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Futuristic The Genesis Bullet (Unit File Storage)

TheLoneRook

Death's Secretary

Welcome, CI4 operative. I'm Jimmy, ID10301. I work here at ECHO, and this is the EchoChamber. This is where the magic happens. Here we'll teach you what you need to know to be an effective operative, and all the ins and outs and little formalities you'll have to follow. It's just paperwork, we all do it, so no whining, you hear me?


All right, here's how it works.



Alright, there are four generalized "types" of mutants that we have on record. None of the shit's set in stone, but here's what we DO know.



Class 1, Naturals



Naturals are the ones who took the Genesis Bullet like they were supposed to. No problems, no accidents, everything going according to plan. They're typically perfectly fine, mentally stable and all that, though the mutations they undergo are incredibly....well, effective. This leaves them looking a little less than human. Save for having a humanoid figure, they undergo a lot of very impressive changes, stuff you can't really hide away with makeup and good lighting. That being said, naturals also don't have any need for additional augmentation. They're ready to go just the way they came out of the box, no extra bits or pieces needed. Batteries included, all that jazz. Their capabilities are typically physically oriented, they're strong and durable, but we typically arm them with a few weapons, just in case they need a little extra pizzazz, yknow? Preeetty straightforward.



Class 2, Harnessers



Harnessers come out a little rough around the edges. As we've observed, a harnesser is a mutant that's just a little premature, like an undercooked steak, still nice and juicy but just a little too much in the wrong places, yknow? As a result, their body doesn't do a very good job of sealing in all that extra power they pack. They have a tendency to leak out pure energy. I've seen some that leak heat, some that leak electric charges, even one guy who leaked radiation. As a result of all that leakage, we typically give them some minimal augmentation, stuff that they can use to harness their power. Hence the name, duh. These guys tend to do a lot of harm to the baddies, but they aren't as heavily armored as Naturals, due to being all...unfinished. They're also not the best at blending in either yknow, with the whole oozing energy and wearing a bunch of tech shit to keep it all from goin’ all over the place.



Class 3, Augmented



Augmented are the runts of the litter. The bullet put them back together, but that was about it. Still significantly better than the average human, but not a lot of added perks besides maybe silky smooth hair and no signs of acne. That being said, they still completed the test. They took the bullet and survived, so they've earned a spot with the team. The Augmented are also useful because they look completely normal. They can go in public without anyone batting an eye, slip through a crowd eezy peezy. Normally you'd think that wouldn't be very useful, but it's necessary in our line of work. To compensate for their lack of mutations, Augmented are given heavy duty augmentation. We're talking power suits, high tech gadgets, weaponry, the works. It's all personalized for the user too, no standard default shit for the special snowflakes here at CI4, no sir. However, the only problem is that Augmented aren't allowed to have permanent fixtures. Mostly because it ruins their ability to look normal, if they can't take off their super suits and stuff. They get whatever they want for the most part, but they gotta be able to take it off from time to time.



Class 4, Overgrown



These one are interesting. You know how Harnessers and Augmented got the short end of the mutation stick? Well these guys went overboard. Their bodies took the bullet and then some, and boy did they go to town. A lot of them grow to massive sizes, and they're all ridiculously strong. On the other hand, they have a tendency to come out a little off in the head, they don't think so good. So it's a bit of a sacrifice for them. They're arguably the toughest kids on the baseball team, but they can't do arithmetic for their lives. That or they're batshit crazy, one of the two typically.



The first number in your Record Passcode is the numerical value (1-26) of your first initial.



Alright, so I know I might be a buzzkill by sayin' this but the club has rules. ECHO dictates that each class of mutants has certain "limitations" to keep you guys under control. This is supposedly for our safety, so if you punks go rogue you won't be too tough to put down. Not that we're worried about that...



Naturals:



-No augmentations. Designing augmentation for Harnessers and Augmented is easy since they aren't so....different. You guys, not so much.


-Two weapons only. This is mostly thanks to a guy back in CI3 named Jerry. Jerry wanted to carry 9 different kinds of explosives with him on a mission, then he ruined it for the rest of you. So thanks, Jerry.



-No harnessing capacity. There have been a few batches of mutants that came out technically Natural, but could still utilize their excess power like Harnessers. These guys get put down, they're considered too dangerous to be trusted. Naturals get enough physical-based powers anyways, what should it matter to you guys?



-No "clean" Naturals. This isn't even a limitation, this is just an impossibility. Naturals do not come out looking normal, they just don't. Harnessers sometimes can pass off as normal from afar, but they glow and ooze and all that. You guys just aren't built to look like people anymore, it's just a matter of fact. If any of you ever did, heads would turn, someone would shoot someone, it’d be all messy.



Harnessers:



-No enhanced durability/physical powers. This is the same reasoning we have for Naturals. A harnesser with the endurance of a Natural would be considered too dangerous and would be destroyed before it could remember its own birthday.



-1 melee weapon plus your Harnesser Augment. The idea for this rule was that Harnessers don't NEED weapons, if anything we give them to 'em to make 'em feel better.



-No "clean" Harnessers. Self explanatory, you get the drill.



Augmented:



-Limited to one set of Augmentations. There's only enough tech for everyone to have one nice little box for themselves. If we gave one guy 3 suits we'd be using 3 times the funding for 1/3 of the usefulness. That's just economics.....or was it accounting?



-Augmentations must be removable/detachable. Some folks get little biotech implants for quick assembly, but the point is you guys are supposed to be the ones who can pass off as human. We need you to keep it that way. Plus it helps if you misbehave, then we take away your shiny death toys.

:c


-No mental augmentation. Dr. Leumas has a very strict "No Mindfucking" policy. We don't do brain stuff. None of that telepathy business, that's going into uncharted territory. The most we do is sensory enhancement, and that's where we draw the line. End of story.



Overgrown-Really? I have to read this to them? They probably don't even know what I'm saying.....alright ALRIIIGHT fine....



-No weapons. If this rule doesn't make sense to you, imagine a 11ft 3 ton 6 eyed demon of a mutant coming at you with an 11ft 3 ton sized weapon. It's just overkill at that point.


-No Harnessing capacity. We haven't seen it happen yet, but the protocol is that if we do, we gotta kill the thing. Way too dangerous, especially considering how unstable they a-QUIT LICKIN’ ME.


-No intelligent specimen. I guess the reason they made this rule is because Overgrown are naturally juuust stupid enough to follow orders. Most can speak in simple sentences and understand commands, but if they ever get particularly clever, or at least clever enough to decide they wanna stop following orders, then we have a very, VERY large liability to deal with.


The second number in your Record Passcode is the numerical value (1-26) of your last initial


Just the standard rules of IC roleplay. Please at least read to where you can understand them.



-Understand that someone being rude or insulting to your character is not doing so directly to you. Don't take any interactions between characters overly personally.

-This is a detailed roleplay, and as such we expect a specific caliber of writing quality and length. Please bear in mind that everyone is held to the same standard, which is one solid paragraph at minimum in length per post. If you have questions or concerns as to how to develop your writing, I would be happy to assist you. If you need time to write your post take it, always take quality over quantity, we're patient.

-No godmodding.


-No metagaming.


-No autohits (Mods do not have to follow this rule, if we feel you are out of line we will put you down IC, and if you do not respond then, we will put you down OOC, which could result in you being banned from the RP)


-Ask questions if you're confused about something, don't just make an assumption and keep going.


-Follow site rules of course.


-I don't give a single fuck what kind of foulmouthed language you decide to use here. Not a one.


-Be nice, have fun, all that jazz.


-The third number your Record Passcode is your mutation classification (1-Natural, 2-Harnesser, 3-Augmented, 4-Overgrown). You need a complete Record Passcode to have your CS accepted.


Alright, here you go. Fill this out and you'll be all set. Just make sure you read the fine print (or else we may or may not be allowed to empty your old bank accounts for funding purposes)



(Feel free to include images in the CS, but always have a description. You don't have to have an image, but you must have a description.)
Try to refer to your character as Unit and maintain the formal "file keeping" style of prose to keep that theme goin' :D
The fourth portion of your code is 4, as you are a member of Counter Initiative 4.

Code:
Counter Initiative 4 Unit Intelligence Report

Pre-Bullet Name: (What your name was before you got shot, duh)

Unit Alias: (What CI4 calls you, it can be a name they gave you or something you created for yourself)

Unit Age:

Unit Gender:

Mutant Classification: (Natural, Harnesser, Augmented, Overgrown)

Physical Description: (duh)

Mutant Capabilities: (Only applies to Natural, Harnesser, and Overgrown)

Augmentations: (Only applies to Harnessers and Augmented. Feel free to be creative, anything that doesn't work I will personally help you to make it more feasible for the rp. Full suits and body augments are only for Augmented, unless they apply within reason to a Harnesser’s capacity (see me for detaisl))

Armaments: (Weapons, any non-standard/high tech weapons are Augmented only. Harnesser augments do not count as weapons.)

