WeaselThor
The Thundering Mustelid
1. Characters must be between the ages of 15 and 50 no young children and no elderly.
2. Characters are immune to all diseases, infections, and mind altering chemicals. Drinking & smoking will hold no effect either positive or negative.
3. All characters spent the last 30 years in cryosleep. During this period they were training in virtual reality. As such all characters are well trained in all manner of weapon, vehichle, & combat tactic. Granted each person shines in different area's no one here is weak.
4. Your life prior to becoming a delta is your own, but i expect average joe's & Jane's. No one was a government badass, no one was a world class athlete or entertainer, they were normal people who lead semi normal lives. So no fame, no vast wealth, etc.
5. No one was taken against their will or kidnapped. Granted they were kept in the dark about what exactly they woukd be doing but all delta's were volunteers for the "Delta protocol" which they were told would save the world.
2. Characters are immune to all diseases, infections, and mind altering chemicals. Drinking & smoking will hold no effect either positive or negative.
3. All characters spent the last 30 years in cryosleep. During this period they were training in virtual reality. As such all characters are well trained in all manner of weapon, vehichle, & combat tactic. Granted each person shines in different area's no one here is weak.
4. Your life prior to becoming a delta is your own, but i expect average joe's & Jane's. No one was a government badass, no one was a world class athlete or entertainer, they were normal people who lead semi normal lives. So no fame, no vast wealth, etc.
5. No one was taken against their will or kidnapped. Granted they were kept in the dark about what exactly they woukd be doing but all delta's were volunteers for the "Delta protocol" which they were told would save the world.
() = delete words inside them
*= means optional.
(Image- delete this and replace it with any image, realistic, anime, pr drawn are acceptable.)
Name:
Age:
*Gender:
*Sexuality:
Ethnicity: (Delta protocol is a worldwide operation language barriers are overcome during VR training.)
Height:
Weight:
Notable features: (Any Tattoos, Scars, Piercings, or other notable features.)
Power:
Personality:
History:
Weapons of choice: (With a 500 billion dollar budget it can be anything that exists.)
Other:
*= means optional.
(Image- delete this and replace it with any image, realistic, anime, pr drawn are acceptable.)
Name:
Age:
*Gender:
*Sexuality:
Ethnicity: (Delta protocol is a worldwide operation language barriers are overcome during VR training.)
Height:
Weight:
Notable features: (Any Tattoos, Scars, Piercings, or other notable features.)
Power:
Personality:
History:
Weapons of choice: (With a 500 billion dollar budget it can be anything that exists.)
Other:
Power listings
All Delta's possess an immunity to any disease or sickness, in addition to a abnormal healing factor that allows them to heal from wounds in hours and days rather than weeks and months. They also seem to have slowed their ageing process down by a factor of 10 which has many people estimating the delta's will live for up to 1000 years.
Superhuman Strength- Claimed by Northless - The holder of this power is absurdly strong able to punch through concrete and lift up to ten tons. Their body is resistant environmental stresses, has loads of stamina, and can even withstand low caliber bullets with minimal injury.
Superhuman Agility- Claimed by TheCoRgiGaL The holder of this power has uncanny speed and reflexes. Abke to reach sprinting speeds up to 120mph and react to things roughly 6x faster than a human being. Even master martial artists and foes with automatic weapons will find it hard to hit the holder of this power. The holder is also capable of a vertical leap up to 4x their height and 8x their height on a long jump.
Superhuman Sensory- Claimed by Maeve Valor - The holder of this power has Flawless nightvision that is unimpeded by bright lights, their sense of smell can identify any known chemical within a 100 yards and even detect the scent of infected humans. Their Keen hearing can hear a footfall from up to 500 yards. They can even taste things in the air, and their sense of touch can detect even the slightest changes in temperature or air pressure. However all of these senses blend flawlessly and without effort in the hosts brain making it seem to be one Super sense.
