• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy The Long Night: Hollow's Curse || Lore and Character Thread

Isolus

Lady of the Lexicon
Roleplay Availability
Roleplay Type(s)
Beatrice Strauss | Knight
Female | Human | Early 20s | 5'9"
Brunette | Blue Eyes | Tan Skin
Lawful Good | INFJ | Tank Class
Lady Dawn (Greatsword) | Navy Cloak Leather Backpack | Blanket | Grinding Stone | Waterskin | Armor Polish
Appearance
A maiden who stands taller then many of her peers, Beatrice is made of sharp and angular shapes. The once wiry child with frizzy chestnut hair has transformed into a woman with a strong arms and equally strong morals. Perhaps her most notable features at first glance are her eyes. Despite how well Beatrice attempts to hide how she feels, her eyes almost always betray her (I guess it's true what they say about them being windows to the soul) - They harden at injustice, they soften at innocence, and they betray themselves at the guilt she feels.

In her current state, she appears older than she is. For the world outside of the village of Bevel has really began to age her, those same betraying eyes now appearing burdened by thin lines and dark circles. Her brows now rest in permanent furrowed lines and she often takes a natural stiff stance, her hand always resting on the hilt of her sword, ready for action. She does take good care of her hair, which is always pinned into a braided low bun. If let free, it could reach down her back entirely in waves. However it's not exactly practical for a knight to have her hair loose like that, thus it rarely ever leaves the traditional braids.

Personality
Even in youth, Beatrice was bountiful with curiosity and a devote sense of justice. And while not inherently kind, willing to take the hard decisions if her morals demand it, it isn't malicious by any means. But war is a cruel mistress and while the years have made Beatrice has grown wiser to pain and cruelty, she never finds an excuse for needless violence. The paladin would rather see herself fall to harm than one whom she believes does not deserve it.

Experience within the world has made her constantly vigilant over herself and those in her care, where her normally calm demeanor can be immediately shift into heightened alertness by sudden movements, sharp sounds or any presence she perceives as dangerous. Yet she can also be the voice of reason in group settings, that natural curiosity tamed by caution and reason. She never fails to be the gentle hand that lifts stragglers up and herds them back into the safety of the group. You'll often find her protecting the rearguard, where she allows those in front of her to uphold the pace.

Backstory
One rainy day in the last weeks of summer, a man came to the village of Bevel.

He was a worried sight, they say. Like a lost phantom freed from the woods, he appeared as a soldier cruelly aged beyond his years. And yet he moved with purpose through the fields of wheat, over the trickling creek and down into the forgotten hovel. It was soon found that he had nothing on his person - There was no decorated war horse, no grand armor made of precious metal, not even a single gold coin in his purse. There was only the cloak on his back, the sword tied at his waist and the baby bundled in his arms.

He said his name was Albus Strauss, the last knight of a dying order, come to live out the rest of his days away from the hateful remnants of the ending war. The wages from the King of Empira couldn't cover the guilt he felt and he would have preferred to instead be useful to the people he had sworn to protect. In exchange for his sword to keep the village from harm, he and his daughter would be granted a hut on the hill overlooking the woodlands below.

And that is how Beatrice Strauss began her life, a humble existence where the woods, her father and her truest friend Markus kept her safe from harm. She was a girl of boundless energy, a child with frizzy chestnut hair and freckled cheeks. But her eyes had this strange way of being able to shift from kind to cruel, to mellow to monstrous. While mischief guided her path in the world, she was not above dishing forth her own form of justice especially when it came to those closest to her. What she and father shared little in appearance, at least they shared in their lion sized heart and their fierce protection for righting the wrongs in the world.

But years later on an equally rainy day, as quick as he had arrived, Albus vanished like the phantom he was. When Beatrice pulled back the curtains of the doorway, there was an empty cot. Her father had left her no dowry, only the sword he never parted with until this day. It would be expected that Beatrice would take up her father's work in Bevel. The sword had to be a sign of that, was it not? And take up her father's sword she did. But she did not stay in Bevel. The maiden ascended the hill, crossed the trickling creek and vanished into the wheat fields. Never to return to Bevel again.

