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Futuristic The Grand Adventures of Spacelancer Rejects (OOC)

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spacepirate

space dragons in space
You were a Spacelancer of no great renown, when you were kicked out of your previous crew for one too many flubbed jobs. Stranded, penniless, and without a friend in sight, your only apparent options were to succumb to the elements of an alien world, or try to call for help. Spacelancers weren’t always welcomed on all worlds, but there was one option left, to join up with a fly-by-standard-night Job Board company called SolSuckers. Legend has it, if you just dialed their Galactic Token into your device, they would send a rescue pod to your location and give you a second lease on life.

Sure enough, a rescue pod arrives only three standard days from the initial call. It‘s cramped inside and smells faintly of grease (the cooking kind, not for ship maintenance) and there are mysterious stains on the seats, but at least they’ve provided some dehydrated H2O and ration cubes. Before too long, the pod comes to a complete stop.

You tiredly stumble into the space station that the rescue pod brought you to, only to hear a booming voice welcome you in!


“Attention, recruits, rejects, and whoever else wandered their way in here!

This is your orientation leader, SoLeader Vampadril speaking. And BEFORE you ask, YES my wings are real and NO, you cannot touch them! That’s a very rude thing to ask a Phandrossian, but I figure you duds wouldn’t know the first thing about cosmic ettiquite, or you wouldn’t be here! If you’ve found your way here, then I can only ASSUME that you poor sods are all out of options and looking to register with SolSuckers. So pat yourself on the back, because we assume that approximately 73.9% of terminated Spacelancers would rather expire than sign up with us… so you’re part of the lucky few!

Yeah, yeah! I know what you’re thinking… “SolSuckers isn’t a REAL job board”, “Are you guys even still credentialed?” And “Is this going to disqualify my life insurance?” Well, the answers to that are Yes it most ascer-tootin’-ly is, technically everywhere other than the Permean and Mgla-Mgla-Mgoolah Systems, and yes! For the most part, no insurance company in the galaxy will touch you once you’re partnered with us.

But fortune favors the bold, and insurance hates the old! So what‘ll it be, pancakes and pogwoggles?!

First things first, you’ll need to learn about SolSuckers. If you work for us, you’re technically a Spacelancer, but you won’t be able to accept gigs from other Job Boards. Still, we follow the same rules as other boards! No killing other Spacelancers unless it’s part of the job, only take jobs your crew is qualified for, all payments are split evenly with the crew taking half and us taking the other, and lastly… fail too many times, and you won’t love what happens to you. That’s a company promise!

Just as a reminder, Jobs come in six ranks: A, B, C, D, E, and F, with you lot being stuck with F rank, for now! They also come in five different types:

Squabbling, to fight!
Services, to provide!
Sourcing, to find!
Synthesizing, to create!
Scrambling, to get the job done!

Next, you’ll need to submit your personnel file so the good folks there are SolSuckers will be able to pick you out of our randomizer— oops! I mean, carefully curate a team based on your aptitudes and set you up for success.




Character Sheet
Name:
Age and Place of Birth:
Gender:
Species:
Species Info/Description:
Skills and Aptitudes: (These are the skills that your character would put on their spacelancer profile to attract clients, and then a rating based on how client experiences.)
Self-Reported Skills: (These are skills that most job boards would not accept as valid)
Last Job Completed & Client Review: (the last mission your character went on and what the client had to say)
Cause of Unemployment: (the reason your character was kicked out of their old crew)
Appearance/Description: (Please use either a written description or drawn. You can also use both if needed.)

That’s all for now, REJECTS! Now get those forms in! The sooner you do, the richer— I mean uh, the safer we’ll all be!”



Company Rules:


1. Respect all other players OOC and do not attack the writers.
2. Follow and respect all RPN rules and guidelines.
3. This is a semi-literate to literate rp. There will be no length or frequency requirements, though it is appreciated to let the crew know if you want to have your character resting on the ship for some time.
4. Submit character sheets and other lore/RP questions in this thread.

RP Guidelines:
  1. As a semi-lit to literate rp, there are no length or content requirements. However, posts must be legible and you should keep typos, errors, etc. to a minimum. All posts must be written in third person.
  2. Do not powerplay or godmod. In this RP, powerplaying is defined as controlling another player’s character without their permission. This includes being able to pull, attack, or assume interactions with their character. Godmodding is defined as having your character be so powerful to the point it makes the rp less fun or immersive for everyone else. Note: The one exception to this rule is that the GM may have characters exit a scene if a player is inactive or on hiatus.
  3. Content: Site rules explicitly ban sexual or extreme violence and gore. Players are encouraged to allude or use innuendo when appropriate, but the GMs reserve the ability to ask players to edit content out of their posts at their discretion. Let’s keep the rp all above board! You can refresh on site rules here: RpNation Community Guidelines
  4. You are welcome to creative with your post format. However, all posts should also include a mobile-friendly text version if you are using code.
  5. The RP will be formatted as a series of jobs/adventures, with characters voting on jobs after every adventure. If your character is not on the current adventure, then please wait until the job concludes or we have an intermission for you to Post.
GM Posts will move the plot forward and will typically involve the environment, the job NPCs, and more key enemies. While players are welcome to introduce their own miniature obstacles and challenges, the job itself will be responding to the GM Posts. There is no formal posting rotation, but try to get a post in between GM Posts to have your character help with the job. Generally, these posts will occur 1-2 times a week, and will often move the plot along to the next phase of the job. These posts will have the following format:

Job Title:
Location:
Standard Date:
Current Objective:
Mentioned Characters: (Characters who interacted with the job plot directly)

[Post would go here :3]



Company Handbook:

(work in progress! These are going to be quick links to lore, character sheets, and more!)

