Pat
Three Thousand Club
Inspired by the Metro Series (novels and games) I want to make a nation builder where any and all interested roleplayers will create their own factions within the metro system of a fictional U.S. city. Essentially, this will function as a sandbox, although there will be plenty to do, there won't be any overall plot except the narrative roleplayers imagine. There are fifteen stations to claim, but I have created three factions in preparation for this roleplay that may each have a station to themselves, if people are interested in having some 'NPCs' to deal with.
The circles represent individual stations. The lines represent tunnels between the stations, and the white ones show which ones have collapsed. The station closest to the top left is Station A and the station closest to the bottom right is Station O, respectively, although you guys can rename them if you so wish. Stations can support up to a thousand people, and have blast doors protecting them. The colored districts are distinct areas of the decaying surface city above that have plenty of loot, mutants, bandits, and opportunities.
The world came to an end by nuclear war two decades ago, and commuters of the city's metro system sought refuge in it's improvised fallout shelters. The situation deteriorated quickly due to a myriad of reasons, driving the bravest inhabitants of the stations to don gas masks and protective gear to loot the scorched surface for supplies. These individuals would become known as the first 'Stalkers' of the Metro. Mutants are nearly mythical, but bandits, who often wear hockey masks as a symbol, are a regular threat.
I don't necessarily want much information for the faction sheets. Try to be short and concise aside from your economy and military. Please provide your opinion on what you'd want from this roleplay, as well as claim stations A-O for your own.
Name:
Origin:
Station(s): (at most pick four stations).
Ideology:
Population:
Economy:
Military: