people)
Fox Fire (magic Fire of intense heat that burns like Greek Fire meaning water often isn’t enough to put it out)
Flight
Invisibility
Dream walking
Generate/control lightning
Mental manipulation
Magical Seductive abilities
Weaknesses: Must keep her promises, not physically strong, must keep her emotions in check or she can become self-destructive
Personality: Asami is a very clever girl who can be sweet but also ready to use her brain to stay alive. She loves to learn and will even go as far as to study what the others can do just to expand her mental library. Her mind is her palace and she keeps it in amazing shape as well as sharp as a knife. She can be very kind and supportive but if you wrong her she will not hesitate to mess with you, make you see things that aren’t there, make you miserable until she feels justice is served. Despite her great capability for spite she is also a great friend. She always has her friends backs, is there to support them, is affectionate and always has a shoulder for others to lean on. She will go out of her way to make her friends laugh and make sure they are taken care of. She has a great capability for love but doesn’t want to be judged for her beauty alone but for who she is as well. She is very flirty but doesn’t mean to be. As stated above she has a great passion for art and literature.
History: (optional)

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Name: Brandish Rose
Nickname: Randi
Age: 26
Gender/Pronouns: female/she/her
Sexuality: Bisexual
Notable Features: Scars, some pointed teeth...
Supernatural Creature: Siren
Abilities:
She can put people into a trance with her voice when she sings or hums
Weather manipulation/storm abilities
Lightning control
Hydrokinesis
Speed swimming
Can transform into a human form
Siren form (like a deadly but beautiful looking mermaid, when she wills it, she can become a terrifying creature with spines on her tail, sharp teeth, and claws)
Can breath, speak, and use all her senses underwater
Seduction spells triggered by singing
Weaknesses: Fire, going too long without water, bronze dagger dipped into the blood of someone she has infected, PTSD
Personality: Brandish is a fiercely protective woman who has experienced great pain in her life and uses that pain to keep herself going. She feeds on her own anger and fear and funnels the energy she gets from it into her hot temper and aggression towards those she deems to be a threat. Mostly her rage is angled towards the scientists but if they get in her way she isn't afraid to snap her teeth at the other experiments. Despite her rough outer shell Brandish is actually a passionate woman who would dedicate herself to making her soulmate feel loved and happy. She would protect them if they needed it or simply have their back and sit back and watch them shine. She knows not everyone needs her protection and honestly she likes to wait until she feels she is really needed to involve herself in any true conflict because most of the time it isn't her business and therefore she doesn't give a damn. She can hold a grudge better than most and isn't afraid to let you know when you are annoying her or pissing her off. Sometimes the woman she was back when she was apart of the FBI shines through but mostly she is bitter and cold. She has lost her faith in the world and in people and it has made her unkind. Few people are likely to worm their way into her heart, most others she will just tolerate, but her soulmate and the few who do manage to break past her walls she will treat with uncommon and unexpected kindness. She is also known for lashing out and trying to kill members of the Balam Sanctuary and will attempt to use her seduction magic whenever able in order to tear their throats out.
History: Brandish once was someone who believed she could be the change she wanted to see in the world. She was a member of the FBI, she put bad guys away, she saved people, there was nothing more she could want to do with her life. One night however a suspect she had interrogated but was forced to let loose got the drop on her and abducted her while she was on her way to her car. She was taken right under the FBI's nose and no one could figure out how. For almost a month this man tortured her in some of the most painful and unspeakable ways imaginable. He humiliated her, mocked her, took everything from her, and left her broken, beaten, and on the brink of death. Still, even after weeks of torture, Brandish managed to have some fight within her. She managed to break the man's glasses when he came at her one night. In the struggle he missed her slip a broken piece of the glasses into her mouth and once he believed he had subdued her she managed to sneak it into her hand and stab him. The metal piece went straight into his jugular and he bled out in moments. After some struggling and frustrated screams Brandish managed to break herself loose from her bindings, breaking her hand in the process. Once she was free the critically injured agent managed to escape her captor's home in the middle of nowhere and stumbled through the woods for what seemed like hours before reaching a road. Once there she managed to flag down a passing van right before she passed out. Little did she know that this van was one belonging to the Balam Sanctuary and that she had been declared MIA and presumed dead by the FBI. She disappeared once again that night and was tortured and remade into the creature she is today. In many ways Brandish Rose is dead, but in many others, she is more alive and pissed off than ever before.