(Another note, since this is an RP that encourages all players to be creative with their backstories and characters, feel free to create original homeworlds and species for your characters! I’ll have a format similar to a mini character sheet I would like us to collate them in.)

SolSucker SoLeaders:

If you ever have QUESTIONS, COMMENTS, or want some extra PTO (ha-ha!) then you should contact any of the GMs below:
spacepirate spacepirate


Note: You are welcome to be as creative or straightforward with your CS as you like. However, please use the below outline as a base!
Name:
Kanreo Cassior Pxan (& Symon)
Age and Place of Birth:
27 standard years . Leor Mitt Havvra, Benthic 7.
(Unknown, discovered on Alpha Chiori)
Gender:
Male
(Unknown, referred to as male)
Species:
Blue Havvrian
(Lanta Construct)
Species Info/Description:
Havvrians:
Blue Havvrians are one of six different Havvrian polymorphic expressions, and the only one that qualifies as a near-human species. Havvrians greatly vary in size and shape, with Blues appearing very similar to humans, save their pure black sclera and frond-like appendages instead of ears, while Pinks take the form of massive nudibranch-like organisms without the capacity for verbal speech. All Havvrians share their frond growths regardless of expression, and on Havvrian homeworlds, bioluminescence using these appendages is the standard form of communication. In fact, many Blue Havvrians who stay on their homeworlds never to learn to speak at all.

All Havvrians are born as fully amphibious beings, and grow into different expressions as part of their maturation cycle, after which their forms become permanent. How and what triggers this metamorphosis is still not fully understood. Some researchers even theorize the original ‘proto-Havvrian‘ ancestor were the frond-like growths found on every organism, especially considering how removing said fronds is usually fatal.


Lanta Constructs:
Not much is known about the Lanta, a mysterious civilization that left no written history nor fossil record, only their mysterious machines and constructs, though even those are few and far in between. Their power source and the process of creating one remain a mystery, as Lanta constructs seem to crumble into dust upon taking fatal damage. However, the value of a Lanta construct comes from its ability to “eat” just about any material, although it is said that each Lanta will only eat one type of substance for its entire life. One dominant theory is that the Lanta constructs functioned as mobile waste receptacles.


Skills and Aptitudes:

Kanreo
  • Mecha-Zoology Expertise (5/5):The study of synthetic lifeforms and the environment.
    • This is the only thing this g’riik can do! And it barely comes in handy! When are we going to meet robots we want to study instead of blow up, anyways?!” - Glowil Sigck, Former Supervisor
    • ”Well, we originally contracted this crew to retrieve some iridium components that had been lost in a starship scuffle… but his knowledge on robotic forms and adaptations seemed to tickle our boss quite a bit, so we got extra vacation days. Would hire again!” Jason Iteration P378D, Client.
  • Veterinary Training (1/5):The ability to treat, diagnose, and assist animal life.
    • “Out of the sixty beuxox we were supposed to get to Jericho Prime, he saved two of them from the bovian flu, so I guess that counts for something…?“ — Kli Kli Vanxatrus, Former crew.
    • “What kind of ‘vet’ doesn’t disclose he’s allergic to fur, feathers, and scales?!“ — Billie Robertson, Client
  • Maintenance (2/5):The ability to repair and care for systems, equipment, and facilities.
    • ”He did a wonderful job repairing the hydroponics deck on our station! When he wasn’t playing with that little robot of his, of course…” — Stationette Automata 4309, Client.
    • “Those gauntlets he wears are top-of-the-line exoskeleton stuff, so he can lift something like ten times his weight in low-gravity situations. If only he knew what the hell he was doing…” - Gan-Ryou Jeu Marou, Former Crewmate
Symon
  • Combat (1/5)
    • ”The only thing I wanna use that piece of junk for is a shield since it seams nigh-indestructible, but Kanreo protects the damn thing like it’s his kid…” - Pharlene Chimneys, Former Crewmate
  • Scouting (0/5)
    • I mean, sure it flies around… but I don’t think he can understand what it’s trying to say…” - Verabea Lanlilly, Former Crewmate
    • “Kanreo said he’d get his stupid robot to scout for us and all it did was nap. We walked right into an enemy ambush and the damn thing didn’t even wake up!!” - Glowil Sigck, Former Supervisor.
  • Recycling (1/5)
    • ”So get this, this spacelancer gets up in my face and claims his little robot pal can trash anything for me, no questions asked… turns out that all it wants to eat is normal food?! And this thing is picky, too! What the hell kind of useless bot is that?! And why is he trying to make money using it?! Would NOT recommend!” - Chuierrit LaCore, Client.
Self-Reported Skills:

Kanreo
  • Archival Research
    • ”I didn’t spend all that time in the Royal University for nothing! I can research just about any topic! … hm? Computerized? Well… certainly, but I think there’s nuance that requires an organic touch, right?”
  • Tutelage
    • “I was an assistant lecturer, you know! Want to learn about how Pedality in Synthetic Organisms affect their ability to hunt? Oh! Or perhaps the nuances between electromagnetic and fission energy signatures? Huh? Dismantling and combat with synthetics…? Why ever would you want to learn a thing like that…?”
  • Animal Training
    • ” You know, there was this one time that I got Symon to fetch a ration chunk that I threw at him from all the way across the med bay! Oh, I’ve also gotten him to roll over a couple of times! … uhm… biological animals? That might be a tad out of my depth…”
Symon
  • Boop boop bidi boop!
Last Job Completed & Client Review:

