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Fantasy The Great Games CS Thread

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Esther
-uXtpsCd78dA334t0As3KhL5g47AeYD0H83z5afk39xFk7bbNcvYzGSB2SnB6ytxXVFcJAbVpT4HaBVPKh9WdMWks5t8qtu_aoyvRVkJMTV-T9pkouQ4c8QZK-8QbNoVjncn6M6EN4kTHblaK4ngQPw

Age | 34
Origin | Albion?
Profession | Biologist
Elemental Power | Wind
Combat class | "Aerial Wind Archer."
Weapons & Gear | Bow
Familiar | Hummingbird
Familiar Attunement Level | 5
Familiar Mutations | Wings, speed, fast metabolism,
Reason For Joining the Games | Wants funding to see what animals survive in the Americas
Background | Travels the world finding and cataloging animals
Personality | Straightforward, unwilling to wait for SCIENCE
Training & Experience | Doctorate in Zoology/experienced fighting sky pirates
Random Facts | Hummingbird familiars are rare, as there are none left in the wild
 
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  • Yua Smith

    (Commission done by one "ochakocchi")
    Yua finished 1.png

    Age | 19

    Build | A thin and small build, Yua is no more than 5'4 in height. She looks like she might blow away in a strong breeze.

    Marks & Piercings | Her right hand is an advanced prosthetic made of white and golden metals.
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    Profession | Heiress to Kryptech Electronics, Medical Savant

    Elemental Power | Earth

    Combat class | Pacifist
    Weapons & Gear | Yua doesn't have much in the way of weapons or equipment unless you count access to a wealthy treasury as 'gear'. Yua's prosthetic is detachable as one would expect, registering the neural impulse and thought of her wanting it removed to do so. In the event that the prosthetic is at risk of being torn from her body by a bad actor with more interest in scavenging it for technology than anything, it can produce a mild to severe electric shock in self-defense, a strong taser-like shock to give her a chance to flee the situation.

    Familiar
    Tis just a little Gila Monster she's named 'Ginka'.
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    Familiar Attunement Level | 3

    Familiar Mutations | When merged with her familiar, Yua develops a thicker epidermis of mottled reptilian scales to better protect her from harm. Interestingly enough, even when merged with the familiar she is unable to regrow her missing limb, potentially because it was gone before developing a familiar. Like many reptiles, Yua is able to traverse sheer surfaces, even upside down, so long as she can get skin contact with the surface.

    Origin | Yua hails from Dewanma, born and raised within the confines of her family's estate. The 'estate' is more akin to a small township in size, just south of the port city Iaset. Functioning as both a home and the HQ of Kryptech Electronics and located on the coastal edge of the southern horn of Africa, it gains boons aplenty in beautiful sea-side views, wait staff, and a lucrative trading position geographically.

    Reason For Joining the Games | N/A. She's support staff, at best.

    Background | Yua is the first and only daughter of a Mr Anderson Smith and Mrs. Aimi Smith. In fact, she is the only child of two of the most influential people one can be associated with, being the owners of Kryptech Electronics...because remember 'Don't just get magitech, get Kryptech!'. Her mother was a migrant from the United Eastern Kingdom and the heiress to an impressive corporation in her own right, but more on that later. Her father, Mister Anderson, was born and raised in Dewanma, the first-generation pioneer of his own company that was quickly making strides...and yet, more on that later! So then there was Yua, with her only claim to fame being the daughter of two exorbitantly rich parents. Parents who, unfortunately, were getting on in their years even as she was growing up a young girl. Then again, with magic and such advanced technology at their disposal, the 'ripeness of youth' wasn't so confined to youth anymore. Parents who were so buried in their paperwork, meetings, and obligations to the company that the family was lucky enough to have a dinner together once ever week. It was not something done out of spite, as the two did care for their daughter, but alas they had woven such a fine trail of strings from the company they led around themselves it proved difficult to unwrap themselves from it. This meant that Yua was more so raised than Sir Felix than her own parents to some degree, an upbringing that instilled a strong sense of proper manners, code of ethics, and how to hold herself...manners that one might find more often than somewhere like Albion than a technologically advanced nation like Dewanma.

    At only the age of six, Yua had managed to escape the ever-watchful gaze of her butler in what she deemed a good game of 'hide and seek'. Running past a doorway as a scientist left and crept by him, who would ever look for a child in a science lab! Indeed, many would not...if not for the fact she had managed to get her arm lodged into the pneumatic press she had tried to shimmy between to hide. Even for the impressive size of the Kryptech estate, there's something about a young girl's scream of pain that has the supernatural ability to travel far beyond the distance it really should. Felix found her, just like her parents did, her arm mangled and left in the press, the young girl rapidly losing the ichor that kept her alive. For better or worse, she was in the very same lab that could get her strapped to an operating table, stabilized, and save her from death.