Bioelectic manipulation- Claimed by Gradous13 - The holder of this power has the ability to generate large amounts of electrical currents within their body. The excess current is stored in an organ with seemingly no charge limit. This allows the user to stockpile electrical currents for future use. Everything from unleashing blasts of electrical energy to powering or depowering technology, even coating ones self in a powerful static field that can shock a mans heart to a sudden stop. The user can absorb electricity from alternate sources but it deals electrical damage normally to them as they do.
Pyro-Hemo (Liquid fire.)- the holder of this mutation has perhaps the strangest ability. Their blood is laced with a chemical that makes it ignite on contact with the air, burning at up to 2200°F it can reduce steel to slag in a matter of seconds. The blood pressure of the user is abnormally high allowing them to Squirt their blood out of wounds. Seemingly a defense mechanism, the heat of the blood cauterizes the wound. Since this is a passive power the user need not trigger the power on purpose, making it nearly impossible for them to bleed out.
Telepathy- Claimed by @filthy iq main - the user of this ability gains limited telepathic abilities. They can easily communicate with the other Delta's, however the resistance that the delta's have to the offensive capabilities of this power only extends to them. Using this the holder can manipulate what the enemies see and even read their thoughts from long range to counter enemy plans. They can even manipulate what the enemy does or doesnt see. The range for this power is visual however, the user can only effect the minds of those they can see.
The Guardian- Claimed by S Shibe - The weilder of this power gains a strange invisible being that travels with them everywhere they go as if it were a shadow hense the name guardian. Studies show the Guardian to be a manifestation of the users Telekinetic power, it is an invisible body made of Force which can pass through matter, or interact with matter on a whim. The Guardian also acts on its own protecting the holder of this power from outside harm even if the Holder does not percieve the impending danger. Even while asleep the Guardian can be felt nearby by all who know the strange feeling of both pressure and being watched.
Accelerated Regeneration- Claimed by Wandering Grim Hollow The holder of this power will find their healing factor greatly amplified. Able to grow back organs and limbs in a matter of minutes, with non critical injuries fading in seconds, their sense of pain is dulled but still there, and unlike the other Delta's the ageing for this powers holder has been cut off altogether. Studies suggest that even under the most extreme circumstances this Delta will live forever.
Biological manipulation- Claimed by HighSanguinaryPriest - The Wielder of this power gains the strange ability to manipulate/evolve theirs and others biology. By consuming and storing biomass, the user can alter, grow, or even create different biomorphs, allowing them to servive in almost any situation. The even have the ability to expend biomass as bony projectiles, or even organisms that mimic/enhance organs. Consuming some creatures may even unlock DNA for the wielder to use, further enhancing them and turning them into a more effective hunter, and possibly the Apex predator.
All delta's possess a power, we are not the only delta's in the world, just the only ones in the Gulf coast of the U.S. all delta's are expected to be above the age of 15, and below the age of 50. (Not counting the 30 year stasis.) We all know each other but vaguely, we met in the three months we were being prepped for our mission. No one was kidnapped of forced into this against their will, but you wouldve been kept in the dark about what was going on until your life was signed away. The promise of being kept safe in all the Madness was enough for most, though others traded their service for perks and boons, maybe a spot in the vaults for a family member, hell maybe your life just sucked. Your History before the Stasis is yours just keep in mind we lived in modern day and are meant to be average joes turned awesome by the virus and Stasis so please no impossible military badasses, professional fighters, or super genius prodigies. Let the Madness begin.
All Delta's possess an immunity to any disease or sickness, in addition to a abnormal healing factor that allows them to heal from wounds in hours and days rather than weeks and months. They also seem to have slowed their ageing process down by a factor of 10 which has many people estimating the delta's will live for up to 1000 years.
Superhuman Strength- Claimed by Northless - The holder of this power is absurdly strong able to punch through concrete and lift up to ten tons. Their body is resistant environmental stresses, has loads of stamina, and can even withstand low caliber bullets with minimal injury.
Superhuman Agility- Claimed by TheCoRgiGaL The holder of this power has uncanny speed and reflexes. Abke to reach sprinting speeds up to 120mph and react to things roughly 6x faster than a human being. Even master martial artists and foes with automatic weapons will find it hard to hit the holder of this power. The holder is also capable of a vertical leap up to 4x their height and 8x their height on a long jump.
