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Fandom The Legend of Zelda: Skies of Hyrule CS

Rusty of Shackleford

Ten Thousand Club
Hi! So, this is the CS for the LoZ RP I'm doing! Not many rules. If you're playing as a canon character, I trust you to stay within their basic character traits. Anyway, here it is! Enjoy!

Name:

Gender:

Alias(s):

Age: Must be at least 15

Sexuality: (Optional)

Height:

Weight:

Appearance:

Relationships:

Affiliations:

Gear:



Powers:
(Don't be OP! Unless you have a Triforce or whatever.)

Personality: (Not required.)

Background: (Can be as brief or long as you want.)

Goals: (The basic goals you have for you character. Like, what you plan flr them to do, obtain, etc.)
 
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Name: Link Skywind

Gender: Male

Alias(s): "Hero of the Skies," "Hand of Courage"

Age: 17

Sexuality: Demisexual

Height: 5'11

Weight: 160 lbs.

Appearance:
b_day__steampunk_link_by_girl__gaara-d3ae72y.jpg


Relationships: Father: (Larkin); Mother: (Dovina); Hand of Wisdom: (Zelda); Hand of Power: (Gannondorf Dragmire)

Affiliations: The Kingdom of Hyrule, The Three Golden Goddesses.

Gear:
Steam Sword:
Similar to Red Queen from DMC 4, the Steam Sword can be "revved" up, which builds up steam inside the sword. It then uses the steam to increase the force of the blade, though it needs to be revved up first, and the steam has to be recharged every so often.

Sky Shield: Standard Issue for knights on skyships, the Sky Shield is modeled after the famous Hylian Shield, though lacks it's indestructible nature.

Sky Knkght Uniform: Inspired by the uniforms worn by the Sky Knights during the times of Skyloft, the Sky Knights uniform consists of a hat, w green leather jacket, trousers, knee high boots, and gauntlets.
Powers:
Triforce of Wisdom: This boosts Link's already insane bravery and willpower to superhuman levels, making him immune to any mind control. It also renders him invulnerability to dark or Twili magic, though not other kinds of magic. It's last ability is that it helps Link see the weaknesses his enemies' have, allowing him to exploit them for victory.

Personality: Like his predecessors, Link is stoic and brave. He stays quiet much of the time, as he doesn't want to bother anyone with his problems. He only really talks with his father, and even then that's rare. He does speak, but only when he has to. He prefers others to speak for him. As he was raised on a Sky Ship, he loves Skyrule, sailing through it's vast expanses, seeing all of the sky cities. He loves it. He doesn't really realize that he's the reincarnation of the Hero yet, or why he was chosen by the Triforce of Courage.

Background: Link was the result of a passionate night between a famous Sky Captain and a maid in the royal castle. He was raised most of his life by his father, Larkin. Larkin was a legendary Sky Knight, havung graduated from the Academy with top honors, and was instrumental in putting down the Desert Rebellion started by Gerudo insurrectionists. Link's childhood mostly consisted of helping around the Skyship, called the H.S.S. "Epona" and training with his father. He never really one his mother, having only brief visits with her whenever his father went to the royal palace. His life changed, however, when he was thirteen. After sneaking into the Temple of Time with Princess Zelda, the two were chosen by the Triforce, Zelda gaining the Triforce of Wisdom, while Link got the Triforce of Courage. It was then that he was revealed as the reincarnation of the Spirit of the Hero, and the die was cast.

Goals:
  • Gain the Master Sword
  • Gain the Hylian Shield and/or Hero's Shield
  • Unleash the Triforce of Courage's full potential
  • Become closer to Princess Zelda
  • Obtain the Hero's Bow or it's equivalent
  • Obtain more items
 
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Name: Impa Krahgokh

Gender: Female

Alias(s): Among close friends she is commonly called Imp

Age: 19

Sexuality: Pansexual

Height: 5'8

Weight: 144lbs

Appearance:View attachment 458483

Relationships: Doghalk(Mother), Tekee(Grandmother), Zelda(acts as her guardian),

Affiliations: The royal family, the Sheikah tribe, The three goddesses and Hylia

Gear:

Deku nuts: a common plant where she lives, these nuts produce a loud popping noise and smoke when hit with enough force. These are the perfect item for quick getaways or distractions. It also adds quite the tasty flavor to whatever food it's put in!

