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Nation Building The Lands of Luxum CS

Fishman Lord

ULTIMATE AI GOD
Character Sheet

Name:

Age:

Race:

Appearance(description or image, either works):

Personality:

Backstory:

Equipment(please be reasonable when using magical items, powerful mounts, so on):

Motivation(why do they lead their guild/caravan/warband/gang? Do they want to usurp someone's throne? Do they want to get revenge on someone? Are they just opportunistic?):


Band Sheet

Type(thieves' guild, trading caravan, warband, group of pirates, etc.):

Goal(make money? Spread a religion? Gain influence through any means?):

Composition(500 or less members. For a warband this would be the troops and and their specifics, for a caravan this would be the traders, their equipment and wagons, and a caravan gaurd, for a thieves' guild this would be their members, so on for any type of group):

Base of operations:



Current map
Luxum.png
Maxar Unum: Current dominant human power. Sort of like a mix between Rome and Germany. Currently experiencing unrest and could collapse into civil war soon if nothing is done to stop it.

Minar Dium: Former vassal of Maxar Unum. Very similar to the Greeks. Powerful maritime kingdom.

Ancintaine: Former vassal of Maxar Unum. Very similar to the French. Currently at war with Valabion.

Valabion: Former vassal of Maxar Unum. Very similar to the English. Currently at war with Ancintaine.

Yormainia: Former vassal of Maxar Unum. Similar to a mix between the Celts and the Germans.

Republic of Henda: Very powerful maritime naval nation. What they lack in size is made up in density of valuable, highly populated cities. Only major republic of Luxum.

Azkatl Kingdoms: Kingdoms of Aztec-like bird people. The Azkatl are about halfway between a person and a bird. They have knowledge of some very strange magic.

Taihai: Very similar to China. While run by humans, it has a very large population of Kaadri, which are dragon-dinosaur-people.

Western Sarybian Caliphate/Eastern Sarybian Caliphate/Oasaan: Once all part of a singular united Caliphate, these three empires rule the Great Desert. Oasaan was the former capitol city, and the East and West split off. Similar to our Arabia/Egypt.

Yelvania: Empire of the Elves. Has a government similar to the Holy Roman Empire. Mostly isolationist.

Yulva Zabaka: Kingdom of the Trader Elves. Maritime trader kingdom inhabited mostly by elves.

Khadak Hordes: Nomads of all species. Have been taking much territory from the greater empires recently and people are starting to really worry.

Farven Yalva: Empire of the Dark Elves. Mysterious, dangerous place that few non-Dark Elves have ever visited. Rumoured to be a haven of dark magic.
 
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Name: Opilge.

Age: 30.

Race: Orc.

Appearance: Opilge is broad chested and shouldered, what one would come to expect of one of the most warlike races in existence. What none truly anticipate is his strong chin, mesmerizing hazel eyes, and cleanly kept black hair.

Personality: Opilge is not what one would expect of an Orc. Intelligent and soft spoken, he is an oddity amongst his kind, capable of tempering his bloodlust with reason.

Backstory: Many years ago, when he came of age to challenge his father and become war chief, he chose instead to exile himself from the tribe and travel the world beyond the palisade walls of his youth. Burdened with the shame of abandoning his people, he set out to learn the ways of a humanity he had come to admire despite their hostility to his race. Encountering like-minded Orcs in his travels, he has acquired a loyal following and hopes to one day achieve his dreams of an Orcish Kingdom that is respected as much for it's industry as his people are feared for their strength.

Equipment: Orcish Warbow, capable of drawing 250 pounds. Hide armor.

Motivation: Opilge intends to establish the first Orcish Kingdom, one as respected for it's industry and commerce as his people are feared for their strength and bloodlust.

<>

Type: Tribe.

Goal: Establish the first Orcish Kingdom.

Composition: Fifty-seven Orcs make up the tribe, with fifteen members serving as powerful archers and seven as fearsome berserkers when Opilge Stronghold is besieged or a hunting expedition is undertaken. The remaining thirty-five are comprised of blacksmiths, miners, and womenfolk.

Base of Operations: Opilge Stronghold.
 
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Character Sheet

Name: Railiani, (The Blue Wizard, The Tome Keeper, The Warrior of Arkelsh, The Defender of Peace, The Un-Warrior, The Voice of Peace. Among others)

Age: 6027

Race: High Elf

Appearance:
e3cdb94135990124207769cd61529b28.jpg


Personality: Kind and caring but vague. He would risk his life to give a dying man a few more hours of life and yet would cause you great pain if you tried to trick him or look into his book. If you ask him a question about the world he would respond in such a way as to have you tell him what you THINK the answer is, and then walk off, with his curiosity satisfied.

Backstory: He is very secretive of his past, telling only that he was born to a family of high standing, going on to add that he once had both wealth and influence but left it all. After his eleventy-first birthday he began wandering the world, learning what he could and putting his skills and abilities to use defending people. After a time these grew him friends and relationships with various towns and villages. After a time some of people he saved requested to travel with him. In time he grew a small following. He taught them to look within themselves for strength and wisdom. They joined him on perilous tasks and learned the value of helping others. Risking their lives just as he did. They began to accept donations for their work, foraging and hunting for food. In time he crafted a grand home in the forest, with areas for all his friends and allies to stay and rest. He book growing as knowledge and notes are added to it, scribbled in or tacked on. In time new friends became old friends and old friends were replaced by new.

Equipment: A book of spells and lore. A staff to manipulate his magic. He has a collection of crystals that he store mana in. He has a (crown, tiara? head band?) on his head that is a warding spell to protect him from fire.

Motivation: After a youth of decadence he realised his true ambition was to see the world. As he did so he learned that helping others filled a void in his soul.


Band Sheet

Type: 'group of adventurers'

Goal: To help people as best they can

Composition(500 or less members. For a warband this would be the troops and and their specifics, for a caravan this would be the traders, their equipment and wagons, and a caravan gaurd, for a thieves' guild this would be their members, so on for any type of group):
10 Dwarves. Equipped with Axes and sheilds. One named Jaeliar Stonewall, who has a shield made of living stone.
3 Elves who sook to learn the wisdom of Railiani
10 Men equipped with tower shields and sword staffs. They offered their services after Railiani saved their lord on the road.
50 Men equipped as farmers, who looked to find a new life and help the Mythical Railiani
2 Orcs who wanted a new path for themselves.
1 Human Mage hoping to learn what Railiani can do
2 Kaadri. fleeing for prosecution in Taihai
Total 78.
(Plus 8023 loyal specs of dust that float about!)


Base of operations: Dat Tree hous yo.
 
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Name: Davon Hallewell

Age: 27

Race: Human/Undead

Appearance:
The Overlord.jpg

Personality: Unfeeling, Ruthless

Backstory: Davon had lived quite the life. His father was a knioght captain in the Maxar Unum forces and on his free time, he would teach Davon how to fight. When he grew older, he enrolled in the military, following in his father's footsteps, but he then quit to become a mercenary as he had found army life was not for him. He hadn't been hired much so his life was very much the same for the next few years. Then one fateful day, the was approached by a company of 8 mercenaries who were looking for more members to aid them in their quest to defeat the Overlord, a tyrant who ruled over the kingdom known as Drusha. Davon of course agreed to join them and soon they were on their way. Once they stormed Mortling Fortress, the seat of power in Drusha, and killed the guards who stood in their way they confronted the Overlord himself. The battle was fierce; the Overlord had the company by the throat. Half of the company was incapacitated and the Overlord was preoccupied burning another member of the company when Davon decided to take this opportunity to end it. Davon had charged at the Overlord at full speed, tackling him and sending them both crashing through the window of the throne room at the top of the fortress, where the fight took place. This was not the end for Davon, however. Days after the battle, the Overlord's would be taken to the depths of the fortress by a group of loyal Drushan soldiers to be brought back to life. The ritual did not bring back the Overlord back to life, but instead managed to disintegrate the body. Seeing only one other option, the soldiers went back to retrieve Davon's body and preform the ritual on him. This time things went as planned and Davon was brought back to life, but he is not the man he used to be. The ritual had striped him of his memories except for a select few and implanted new ideas in his head. Now with a leader, the Drushans set out to recreate their realm.

Equipment: Steel plated armor, Steel Claymore

Motivation: To seek out and kill those who had left him for dead and to reestablish Drusha.



Type: Warband

Goal: To reestablish Drusha

Composition: 28 soldiers make up the group, 18 of which are footsoldiers equipped with iron armor, broad swords, and shields. The other 10 are archers, equipped with chainmail armor, a bow, and iron arrows.

Base of operations: Mortling Fortress
 
Deleted, sorry. I just didn't want to do this roleplay for personal reasons.
 

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Izana and Zen Wisteria
Akagami.no.Shirayukihime.full.1980128.jpg


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Anonymous
Izana von Wisteria
987616204f7857b76a8113e40944cd91.jpg

Age:
25

Race:
Human

Personality:Izana has demonstrated he is a responsible ruler who puts the people first. He is also a shrewd individual and can come off as very intimidating and manipulative when he wants to. Despite his usual serious demeanour, Izana also has a playful side, He appears to enjoy teasing Zen. Izana also has a tendency of concealing his identity from others during their first meeting, preferring to maintain some semblance of anonymity. He is also shown to be both observant and nimble, being able to eavesdrop on multiple conversations without being detected. Izana has a tendency of appearing at unexpected moments, his presence completely unnoticed by others until he reveals it.

Backstory:The brothers were son of Duke Charles, the leader of the House of Wisteria. The house was one of the major houses, they exerted influence over the Military and the Government. Many smaller houses and even one of the great houses were envious. House Wistelia's influence and power were so great that even the crown can't act hastily. Many wanted them gone, many wanted their power. So the houses established a coalition against House Wisteria with the help of the crown. They struck the Palace of Wistal in the middle of the night. The guards were outnumbered, 1 to 3. The Guards and the St. Edward Knights fought valiantly and was able to put up a fight, but their energy were limited and the enemies somehow snuck into the Palace. There was confusion and the morales of the guards and knights went down. Duke charles ordered the remaining knights and guards to take the brothers and retreat to the other palace. After the orders were given, an arrow struck the duke in the chest and died seconds after, but before his death he whispered something to Izana. With the death of their leader, the troops were forced to retreat. The enemies won the battle and crushed the heart of the house. Those loyal to the house of wisteria that were scattered all over the land were terminated. Some didn't dare to act because it was already too late. The houses seized majority of the Wisterian assets and a threat to the crown was finally terminated. The brothers and their escort arrived at Wistel in the city of scheherazade and gathered what's left of the house's resources. The brothers vowed to avenge their parents and crush those who stood up against their house, including the crown.

Equipment:Sword of Wistal, it is an empathic sword with a mind, feelings, and personality of it's own. It is named after Wistal, one of the twins. The sword was created in the palace named after Wistal in which the sword was crafted and given it's powers. The weapon and it's owner can communicate with each other telepathically. The weapon has the power to call and manipulate lesser spirits making it's abilities versatile.

Motivation:To avenge their friends and family who was slaughtered during the night of the attack and to punish those who orchestrated it.

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Anonymous
Zen von Wisteria
ab08002817cc21c92ddf4dbbf8694c72.jpg

Age:
19

Race:
Human

Personality:His type of personality is easy going and is a person who is easy to get along with. He's responsible for the palace of Wistel as the second son of the duke. He cares for all of his servants and aides who he sees as his friends and shows respect towards them. Though he sneaks out of the palace, delaying his work, he treats his work seriously and cares deeply for the dukedom. He is not one to become extremely angry or sad, though when it comes to any of his friends, he becomes incredibly serious. He keeps his composure most of the time. He has taken a love for the forest close to his palace because it is a place where he can escape to and just be himself, not a noble. Overall, he has a very respectable, trustworthy, reliable and friendly personality.He can also be very serious at times.

Backstory:The brothers were son of Duke Charles, the leader of the House of Wisteria. The house was one of the major houses, they exerted influence over the Military and the Government. Many smaller houses and even one of the great houses were envious. House Wistelia's influence and power were so great that even the crown can't act hastily. Many wanted them gone, many wanted their power. So the houses established a coalition against House Wisteria with the help of the crown. They struck the Palace of Wistal in the middle of the night. The guards were outnumbered, 1 to 3. The Guards and the St. Edward Knights fought valiantly and was able to put up a fight, but their energy were limited and the enemies somehow snuck into the Palace. There was confusion and the morales of the guards and knights went down. Duke charles ordered the remaining knights and guards to take the brothers and retreat to the other palace. After the orders were given, an arrow struck the duke in the chest and died seconds after, but before his death he whispered something to Izana. With the death of their leader, the troops were forced to retreat. The enemies won the battle and crushed the heart of the house. Those loyal to the house of wisteria that were scattered all over the land were terminated. Some didn't dare to act because it was already too late. The houses seized majority of the Wisterian assets and a threat to the crown was finally terminated. The brothers and their escort arrived at Wistel in the city of scheherazade and gathered what's left of the house's resources. The brothers vowed to avenge their parents and crush those who stood up against their house, including the crown.

Equipment:Sword of Wistel, it is an empathic sword with a mind, feelings, and personality of it's own. It is named after Wistel, one of the twins. The sword was created in the palace named after Wistel in which the sword was crafted and given it's powers. The weapon and it's owner can communicate with each other telepathically. The weapon has the power to call and manipulate lesser spirits making it's abilities versatile.

Motivation: To avenge their friends and family who was slaughtered during the night of the attack and to punish those who orchestrated it.


Band Sheet

Type:
Warband

Goal:
To build up power and influence and possibly establish a new nation.

Composition:
re-zero-13-15-julius-and-the-knights.jpg

St. Edward Knights, named after Saint Edward, the founder and first duke of House Wisteria. These knights are sometimes called 'White cloaks' as they often seen wearing white cloaks. They answer directly to the Duke of House Wisteria. The knights are flexible and serve multiple roles. They are also the elite guard of the Wisteria Family. There were formerly 250 of them, but 200 were slaughtered when the Main Palace of House Wisteria was attacked. The remaining 50 knights are those who survived or were not on the Palace at the time of the attack.