Interview Debrief: (This is an account on the interview your family members went through on account of your character's death. Should there be no family, the information entered would be based on what investigators found out about you. This is considered your History, so add only what you feel is necessary.)

Unit Behavior: (This is your character's personality. Be as brief or detailed as you feel necessary.  There is no punishment for being sparing in this section.)

Information Storage Unit Record Passcode: (If you've read everything you need to read, you'll be able to fill this in. If you don't fill this in properly, your CS will not be accepted until you do

Miscellaneous Information: "Other"
 
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Counter Initiative 4 Unit Intelligence Report

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Pre-Bullet Name: Dante Azazel

Unit Alias: Yamabushi

Unit Age: 24

Unit Gender: Male

Mutant Classification: Natural (File Up For Review)

Physical Description: Unit has developed pockets laced between muscle tissue that fill with water, causing the unit to expel large clouds of water vapor upon any form of physical exertion, or on command by flexing. These pockets increase the unit's physical endurance tremendously. These pockets are visible on his chest, arms, legs, and back. Unit's eyes have developed perpendicular cross-slit pupils, allowing his field of vision and light correction to match that of most advanced predators. Unit's digits have adapted large hooked claws, seemingly designed around climbing and movement over physical harm. Unit is also noted to have black hair, and dull gray skin. Unit stands at 6 feet 2 inches, weighing roughly 180lb.

Mutant Capabilities: Unit appears to be able to create massive smokescreens by exerting himself physically. The unit's eyesight is capable of identifying the environment around him and any who enter his cloud, allowing him the ability to blind his targets without sacrificing his own awareness of the situation. The heat of the water vapor obscures infrared vision, but radar proves still effective within his clouds. Subject excels in agility tests and forms of budo-taijutsu centering around disarming and eliminating targets before combat ensues. Unit's endurance is by far his most impressive trait, as he has been recorded running a total of 200 miles in the course of six hours.

Augmentations: N/A

Armaments: Unit is equipped with gauntlets that release double-edged blades connected to alloy-mesh chains capable of acting as grappling hooks, tethers, or rope-style weaponry/daggers.

Interview Debrief: Unit worked as a nature photographer for exotic magazines. Unit was considered to be a very carefree and adventurous individual who loved the wilderness, especially tropics and mountainous regions. Unit's family was surprisingly unfazed by his death, this is believed to be due to the fact that he was eliminated in the mountains of Mongolia, his death passed off as a climbing accident.

Unit Behavior: Unit was difficult to work with shortly after his revival, but through his relationships with other Counter Initiative members he quickly became a very positive force in the program, even going out of his way to help council other members who were struggling with their transition. Unit is regarded positively by most all members of ECHO.

Information Storage Unit Record Passcode: 4114

Miscellaneous Information: Unit will perform a variety of tasks in exchange for sushi. Unit is second in the official ECHO Hide and Seek tournament and very upset about it.



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Counter Initiative 4 Unit Intelligence Report



Pre-Bullet Name: Lyra Dresden



Unit Alias: Saint



Unit Age: 19



Unit Gender: Female



Mutant Classification: Augmented



Physical Description: 5'7", 125lb. Auburn hair, strangely purple eyes. Unit is covered in scars and stab wounds in a variety of places, along with the odd bullet crater. Unit is naturally fit, though not lacking in certain feminine regions (Let the record state the recorder of this form was struck upon completing the former statement).



Mutant Capabilities: N/A



Augmentations:



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X Series "Crusader" Armor. While the armor may be simple in design, and lacks any high-powered mobility functions or motorized movement, it's one of the most durable armors ever made. EMP resistant, withstands tank shell impacts, and ricochets a sable round like it's a ping pong ball. While that might be its only benefit, it's an incredibly nice benefit.


Armaments: Unit carries a large deployable wall shield, made from the same material as the X series armor. Unit also carries the X Series "Dickpunch" Launch Lance. The weapon is designed like a traditional jousting lance, but the point can retract into a heavy duty spring-loaded mechanism that allows it to deploy at high speeds into a target. The Launch Lance also has two propulsion boosters that provide for long range strikes and the ability to cover long distances and scale tall height clearances.


Interview Debrief: Unit was orphaned at a young age, and raised by the leader of a small crime syndicate. Unit was raised with her twin sister, and taught to perform as a professional assassin. Before the bullet, the unit was sent to eliminate a CI3 operative, and upon capture with her sister was provided a choice to accept the Genesis Bullet or live imprisoned thereafter. Unit made the correct choice.


Unit Behavior: Unit is aloof in most situations, and extremely blunt. She appears entirely relaxed, as though unfazed by most situations, and only shows signs of aggression when the safety of her twin is threatened.

Unit Storage Passcode: 12434

Miscellaneous Information: Has a habit of striking people without warning. Take caution.
 
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Counter Initiative 4 Unit Intelligence Report

Pre-Bullet Name: Otto Heinrich

Unit Alias: Dreizehn

Unit Age: 25

Unit Gender: Male

Mutant Classification: Harnesser

Physical Description:
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Unit is 74 inch at height and weight is 190 pounds. Hair: Black, Eye color: Green, Caucasian, Build: Above human averages for strength, speed and agility.

Mutant Capabilities: Unit can build and release mass amounts of chemical energy within the body within a point oh-one millisecond period in turn creating an electrical discharge through the hand, either left or right, at various strengths dependent upon the subjects choosing. Studies show Unit can burn out any type of man made lighting, I.e Incandescent, Metal Halide, Fluorescent, Halogen and LED within a couple of seconds without fluctuation in power output be it negative or positive. Studies also show the destructive capability of said power with the largest output recorded at 13.9 megaampere which was casted in a low arc over 300 meters. This blast yielded no physical damage to Unit or the Unit's attire however the power output that was measured at impact shown a decrease in power to 4.6 Megaampere. While still highly destructive, monitoring equipment alerted staff to Unit experiencing moderately severe fatigue after attack, Unit recovered from fatigue over a time span of fifteen minutes. During this time period Unit was still able to defend himself from attacks but was unable to produce any lethal offensive counters (ECHO staff will improve on this "cool down" time period.) Unit has excellent control over his capabilities however there is still a chance of accidental discharge. No backfires have been recorded as of now.

Augmentations: Subject has been outfitted with specialized plating that covers the arms and hands, binding naturally to the body, this is to prevent any chance accidental discharge or backfires. With augmentations, subject still retains complete capabilities

Armaments: Augmented Plating over hands have been thickened over knuckle area which come to a slightly heightened section which cups over the individual knuckle and protrudes to a trapezoid shape if viewed from the side and is squared of on top

Interview Debrief: Unit Childhood consisted of rough upbringing in Frankfurt am Main, Germany. Fathers name Victor Heinrich: Carpenter, Drunkard who was very aggressive. Mother's name Sarah Heinrich: Accountant, Passive aggressive. Unit was in lower-mid class of society. Neighborhood was poor, mainly consisted of aggressive people. Unit dropped out of school at seventeen, joining military soon after. Military record shows dishonorable discharge for murder of several POWs . Unit's records become sparse afterwards, all known contacts deceased.

Unit Behavior: Unit shows limited emotion towards common things however subjects that are darker than most will trigger a positive emotional response indicating levels of "Schadenfreude." Unit is otherwise cooperative and respectful towards others and is typically nonviolent and records have yet to prove against this. Unit also generally keeps to himself but occasionally indulges in the company of another Unit or persons.

Information Storage Unit Passcode: 15-8-2-4

Miscellaneous Information: Unit has mass scarring on back, chest and low neck area from pre-augmentation similar to lightning strike scarring
 
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Counter Initiative 4 Unit Intelligence Report

Pre-Bullet Name: Hunter Winslow

Unit Alias: Horus

Unit Age: 25

Unit Gender: Male

Mutant Classification: Augmented

Physical Description: Unit is roughly 6 feet tall, fair complexion and approximately 75 kilograms(165 pounds). Unit has black slick hair, brown eyes, normal amount of muscle. Overall, nothing that could stand him out in the crowd.