Superhuman Sensory- Claimed by Maeve Valor - The holder of this power has Flawless nightvision that is unimpeded by bright lights, their sense of smell can identify any known chemical within a 100 yards and even detect the scent of infected humans. Their Keen hearing can hear a footfall from up to 500 yards. They can even taste things in the air, and their sense of touch can detect even the slightest changes in temperature or air pressure. However all of these senses blend flawlessly and without effort in the hosts brain making it seem to be one Super sense.
Bioelectic manipulation- Claimed by Gradous13 - The holder of this power has the ability to generate large amounts of electrical currents within their body. The excess current is stored in an organ with seemingly no charge limit. This allows the user to stockpile electrical currents for future use. Everything from unleashing blasts of electrical energy to powering or depowering technology, even coating ones self in a powerful static field that can shock a mans heart to a sudden stop. The user can absorb electricity from alternate sources but it deals electrical damage normally to them as they do.
Pyro-Hemo (Liquid fire.)- the holder of this mutation has perhaps the strangest ability. Their blood is laced with a chemical that makes it ignite on contact with the air, burning at up to 2200°F it can reduce steel to slag in a matter of seconds. The blood pressure of the user is abnormally high allowing them to Squirt their blood out of wounds. Seemingly a defense mechanism, the heat of the blood cauterizes the wound. Since this is a passive power the user need not trigger the power on purpose, making it nearly impossible for them to bleed out.
Telepathy- Claimed by @filthy iq main - the user of this ability gains limited telepathic abilities. They can easily communicate with the other Delta's, however the resistance that the delta's have to the offensive capabilities of this power only extends to them. Using this the holder can manipulate what the enemies see and even read their thoughts from long range to counter enemy plans. They can even manipulate what the enemy does or doesnt see. The range for this power is visual however, the user can only effect the minds of those they can see.
The Guardian- Claimed by S Shibe - The weilder of this power gains a strange invisible being that travels with them everywhere they go as if it were a shadow hense the name guardian. Studies show the Guardian to be a manifestation of the users Telekinetic power, it is an invisible body made of Force which can pass through matter, or interact with matter on a whim. The Guardian also acts on its own protecting the holder of this power from outside harm even if the Holder does not percieve the impending danger. Even while asleep the Guardian can be felt nearby by all who know the strange feeling of both pressure and being watched.
Accelerated Regeneration- Claimed by Wandering Grim Hollow The holder of this power will find their healing factor greatly amplified. Able to grow back organs and limbs in a matter of minutes, with non critical injuries fading in seconds, their sense of pain is dulled but still there, and unlike the other Delta's the ageing for this powers holder has been cut off altogether. Studies suggest that even under the most extreme circumstances this Delta will live forever.
Biological manipulation- Claimed by HighSanguinaryPriest - The Wielder of this power gains the strange ability to manipulate/evolve theirs and others biology. By consuming and storing biomass, the user can alter, grow, or even create different biomorphs, allowing them to servive in almost any situation. The even have the ability to expend biomass as bony projectiles, or even organisms that mimic/enhance organs. Consuming some creatures may even unlock DNA for the wielder to use, further enhancing them and turning them into a more effective hunter, and possibly the Apex predator.
All delta's possess a power, we are not the only delta's in the world, just the only ones in the Gulf coast of the U.S. all delta's are expected to be above the age of 15, and below the age of 50. (Not counting the 30 year stasis.) We all know each other but vaguely, we met in the three months we were being prepped for our mission. No one was kidnapped of forced into this against their will, but you wouldve been kept in the dark about what was going on until your life was signed away. The promise of being kept safe in all the Madness was enough for most, though others traded their service for perks and boons, maybe a spot in the vaults for a family member, hell maybe your life just sucked. Your History before the Stasis is yours just keep in mind we lived in modern day and are meant to be average joes turned awesome by the virus and Stasis so please no impossible military badasses, professional fighters, or super genius prodigies. Let the Madness begin.
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