    Yua's formative years were almost defined by that moment, nearly fixated on how close she had come to death...only for medicine and technology to ensure she didn't bleed to death on tile and flooring. Yua showed herself to be quite the savant as she spent much of her own free time studying her family's trade, wanting to learn every facet of medicine she could. Birthdays were unique in the fact that every one of them came with a 'new arm', a new and upgraded prosthetic to replace the old one. As her parents began to realize her skillset and potential, they rallied behind her and encourage her forward. Alas, encouragement is a fine line from oppressive pushing, and Yua feels a near obligation to continue her growth in the field. As much as she adores it, that's what she has to do, right? She's the heiress, she has to take up the mantle when it's passed down, she has to know everything she can about everything she must! Such an exhausting thing it must be, to feel the weight of everything on one's shoulders and to be the only one who really put it there. Yua has recently departed for Nye, alongside Sir Felix, hoping to get hands on experience with the medical studies there and assist the contestants of the games with their own well-being between matches. Though... perhaps she's bitten off more than she can chew?

    Personality | A typically soft-spoken woman, Yua's a pacifist much like her parents, preferring the diplomatic approach rather than fist and iron. While not a 'pure' pacifist and willing to defend herself to the best of her ability, she would need see herself in a position of severe risk to break her own moral code on such. When she was younger she was extremely shy, but as she's gotten older she's become more outgoing than she once was, though she still clings close to Sir Felix's side when she's around him.

    Training & Experience | Yua has had access to some of the finest technology and schooling, money can buy. She's a solid grasp of medical and biomechanical engineering studies, far more than a woman her age likely should have. She is considered a savant (not savant syndrome, two different things) in her field. She constantly seeks to expand her skillset by being able to help others and gain hands-on experience. She's able to do simple engineering outside of the medical field, mostly just enough to maintain her prosthesis.

    Random Facts | Yua's favorite drink is a fruit smoothie, and her favorite food is a caesar salad. Despite coming from money, she's inherently distrustful of anyone with a corporate background, often expecting an ulterior motive to any kindness such people offer her. Has idyllic aspirations to help build a better future. Has trouble maintaining romantic relationships in the past, and her ex's often claim she cares more about everything else except spending time with them. Yua is classically trained on the piano, because what wealthy child doesn't learn an instrument?


 
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Goliath Lane



Age | 25

Hair Color | Black

Eye Color | Red

Build | Goliath is muscular due to years of training. He stands around 6’6” tall barefoot.

Marks & Piercings | Goliath has a handful of tattoos covering different areas of his body. His ears are also pierced with simple silver studs.

Origin | Byzantine, in the Scandinavian West

Profession | Gang Member

Elemental Power | Lightening (manifests with a red coloration)

Combat class | Fighter

Weapons & Gear | Goliath has metal spikes that he will use around a battle field. This will allow him to target an area more easily or bridge his electricity into an intricate trap. He also wears a necklace. Goliath is unsure it’s origin, but it was left with him by his parents thus he never takes it off.

Magical Weapon | A spear, made of a conductive metal used to channel and amplify his abilities.


Reason For Joining the Games |
Goliath isn’t there to compete in the games, he was there trailing a women from the Byzantine Empire to gather intel. He completed his job and decided to go watch the games before heading back.

Training & Experience |
Goliath has gained a wealth of knowledge from his gang in terms of hand-to-hand combat. He also has gained a strong understanding of effective team formations for fights and strategy from their high number of battles with the Byzantine Mages.

___________________________________________
Familiar

Unreleased Data

Familiar Attunement Level | Level 4

Familiar Mutations |
Goliath never fuses with his familiar and it is always hidden away. You can ask him if you want but you’ve been warned.

___________________________________________
Background

Goliath was born in the slums located in the Scandinavian West. He had been told that his parents had been formally requested to go to war. That their magic abilities were on another level in terms of skill. But that could be a story told to kids, like Santa Claus. Used to give him something to believe in. It was equally possible they never went to battle and died from a sicknesses that couldn’t be treated due to the lack of medicine. Hypothermia, tuberculosis, or even pneumonia. Hell they could even be alive. He doesn’t know. Regardless Goliath was left in a basket on the door steps of the orphanage at just a few months old. The only things with him was a letter detailing his name, a blanket, and a necklace beside him.

The orphanage was an old brick building with broken windows and crumbling corners showing how she had withstood the horrors of war that had plagued this country. The air raids and assaults. And it didn’t get any better on the inside. The building had no running water, no electricity. Using the bathroom meant going to the outhouse in the snow. Whereas a bath was in a metal tub of cold water. They could only afford to fill it up once a week, buying a jug from the local well. Which was heated on the fire before being dumped in, all of the children using the same water in an attempt to get clean. In addition, there was scarcely any furniture. The bedroom only had a handful of beds leaving the children to share them with one another. Anywhere from three to five people per.

Childhood was nothing less than a struggle for survival. It was a normal occurrence for Goliath to have to stand at a stall in the center of the city for hours just to try to get a half-loaf of bread and a cup of cold soup. And clothing wasn’t much better. The Nun at the orphanage did her best, trying to buy the burlap sacks that had once held potatoes and flour. She would spend hours sewing them into clothing for Goliath and the other kids. They were dirty, had holes, and never fit. But it was the best they could do.

The orphanage did get an allowance of money from the government but that was not nearly enough for even the basics. Quickly eaten up by purchasing the wood necessary to keep the fires going and formula for the infant children. School was nonexistent. Books were a luxury they could not afford. But the priest who headed the orphanage would tell them stories every night around the fire.