Mutant Capabilities: None

Augmentations: FCS-1: The Field Care System is an implant/HUD that displays simple and detailed health info of any agents connected through the system, including heartbeat, blood pressure, changes in levels of adrenaline in blood or any foreign substances on the unit's body. The System also manage and control the Unit's medical drones. The connection to the system is made by a nanobot injection, that relay the info to the system.
Triad Medical drones: A series of three drones made to assist in emergency medical operations, dispensing the need of a full operations team. They are suited for field work as well.

Armaments: Standard Issue Glock .380 pistol: Comes with silencer.
Standard Issue AK-74: For in-field self-defense.

Interview Debrief: Interview with miss Annabelle Winslow, mother of Hunter Winslow
Interviewer: So, Miss Winslow, how are you today?
Annabelle Winslow: Oh, there's no need for formalities, Annabelle is fine. And I still can't believe it... My poor boy Hunter...
I:How was he on the daily life? Did he work, study?
AW: He was on the university. He was almost majoring in Medicine. He studied hard for this, saying that I would never have to work again for his sake. Since Gregory, my husband, died while Hunter was about 7 years old, I had to take over the family's grocery store. It was hard, but Hunter helped me while he could.
I:I see. and your husband Gregory...What was the cause of his death?
AW:Lung cancer. Greg was a heavy smoker throughout his entire life. Tried to quit several times, but at the smallest stress he'd come back.
I:I'm sorry. Hunter must've taken this bad, right?
AW:He was a child. He cried for a whole week, but after that, he managed to understand that some things just can't be fixed. I guess this is probably the reason that he entered the medicine field.
I:And what do you know about his death?
AW: Only what you told me. A mugger accosted him on the street, he fought back and the crook put a bullet to his heart. Can I see him now? I need to tend to his funeral, but first, I want to see my boy.
I:I'm sorry, but I don't have this information. Thank you for your information, Miss Winslow.
AW: Wait! Please let me see my so-[END OF INTERVIEW]

Unit Behavior: Unit proved compliant to orders, but still needs refinement. Unit showed signs of amiability towards other agents, and is a quick learner, quickly being a reliable unit to other agents, especially when any ailment befalls them. Unit answers calls with efficiency and complete compliance.

Information Storage Unit Record Passcode: 8-23-3-4
 
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Counter Initiative 4 Unit Intelligence Report


  • Pre-Bullet Name: Cecilia Larken
    Unit Alias: Nova

    Unit Age: 19

    Unit Gender: Female

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Counter Initiative 4 Unit Intelligence Report


Lila Dresden




Unit Alias: Lurid


Unit Age: 19


Unit Gender: Female


Mutant Classification: Augmented
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Physical Description: 5'7", 125lb. Auburn hair, green eyes. Twenty-three scars along the stomach, legs, and back are present. Seven of which are sites where bullets appear to have gone through, two of which were bullets that were surgically removed before the unit recovered from being shot with the Genesis bullet. Fantastic physical ‘features’.


Augmentations:




-A.E.E


This augment was issued as a pair of simple earbuds, however, when put into the ears it works as an auditory overhaul. Using these earbuds at maximum amplification would allow her to hear a pin drop at a thousand feet. The software was well designed, (just like everything here in the EchoChamber), and automatically brings down any extremely loud volumes to levels more acceptable for human ear-drums. Despite lack of directional audio snooping, the device is quite useful.


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-R.T.M.E


This augment is the rapid terrain mobility equipment, shorthand as R.T.M.E. The RTME is functional only to a degree as true armor (only resistant to small arms fire), as its primary focus is to enhance by an astounding degree the mobility of the wearer. Lurid’s suit uses hydraulics, motors, and servos to make locomotion trivial for the wearer. Even olympic-level running exercises are made easy, even for extended periods of time. When running at a comfortable pace in the suit, the wearer can easily reach speeds of 50 mph, and maintain those easily for hours. However, if Lurid ever needs to sprint out of danger, the suit can go into full overdrive and propel the unit at speeds upward of 120 mph. This speed is only maintainable for a few minutes before the engine overheats and the entire suit shuts down, and Lurid is kicked out of it for safety measures. Finally, the leg motors are strong enough to provide greatly enhanced vertical and forward leaps, sufficient for any number of combat scenarios.


Finally, Lurid requested to have first aid capabilities, and as such there is a satchel containing a wide variety of clever first aid equipment available at the press of a button.


Needless to say, because Lurid and the machine are both in great shape, and the training went through without any hiccups, she can pull off a variety of combat evasive manoeuvres that would be impractical or impossible at lower speeds.



Armaments:


"SWAG"


The Swiss Weaponry Armored Gun is a small, portable shotgun made for optimal accuracy while on the move. This gun was “invented” when the unit took one of the Thundercloud shotguns from the armory, tinkered with it for hours on end, and deemed it “SWAG”. When we told the unit the name had to be an acronym for something, she frowned with great intensity and immediately spit out: “The Swiss Weaponry Armored Gun”. From then on, it has been an “official” part of the armory that we keep one replacement copy of in case the unit loses or breaks the original.


As for the capabilities of the… “S.W.A.G”, it performs better than any other shotgun in the armory when it comes to sheer maneuverability. Most excess material was stripped off, including the sight mount, until only the stock, firing mechanisms, forward grip, and some of the barrel remained. Just like the thundercloud, its unique design transfers all sound directly forward to disorient anyone being fired at. Also, it fires EchoChamber designed Hekaton rounds.


Interview Debrief: Unit was orphaned at a young age, and raised by the leader of a small crime syndicate. Unit was raised with her twin sister, and taught to perform as a professional assassin. Before the bullet, the unit was sent to eliminate a CI3 operative, and upon capture with her sister was provided a choice to accept the Genesis Bullet or live imprisoned thereafter. Unit made the correct choice.


Unit Behavior: Very excitable. Wild swings of mood aren't out of the question, certainly. However, she has a good heart and shows plentiful compassion towards everyone she sees. She isn't quick to make bonds, and realistically won't until someone else reaches out to her first. Though, if she sees anyone smaller than she is her demeanor changes completely. Lurid becomes extremely willing to make bonds with this person, and takes on a protective attitude. The unit experiences strange lack of emotions, insane lethargy, and difficulty sleeping, if kept away from people she’s bonded with for too long.


Unit Passcode: 12-4-3-4


Miscellaneous Information: Attached below is the interview log that we gathered much of the information above from. Also, she is certified first-aid personnel. //edit: Unit requested we put in that she is #1 seeker in the ECHO Hide and Seek championships two years in a row.
 
Counter Initiative 4 Unit Intelligence Report

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Pre Bullet Name: Darian M. Phibb

Unit Alias: Wirt

Unit Age: 20

Unit Gender: Male

Mutant Classification: Overgrown

Physical Description: The unit is still human-like in form. A towering beast at 10’2 and 426lbs. The skin has lost much of its natural melanin and grown permanently ashen. Muscles are overly pronounced and visibly cramp and spasm periodically. Naturally hairless except for head and facial features both of which are kept clean shaven due to unit routinely matting his hair with both food and gore.

Smile lines are prominent from the wide elastic smile often on his face (see Joe E. Brown). Hooded eyes are slightly upturned and opaque in color, unit has no difficulties in vision. Soles of feet and knuckles are heavily calloused. The unit's skull is less round and wide-set. The bones are thicker and reminiscent of that of homo erectus.

Mutant Capabilities:
  • Strength- Unit can lift and toss cars with ease. Must be reminded to be delicate when need be. Possesses a grip strength of 1200lbs of pressure.
  • Speed- Unit has a slow and lumbering gait. Steps are heavy and loud and his arms hang limply at his sides when in motion. Unit has poor reflexes. Unit can dash startlingly quickly at a record of 68mph for about 1200 feet. Note, unit can only dash forward must come to a complete stop to change direction.
  • Senses- Vision is normal, a perfect 20/20. Hearing is comparable to any normal human as well. The unit’s olfactory sense is enhanced. Unit can differentiate between staff and other units by smell alone and can trace a scent up to a mile away.
  • Vocal Mimicry- Unit has a habit of repeating noises and phrases he hears and can recreate the sound to perfection. We are unsure of why. Invasive procedures have been stalled out of fear of ruining the ability.
  • Flesh- Skin has enhanced durability to the point that liberal pressure must be applied to break the skin. Was previously believed to have a form of congenital analgesia, but it has since been proven that unit merely has an extraordinary pain tolerance. Unit has accelerated regenerative abilities. Deep wounds have been recorded fully closing in 23 hours time.
Augmentations: None

Armaments: None

Interview Debrief: After brief discussion with the unit’s family, mother and sister, it was determined that the unit lived an average life. Father left the family when he was seven, and mother worked to provide financial support. An almost entirely bed bound grandmother kept watch over them. The unit reportedly excelled in school and had a spotless disciplinary record. He was to attend university on a football scholarship.
Unit Behavior: The unit speaks with the complexity of a six year old. Reads at a 3rd grade level. No signs of improvement. Enjoys reading and being read to, math frustrates him. Very childlike. Exhibits few emotions: Happiness, Anger, Excitement, and Shame.