All white cloaks have supernatural powers and can control them perfectly. The Most powerful of the knights are bestowed the title 'Saint of the Sword' and is given the Sword of St. Edward. However, only the Divine sword is aware who the Saint is and will offer itself to the chosen one when the time is right. One is already chosen even before they are born. Upon delivery, the kid immediately receives the 'Diving Blessing of St. Edward'. The divine sword can only be drawn against opponents it deems worthy to be used against.

There are around 350 members of the warband excluding the white cloaks. 150 of the 350 members are part of the remaining Household guards of the House, while the rest helps with logistics and such.

The wealth and other resources the war band are in possession of is only little compared to what the House had as the other Houses who orchestrated the attack seized most of the House's assets.

Base of operations:
Wistel Palace, Scheherazade
f1bc62b64fecb0a5bac294fb3ed5dda5.jpg

The city of Scheherazade is located in the Republic of Henda. It is a not so big city and is home to one of the two palaces of House Wisteria. Only the palace were not seized by the other maxar unum houses because it was located in foreign soil.
 
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Full Name: Nathaniel Caius Vaether III

Alias: Night Hunter (to the Nightwalker Tribe), Nathan (to his guild), Prince (to his guild) , Clean Freak (to his friends), White Killer (to most people)

Age: 22

Race: Human-Dark Elf Hybrid

Appearance:
7.jpeg


Personality: Being who he is, not many would expect Nathan to be as, for lack of a better word, chill as he actually is. Nathan carries himself with an effortless grace and relaxed confidence. Nathan's appearance and calm presence combined gives him a beguiling aura that draws people to him easily. His sense of humor is mostly sarcastic and he has a sharp tongue and quick wit. Intelligent, collected and stable even in the face of danger, he is a born strategist and a natural leader. He does, however, have his flaws. Nathaniel is almost obsessed with keeping his things clean. The moment he returns to base after an assassination, you can expect him to be stuck for hours near a lake washing his equipment. Unexpectedly, Nathan also can be quite the airhead at times. Though it has an endearing quality to it, it also makes him very random and curious at the oddest moments. Only his closest circle has witnessed this side of Nathan, of course, because no one is more focused than he in a battle.

Backstory: Nathaniel Caius Vaether III was born as a product of an illicit love affair between King Caius Tyran Vaether V and Meridide Night Dancer of the Nightwalker Tribe, a dark elf tribe. His mother died in childbirth and although he was an illegitimate son, the King took him in and gave him the title of Third Prince of Ancintaine. The combination of human strength and resilience with elvish intelligence and regal appearance, Nathaniel was the youngest but most outstanding prince. He had many loyal supporters even at a young age and by the time he turned 16, it seemed like he was set to become king after his father. This, of course, didn't settle well with the queen or her sons.

Despite Nathaniel's obvious reluctance to steal the throne from his older brothers, the queen was determined to get rid of him. She and her sons brewed poisonous plans behind his back while maintaining a familial front. On the Third Prince's coming of age ceremony, he disappeared and was declared dead.

The queen thought her plan succeeded and, with the "mysterious" and sudden death of her husband, put her eldest son on the throne. Unbeknownst to her, Nathaniel had escaped the assassination attempt with fatal wounds. He was taken in by the leader of the Tempest Guild, a then new and small guild. As the leader's right hand, he led the guild and later his assasin unit to prominence as a feared and powerful force amongst mercenaries. The name White Killer was well known throughout the lands as the cruel leader of the equally ruthless Red Winter. A flash of beautiful white is all you see before your blood colors the floor, or so the story goes.

Patiently, secretly, intently, Nathaniel Caius Vaether III, the rightful King of Ancintaine, the Prince of the Tempest Guild, the White Killer watches for the right time to strike and finally get his revenge on the people who stole everything from him.

Equipment: Velvet, a pair of twin daggers. Bitter, a bejeweled sabre made of Fey Iron and Orc Bones. Clanmade Hide Armor.

Motivation: To kill his brothers as revenge and take over the throne of Ancintaine, possibly by allying himself with Valabion.

The Tempest Guild (Red Winter)

Type: The Tempest Guild: Mercenary Guild, Red Winter: Assassination Specialist Unit of the Tempest Guild

Goal: To become the sole mercenary guild by eliminating all others.

Composition: The Tempest Guild: Over 300 members, Red Winter: 13 members

Base of Operations:
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Tameric Fort, a large abandoned fort along the borders of Valabion and the Eastern Sarybian Caliphate.
 
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Name: Zxot Greysight

Age: 28

Race: Goblin

Appearance: Zxot stands 3'3", with the thin build typical to his race. He has deep purplish skin, boarding on black. His eyes were naturally a bright yellow, but now his left eye is a flat granite-grey. His left eye socket is surrounded by arcane glyphs made by silver scar-tissue. His wide pointed ears tend to droop when he is engrossed in something (usually reading), but perk up when someone has his attention. White teeth, needle-like in their sharpness, can be disconcerting when he smiles. Zxot is often wearing grey robes into which he is constantly stitching new sigils, and almost always has a book or scroll in his hand.

Personality: He is as obsessive and greedy as most goblins, but the currency he lusts after is knowledge. Zxot has a brilliant and analytical mind that granted him a singular vision for the future. He has observed enough in the world to realize that cooperation is a better means to success than cutthroat competition, and so continually looks for others to work with to make his goals come to fruition. Zxot is driven to make something more of himself and his people, and is willing to include anyone else in his grand designs. He is friendly towards any that share his passion (or that he needs something from) and shows genuine care for those under his charge (and is constantly reminding his followers that together they will be far more powerful than if they fall to petty infighting).

Backstory: Growing up on the fringes of the civilizations of other races, Zxot was always entranced by the things they could make. So many things were created that so many things were left over, scavenged by goblins and others. They must know so many things that goblins did not. Or things that goblins had forgotten. Some goblins were able to reclaim something, make their own businesses or even small towns, but it never seemed to spread to others, never seemed to grow as he saw other races' cities. He secretly watched and learned as much as he could, teaching himself how to read the words and speak the tongues of a few human languages, as well as one of orcs and another of dwarves. It was during his training under a respected goblin tinker, that he learned a few of the many ways that these great cities were built. His master was renowned at knowing how to undermine and sabotage those structures, allowing goblins to slip in and out as they pleased, but Zxot dreamed of building his own. It would be greater than what other races had made so that they would look upon it and know that he, Zxot the goblin, had made it, and they would be the ones on the outside, jealous of what goblins created. Eventually, the warband of his master uncovered an ancient structure in an isolated valley. Within was a bounty of arms and armor, including a mountain of treasure (or at least more than any of them had ever seen).

As the rest of the warband looted the material goods, already devising how they could use or sell them, Zxot poured through the many remarkably preserved tomes, scrolls, and tablets that had been held in the most secure part of the compound. He spent days reading through them, many in dwarven script, a few in human tongues, some in elven which he had not yet mastered, and others in yet stranger languages. Zxot learned of a world of magical energy beyond what he had ever heard of, described in a series of magical symbols that could inlaid into constructions of stone, metal, and even wood, creating lasting sorcerous energy. He scratched one of the most basic characters into a piece of wood, then spoke the word. The goblin jumped back, startled by the power he had utilized, then spent another day reading still more. He experimented more with the runes, spoke with shamans among the warband, and pieced together a ritual from arcane knowledge and shamanic practice that would grant him the ability to see magic as easily as others could see the world around them. The ritual scarification gave him the sight he wanted, but overwhelmed the eye within a few days, leaving it grey and unable to make out physical details.

In the months that followed, Zxot has begun to gather a band of goblins, and other individualized ostracized by the nearby human settlements, and uniting them in a dream of a civilization of their own. For now, they trade salvage or small manufactured goods (including simple or short-duration enchantments) to whomever they can, with particular interested towards acquiring books of arcane knowledge. Greysight, as his followers now call him, knows that he will need to find power and allies to make his dream a reality. The Grey Tower, as he calls the uncovered structure that brought magic to him, is too small to remain near for much longer. Power and allies will have to find them a new home. If they can all come in the same package, so much the better.

Equipment: Grey robes (with a range of low-level magical defenses on them, so treat as protective as light armor, with slight elemental resistances), a growing stockpile of lore (with particular attention paid to architecture and magic)

Motivation: Learn more than anyone else has ever known (especially about magic). Create the greatest city ever seen (and all will know a goblin designed it). Devise a system that will contain and explain all magic.

Band Sheet (The Grey-Vision Tribe)

Type: Tribe

Goal: Create a home that no one can take from them. Demonstrate that they are equal to [or more than] any of the "civilized" races.

Heraldry: A grey circle on a field of black

Composition:
1 human witch, robes, mainly skilled in divination (exiled from her village)
5 trolls with light armor, irregular in manufacture, and massive clubs
7 orcs with chain mail armor, a combination of swords and axes, with large shields
9 goblin shaman, with either offensive [fire] or healing magic
10 goblin alchemists/tinkers
50 goblins with hide armor and long spears (goblin-sized pikes)
100 goblins with leather armor and bows
60 goblin children (the ten brightest of which are currently apprenticed to Zxot)

All of the goblins have their own trade that supports the tribe as a whole.

Base of operations: The Grey Tower
 

  • Jacquiés Kollam
    1f824a48b4ec327bea90026286d69440-d5mxxj0.jpg
    "Jack", "Past"
    Age: 21
    Race: Faeron, an elusive, misunderstood, and young race of ever changed humans that hold natural abilities with the elements. Faeron are often considered very dangerous. However, many can suppress their powers allowing them to escape the ever genocide upon them. While more fragile than their normal counterparts, Faeron have more punch than most will. Some appear human and some more as elementals when their power is not suppressed.

    ENFP. A sociable youth born as a primal Faeron. Ice draws to him as insects to lights; the tundra full of icy winds fails to faze him. Never surrender, never give up, Jack holds his dreams high, allowing a helpful yet sometimes brash figure to form. Innovative, incisive, and insouciant play key roles in his life, letting him find a way through the various crises and obstacles in his life. Inside of his heart lies pure determination, Jack is full of fun and always up to something. His actions convey charisma in a rare form, setting him apart from others.

    Background: From the start, Jack hid his inner soul, his heart. His parents developed superstition quickly and it held on with an iron grip. Fear crept into every encounter with his parents, his grip of his powers materialized quickly. Eventually, everything let loose and he was casted out of his life and into the wilds. His hair glistened to white, his eyes glazed over in ice, he forgot everything and forged a new life. Traveling from town to town to survive, he encounters the collection of Faeron. Splattered and weak, Jack united his kind and leads them to this day.


    Equipment(please be reasonable when using magical items, powerful mounts, so on): Never-melting Ice, an item made as a byproduct of his first major use of power. It has the slight property to cool things down slowly. Ether Staff, a staff bound to Jack's will. Can be used as a channel for his powers and can be recalled back to him. It appears normal unless used recently.

    Motivation(why do they lead their guild/caravan/warband/gang? Do they want to usurp someone's throne? Do they want to get revenge on someone? Are they just opportunistic?): .Jack personaly wants to reconnect with his family and feel that he is a pride for his family. He wants to feel in place and purposeful
 
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Name: Opilge.

Age: 30.

Race: Orc.

Appearance: Opilge is broad chested and shouldered, what one would come to expect of one of the most warlike races in existence. What none truly anticipate is his strong chin, mesmerizing hazel eyes, and cleanly kept black hair.

Personality: Opilge is not what one would expect of an Orc. Intelligent and soft spoken, he is an oddity amongst his kind, capable of tempering his bloodlust with reason.

Backstory: Many years ago, when he came of age to challenge his father and become war chief, he chose instead to exile himself from the tribe and travel the world beyond the palisade walls of his youth. Burdened with the shame of abandoning his people, he set out to learn the ways of a humanity he had come to admire despite their hostility to his race. Encountering like-minded Orcs in his travels, he has acquired a loyal following and hopes to one day achieve his dreams of an Orcish Kingdom that is respected as much for it's industry as his people are feared for their strength.

Equipment: Orcish Warbow, capable of drawing 250 pounds. Hide armor.

Motivation: Opilge intends to establish the first Orcish Kingdom, one as respected for it's industry and commerce as his people are feared for their strength and bloodlust.

<>

Type: Tribe.

Goal: Establish the first Orcish Kingdom.

Composition: 56 Orcs make up the tribe, being primarily comprised of Orcish Archers and Berserkers, with the rest being female Orcs. The archers wear much lightweight hides and leathers, but make up for it with their incredible firepower on the field of battle with their warbows. Berserkers use much more varied equipment, such as poleaxes, war hammers and great swords, and are protected by heavy Orcish armor.

Base of Operations: Opilge Stronghold.
Accepted.

Name: Davon Hallewell

Age: 27

Race: Human/Undead

Appearance:
View attachment 317624

Personality: Unfeeling, Ruthless

Backstory: Davon had lived quite the life. His father was a knioght captain in the Maxar Unum forces and on his free time, he would teach Davon how to fight. When he grew older, he enrolled in the military, following in his father's footsteps, but he then quit to become a mercenary as he had found army life was not for him. He hadn't been hired much so his life was very much the same for the next few years. Then one fateful day, the was approached by a company of 8 mercenaries who were looking for more members to aid them in their quest to defeat the Overlord, a tyrant who ruled over the kingdom known as Drusha. Davon of course agreed to join them and soon they were on their way. Once they stormed Mortling Fortress, the seat of power in Drusha, and killed the guards who stood in their way they confronted the Overlord himself. The battle was fierce; the Overlord had the company by the throat. Half of the company was incapacitated and the Overlord was preoccupied burning another member of the company when Davon decided to take this opportunity to end it. Davon had charged at the Overlord at full speed, tackling him and sending them both crashing through the window of the throne room at the top of the fortress, where the fight took place. This was not the end for Davon, however. Days after the battle, the Overlord's would be taken to the depths of the fortress by a group of loyal Drushan soldiers to be brought back to life. The ritual did not bring back the Overlord back to life, but instead managed to disintegrate the body. Seeing only one other option, the soldiers went back to retrieve Davon's body and preform the ritual on him. This time things went as planned and Davon was brought back to life, but he is not the man he used to be. The ritual had striped him of his memories except for a select few and implanted new ideas in his head. Now with a leader, the Drushans set out to recreate their realm.