From here, her story diverges from Bevel to the fields of Mill Moreia where Beatrice believes to have first seen her vision from the gods. As she rested on the steps of a small chapel of the god Orkaeus, she was lulled by the songs of the monks into a deep slumber and dreamt of visions that called her to cross the River Orlos to the imperial city and aid the aging queen of Aesos. She took up the helm of a fledgling knight under the Order of the Rose, a Thorned Knight ordained by the church of CoVL.

Yet her loyalty, to whom she deems it worthy, is soon to be questioned.
coded by natasha.
 
Last edited:
Shepherd & Connie

shepherd.png
Character Details
Nickname: Shepherd (or Shep)
Race: Half Elf
Age: 18
Gender: Male
Height: 5’7
Alignment: Lawful good (due to upbringing)

Hair colour: Ash blonde
Eye colour: Pale blue
Powers: NA
Weapons: Dagger and Crook.

Connie: Border Collie (black & white), Female, 3 years.


Personality: Shepherd was raised on a sheep farm by his adoptive (human) parents. He's led quite an idyllic and sheltered life up in the hills, which often shows through his friendly and naive nature. He can be quite talkative - especially when faced with a quiet character (he will fill the silence), or if he's nervous. You'll often catch him talking to Connie (his dog), other animals, and even himself occasionally.

Shepherd is very easy-going and will put in more effort than most when it comes to befriending others. He's compassionate, and although he has no combat training or powers (that he knows of), he'll fight to help friends and anyone in need.

Shepherd rarely goes anywhere without Connie, his beloved Border Collie. She is just as friendly and curious as Shep, although she has better instincts when it comes to danger.

Shepherd is 5’7 tall with fair hair, blue eyes, and is somewhat androgynous in appearance.

Backstory: Found crying and swaddled in the woods, Shep's parents saved him from a pack of hungry wolves and took him home to raise him as their own. Away from the troubles of the cities and wider world, Shep had a very happy and wholesome childhood. He'd occasionally question where he came from, but wouldn't dream of abandoning the farm and his family...


Other Details Strengths: High stamina, agile & speedy (when he needs to be), affinity for animals, compassionate towards others and steadfast.

Weaknesses: Gullible, over-trusting, no combat experience, very basic education, unworldly.

Likes: Harvest Festival, meeting people, animals, summertime, stories & jokes (even terrible ones), hot meals, cake.

Dislikes: Cold weather, being away from home, unnecessary violence, injustice/discrimination of any kind, being belittled.


Inventory
Inventory: Backpack containing - Lamb jerky, fire stone, waterskin, rope (for Connie), gauze and (activated) charcoal.



inventory.png


Also carries a coin purse, whistle (necklace), dagger, shepherds crook, and a hooded cloak.
 
Last edited:
Elf.jpg

Basic Info Name: Markus Pridespear
Race: Half-Elf
Archetype: Ranger
Alignment: Chaotic Good
Age: 21


“Someone put laxative in your mulled wine? Who would do such a thing? What, you think I did it? Why would you think that good sir? Is this the face of someone who would play such an unpleasant prank on you?"


Appearance Markus stands at average height. He is just under six foot, with a thin, wiry frame that has yet to fill out. He has piercing blue eyes, and dark hair.

Although he is a fairly ordinary youth, there is one thing about Markus that stands out. His eyes contain a bright, youthful sparkle, full of energy and life. His smile too is infectious, being both warm and genuine, causing most to immediately warm to him. When talking to people tends to lower his eyes or hold his hand to his mouth self-consciously.

His hair goes down to his neck and despite his best attempts, it is something that he has been unable to tame. This unruly mop is a law unto itself and sits how it wants to sit on his head.

Generally, Markus takes a lot of care of his appearance, as if it is a source of pride to him. Generally he appears well-groomed and presentable, ready for any situation that life might throw at him.


