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The Legacy of the Elder Races

Nyq

Fighting for turtles since the begining of life
Premise
It's not really known how the world of Dwashar came to be. Various races had each offered their own explanation on the beginnings of the world, with neither race fully agreeing with each other's intepretation. However, one thing that has remained constant throughout every interpretation was the involvement of a race commonly known as the Ancients, an ancient and enigmatic race that is said to possess godlike capabilities. It's commonly believed that the world was created by the Ancients for unknown purposes, who then seeded life onto the barren rock, which eventually evolved into the various races that roam the surface of Dwashar. They had also created numerous powerful relics that dotted the surface of the planet, the chief of them being the Tower of Magic, a massive construct that is said to pierce through the heavens itself to bring magic to the planet. However, the Ancients had disappeared as suddenly as they came, leaving the world of Dwashar to it's own devices. Without the guidance of the Ancients, the world is left to it's own devices.

Thousands of years after the disappearance of the Ancients, three powerful races: The Guins, the Totaxca, and the Tyuutin, emerged from the untamed lands of Dwashar. Known as the Elder Races, these three races each proceeded to carve out their own empires at the expense of various other uncivilized lifeforms. The Elder Races are said possess a huge amount of wisdom, and utilised arcane technologies that no race under the Sun can even comprehend. The Guins were a race of turtle humanoids, and their empire once ruled over all of Toth'Valai, and had colonies on the south coast of Tirakka and the western coast of Wyllevern. They had weapons that were the wrath of the gods incarnate, immortal warriors that stalked the battlefields, and humongous metallic monstrosities that pulverized all opposition. According to old legends, the Guins once attempted to destroy the Tower of Magic, but failed in their attempt. The Guin Empire started to decline after the Tyuutin were able to force them off Wyllevern in a catastrophic war between both sides, eventually fragmenting into various barbarian states after having suffered a disastrous technological decline. Until today, none of the Guin successor states managed to fully recover from the war with the Tyuutin. The Totaxca were a race of sentient fungi that took the forms of extremely beautiful humanoids with pointed ears. They ruled over Grangeneses and portions of the Serpent Islands, and rode various deadly beasts into battle, some of which are still plaguing the residents of the region today. The Totaxca fought a massive civil war a few hundred years prior to the war between the Guins and the Tyuutin, and much of their knowledge and population was lost to the carnage. Nowadays, the remnants of what was once the proud Totaxca Empire resides in isolated cities around Grangeneses, a haughty people who are reluctant to interract with outsiders.

The Tyuutin were a race of furry, ape-like creatures that walked on four legs. Their excellent command of magic was what allowed them to rule supreme over Sollus, Pallusus and most of Wyllevern. Their rule was prosperous, and they once constructed magnificent cities, some of which still stand today as the capital of nations. However, their prosperity ended when the Guins invaded for reasons that were lost to history. Even with the aid of powerful magics, the Tyuutin were defeated again and again by the eldritch technology of the Guins. Even though the Guins were later able to be defeated, it was far too late. The realm of the Tyuutin was devastated by the Guin invasion, and the Tyuutin race itself vanished without a trace. Until today, the nations that occupy what was once their lands still feel the effects of the war. Huge chunks of land remain poisoned by horrifying weapons, engineered plagues from the bygone era roam the land in search of new victims, and rumours have it that some of those metallic monstrosities that the Guins brought with them remain active, forever searching for their extinct enemies, killing anything that even looks remotely Tyuutin. There are various speculations regarding the fate of the Tyuutin: some say that they starved to death not long after the war, some say they fled into the Realm of Magic through unknown means, but some scholars find the resemblance between the Tyuutin and the various races that now populate the world, human, dwarf, orc and so forth, as well as their irrational hatred of the Guins way too much to be a mere coincidence.


In this RP, you play as one of the new races populating the world following the collapse of the Elder Races. Steer your nation towards greatness by developing your economy, (re)discovering new technologies, and enaging in war against other nations. Lead various grand expeditions in an attempt to find one of the prized relics of the Elder Races, or simply trade with their descendants themselves, no matter how costly it might be. Various events will occur throughout the rp, and it is your responsibility to ensure that your nation comes out stronger than ever.

A map of the world:
map.png
 
Premise
It's not really known how the world of Dwashar came to be. Various races had each offered their own explanation on the beginnings of the world, with neither race fully agreeing with each other's intepretation. However, one thing that has remained constant throughout every interpretation was the involvement of a race commonly known as the Ancients, an ancient and enigmatic race that is said to possess godlike capabilities. It's commonly believed that the world was created by the Ancients for unknown purposes, who then seeded life onto the barren rock, which eventually evolved into the various races that roam the surface of Dwashar. They had also created numerous powerful relics that dotted the surface of the planet, the chief of them being the Tower of Magic, a massive construct that is said to pierce through the heavens itself to bring magic to the planet. However, the Ancients had disappeared as suddenly as they came, leaving the world of Dwashar to it's own devices. Without the guidance of the Ancients, the world is left to it's own devices.