Poverty bred a sense of family, an understanding only found with those who shared the same struggles. As he aged Goliath did his best to help where he could. Just as the older kids before him had done for himself. Picking up extra chores, soothing the kids when they had a nightmare as to not wake up their caretakers. He would skip meals making sure those around him never went hungry.

At 13, it was expected for them to leave the orphanage so they could take in another. Thus despite having no experience or desirable skills, he did. Living on the streets and trying to find work. But who wanted to hire an emaciated child. He slept in an alley, trying to block some of the wind when he was awoken to the sound of the warning siren.

Goliath stood up, running into the street to try to find safety. Knowing all too well what the sound meant. He felt the foot kick him in the back, knocking him down in the snow as he panted. He looked back at the large male in armor resembling a knight. He was one of the members of the Byzantine Empires forces, a licensed mage. Goliath stood up, raising his hands to defend himself. Not that it did any good. The man continued the assault, every blow causing his body to scream out in pain. Yet as he was knocked down he’d stand again. Blood gushing from his nose, his left eye swollen shut. “Why?” Goliath asked. The adult man had no sympathy, kicking him in the thigh. The bones crumbling under the force. His body had no more energy. Goliath was left unable to get up as the man pulled out his sword. He knew he would die, closing his eyes. Yet as the wind of the sword came down he felt a strange..warmth. He snapped them open to see a beam of fire overtop of him. Burning hot enough to heat the metal armor and cook the man alive as he screamed in agony.

Goliath lifted his head seeing the mysterious man crouched in front of him. “You look pitiful. But even still, I see potential,” he spoke lighting a cigarette with his finger. “Do you want to stay here and die on the streets, or do you want to join me and make something of your pathetic life?” Goliath took the offer before he passed out cold. His body unable to withstand the pain any longer.


When he awoke he was in a large room. Goliath was freaking out rightfully, seeing the tube attached to his arm dripping some foreign liquid. The bright lights. He saw his tattered bag on the chair beside him and then the male, tending to another person a few beds down. “Where am I?” He asked pulling at the IV causing him to run over and grab his hand. “Calm down. You’re in the base of the Damnation,” Goliath made a confused face getting a chuckle, “Welcome to our gang child.”

Goliath took awhile to get better, his leg had been shattered in the fight. But that could have been a blessing in disguise as it meant he was able to acclimate to his environment. It was a shock for someone as poor as he was. They gave him food and clothes, a room with a roommate but his own bed to sleep. And even a bathroom in the hall with hot showers. It was a large building located in the outskirts of the capital of the Scandinavian West. Much different from the town he came from.

This building, Goliath had been told this was where all of the rookies began. Everyday there was mandatory training, which he had to watch from the side. If people performed poorly there were punishments, people throwing up. But also victories and excitement.

Most notably there were boxing rings where people would fight against one another. Hand-to-hand with no powers. Once a month there would be a fight night, where important members of the gang would come in to judge and pull people as they saw fit. Goliath was the youngest one there by far, he hadn’t even manifested a familiar yet. But as soon as he was healed he was out fighting with the others with motivation. With the steady food supply and training his body went from scrawny to muscular. But that didn’t change the fact Goliath had a pretty bad attitude, coming off cold and uncaring. Mouthing off to anyone who even looked at him funny. It wasn’t sunshine and rainbows inside the Rookie’s Den, there was plenty of abuse. But anything was better than his upbringing.

Over the next few years his records steadily improved. Starting where he never won a match to where he was going an entire year without a loss. And then at 15, when he gained his element and familiar, he was immediately pulled out by the very man who had saved his life, Draven. Draven was one of the five sub-leaders of the Damnation. Above him only sat two. The man they called Boss. And the Founder himself who no one had ever seen. Each sub-leader had their own specific teams which they picked members to join. Within Draven’s group was about 30 members. And they had the best record of successful jobs.

Though it was a group of criminals and misfits, Damnation had their own rules of conduct. They weren’t out killing random people or robbing places for fun. Goliath worked under Draven until he was promoted to be his right-hand man at 22. Now, 25, his life consists of doing jobs for the gang to better the odds of the Scandinavian West from the shadows. Taking blame for all the bad things that their country was doing. All to escape the oppressive beliefs of the Byzantine Empire who knew how to do nothing but bring misery and suffering.
___________________________________________
Personality

| Positive Traits |
1. Dependable - If Goliath says he is going to do something he always follows through without fail. The same goes for if people are relying on him to accomplish a goal or a mission like his gang. He is good to his word..if he ever chooses to give it to you.

2. Adaptable - Goliath is flexible and versatile regardless of the situation. He doesn’t care if plans change from his expectations. He knows nothing is ever set in stone. He loves a challenge and is accustomed to overcoming struggles.

| Neutral Traits |
1. Daring - You could take this trait many ways. He is someone who is always looking for the next adrenaline rush. Trying to jump onto moving trains. Parkour between buildings that if he was to miss it would result in death. You get the idea.

2. Secretive - Goliath has many skeletons in his closet. And there are many things he refuses to discuss. Which can make connecting with others difficult. But working in a gang his unwillingness to discuss their classified information is essential. So it has its benefits.

| Negative Traits |
1. Hot Head - Goliath has a short fuse. One that is even shorter if he feels like he is being mocked or judged negatively by those around him. He is quick to resort to violence instead of asking questions.