Job Board and Acceptance Data: Havvrian Worldsea Exchange; Accepted by the Royal Spacelancer Vessel Ora‘Kaori
Job Classification: Sourcing
Job Description: Acquire 18 Standard Tons of Phoma Jelly and Deliver to LFKS Pharmaceuticals, Epipalegic 2.
Client Review: “I’ve never seen such a catastrophe… I’m only bothering to write this as it’s required by the insurance. The crew of the Ora’Kaori had successfully gathered the requisite materials from outlying planetary colonies and was in the process of delivery when a rogue robot came in with propulsors, flitting from place to place. Of course, as Phoma Jelly is highly flammable, everything went up in a burst of bubbles and flames! It took us nearly three days to clean out all of the jelly from the Streets and channels of Epipalegic 2! If it were up to me, the Royal Council themselves would go down there and strip the Ora’Kaori of their patronage!!”
Supervisor Review: “I’ve told the damn kid to get rid of that mechanical pest too many times to count. He’s lucky I just stuck him with the collateral fees and not prison time…”

Cause of Unemployment:
Inability to control equipment and weapons; surplus of collateral damage.

Appearance/Description:
KANREO is a Spacelancer who stands at 5”10, weighing about 160 lbs. As a Blue Havrian, he closely resembles a human male at about the same age. His skin is a light gold color, and his eyes have a full black sclera. The two fronds on either side of his face are made of cartilage and are usually coral while dormant, but do change color either intentionally or during high-stress situations. His hair and eyebrows are a dark slate color, and several colored growths are mixed in with his hair. While his outfit changes in the situation, he is hardly seen without his PopPunch gauntlets and shoulder guards, which allow him to safely handle Symon and other hazardous equipment, as well as enhancing his strength. However, they are not callibrated for combat and contain no armaments.

SYMON is a small Lanta construct, a mechanical/synthetic lifeform of relatively unknown origin. Its body is made of a purple alloy that is both durable and flexible, and it can jet around using propulsors at the end of its ‘legs’. It has a screen for a face with two glowing green “eyes”, though whether or not it uses them to see is a mystery. It is only half a foot tall but is incredibly dense, weighing at about 400 pounds if it is not flying or carrying itself.
1748999927495.jpeg
 
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thinking I'll throw my weapons-loving, immature, rogue robot at this since the last board I tried with him didn't take off
 
spacepirate spacepirate Halcyon Halcyon 83113 83113 BuggaBoo BuggaBoo Sleepy Sleuth Sleepy Sleuth GammaGuy GammaGuy Huntertabbysandshark3 Huntertabbysandshark3 Clockwork_Magic Clockwork_Magic Minma Minma DireMusic DireMusic Aegis Aegis Hey all, since I'm starting to brainstorm character concepts I was just wondering what people had in mind for theirs? That way if we have a bunch of fighters, pilots and engineers but no medic or techie I can try to direct my brainstorming somewhere useful ^^
Staying true to form, I was planning to play either a techie or a medic. I will freely admit that I like playing "support" characters, both in the gaming and the literary sense.
 
Ayama Ayama

Juggling a few character concepts right now! For now, I’ll just have one of the following done within the next few days so you guys can see it as a sample:

- A horticulturist who can only speak in Rhymes, and only wears clothing made from plants
- An animal tamer who’s deathly allergic to any organic life, but can get along well with virtual or robotic creatures
- A puffball in a mech suit who needs it in order to do just about anything, but always forgets to run maintenance.
 
I was actually thinking of playing a medic or doctor who lost his better licenses gambling. He's got a bit of an issue with that, so now he's trying to get on the straight and narrow as much as possible.
spacepirate spacepirate Halcyon Halcyon 83113 83113 BuggaBoo BuggaBoo Sleepy Sleuth Sleepy Sleuth GammaGuy GammaGuy Huntertabbysandshark3 Huntertabbysandshark3 Clockwork_Magic Clockwork_Magic Minma Minma DireMusic DireMusic Aegis Aegis Hey all, since I'm starting to brainstorm character concepts I was just wondering what people had in mind for theirs? That way if we have a bunch of fighters, pilots and engineers but no medic or techie I can try to direct my brainstorming somewhere useful ^^
 
I was actually thinking of playing a medic or doctor who lost his better licenses gambling. He's got a bit of an issue with that, so now he's trying to get on the straight and narrow as much as possible.
If that's the case, I'm happy to play the techie.
 
We were told that more than 1 medic is a good thing lol so imma do a field medic/ surgeon She's telepathic and has been through a lot so she quiet dark and creepy.

but then like once she starts doing her medic stuffs she shifts into this multi tendrilled black demonic thing and starts yapping about dreams it had. Mostly nightmares. And it bridges language barriers cuz it. telepathic lol
 
Both ideas are pretty exciting! Sounds like we're in the running for a pretty quirky crew.
 