Unit has a habit of attaching himself to a specific staff member or unit temporarily. During which he will follow them whenever able and becomes angry in cases of forced separation. Yet to pinpoint what attracts him however briefly. Shortest case has been recorded at two days, longest at eighteen days.

Unit is known to be friendly. Is easily pleased. Likes to touch everything and will pet soft things for long periods of time. Refrain from shouting at him, it angers him. You can say anything you want, he does not register verbal abuse. Laughs at most things ranging from bodies to silly faces to poop jokes to violence. If you laugh in front of him he will do likewise, so far the only surefire way to bring him out of a fit. Bouts of anger consist of unintelligible screaming and horrific violence. Left on his own he will rampage until falling asleep.

Takes orders and instructions easily and with excitement. As long as they are delivered simply he will carry them out until completion. It is difficult to divert his focus. Unit becomes ashamed when chastised and/or told that he failed an assignment.

Unit is constantly moving. Bobbing his head, repeating words and phrases, clenching his fists are all noted. Hums loudly to himself when not being stimulated.

Information Storage Unit Record Passcode: 4-14-4-4

Miscellaneous Information: None
 
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Counter Intelligence 4 - Unit Intelligence Report
Information Storage Unit Passcode: 22 3 3 4

Standard

Pre-Bullet Name: Valk Cervianus
Unit Alias: Shutdown
Unit Age: 27
Unit Gender: Male
Mutant Classification: Augmented
Appearance

View attachment 303084
Height: 6'2 or 74in

Weight: 174lbs

Notable Scars:
- Bullet wound entry on unit's left breast. Flesh is lighter in the area.
- Multiple slash wounds along unit's upper arm. Unit often forgets the mounted blades on its forearm, and slashes itself when crossing its arms over its chest.

Physical Health:
Prior to extraction, unit's health was far from prime; to the point that proceeding with the death brought fear of its failure. Investigation of unit's prior lifestyle shows a lack of proper diet, and a heavy habit of smoking cigarettes. However, unit's physical exercise seemed to keep its body functioning properly for its career.
Leaner muscle is evident from the unit's limbs, and those seem to have grown far past the typical point post-extraction. Muscles around the unit's lower body have toned exponentially; later assessment proves that the unit's sprint and high jump capabilities far exceed standard points.
Prior health conditions gained from unit's habits have long since disappeared, possible side effects of the extraction's cell building stage, and the unit's internals seem to be working in proper condition. Addictions also seem to have dissipated, however unit has been found indulging in the habit every few weeks after testing.
Behavior

Labeled a mental hazard, the unit's behavior has shown minimal signs of excitability at the announcement of unit's rebirth. Seemingly carefree initially, unit has expressed rebellious traits, only to cooperate when certain terms are met. Terms based around unit's comfortability, or handling of a situation.

Unit prefers to solely take charge of tasks, preferring only to have minimal contact with a designated team.

Units behavior in combat maintains a similar trend, an almost lackadaisical expressive manner, as if the unit prefers to tease its prey. Its intentions during combat are often unclear, but when questioned it seems the unit is aware of its doing.
Augmentations

Experimental Armor Unit GLEIPNIR - MODEL IV
View attachment 303088

- Armor Details: Built to disable the enemy, GLEIPNIR's design allows a swift capture of an enemy force. It's lighter material sacrifices heavy defenses for swift movement, and uses a variety of armaments that allow proper debilitation and detainment.

- Defensive Capabilities: The armor's crosshatch lacing of durable metal fibers creates a light yet durable protective covering over the user. The thinner material grants the user extreme agility with less restraint and less weight, but the creation of the material assures that nothing will be piercing through the layer unpredictably. While flame proof, the suit is not built to withstand high temperatures, and may instead enhance the heat the user will experience while in the suit. The suit is also not built to protect the user against extremely heavy impact; the thin layering may withstand typical gunshots and melee, but does not withstand heavier rounds and impact from opposing Overgrown.

- Offensive Capabilities: At the forearms, the suit is equipped with a multitude of folded single-edged blades forged for a variety of reasons. Each blade is spring loaded, allowing the blades to release from their sheath; the same mechanics return the blades back into their proper positions within the forearm. At the time of storage, the blades are folded into 1ft in length to fit within the length of the forearm. At time of use, the blades will fold out into 3ft in length, allowing much more use and reach. Blades can also be removed from their mechanism in the forearm to allow for cleaning, polishing, or even replacement.
Armaments

- Angurvadal - Stream of Anguish
While not staying true to the blade's form, the traits of the blades are similar. When released from its locked position in the forearm, the blade will glow red as heat is released into the core of the blade. Unit has been witnessed using the blade for interrogation purposes, the blade dealing the wounds while the heat cauterized the flesh.

- Dainsleif - Dainn's Legacy
Similar to myths of the Norse blade, cuts from the blades would take much longer to heal. The blades sealed within the armor are laced in a toxin that prevents the blood in the area from coagulating at the normal rate. Without proper treatment, a minor cut may not waver in releasing bodily flood far into the next day.

- Skofnung
While not as significant in properties in comparison to the two other blades sealed within each gauntlet, the blade is the primary blade within the trio. It is the sharpest and the most durable of the three, while also not being modified to withstand prolonged exposure to toxin and extreme heat.

- Hookshot
A tool designed as a miniaturized ballistic harpoon. The metal wire extends about 30ft, while the hook is about 4in in length. The hook has three curved barbs at the point, making exiting a wound much more difficult than entry, The weapon fires from the wrist of the armor, the force gained from pressurized air. The use of this tool is varied, however the current user uses it as a tool to secure a foe at a distance. When fired, the tool impales the target and secures itself within the body of the foe with the barbs. At this point, the user can drag the target in, similar to the technique used in fishing or whaling, to either capture or disable the target.

- Sound Cannon
Mounted on either side of the user's jaw, the cannon emits a high frequency sound wave at max being about 125dB in a cone shaped path. Inspiration grew from the sonar abilities of animals like the common bat, along with the banshee like abilities of an unnamed Natural. Those caught within the path of the blast suffer a fluctuating amount of effects, depending on their distance from the user. At close range, hearing loss is a possibility, while those within 100 meters of the wave may experience extreme auditory pain. Experiments have shown that those not caught within the path but within the vicinity of the user may hear a quiet ring, similar to that of a dog whistle. Currently, the tool allows for a maximum of 60 seconds of use before proper charging is required.

- EMP Grenade (x8)
The armor equips a total of eight thumb-sized EMP grenades along the upper lumbar area of the armor, four of each side following the suit's spine. Being much smaller than their rocket-counterparts, their blast radius is also much smaller in comparison. Each blast is contained within an estimated 30ft radius, meaning about 30ft in any direction. The use of this tool allows the user to combat electric/energy based foes, making machines or armors much less of a threat. However, GLEIPNIR has no current technology preventing the EMP from affecting itself. Luckily the only current equipment that would be affected are the sound cannons.

- Tranquilizer Knives
Tranquilizer darts incorporated into the design of a ballistic knife. The blades themselves are about 2in in length, with the anesthetic contained within the furthest edge from the point. The actual body of the knife is a slim, and about 3 1/2in in length. The tool is spring loaded, leading the tools further away from electronic powering. The blade can reach a maximum of about 10meters while still maintaining flesh piercing force, or about 5meters against an armored foe (varies).


Interview Brief

Unit has little blood relatives remaining, as its childhood was spent with a foster family. At 18, unit fled home to pursue a career as a mercenary for hire. Reasons unknown, but history shows a string of successful attempts, with the only failure being at the time of bullet entry, which is the time of death.

When informed of their foster son's death, the unit's family expressed little physical signs of sorrow. While words expressed apologies and wishes of the outcome being different, there was little sign of any strong connection. After nearly a decade without communication, unit has severed bonds with any relationships prior to its career.
 