Brief Background Twas a strange day in the village of Bevel. The sun was setting, turning the sky a deep shade of crimson. He was a farmer, and even here, in the eve, he was looking to till his fields.

Garet worked long, and he worked hard. Finally, following an evening of hard work, Garet was finally satisfied that the fields had been tilled and the crops planted, he suddenly fancied that he heard something very faintly. It sounded like the mewling of a babe. Garet shook his head. Was he hearing things? But there it was again. The plaintive cry of a babe. Garet turned and walked to the source of the sound. Near the edge of his fields, just outside the woods that marked the boundaries of his propert was a slight form. Walking up to it, Garet was amazed to see there was a baby inside, dressed in swaddling cloth. Someone must have been here briefly, leaving the babe behind. But who would do that? And why? Who would abandon their child?

Picking the babe up, Garet cradled him to his chest, speaking to himself. "What am I going to do with you? I can't leave you out here."

***

Everyone knows Markus Pridespear in Bevel. His mischievous and pranksome nature ensures that one fact. However, despite this, his origins are a mystery. Abandoned on the property of one of the Bevel farmers, he was stumbled upon by chance and chance alone. However, Garet an his wife Marissa took young Markus in out of the kindness of their hearts. Deep down, Markus is appreciative of the charity that he has been shown, and that is perhaps evident in the fact that Garet and Marissa are spared his more capricious pranks and behaviours.

It irks him that he does not know who his parents are. Markus wishes more than anything else to discover who they are and why they chose to abandon him. Such a thing would perhaps lead him to understand more about himself.

Markus has always been drawn to mischief. A born prankster, if there is trouble abound in the village, it is usually Markus who has instigated it, or at least been part of it, usually as part of a duo with his inseparable childhood friend. The two are the bane of many in the village, however, it should be said that their pranks are committed in a lighthearted way and are not intended to be malicious, and most in the village recognise that. Whilst Markus has developed something of a reputation for being a troublemaker, most still look upon him with a certain degree of fondness and warmth, recognising his hijinks as the "impetuousness of youth".


RP Sample Markus was quite grumpy today. Outside was a beautiful summer's day. There was nary a cloud in the sky, and the beautiful, orange rays of the sun cast their warm, life-giving gaze down on the sleepy world below them. Normally, Markus would be outside. He would either be walking alone in the forest, taking in the sights and sounds of the world around him, or fishing in the lake.

Markus was of average height, and his form was thin and wiry, having yet to fill out. He was wearing a simple leather jerkin over brown breeches. His walking boots were designed for practicality, not comfort. His dark hair sat atop his head, a law unto itself with its unruliness. His blue eyes shimmered with the light of life and mischief.

Such was his life. It had been a peaceful one, and one where he was largely free of troubles and concerns. Everything that Markus had needed had been provided for, and he had never wanted for anything at all. Except for one thing. The truth about who he was and his missing parents.

Here he was, stifled away in the town hall, having been conscripted into help with the decorations as a punishment. He bitterly regretted the prank he had played on the town mayor that had landed himself into this mess.

***

"Go on Markus.....do it. They'll never know it was you."

The words of duplicity, spoken by his friend. Markus had never thought to ask where she exactly had obtained the powder, more the pity. But, in all honesty, it probably would not have made any difference even if he had. Both of them thought it would be *really* funny if Markus slipped some of that funny, white powder into the mayor's mulled wine as he drank at night. Powder that his friend solemnly assured him would make the Mayor want to go to the latrine.

The two troublemakers waited until the sun set that eve, and then they snuck into the Mayor's house. They had been on enough midnight strolls around that area to know what the best route in would be, and sneaking into the house was simplicity itself. His friend assured Markus that she would keep guard outside the escape route while he went in and did the dirty deed. Markus should really have known better, but he could not resist. So he went into the parlour, and, silently keeping out of the mayor's sight, waited until the stately, portly man walked out of the room. Then, on his tip toes, he walked over to the wine glass and slipped the white powder into it, sneaking back to his hiding place again, barely able to hide his laughter.