1748836566800.png
Name: Emily Chrysanthemum
Age: 24
Place of Birth: Prometheus City, Kastra Prime, Kastra System
  • The Kastra system is one of the frontier systems at the very edges of human dominated space. Being so far from the core of human space, the Kastra system is a variable melting pot of various galactic species and cultures, notably the human colonizers and the native Kastrans, an aquatic race that populate the system’s oceans. Prometheus City is the largest land based city in the system, located across the largest archipelago of Kastra Prime, a largely oceanic planet.
Gender: Female
Species: Human
Species Info/Description:
  • Origin planet: Earth
  • Bipedal
  • Carbon based
  • Warm Blooded
Appearance Details:
Skills and Aptitudes:
  • Expert Linguist
    • Profile Excerpt: Possesses a working knowledge of a good amount of non-human languages, both currently in use and extinct
    • Rating: 2.6/5
      • Comments: "It took 3 hours to do a repair job on an Ehmu ship's engine that probably would have taken 20 minutes if we didn't have to keep backtracking and repairing things we broke in the process because she translated the repair manual wrong."
  • Experienced Interpreter and Translator
    • Profile Excerpt: Polyglot that is ready to bridge the gap between species
    • Rating: 2/5
      • Comments: "I remember one time when we were taking a break after a job, Emily went out and bought the entire crew a bottle of alcohol local to the planet. Well, she thought it was anyways. Turns out it was more like nail polish remover than booze and none of us, including Emily, found out until we all got sick as dogs a few minutes after drinking."
Self-Reported Skills:
  • Professional puzzle solver
  • Connoisseur of ancient cultures
  • Good swimmer
Last Job Completed & Client Review:
Job Classification: Expedition
Job Description: We’re looking for Spacelancers to perform an expedition at a derelict Ehmu research station abandoned a few decades prior to retrieve data on a vaccine for a disease currently sweeping the Ehmu core systems.
Job Status: Complete
Client Review: 3/5
Client Comments: “The data was partially corrupted on delivery and the crew had sustained gunshot injuries. 50% of job commission went towards the crew’s treatment bill at a local hospital.”
Crew Comments: “She pressed the button to activate the security system misreading it as the button to shut it off.”

Cause of Unemployment:
Termination Report T005721: Emily Chrysanthemum
Reasons for Termination: Dangerous and Haphazard Conduct
Additional Comments by Acting Supervisor: When translating a message between crew members and locals, accidentally said local obscenities in the process of translation. The locals, now angered, began attacking the crew. Crew vacated planet before the job was completed with several crew members sustaining injuries. After being treated in the ship’s med bay, Emily was summarily dismissed from the crew and dropped on the nearest inhabited planet.
 
Staying true to form, I was planning to play either a techie or a medic. I will freely admit that I like playing "support" characters, both in the gaming and the literary sense.
Probably gonna go with a sort of demolitionist (has a bionic arm on one hand while the other hand's fingers have already been replaced; no sacrifice too big or small for explosions 🤣) though I'm still floating some other ideas 🤣
 
Probably gonna go with a sort of demolitionist (has a bionic arm on one hand while the other hand's fingers have already been replaced; no sacrifice too big or small for explosions 🤣) though I'm still floating some other ideas 🤣
My character would be happy to keep your bionic arm up and running.
 
spacepirate spacepirate Halcyon Halcyon 83113 83113 BuggaBoo BuggaBoo Sleepy Sleuth Sleepy Sleuth GammaGuy GammaGuy Huntertabbysandshark3 Huntertabbysandshark3 Clockwork_Magic Clockwork_Magic Minma Minma DireMusic DireMusic Aegis Aegis Hey all, since I'm starting to brainstorm character concepts I was just wondering what people had in mind for theirs? That way if we have a bunch of fighters, pilots and engineers but no medic or techie I can try to direct my brainstorming somewhere useful ^^
So far it’s

logistics officer that had been a sniper but got burned out
midly mentally unstable heavy weapons guy
robot of some sort
 
IDENTITY PROFILE

Name:
Fenras Al-Moot
Alias/Nickname: Close friends call her "Fenny"
Age: 23
Birthplace: Finn, a small planet far away from anything important.
Role / Archetype: Tech Op
Species: Human



VISUAL REFERENCE
Fenras.jpg


Appearance:
Short, slim, cute, dresses far too casually. She has friendly brown eyes. Her natural hair color is dirty blonde, but she likes to dye it fun, bright colors.



PSYCHOLOGICAL PROFILE

Personality:

Fenras is an incredibly friendly and outgoing girl. She has had a dislike of violence from an early age. Mercy and compassion are not only rules to live by - they are also a way of life. For better or worse, she will abide by her pacifism.



PERSONNEL HISTORY

Background:

Fenras was always a kind child. She got into the habit of intervening in schoolyard fights and other violent situations to diffuse them. Meanwhile, her first science classes sparked a love for all sorts of scientific inquiry, and this pushed her on her course toward technical school. Her distaste for violence drew her to becoming an engineer, a career where she could create and repair rather than destroy.

After technical school, Fenras took an internship at a children's hospital maintaining medical equipment. She was later approached to work as a ship engineer on a new colony world. The journey through space was her first, and she couldn't wait to do it again. After a few months at the colony, her exceptional work was recognized, and she was transferred to a second colony.

The second colony was a bust. Without anything to do, she is desperate for work.



TACTICAL NOTES

Skills & Strengths:

Agile, intelligent, computer operations, computer sciences, starship engineering, technical sciences

Weaknesses & Flaws:
Pacifism, physically weak, freezes when she panics



RELATIONAL DATA

Notable Connections:

She's the perpetual newcomer, bright eyed and ready to meet new people.



SUPPLEMENTAL DATA
Current equipment includes comm gear, jumpsuit, softsuit, flashlight, repair kit, stutter pistol (nonlethal)
 
IDENTITY PROFILE (thank you Sleepy Sleuth Sleepy Sleuth for the outline I borrowed)

Name:
Simon Vickers
Alias/Nickname: Vic
Age: 26
Birthplace: Earth, rich and technologically advanced.
Role / Archetype: Medical Officer
Species: Human/Cyborg



VISUAL REFERENCE

Criado_por_Ray-removebg-preview.png

Appearance:
Rather tall and lanky despite the bulk of the machinery that now makes up much of his body to include: his left arm, both legs, several vital organs including synthetic lungs and heart, eyes, ears, and a lot of the surface skin. He dresses with an overly formal touch at every occasion and likes to show off his expensive clothes and accessories. Black hair so shiny it borders on blue, and fair skin.