Equipment: Steel plated armor, Steel Claymore

Motivation: To seek out and kill those who had left him for dead and to reestablish Drusha.



Type: Warband

Goal: To reestablish Drusha

Composition: 28 soldiers make up the group, 18 of which are footsoldiers equipped with iron armor, broad swords, and shields. The other 10 are archers, equipped with chainmail armor, a bow, and iron arrows.

Base of operations: Mortling Fortress
Accepterino Tovarish.

Name: Zxot Greysight

Age: 28

Race: Goblin

Appearance: Zxot stands 3'3", with the thin build typical to his race. He has deep purplish skin, boarding on black. His eyes were naturally a bright yellow, but now his left eye is a flat granite-grey. His left eye socket is surrounded by arcane glyphs made by silver scar-tissue. His wide pointed ears tend to droop when he is engrossed in something (usually reading), but perk up when someone has his attention. White teeth, needle-like in their sharpness, can be disconcerting when he smiles. Zxot is often wearing grey robes into which he is constantly stitching new sigils, and almost always has a book or scroll in his hand.

Personality: He is as obsessive and greedy as most goblins, but the currency he lusts after is knowledge. Zxot has a brilliant and analytical mind that granted him a singular vision for the future. He has observed enough in the world to realize that cooperation is a better means to success than cutthroat competition, and so continually looks for others to work with to make his goals come to fruition. Zxot is driven to make something more of himself and his people, and is willing to include anyone else in his grand designs. He is friendly towards any that share his passion (or that he needs something from) and shows genuine care for those under his charge (and is constantly reminding his followers that together they will be far more powerful than if they fall to petty infighting).

Backstory: Growing up on the fringes of the civilizations of other races, Zxot was always entranced by the things they could make. So many things were created that so many things were left over, scavenged by goblins and others. They must know so many things that goblins did not. Or things that goblins had forgotten. Some goblins were able to reclaim something, make their own businesses or even small towns, but it never seemed to spread to others, never seemed to grow as he saw other races' cities. He secretly watched and learned as much as he could, teaching himself how to read the words and speak the tongues of a few human languages, as well as one of orcs and another of dwarves. It was during his training under a respected goblin tinker, that he learned a few of the many ways that these great cities were built. His master was renowned at knowing how to undermine and sabotage those structures, allowing goblins to slip in and out as they pleased, but Zxot dreamed of building his own. It would be greater than what other races had made so that they would look upon it and know that he, Zxot the goblin, had made it, and they would be the ones on the outside, jealous of what goblins created. Eventually, the warband of his master uncovered an ancient structure in an isolated valley. Within was a bounty of arms and armor, including a mountain of treasure (or at least more than any of them had ever seen).

As the rest of the warband looted the material goods, already devising how they could use or sell them, Zxot poured through the many remarkably preserved tomes, scrolls, and tablets that had been held in the most secure part of the compound. He spent days reading through them, many in dwarven script, a few in human tongues, some in elven which he had not yet mastered, and others in yet stranger languages. Zxot learned of a world of magical energy beyond what he had ever heard of, described in a series of magical symbols that could inlaid into constructions of stone, metal, and even wood, creating lasting sorcerous energy. He scratched one of the most basic characters into a piece of wood, then spoke the word. The goblin jumped back, startled by the power he had utilized, then spent another day reading still more. He experimented more with the runes, spoke with shamans among the warband, and pieced together a ritual from arcane knowledge and shamanic practice that would grant him the ability to see magic as easily as others could see the world around them. The ritual scarification gave him the sight he wanted, but overwhelmed the eye within a few days, leaving it grey and unable to make out physical details.

In the months that followed, Zxot has begun to gather a band of goblins, and other individualized ostracized by the nearby human settlements, and uniting them in a dream of a civilization of their own. For now, they trade salvage or small manufactured goods (including simple or short-duration enchantments) to whomever they can, with particular interested towards acquiring books of arcane knowledge. Greysight, as his followers now call him, knows that he will need to find power and allies to make his dream a reality. The Grey Tower, as he calls the uncovered structure that brought magic to him, is too small to remain near for much longer. Power and allies will have to find them a new home. If they can all come in the same package, so much the better.

Equipment: Grey robes (with a range of low-level magical defenses on them, so treat as protective as light armor, with slight elemental resistances), a growing stockpile of lore (with particular attention paid to architecture and magic)

Motivation: Learn more than anyone else has ever known (especially about magic). Create the greatest city ever seen (and all will know a goblin designed it). Devise a system that will contain and explain all magic.

Band Sheet (The Grey-Vision Tribe)

Type: Tribe

Goal: Create a home that no one can take from them. Demonstrate that they are equal to [or more than] any of the "civilized" races.

Heraldry: A grey circle on a field of black

Composition:
1 human witch, robes, mainly skilled in divination (exiled from her village)
5 trolls with light armor, irregular in manufacture, and massive clubs
7 orcs with chain mail armor, a combination of swords and axes, with large shields
9 goblin shaman, with either offensive [fire] or healing magic
10 goblin alchemists/tinkers
50 goblins with hide armor and long spears (goblin-sized pikes)
100 goblins with leather armor and bows
60 goblin children (the ten brightest of which are currently apprenticed to Zxot)

All of the goblins have their own trade that supports the tribe as a whole.

Base of operations: The Grey Tower
Fish accepts.

WIP

  • Jacquiés Kollam
    View attachment 317732
    "Jack", "Past"
    Age: 21
    Race: Faeron, an elusive, misunderstood, and young race of ever changed humans that hold natural abilities with the elements. Faeron are often considered very dangerous. However, many can suppress their powers allowing them to escape the ever genocide upon them. While more fragile than their normal counterparts, Faeron have more punch than most will. Some appear human and some more as elementals when their power is not suppressed.

    ENFP. A sociable youth born as a primal Faeron. Ice draws to him as insects to lights; the tundra full of icy winds fails to faze him. Never surrender, never give up, Jack holds his dreams high, allowing a helpful yet sometimes brash figure to form. Innovative, incisive, and insouciant play key roles in his life, letting him find a way through the various crises and obstacles in his life. Inside of his heart lies pure determination, Jack is full of fun and always up to something. His actions convey charisma in a rare form, setting him apart from others.

    Background: From the start, Jack hid his inner soul, his heart. His parents developed superstition quickly and it held on with an iron grip. Fear crept into every encounter with his parents, his grip of his powers materialized quickly. Eventually, everything let loose and he was casted out of his life and into the wilds. His hair glistened to white, his eyes glazed over in ice, he forgot everything and forged a new life. Traveling from town to town to survive, he encounters the collection of Faeron. Splattered and weak, Jack united his kind and leads them to this day.


    Equipment(please be reasonable when using magical items, powerful mounts, so on): Never-melting Ice, an item made as a byproduct of his first major use of power. It has the slight property to cool things down slowly. Ether Staff, a staff bound to Jack's will. Can be used as a channel for his powers and can be recalled back to him. It appears normal unless used recently.

    Motivation(why do they lead their guild/caravan/warband/gang? Do they want to usurp someone's throne? Do they want to get revenge on someone? Are they just opportunistic?): .Jack personaly wants to reconnect with his family and feel that he is a pride for his family. He wants to feel in place and purposeful
Stalin accepts.

Full Name: Nathaniel Caius Maxarus III

Alias: Night Hunter (to the Nightwalker Tribe), Nathan (to his guild), Prince (to his guild) , Clean Freak (to his friends), White Killer (to most people)

Age: 22

Race: Human-Dark Elf Hybrid

Appearance:
7.jpeg


Personality: Being who he is, not many would expect Nathan to be as, for lack of a better word, chill as he actually is. Nathan carries himself with an effortless grace and relaxed confidence. Nathan's appearance and calm presence combined gives him a beguiling aura that draws people to him easily. His sense of humor is mostly sarcastic and he has a sharp tongue and quick wit. Intelligent, collected and stable even in the face of danger, he is a born strategist and a natural leader. He does, however, have his flaws. Nathaniel is almost obsessed with keeping his things clean. The moment he returns to base after an assassination, you can expect him to be stuck for hours near a lake washing his equipment. Unexpectedly, Nathan also can be quite the airhead at times. Though it has an endearing quality to it, it also makes him very random and curious at the oddest moments. Only his closest circle has witnessed this side of Nathan, of course, because no one is more focused than he in a battle.

Backstory: Nathaniel Caius Maxarus III was born as a product of an illicit love affair between Emperor Caius Tyran Maxarus V and Meridide Night Dancer of the Nightwalker Tribe, a dark elf tribe. His mother died in childbirth and although he was an illegitimate son, the Emperor took him in and gave him the title of Third Prince of Maxar Unum. The combination of human strength and resilience with elvish intelligence and regal appearance, Nathaniel was the youngest but most outstanding prince. He had many loyal supporters even at a young age and by the time he turned 16, it seemed like he was set to become king after his father. This, of course, didn't settle well with the queen or her sons.

Despite Nathaniel's obvious reluctance to steal the throne from his older brothers, the queen was determined to get rid of him. She and her sons brewed poisonous plans behind his back while maintaining a familial front. On the Third Prince's coming of age ceremony, he disappeared and was declared dead.

The queen thought her plan succeeded and, with the "mysterious" and sudden death of her husband, put her eldest son on the throne. Unbeknownst to her, Nathaniel had escaped the assassination attempt with fatal wounds. He was taken in by the leader of the Tempest Guild, a then new and small guild. As the leader's right hand, he led the guild and later his assasin unit to prominence as a feared and powerful force amongst mercenaries. The name White Killer was well known throughout the lands as the cruel leader of the equally ruthless Red Winter. A flash of beautiful white is all you see before your blood colors the floor, or so the story goes.

Patiently, secretly, intently, Nathaniel Caius Maxarus III, the rightful Emperor of Maxar Unum, the Prince of the Tempest Guild, the White Killer watches for the right time to strike and finally get his revenge on the people who stole everything from him.

Equipment: Velvet, a pair of twin daggers. Bitter, a bejeweled sabre made of Fey Iron and Orc Bones. Clanmade Hide Armor.

Motivation: To kill his brothers as revenge and take over the throne of Maxar Unum when the time is right.

The Tempest Guild (Red Winter)

Type: The Tempest Guild: Mercenary Guild, Red Winter: Assassination Specialist Unit of the Tempest Guild

Goal: To become the sole mercenary guild by eliminating all others.

Composition: The Tempest Guild: Over 300 members, Red Winter: 13 members

Base of Operations:
mountain_fort_by_joakimolofsson-d4ibvph.jpg


Tameric Fort, a large abandoned fort along the borders of Maxar Unum and the Western Sarybian Caliphate.
Fish said he has a problem with your claim.
The reason he gave me is: "Having a claim to a kingdom that big is too strong" Besides that, I think fish is fine with everything else.

Izana and Zen Wisteria
Akagami.no.Shirayukihime.full.1980128.jpg


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Anonymous
Izana von Wisteria
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987616204f7857b76a8113e40944cd91.jpg

Age:
25

Race:
Human

Personality:

Backstory:

Equipment:

Motivation:To avenge their friends and family who was slaughtered during the night of the attack and to punish those who orchestrated it.

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Anonymous
Zen von Wisteria
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ab08002817cc21c92ddf4dbbf8694c72.jpg

Age:
19

Race:
Human

Personality:

Backstory:

Equipment:

Motivation: To avenge their friends and family who was slaughtered during the night of the attack and to punish those who orchestrated it.
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Band Sheet

Type:
Warband

Goal:
To build up power and influence and possibly establish a new nation.

Composition:
latest

St. Edward Knights, named after Saint Edward, the founder and first duke of House Wisteria. These knights are sometimes called 'White Cloaks' as they often seen wearing white cloaks. They answer directly to the Duke of House Wisteria. The knights are flexible and serve multiple roles. They are also the elite guard of the Wisteria Family. There were formerly 250 of them, but 200 were slaughtered when the Main Palace of House Wisteria was attacked. The remaining 50 knights are those who survived or were not on the Palace at the time of the attack.

There are around 350 members of the warband excluding the white cloaks. 150 of the 350 members are part of the remaining Household guards of the House, while the rest helps with logistics and such.

The wealth and other resources the war band are in possession of is only little compared to what the House had as the other Houses who orchestrated the attack seized most of the House's assets.

Base of operations:
Wistel Palace, Scheherazade
f1bc62b64fecb0a5bac294fb3ed5dda5.jpg

The city of Scheherazade is located in the Republic of Henda. It is a not so big city and is home to one of the two palaces of House Wisteria. Only the palace were not seized by the other maxar unum houses because it was located in foreign soil.
Fish also said to accept this.

Character Sheet

Name: Railiani

Age: 6027

Race: High Elf

Appearance:
e3cdb94135990124207769cd61529b28.jpg


Personality: Kind and caring but vague. He would risk his life to give a dying man a few more hours of life and yet would cause you great pain if you tried to trick him or look into his book. If you ask him a question about the world he would respond in such a way as to have you tell him what you THINK the answer is, and then walk off, with his curiosity satisfied.

Backstory: He is very secretive of his past, telling only that he was born to a family of high standing, going on to add that he once had both wealth and influence but left it all. After his eleventy-first birthday he began wandering the world, learning what he could and putting his skills and abilities to use defending people. After a time these grew him friends and relationships with various towns and villages. After a time some of people he saved requested to travel with him. In time he grew a small following. He taught them to look within themselves for strength and wisdom. They joined him on perilous tasks and learned the value of helping others. Risking their lives just as he did. They began to accept donations for their work, foraging and hunting for food. In time he crafted a grand home in the forest, with areas for all his friends and allies to stay and rest. He book growing as knowledge and notes are added to it, scribbled in or tacked on. In time new friends became old friends and old friends were replaced by new.