When the man walked back in and drank the remaining wine, he sat for a while before he blanched. With a slight stoop, he stood and began to waddle out of the room, trying to move as fast as he could. Utterly unable to stop his laughter this time, Markus chuckled from the corner of the room as he lost his balance, falling over with a loud crash. The mayor stopped to look at him, his cheeks reddening before he ran out of the room as fast as he could....

***

Of course his friend had heard the commotion inside and had made good her escape, but Markus was not so lucky. So, as punishment, or detention as they called it, the mayor had drafted him in to help with the decorating instead of spending his time outside as he wanted to, hence his grumpiness today.

Yet, it wasn't all bad. Markus knew all of the folk in the room with him. He had seen them either around the village itself or whilst walking through the forest on one of his frequent, solitary jaunts. He knew them by name, and some of them he shared quite a few things in common with. Markus smiled, as if by hoping so he could dispel at least some of the foul mood he was in.

He walked over to the decorations and, with a deep sigh, began to pick it up as he gazed across to the others, "So....does anyone want to give me a hand with this then?"

He smiled again, trying to make light of the situation even if inside he wanted to be anywhere else but here.


Current Sketch The day that Markus left the village of Bevel was both a strange and grim one. Grim because the village had suffered an outbreak of infection. Strange because out of everyone who had volunteered to go out in the wider world to seek aid for the beleaguered village, it was known prankster Markus who had come forwards to do so, possibly the last person the village elders would have expected to do so in a strangely selfless act.

Yet his actions were not entirely selfless. There was a secret that Markus was hiding from everyone else. He had been bitten by one whom he believed to be infected. As such, Markus himself was marked and, indeed, was now in a race against time to find help or even a cure before he succumbed himself to infection.

And so his travels brought him to Cor Caskus, where he hoped and prayed to whatever gods would still find him in favour that a solution or cure would present itself.


Mechanics Strengths:

1) Hunter/Tracker: Markus has experience and tutelage in how to track and hunt game. He is particularly adept in following trails and tracks.

2) Ranged Attack: Markus has been trained in use of the longbow. He is equally proficient in archery at short or long range.

3) Stealth: Part of his hunting and tracking training, Markus has the ability to traverse most surfaces stealthily when he wants to.

Weaknesses:

1) Physicality / Strength: Hand to hand combat is not his speciality. Markus is not the strongest warrior and not particularly adept with the sword. What he lacks in brawn he compensates for in dexterity and agility.

2) Lack of focus: Markus is a born daydreamer. His lack of focus and concentration is not just disconcerting and irritating, but often dangerous in the wrong circumstances.

3) Lack of confidence: Markus’s bravado is a carefully manufactured act designed to direct people away from the almost crippling lack of self-confidence he has. Markus oftentimes puts himself under extreme pressure to succeed and almost invariably fails because of it, thus prolonging a continuous and vicious cycle that he struggles to break free from.

Starting Equipment:

1) Trail Rations (couple of days)
2) Longbow
3) Leather Armor
4) Quiver and 20 Arrows
5) Two sheathed daggers mounted on belt
6) Backpack
 
e34fd4b88c826d7cb7ac933f5143f463.jpg

Name: Gwyrm, pronounced (g-worm)
Race: Witch
Age: 12
Gender: Female
Height: 5'
Alignment: Neutral Good (Doesn't know any better.)

Hair color: Rose blonde
Eye color: Sapphire Blue
Powers: Innate magic detection and a natural affinity for learning magic.
Weapons: Skol(the familiar in her shadow), her broom, if necessary, is rather durable beyond its appearance.

Backstory: Her master had found her in the remains of a village as a toddler, the structures burning down and the bodies of the raiders and her own family were all that surrounded her. Her master speculates that Skol, her familiar, was with her since birth... it's mother was likely the reason both she and the creature survived that encounter. Having found a witchling amongst a human settlement was not seen a chance encounter. She adopted the child and raised her as her own. Her master, Solda, kept a close eye on her at all given time. Rarely could she wander far from their cottage in the wilds. Gwyrm at 12 years of age, was to begin her training in the magical arts, witchcraft and the lot. However, upon news of the horrid happenings around the world Solda was to go where she could be most useful. She told Gwyrm to go the church of the broken god(If you know this you're awesome) and tell them who sent her. Solda held weight over the church from past escapades and they would do anything to make sure they would not feel her wrath. With that she was assigned a guard that would be more than willing to explore outside of her trappings and given more than enough supplies to make the journey out to a certain meeting point...