2. Abrasive - Goliath has a talent of rubbing others the wrong way through lack of thought and care. He’s not the best in social situations. He says whatever he thinks or feels at any given moment.

MBTI: ESTP

Random Facts |
  • Does not understand puns
  • Eats his meals counter-clockwise around the plate
  • Hides his money in a sock


 
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Zak of Moon

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Age | 17

Build | 5'7" and Scrappy

Marks & Piercings | He's got some visible scars dotting his arms and hands.

Profession | Fighter and vagrant, voted "most likely to be in prison by twenty."

Elemental Power |  Earth

Combat class | Aggressive, high speed attacker.

Weapons & Gear | Two long black knives, and an assortment of smaller ones for throwing. He's got enchanted boots that let him slide on the ground like he's skiing, giving him a great speed boost.

Familiar
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His familiar is a tasmanian devil named Mozzie. It grants him the following powers.​
  • Sharp, strong teeth, and the most powerful bite force (per pound) of any mammal.
  • Claws good for burrowing, slashing and holding enemies for a good chomp.
  • A powerful sense of smell with a 1km range.
  • Enhanced upper body strength.
  • Sensitive whiskers good for navigating dark places.
  • Improved night vision.
Familiar Attunement Level | 4

Origin |
Linger and Die Hill, Macragge

Reason For Joining the Games | He was there with Russell, who was competing in the games. He's been working for Russell who, in needing a sparring partner and security, brought Zak (and a few others) along.

Background | Keeping it a secret for now.

Personality | He's borderline feral and lives on "fuck it" mode 90% of the time. He doesn't expect to survive that long, maybe 25 at most? So he lives with reckless abandon, despite something important he's yet to do.

Training & Experience | He's been training and fighting since he was a little kid, courtesy of his fantastic upbringing. He's turned his skills into a tool for making money, and does whatever he can for a quick buck. Whether it's borrowing expensive goods, collecting debts or mercenary work, he'll do it for the money. He's slowly saving up for something big, but he'd stab me if I said why.

Random Facts | Mozzie is a nickname that means Mosquito

Theme song
 

Attachments

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  • Charlie Redding
    (Art by the very talented YeizannArt!)

    CommissionForLepFINAL.png
    Charlie Shrunk.jpg

    Age | 26

    Build | Built like a lightweight boxer, Charlie's 5'10 even. Toned and muscled with abs and biceps, the woman definitely knows how to throw haymakers and freight trains.

    Marks & Piercings | Charlie sports a few patched-up wounds along her torso, mostly sewn-up stab wounds across her front and back, with a larger cut across her chest that lay dangerously close to her heart. She also sports a tattoo across her right bicep of a valentines style heart inside an iceberg. Her left shoulder sports a rose tattoo, the entire flower wreathed in flame.

    Profession | Vigilante, Hired Hand, Retired Law Enforcement

    Elemental Power |Ice

    Combat class | Brutal Ice Boxer

    Weapons & Gear | Boxing tape, a pair of knuckle dusters, a switchblade, and a few spare handcuffs. She also keeps a pair of tonfa's on her person as well, when fists just don't work. Always seems to have a few cigs on her and a silver lighter.

    Familiar
    Hooded Pitohui
    images


    Familiar Attunement Level | 4

    Familiar Mutations | Merging with her familiar causes Charlie to sprout a pair of black corvid wings from her shoulderblades, tufts of orange feathers sprouting from her collarbone as a sort of tufted 'boa' or scarf, her eyes turning a scarlet red, small talons forming at her fingertips that can retract and flex ever so subtly. Charlie's skin, and by extension her new feathers, are toxic to the touch, containing BTX toxin compounds, which are both a neurotoxin and cardiotoxin, and one of the most toxic compounds gram for gram. This can result in numbness, painful chemical burning, and tingling when touched...from a bird-sized individual to a person. Given it's a person-sized individual touching another person-sized individual, these results would be much more dangerous. Due to these facts, Charlie also has an immunity to neuro and cardiotoxins when merged with her familiar.

    Origin | Born and raised Macragge, moved to the DMZ in her early twenties.

    Reason For Joining the Games |N/A

    Background | What does one get when they get a childhood of trauma, a piss poor attitude, and the sort of feral mindset shared only by wolverines and honey badgers that can be roughly summed up as 'If you don't kill me, you'll wish you had'? You get Charlie. Born to a drunkard of a father and a mouse of a woman, much of Charlie's initial years growing up was fending for herself, and hiding in the closet when the old man was too deep into the whisky to listen to her mother's reasoning with him. By the age of five, her little sister Rose was born, and Charlie had to take on a guardian role much younger than she expected she'd ever have to. By the age of eight her mother had enough of being her husband's sandbag and slit his throat in the middle of the night...all in the interest of keeping her daughters safe, of course.