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Name: Dorian Holloway
Nickname: Snek Boi
Age: 22
Gender/Pronouns: Male/He/Him
Sexuality: Pansexual
Notable Features: Unhingable jaw, hidden fangs that can become more pronounced at will, slight scale texture along his spine, snake-like eyes sometimes
Supernatural Creature: Basilisk
Abilities:
Petrifying Gaze
Lethal venom (can be spit)
Basilisk form/snake form
Death song (wouldn’t kill any of the mutants unless the rper wanted it but it would likely make them very ill/weak)
Poisonous Blood
Fire Breath
Snake Physiology (enhanced biting power, unhinging jaw, enhanced strength and speed, enhanced senses, thermal vision, enhanced swimming speed, enhanced crushing ability, camouflage)
Weaknesses: the odor of the common weasel, the crowing of roosters, Lydia, has a chip along his brainstem to keep him from transforming at will
Personality: Dorian is a very twisted young man. He is basically the embodiment of chaos and has been since long before the lab. His mental stability is likely best viewed as non-existant which is easy to see when one spends even less than a minute with him. He is very different from most others in the sanctuary due to the fact that he chose to be there and to be experimented upon. He finds great joy in the suffering and pain of others and figuring out just how much pain someone can handle before they die. He is certainly not mentally stable and is a danger to many around him with how much he craves violence and finds joy in pain (his own as well as others). He will create chaotic and harmful situations then bask in the glory of the hell that rises from them. In his mind everything in this world is meant to be destroyed and torn apart and he is just helping to speed up the process. He might come off as funny or even charming but his smile should never be trusted as he finds great joy in seeing the terror in others and often when he smiles it is because he has come up with some new horrible idea. With his soulmate though he will likely be incredibly loyal and view them as a god-like being that he would do anything to please. He will be soft and caring, wanting to make them happy in any way her can and holding them close to them. He would protect them with his life because in his sea of insanity they are the single lighthouse that calls him home.
History: (optional)
 
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Name: Ibrahim Evcen
Nickname: Ib or Evan
Age: 28
Gender/Pronouns: Male (He/Him)
Sexuality: Opportunistic, Demiromantic

Description: Stands at 6" with a muscled build. Ibrahim wears his hair long, typically pulled back into a ponytail or bun, and keeps a full beard. He walks with the kind of self-unconsciousness that comes from not being afraid of anyone. His expression bespeaks a calm, steady temperament that smiles easily. Ibrahim's voice conveys emotion well and falls naturally into the kind of steady cadence ideal for putting a mark at ease or putting his daughter to sleep with a story. The experiments done to him have left no (obvious) physical mark.
Notable Features: Bearded, pony-tail/bun, very fit.

Supernatural Creature: Cerberus
Abilities:
Guardian of the Underworld:​
• He possesses immense strength and stamina, the upper limits of which have not been (safely) tested. He can punch through a steel door, take a bullet to the chest with barely a scratch and appears to be indifferent to most poisons, illnesses or chemicals.​
• He can ignore (and doesn't experience) fatigue or sleep so long as he has a task, activity or purpose before him.​
• His actual physical speed isn't much faster than a normal human but his mental processes accelerate the more they have to track. He can't dodge bullets but he can watch them pass, he can drive a vehicle far beyond a human's ability to perceive and react to environmental conditions, etc. He mostly uses this to win every bullet hell game he can get his hands on.​