Personality: She loves to learn and can be seen as rather clingy. When she attaches to someone it is hard for her to wish to see them leave. This only worsened when Solda had to leave her side in favor of her new guardian(A girl not even older than herself). She tends to avoid speaking as much as possible but still enjoys being amidst conversation. This is rather sad to Solda as she believes Gwyrm is more than smart beyond her years. She enjoys solving puzzles and the comforts of warm food and drink. However, she detests being isolated for too long, if ever truly left alone for too long she would likely curl up and wait for someone to find her. She is more afraid of being alone than dying.

On her she carries her trusty broom(Of which she can barely use to fly consistently. Given even a little guidance she may just learn to use it properly), she also carries her travel witchcraft kit(This includes a miniature cauldron, a pestle and mortar and a few small jars. Along with a small field guide of basics in ingredients.... she's still trying to get past the third page). Lastly she has a canteen and a few rations on hand . Funny enough, she doesn't have a coin to her name..
 
Last edited:
f743aa17fc9fac8fb080cc30e2da3206.jpg

Name: Integra
Race: Human
Age: 11
Gender: Female
Height: 4'10
Alignment: Lawful Good (Raised to be so.)

Hair color: White
Eye color: Amber orange
Powers: A rune enbedded into her right shoulder gives her anti-magic properties(The church is primarily mage hunters), however the magic that can be cancelled out cannot be more than twice what the user could potentially produce.. in other words if the magic was formed from multiple people at one time, she couldn't stop it. It is also based on her own stamina as well.
Weapons: A broad sword made of quicksilver and a steel round shield

Backstory: She was born in the church of the broken god by an affair between a servant and the high priest. A bastard at birth she stubbornly followed the knights and insisted on joining their ranks. A prodigy when it comes to fighting, she was a runt with a passion in kicking ass. However, she hasn't gotten as far in her clerical side of her training. The rune given to her at entering the squire rank is the bare minimum of equipment given to knights and she is far from getting anything further. Having wormed her way into the knight's brotherhood, she is the youngest to make squire however this was mostly to shut her up after years of annoying the grandmaster. Now, to get her even further from the church, the grandmaster has given her the quest of protecting Solda's apprentice.

Personality: Integra is hellbent on proving herself and wishes for nothing more than recognition. She has always looked to help people and any attention is received as good attention. More stubborn than a bull and likely just as hard headed, she will stick to something unless given enough reason not to. How to easily grab her attention and get her to obey? Give her something sweet and a pat on the head, if she likes you, she will likely calm down. However, being ignored and belittled will get you nothing but anger. A friendly reminder to stay on her good side, she is small but she has beaten grown men in sparring matches.

She carries the rest of the duo's supplies. A bundle of sleeping gear and a majority of their rations. Lastly she will never allow someone near the shard of whetstone hanging from a cord around her neck. Given to her by her biological father, it is said to be blessed by the broken god themself... Touch it and you'll lose a finger.
 

Screenshot 2022-07-27 10.53.45 PM.png

BACKGROUND

Neveah was born in the village of Narriva. Despite being small, the quality of life there was good. The parents worked on the farm while their children helped with minor tasks and household chores, building a harmonious atmosphere around the community. Until one day, a plague hit and killed half of the village's population.

During the crisis, people from the Church of Valorous Light came to take care of the village. The church believed that the plague was caused by an entity they called Old Eater, a demon that targets adults and breaks their bodies until it succumbs to death. After a few days, the clerics finally stopped the plague, but bodies had already piled up before the purification was completed.