    For a time they were happy, a quaint little family that made their way on the outskirts of one of the larger cities, as outback as outback gets tending to the farmland and managing the best they could. Age ten would see yet more trauma inflicted on the poor sister's however, their mother murdered on their own doorstep by a pair of pissants who wanted to have a bit of fun with the family. Understandably, her mother took offense to the notion and tried to get them off the property, and wound up dead for it. Charlie isn't exactly sure what happened when that red haze settled in, the woman who'd protected her for her entire life was dead before her. She remembered getting a knife out of the cutlery, and then it's all a feral blur of energy to her. She remembers a scream, she still doesn't know if it was her own or Rose's. Whatever the case, by the time it all came to an end, she was sporting a few broken ribs, a dislocated shoulder, scratches, and bite marks, and yet more of the blood on her wasn't her own.

    As Charlie grew older, her and her sister never left the farmstead. She made her way either thieving or fighting in fight rings once she was old enough to bet on herself inside of one. She got good at it, even talked the one neighbor in the area who wasn't completely insufferable to give her some tips and tricks on the fine art of fisticuffs. Though like one could expect in Macrgge, nasty habits started to form. She took up drinking and smoking, often coming home to her sister in a half-drunken stupor before passing out with bruises all over her body on the couch. Admittedly, she would have been fine to spend her life like that. Go for a brawl, pay for their way of life, pass the hell out, repeat. But the universe works in mysterious ways, and it's frankly a bit of a bitch.

    Charlie came home one evening to the house a ramshackle mess and her sister missing, signs of a struggle her only guess as to what happened. Half-drunk or not, there was only one thing in her life she cared about, and that was her baby sister. So by the age of eighteen, the Craggie had set off on a warpath, hunting down whoever the hell thought they were going to abscond with her kin. It took three days and three nights to hunt them down, she didn't sleep between any of it...and hallucinations telling her to rest her eyes or not, she was driven on by pure willpower and hate in her veins. She found her sister on display like some prize bird on some sort of auction block in some little hovel. When she was a kid, she was untrained but feral...as an adult, she was trained and feral. Stabbed eighteen times, beaten with more clubs than she can imagine, and more bones broken than she thought she had to spare, like some sort of demented wolverine she crawled out bloodied and battered with her sister in tow before her body finally gave out, finding the dirt the most amazing pillow.

    She woke up on their couch again, barely alive and jury-rigged with blood bags and medical equipment, a familiar neighbor paid off with more than a fair bit of money to get her back out of death's embrace. Charlie quit drinking the same day she was able to get up and about, and sought out a 'profession' change. Vigilante work, manhunting, bounty hunting...whatever you wanted to call it, there was more than enough to be found with Craggie's. And after her rescue of her kid sister and the impromptu slaughterhouse she made, skills like hers were in high demand. By the time her twenty third birthday hit, no one dared getting closed to that farm house, regarded with the sort of worry one might a live minefield or a tigers den. Sure, a few pissants would show up to get 'even' for their friends deaths, but Charlie was more than willing to send them on the fast lane to meet their buddy again. It got to the point where even if she was away for weeks, Rose would report that nobody came by to bother her. Fear, after all, was nature's finest deterrent.

    With some coin saved up and after hearing a fair bit about how shit the DMZ was...she had to admit, she wanted to head that way. To what purpose, it was hard to say. Help out? Make a new name for herself? Make a difference? Better pay? Whatever the case, she packed up her bags and left her kid sister back home, a few friends she'd made over time as a bounty hunter promising to keep her safe under threat of 'looking like a pez dispenser if they tried anything.

    Work in the DMZ was aplenty, and she barely had time to sleep. There were, of course, actual 'rules' she had to abide by, and it took a bit of learning. But working with, quote, professionals did have some benefits. Proper training for hand to hand combat, learning how to use equipment that wasn't just her fists, and getting some experience in actual investigation work. Hell, Charlie even learned how to knit and keep the kids company at the numerous orphanages one could find in a spot like that. The last job she assigned herself was tracking down some serial killer that was on a rush back to Nye, some sicko that had a thing for carving smiles into a person's face and things that even she doesn't wanna repeat. And, to quote Charlie, he had fucked around, and she was intent he found out.

    Personality | "Breakin laws earn ya' broken jaws." Despite coming from a homeland with some 'dubious' rulings on law, Charlie lives her life by a strict moral code. If someone offers you food, first make sure it's not poisonous...and then accept the meal. If someone deserves a broken jaw, it's your job to break it for em. If someone's looking to start a fight, make sure you finish it. And never stand on the sidelines when you can do something about it. Another of Charlie's other life sayings are 'Fuck around and find out'.

    Training & Experience |
    Charlie's a proud graduate of the school of hard knocks. Self taught in her own unique investigative style and majoring in fights, Charlie knows which bone to break to earn the sort of information she's hunting for. Lacking in people skills, Charlie's crawled through the mud and blood of Macragge and the DMZ to get her experience and skill set.

    She was a member of the volunteer 'police force' of the DMZ, and has had a chance to cultivate skills that she hadn't learned herself by interacting with her 'co-workers'.

    Charlie has taught herself a more refined and lethal skillset for fights, but if push comes to shove...well, a wild animal always is the most dangerous when it's threatened or cornered.