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Beware the Gates: Can generate a fear effect that makes him appear to become something others are afraid of. This effect is generally conscious but can happen unconsciously if he feels genuinely threatened (not common). The power has a 30 second ramp up period, with specific stages.​
Stage 1: An impending sense of dread begins, up to and including inducing the symptoms of fight-or-flight stress response.​
Stage 2: A perceptible dimming of the light in the target's peripheral vision, followed by a darkening of Ibrahim's features. Background noise drops off in volume, as the target becomes aware of a myriad of whispering voices from no particular direction.​
Stage 3: Ibrahim's aspect shifts towards what the target fears most in a confrontation. Ex. If afraid of snakes, his skin appears to become reptilian and his eyes slitted. If afraid of the police, a badge materializes on his chest and his clothes become a uniform.​
This effect is psychic, not physical. If multiple people are his targets, the first two stages remain the same but the third stage is unique to each. How each target reacts is up to them, depending on how they would react to what their senses are telling them is a profound danger.​

Ever Vigilant: All five of his senses are amplified in direct proportion to countering concealment. The more quietly someone walks or whispers, the more their steps and words echo in his ears. A person standing in shadows looks brightly lit, and someone invisible seems to radiates light. The more impossible it is to detect someone, the more Ibrahim's attention is drawn to them.​
That said, someone blending into a crowd, appears to be nondescript or otherwise makes no special effort to hide doesn't stand out to him at all.​
Peculiarly, intent matters. Someone standing in a shadowy corner because they're trying to eavesdrop will visibly stand out to him. Someone standing in a shadowy corner because they want to be left alone or they have a migraine and are avoiding light will remain concealed.​
This explicitly includes the ability to spot, perceive and interact with spirits, ghosts and other immaterial beings.​

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No One Escapes the Hound: This curious metaphysical power only activates when he's pursuing or tracking someone. Once he's 'locked on', the signs of their passage become supernaturally obvious to him. The faster they travel to evade, the the faster he appears to travel to catch them. Once the target is traveling faster than about 20 miles per hour, they must remain at that speed or he'll appear in their path the moment they're slow enough for him to catch, experiencing no time in between.​
Ex. If in the woods and someone drives away on an ATV, he can run after them and appear nearby ahead, able to lunge for them as they pass. If they're in a car and they hop onto an interstate and drive for 200 miles before pulling over for gas, he'll emerge from the gas station's doors or from behind the building.​
To Ibrahim, he perceives the chase as 'taking a shortcut'. If beyond human speeds, he may blink as a car races away but open his eyes to find himself running out of a closet or doorway in sight of this quarry. This can be just as startling and weird for him as it is for the one he's chasing.​
'Locking on' requires an existing line of sight, in person, and his sustained attention. If he gets distracted or loses consciousness, he loses the lock.​

Weaknesses:
Sunlight: When exposed to and standing in direct sunlight, his powers recede. His strength becomes that of ordinary men (if still impressive given his physique), he's vulnerable to bullets, poison, sleeping gas, etc. and he loses his other powers. Ibrahim finds sunlight 'a bit bright' but otherwise isn't physically inconvenienced.​
Direct UV from artificial sources doesn't limit his strength or durability, but otherwise shuts down the rest of his powers as well (and still makes him vulnerable to chemicals, viruses, etc.).​

Personality: Ib is a charming, well spoken man with a decided Turkish accent and a quick, ready smile. He radiates confidence, presence, and an attitude that comes from winning more than he loses. He's a surprisingly good social chameleon, though, mostly owing to his background in social engineering his way into homes and commercial buildings to size up their security. By nature, he's steady and level-headed, not particularly afraid of anyone or anything. He's defined by his love for his daughter, Zehra, and his loyalty to friends and family.
That said, Ib is also innately suspicious of others, always sizing them up to see what their game or agenda is (he has one, why wouldn't they?). He's also a meticulous planner...and therefore not an impulsive person at all. When he commits to a plan of action, he's a force to be reckoned with, but he's also slow to take advantage of sudden opportunities if he doesn't know what happens next.
Likes: Sunrise, working out, eating healthy, jewelry, kids, swimming, a good fight, a great sports match, a superb cigar.
Dislikes: Religion, police, amateur crooks, most movies, being lied to, losing a target he's tailing. Also, clowns creep him out big time.