Equipment: A book of spells and lore. A staff to manipulate his magic. He has a collection of crystals that he store mana in. He has a (crown, tiara? head band?) on his head that is a warding spell to protect him from fire.

Motivation: After a youth of decadence he realised his true ambition was to see the world. As he did so he learned that helping others filled a void in his soul.


Band Sheet

Type: 'group of adventurers'

Goal: To help people as best they can

Composition(500 or less members. For a warband this would be the troops and and their specifics, for a caravan this would be the traders, their equipment and wagons, and a caravan gaurd, for a thieves' guild this would be their members, so on for any type of group): WIP

Base of operations: Dat Tree hous yo.
Finish your composition and then you will be accepted as long as it is as fish made it: "500 or less"
 
Character Sheet

Name: Railiani

Age: 6027

Race: High Elf

Appearance:
e3cdb94135990124207769cd61529b28.jpg


Personality: Kind and caring but vague. He would risk his life to give a dying man a few more hours of life and yet would cause you great pain if you tried to trick him or look into his book. If you ask him a question about the world he would respond in such a way as to have you tell him what you THINK the answer is, and then walk off, with his curiosity satisfied.

Backstory: He is very secretive of his past, telling only that he was born to a family of high standing, going on to add that he once had both wealth and influence but left it all. After his eleventy-first birthday he began wandering the world, learning what he could and putting his skills and abilities to use defending people. After a time these grew him friends and relationships with various towns and villages. After a time some of people he saved requested to travel with him. In time he grew a small following. He taught them to look within themselves for strength and wisdom. They joined him on perilous tasks and learned the value of helping others. Risking their lives just as he did. They began to accept donations for their work, foraging and hunting for food. In time he crafted a grand home in the forest, with areas for all his friends and allies to stay and rest. He book growing as knowledge and notes are added to it, scribbled in or tacked on. In time new friends became old friends and old friends were replaced by new.

Equipment: A book of spells and lore. A staff to manipulate his magic. He has a collection of crystals that he store mana in. He has a (crown, tiara? head band?) on his head that is a warding spell to protect him from fire.

Motivation: After a youth of decadence he realised his true ambition was to see the world. As he did so he learned that helping others filled a void in his soul.


Band Sheet

Type: 'group of adventurers'

Goal: To help people as best they can

Composition(500 or less members. For a warband this would be the troops and and their specifics, for a caravan this would be the traders, their equipment and wagons, and a caravan gaurd, for a thieves' guild this would be their members, so on for any type of group):
10 Dwarves. Equipped with Axes and sheilds. One named Jaeliar Stonewall, who has a shield made of living stone.
3 Elves who sook to learn the wisdom of Railiani
10 Men equipped with tower shields and sword staffs. They offered their services after Railiani saved their lord on the road.
50 Men equipped as farmers, who looked to find a new life and help the Mythical Railiani
2 Orcs who wanted a new path for themselves.
1 Human Mage hoping to learn what Railiani can do
2 Kaadri. fleeing for prosecution in Taihai
Total 78.


Base of operations: Dat Tree hous yo.
Annnnnd accepted m8y. Enjoy your sailing through the 28 seas.
 
Character Sheet

Name: Duke Coran GladeWatcher

Alias: Mage Killer

Age: 25

Race: Human

Appearance:Lancelot.jpg

Personality: Coran is an honorable man who simply wishes to keep the legacy of the great Glade Watchers. Naturally, he is some what proud as any Duke should be. His aura radiates an aura of command, and he is commanding. No is not something he will ever hear even in his state. However, even with his pride, he is cunning, and never picks a fight he can absolutely not win unless his pride is goaded just enough.

Backstory: His family was once a Dukedom in Maxar Unum. However with the civil unrest and the rebellions in the smaller states, his family lost most of their power and most of their lands save one. Even though they were still a duchy in name, the GladeWatchers had lost all power. His father died in shock when he heard about their lost lands, and his mother killed herself when the news finally hit her when she couldn't buy what she wanted to. This left a very poor and distraught Coran who created a group of mercenaries to serve in Maxar Unum to actually be able to keep his troupe and support the last estate that remained to them.

Their fighting force was already well known as they usually served in the army. The Glade Watchers were a well known family, known as the Glade Watchers for a reason. Swiftly, the government hired him, and he began to drive terror into the rebels, his forces often moving swiftly to counter them at the front of the empire's forces. Soon, they gained another name. Mage Killers, known for killing mages even though they had none.

Equipment: Plate armor, Lance, an anti-magical sword called Silence.

Motivation: His motivation is simple. Rebuild his family lands and restore what belonged to them. Of course, he has other ambitions. His family once was, long ago, the family that ruled Maxar Unum before it was Maxar Unum. He naturally craves to restore his family to the head of the country once again.


Band Sheet

Type: War Band

Goal: Restore the Dutchy

Composition: 400 troops
50 GladeWatcher Knights Elite
100 Knights
100 halberds
50 swordsmen
100 Crossbows

Base of operations: The Duchy Glade
 
Name:
Sir Veras Emrys "The Brown Cloak"
Age:
36
Race:
Human (but Attack Helicopter also works)
Appearance(description or image, either works):
a938df7cf3d0bfe756d02f8357dcadca.jpg

Wearing a green cloak and light steel plates and leather, he is seen as a rather unconventional knight. Veras dresses modestly to spite petty nobles and other knights who believe they should dress more grand as they are better than normal people. His face and back contains scars from numerous battles and he is often seen with a stubble or shaggy beard of sorts due to his long ventures on the road.
Personality:
He is a proud man, believing he had worked for his status throughout his life. He is also somewhat reclusive, dealing only in the words of diplomats and having few friends to whom he really trust. Veras isn't the sort of person expected to party or drink and instead leans on discipline, finding comfort elsewhere in his pride and skills.

Still Veras is seen as an honest, hard working but quick witted man.
Backstory:
Born in Acintaine as a peasant, he learned quickly on the streets what life was and how brutal and unfair it can be. He had few friends who wouldn't steal from him and even fewer people whom he truly trusted. Life was harsh with his daily routine of stealing and avoiding guards. For Veras, it seemed life would be the same until the day he would be caught. Thankfully, he wasn't and instead was taken to Maxar Unum to escape the wars with Valbion.

Leaving Acintaine was a hard choice for him. On one hand, he would be escaping to a better life. On the other, he was leaving behind everything he knew, his home, his life and friends. He didn't know whether or not Maxar Unum would accept the refugees. It was soon enough until they made it to Minar Dium when it was still a vassal of Maxar Unum. They managed to escape the worst of the fighting despite constant bandits, robbers and rogue false knights and soldiers robbing them constantly. First it was his dad who was robbed of his life trying to fight. Then Veras was robbed of his mother who tried to hide. Then he was robbed of his friends and any possessions until he ran. The robber became the robbed. Forced to live on the streets, he had but no choice but to join something he had tried to run from.

Joining the Maxar Unum's army, he had little choice or voice in the matters of the elite. He had to shut up, fight, train and hope he didn't die. A militia unit didn't really bode well with victories. Upon the Minar Dium rebellion, his skills were finally put to the test. Having little friends, he didn't care if anyone he knew died. Having little possessions, he didn't care if Veras died. What was there to live for in such a horrible and disgusting world? Nonetheless he fought. Fighting in many battles and surviving, changing units constantly, he rose in the ranks of the soldiers performing excellently. It was soon enough before he was given actual steel armor and a sword that didn't need to be welded after every battle. Still it wasn;t enoguht to get him anywhere until the battle of Praetorii Viri in which many officers were killed by Minar infiltrators. Although the infiltrators were killed, many of the officers were dead as well as the men were left with little leadership. As the Minar assault came, Veras managed to lead the final charge to break out of the fortress. Rallying the troops, he led another counter attack by charging head first himself, at least that would be what the stories told. He actually was senior in his unit being 28 compared to the average early 20'ss. Being a survivor meant he knew how to lead having experienced "it all" himself".

Still, it was enough to finally get him noticed. He was given a home and knighthood for bravery during the battle, an honorary title. Sent to Fort Ilyum for training, he was then forced to go under a grueling exercise of constant training and preparing for knighthood. After a hard five years, he became a knight of Maxar Unum. He was to serve with his troops, gathering his own forces loyal to him and the emperor. Trained himself, his forces were to stand the test of time and fight against those that dare oppose the emperor. As a low-born however becoming a knight, it didn't please many of the more arrogant nobles who dubbed him "the brown cloak" just like his status, dirty and brown like the mud which he wades through. His troops are also those he had personally rallied and recruited due to being left alone with an honorary status because of his birth. Despite his hardships, he has become a proud but careful and disciplined man believing he had worked for his status compared to other petty nobles.

Amongst his exploits once he had achieved knighthood, he was notable for ousting many noble houses deemed traitors of Maxar Unum. Amongst them included House Wisteria, a house he had long been friends with, even having been offered a position among the knights of St. Edward's. He had rejected the offer, preferring the great expanses of the world and acting on his own accord or fulfilling the agenda of Maxar Unum. Still, when he and his warband were called to arms, he was the first to enter the palace. His troops happily obliged to sacking and looting the palace and surrounding areas whereas Vera's was more intent on finding the children. Of course, he had found them and let them escape. They were only boys after all. Their parents however weren't so lucky. They had tried to fight him in ager and therefore were killed, not by his sword but by the arrows flying into the palace and by the fires raging across the estate. House Wisteria had fallen and we're in exile. Veras was to blame.
Equipment:
He rides on an lightly armored black stallion.

With him is a broadsword, kite shield and a bow with 50 arrows.
Motivation:
As a knight, it is his task to oust infidels (Deus Vult!), thieves, rebels and raiders.

Band Sheet

Type:
Warband (Almost a sort of noble raider)

Goal:
He is seen as a protector of Maxar Unum in the sense that he serves the current ruling family loyally. He sets out to destroy any infidels, raiders or other group of people deemed unfit by Maxar Unum standards. Still, he holds a soft spot for Acintaine being his homeland.
Composition:
He has a party of 110 soldiers. And ten miscellaneous party members.

He has about 20 Light Cavalry with him. 20 more are armored cavalry.

The composition of his troops includes 30 Infantry, 20 Militia raiders and 20 archers.

Gear of cavalry:

Light Cavalry: Wearing light armor, they're fast and maneuverable. They carry a kite shield, chain on leather armor, a broadsword and a bow and arrows.

Heavy Cavalry: Being more heavily armored, they bring fear amongst enemy ranks being the most elite troops of the warband. They carry a steel broadsword, a kite shield and a Lance.

Infantry and Archers:

Infantry: The infantry carry light chain in leather armor with some plate (similar to Roman legionnaires without man skirts), kite shields and broadswords. Their secondary weapons include assortments of hatchets and knives.

Militia: The militia are relatively untrained but still optimistic raiders who joined the party for wealth or glory. They carry leather and chain with pillum, a short sword or axe and a long oval shield.

The last ten are mainly engineers able to construct makeshift defences and fortifications. They are typically well versed in their craft, being able to pull of trenches, pikes etc. As well as catapults if need be. Soldiers also help with their tasks as well in desperate times.

Base of operations:

Stirlingcastle.jpg

Fort Ilyum is his base of operations being the place of knighthood in Maxar Unum. It is a relatively well fortified castle with a garrison of 120 soldiers at any given time. Founded nearly a hundred years ago, Fort Ilyum served as a place where old knights could teach newer proven soldiers of the most honorable character the ways of the knight. They are seen as senior officers to the soldiers only inferior to commanders. Fort Ilyum is located near the capital of Maxar Unum and acts as a first line of defense for the capital.
 
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MARIA VAN ROYEN
Age: 25
Gender: Female
Race: Human
Hair: White
Eyes: Amber
Height: 5' 9"
Weight: 144.0 lbs
Appearance
Personality:
Noble. Dignified. Beautiful. No such words could ever hope to capture the essence of this young, noble women. She is known to be quite formal with those she meets, often displaying a sense of refined elegance and social etiquette. Expected for a member of Van Royen family. Her impassive and serious nature makes up the majority of her personality all the while expressing a high level of maturity. As the heir to the Van Royen dynasty, Maria has an immense responsibility to uphold the family name and show great pride in what she achieves. She is seen to be mostly tolerant of other people's opinions despite what is directly said about her. While she appears to be all pure, sweet and innocent to those naive enough to believe it, Maria is actually perceived as a cold individual who tells you how the world works and is a bit bluntly honest in her own words. Matched with her intelligent Maria can be quite deceitful at times, often leading her enemies astray or playing her hand for nothing more than an advantage in the later game. But behind her cruel nature she is very empathetic and understanding of people.
Backstory:
The House of Van Royen has stood firm for thousands of years among the great houses of Maxar Unum. Its history can be traced back to the days of Lothric 'The Iron Lion', who sought out on a long ruthless campaign, leading a mighty force of fifty thousand men to fight against the once powerful neighboring kingdoms to expand the soon-to-be empire's borders and become the dominant human power. By the end of Lothric's conquest, Maxar Unum had become one of the biggest realms the world had ever seen, rivaling that to the Sarybian Caliphate before it's shatter from 'The Three Kings' event just years later. With it, he founded the roots of House Van Royen, along with other great houses, and proclaimed himself as the first king of this newly aged empire. His dynasty would hold the crown for generations to come until the change of seats occurred in 466 A.D. after the assassination of Aldrich II, beginning the decline of House Van Royen. This would then mark the end of Lion's reign and cause the nation's first power struggle. Without a proper heir to lead the country forward, the people were clueless as to who should wear the golden crown. While many speculated that the next leading line of kin should ascend, many of the other houses quickly objected to the approach and instead argued that a new house should take the helm. Reluctantly due to the unique situation, it was promptly agreed upon. Unfortunately, due to the conflicting interests between each household, internal fighting soon erupted. Assassinations, bribery, and sabotage were of the daily norm, and the constant changing of kings would shift the powers in a never-ending battle for supremacy. After years of bloodshed, desperation started to take hold. A small coalition of houses had finally decided that in order to stabilize the crown, the solution was to eliminate the other houses. Starting with House Wisteria, they would slowly remove their opposition from power. To an extent, this tactic had in fact, worked. Only a handful of houses had remained after the massacres, and a single dynasty had ultimately controlled the empire. Peace would resign for nearly two decades before news of the massacre reached the ears of the people. Outraged by the discovery, the people began to question the current ruler's legitimacy and swiftly ordered them to resign from their position. Of course, this would not happen. Ignoring the demands of the citizens, unrest would build within the empire to the point in which the country would collapse into a civil war. As for the House of Van Royen, its vast legacy had become nothing but a shadow of its former self. Since the death of Aldrich II, the house had gradually lost much of its influence over the years. However, due to the dynasty's control over the empire's gold reserves in the west, it is still yet considered a significant power within the kingdom's political system. The current head of the house, Duke Rayford Van Royen, Maria's father, currently serves as the king's chancellor. His wife, Duchess Katharina Van Royen, spends most of her time at the family palace in Avlares, tending to an illness. Maria, the sole heir of the Van Royen, resided with her mother for most of her life. Here she learned a variety of skills worth of becoming the head, tutored by the best that the country had to offer. This included etiquette, duty, thrift, and diplomacy. While it is considered rare among female members, Maria also studied the art of war and combat. As a natural student, Maria excelled in these studies and was viewed almost as genius. Around her twenty-fifth birthday, unrest in Maxar Unum had steadily grown into violent conflicts in the open streets. Concerned by a coming civil war, the ruling houses of the realm planned to kill the heir of Van Royen in hopes to rid of the family tree and silence the people of who should truly run the empire. Luckily, Duke Rayford caught wind of this plot and immediately gathered a small army of four hundred fifty men to protect his only daughter and have her sent off to foreign lands. He was shortly arrested on grounds for treason after being discovered. Angered by this, Maria vowed that one day she would return with a mighty army to take back her kingdom and restore the Van Royen dynasty to its rightful place.
Equipment: Maria wields a black straight edge sword called "Red Obsidian". Her armor is a set of steel plated gauntlets and boots while the rest is covered in light cloth. Her mount is a large, rare black lion protected by a set of thick iron plating.
Motivation: To restore the Van Royen dynasty to its former glory and earn her right to claim the throne of Maxar Unum.