    Random Facts | Charlie's favorite food is home fries and gravy
    She enjoys playing the harmonica and loves to whistle
    Is trying to wheen off of cigarettes, though she'll still smoke when stressed...and then promptly complain about it. She's dealing with the bad habit by swapping to sunflower seeds and lollipops.
    Keeps a running tally of the number of times she's been called a 'Cold Hearted Bitch'. Tally is 52.
    Has a hobby of bird song and mimicking bird calls
    Great with kids.
    Has a great smile, if you can find it.

    Theme song

 
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Averill "Sphinx" Spivey (Goes by Sphinx or Spivey, never their first name.)

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Age | 30

Build | Slim "cross country build" 5'9 (6'2 in their boots)

Marks & Piercings | Scarred face & earrings behind the mask

Profession | Mercenary, Sociopath

Elemental Power | Wind

Combat class | "Shooty"

Weapons & Gear | High-powered pressure cannon, large boots with similar tech to enhance running and jump strength

Familiar | Leatherback Sea turtle

Familiar Attunement Level | 4

Origin | Grew up in Byzantine/Russia - Now resides in Nye

Background | A mysterious figure coming from the cold, harsh wilderness of Russia, an upbringing that only had one use for a child, and that was to fight. Throwing punches until their knuckles bled, shins conditioned to withstand the punishment of solid oak, Spivey was no different than every other kid turned ruthless killer.

Before long it was military service, war, killing and so on. Spivey specialized in EOD before an equal knack for making bombs as much as disarming them became apparent. They were later discharged for being mentally unwell and having a track record of insubordination.

Spivey isn't afraid to play dirty and has gone on to provide mercenary work where rules are a bit more flexible, taking jobs for the right price of course. There's a special area of expertise that treads the line between law and crime and someone's got to man that station. Might as well be Spivey.

Personality | Aloof, laidback, antagonistic, toxic, somewhat vain

Training & Experience | [Qualifications, stuff they're good at, education etc]. Military training (EOD), physics, juggling, making bombs (Ironically), making gasmasks look good

Random Facts |
  • All their tech comes from a long time friend, a crazy scientist guilty of quite "a few" crimes.
  • Gasmask has voice modulator built in for the mysterious edgelord factor.
  • The nickname Sphinx comes from a tattoo of the mythical creature.
 

Musician from Afar

  • bf093e42ec3dbf3fbdc129d6695ee337.jpg

    Music is the greatest weapon of freedom.
    Baryn Duu


 
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Evaline Amar

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Some of this may be subject to change.

Age | 26

Build | A lean woman with a good build- her muscles are well formed and it's clear she had a keen sense of training on her body. Her mans are rough from her time of smithing and metal working.

Marks & Piercings | She has some scars on her hands / arms from working with hot metals.

Profession | Blacksmith

Elemental Power |Metal (got the okay from Jet!)

Combat class | Offensive Metal user

Weapons & Gear |Self made armor, including armor for her merging with her familiar and a bo staff she uses.

Familiar

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Familiar Attunement Level | 5

Familiar Mutations | Wings / Talons

Origin | Albion

Background | When Evaline was younger, she always knew that she wanted to work hands on- and she wanted to be able to support those that she loved in any way she might have been able to. She was just two years older than her younger brother, Leon, and yet seeing him so small cemented the thought that she wanted to make sure that he would be safe. As she started to get a little older- she was quick to be helping out on the farm where she could, feeding and taking care of the animals- helping her mother harvest the crops. Happily telling Leon about it when she would be done with her chores. But as they got a little older, more and more did Evaline take on a more 'caregiver' role for Leon instead of their parents, most of the days absent to help out others in their community for most days- and thus they were left on their own.

For a while, though, Leon and Evaline were close, like peas in a pod. And when Evaline received her element- skipping Earth, but receiving Metal, she started to get a little more attention than most for such a thing. While she wasn't able to control the Earth, it was still out shined by her starting with an unusual element. And, of course, she was excited to finally meet Loon- her Barn Owl Familiar.

Her getting this ability wasn't a surprise considering what she liked to do, working with a local blacksmith as his apprentice solidified what she could or couldn't do with her new ability. But the more she grew successful, the more she found that Leon stepped away from her- and the two started to grow distant in a way she wasn't sure she could fix.

Thus, when she finished her apprenticeship she started to have her own blacksmithing business, while still taking care of the ranch back at home with her brother. She offered for him to join her, only if he would have liked it, of course. Only to brighten up considerably when he had accepted her offer and she was glad to have him there alongside her.

After that, she was able to keep her business steady- she learned to work with metal when it was hot, and when it was cool thanks to her bending. But even still, while she felt successful- it didn't help the feeling she had when she realized how far apart she and her brother were still getting, and she really didn't know how to fix it.

It wasn't until he announced that he would be trying to get into the games- that she really was scared for what might have happened to Leon. But she didn't discourage him, and stewed over it for some time before she came to her own conclusion. She would be there for him, she wanted to have him succeed, she wanted to see him win and be able to know that he was safe. And, after assuring that she would have some help for their parents back on their ranch, she had went out to be able to watch her brother, little did she know the chaos that would be coming.

the one thing that seemed to save her was thanks to her metal bending, albeit injured but she was alive and survived the familiars being pulled- much to her horror. And the sickening feeling that she couldn't find Leon. She didn't know what happened to him, and felt she failed to do the one thing she swore to herself, to protect him- to make sure he would be safe.

