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Fantasy The Greatest Return Lore(Elemental Wolves)

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VenturingSkullWolf

Stalking my prey silently in the night.
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Land of the Unknown(FallenMoon Pack) - Mixed Elementals & Loners - This is home to loners and to the FallenMoon Pack that has stayed hidden away for years. But with the season's increase of severity, they will be coming back out to the open very soon.

ShimmerVale Pack - Illusion Territory - Home to the Illusion wolves, they have allowed other wolves including mixed elementals to call their lands home as well.

SunLotus Pack - Light Territory - This pack is very strict about the other elementals coming to their land and they hate the mixed elementals. Mainly their Alpha...living in the old ways like his previous generations had done.

TimberMoon Pack - Ice Territory - Home of the ice wolves, they tend to stay to themselves due to having had their previous alphas and betas both vanish. Their elder is in charge and deciding who should lead.

FallCreek Pack - Water Territory - These wolves are a bit on the carefree side and while they may struggle in the winter, they tend to thrive in the summer thanks to their power.

StarStream Pack - Space/Gravity Territory - StarStream wolves do not dare venture outside of their safe haven, they can't afford to lose any more of their wolves considering they were a small pack, to begin with.

StoneHeart Pack - Earth Territory - These wolves can handle a lot of crap, they tend to be stronger than others thanks to their powers of the earth.

CedarWind Pack - Wind Territory - They have been known to open their dens to lone wolves, but mainly stick to those they know and care for. Doing what they can against rough weather.

SilverRose Pack - Nature Territory - Those of the SilverRose Pack tend to be stealthy and can easily blend in with their surroundings as they can control nature.

AshFall Pack - Fire Territory - AshFall wolves tend to stay to themselves, they simply don't wish to join in any of the nonsense the other Packs speak about. Plus they feel it is safer to keep their wolves in check, one mishap and everything could go up in flames.

MistValley Pack - Mist/Fog Territory - MistValley may be smaller and their pack may not be as big as others, but that doesn't mean they can't put up one hell of a fight if needed. Their powers give them a lot of cover from any intruders.

SoulShine Pack - Healing Territory - These wolves are usually all very caring and sweet, as comes with their healing power. But they aren't pushovers, they will stand for what they feel is right.

NightHawk Pack - Shadow Territory - These wolves stick to the shadows, they keep to themselves and don't often allow other wolves into their lands.

StormSpark Pack - Electricity Territory - Unlike their neighbors of shadows, the StormSpark wolves are pretty easy going and they don't mind other elements wolves venturing through their lands as long as they don't decide to try and make the place their home.

ShadedClaw Pack - Poison Territory - ShadedClaw might be a small territory but no one dares mess with them due to the fact that they are skilled in poisons and they use wolfbane traps as a way to keep other wolves away from their territory.​
 
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Ice - You control ice, you can withstand immense cold temperatures and the hot temperatures don't hurt you much either unless others are wanting you to use your powers to keep them cool.

Fire - You control fire, this can make your body immune to normal cold weather and the colder new winters don't bother you much unless wolves are sticking to you for your warmth all the time.

Wind - This gives you the ability to move at super high speeds. Along with being able to cut off the air around an opponent or simply cause the winds to be gentle or harsh. It even grants you short periods of flight at times.

Nature - You can manipulate plants or grow them. You can also sometimes form a connection with another wild animal and communicate with it. But this is a rare side of the power and takes a good amount of time in order to train with it.

Earth - This power gives you the ability to move the very dirt and rock below your paws. So even if you are blinded or deafened by an enemy the ground can tell you their movements.

Water - You have complete control over water and can even breathe in water. You can control the temperature as well but aren't able to control ice.

Electricity - Your ability lies within electricity, causing pulsing waves electric shock, lighting from the sky, or just a simple little zap of static.

Light - You are able to provide light to those around you. You can even bring them warmth and light the darkest nights. Your body tends to hold a glow around it.

Shadow - You have control over the darkness, blending with shadows or stealing away the light of day.

Poison - You are able to form different types of poisons. They can hurt, kill, or simply put another to sleep.

Healing - This gives you the ability to heal yourself and other's wounds. But it also has the power to make you empathetic and other wolves tend to feel relaxed around you.

Fog/Mist - This allows your character to control fog/mist or even make your body fade into it. You can even see through the thickest fogs with ease while others struggle.

Illusion - The ability to create illusions depending on how strong your power is, is if they are tangible.

Space/Gravity - This allows you to teleport yourself or someone you are with. You can also trap a wolf or prey within an area that contains heavy gravity. It has no effect on you but can be very effective on others.​
 

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