Daggers: Impa carries two small daggers that while around the same as a butter knife, they are quite the dangerous weapon. These were supplied to her by the Royal family which is why they have an unmistakably hylian look to them. Impa, due to their foreign design, is still getting use to using them. Nevertheless, it would be quite foolish to try and take her down with them in her arsenal.

Needles: These five inch needles are hidden on her outer thighs and act as a ranged weapon. While it is quite difficult to properly aim with them, when they do manage to hit a target it delivers a quick blow. She carries six at a time which when in combat can be used up quickly.

Sheikah boots: Her foot wear were made by the finest sheikah cobblers out there that would be fit for a Sheikah warrior. Using a soft fabric on the outside of the shoe they can almost completely muffle any sounds of her walking or running. They are best effective on flat land but also works well in other terrains too.


Powers:

Impressive stealth: While this may not technically be a power, when compared to the average hylian it is definitely something to take notice of. Trained from a young age, Impa is able to slow her breathing and even her heart slightly in order to be able to perfectly hide in the shadows without making a noise.



Personality: Impa is quite the stern person when in comparison to young women around her age. She is an intense follower of rules set by the Sheikah tribe and royal family. What ever her tribe or the Royal family says is law to her. With having such a huge weight put on her shoulders for quite a while Impa has matured quite quickly in order to fulfill her role until death.

On the surface she seems like the perfect soilder but she does lack one quite important trait. She isn't that great at thinking on her own. When faced with a decision that she can't turn to anyone for advice for, she is prone to making rash decisions. Also Impa isn't as cold hearted as she may seem. She does have a bit of a motherly side to her that yearns to protect those that can't protect themselves. Even if someone is only a year young she will generally try to take care of them to her fullest capabilities.

Background: WIP

Goals: WIP
Accepted! Just make sure that you finish!
 
Name: Larkin Skywind

Gender: Male

Alias(s): "The Flying Fox"

Age: 48

Sexuality: Heterosexual

Height: 6'4

Weight: 195 lbs.

Appearance:
165af743ab76a2df6016d5fc7aa15ab5.jpg

Relationships: Son: (Link); Wife: (Dovina)

Affiliations: The Kingdom of Hyrule, The Royal Sky Fleet of Hyrule

Gear:
Sky Knight Officer Uniform: Same as the normal uniform, only that it's black, has tassles on the shoulders and an insight on the right breast.

Steam Swoed: As an officer, Larkin uses a specially crafted Steam Sword, with an imrpoved grip and blade.

Pistol: A highly engraved, and highly accurate pistol that uses ignition caps, as flintlocks stopped being used years ago.


Powers:
None

Personality: Unlike his wife and son, Larkin is a very gregarious and expressive man. He has a very casual, carefree attitude, and is almost always seen with a smile on his face. The man is very friendly, and is always up for a drink and a laugh. Especially with his crew. He does have a predjudice against the Gerudo for the things he experienced in the Desert Rebellion, and he is extremely staunch in this.

Background: Born an orphan in Castle Town, Larkin took to petty theft at an extremely young age. He didn't have much of a future, and really only lived day by day. That was until he saw a propoganda poster looking for recruits for the Royal Sky Fleet. With nothing else to do he joined up as a cabin boy, and this his love of the sky began. He spoke most of his childhood and his entire adolescence sailimg the skies, slowly rising through the ranks. By the time he was 18, he was the captain kf his own Skyship, the H.S.S "Dauntless." It was during this time that the Desert Rebellion started z and the Dauntless was sent out to help quell it. It was a long, brutal conflict, with Larkin losing many of his men, along with the Dauntless. He wandered the Gerudo desert for several days before he collapsed and rescued by a tribe of wandering Sheikas. He was then sent back to Hyrule, where his service to the crown earned him the privilege of being the captain of the largest Skyship ever built, the H.S.S. "Epona." The ship quickly crushed the rebellion, and Larkin returned a hero. He earned a promotion to Admiral, and on the night of a ball to commemorate his promotion, he got frisky with a maid, and she eventually bore him a strong, healthy son. Link, was his name. Larkin soon married her, and raised their son as best as he could. He's no taken it upon himself to teach his son how to fight, to prepare him to be the Hand of Courage.

Goals: (The basic goals you have for you character. Like, what you plan flr them to do, obtain, etc.)
  • Retire
  • Pass on his knowledge to his son
  • Finally come to terms with his predjudice
  • Pass on the Epona to someone else
 
Name: Princess Zelda of Hyrule

Gender: Female

Alias(s): "Zel," "The Hand of Wisdom"

Age: 17

Sexuality: Heterosexual

Height: 5'4

Weight: 140 lbs.