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Counter Initiative 4 Unit Intelligence Report:
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(To the left, is a nicely prepared I.D. card by our very own Lexielai. Thanks again! Below is a quick sketch and highlights, courtesy of myself. No colors cuz I'm a lazy shit.)
Jarrell Full Portrait.png

Mutant Capabilities: When he was extracted, Jarell was quickly put under intense care due to an usual withering of his muscles and bones that made him frail as a toothpick. It was a miracle he even made it that far to the extraction point, wheezing and coughing up a trail of blood and some corrosive liquid. When the medical unit did a closer inspect of his body, they saw that in place of some of his organs, mainly those of his lungs and heart, were pockets of unique production cells that leaked a luminescent green substance and gas. Plastics and special oils were needed in order to prepare an apparatus capable of utilizing this unique mutation. It is speculated he is immune to poison from toxins, venom, and radiation.

Augmentations: Due to possessing a powerful mutagen, his bodily metabolism needed to compensate in some way. Reduction of muscle and bone tissue was how the mutation figured was the most efficient path. While his body is not nearly as weak to the new evolution as it was months ago when he was retrieved, Jarrell was issued special re-breather that functions also as a liquid processor due to the danger of the ooze that his lungs constantly secretes.

He does not need the device to survive, but they provide a great relief on his strained respiratory system and block the liquids from dripping out during sleep and accidentally causing damage to things around him. This special plastic tubed augment spans his entire chest and allows the acid able to be produced from his lungs to be regurgitated and refined further in an apparatus hanging at his waist that connects then to a bracelet injector on his wrist. Using a special compound, he is able to create blobs of acidic material that are extremely resistant to impact and heat damage, serving as a pseudo shield if needed. In extreme conditions, Jarrell will remove the re-breather and spit out a bile lethal to any organic, even non-organic targets.

Armaments: Nothing.

Interview Debrief - Unit 67 :

It was difficult extracting information on this unit, as the Barnifors deny any and all existence of them. There is a degree of shame in the mention of their parental connection to the unit. The two showed no signs of remorse or attachment to the unit. Apparently, this was within their expectations. Both Jamie and Fredrick, mother and father, are big-shots in corporate, one being the CEO of Genos-Enterprise, a security and hardware monopoly, and the other, a mega-shareholder and intentional investor. Most of our interaction involved shifting blame on the inadequacy of other institutes for the cause of the unit's apparent rebellious attitude. No matter what we tried, the two were resilient and avoided going into further detail of this topic, insisting that there is nothing left on the matter. The unit's external family all seems to be quite the well-off bunch as well, their cousins and uncles run all manner of successful businesses across the EC. They also avoided this topic when present. The unit seemed to be purposefully erased from their history.

The remaining accounts are not from his family, as they refrained from diluting much, but of other sources, i.e, close friends and the records from private institutions they attended. It appears undeniable the unit is a 'problem child'. Numerous accounts of poor behavior are pinned to their name. Extreme Anti-social behavior, disrespect towards authority figures, short-temper, and violent tendencies, to name a few. Seemed they finally got fed up with the therapy and institutionalizing and left home a few years ago, as indicated by the last social deposit in his joint bank account and a crude "Fuck you" the unit wrote in a letter back. Or so one of their old friends says.

The unit didn't have a 'real' job until recently, living off doing odd jobs and high-stakes gambling. Seems to be a good at poker, bluffing seems to be their strongest suite. After a bust up with a few big dealers that left their face scarred, they up until very recently, (because of the 'incident') made money being a tattoo artist downtown.

Information Storage Unit Passcode: 10 - 2 - 2 - 4
 
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Counter Initiative 4 Unit Intelligence Report

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((I'll finish this drawing when I wake up))

Pre-Bullet Name: Lovelle Valentine

Unit Alias: Jaws

Unit Age: 30

Unit Gender: Female

Mutant Classification: Natural

Physical Description: A powerhouse, to say the least. This 6'8" woman is rocking 250 lbs of pure muscle. She has short black hair with the sides and back shaved completely off. Her eyes are a strange maroon color with white pupils. Most striking about her are her mouth and the geysers protruding from her arms and legs. She has a smile literally grinning from ear to ear, as it seems the mutation gave her a few dozen extra teeth.

Mutant Capabilities:

- Has a bite strong enough to tear through iron. Can unhinge her jaw similarly to a snake and regrow lost teeth rapidly like a shark.

- The geysers on her limbs can inhale the air around her and blast them at wind speeds of up to 200 mph, effectively giving her the ability to leap about 50 feet into the air as well as punch through a few inches of solid concrete with one punch, (not without bloodying her knuckles a bit.)

- Extreme strength, can lift up to 1 ton.

- Toughened skin. Not enough to stop a bullet completely, however, only detour them slightly

Augmentations: None

Armaments: Has a fondness for sniper rifles. Carries around a Barrett M82. Also has a pair of brass knuckles. Nothing too fancy

Interview Debrief:

Interviewer: So, Miss....

Jett Arran: Jett.

Interviewer: Miss Jett. You and Lovelle were roommates from what I understand? We're you two close?

JA: Oh absolutely! We were together since middle school, if you could believe it. She and I always stuck together, and... I don't know... It's hard to imagine she's really gone.

Interviewer: Why's that?

JA: She was always a tough one. Like, really tough! The kind of person who you take a look at and think 'Ooooh, I don't wanna mess with her.' Its weird to think of how someone would just... come up and shoot her, out of nowhere! She wasn't the type to make enemies, y'know? I mean, maybe she wasn't the nicest, but..... s-sorry. I'm rambling..

Interviewer: You're alright. What was her family life like?

JA: Uh.... I'm.. I'm not sure, really. She never talked about it, even if I brought it up. She'd just say 'They aren't important' or 'We're out of touch' and would insist that that'd be the end of the conversation. She wasn't the most open person in the world when it came to personal issues...

Unit Behavior: She is extremely distant and cold, usually talking as little as she has to whenever she's caught up in a conversation. And when she IS talking, her tone always seems to carry an angry, condescending tone with every word that spills from her oversized mouth. She's compliant, at least. She follows any test, any experiment, any order without hesitation, doing exactly what she needs to for whoever is requesting it. No more, no less. The bare minimum.

Information Storage Unit Record Passcode: 12221

Miscellaneous Information: Always carries around a bright yellow jacket over her shoulder. Never lets go of it unless sent into battle. If someone touches it, or tries to touch it, she will punch them square in the jaw, no questions asked and no hesitation whatsoever, regardless of who it is.
 
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Counter Initiative 4 Unit Intelligence Report

Pre-Bullet Name: Brie Edenforth

Unit Alias: Luck

Unit Age: 24

Unit Gender: Female

Mutant Classification: Harnesser


Physical Description: Unit “Luck” is 5’9”, and 138.2 lbs. She has several pockets of acne scars on her face, as well as piercing, deep-set eyes. Her hair is light-bronze in shade, and runs down straight to her shoulders where it promptly stops. Skin is extremely pale, and the Unit’s veins glow blue.


Mutant Capabilities: Simply put, unit is a living fuel cell. “Luck” carries the unique ability to mimic production of any type of energy a device needs, and transfer that energy to it as long as she maintains contact with her skin. However, her veins are constantly lit up like strings of blue christmas lights, always faintly pulsating. Because transferring energy to other sources is generally very inefficient, lots of it is released as a low humming/vibrating noise, heat, or light. This can be especially dangerous when converting to, say, nuclear energy. For this reason, the unit is FORBIDDEN from powering any object containing another person.

Augmentations: Because of the strange way this Unit has mutated, standard containment augmentations normally given to Harnessers are not necessary. As such, the only augments we have given the unit are gloves that increase the efficiency of transmitting energy through the hands.


Armaments: Because of the unit’s strange mutation, we are trying out two prototype weaponry on her. The first is a revolutionary rifle that fires heavy plasma grenades. The shells are thick enough to where they can contain the superheated gases inside without melting before they get to the target. However, because of this, they travel fairly slowly for ballistic projectiles and their arc is quite extreme.


The second weapon is a prototype vehicle with no engine. Instead, it is powered by “Luck”. The entire vehicle is made for smashing into things, and because of this, the frame, wheels, and empty space left by the lack of engine have all been replaced with the heaviest parts possible. For maximum ramming potential, the front of the bike has also been fitted with a large metal ram. The motorcycle can still travel at normal speeds (50-130), however, its turning and handling are severely hindered.

Interview Debrief: Brie was, apparently, a high-school dropout. Her parent’s said that she left to “pursue her dreams” what exactly those were they wouldn’t say. What we do know is that, despite the fact she was doing very, very well in school, and had a tight circle of close friends, she was still shot by our agents two continents over in a country she didn’t even speak the language. The situation around Brie hasn’t been resolved, nor do we think the story we got was true, but that’s all the information we can legally get in these circumstances.