PSYCHOLOGICAL PROFILE

Personality:

Simon would generally be considered reckless and eccentric by most people that encounter him. The Man seems to live for the moment and hardly consider the further consequences of his own actions to himself and his future. He's strangely charming, silly, and entirely annoying all in the same contradictory body. However, he is a team player at the end of the day and a fairly empathetic person; he often goes out of his way to assist those in need without promise of a reward, but hey-- a donation wouldn't hurt, ya know?



PERSONNEL HISTORY

Background:

Simon grew up in a well-off family on the human home world of Earth wanting for absolutely NAUGHT. Every toy? Purchased. Didn't like his room? Got a bigger one. Car at fifteen? Check. School operating off the generous donations of his parents allowing him to avoid most trouble? For sure. Simon was an absolute menace in every possible sense of the word. He regularly skipped classes, smoked and drank in the bathroom with his buddies, and often partied at every available opportunity. This all caught up to him, however, and he received a DUI at the ripe age of seventeen. His parents-- previously enabling of his behavior, cracked down heavily on him. Simon was restricted to his room, public transit, and the straight and narrow as it were.

Simon's grades saw an exponential climb with his new focus on school, but his personal thirst for hedonism needed a new outlet: gambling. At first, it was his generous allowance, but soon he needed more and so between his junior and senior year of high school he picked up a summer job; his parents and peers saw someone finally maturing, but they couldn't be more wrong. The Boy would often be on shadowed street corners at night placing cash bets on illegal street races mixed among a seedy crowd. Sometimes he broke big, sometimes not.

Yet, fate would push him in a different direction this time instead of the long arm of the law. It was during one such race that one of the drivers had a bit too much pre-celebratory drink and crashed into some of the onlookers. The injuries were mostly minor except for one guy whose leg was thoroughly shattered, and with some quick thinking Simon was able to tie a tourniquet around the man's leg saving his life-- according to the first responders. That was the moment he started to realize he could be something more.

Away went the gambling and hedonism, and out came the studious and smart Simon. He was able to get into college and glided through with relative ease even managing to pick up a stable and healthy relationship with a girl. However, as he completed his Undergraduate studies and transitioned to Medical School-- a pressure began to return. A building of stress deep in his chest that could only be quelled with something familiar: thrill. Savings vanished, grades dropped despite his practical classes being remarkably proficient, and once again he set himself upon the bottle and gambling. Though, being an adult, that meant spent much of his time at the casino. He'd stumble into class drunk from an all-nighter at whatever establishment he had been at the night prior and either fall asleep or ace the coursework with no in-between option. Naturally, his relationship began to suffer greatly, and before long he was a single man once again. Simon coasted through the rest of medical school drunk, broke, and by the skin of his teeth.

After graduating, it was clear to The Young Man that some entry-level medical position couldn't sustain his lifestyle, so without so much as a goodbye to his family he signed on with a Spacelancer crew as a medical officer. For a few years he flew around the stars drifting further and further from home in search of paying jobs, all of the money going to the nearest spaceport Casino or bar that had a game of cards. It was inevitable that the scarce wages wouldn't continue to be able to support him, and after he took a serious injury on one of his jobs-- resulting in the loss of his legs, he realized one thing: body parts are expensive... and worth a lot of money. With no savings, he had to go to the one thing scarier than cops: the bank; because banks have loans and he was in desperate need of legs. After getting his new legs, though, he went about selling a few organs he might not need in the long term and replacing them with cheaper, sometimes better cybernetic ones; some people were so weird about keeping meat parts, but all Simon saw was more gambling money. He'd donate an organ, go to the bank, and take out another loan. Another loan. So many loans.

Eventually, they caught up to him, and lets just say that the crew was no big fan of the debt collectors on his heels. He was reported to their organization, booted, and thrown out on the first planet they landed on next. Still, Simon is optimistic if nothing else. When at rock bottom, what's wrong with a little Soul Crushing?



TACTICAL NOTES

Skills & Strengths:

Physically enhanced, intelligent, a decent cook, skilled with both medicine and first aid.

Weaknesses & Flaws:
Hedonistic, combat inexperienced, addictive personality, crippling debt



RELATIONAL DATA

Notable Connections:

Distant parents, very angry debt collectors.



SUPPLEMENTAL DATA
Equipment:
  • Cybernetic Hand that splits open into various medical instruments, syringes, and other such tools.
  • Cybernetic Eyes capable of seeing different spectrums of light and somewhat enhanced vision in the dark.
  • Cybernetic Legs that allow him to sustain falls from taller heights.
  • Cybernetic Lungs that can help filter toxins, but aren't a permanent solution.
  • Cybernetic Heart that is pretty much just a cheaper heart.
  • Roxanne Industrial Type C7 Revolver
  • Medical Satchel
  • The Clothes on his back
 
For extra context the heavy weapons guy would be basically a slime in a sort of mech suit

the sniper/logistics officer would be a weird space Kitsune vibe thing

and the robot would probably be totally inhuman
 
Awesome character sheets! Here’s the character thread to post them in once you are approved: Futuristic - The Grand Adventures of Spacelancer Rejects (Characters)