The Fading Flame
Type: Warband
Goal: As loyalists to the Van Royal family, the Fading Flame's purpose is to protect, act, and serve the family's last remaining heir.
Members: The loyalist forces currently consist a total of around 450 members.
‣125 Light Infantry
‣75 Heavy Infantry
‣50 Pikemen
‣25 Light Cavalry
‣75 Heavy Cavalry
‣100 Archers
Base Of Operations: The Fading Flame regularly travels from place to place, only requiring to establish a campsite for when it is necessary.



 
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Name: Mitsumoto Takigawa

Age:
47

Race:
Human

samurai_by_lubliner.jpg


Personality: He is usually patient, and believes strongly in honesty.

Backstory:
[Keep in mind that alot of this is made due to the removal of some things recently, and thus I have to somehow explain how all of this exists.]

Long ago in a distant land, a young Mitsumoto would work for the land known as Maxar Unum as part of the military. Only a few years later becoming a roaming trader and primarily a bladesmith. After his region had lacked any traffic for customers, he would rely on a traveling trader which would came by periodically every few months. He specialized in the creation of swords and some longer in length smaller blades, than he did with any other. This was primarily why his weapons were famous in the region than other bladesmiths, including the unique types of blades he would occasionally create in his free time. His expertise however primarily relied upon his experiences in the military, and at times using what was available to maintain or create swords. This made his business for the time, one of the best shops to arm the military. His business soon would get less traction through the years when new swords were developed for specific needs and appearance for the military, and soon would only be frequented by the locals traveling north. When he turned 21, travelers to the north would have long been a rare sight if at all. Only hearing rumors to what happens to them, and how there is a far off land to the north only known in the military. It's possible existence only having been known after the death of a general near it, and it has since spawned rumors of tribals, treasure, a criminal hideout, and more. The only way to save his business was either to relocate south, or rely on trade for some years leading up to the age of 22. At 22, he would not only have continued to earn somewhat a profit from the traders, but eventually would join them occasionally across Maxar Unum. He would of course return home to create more blades, and the process would only continue up until bandits had killed most of the caravan.

Among those of the dead would be one of his closest friends who helped him work on the blades, by finding and gathering the highest quality resources to create them. Before his death however, he would hand over to Takigawa a piece of parchment of a island up north. He would soon after die without a single word, due to the immense injuries he would have and blood loss. Within the parchment would be time dates of his travels north, a few warnings detailing possible death, and gathering of resources. Eventually he would give up on others trying to find and bring justice to the murderers. At 23 his business would be in such decline that even relocating would be giving more problems than solutions. Thus with nothing else left, and the immensely horrible atmosphere in the region due to a recent bandit crisis, and the constant death, he would take what he had left including some newer Unum weapons and leave up north. After a couple of days of travel, a horrible storm, and the rather harsh encounter with some of the aquatic life, he would wash up on a beach unconscious. He would awaken five days later in a large room being healed. A beautiful woman would be in the room, and would eventually explain that she found him gravely injured on the beach. She also said that she took care of him while he was out, and the difficulty it was to get him here safely. When questioned where he was, she would simply just inform him that it is one of the last remaining religious settlement on the island. She would also state that it had suffered various man-made and outside-made disasters over the centuries which had lowered the population dramatically. Where he would be was half of a surviving temple centuries ago, which survived a great war that she didn't expand upon further. The other half was a shrine that was created less than 150 years ago that survived a fire. He would live and also help with the inhabitants of the island, and eventually became fascinated with the mysterious girl who saved him named Akiko. After he turned 28, not only would he have united the people in the center of the island, but also would have married Akiko and had 3 children coming afterwards. And finally, he would have a plan to help his wife unite the island as one and to live peacefully. At 29 Was the age where Akiko would teach him how to create the armor seen around the island.

The rest of the island inhabitants however were not happy about this, and the possibility of being split from the mainland from control of the Unum. This in part led to the island having it's own unrest and stealing weapons from nearby villages, including those created by the "outsider" as they named him. There was also religious reasons for the unrest, as some leaders of the newly founded "resistance" had believed that Mitsumoto's wife was a goddess. This was believed due to intensive rumors spread around through the years, including the knowledge of information that she wouldn't have any kind of chance knowing otherwise. Others also believed that if she was indeed a goddess, that she was a false one. And eventually and quickly, had gained popularity with the the western inhabitants. This would eventually lead into small temporary skirmishes which were originally thought to be bandits from the Unum that somehow survived getting here. at the age of 30, Mitsumoto and his wife would have successfully of united the east. However with this, the rise of pillaging and attacks of villages would continue and eventually be nothing but dozens of men and women being titled as bandits. This was a horrifying sight at this point, as the attacks only became much more brutal and unforgiving. The situation would eventually be dealt with by Mitsumoto and his wife traveling to the western border for 3 days. Among the way, they would only continually be attacked. However they could not find any kind of trace for bandits existing within. Once he hit 31 his wife would convince him to help lead the people. She would have him lead a mix of both the shrine guardians and some volunteer "soldiers", the overall number being 135 people The only problem being that he didn't know how to properly lead them all. Eventually one of the most brutal acts of war imaginable. A number of villages on the island would have been destroyed, and all the people would be moved to the closest village to the shrine. After this, all 732 villagers would have been painfully killed and left there for discovery a week later.

The following day, before anything could have been done about the massive slaughter, a army from the west would begin to invade. Even with both a civilian army and trained warriors, the "war" would only continue on badly. The only reason they survived for long periods of time was due to the populace believing in Akiko, and the theory of her being of the devine. Thus making them willingly take up arms, and unknowingly lead them into acting as a form of cannon-fodder. After Mitsumoto turned 32, there was nothing that could be done to appease the west. Strategy was entirely reworked into being defensive, but sending as many out to the frontlines as possible to hold the still numbering army up. And then when he turned 33, only the mountain with the sacred shrine on the top of it would remain. It would be very snowy and cold at the time of year, and there would be no escape. out of the tens of thousands on both sides of the island, only 1,000 people would remain to guard the shrine and more than 10,000 attacking it. The only advantages for the defenders being the only way to go to the shrine itself was controlled by the defenders, and various traps were placed along the path. Among the invaders were some beasts natural to the island, and towering golem-esque statues. in 5 days, only 300 remained to take on the over numbering 2,000. And in 3 more days 50 defenders were all that remained and the last 72 invaders would surrender, them primarily just consisting of armed villagers from the west and and 10 of them just being their warriors. Whereas the remaining 50 consisted only of shrine maidens and 5 life-trained warriors.

After the end of the battle, there would only be thousands upon thousands of bodies as far as the eye could see, and the more they traveled back down trying to find survivors, there would even be a wall of bodies formed upon the original border. There would only be 1 other survivor there, and she had become mentally scarred. Her eyes wide, and staring off into nothing. Repeating the only thing she said before all of this "the apocalypse is here". Also due to the biblical amount of deaths across the island, Akiko would of locked herself into the cave within the mountains the shrine is based upon. Mourning the intensive loss of life. Akiko only returned to normal life and left her cave 10 years later. Also at this time, due to a lack of island threats besides actually getting there, tourism would continue. However this time around being focused on taking the island's resources, and weapons/armor forgotten that is across the eastern portion of the island to sell. While the island was always part of Maxar Unum, it became a even bigger sign of importance after the war for resources. And years later when the Maxar Unum unrest began, the original island inhabitants that survived the war would leave their isolation to begin the cycle again. Planning to take the island for themselves, and prosper as their own empire, they would begin to grow and prepare to take what they deem necessary from the Unum, whether it be peaceful or not.

More biography:
Mitsumoto was a lone child with a mother and father. His mother died of disease when he was 8 and his father died of natural causes when he was 13. He learned his skills of crafting blades at the age of 8 - 13, his father died before he could help Mitsu' perfect his craft. He would take up to working in his father's old shop until joining the military, where eventually he would bring up new ideas for blades. After leaving the military however, he would return to the shop to work. He met a friend during his time in the military which eventually would help him with resources after leaving the military, and then die from a bandit attack. He has learned through military experience that not everyone was what they seemed, and eventually would accept honesty as a high expectation from a person. He has also learned through Akiko that patience is a important virtue.


Equipment:
Two swords, a Wakizashi-esque sword, and a magical Katana-esque sword with no real benefits besides being granted durability and affecting lessor spirits/demons.

Motivation:
To live peacefully and keep the clan together,
Technically manipulated by his wife into helping her create a new nation from Maxar Unum.

-----------------------------------------------

Name: Aritomo Takigawa

Age:
19

Race:
Human

Appearance:
kifaoPz.jpg

Personality:
Calculating, Stubborn.

Backstory:
Aritomo was born along with two sisters. at age 9, Aritomo would help with important tasks for the family such as farming. As he got older, he would become fascinated with swords. At 11 he would find a sword on display while nobody was looking, and attempt to get closer to it. Before he could however, his mother would distract him and preoccupy him with some work around the shrine. Once Aritomo turned 15 he would be taught the proper ways of handling the swords and combat. This could have happened when he was younger, however his family was too busy at the time. Eventually he would become an aide to his father as one of the leaders of the clan's army. However, he would be taught at a much earlier age about the recent war, like his sisters, to attempt teaching him a lesson about good and evil. At age 16 his sister would "teach him a lesson" after accidentally breaking a relic, and be thrown into the wild by her for 30 days. at age 17 he would be given a pet horse, and his mother would teach him archery. Inbetween these events, there would be plenty of times that he would see his mother doing things one could only explain through the use of magic.

Equipment:
A Tachi-esque sword, and a spear/yari.
He also has a pet horse named Masako.

Motivation:
Aritomo believes in the old religion of the pantheon, more importantly one of the religions primarily based around his mother. He is a devout follower of said religion, and at times even preys to her at the shrine's altar. He believes that it is necessary to spread the religion further, but is less threatening and more reasonable to do so than others. However, he does lose his temper at times at those who criticize the religion.

------------------------------------------------


Name: Akiko Morikawa

Age:
Appears in early 20s, claims to be 42. Actual age based on more realistic rumors between 7,000 - 3,000 years old.

Race:
Appears human, has claimed to her husband to be from a race known as Kazurj. A race of magic users with no defining traits except for immense beauty, a high metabolism, a enhanced immune system, the ability to change eye color but doesn't affect how they see and is more emotional based, and fluctuation and pitch change of their voice.

Appearance:
Usually green eyes, long black hair, 5 ft 7.
commission__agasha_murasaki_by_rabbit_edge-d5o2rju.jpg

[Primary including clothing]

Personality:
Kind, patient, adaptive.