With this in mind, she agreed to move forward with the other survivors, yet her mind still lingers to where Leon was- and whether he was one of the casualties.

Personality |

Evaline is a confident woman who is sure of herself and what she is capable of- when she seeks out to get a goal done- she'll do it. She's a thinker, pragmatic and street smart rather than book smart. She seeks to learn from her experience rather than sitting down and learning about it. She wants to get her hands into what she's doing. She's hard headed, stubborn when it comes to most things and she knows that her way is the right way of things. She's mature, and well spoken- charismatic with most and more of a people person. She's often making deals when it comes to her business, and she likes to brag about it and her brother- although she wouldn't be able to let him know she does that.

Evaline, while expressive, can use her happy expressions to hide her true emotions or intentions. She's bright and tries to keep a calm demeanor about her despite what may be happening in the world around her. She finds it easier to deceive, and she would rather be able to have a wall up rather than expose herself to any sort of dangers that would have come her way.


Training & Experience | Evaline is great at metal working- being a black smith, and farming as she helps and handles the ranch back at home. She's strong from doing the field work and handling the different animals on the farm. She's not a stranger to getting in a fight or two, and knows how to handle herself if she needs to.

Random Facts | [Optional, random things, quirks, stuff that didn't fit elsewhere]​
 

Leon Amar


Age | 24

Hair Color | Red

Eye Color | Light blue

Build | Lean. He has the build of a farm worker. He’s never ‘worked out’ but is deceptively strong from years of constant physical labor since childhood.

Marks & Piercings | Some small cosmetic scars, mostly on his arms and hands from assisting his sister with her blacksmithing. His ears are also pierced.

Origin | Albion

Profession | Farm Hand / Blacksmith

Elemental Power | Water

Combat class | Archer

Weapons & Gear | Leon has a bow he wears on his back, it isn’t anything too fancy but is reliable. He also wears a bracelet on his right arm. The charm was a small metal memento made by his sister during her apprenticeship.

Magical Weapon | Leon has an arm guard that he wears which allows him more control when infusing his element into water arrows along with increasing the speed of conjuring. This is especially important with his more advanced attacks such as scatter shots.


Reason For Joining the Games | To prove himself. His sister is the ‘special’ one of the family and he hopes winning will allow him to step out of her shadow.

Training & Experience | Leon is a decent blacksmith learning from his sister and never complains about hard work. He is also experienced at riding horses. Leo isn’t much of a fighter and has no formal training minus killing wild animals, such as deer, for them to eat for dinner.

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Familiar
Cownose Stringray - Pancake

Familiar Attunement Level | Level 5

Familiar Mutations |
  • Saw edged stinger with a potent venom
  • A whip-like tail
  • Can sense tiny electric currents radiating from living creatires
  • Increased stamina; from the over 930 miles they swim a year
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Background

Leon was born to a family of farmers. They had horses, cows, pigs, and of course, chickens. Behind their home were a few acres of land, large plots where they planted different crops on rotation or whatever they felt could fetch a fair price at the market that year. It was a rural town on a small island in Albion. People didn’t move away, so there were generations of families. Everyone knew each other, meaning it was safe and peaceful. But the downside was if he did one questionable thing and the entire town knew about it within a couple of hours.

As long as he could walk, he was always trying to follow his older sister Evaline. Watching her as an example since their parents were often absent. He would run to the door every day to greet her when he was too young to help. Eagerly waiting for her stories about the animals and other things. Asking a thousand questions. But despite that, he could remember she was always kind and patient even as he clung to her legs.

Leon started helping on the farm as soon as he was able, as was expected of them. Chores had to be done; there were no days off. The animals had to be taken care of. And the fields had to be prepared and harvested on time. It was grueling work, sunrise to sunset. Leon hated the early start most. And he didn’t particularly enjoy any of it. But he tried his best not to ever complain and just complete his tasks as quickly as possible.

He and Evaline were close all through their childhood. The age between them of two years only helped that. He looked up to her. She was more like a ‘caregiver’ than their parents. Evaline taught him everything he knew. But then the day came when she got her element. Metal. Everyone, the entire town, thought it was wonderful, and Leon quickly felt himself becoming more and more invisible. Her shadow only growing. As did the rift starting to appear between them.

One that only deepened as he manifested a couple of years later. People looked at him and told him he should also get something spectacular, just like Evaline .. but all he got was water. The most demeaning part was when his own family and neighbors asked him to water the crops during a dry spell. As if his only use was to be a gardening hose. Leon was nothing but cheerful; he had a beaming smile. But he was hiding a lot of pain from the external pressures and the constant comparison put on the siblings.

His sister focused on her blacksmithing apprenticeship, so he had been told to pick up more of her chores so she could have enough time. Because she was a ‘prodigy’ and would be going somewhere. Leon never complained or voiced his frustrations. But the siblings started going more time without talking. Nothing how they had been. More like strangers. He didn’t hate her, yet he found himself filled with resentment and jealousy as she chased her dreams. Tired of being seen as the ‘worse’ child.