Appearance:
3f6c63f172b43d539653794b1ec25ded.jpg
Relationships: Father: (Uther); Mother: (Elena, Deceased); Childhood Friend/Hand of Courage: (Link Skywind,); Hand of Power: (Gannondorf Dragmire)

Affiliations: The Kingdom of Hyrule, Hylia, The Three Golden Goddesses.

Gear:
Light Blade: A rapier made using divine magic. Can be summoned in and out of existence, and hurts evil creatures. But it's not capable of killing Ganom, only injure him. And even then, it's quite weak against him at the moment.

Light Bow: Her most powerful weapon, the Light Bow is extremely effective against evil. It's capable of stunning g Ganon, though unable pf actually kill him. She has yet to unloco it's true potential, so it's not as powerful as it should be.

Harp: Similar to the Ocarina of Time, Zelda's harp allows her to play songs that have magical effects. She can play the Lullaby of Princesses put people to sleep, Song of Silence to make her make practically no noise, Waltz of Darkness to make people blind, and many more.

Gauntlet of Gamelon: An ancient artifact, the Gauntlet of Gamelon has four slots, each for a stone representing the four elements. These stones allow Zelda to use elemental magic without draining her magic reserves, and can be used both offensively and foe puzzle solving. So far, she only has the Wind Stone.


Powers:
Divine Magic: As a descendant of Hylia, Zelda is able to use extremely powerful divine magic. It's primarily used to seal away evil, though it can be used for healing. She is still mastering this, as it's nearly impossible to master without the Triforce of Wisdom.

Triforce of Wisdom: Like the Triforce of Power, the Triforce od Wisdom boosts one's magical potential to untold levels, though mostly only divine magic. It allowed Zelda to send Link back in time, disguise herself as Sheik, and seal away Calamity Ganon, meaning that she could have unlimited potential with it. It also boosts one's logic and wisdom, making Zelda one of the most intelligent people alive.



Personality: Zelda, like her ancestor in Breath of the Wild, is very strong willed. She likes doing things her way, preferably alone or with someone she likes. She has a very independent mind, able to make her own decisions and hating it when someone chooses for her. She genuinely cares for others, however, and sees it as her duty to protect Hyrule. She hates that because she has the Triforce of Courage, she is bound by fate to face Ganon. She wished she could choose her own fate, but begrudgingly accepts it anyway. Mostly because pf how hard her father pushes her, to the point that she has an inferiority complex, and thinks that she's never good enough.

Background: Borh the only child of King Uther and Queen Elena, Zelda's birth was a sad day. Her life came at the expense od her mother's, causing her father to be devastated. He was a hard man after that, pushing his daughter harder and harder for her to be a good ruler. Zelda didn't have many good childhood memories, besides the times she spent playing with Link. She often spent her nights crying, wishing that she had a father and not a king. That's when she took to mischief, using her Sheika training to sneak out od the castle and see the world. Over time, her father got better and better bodyguards. Her last escapade was four years ago, when she snuck out of the castle with Link. They went into the Temple of Time, and after playing a song on her harp, found themselves in front of the Triforce. Upon seeing it, the two bottom one's flew to their hands, marking themas the Hands of Courage and Wisdom. Her life only glt harder from there. Ganon would return, which meant more training with the Triforce and magic. She has yet to be labeled adequate by her father, ahd tries and tries to get his approval. Now, Ganon will return, and the Three Hands will meet oncemore.

Goals:
  • Improve thr Light Blade
  • Unlock the Light Bow's true potential.
  • Gain the three other elemental Stones
  • Master divine magic
  • Master the Triforce of Wisdom
  • Become closer to Impa and Link
 
Name: Nura Larome

Gender: Female

Alias(s): Princess of the Zoras

Age: 22

Sexuality: Straight

Height: 5’7

Weight: 145 lbs

Appearance: (Note: this is not my art although I wish it was)
A2FC465B-68E7-4955-BB39-F3EC707A309E.jpeg

Relationships: Mother: Fatelu; Father: Zepar; Younger Brother: Kiko

Affiliations: Zora Kingdom, Hylia, and the three goddesses (Nayru more than the others as she values wisdom over other traits)

Gear:
- Basic Zora Armor: As it’s called, Nura wears only a basic set of armor to help her in her travels. She isn’t completely decked out like the Zora knights, but she wears a helmet-like headset, light shoulder plates, and a belt around her waist to hold weapons.