Unit Behavior: Unit has a surprisingly dark sense of humor. Jokes about murder, natural disasters, genocide, nothing is out of bounds when it comes to what she’ll laugh at. However, she has a much more gentle personality. She’s quite coy, more likely to shrug in response to hard questions rather than give a good answer. She’s not interested in building new relationships (as evidenced from the interview), however, she is clearly extroverted and likes to hang around in crowds. Usually has one side of her lip pulled up as if she’s thinking about something.

Information Storage Unit Record Passcode: 23-26-2-4

Miscellaneous Information: Brie is a night owl, despite multiple attempts to fix her sleep schedule, she is still only productive past 7 p.m until she rests around 10 a.m. Very light sleeper, and quite irritable when woken up for “no good reason”. Named her motorcycle "Chance".
 
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WARNING! Not mobile compatible!

Text version available in spoiler below

Counter Initiative 4 Unit Intelligence Report

Pre-Bullet Name: Laura Spade

Unit Alias: "La Diabla"

Unit Age: 26

Unit Gender: Female

Mutant Classification: Natural

Physical Description + Mutant Capabilities: PHYSICAL EVALUATION 11.5.2177
ORDERED BY: [REDACTED]

Laura has only been with the program for a few months but the other recruits have already taken to calling her "La Diabla," named after her demonic-like red stare. When I examined her I was disturbed to find her skin extremely pale and freezing cold, as if she were a walking corpse. Nonetheless her physical condition is completely off the charts. It appears that her mutations significantly amplified her existing strength, speed, and stamina to Olympian levels, even post-Olympian if you're optimistic. Her muscles don't appear to atrophy, and seem to be self-maintaining without regular training. More noticeably she has a set of black leather wings extending from her back; so far our tests indicate they are fully functional for flight, though Laura has not yet become accustomed to them yet. The wings, interestingly, fit perfectly across her back when contracted, and appear to not be particularly cumbersome to Laura while they are.

I'd like to request further research into Laura's physical condition to ascertain the exact nature of this exquisitely perfect body; reproducing such an effect could mean very valuable boons for humanity as a whole. We've also noticed that her red eyes glow brightly in the dark, and appear to grant her some sort of darkvision akin to infrared goggles. While they makes her easily detectable in low-light environments, we've commissioned her a pair of sunglasses to hopefully mitigate their visibility.

- Dr. Archer. CI4, 11.5.2177

Augmentations: N/A

Armaments: Two 9mm pistols

Interview Debrief + Unit Behavior: OPERATIVE PROFILE 11.5.77
ORDERED BY: [REDACTED]

*Crackle* Hello? Hello, is this on? Helloooooooo?...Jimmy, he's licking you again....Anyways. Smith reporting in, ID 14502. Today I'll be reporting on...*Shuffling papers are heard in the background*...No way, it's "La Diabla!" That's what we call her anyways. Her real name is Laura Spade. She used to be a hotshot police detective in London; worked on a few really big cases like Towergate and the Risen. Her most recent case involved a murder investigation tied to the Syndicate, which F.Y.I. is one of the nastiest international criminal organizations there is. Last anyone heard she finally had enough of bureaucratic bullshit and went rogue, and then, you know, tried to take down the whole Syndicate by herself. She was actually pretty successful according to our records, but was tragically killed in a confrontation with some dangerous thugs. *The voice quiets to a whisper for a moment* Pssst...but that was just when we shot her.

Anyways. We tried to keep it quiet, but, well, Spade was popular among the force and media. Word spread quickly. There was a service hosted by the city and a memorial built in her honor and everything. I'm damn surprised Command even went for her, but all things considered, she's a valuable asset and right then was the best time to acquire her.

On the behavior side "La Diabla" tends to keep to herself. To be honest, most of the boys and I are a bit intimidated by her. She tends to ignore us and keeps to herself (excluding the time Gordon got his ass beat). According to the files here this is abnormal behavior for her. She was intense, yeah, but tended to be fairly social. Nowadays she barely speaks and has the nastiest glare I've ever seen. The Doc says that she's probably just adjusting to her mutations, but, this is just my personal theory, I think the bullet just fucked her up in the head.

Anyways, she's apparently a lazy Catholic. Went to church growing up but fell off once she became an adult. You know, the usual. Kinda ironic cuz' she looks like she could be a demon. So far we haven't seen any signs of religion out of her yet, but the psychologists thought it would be nice to make note of it. *More papers are shuffled in the background* And it looks like that's it! Smith signing out.

*Crackle* What's that Jimmy? Oh yeah, I agree, she is a fine specimen...oh shit is this still on? Turn it off dumba- *The audio cuts out*

-ECHO Smith, ID1450. CI4, 11.5.2177

Information Storage Unit Record Passcode: 12-19-1-4
Miscellaneous Information: Laura was intended to be a gender-reversed hardboiled detective as seen in film noir. Her name was inspired by Sam Spade (The Maltese Falcon, 1941) and Laura Hunt (Laura, 1944).


LAURA
Laura Spade, Female, 26
Alias: "LA DIABLA"
Classification: NATURAL
ISURP: 12-19-1-4
PHYSICAL EVALUATION
.
Augmentations: N/A | | Armaments: Two 9mm pistols
.
PHYSICAL EVALUATION 11.5.2177
ORDERED BY: [REDACTED]
Laura has only been with the program for a few months but the other recruits have already taken to calling her "La Diabla," named after her demonic-like red stare. When I examined her I was disturbed to find her skin extremely pale and freezing cold, as if she were a walking corpse. Nonetheless her physical condition is completely off the charts. It appears that her mutations significantly amplified her existing strength, speed, and stamina to Olympian levels, even post-Olympian if you're optimistic. Her muscles don't appear to atrophy, and seem to be self-maintaining without regular training. More noticeably she has a set of black leather wings extending from her back; so far our tests indicate they are fully functional for flight, though Laura has not yet become accustomed to them yet. The wings, interestingly, fit perfectly across her back when contracted, and appear to not be particularly cumbersome to Laura while they are. I'd like to request further research into Laura's physical condition to ascertain the exact nature of this exquisitely perfect body; reproducing such an effect could mean very valuable boons for humanity as a whole. We've also noticed that her red eyes glow brightly in the dark, and appear to grant her some sort of darkvision akin to infrared goggles. While they makes her easily detectable in low-light environments, we've commissioned her a pair of sunglasses to hopefully mitigate their visibility.
- Dr. Archer. CI4, 11.5.2177


OPERATIVE PROFILE
.
Origin: London, UK | | Former Occupation: Police Detective
.
OPERATIVE PROFILE 11.5.77
ORDERED BY: [REDACTED]
*Crackle* Hello? Hello, is this on? Helloooooooo?...Jimmy, he's licking you again....Anyways. Smith reporting in, ID 14502. Today I'll be reporting on...*Shuffling papers are heard in the background*...No way, it's "La Diabla!" That's what we call her anyways. Her real name is Laura Spade. She used to be a hotshot police detective in London; worked on a few really big cases like Towergate and the Risen. Her most recent case involved a murder investigation tied to the Syndicate, which F.Y.I. is one of the nastiest international criminal organizations there is. Last anyone heard she finally had enough of bureaucratic bullshit and went rogue, and then, you know, tried to take down the whole Syndicate by herself. She was actually pretty successful according to our records, but was tragically killed in a confrontation with some dangerous thugs. *The voice quiets to a whisper for a moment* Pssst...but that was just when we shot her.

Anyways. We tried to keep it quiet, but, well, Spade was popular among the force and media. Word spread quickly. There was a service hosted by the city and a memorial built in her honor and everything. I'm damn surprised Command even went for her, but all things considered, she's a valuable asset and right then was the best time to acquire her.

On the behavior side "La Diabla" tends to keep to herself. To be honest, most of the boys and I are a bit intimidated by her. She tends to ignore us and keeps to herself (excluding the time Gordon got his ass beat). According to the files here this is abnormal behavior for her. She was intense, yeah, but tended to be fairly social. Nowadays she barely speaks and has the nastiest glare I've ever seen. The Doc says that she's probably just adjusting to her mutations, but, this is just my personal theory, I think the bullet just fucked her up in the head.

Anyways, she's apparently a lazy Catholic. Went to church growing up but fell off once she became an adult. You know, the usual. Kinda ironic cuz' she looks like she could be a demon. So far we haven't seen any signs of religion out of her yet, but the psychologists thought it would be nice to make note of it. *More papers are shuffled in the background* And it looks like that's it! Smith signing out.