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History: He grew up in a family of eight, tucked away in a shack underneath the railways in Istanbul, Turkey. Their crushing poverty didn't drag him down, as everyone else was just as badly off in his neighborhood. Ibrahim's friends were the only ones that mattered to him and he was lucky enough to fall in with a small group of winners. None of them were academics, of course, but a few came from families with connections and he met a number of surprisingly important people as he grew up.

Ibrahim didn't join a gang so much as he grew into one. He learned to fight, learned to lose and get back up and win. His best friend, Ferit, was the son of a captain in one of the mob families in Istanbul and that friendship was what changed Ib's trajectory from likely ending up a dead tough on the street. Instead, the mob put him to work in a variety of ways to see if he was worth recruiting. Ibrahim was exposed to a range of criminal activities and picked up the basics of concealed carry, how to mug someone, how to jimmy a lock and how to avoid drawing heat from what little law enforcement there was in his part of Istanbul. For Ib specifically, he ended up learning the fine art of casing. Techniques for spotting security systems and gaining access to homes or work sites, how to research floor plans and the routines of residents, employees or security. How to tail someone without being spotted and take pictures of their activities for either use in planning a job or for incriminating evidence someone in the family could use to blackmail them.

His career peaked in his early twenties, thanks to his mob family giving him a better living than a factory, warehouse or gas station would pay. In time, Ib started seeing his best friend Ferit's sister, Demet, and eventually married her at the age of twenty one. Their baby girl was born two years later, though he sadly lost his wife to postpartum preeclampsia. Thankfully, Ib had his wife's family as well as his own to lean on and his daughter, Zehra, grew up with her grandparents while Ib worked during the day. He always came home to his little girl and, by the time she was four years old, Ib started giving serious thought to becoming 'respectable' and working as a residential security consultant.

But he couldn't say no when his best friend asked him to come stateside with him for some family business with the American Mafia. Ib and Ferit flew into New York, spent a week in meetings and seeing the sights, before Ibrahim went to sleep one night in his hotel room.

The next morning, he woke up in Balam Sanctuary. That was one year ago. And all he's thought about since is getting out and getting back to his now-five year old little girl.
 
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Finished my second character, Kersti the (mostly formerly) thieving griffin, in the same post with Ivir's form



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playing games from the start
─────────────


name
ivir nathaes.​

age
24 years old.​

gender
female.​

sexuality
bisexual.​

species / supernatural creature
drake.​

─────────
sinking your nails in my heart
─────────────


virtues
gentle.
compassionate.
laid-back.
observant.
great listener.
supportive.
loyal.
curious.
honest.
vices
cautious.
conflicted.
closed off.
withheld.
nervous/on edge.​

notable features
her most notable feature in her human form is her purple eyes, and likewise is the same purple color of her black/purple drake form and her purple fire rather eye-catching. on a more hidden front, countless scars from fighting with other test subjects and creatures, unwillingly or in self defense can draw the eye - most notably a long scar diagonally across her back.​

abilities
ivir's abilities are turning into a large black/purple drake by will, or when under great stress, treat or during great anger. In her drake form, other than remarkable strength and endurance, she has the ability to spew fire, a deep purple fire that burns a bit warmer than red or yellow fire, but also has an almost acidic effect as well.

weaknesses
ivir's main weakness is, in fact, herself. the drake that she can turn into, or be forced to become, is an aggressive, instinctual beast that rages underneath the surface, and is provoked by ivir feeling any sort of distress or rage. ivir herself is anything but aggressive and angry, and wants nothing to do with her drake form, which causes a lot of inner turmoil and energy bring spent on trying to avoid situations or keep herself out of harms way. other than that, she is sensitive to very bright light and she's downright harmed by ice and cold, especially in her drake form. electricity is only as physically harmful to her as to anyone else, but as electricity was the preferred method of not only forcing her change to her drake form, but also containing and controlling her, so she's mentally very sensitive to it and inevitably connects it with torture and pain.​

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you bring out the worst in me
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history
ivir was a physical therapist when she was taken, used to keeping calm and helping others through their pains and sometimes emotions - therefore it was an extra hard blow when she was taken and turned into something that has a temperamental, aggressive side that only wants to hurt and harm.​

other
open for all sorts of plotting!​
code by valen t.