Alright, now some feedbacks!
View attachment 1238912
Name: Emily Chrysanthemum
Age: 24
Place of Birth: Prometheus City, Kastra Prime, Kastra System
  • The Kastra system is one of the frontier systems at the very edges of human dominated space. Being so far from the core of human space, the Kastra system is a variable melting pot of various galactic species and cultures, notably the human colonizers and the native Kastrans, an aquatic race that populate the system’s oceans. Prometheus City is the largest land based city in the system, located across the largest archipelago of Kastra Prime, a largely oceanic planet.
Gender: Female
Species: Human
Species Info/Description:
  • Origin planet: Earth
  • Bipedal
  • Carbon based
  • Warm Blooded
Appearance Details:
Skills and Aptitudes:
  • Expert Linguist
    • Profile Excerpt: Possesses a working knowledge of a good amount of non-human languages, both currently in use and extinct
    • Rating: 2.6/5
      • Comments: "It took 3 hours to do a repair job on an Ehmu ship's engine that probably would have taken 20 minutes if we didn't have to keep backtracking and repairing things we broke in the process because she translated the repair manual wrong."
  • Experienced Interpreter and Translator
    • Profile Excerpt: Polyglot that is ready to bridge the gap between species
    • Rating: 2/5
      • Comments: "I remember one time when we were taking a break after a job, Emily went out and bought the entire crew a bottle of alcohol local to the planet. Well, she thought it was anyways. Turns out it was more like nail polish remover than booze and none of us, including Emily, found out until we all got sick as dogs a few minutes after drinking."
Self-Reported Skills:
  • Professional puzzle solver
  • Connoisseur of ancient cultures
  • Good swimmer
Last Job Completed & Client Review:
Job Classification: Expedition
Job Description: We’re looking for Spacelancers to perform an expedition at a derelict Ehmu research station abandoned a few decades prior to retrieve data on a vaccine for a disease currently sweeping the Ehmu core systems.
Job Status: Complete
Client Review: 3/5
Client Comments: “The data was partially corrupted on delivery and the crew had sustained gunshot injuries. 50% of job commission went towards the crew’s treatment bill at a local hospital.”
Crew Comments: “She pressed the button to activate the security system misreading it as the button to shut it off.”

Cause of Unemployment:
Termination Report T005721: Emily Chrysanthemum
Reasons for Termination: Dangerous and Haphazard Conduct
Additional Comments by Acting Supervisor: When translating a message between crew members and locals, accidentally said local obscenities in the process of translation. The locals, now angered, began attacking the crew. Crew vacated planet before the job was completed with several crew members sustaining injuries. After being treated in the ship’s med bay, Emily was summarily dismissed from the crew and dropped on the nearest inhabited planet.
Emily is accepted! Please feel free to post her in the character thread when you are ready. I think that SolSuckers will probably call her the “Mistranslating Promethean”.
IDENTITY PROFILE

Name:
Fenras Al-Moot
Alias/Nickname: Close friends call her "Fenny"
Age: 23
Birthplace: Finn, a small planet far away from anything important.
Role / Archetype: Tech Op
Species: Human



VISUAL REFERENCE
Fenras.jpg


Appearance:
Short, slim, cute, dresses far too casually. She has friendly brown eyes. Her natural hair color is dirty blonde, but she likes to dye it fun, bright colors.



PSYCHOLOGICAL PROFILE

Personality:

Fenras is an incredibly friendly and outgoing girl. She has had a dislike of violence from an early age. Mercy and compassion are not only rules to live by - they are also a way of life. For better or worse, she will abide by her pacifism.



PERSONNEL HISTORY

Background:

Fenras was always a kind child. She got into the habit of intervening in schoolyard fights and other violent situations to diffuse them. Meanwhile, her first science classes sparked a love for all sorts of scientific inquiry, and this pushed her on her course toward technical school. Her distaste for violence drew her to becoming an engineer, a career where she could create and repair rather than destroy.

After technical school, Fenras took an internship at a children's hospital maintaining medical equipment. She was later approached to work as a ship engineer on a new colony world. The journey through space was her first, and she couldn't wait to do it again. After a few months at the colony, her exceptional work was recognized, and she was transferred to a second colony.

The second colony was a bust. Without anything to do, she is desperate for work.



TACTICAL NOTES

Skills & Strengths:

Agile, intelligent, computer operations, computer sciences, starship engineering, technical sciences

Weaknesses & Flaws:
Pacifism, physically weak, freezes when she panics



RELATIONAL DATA

Notable Connections:

She's the perpetual newcomer, bright eyed and ready to meet new people.



SUPPLEMENTAL DATA
Current equipment includes comm gear, jumpsuit, softsuit, flashlight, repair kit, stutter pistol (nonlethal)
I like Fenras, and the crew could def use a tech personnel or three! Two requests:
  • I can see you’ve put in work to make this CS outline, so I’d like you keep it. Just fill out the official one above as well! There are different sections on it that are going to be pretty important (Last Job Completed, Cause of Unemployment, etc). It does seem like she went right from colony work to applying to SolSuckers, though technically the premise of the RP is that everyone was kicked out of the crew they were previously in, so maybe just edit her backstory as you see fit to match this!
  • Could you also use a drawn image/description for Fenras?
You should be good to go after that though!
IDENTITY PROFILE (thank you Sleepy Sleuth Sleepy Sleuth for the outline I borrowed)

Name:
Simon Vickers
Alias/Nickname: Vic
Age: 26
Birthplace: Earth, rich and technologically advanced.
Role / Archetype: Medical Officer
Species: Human/Cyborg



VISUAL REFERENCE

View attachment 1239094

Appearance:
Rather tall and lanky despite the bulk of the machinery that now makes up much of his body to include: his left arm, both legs, several vital organs including synthetic lungs and heart, eyes, ears, and a lot of the surface skin. He dresses with an overly formal touch at every occasion and likes to show off his expensive clothes and accessories. Black hair so shiny it borders on blue, and fair skin.