Leon did accept the offer to help with her blacksmithing business, learning the skill, but nothing he made ever compared to her. Nothing ever did. He was better at working the counter and helping people brainstorm their requests so they got exactly what they needed. Which he hoped assisted her business some. But their relationship was almost nonexistent despite seeing each other daily. Their conversations surface level at most and normally about work.

When he saw they were looking for competitors for the Great Games..he jumped at the opportunity. Deciding to give it a shot. He wanted to prove himself. His sister was the ‘special’ one of the family, and he hoped winning would allow him to step out of her shadow. Hell, even if he didn’t win, fighting on that stage would be his alone. And that was worth it to him. He said his intent over dinner. And thankfully, no one questioned him much. Not supportive just..neutral. And later, after he had successfully gotten selected, Evaline said she wanted to watch, which he agreed to.

Leon barely won his match, somehow getting someone equal to him. It was the longest-running fight, actually getting booed by the crowd for being boring. It turned into a battle of endurance as neither of them could land a finishing blow. But still, Leo continued to rise to his feet, panting and determined. His arms were exhausted as he proceeded to pull back the quiver of his bow. It all paid off, though, as his opponent was ultimately deemed unable to continue. Deep down, he knew he should probably drop out. The first round weeded out the weak, and he didn’t belong with the monsters left. But his eyes were focused on the second round.

Leon had been taken to the infirmary for some more serious care. He was there when everything started happening, feeling the ground trembling as the bombs exploded. The walls creaked loudly as he looked to the woman attending to him for answers. Leo watched in horror as the medic lost her familiar, reaching out to her and feeling the IV tug in his arm. With her gone, he found himself painfully alone, listening to his heart rate monitor as people behind curtains around him flatlined. But Leo was too hurt to get up. His mind was on his sister as he lay there twisting his bracelet.

He was awoken as medics stormed the infirmary. Seeing him alive. A kind man came over, informing him of Lord Vincent’s offer for the survivors; to join Nye and play a part in bringing the man who had caused this to justice. He agreed, ultimately arriving at Kastro late on a separate ship. Leo was unsure where his sister was. If she was safe at home or Evaline had died in the chaos. He had no way of knowing, and that bothered him. But he moved forward, taking the opportunity put in front of him. Deciding to chase his own dreams and ambitions. And to hopefully find himself along the way as Leon. Not Evaline’s younger brother.
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Personality

| Positive Traits |

1. Charismatic - Leon has a kind nature. People often like him and find his smile approachable. He is highly social and gets energy from being with others.

2. Spunky - Leon has an inclination toward liveliness and is high energy. He is animated, bubbly, and spirited. Leon is always smiling, a free-spirit who enjoys making people laugh.

| Neutral Traits |

1. Perceptive - Leon has high observation and insight from his genuine enjoyment of people. He is empathetic, which enables him to notice or feel things that others don't.

2. Nature Lover - Leon prefers natural resources over artificial ones, being strongly attuned to nature. This comes from his upbringing. He likes to avoid wastefulness.

| Negative Traits |

1. Insecure - Living in his sisters shadow he lacks confidence. He keeps his self doubts to himself, overcompensating with his loud, extroverted demeanor. But truly he feels he has no gifts, skills, or talents.

2. Subservient - Another attribute from his upbringing. Leon is compliant and obedient to a fault. He is used to following orders without question to keep the peace. Never thinking for himself.

MBTI | ENFP

Random Facts |
  • Left handed
  • Is always cold and thus obsessed with blankets
  • Has a loud finger whistle which he uses on the farm but has come in handy a few other times
 
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Marjorie Melodine (NPC)
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Age | 37

Build | 5', looks slim and fragile.

Marks & Piercings | None

Profession | Member of the Praktorio of Nye

Elemental Power | Electricity

Combat class | Chi-blocker
Weapons & Gear | She tends to carry various poisons on her, but otherwise she doesn't really do weapons. Her fists are more than effective enough.

Familiar
Her familiar is an Octopus. Nothing particularly unique or special about it if she ever actually disconnects from it for some reason. Just an octopus with normal octopus features like tentacles, the ability to camouflage itself and so on.

Familiar Attunement Level | About a 5.

Familiar Mutations | She gets tentacles and the ability to camouflage herself to an extent. It's not exactly invisibility but if you're wandering through dense forests or cities it can keep people from noticing you moving.

Origin | Eastern No-man's Land

Reason For Joining the Games | Wouldn't you like to know?

Background | An escapee from No-man's land, she made her way to the rest of the world by convincing a team of scientists investigating the area that she wasn't one of the mutated individuals warped beyond comprehension. After that, she made it a point to go on somewhat of a world tour. She learned how to wine and dine, wheel and deal, and just generally ingratiated herself to anyone in power that she could reach and as each one touted her praises she continued making her way up the ladders until she was a part of the Nye special forces.

Personality | Sweet and saccharine on the surface, one only needs to look her in the eyes to realize that she is way more than she appears, but if you do that then you may well forget what you knew altogether and fall straight into her plots.

Training & Experience | No one is really sure what her qualifications and experience are other than when they ask her to do something she can usually get the job done whether it's getting someone assassinated or convincing a country to accept trade agreements.

Random Facts | She has a southern drawl.
 
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