─────────
playing games from the start
─────────────


name
kersti lionvalor.​


age
27 years old.​


gender
female.​


sexuality
bisexual.​


species / supernatural creature
griffin.​


─────────
sinking your nails in my heart
─────────────


virtues
loyal.
charismatic.
free-spirited.
ambitious.
compassionate.
determined.
passionate.
affectionate.
supportive.
observant.
honest.​


vices
stubborn.
impulsive.
selfless.
has an unconscious tendency to steal
has an occasional conscious urge to steal
falls back on old habits


notable features
due to her transformation from human to griffin shifter, she has feathers growing naturally amongst the hair on her head, feathers that look like the flight feathers of her griffin wings. other than that, her short stature is hard to miss, at 5'3, and she has a rather charismatic smile - half naturally, and half trained, due to her only means of survival being persuasion and charisma, amongst the theft of course. she also has quite some scars, most actually from her old life as a thief.​


abilities
due to her becoming a griffin, she's stronger and faster than she was before, and most notably, she can transform into an actual griffin. that of course includes the abilities of flight, something she so rarely gets to experience but loves more than anything.​


weaknesses
even though she can transform into her griffin by will, if she is exposed to electricity, or otherwise become unconscious, she will transform back unwillingly, which was a way for the scientists to better control her. otherwise she is afraid of water, in the sense that she's afraid of swimming, and doesn't know how to very well. she was never taught how, and the idea of drowning scares the hell out of her.​

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you bring out the worst in me
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history
to kersti, being taken and transformed was the best thing that could've happened to her. before she was snatched, she was living the lowly life of a thief, stealing and scamming to get by, day by day, constantly getting into trouble, feeling starvation pang and guilt tug, as well as getting hurt more often than not, during her gathering sprees. so even if she would've rather been without the whole fighting and hurting and pain and torture and captivity and so on, transforming into something better, and stronger, was something good for kersti, something that probably saved her life in the long run, considering the track she was heading down before that​


other
open for various plotting!​


you can
add.
however many of these.
you want.​
code by valen t.
 
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Name: Tamzin
Nickname: Tam
Age: 24
Gender/Pronouns: Female/she/her
Sexuality: Bisexual
Notable Features: Slightly pointed canines, slightly pointed ears
Supernatural Creature: Werewolf
Abilities:
Healing factor
Shape-shifting
Enhanced Senses
Nightvision
Super human speed, strength, agility, and endurance
Gets stronger in moonlight
Claws & Fangs
Wallcrawling
Environmental adaptability
Heat/Cold tolerance
Weaknesses: silver, children (she would never hurt a child), wolfsbane, slightly weaker in human form
Personality: Tamzin is a she-wolf through and through. She can be warm, kind, and caring towards her “pack” and those she views as one of her own but to any who wish them harm she is a fierce foe who will not give up or give in when protecting her pack. She has the patience of a saint and genuinely has a good heart, she is loyal, selfless, and looks out for others for as long as they need her. Once someone tells or shows her that they are ready to face the world on their own she will happily take a step back and watch them thrive but is always there if they find themselves needing her again. This isn’t to say she helicopters them, she simply wants to make sure those she cares for know that they have her support. She loves her own life like they do, she just enjoys watching others thrive because seeing their excitement brings a smile to her face. She used much of her motherly side when she taught kindergarten and would always be there to help support and guide her student. She would also have done anything to protect them from harm and loved each of them very much. Tamzin tends to see what is special about each person and reminds them of this when they feel they might lose themselves. Her pack is her world, her family is her core, she would walk through hell and back before letting anything happen to them. She also knows how to fend for herself which often surprises others because of how kind she is. She is far more than a pretty face and definitely has fangs and isn’t afraid to use them. Just because she negotiated for peace doesn’t mean she is incapable of violence. She doesn’t fear pain or even death, at least for herself, instead she fears such a fate for the people she cares for most.
History: Used to be a kindergarten teacher before she was mugged on the streets, stabbed, left for dead, and found by one of the scientists. He brought her to the Balam Sanctuary where he saved her from bleeding out only to turn her into one of the experiments.
 

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