PSYCHOLOGICAL PROFILE

Personality:

Simon would generally be considered reckless and eccentric by most people that encounter him. The Man seems to live for the moment and hardly consider the further consequences of his own actions to himself and his future. He's strangely charming, silly, and entirely annoying all in the same contradictory body. However, he is a team player at the end of the day and a fairly empathetic person; he often goes out of his way to assist those in need without promise of a reward, but hey-- a donation wouldn't hurt, ya know?



PERSONNEL HISTORY

Background:

Simon grew up in a well-off family on the human home world of Earth wanting for absolutely NAUGHT. Every toy? Purchased. Didn't like his room? Got a bigger one. Car at fifteen? Check. School operating off the generous donations of his parents allowing him to avoid most trouble? For sure. Simon was an absolute menace in every possible sense of the word. He regularly skipped classes, smoked and drank in the bathroom with his buddies, and often partied at every available opportunity. This all caught up to him, however, and he received a DUI at the ripe age of seventeen. His parents-- previously enabling of his behavior, cracked down heavily on him. Simon was restricted to his room, public transit, and the straight and narrow as it were.

Simon's grades saw an exponential climb with his new focus on school, but his personal thirst for hedonism needed a new outlet: gambling. At first, it was his generous allowance, but soon he needed more and so between his junior and senior year of high school he picked up a summer job; his parents and peers saw someone finally maturing, but they couldn't be more wrong. The Boy would often be on shadowed street corners at night placing cash bets on illegal street races mixed among a seedy crowd. Sometimes he broke big, sometimes not.

Yet, fate would push him in a different direction this time instead of the long arm of the law. It was during one such race that one of the drivers had a bit too much pre-celebratory drink and crashed into some of the onlookers. The injuries were mostly minor except for one guy whose leg was thoroughly shattered, and with some quick thinking Simon was able to tie a tourniquet around the man's leg saving his life-- according to the first responders. That was the moment he started to realize he could be something more.

Away went the gambling and hedonism, and out came the studious and smart Simon. He was able to get into college and glided through with relative ease even managing to pick up a stable and healthy relationship with a girl. However, as he completed his Undergraduate studies and transitioned to Medical School-- a pressure began to return. A building of stress deep in his chest that could only be quelled with something familiar: thrill. Savings vanished, grades dropped despite his practical classes being remarkably proficient, and once again he set himself upon the bottle and gambling. Though, being an adult, that meant spent much of his time at the casino. He'd stumble into class drunk from an all-nighter at whatever establishment he had been at the night prior and either fall asleep or ace the coursework with no in-between option. Naturally, his relationship began to suffer greatly, and before long he was a single man once again. Simon coasted through the rest of medical school drunk, broke, and by the skin of his teeth.

After graduating, it was clear to The Young Man that some entry-level medical position couldn't sustain his lifestyle, so without so much as a goodbye to his family he signed on with a Spacelancer crew as a medical officer. For a few years he flew around the stars drifting further and further from home in search of paying jobs, all of the money going to the nearest spaceport Casino or bar that had a game of cards. It was inevitable that the scarce wages wouldn't continue to be able to support him, and after he took a serious injury on one of his jobs-- resulting in the loss of his legs, he realized one thing: body parts are expensive... and worth a lot of money. With no savings, he had to go to the one thing scarier than cops: the bank; because banks have loans and he was in desperate need of legs. After getting his new legs, though, he went about selling a few organs he might not need in the long term and replacing them with cheaper, sometimes better cybernetic ones; some people were so weird about keeping meat parts, but all Simon saw was more gambling money. He'd donate an organ, go to the bank, and take out another loan. Another loan. So many loans.

Eventually, they caught up to him, and lets just say that the crew was no big fan of the debt collectors on his heels. He was reported to their organization, booted, and thrown out on the first planet they landed on next. Still, Simon is optimistic if nothing else. When at rock bottom, what's wrong with a little Soul Crushing?



TACTICAL NOTES

Skills & Strengths:

Physically enhanced, intelligent, a decent cook, skilled with both medicine and first aid.

Weaknesses & Flaws:
Hedonistic, combat inexperienced, addictive personality, crippling debt



RELATIONAL DATA

Notable Connections:

Distant parents, very angry debt collectors.



SUPPLEMENTAL DATA
Equipment:
  • Cybernetic Hand that splits open into various medical instruments, syringes, and other such tools.
  • Cybernetic Eyes capable of seeing different spectrums of light and somewhat enhanced vision in the dark.
  • Cybernetic Legs that allow him to sustain falls from taller heights.
  • Cybernetic Lungs that can help filter toxins, but aren't a permanent solution.
  • Cybernetic Heart that is pretty much just a cheaper heart.
  • Roxanne Industrial Type C7 Revolver
  • Medical Satchel
  • The Clothes on his back
Ah, earth! A most wondrous planet! We’ll definitely be going with the ‘earth is overpopulated but not destroyed’ route with this rp, and SolSuckers is based out of the Sol system, anyways. I do like Vic a lot! Similar to what I mentioned to Sleepy Sleuth, I do like all the additional info you provided, but if you could also make another version that follows the above CS, that would be great!

It does sound like Vic was kicked from his old crew due to the debt collectors though, which could make a fun plot thread.
 