Thousands of years after the disappearance of the Ancients, three powerful races: The Guins, the Totaxca, and the Tyuutin, emerged from the untamed lands of Dwashar. Known as the Elder Races, these three races each proceeded to carve out their own empires at the expense of various other uncivilized lifeforms. The Elder Races are said possess a huge amount of wisdom, and utilised arcane technologies that no race under the Sun can even comprehend. The Guins were a race of turtle humanoids, and their empire once ruled over all of Toth'Valai, and had colonies on the south coast of Tirakka and the western coast of Wyllevern. They had weapons that were the wrath of the gods incarnate, immortal warriors that stalked the battlefields, and humongous metallic monstrosities that pulverized all opposition. According to old legends, the Guins once attempted to destroy the Tower of Magic, but failed in their attempt. The Guin Empire started to decline after the Tyuutin were able to force them off Wyllevern in a catastrophic war between both sides, eventually fragmenting into various barbarian states after having suffered a disastrous technological decline. Until today, none of the Guin successor states managed to fully recover from the war with the Tyuutin. The Totaxca were a race of sentient fungi that took the forms of extremely beautiful humanoids with pointed ears. They ruled over Grangeneses and portions of the Serpent Islands, and rode various deadly beasts into battle, some of which are still plaguing the residents of the region today. The Totaxca fought a massive civil war a few hundred years prior to the war between the Guins and the Tyuutin, and much of their knowledge and population was lost to the carnage. Nowadays, the remnants of what was once the proud Totaxca Empire resides in isolated cities around Grangeneses, a haughty people who are reluctant to interract with outsiders.

The Tyuutin were a race of furry, ape-like creatures that walked on four legs. Their excellent command of magic was what allowed them to rule supreme over Sollus, Pallusus and most of Wyllevern. Their rule was prosperous, and they once constructed magnificent cities, some of which still stand today as the capital of nations. However, their prosperity ended when the Guins invaded for reasons that were lost to history. Even with the aid of powerful magics, the Tyuutin were defeated again and again by the eldritch technology of the Guins. Even though the Guins were later able to be defeated, it was far too late. The realm of the Tyuutin was devastated by the Guin invasion, and the Tyuutin race itself vanished without a trace. Until today, the nations that occupy what was once their lands still feel the effects of the war. Huge chunks of land remain poisoned by horrifying weapons, engineered plagues from the bygone era roam the land in search of new victims, and rumours have it that some of those metallic monstrosities that the Guins brought with them remain active, forever searching for their extinct enemies, killing anything that even looks remotely Tyuutin. There are various speculations regarding the fate of the Tyuutin: some say that they starved to death not long after the war, some say they fled into the Realm of Magic through unknown means, but some scholars find the resemblance between the Tyuutin and the various races that now populate the world, human, dwarf, orc and so forth, as well as their irrational hatred of the Guins way too much to be a mere coincidence.


In this RP, you play as one of the new races populating the world following the collapse of the Elder Races. Steer your nation towards greatness by developing your economy, (re)discovering new technologies, and enaging in war against other nations. Lead various grand expeditions in an attempt to find one of the prized relics of the Elder Races, or simply trade with their descendants themselves, no matter how costly it might be. Various events will occur throughout the rp, and it is your responsibility to ensure that your nation comes out stronger than ever.

A map of the world:
View attachment 664569
What year/decade/century is the overall technology of this world equivalent to in our world?
 
What year/decade/century is the overall technology of this world equivalent to in our world?
Depends on the region, most of Wyllevern, Sollus and Dallasus have around 1400s tech. The rest of the world is much more advanced at around the 1800s(with the exception of Toth'Valai, which possesses sci-fi tech, but has technologically declined so much they basically go Mechanicus with it)
 
The economic part of the character sheet suggests looking for the economic section. Where would that be? I cannot seem to find it.
 
Oh yeah, haven't edited that away. The economy section is gone

EDIT: Turns out that a lot of stuff that was from before the revival was still there. I'd need to fix those mistakes. For one, we changed the map since I lost the source file for the old one.NamedMap.png

To answer Obsidian Obsidian 's question, the Tower is in the middle of Sollus. Apologies for my failure to update the map.

Selee-01 Selee-01 you might want to pick a new location for your empire since the old map is outdated. A slave population of around 10-20 million is acceptable if your empire is powerful enough, but I'm afraid you can't paint the map this early on especially since there's no solid reason as to why your empire is so big atm.
 
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Oh yeah, haven't edited that away. The economy section is gone

EDIT: Turns out that a lot of stuff that was from before the revival was still there. I'd need to fix those mistakes. For one, we changed the map since I lost the source file for the old one.View attachment 725470

To answer Obsidian Obsidian 's question, the Tower is in the middle of Sollus. Apologies for my failure to update the map.

Selee-01 Selee-01 you might want to pick a new location for your empire since the old map is outdated. A slave population of around 10-20 million is acceptable if your empire is powerful enough, but I'm afraid you can't paint the map this early on especially since there's no solid reason as to why your empire is so big atm.
Edited. It’s now mostly just a City-State, a good bit of countryside/smaller cities, and deep caverns carved out by Aarkila.
 
Selee-01 Selee-01 We could set up a trade relationship between our countries, if you like. You can buy Velecia's food if you will sell your Empire's minerals.
 
Selee-01 Selee-01 It's a deal, then. And not yet, but once Velecia starts expanding, they may end up enslaving any peoples they conquer. That could be some trade we do down the line.
 
Interested and making a sheet. The first map looks a lot nicer than the second though IMO
 
Yeah, losing the source file was a shame

Selee-01 Selee-01 Mind describing your territories in more detail since I need to paint the map later on? A general pointer at where in Dallasus your territory is in would be nice. Also, how unbreakable are the scales of the dragons? Otherwise your sheet is fine
 
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Yeah, losing the source file was a shame

Selee-01 Selee-01 Mind describing your territories in more detail since I need to paint the map later on? A general pointer at where in Dallasus your territory is in would be nice. Also, how unbreakable are the scales of the dragons? Otherwise your sheet is fine
To the north, northwest of the island. For the scales, think similar to iron. Not completely unbreakable, but durable. They take fifty years to get there, though.
 
Obsidian Obsidian Need some info on your territories. Do you occupy a chunk of Sollus, or all of it?
 
Nyq Nyq All of it, preferably. Or as much of it as I can. I wasn't certain whether you would allow me to take the whole island, so it's up to you.
 

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