-Zora’s Sapphire: An ancient stone that has almost always been in the possession of the Zora kingdom. As long as she wears it, she can travel farther without water than most other Zora. It doesn’t make her able to go anywhere as it’s magic abilities can only be stretched so far, but it really helps for an extended period of travel.

-River Staff: Fashioned out of stone from the river that flows through the Zora Kingdom, the river staff acts as Nura’s primary weapon. It’s long reach gives her an advantage in shorter range combat.

Powers:
-As long as she is in water, all minor wounds (scratches, shallow cuts, etc.) will be completely healed or heal faster than they normally would.

Personality: Nura is led in life by the pride of her people’s history. She doesn’t take kindly to those that speak badly of the Zora race, and she will do everything in her power to ensure her people are safe. While she will gladly fight for what she believes to be right, Nura would much rather think her way through a sticky situation, or avoid it altogether.

Background: The first born to King Zepar and Queen Fatelu, Nura was always destined to be the next ruler of the Zoras. SHe has never once questioned her role in life, and throughly embraces it as she was raised to be the ruler she was meant to be. While this did mean that she missed out on much of her childhood, Nura found solace in her family.

When she reached fifteen years of age, Nura asked her father to allow her to take lessons in fighting along with her younger brother. While she did enjoy the lessons and the strategy involved, fighting in such a way was always the one thing her brother surpassed her in. As one final way of helping her gain as much knowledge as possible, her parents sent Nura out on her own for a time when she turned eighteen to let her put her skills to the test. She has gone on many adventures in her exploration of her own kingdom, but she wishes to travel beyond the home of the Zoras soon.

Goals:
- Travel to the other kingdoms
- To strengthen her skills in combat to one day beat her brother
- To prove she is worthy of her title of future queen to her people and the goddesses above
 
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Name: Nura Larome

Gender: Female

Alias(s): Princess of the Zoras

Age: 22

Sexuality: Straight

Height: 5’7

Weight: 145 lbs

Appearance: (Note: this is not my art although I wish it was)
View attachment 459113

Relationships: Mother: Fatelu; Father: Zepar; Younger Brother: Kiko

Affiliations: Zora Kingdom, Hylia, and the three goddesses (Nayru more than the others as she values wisdom over other traits)

Gear:
- Basic Zora Armor: As it’s called, Nura wears only a basic set of armor to help her in her travels. She isn’t completely decked out like the Zora knights, but she wears a helmet-like headset, light shoulder plates, and a belt around her waist to hold weapons.

-Zora’s Sapphire: An ancient stone that has almost always been in the possession of the Zora kingdom. As long as she wears it, she can travel farther without water than most other Zora. It doesn’t make her able to go anywhere as it’s magic abilities can only be stretched so far, but it really helps for an extended period of travel.

-River Staff: Fashioned out of stone from the river that flows through the Zora Kingdom, the river staff acts as Nura’s primary weapon. It’s long reach gives her an advantage in shorter range combat.

Powers:
-As long as she is in water, all minor wounds (scratches, shallow cuts, etc.) will be completely healed or heal faster than they normally would.

Personality: Nura is led in life by the pride of her people’s history. She doesn’t take kindly to those that speak badly of the Zora race, and she will do everything in her power to ensure her people are safe. While she will gladly fight for what she believes to be right, Nura would much rather think her way through a sticky situation, or avoid it altogether.

Background: The first born to King Zepar and Queen Fatelu, Nura was always destined to be the next ruler of the Zoras. SHe has never once questioned her role in life, and throughly embraces it as she was raised to be the ruler she was meant to be. While this did mean that she missed out on much of her childhood, Nura found solace in her family.

When she reached fifteen years of age, Nura asked her father to allow her to take lessons in fighting along with her younger brother. While she did enjoy the lessons and the strategy involved, fighting in such a way was always the one thing her brother surpassed her in. As one final way of helping her gain as much knowledge as possible, her parents sent Nura out on her own for a time when she turned eighteen to let her put her skills to the test. She has gone on many adventures in her exploration of her own kingdom, but she wishes to travel beyond the home of the Zoras soon.

Goals:
- Travel to the other kingdoms
- To strengthen her skills in combat to one day beat her brother
- To prove she is worthy of her title of future queen to her people and the goddesses above
Accepted!
 

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