*Crackle* What's that Jimmy? Oh yeah, I agree, she is a fine specimen...oh shit is this still on? Turn it off dumba- *The audio cuts out*
-ECHO Smith, ID1450. CI4, 11.5.2177



 
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CI4 Unit Intelligence Report

Pre-Bullet Name: Professor Vernon Bartley
Unit Alias: Hound
Unit Age: 38
Unit Gender: Male
Mutant Classification: Overgrown

Physical Description:
Unit has undergone significant mutation, altering all skeletal, muscular and organic make-up (see attached Fig.1-6). Unit is eight (8) feet tall from floor to highest point on the shoulder and fourteen (14) feet in length. Unit weighs approx. 10,000lbs. Unit's skin has thickened all over the body, further hardening into plate-like material along head and spinal column, up the side and back of all four limbs and above shoulder joints, where large exoskeletal protrusions extend upwards. Unit's jaw is large and powerful, containing 32 sharp teeth akin to a carnivorous predator. Unit has a thick, powerful tail extending four (4) feet beyond hind legs. Unit is now quadripedal, each limb ending in four clawed digits. Front limbs possess fur-like growths on the rear. Unit still retains opposable thumb dexterity in front limbs, allowing unit to pick up objects larger than a melon (approx. one (1) feet square), but lacks manual dexterity for fine manipulation of smaller objects. Unit's skin is now blue in colour, lightening to cream on underbelly, limbs and lower jaw. Unit's skin and plates are also coloured with bright markings, which are currently thought to be purely aesthetic in nature. Unit has no eyes, but does possess two holes on the head that appear to act as both ears and nostrils/nose.

Mutant Capabilities:
Unit possesses a powerful sense of smell, showing ability to detect familiar human smell from 20 miles in favourable conditions and has proven able to follow a trail left by both ally and foe. Unit sees via echolocation, sending out constant inaudible bursts which are picked up by powerful receptors in unit's ear/nose orifices in head. Echolocation has proven effective up to a range of 200 metres. Unit also demonstrates increased physical abilities and tolerance to pain. Unit can carry 1,000lbs on his back for several hours while walking at 3-4mph before tiring. While fully laden, unit was able to run at 15mph for ten minutes before tiring. Unladen, unit can run at 20mph for up to an hour. Unit's skin cannot be pierced by single-fire or short-round bursts of standard ammunition from small or medium arms fire, but is susceptible to armour-piercing, corrosive, incendiary and explosive ammunition from small and medium arms. Sustained fire of standard ammunition from medium arms can damage unit's skin. Unit's plate-like growths can withstand greater damage, but are also compromised under sustained fire or attack from previously mentioned ammunition. Unit has demonstrated powerful bite strength and can easily crush bone with his jaws. Unit has demonstrated powerful foreleg strength, and can easily throw a six (6) foot tall assistant fifteen (15) feet.

Note: Would suggest unit as an ideal candidate for search and rescue detail, transportation detail, and active combat.

Augmentations: None
Armaments: None

Interview Debrief:
Unit was an esteemed professor of philosophy at REDACTED University for five years. Unit was liked by students and faculty, attended university functions and befriended several staff and alumni during his tenure. Unit was intelligent in various academic fields, including physics, mathematics and classic literature. Unit was a fan of travelling, having visited several European countries, and was present in REDACTED during time of Operation REDACTED, during which Genesis bullet was administered. Incident was blamed on local gang violence, with several news stories to corroborate. Unit is survived by wife Megan and sons Anthony and Grant, who all miss the unit greatly. A large funeral was held, and the subject was retrieved as per protocol.

Unit Behavior:
Outside of combat and operations, unit displays a calm and playful demeanour. Unit has been provided with a large, sturdy rubber ball to interact with, and has been observed batting it to and fro between front limbs, as well as throwing and chasing it. Unit appears to enjoy company of others, and has befriended several other units and staff members in CI4. Unit understands and responds to simple speech, and has demonstrated ability to nod and shake head to indicate understanding. In combat and operations, unit
understands simple commands and will obey them with great determination. Unit has displayed loyalty to numerous high-ranking officials and other units within CI4. Unit will kill if instructed without hesitation, but does not kill indiscriminately - unit has displayed reluctance to harm allies.

Information Storage Unit Record Passcode: 22-2-4-4

Miscellaneous Information:
Unit is disqualified from seeking in the ECHO Hide and Seek tournaments due to his heightened sense of smell, but has not displayed displeasure with this judgement. Unit displays great enjoyment in hiding, although does not always do so effectively - one seeker found the unit with his head under a blanket but otherwise completely exposed. Unit has also displayed a voracious appetite, and ECHO Resource Management has been contacted to increase stock supplies of meat to accomodate. Unit has also shown himself more than happy to offer rides to other units and officials in CI4 around the ECHO grounds. Unit also has a proclivity to dig holes, the purpose of which has yet to be learned. ECHO Garden Services' complaints have been noted.
 
Counter Initiative 4 Unit Intelligence Report

Pre-Bullet Name: Dr. Margaret Thompson

Unit Alias: Doc

Unit Age: 28

Unit Gender: Female

Mutant Classification: Augmented

Physical Description:
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Reader of the profile shall disregard the pointed ears and blonde hair of the subject in the picture above. Unit was in costume for a Halloween party when photograph was taken. Unit stands at 5 feet and 4 inches, the average height for American women of European descent. Skin is pale in complexion with various freckles here and there. Eyes are of a deep jade green and hair is a dark brown color, long enough to touch the top of her back to be pulled up in a ponytail. Unit is a little heavier in weight at around 155 pounds but very strong and toned from working out core strength and endurance.

Mutant Capabilities: n/a

Augmentations: Given Unit's desire to play a more supportive role out on the field, augmentations are more simple in design. One augmentation is modified boots, capable of allowing Unit to scale great heights by jumping or climbing. To provide medical support to the team while on the ground, Unit possesses removable backpack capable of self-compression to provide a great deal of space for medical supplies and enable the Unit to move freely without a bulky bag. Unit finally possesses a pair of dark sunglasses capable of registering heat signatures through walls, zoom in camera to capture footage from a distance, and screens within the lens to examine heart rate among other medical statistics to judge behavior and mannerisms of the suspect. applies to Harnessers and Augmented.

Armaments: 1) Diamond and titanium alloy bo staff that is light weight to the Unit, resilient to damage and collapsible. 2) Shield gauntlet that is slipped over wrist and upon command provides collapsible shield to block or defend against attacks. 3) Standard Genesis issued pistol as a backup despite refusal from Unit to not accept it.

Interview Debrief: Unit's family only possessed of a mother, father, and an ex-fiancée, all three showing minimal grief or sadness upon the Unit's death. Mentioned how after the accident in the hospital lab where the Unit formerly worked led to acid being spilled in the Unit's face to ultimately cause them to go blind, Unit became a burden, expressing depression and sadness for not being able to continue with medical work. Unit's family was financially very well off, providing the Unit with multiple opportunities. Unit was recognized of possessing three black belts in three different martial arts and continued to practice even after losing their sight (it should he stated on the record, the Unit's sight had returned upon being subjected to the Genesis Bullet).

Unit Behavior: The Unit is a strong intellectual who is very grounded in possessing good morals. Unit is very soft spoken and caring and can be very protective of those the Unit holds close, particularly the Genesis team. Unit can be somewhat awkward with social situations given history of not having too many close friends and emotionally distant parents. The Unit can be very self-critical of themselves and at some points can be over emotional while making efforts to be composed. Loyal in nature and a team player.

Information Storage Unit Record Passcode: 132034

Miscellaneous Information: Unit has a talent for playing the piano and to reflect will often play. Unit also has a green thumb, possessing a small garden with both plants to provide food, medicinal herbs, and the occasional orchid and exotic flower.
 
Counter Initiative 4 Unit Intelligence Report
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Ezra Rayark


Pre-Bullet Name: Ezra Rayark

Unit Alias: Flux

Unit Age: 20

Unit Gender: Male (he/him)

Mutant Classification: Harnesser

Physical Description: Unit is average height and weight, standing at 5’6” and weighing 134 lbs. Flux has spiky green hair of varying shades, and light grey eyes. Most of the time he sports a large coat over a dark long-sleeved compression shirt. Beyond stylistic reasons, he considers the slightly oversized coat an extra layer of protection. He wears two dark bracelets on each arm.

Mutant Capabilities: Magnetic flux. Unit ‘Flux’ can manipulate magnetic fields of positive and negative polarities to push and pull ferrous and non-ferrous metals. However, he doesn’t appear to exhibit complete control over his abilities and often times passively attracts or repels metal objects within a radius of about 2 to 3 meters, much to his dismay. Constantly balancing the flux between positive and negative polarities is a mentally intensive task. Simply put, the bullet restructured Flux's body so that it takes on the properties of a magnet.