Backstory:
While she does at times tell others more about herself, it usually only sparks more and detailed rumors about her. The rumors going from her being a demon all the way up to being a goddess sent down to save the people. She however has confirmed herself the following, however it is not exactly in any order:

She was born into a family of 10. A mother, a father, 4 sons, and 4 daughters. She and her family are part of a race called Kazurj and heavily used magic. While not confirming or denying the rumors of being part of the divine, she toyed with the very idea. Stating that the normal island inhabitants believed them to be gods, and eventually a great war was had on the island against eachother. At a young age she had learned how to use a sword and spear. Though she was saddened to say that she had to kill one of her own sisters. After this event, the island inhabitants had created a feudal system of governance, until being taken by the Unum as she refers to Maxar Unum as. She would eventually become a Shrine Maiden for the majority of her life, and live peacefully and happily until her mother disappeared with two of her daughters and first son, while her second brother would stay with her. He would later die at sea, after regaining a lost treasure. Eventually, she was planning to secede from the Unum once all of her people were unified. After that, Mitsumoto arrived a year later after a prayer asking the gods to help her. She and some guards would have found him on a beach, and they brought him up to the shrine. Her family however would of returned once the civil war on the island happened, with the death of another sister and her mother. She also discussed to Mitsumoto how she spent the 10 years of mourning inside the cave, confronting her past and missing him. Which eventually led to her leaving the cave to return.
There have been thousands of rumors about Akiko, ranging from the absolute absurd, all the way to being more grounded but keeping some similarities of the others. One of the longest running rumors surrounding her, comes from a nearly destroyed bloodline of a family who used to live upon the island which only has one survivor. It is named the "Goddess genesis"

The Goddess Genesis is a story which spans the course of more than 7,000 years. in summary, it is the story of Akiko and her family along with others to create a sort of pantheon. There were the goddesses of water, fire, life, war, and the sun, the gods of death, hatred, famine, disease, and nature. Along with forms of "demi-gods" which were essentially apprentices of sorts following their respective elements. One of which becoming the god of greed. The story begins to be somewhat side tracked and focusing on the others, until age 10 of Akiko. In which she learned of her powers, and was considered a goddess but was strange in the fact that she didn't just focus on a single thing, which was thought to limit her potential dramatically. Eventually there would be a war of the gods which would kill off the majority of them, and Akiko had to kill her sister in self defense. Akiko would soon die, and linger as some form of benevolent spirit. She would then help the island population and live among them, work with them, and develop the land for them. She would also help ward off evil spirits, and eventually have her old home on the top of the one of the highest biggest mountains be restored to act as her new home and a shrine. From there she would help lead the inhabitants into a greater future. One day, her story would resume into the realm of the living a few years later. In which during a ceremony within the shrine, she would process one of the shrine maidens. However some forms of the story contradict this and instead say that she was already reborn and was the maiden, living with the human population without them being any the wiser. Eventually taking over her, and essentially turning into her.

An addition to this would be the time span of when Mitsumoto showed up a few hundred years later. Explaining the possibility of her sharing information not yet known to the story teller, and possibly even manipulating him to further her goal. It would then explain the rebellion to the west, and then detail the course of the war. It would also throw in the possibility that the snow that came from above wasn't actually natural, and was instead created by Akiko in the hopes of acting as a deterrent of some sort. Along with this, it is even rumored that she learned archery from the one she processed. Along with the rumor, it was said that her family was a noble family from the Unum's north. However it is unknown if any of this is even true.

However she does have the powers of enchantment, water, fire, and health. With her being primarily skilled in enchantment and health, while fire and water is still unbalanced or in other words, difficult to use in a self defense situation. Thus is rumored that she carries daggers to help protect herself. She also appears to have the power of telepathy. While not being as powerful as the rumors state, all she can do with it whatsoever is speak to others through long distances. She primarily uses it to speak with her family while they are away from her, if she actually concentrates however, she may be capable of seeing through their eyes. Though of course this doesn't help her do anything besides that.

Equipment:
She prefers to use a small dagger hidden in her sleeve. She has made it herself to allow it to be used for stabbing and slashing and being incredibly sharp. When concealed in it's container, she can easily have others confuse it as a type of flute or a overly complex fan. She also has a second container similar to it which actually is a fan. She also has a very old bow with nothing abnormal about it or the arrows. She however keeps this mostly at home.
Kaiken_or_kwaiken_tanto.jpg

Motivation:
She believes in unity and peace at any cost. She has long planned to unite what she deemed "her people" into one new nation seceding from the Unum. To make her task move faster, she has other people help her. Whether it be true or not, she also uses the rumors about her to get what she wants. She uses this information to pass around what she "envisions" or what she "sees" and tells others about it. While she does not wish to actually use such information to turn people in a tool, she believes it is necessary as long as it keeps them safe. She also implies that people outside the island are also her own, and wishes to protect them. Should anyone question this, she will simply just become persistent.


---------------------------------------------------

Name: Saya Morikawa

Age:
19.

Race:
Human-Kazurj hybrid.

Appearance:
Long black hair, 6'1.
[Twin.]
234169.jpg

Personality:
Can be kind, adaptive, forgiving, but equally ruthless and destructive.

Backstory:
At a young age, Saya would already begin training in both archery and melee combat. She was a very curious child, often exploring into places she shouldn't be when not training. She is a type of enigma, as while she is a hybrid, she has no powers from her mother whatsoever besides enchantment. It has been theorized that her young training, arguments, sometimes getting into fights, and having a strict schedule for her life has rendered her emotionless, even though that is not true. She however has seen death, and even once accidentally killed one of her friends during training with a sword she found in a cave. While she can be kind and helpful, even quite happy, she is also very destructive and can even go as far as merciless. At a older age, when her brother accidentally broke a relic within the shrine, she personally shunned him immediately, stripped him, and threw him into the wild for 30 days while hunting him down in the process. Despite her family's protests, and Aritomo being forgiven by the monks a priestess. Saya however wouldn't injure her brother severely due to what can only be known as sisterly love. Though the event did make her brother more afraid of her. After the age of 18, she would primarily spend her time with family, or help with the clan. She has also always apologized to her brother about the "lesson" as she named it. She is also more connected to her sister, and at times Kumiko cannot be seen without having Saya around her. She, like her sister, has also adopted her mother's traits such as beauty. Due to also being known for how ruthless and destructive she can be if the situation allows, she has been nicknamed the goddess of war. Her only ability passed on via her mother being a slight boost to her strength. She can also enchant.

Equipment:
A bow with quiver, a Uchigatana, and a enchanted Nodachi which feels lighter in weight to the wielder and have a greater durability. The bow arrows are enchanted to provide more force to the arrowhead.
She has a black haired pet horse given to her by her sister at age 17. Kumiko named it Kikyo. She gave her to Saya because she could no longer afford to care for her by herself.

Motivation: Saya wishes to help her mother and father unite their people into a new brighter future. She has naturally come to accept this as the future reality on her own, and sometimes argues with her father about leading the troops. Because of this and to appease her, Mitsumoto gave her control over a portion of the people to lessen the weight of dealing with all of them.


Name: Kumiko Morikawa

Age:
19.

Race:
Human-Kazurj hybrid.

Appearance:
5'9
[Twin.]
1027573.jpg

Personality:
Kind, calm, adaptive.

Backstory:
She was quite the loyal follower, and followed every instruction given to her. She would never disrupt ceremonies, break anything, or enter areas she shouldn't. Kumiko would have adopted a extremely calm tone, and at times help around the shrine. At a later age, her sister would have thrown Aritomo out into the wild, and would often find him on rare occasions and give him food. A few years later, she would become a sort of guardian, a warrior priestess. However, she would primarily guard the pathway leading to the shrine. She would be given armor to help defend herself better. She would continue to help around the village on the island, and the shrine. She also has the power to enchant, however not like her sister or mother. Only able to do it on small things and very specifically.

Equipment:
A Nagamaki, and a bow with quiver.​

Motivation: She does not care about spreading religion, nor war. All she cares about is protecting her family.

Clan Takigawa
Mitsubaaoi.jpg


Type: Warband.

Goal: Their primary goals are attempting to create their own empire and prosper, growing in both influence and power. With a side goal of spreading their religion.

Composition: 500
100 archers,
200 footmen/light infantry,
100 Samurai/heavy infantry,
50 spearmen/guardians/nagamaki - yari wielders,
25 light cavalry,
20 samurai cavalry/heavy cavalry, [bows and other weapons.]
2 spare people to act as active maintainers/crafters of armor and weapons.
3 holy guardians that protect the shrine. [If this does not count towards composition, then add 3 to heavy cavalry.]


Base of operations:
37380041e19e4ca8b2e6053b48150135.jpg

latest
The courtyard.

latest

The Shrine.

640
Entrance.
The Shrine - Temple has existed for centuries and has been the focus of religion on the island the inhabitants call "Nippon" It is the last surviving shrine upon the island, and it has survived intensive conditions. After Mitsumoto had appeared on the island, It would be used as a place of religion and command. After the war that soon followed, it would retain it's roles but also function as a base for the clan. Besides being notable for it's megalithic size, it is based ontop of a mountain with only one way in. The path as it is known, is a long path made from both stone and earth. It spans on for hours. Besides that, the Shrine is guarded both by warrior monks and priestesses, along with 3 guardians. It is also rumored that the 3 guardians were created from friends and family, or the souls of those lost in war. The souls are somehow implanted within the statues and brings them into a state of life.
suckerpunch_samuaris_by_spu7n1k-d3cewt3.jpg

The three guardians are statues ranging from 4 - 6 meters high. They are armed with samurai weapons made from the same material they were made with. They defend the shrine when active, but usually remain in a statue-esque state around the mountain. With two of them side by side next to the entrance, and one within the shrine.
 
Last edited:
Name: Mitsumoto Takigawa

Age:
47

Race:
Human

samurai_by_lubliner.jpg


Personality: He is usually patient, and believes strongly in honesty.

Backstory:
[Keep in mind that alot of this is made due to the removal of some things recently, and thus I have to somehow explain how all of this exists.]

Long ago in a distant land, a young Mitsumoto would work for the land known as Maxar Unum as part of the military. Only a few years later becoming a roaming trader and primarily a bladesmith. After his region had lacked any traffic for customers, he would rely on a traveling trader which would came by periodically every few months. He specialized in the creation of swords and some longer in length smaller blades, than he did with any other. This was primarily why his weapons were famous in the region than other bladesmiths, including the unique types of blades he would occasionally create in his free time. His expertise however primarily relied upon his experiences in the military, and at times using what was available to maintain or create swords. This made his business for the time, one of the best shops to arm the military. His business soon would get less traction through the years when new swords were developed for specific needs and appearance for the military, and soon would only be frequented by the locals traveling north. When he turned 21, travelers to the north would have long been a rare sight if at all. Only hearing rumors to what happens to them, and how there is a far off land to the north only known in the military. It's possible existence only having been known after the death of a general near it, and it has since spawned rumors of tribals, treasure, a criminal hideout, and more. The only way to save his business was either to relocate south, or rely on trade for some years leading up to the age of 22. At 22, he would not only have continued to earn somewhat a profit from the traders, but eventually would join them occasionally across Maxar Unum. He would of course return home to create more blades, and the process would only continue up until bandits had killed most of the caravan.

Among those of the dead would be one of his closest friends who helped him work on the blades, by finding and gathering the highest quality resources to create them. Before his death however, he would hand over to Takigawa a piece of parchment of a island up north. He would soon after die without a single word, due to the immense injuries he would have and blood loss. Within the parchment would be time dates of his travels north, a few warnings detailing possible death, and gathering of resources. Eventually he would give up on others trying to find and bring justice to the murderers. At 23 his business would be in such decline that even relocating would be giving more problems than solutions. Thus with nothing else left, and the immensely horrible atmosphere in the region due to a recent bandit crisis, and the constant death, he would take what he had left including some newer Unum weapons and leave up north. After a couple of days of travel, a horrible storm, and the rather harsh encounter with some of the aquatic life, he would wash up on a beach unconscious. He would awaken five days later in a large room being healed. A beautiful woman would be in the room, and would eventually explain that she found him gravely injured on the beach. She also said that she took care of him while he was out, and the difficulty it was to get him here safely. When questioned where he was, she would simply just inform him that it is one of the last remaining religious settlement on the island. She would also state that it had suffered various man-made and outside-made disasters over the centuries which had lowered the population dramatically. Where he would be was half of a surviving temple centuries ago, which survived a great war that she didn't expand upon further. The other half was a shrine that was created less than 150 years ago that survived a fire. He would live and also help with the inhabitants of the island, and eventually became fascinated with the mysterious girl who saved him named Akiko. After he turned 28, not only would he have united the people in the center of the island, but also would have married Akiko and had 3 children coming afterwards. And finally, he would have a plan to help his wife unite the island as one and to live peacefully. At 29 Was the age where Akiko would teach him how to create the armor seen around the island.

The rest of the island inhabitants however were not happy about this, and the possibility of being split from the mainland from control of the Unum. This in part led to the island having it's own unrest and stealing weapons from nearby villages, including those created by the "outsider" as they named him. There was also religious reasons for the unrest, as some leaders of the newly founded "resistance" had believed that Mitsumoto's wife was a goddess. This was believed due to intensive rumors spread around through the years, including the knowledge of information that she wouldn't have any kind of chance knowing otherwise. Others also believed that if she was indeed a goddess, that she was a false one. And eventually and quickly, had gained popularity with the the western inhabitants. This would eventually lead into small temporary skirmishes which were originally thought to be bandits from the Unum that somehow survived getting here. at the age of 30, Mitsumoto and his wife would have successfully of united the east. However with this, the rise of pillaging and attacks of villages would continue and eventually be nothing but dozens of men and women being titled as bandits. This was a horrifying sight at this point, as the attacks only became much more brutal and unforgiving. The situation would eventually be dealt with by Mitsumoto and his wife traveling to the western border for 3 days. Among the way, they would only continually be attacked. However they could not find any kind of trace for bandits existing within. Once he hit 31 his wife would convince him to help lead the people. She would have him lead a mix of both the shrine guardians and some volunteer "soldiers", the overall number being 135 people The only problem being that he didn't know how to properly lead them all. Eventually one of the most brutal acts of war imaginable. A number of villages on the island would have been destroyed, and all the people would be moved to the closest village to the shrine. After this, all 732 villagers would have been painfully killed and left there for discovery a week later.

The following day, before anything could have been done about the massive slaughter, a army from the west would begin to invade. Even with both a civilian army and trained warriors, the "war" would only continue on badly. The only reason they survived for long periods of time was due to the populace believing in Akiko, and the theory of her being of the devine. Thus making them willingly take up arms, and unknowingly lead them into acting as a form of cannon-fodder. After Mitsumoto turned 32, there was nothing that could be done to appease the west. Strategy was entirely reworked into being defensive, but sending as many out to the frontlines as possible to hold the still numbering army up. And then when he turned 33, only the mountain with the sacred shrine on the top of it would remain. It would be very snowy and cold at the time of year, and there would be no escape. out of the tens of thousands on both sides of the island, only 1,000 people would remain to guard the shrine and more than 10,000 attacking it. The only advantages for the defenders being the only way to go to the shrine itself was controlled by the defenders, and various traps were placed along the path. Among the invaders were some beasts natural to the island, and towering golem-esque statues. in 5 days, only 300 remained to take on the over numbering 2,000. And in 3 more days 50 defenders were all that remained and the last 72 invaders would surrender, them primarily just consisting of armed villagers from the west and and 10 of them just being their warriors. Whereas the remaining 50 consisted only of shrine maidens and 5 life-trained warriors.