Name: Patrick Donelly
Age: 32
Place of Birth: Earth
Gender: Male
Species: Human
Species Info/Description: Four limbs and head; humans are said to be a balanced species as per Space Stations and Xenomorphs.

Skills and Aptitudes:
  • Infastructure maintenance: primarily for mining stations but can be applied to ships as well.
  • Demolitions Expert: Whether it be thrown, charges, or through a launcher, Patrick knows his way around explosives ordiance.
  • Witty: Prone to throwing some quips here and there, Donelly can often be said to be a people person at times.
Self-Reported Skills:
  • Aspiring Chemist: Emphasis on aspiring; a bit lacking in practice and perhaps a bit too enthusiastic, Patrick's latest venture in homemade explosives resulted in him replacing left arm with a bionic one while doing the same with the fingers of his right hand.
  • Alcohol tolerance: Often taking a swig when not on the clock, Patrick can often be said to always be buzzed. Quite functional still despite this, he often claims that it's an "Irish thing" but who knows? The "accent" is probably a product of it if nothing else.
  • Reckless Bravery: Fortune favors the bold and all that; Donelly is often willing to pitch in on a problem at hand; usually with a thermite grenade as a primer
Last Job Completed & Client Review:

A routine extraction run gone awry on one of the larger asteroids in the Kuiper Belt; the precision drills that the mining crew were supposed to use were jettisoned in a freak accident en route and the team had to resort to using plutonium charges that was conveniently in the ship's cargo hold.

The result? 60 percent of said space rock was lost though the team still managed to get a paycheck due to one Mister Donelly "volunteering" to take the fall.

Job rating: 2/5

Cause of Unemployment:

Months after said job described above, Patrick found a job as part of a prospecting crew in the Oort Cloud. This gig didn't pan out as well though due to one too many crustecean jokes aim at the ship's captain who happens to be a Brachyuran (For all intents and purposes, a humanoid crab).

Appearance/Description:

Leigharch-Black-Lagoon-Shenhua.jpg


When asked about his past, Patrick would just wave the mechanical fingers of his right hand with a grin while remarking "This thing and the other?" while holding up his mechanical left arm. "Got e'm bloody both at the same time; quiet the boom and most likely some screamin' on my part if ye catch me meanin'."

More often than not though the one asking would be referring to his life story and Donelly would deflate. His home life was quite regular all things considered; came from a family of farmers and all that. Older brother's a boxer so he also learned a thing or two about punching while his taste in alcohol most likely came from being a frequent customer in his younger sister's pub.

His love for explosions? That's all him; can't really remember when he came to love the cachipony of ordinance going off but had the loss of limbs and fingers dampen said enthusiasm?

"Not a darn freakin' chance; may need to get the ears checked sometimes though; I swear I hear ringing when I'm alone from time to time."
 
Awesome character sheets! Here’s the character thread to post them in once you are approved: Futuristic - The Grand Adventures of Spacelancer Rejects (Characters)

Alright, now some feedbacks!

Emily is accepted! Please feel free to post her in the character thread when you are ready. I think that SolSuckers will probably call her the “Mistranslating Promethean”.

I like Fenras, and the crew could def use a tech personnel or three! Two requests:
  • I can see you’ve put in work to make this CS outline, so I’d like you keep it. Just fill out the official one above as well! There are different sections on it that are going to be pretty important (Last Job Completed, Cause of Unemployment, etc). It does seem like she went right from colony work to applying to SolSuckers, though technically the premise of the RP is that everyone was kicked out of the crew they were previously in, so maybe just edit her backstory as you see fit to match this!
  • Could you also use a drawn image/description for Fenras?
You should be good to go after that though!

Ah, earth! A most wondrous planet! We’ll definitely be going with the ‘earth is overpopulated but not destroyed’ route with this rp, and SolSuckers is based out of the Sol system, anyways. I do like Vic a lot! Similar to what I mentioned to Sleepy Sleuth, I do like all the additional info you provided, but if you could also make another version that follows the above CS, that would be great!

It does sound like Vic was kicked from his old crew due to the debt collectors though, which could make a fun plot thread.
Once I’m off work, I’ll redo the sheet to be in line with the official one! I was so all over the place yesterday I didn’t realize there was one! My apologies.
 
Awesome character sheets! Here’s the character thread to post them in once you are approved: Futuristic - The Grand Adventures of Spacelancer Rejects (Characters)

Alright, now some feedbacks!

Emily is accepted! Please feel free to post her in the character thread when you are ready. I think that SolSuckers will probably call her the “Mistranslating Promethean”.

I like Fenras, and the crew could def use a tech personnel or three! Two requests:
  • I can see you’ve put in work to make this CS outline, so I’d like you keep it. Just fill out the official one above as well! There are different sections on it that are going to be pretty important (Last Job Completed, Cause of Unemployment, etc). It does seem like she went right from colony work to applying to SolSuckers, though technically the premise of the RP is that everyone was kicked out of the crew they were previously in, so maybe just edit her backstory as you see fit to match this!
  • Could you also use a drawn image/description for Fenras?
You should be good to go after that though!

Ah, earth! A most wondrous planet! We’ll definitely be going with the ‘earth is overpopulated but not destroyed’ route with this rp, and SolSuckers is based out of the Sol system, anyways. I do like Vic a lot! Similar to what I mentioned to Sleepy Sleuth, I do like all the additional info you provided, but if you could also make another version that follows the above CS, that would be great!

It does sound like Vic was kicked from his old crew due to the debt collectors though, which could make a fun plot thread.
Thanks for the feedback. I'll try to hammer out the issues and repost her. Sorry about the photo; I'll try to track down something drawn instead.
 

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