Augmentations: Upon first arrival, unit immediately requested a full suit of armor to protect himself from any sharp or large objects flying his way but soon discovered that it severely hindered his movement. Not to mention it was hot and suffocating. Over time though, as the unit grew more skilled with controlling his abilities, he forsook the armor for four special ferromagnetic bracelets crafted from an earth-metal hybrid that assist in redirecting the magnetic waves immediately around him, almost like an extra layer of skin. He often keeps at least two on and, if he needs to, uses the remaining two as weapons that he can restructure at will and launch at foes.

Armaments: N/A

Interview Debrief: Unit’s parents were absolutely distraught with news of their only child’s passing. From the interview, it was revealed that Unit “Flux” was nothing more than a mere student. Just your average citizen, completely unaware of the bigger events going on in the world. Or maybe it was just indifference? In any case, Ezra had no clue what he wanted to do with his life; no idea how to move beyond the stagnant point that was but everyday occurrence. He got along very well with his parents and was docile in nature. He had average grades, mostly average friends, and did average things. He was a happy person with bright eyes and an even brighter smile. He didn’t know what he was going to do with his life, but didn’t let it bother him. He’d definitely live a full life, or so he thought until he was shot dead late into the evening after getting off the bullet train on his commute home from school. Parents were easily convinced it was the end result of a robbery, since burglary rates had apparently been steadily rising in their area for a while. After the recent devastating miscarriage, Ezra’s parents swore they’d protect their beloved child with everything they had. They blame no one but themselves for his death.

Unit Behavior: Unit is kind-hearted, friendly, easily impressed and equally as easily distracted. However, ever since acquiring his abilities the unit has become constantly paranoid and fidgety, always scared they’re going to get impaled by like a fork or some shit if they’re not careful. Doesn’t consider himself a hero and isn’t particularly grateful for what the people at the EchoChamber had done for him, but he is compliant and continues to cooperate with them in the hopes that one day soon he will be able to completely tame his unwanted power. Unit enjoys interacting with others, but begs them to stay out of range of him with their sharp pointy objects, though no one really listens LOL.


All in all, he’s a lovable dorky scaredy cat who enjoys watching cartoons and occasionally walks around with a giant ass football helmet on. For protection, of course.


Information Storage Unit Record Passcode: 5-18-2-4


Miscellaneous Information:

  • He sleeps in a special sleeping bag so that he doesn’t accidentally skewer himself in his slumber. It makes him look like a caterpillar.
  • When he first got his powers he couldn’t move because he got stuck on the lid of the coffin his body was left in.
  • He can both attract and repel objects, but not at the same time. It’s either one or the other. So for example, in order for him to, say, spin a chair in a circle it would require rapid alternation between pushing and pulling, hence why he is called “Flux”. There are lots of technical aspects to his abilities it’s not just like WOOO IM GONNA FLIP A CAR OVER JUST BY LOOKING AT IT or anything lol.
  • ^ In relation to that, one of his most embarrassing moments was back before he got his bracelets when he was trying to sit down to eat, but the chair just kept getting stuck to his butt which was a really awkward situation, so he switched to “repel mode” and the chair just shot out from under him as he tried to sit back down causing him to fall to the floor and spill his yummy meal everywhere. Since then, there was always that one chair that was not metallic. That one’s his.
  • He gets teased a lot and gets flustered easily.
  • He tries to avoid touching any sensitive electronics lest he scramble their tiny little electrical components.
  • He is legit the best compass. Can easily tell which way is north. Ask him for directions and he’ll tell you which way to go, if he even knows what you’re talking about.
  • Without the layer of protection from his bracelets, sometimes small pieces of metal get stuck on various places of his body and half the time he doesn’t even realize it.
  • Every so often the scientists in charge of helping him understand his powers take away his bracelets. That is when his trusty ole football helmet comes into play.
  • Hair dye by L'Oreal
 
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Counter Initiative 4 Unit Intelligence Report

Pre-Bullet Name: Jack Quill


Unit Alias: 'Quasar'

Unit Age: 28

Unit Gender: Male

Mutant Classification: Harnesser

Physical Description: 189 cm in height, 74 kg in mass, slightly buff with slightly pale complexion, burn marks and skin-loss in the hand area, long messy black hair with some streaks of white, red and green eyes (heterochromia).

Mutant Capabilities: Manipulation over electromagnetic wave frequencies. Subject has the tendency to either absorb or more commonly leak out energy into the electromagnetic waves around him therefore allows him to alter the frequencies of electromagnetic waves around him (generally within a 30 metre radius). The alteration of said waves is done by either absorbing or feeding energy into the waves.

The subject can either create a 'beam' of decreased-frequency electromagnetic waves therefore creating infrared 'beam' of pure heat by absorbing the energy, or, create a 'beam' of increased-frequency electromagnetic waves to make the waves carry more energy ergo is capable of matter-penetration AKA laser-production by feeding energy. These lasers can either simply blind targets or penetrate matter. When used for penetration, the lasers are most oftenly at around 5 to 10 millimeters in diameter. The production of said lasers leads to the obvious irritation and sometimes even burning of the subject's skin and tissues as it depends on the intensity of said lasers.

The aforementioned lasers are (at standard output) able to cut through sheets of iron and similar alloys of up to 10 cm thickness and the human skin and flesh with ease. At more exhausting and unstable concentrated output, the lasers are able to penetrate titanium of similar thickness. Note that the subject had burnt some of the skins on his palms off during experiments regarding this process.

Although not favoured, subject is also capable of changing the colours of visible light to any shade of any colour (of course, within range) by once again altering the frequencies of electromagnetic waves.

Oddly enough, subject does not seem to show any visible 'leaks' (or at least to the naked eye) although inspections and analyses prove that the subject experiences episodes of 'radiation leaks' where subject converts lightwaves into highly-radioactive X-Ray and very rarely Gamma rays by once again leaking excessive energy.

Note that subject will feel a 'rush of incredible pain' surge through the subject's body as the unstable radiations will cause the subject immense sunburn as well as skin-loss whenever experiencing 'radiation leaks' ere falling fatigued and weak afterwards. Said pain will be amplified severely due to the containment suit sealing in all the radiation. No medications are given to the subject as we have yet to find a way to safely control this ability genetically.

Augmentations: Initially, subject was unable to control his abilities fully - he ended up absorbing and leaking out energy against his will. Additionally, the potential deadliness of subject's abilities meant that a form of containment suit was far beyond necessary to protect those around the subject from the occasional 'radiation leaks'. This lead to the production of an unnamed prototype head-to-toe suit with the main intention of helping the subject regulate his energy input and output given how unstable it is. In addition, the suit is also capable of sealing in X-Ray and Gamma Ray radiations, protecting those around around him whenever the subject experiences 'radiation leaks'. The suit is extremely lightweight withal, being composed of mainly graphene for the exterior and (this is some real-world shit) metal foams for the interior.

Armaments: None

Interview Debrief: It appears that Quill had never even met either of his parents. For as long as he could remember, he had been living with and was raised by his aunt. He described his aunt as being an abusive alcoholic although this had never diminished his spirits.

Unit Behavior: The subject appears fairly normal when engaged in regular conversations. Seemingly, social skills are surprisingly optimal as subject tends to abuse sarcasm and cynical remarks during social interactions. At further inspections, withal, subject shows signs of Borderline Personality Disorder.

Signs include fear of being abandoned alone in his chamber, sudden extreme mood swings (sometimes unexplained) that generally last for a couple of hours and rare emotional breakdowns that involves crying uncontrollably. When asked regarding his behaviours, the subject couldn't answer and proceeded to cry in a corner for roughly the next hour.

Despite the mild mental instability, subject appears and socializes fine - said 'side effects' are most likely invisible to the naked eye for as said before, subject is capable of socializing near properly (with the exception the subject's emotional unstability).

Information Storage Unit Record Passcode: 10-17-2

Miscellaneous Information:
  • Quill is greatly fond of classical music including chamber music, orchestras, arias.
  • Quill is also very fond of the piano although he clearly can't play it given hos badly damaged his hands are.
  • Quill seems to appreciate art (paintings and sculptures) as well.
  • Quill experiences extreme levels of anxiety therefore fidgets quite a lot.
  • For someone of his age, Quill shows impressive mental maturity.
  • Upon several tests, Quill is proven to be impressively intelligent. He is able to absorb information much faster than the average person.
  • Quill's ability isn't mentally rolling at all - minimal concentration is usually required, rather, it's feeds off of Quill's body.
 
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