After the end of the battle, there would only be thousands upon thousands of bodies as far as the eye could see, and the more they traveled back down trying to find survivors, there would even be a wall of bodies formed upon the original border. There would only be 1 other survivor there, and she had become mentally scarred. Her eyes wide, and staring off into nothing. Repeating the only thing she said before all of this "the apocalypse is here". Also due to the biblical amount of deaths across the island, Akiko would of locked herself into the cave within the mountains the shrine is based upon. Mourning the intensive loss of life. Akiko only returned to normal life and left her cave 10 years later. Also at this time, due to a lack of island threats besides actually getting there, tourism would continue. However this time around being focused on taking the island's resources, and weapons/armor forgotten that is across the eastern portion of the island to sell. While the island was always part of Maxar Unum, it became a even bigger sign of importance after the war for resources. And years later when the Maxar Unum unrest began, the original island inhabitants that survived the war would leave their isolation to begin the cycle again. Planning to take the island for themselves, and prosper as their own empire, they would begin to grow and prepare to take what they deem necessary from the Unum, whether it be peaceful or not.

More biography:
Mitsumoto was a lone child with a mother and father. His mother died of disease when he was 8 and his father died of natural causes when he was 13. He learned his skills of crafting blades at the age of 8 - 13, his father died before he could help Mitsu' perfect his craft. He would take up to working in his father's old shop until joining the military, where eventually he would bring up new ideas for blades. After leaving the military however, he would return to the shop to work. He met a friend during his time in the military which eventually would help him with resources after leaving the military, and then die from a bandit attack. He has learned through military experience that not everyone was what they seemed, and eventually would accept honesty as a high expectation from a person. He has also learned through Akiko that patience is a important virtue.


Equipment:
Two swords, a Wakizashi-esque sword, and a magical Katana-esque sword with no real benefits besides being granted durability and affecting lessor spirits/demons.

Motivation:
To live peacefully and keep the clan together,
Technically manipulated by his wife into helping her create a new nation from Maxar Unum.

-----------------------------------------------

Name: Aritomo Takigawa

Age:
19

Race:
Human

Appearance:
kifaoPz.jpg

Personality:
Calculating, Stubborn.

Backstory:
Aritomo was born along with two sisters. at age 9, Aritomo would help with important tasks for the family such as farming. As he got older, he would become fascinated with swords. At 11 he would find a sword on display while nobody was looking, and attempt to get closer to it. Before he could however, his mother would distract him and preoccupy him with some work around the shrine. Once Aritomo turned 15 he would be taught the proper ways of handling the swords and combat. This could have happened when he was younger, however his family was too busy at the time. Eventually he would become an aide to his father as one of the leaders of the clan's army. However, he would be taught at a much earlier age about the recent war, like his sisters, to attempt teaching him a lesson about good and evil. At age 16 his sister would "teach him a lesson" after accidentally breaking a relic, and be thrown into the wild by her for 30 days. at age 17 he would be given a pet horse, and his mother would teach him archery. Inbetween these events, there would be plenty of times that he would see his mother doing things one could only explain through the use of magic.

Equipment:
A Tachi-esque sword, and a spear/yari.
He also has a pet horse named Masako.

Motivation:
Aritomo believes in the old religion of the pantheon, more importantly one of the religions primarily based around his mother. He is a devout follower of said religion, and at times even preys to her at the shrine's altar. He believes that it is necessary to spread the religion further, but is less threatening and more reasonable to do so than others. However, he does lose his temper at times at those who criticize the religion.

------------------------------------------------


Name: Akiko Morikawa

Age:
Appears in early 20s, claims to be 42. Actual age based on more realistic rumors between 7,000 - 3,000 years old.

Race:
Appears human, has claimed to her husband to be from a race known as Kazurj. A race of magic users with no defining traits except for immense beauty, a high metabolism, a enhanced immune system, the ability to change eye color but doesn't affect how they see and is more emotional based, and fluctuation and pitch change of their voice.

Appearance:
Usually green eyes, long black hair, 5 ft 7.
commission__agasha_murasaki_by_rabbit_edge-d5o2rju.jpg

[Primary including clothing]

Personality:
Kind, patient, adaptive.

Backstory:
While she does at times tell others more about herself, it usually only sparks more and detailed rumors about her. The rumors going from her being a demon all the way up to being a goddess sent down to save the people. She however has confirmed herself the following, however it is not exactly in any order:

She was born into a family of 10. A mother, a father, 4 sons, and 4 daughters. She and her family are part of a race called Kazurj and heavily used magic. While not confirming or denying the rumors of being part of the divine, she toyed with the very idea. Stating that the normal island inhabitants believed them to be gods, and eventually a great war was had on the island against eachother. At a young age she had learned how to use a sword and spear. Though she was saddened to say that she had to kill one of her own sisters. After this event, the island inhabitants had created a feudal system of governance, until being taken by the Unum as she refers to Maxar Unum as. She would eventually become a Shrine Maiden for the majority of her life, and live peacefully and happily until her mother disappeared with two of her daughters and first son, while her second brother would stay with her. He would later die at sea, after regaining a lost treasure. Eventually, she was planning to secede from the Unum once all of her people were unified. After that, Mitsumoto arrived a year later after a prayer asking the gods to help her. She and some guards would have found him on a beach, and they brought him up to the shrine. Her family however would of returned once the civil war on the island happened, with the death of another sister and her mother. She also discussed to Mitsumoto how she spent the 10 years of mourning inside the cave, confronting her past and missing him. Which eventually led to her leaving the cave to return.
There have been thousands of rumors about Akiko, ranging from the absolute absurd, all the way to being more grounded but keeping some similarities of the others. One of the longest running rumors surrounding her, comes from a nearly destroyed bloodline of a family who used to live upon the island which only has one survivor. It is named the "Goddess genesis"

The Goddess Genesis is a story which spans the course of more than 7,000 years. in summary, it is the story of Akiko and her family along with others to create a sort of pantheon. There were the goddesses of water, fire, life, war, and the sun, the gods of death, hatred, famine, disease, and nature. Along with forms of "demi-gods" which were essentially apprentices of sorts following their respective elements. One of which becoming the god of greed. The story begins to be somewhat side tracked and focusing on the others, until age 10 of Akiko. In which she learned of her powers, and was considered a goddess but was strange in the fact that she didn't just focus on a single thing, which was thought to limit her potential dramatically. Eventually there would be a war of the gods which would kill off the majority of them, and Akiko had to kill her sister in self defense. Akiko would soon die, and linger as some form of benevolent spirit. She would then help the island population and live among them, work with them, and develop the land for them. She would also help ward off evil spirits, and eventually have her old home on the top of the one of the highest biggest mountains be restored to act as her new home and a shrine. From there she would help lead the inhabitants into a greater future. One day, her story would resume into the realm of the living a few years later. In which during a ceremony within the shrine, she would process one of the shrine maidens. However some forms of the story contradict this and instead say that she was already reborn and was the maiden, living with the human population without them being any the wiser. Eventually taking over her, and essentially turning into her.

An addition to this would be the time span of when Mitsumoto showed up a few hundred years later. Explaining the possibility of her sharing information not yet known to the story teller, and possibly even manipulating him to further her goal. It would then explain the rebellion to the west, and then detail the course of the war. It would also throw in the possibility that the snow that came from above wasn't actually natural, and was instead created by Akiko in the hopes of acting as a deterrent of some sort. Along with this, it is even rumored that she learned archery from the one she processed. Along with the rumor, it was said that her family was a noble family from the Unum's north. However it is unknown if any of this is even true.

However she does have the powers of enchantment, water, fire, and health. With her being primarily skilled in enchantment and health, while fire and water is still unbalanced or in other words, difficult to use in a self defense situation. Thus is rumored that she carries daggers to help protect herself. She also appears to have the power of telepathy. While not being as powerful as the rumors state, all she can do with it whatsoever is speak to others through long distances. She primarily uses it to speak with her family while they are away from her, if she actually concentrates however, she may be capable of seeing through their eyes. Though of course this doesn't help her do anything besides that.

Equipment:
She prefers to use a small dagger hidden in her sleeve. She has made it herself to allow it to be used for stabbing and slashing and being incredibly sharp. When concealed in it's container, she can easily have others confuse it as a type of flute or a overly complex fan. She also has a second container similar to it which actually is a fan. She also has a very old bow with nothing abnormal about it or the arrows. She however keeps this mostly at home.
Kaiken_or_kwaiken_tanto.jpg

Motivation:
She believes in unity and peace at any cost. She has long planned to unite what she deemed "her people" into one new nation seceding from the Unum. To make her task move faster, she has other people help her. Whether it be true or not, she also uses the rumors about her to get what she wants. She uses this information to pass around what she "envisions" or what she "sees" and tells others about it. While she does not wish to actually use such information to turn people in a tool, she believes it is necessary as long as it keeps them safe. She also implies that people outside the island are also her own, and wishes to protect them. Should anyone question this, she will simply just become persistent.


---------------------------------------------------

Name: Saya Morikawa

Age:
19.

Race:
Human-Kazurj hybrid.

Appearance:
[Twin.]
234169.jpg

Personality:
Can be kind, adaptive, forgiving, but equally ruthless and destructive.

Backstory:
At a young age, Saya would already begin training in both archery and melee combat. She was a very curious child, often exploring into places she shouldn't be when not training. She is a type of enigma, as while she is a hybrid, she has no powers from her mother whatsoever besides enchantment. It has been theorized that her young training, arguments, sometimes getting into fights, and having a strict schedule for her life has rendered her emotionless, even though that is not true. She however has seen death, and even once accidentally killed one of her friends during training with a sword she found in a cave. While she can be kind and helpful, even quite happy, she is also very destructive and can even go as far as merciless. At a older age, when her brother accidentally broke a relic within the shrine, she personally shunned him immediately, stripped him, and threw him into the wild for 30 days while hunting him down in the process. Despite her family's protests, and Aritomo being forgiven by the monks a priestess. Saya however wouldn't injure her brother severely due to what can only be known as sisterly love. Though the event did make her brother more afraid of her. After the age of 18, she would primarily spend her time with family, or help with the clan. She has also always apologized to her brother about the "lesson" as she named it. She is also more connected to her sister, and at times Kumiko cannot be seen without having Saya around her. She, like her sister, has also adopted her mother's traits such as beauty. Due to also being known for how ruthless and destructive she can be if the situation allows, she has been nicknamed the goddess of war. Her only ability passed on via her mother being a slight boost to her strength.

Equipment:
A bow with quiver, a Uchigatana, and a enchanted Nodachi which feels lighter in weight to the wielder and have a greater durability. The bow arrows are enchanted to provide more force to the arrowhead.
She has a black haired pet horse given to her by her sister at age 17. Kumiko named it Kikyo. She gave her to Saya because she could no longer afford to care for her by herself.

Motivation: Saya wishes to help her mother and father unite their people into a new brighter future. She has naturally come to accept this as the future reality on her own, and sometimes argues with her father about leading the troops. Because of this and to appease her, Mitsumoto gave her control over a portion of the people to lessen the weight of dealing with all of them.


Name: Kumiko Morikawa

Age:
19.

Race:
Human-Kazurj hybrid.

Appearance:
[Twin.]
1027573.jpg

Personality:
Kind, calm, adaptive.

Backstory:
She was quite the loyal follower, and followed every instruction given to her. She would never disrupt ceremonies, break anything, or enter areas she shouldn't. Kumiko would have adopted a extremely calm tone, and at times help around the shrine. At a later age, her sister would have thrown Aritomo out into the wild, and would often find him on rare occasions and give him food. A few years later, she would become a sort of guardian, a warrior priestess. However, she would primarily guard the pathway leading to the shrine. She would be given armor to help defend herself better. She would continue to help around the village on the island, and the shrine.

Equipment:
A Nagamaki, and a bow with quiver.​

Motivation: She does not care about spreading religion, nor war. All she cares about is protecting her family.

Clan Takigawa
Mitsubaaoi.jpg


Type: Warband.

Goal: Their primary goals are attempting to create their own empire and prosper, growing in both influence and power. With a side goal of spreading their religion.

Composition: 500
100 archers,
200 footmen/light infantry,
100 Samurai/heavy infantry,
50 spearmen/guardians/nagamaki - yari wielders,
25 light cavalry,
20 samurai cavalry/heavy cavalry, [bows and other weapons.]
2 spare people to act as active maintainers/crafters of armor and weapons.
3 holy guardians that protect the shrine. [If this does not count towards composition, then add 3 to heavy cavalry.]


Base of operations:
37380041e19e4ca8b2e6053b48150135.jpg

latest
The courtyard.

latest

The Shrine.

640
Entrance.
The Shrine - Temple has existed for centuries and has been the focus of religion on the island the inhabitants call "Nippon" It is the last surviving shrine upon the island, and it has survived intensive conditions. After Mitsumoto had appeared on the island, It would be used as a place of religion and command. After the war that soon followed, it would retain it's roles but also function as a base for the clan. Besides being notable for it's megalithic size, it is based ontop of a mountain with only one way in. The path as it is known, is a long path made from both stone and earth. It spans on for hours. Besides that, the Shrine is guarded both by warrior monks and priestesses, along with 3 guardians. It is also rumored that the 3 guardians were created from friends and family, or the souls of those lost in war. The souls are somehow implanted within the statues and brings them into a state of life.
suckerpunch_samuaris_by_spu7n1k-d3cewt3.jpg

The three guardians are statues ranging from 4 - 6 meters high. They are armed with samurai weapons made from the same material they were made with. They defend the shrine when active, but usually remain in a statue-esque state around the mountain. With two of them side by side next to the entrance, and one within the shrine.

