Heyo below is the bare minimum I need to accept a character, your free to add more if you want. I may ask you edit or change something if it doesn't fit the lore or feels to broken. Delete the brackets and ask questions on the check or in a PM if you want more info. Once some sheets are up I'll make a OOC.
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Name:
Age:
Race:
(( You can be what you want, the choices are a mix of human, elf, beastkin and dwarf ))
Title:
(( any profession they are such as alchemist, Knomage, doctor, chef, adventurer/warrior for hire of some kind or if they have or had rank in one of the many armies within the lands of Westoc. Alternatively they could also have no title or rank if they are say a criminal or nobody looking to make a change etc etc ))
Role on ship:
(( more accurate is "how did this character convince captain Bobbie into joining the crew or riding on the Bonny Jade"
Take note A passenger still has to follow orders but has paid a ridiculous fee for not having to work and possibly having more cargo space. Most can get by with menial labour and following orders but you could help in other ways if its plausible with what you wrote and what the sheet says. A chef with knowledge on recipes and preserving foods would get a kitchen job.
If you have a magic of notable use you would be doing that. Water and air being the big winners on the ocean but others can just as easily get you out of cleaning up and tying down ropes ))
Appearance:
(( some sort of picture is required aswell as a written description. Notable things like height, hair colour etc ))
Gear:
(( whatever your character has on them when adventuring/on the job. If it isn't written here and your character pulls it out they will be treated as a insane person out of touch with reality.
Though remember to have some sort of limit, can't be running about with a magical arsenal strapped to your person with multiple weapons and tools of different kinds and effects the in game reason being your gear would need to be under a limit to conserve space so only the neccesary shit is taken ))
Talents:
(( What this character excels at. Could be cooking, singing, combat related... If you think it's notable then put it down, if you bust out something in game which isn't written here your character will fail or look foolish ))
Flaws:
(( no one is perfect, for every two talents list some sort of flaw. Remember they have to be competent and sane enough to last on a pirates ship if we are honest... If you make a edgy loner unable to work on a team or take orders they probably wouldn't get very far ))
Magic/mana:
(( everything has mana, what's yours do? Give it a name and a explanation of how it works. A weak easy example and a more powerful example. If you want you could list some spells or techniques if that helps explain what happens.
For humans it's usually a element or type of mana capable of different things. Easiest thing to point to is avatar bending except everyone can conjure whatever they have. A firebender can create and control flames, a water bender can create and control water, a shadowbender can create and control shadows etc etc
As long as it's a single flavour your probably ok.
Transparent mana = invisibility.
Curse mana = necromancy. (At least one kind of curse mana anyway)
Healing mana = healing magic etc
Elves control nature and can talk to animals and some monsters. So elf capable of decent magic could make the grass grow into weeds that bind or convince the wildlife into helping them.
Dwarfs on average are the strongest of the races and if they have magic it's usually the ability to transfer and store mana from living sources of magic like people monsters or magic crystals. Dwarfs genetically make the best weapons and tools capable of magic.
Beastkin usually have animal strengths and traits. They generally use magic in basic ways which isn't to say they cannot be powerful. Ask me elsewhere if you wanna get a better idea or take a guess but know i might ask for a change ))
Backstory:
(( brief paragraph or two to show a bit of the character and how they lived in the lands of Westoc which led to them being involved on this journey across the seas to somewhere new entirely ))
===================================
Name:
Age:
Race:
(( You can be what you want, the choices are a mix of human, elf, beastkin and dwarf ))
Title:
(( any profession they are such as alchemist, Knomage, doctor, chef, adventurer/warrior for hire of some kind or if they have or had rank in one of the many armies within the lands of Westoc. Alternatively they could also have no title or rank if they are say a criminal or nobody looking to make a change etc etc ))
Role on ship:
(( more accurate is "how did this character convince captain Bobbie into joining the crew or riding on the Bonny Jade"
Take note A passenger still has to follow orders but has paid a ridiculous fee for not having to work and possibly having more cargo space. Most can get by with menial labour and following orders but you could help in other ways if its plausible with what you wrote and what the sheet says. A chef with knowledge on recipes and preserving foods would get a kitchen job.
If you have a magic of notable use you would be doing that. Water and air being the big winners on the ocean but others can just as easily get you out of cleaning up and tying down ropes ))
Appearance:
(( some sort of picture is required aswell as a written description. Notable things like height, hair colour etc ))
Gear:
(( whatever your character has on them when adventuring/on the job. If it isn't written here and your character pulls it out they will be treated as a insane person out of touch with reality.
Though remember to have some sort of limit, can't be running about with a magical arsenal strapped to your person with multiple weapons and tools of different kinds and effects the in game reason being your gear would need to be under a limit to conserve space so only the neccesary shit is taken ))
Talents:
(( What this character excels at. Could be cooking, singing, combat related... If you think it's notable then put it down, if you bust out something in game which isn't written here your character will fail or look foolish ))
Flaws:
(( no one is perfect, for every two talents list some sort of flaw. Remember they have to be competent and sane enough to last on a pirates ship if we are honest... If you make a edgy loner unable to work on a team or take orders they probably wouldn't get very far ))
Magic/mana:
(( everything has mana, what's yours do? Give it a name and a explanation of how it works. A weak easy example and a more powerful example. If you want you could list some spells or techniques if that helps explain what happens.
For humans it's usually a element or type of mana capable of different things. Easiest thing to point to is avatar bending except everyone can conjure whatever they have. A firebender can create and control flames, a water bender can create and control water, a shadowbender can create and control shadows etc etc
As long as it's a single flavour your probably ok.
Transparent mana = invisibility.
Curse mana = necromancy. (At least one kind of curse mana anyway)
Healing mana = healing magic etc
Elves control nature and can talk to animals and some monsters. So elf capable of decent magic could make the grass grow into weeds that bind or convince the wildlife into helping them.
Dwarfs on average are the strongest of the races and if they have magic it's usually the ability to transfer and store mana from living sources of magic like people monsters or magic crystals. Dwarfs genetically make the best weapons and tools capable of magic.
Beastkin usually have animal strengths and traits. They generally use magic in basic ways which isn't to say they cannot be powerful. Ask me elsewhere if you wanna get a better idea or take a guess but know i might ask for a change ))
Backstory:
(( brief paragraph or two to show a bit of the character and how they lived in the lands of Westoc which led to them being involved on this journey across the seas to somewhere new entirely ))
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