Like Neveah, all children in the village became orphans and were taken under the care of the church. For five years, she lived in an old manor with many orphaned children from across the globe. They were sheltered, disciplined, and taught the church's ways. Every month they were tested and competed with each other, and each month, their numbers grew smaller and smaller until only a few of them remained.

The ten remaining children varied in age but were all close to adulthood. Each excelled in diverse skills and carried a different level of intelligence. Those traits became the core of the secluded training they underwent alone for a few more years.

At 20, Neveah finally finished her training and gained new skills and knowledge about the supernatural lurking and causing havoc around the world. For years she traveled the country doing the church's bidding and became quite well-known around the religious faction in the country.

Soon after, together with the other four from her original group, Neveah was given the title of Chevalier and was tasked to join the Order of the Valorous Light, a special team meant to take on high-level tasks under the command of the church.

PERSONALITY

Neveah is a woman of few words and can be quite blunt when she talks.

She is observant and critical of her surroundings.

She sticks to her beliefs, follows her usual routine, and prefers to do things independently.

But despite all the darkness surrounding her life, she tends to help others in need. Once a person gains her trust, she will protect and care for them in her own subtle way.

STRENGTHS
WEAKNESSES
LIKES
DISLIKES
HATES
  • Logical
  • Patient
  • Resourceful
  • Uptight
  • Can be quite picky
  • Doubtful
  • Learning things
  • Starry night & Full moon
  • Savory foods & Hot tea
  • Animals - especially cats
  • Children
  • Rowdy and nosy people
  • Hot and bright places
  • Sweets
  • Rain

WEAPON

Screenshot 2022-07-27 10.05.48 PM.png
  • All Chevalier was given a Valorous Cross. It’s a necklace that transforms into a weapon linked to a devil's soul. It was created by Lucian Grieves, an alchemist sorcerer that leads the supernatural research/experiment conducted by CoVL.
  • A contract was made between the demons residing in the weapons and Lucian. He offered the demons a chance to see the world again; in return, they would provide power to their human Chevaliers.
  • Neveah’s Valorous Cross carries a demoness called Lilith. A demoness who can control and move through shadows.

SKILLS

Physical Strength ★★★☆☆
Stamina ★★★★☆
Agility ★★★★★
Technique ★★★★☆

P.S. Please click on the link embedded in the picture of the skill to know more.


Screenshot 2022-07-27 10.06.39 PM.png
The ability to move from one attack to the next effortlessly while being graceful and elegant.
Mastery: ★★★★★ | Obtained through training
Duration: Until stamina runs out
Exception: Skill effectivity would lessen depending on the physical state of the user


Screenshot 2022-07-27 10.06.58 PM.png
The ability to transform the Valorous Cross into a weapon and link with the soul residing in it.
Mastery: ★★★★★ | Obtained through training | Activates when user calls the soul’s name inside their weapon
Duration: Until stamina runs out
Exception: Skill effectivity would lessen depending on the physical state of the user


Screenshot 2022-07-27 10.07.28 PM.png
The ability to hide in the shadows
Mastery: ★★★★☆ | Obtained through Weapon Link
Duration: 10 minutes | Drains the user’s stamina fast
Exception: Skill effectivity would lessen depending on the physical state of the user



Screenshot 2022-07-27 10.08.15 PM.png
A state where the mind and body is calm.
Mastery: ★★★☆☆ | Obtained through training
Duration: 20 minutes
Exception: Would hardly take effect when in the presence of those she hates.


]EXTRAS

WEARABLES
  • CoVL’s uniform
  • Black gloves
  • Black boots
  • Necklace - Valorous Cross
  • Medium-sized waist bag where she keeps her pouch of money and the CoVL official scroll w/c permits her to do exorcism
IN THE SUITCASE
  • A box where she keeps the Book of Light, holy water, blessed cross, & CoVL sash.
  • A small first aid kit (Bandage, a bottle of disinfecting liquid, and paste of medicinal herbs)
  • 2 enchanted vials w/c can be used to entrap a Hollow for a limited amount of time.
 
Last edited:

Users who are viewing this thread

Back
Top