Fishman Lord Fishman Lord check this and see if I borked it up or not. Also I am going to edit it to add in information primarily in appearances that I forgot to add.

Name:
Sir Veras Emrys "The Brown Cloak"
Age:
36
Race:
Human (but Attack Helicopter also works)
Appearance(description or image, either works):
a938df7cf3d0bfe756d02f8357dcadca.jpg

Wearing a green cloak and light steel plates and leather, he is seen as a rather unconventional knight. Veras dresses modestly to spite petty nobles and other knights who believe they should dress more grand as they are better than normal people. His face and back contains scars from numerous battles and he is often seen with a stubble or shaggy beard of sorts due to his long ventures on the road.
Personality:
He is a proud man, believing he had worked for his status throughout his life. He is also somewhat reclusive, dealing only in the words of diplomats and having few friends to whom he really trust. Veras isn't the sort of person expected to party or drink and instead leans on discipline, finding comfort elsewhere in his pride and skills.

Still Veras is seen as an honest, hard working but quick witted man.
Backstory:
Born in Acintaine as a peasant, he learned quickly on the streets what life was and how brutal and unfair it can be. He had few friends who wouldn't steal from him and even fewer people whom he truly trusted. Life was harsh with his daily routine of stealing and avoiding guards. For Veras, it seemed life would be the same until the day he would be caught. Thankfully, he wasn't and instead was taken to Maxar Unum to escape the wars with Valbion.

Leaving Acintaine was a hard choice for him. On one hand, he would be escaping to a better life. On the other, he was leaving behind everything he knew, his home, his life and friends. He didn't know whether or not Maxar Unum would accept the refugees. It was soon enough until they made it to Minar Dium when it was still a vassal of Maxar Unum. They managed to escape the worst of the fighting despite constant bandits, robbers and rogue false knights and soldiers robbing them constantly. First it was his dad who was robbed of his life trying to fight. Then Veras was robbed of his mother who tried to hide. Then he was robbed of his friends and any possessions until he ran. The robber became the robbed. Forced to live on the streets, he had but no choice but to join something he had tried to run from.

Joining the Maxar Unum's army, he had little choice or voice in the matters of the elite. He had to shut up, fight, train and hope he didn't die. A militia unit didn't really bode well with victories. Upon the Minar Dium rebellion, his skills were finally put to the test. Having little friends, he didn't care if anyone he knew died. Having little possessions, he didn't care if Veras died. What was there to live for in such a horrible and disgusting world? Nonetheless he fought. Fighting in many battles and surviving, changing units constantly, he rose in the ranks of the soldiers performing excellently. It was soon enough before he was given actual steel armor and a sword that didn't need to be welded after every battle. Still it wasn;t enoguht to get him anywhere until the battle of Praetorii Viri in which many officers were killed by Minar infiltrators. Although the infiltrators were killed, many of the officers were dead as well as the men were left with little leadership. As the Minar assault came, Veras managed to lead the final charge to break out of the fortress. Rallying the troops, he led another counter attack by charging head first himself, at least that would be what the stories told. He actually was senior in his unit being 28 compared to the average early 20'ss. Being a survivor meant he knew how to lead having experienced "it all" himself".

Still, it was enough to finally get him noticed. He was given a home and knighthood for bravery during the battle, an honorary title. Sent to Fort Ilyum for training, he was then forced to go under a grueling exercise of constant training and preparing for knighthood. After a hard five years, he became a knight of Maxar Unum. He was to serve with his troops, gathering his own forces loyal to him and the emperor. Trained himself, his forces were to stand the test of time and fight against those that dare oppose the emperor. As a low-born however becoming a knight, it didn't please many of the more arrogant nobles who dubbed him "the brown cloak" just like his status, dirty and brown like the mud which he wades through. His troops are also those he had personally rallied and recruited due to being left alone with an honorary status because of his birth. Despite his hardships, he has become a proud but careful and disciplined man believing he had worked for his status compared to other petty nobles.
Equipment:
He rides on an lightly armored black stallion.

With him is a broadsword, kite shield and a bow with 50 arrows.
Motivation:
As a knight, it is his task to oust infidels (Deus Vult!), thieves, rebels and raiders.

Band Sheet

Type:
Warband (Almost a sort of noble raider)

Goal:
He is seen as a protector of Maxar Unum in the sense that he serves the current ruling family loyally. He sets out to destroy any infidels, raiders or other group of people deemed unfit by Maxar Unum standards. Still, he holds a soft spot for Acintaine being his homeland.
Composition:
He has a party of 110 soldiers. And ten miscellaneous party members.

He has about 20 Light Cavalry with him. 20 more are armored cavalry.

The composition of his troops includes 30 Infantry, 20 Militia raiders and 20 archers.

Gear of cavalry:

Light Cavalry: Wearing light armor, they're fast and maneuverable. They carry a kite shield, chain on leather armor, a broadsword and a bow and arrows.

Heavy Cavalry: Being more heavily armored, they bring fear amongst enemy ranks being the most elite troops of the warband. They carry a steel broadsword, a kite shield and a Lance.

Infantry and Archers:

Infantry: The infantry carry light chain in leather armor with some plate (similar to Roman legionnaires without man skirts), kite shields and broadswords. Their secondary weapons include assortments of hatchets and knives.

Militia: The militia are relatively untrained but still optimistic raiders who joined the party for wealth or glory. They carry leather and chain with pillum, a short sword or axe and a long oval shield.

The last ten are mainly engineers able to construct makeshift defences and fortifications. They are typically well versed in their craft, being able to pull of trenches, pikes etc. As well as catapults if need be. Soldiers also help with their tasks as well in desperate times.

Base of operations:

Stirlingcastle.jpg

Fort Ilyum is his base of operations being the place of knighthood in Maxar Unum. It is a relatively well fortified castle with a garrison of 120 soldiers at any given time. Founded nearly a hundred years ago, Fort Ilyum served as a place where old knights could teach newer proven soldiers of the most honorable character the ways of the knight. They are seen as senior officers to the soldiers only inferior to commanders. Fort Ilyum is located near the capital of Maxar Unum and acts as a first line of defense for the capital.

Unless fish has a problem about your base of operation or so, you are accepted.


rsz_rsz_1b76e6dd05edec4b69ae8ed02b8be8334.jpg
MARIA VAN ROYEN
Age: 25
Gender: Female
Race: Human
Hair: White
Eyes: Amber
Height: 5' 9"
Weight: 144.0 lbs
Appearance
Personality:
Work In Progress
Backstory:
The House of Van Royen has stood firm for thousands of years among the great houses of Maxar Unum. Its history can be traced back to the days of Lothric 'The Iron Lion', who sought out on a long ruthless campaign, leading a mighty force of fifty thousand men to fight against the once powerful neighboring kingdoms to expand the soon-to-be empire's borders and become the dominant human power. By the end of Lothric's conquest, Maxar Unum had become one of the biggest realms the world had ever seen, rivaling that to the Sarybian Caliphate before it's shatter from 'The Three Kings' event just years later. With it, he founded the roots of House Van Royen, along with other great houses, and proclaimed himself as the first king of this newly aged empire. His dynasty would hold the crown for generations to come until the change of seats occurred in 466 A.D. after the assassination of Aldrich II, beginning the decline of House Van Royen. This would then mark the end of Lion's reign and cause the nation's first power struggle. Without a proper heir to lead the country forward, the people were clueless as to who should wear the golden crown. While many speculated that the next leading line of kin should ascend, many of the other houses quickly objected to the approach and instead argued that a new house should take the helm. Reluctantly due to the unique situation, it was promptly agreed upon. Unfortunately, due to the conflicting interests between each household, internal fighting soon erupted. Assassinations, bribery, and sabotage were of the daily norm, and the constant changing of kings would shift the powers in a never-ending battle for supremacy. After years of bloodshed, desperation started to take hold. A small coalition of houses had finally decided that in order to stabilize the crown, the solution was to eliminate the other houses. Starting with House Wisteria, they would slowly remove their opposition from power. To an extent, this tactic had in fact, worked. Only a handful of houses had remained after the massacres, and a single dynasty had ultimately controlled the empire. Peace would resign for nearly two decades before news of the massacre reached the ears of the people. Outraged by the discovery, the people began to question the current ruler's legitimacy and swiftly ordered them to resign from their position. Of course, this would not happen. Ignoring the demands of the citizens, unrest would build within the empire to the point in which the country would collapse into a civil war. As for the House of Van Royen, its vast legacy had become nothing but a shadow of its former self. Since the death of Aldrich II, the house had gradually lost much of its influence over the years. However, due to the dynasty's control over the empire's gold reserves in the west, it is still yet considered a significant power within the kingdom's political system. The current head of the house, Duke Rayford Van Royen, Maria's father, currently serves as the king's chancellor. His wife, Duchess Katharina Van Royen, spends most of her time at the family palace in Avlares, tending to an illness. Maria, the sole heir of the Van Royen, resided with her mother for most of her life. Here she learned a variety of skills worth of becoming the head, tutored by the best that the country had to offer. This included etiquette, duty, thrift, and diplomacy. While it is considered rare among female members, Maria also studied the art of war and combat. As a natural student, Maria excelled in these studies and was viewed almost as genius. Around her twenty-fifth birthday, unrest in Maxar Unum had steadily grown into violent conflicts in the open streets. Concerned by a coming civil war, the ruling houses of the realm planned to kill the heir of Van Royen in hopes to rid of the family tree and silence the people of who should truly run the empire. Luckily, Duke Rayford caught wind of this plot and immediately gathered a small army of four hundred fifty men to protect his only daughter and have her sent off to foreign lands. He was shortly arrested on grounds for treason after being discovered. Angered by this, Maria vowed that one day she would return with a mighty army to take back her kingdom and restore the Van Royen dynasty to its rightful place.
Equipment: Maria wields a black straight edge sword called "Red Obsidian". Her armor is a set of steel plated gauntlets and boots while the rest is covered in light cloth. Her mount is a large, rare black lion protected by a set of thick iron plating.
Motivation: To restore the Van Royen dynasty to its former glory and earn her right to claim the throne of Maxar Unum.

The Fading Flame
Type: Warband
Goal: As loyalists to the Van Royal family, the Fading Flame's purpose is to protect, act, and serve the family's last remaining heir.
Members: The loyalist forces currently consist a total of around 450 members.
‣125 Light Infantry
‣75 Heavy Infantry
‣50 Pikemen
‣25 Light Cavalry
‣75 Heavy Cavalry
‣100 Archers
Base Of Operations: The Fading Flame regularly travels from place to place, only requiring to establish a campsite for when it is necessary.




You seem reasonable enough to accept. Though, I will still tag fish if he wants to go over this.
Fishman Lord Fishman Lord

Character Sheet

Name: Duke Coran GladeWatcher

Alias: Mage Killer

Age: 25

Race: Human

Appearance:View attachment 317901

Personality: Coran is an honorable man who simply wishes to keep the legacy of the great Glade Watchers. Naturally, he is some what proud as any Duke should be. His aura radiates an aura of command, and he is commanding. No is not something he will ever hear even in his state. However, even with his pride, he is cunning, and never picks a fight he can absolutely not win unless his pride is goaded just enough.

Backstory: His family was once a Dukedom in Maxar Unum. However with the civil unrest and the rebellions in the smaller states, his family lost most of their power and most of their lands save one. Even though they were still a duchy in name, the GladeWatchers had lost all power. His father died in shock when he heard about their lost lands, and his mother killed herself when the news finally hit her when she couldn't buy what she wanted to. This left a very poor and distraught Coran who created a group of mercenaries to serve in Maxar Unum to actually be able to keep his troupe and support the last estate that remained to them.

Their fighting force was already well known as they usually served in the army. The Glade Watchers were a well known family, known as the Glade Watchers for a reason. Swiftly, the government hired him, and he began to drive terror into the rebels, his forces often moving swiftly to counter them at the front of the empire's forces. Soon, they gained another name. Mage Killers, known for killing mages even though they had none.

Equipment: Plate armor, Lance, an anti-magical sword called Silence.

Motivation: His motivation is simple. Rebuild his family lands and restore what belonged to them. Of course, he has other ambitions. His family once was, long ago, the family that ruled Maxar Unum before it was Maxar Unum. He naturally craves to restore his family to the head of the country once again.


Band Sheet

Type: War Band

Goal: Restore the Dutchy

Composition: 400 troops
50 GladeWatcher Knights Elite
100 Knights
100 halberds
50 swordsmen
100 Crossbows

Base of operations: The Duchy Glade
I actually do not know about this one, so I will definitely need to get fish to look at it too. If he doesn't have any problems, you are accepted.
Fishman Lord Fishman Lord
 
Mind if it's not too much to ask if the lore I added is fine with you guys or something that needs to be redone?
Kazami42 Kazami42
You going to have to ask fish because I do not know the lore at this point either, since fish revised it.
Thus is why in Mitsumoto's history section, I added in that fact because he removed this RP's equivalent of japan and thus had to write a entire book explaining how everything is as it is.
 
Mmmm, I see. Cause I added a bunch of world building since there was sort of none to begin with. So I kinda assumed based on what everyone else had.
If fish wants me to change it in some way I'll be more than happy to redo it.
btw, that lore is crazy long. My god.
Kazami42 Kazami42
 
Mmmm, I see. Cause I added a bunch of world building since there was sort of none to begin with. So I kinda assumed based on what everyone else had.
If fish wants me to change it in some way I'll be more than happy to redo it.
btw, that lore is crazy long. My god.
Kazami42 Kazami42

It isn't just his tho. The other characters also expand upon what is in his history section. XD
Though It probably would be the same anyway even if I knew the lore we originally planned and he did keep japan, since I use to basically base my life on writing out very long and detailed things. I use to write about entire planets from their environment, all the way to the temperatures and how big it is. Also including the orbit and it's solar system so.
 
Let's be friends and conquer maxar unum together, I will then dispose of you give you land and riches
 

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