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Nation Building The Galcora Cluster: CS

KennethPhoenix18

Loved by Christ
Hc4j58K.png


NAME OF NATION(Size 26)

Flag:

(Post Image. Size appropriately.)

Motto:
(Can be whatever you want it to be. If none leave blank.)

Primary Colours:


Type of Government:

(Are you a constitutional republic, a mercantile oligarchy, an absolute monarchy? Put it here)

Leaders:

Homeworld:

(State name, system name, and a short description of the world)

Borders:
(The space your nation encompasses. Here is the template of the Cluster. Find the area you want and paint it with your color. Use photoshop or Pixlr to color it, don’t make it too large. Use the map on the IC page to reference what is used.)

Number of Controlled Planet/Star Systems:
(The hard limit on systems you can control is 40, and the number of planets is 300.)

Notable Planets:
(Special planets to your nations.)

History:
(This doesn't have to encompass the whole 10000 years in-between time)

Religion/Gods:
(This could be a new religion or one of the Helian Gods that followed them. If none leave blank)

Primary Language(s):
(Universal translators are a thing, from artificery to spells.)

Races/Species:
(The types of mortals the compose your nations)

Currency:
(What is the name of the form of currency. If they have none, explain why.)

Population:
(The limit current is 1 trillion.)

Magic System(s):
(What type of mystical arts does your nation use? Are they a warring people focusing on offensive styles, are they druidic that favors the natural? It doesn’t need to be detailed.)

Military:
(Describe your nation's armed forces. From troops, special forces to vehicles/ships.)

Interstellar Travel:
(How does your nation move from planet to planet. Do they use an FTL, or gateways, do they walk through astral realms?)

Strengths:
(What your empire is good at, three at least.)

Weaknesses:
(The cons of your empire, three at least.)

Relations:
(The political relations with other empires. Discuss with the player controlling each empire how you want the relationship to be with their nations)

Other:
(Bonus stuff like trivia, national songs, etc.)

Code:
 [CENTER]
[B][SIZE=7]NAME OF NATION(Size 26)[/SIZE]

[B]Flag:[/B]
(Post Image. Size appropriately.)

[B]Motto:[/B]
(Can be whatever you want it to be. If none leave blank.)

[B]Primary Colours:


Type of Government:[/B]
(Are you a constitutional republic, a mercantile oligarchy, an absolute monarchy? Put it here)

[B]Leaders:

Homeworld:[/B]
(State name, system name, and a short description of the world)

[B]Borders:[/B]
(The space your nation encompasses. Here is the template of the [URL='https://i.imgur.com/sbuh4tj.png']Cluster[/URL]. Find the area you want and paint it with your color. Use photoshop or Pixlr to color it, don’t make it too large. Use the map on the IC page to reference what is used.)

[B]Number of Controlled Planet/Star Systems:[/B]
(The hard limit on systems you can control is 40, and the number of planets is 300.)

[B]Notable Planets:[/B]
(Special planets to your nations.)

[B]History:[/B]
(This doesn't have to encompass the whole 10000 years in-between time)

[B]Religion/Gods:[/B]
(This could be a new religion or one of the Helian Gods that followed them. If none leave blank)

[B]Primary Language(s):[/B]
(Universal translators are a thing, from artificery to spells.)

[B]Races/Species:[/B]
(The types of mortals the compose your nations)

[B]Currency:[/B]
(What is the name of the form of currency. If they have none, explain why.)

[B]Population:[/B]
(The limit current is 1 trillion.)

[B]Magic System(s):[/B]
(What type of mystical arts does your nation use? Are they a warring people focusing on offensive styles, are they druidic that favors the natural? It doesn’t need to be detailed.)

[B]Military:[/B]
(Describe your nation's armed forces. From troops, special forces to vehicles/ships.)

[B]Interstellar Travel:[/B]
(How does your nation move from planet to planet. Do they use an FTL, or gateways, do they walk through astral realms?)

[B]Strengths:[/B]
(What your empire is good at, three at least.)

[B]Weaknesses:[/B]
(The cons of your empire, three at least.)

[B]Relations:[/B]
(The political relations with other empires. Discuss with the player controlling each empire how you want the relationship to be with their nations)

[B]Other:[/B]
(Bonus stuff like trivia, national songs, etc.)
[/CENTER]

If you're still working on a section, please note that. You can still be accepted if your CS isn't fully complete

I (KennethPhoenix18) will like (gives cookie) when your CS is accepted.
 
The Vannali Dominion
The Vannali Dominion

Flag:
uspgvUC.png


Motto:
"Steel in our hands, Fire in our hearts, and the Marking to guide both."

Primary Colours:
Blue, Black, Silver, and Orange

Type of Government:
Federal Monarchy
(Matriarchal society)

Leaders:
The current head of the Helma dynasty, a devout follower of the Runic Path and able to commune with Junvalr at will. She is a model of Vannalian culture: a Dawn Office of the Four Echelon, creator of the modern standard of computing artifice, and Master of the Cold Flame. Elisa is greatly loved on Zari and the Settled Worlds and respected by her court. She rules with a careful hand, taking counsel well and wisdom from her goddess. A perfect leader for the upcoming change.

A tall woman in her mid-40s, strawbery blonde hair with sharp blue eyes and an athletic build. Despite her position, Elisa has a powerful presence that demands attention. As a mother of three, Elisa raises her oldest daughter, Jenia to inherit her throne without fear. Her younger twins, Loren and Gila she puts in an effort to be with them but doesn't always succeed, forced to favor their sister.

Despite being the ruler of the Dominion she allows the Orders great power to enable in her great empire.
Matrona Gila Marox of Clan Srego, Patrano Bolla Hyti of Clan Hyit, Matrona Drian Gigila of Clan Donhutai, Matrona Nanai Fe of Clan Tila, Matrona Ioria Lora of Clan Velgra

These five are direct counsel of the Vanki, where she takes most of the advice from. Vetted from past Clan Heads, or high ranking member of their Orders, these elders have a wealth of wisdom and experience to offer in hopes to further Dominion and it's people. Although only acting as advisors their word carries mountains of weight in the court and outer politics.
Kilo Marox of Clan Srego, Fawn Kjilan of Clan Hyit, Olvi Yuita of Clan Donhutai, Taln Fe of Clan Tila, Pual Lora of Clan Velgra

The highest positions in the Dominion, these five nobles command the Orders that manage the Vannali. This role is many times hereditary but the Vanki has the power to shift who leads; this coming from the skill of the person for the role. They answer only to the Vanki, but due to the influence of the Matrona, they can make demands of them.

The Planetal Governesses/Governors:
Elected officials that manage the varies Settled world, they do not reside under one of the five order but work with each to provide for the planet's they control.

Homeworld:
Zari, Jamel System
Zari is a planet made to break the weak. The planet is primarily covered in boreal forests, taiga, and snowy mountains. The summers are gentle while the winters are harsh and unforgiving. Biting winds, and terrible blizzards are the norm. Thankfully the planet's mountains are deep and cavernous making good homes for the winters.

On most clear nights, one can see the Even Bolaris, a beautiful display of lights, mostly magical in nature. Zari has two moons, Jilla the larger moon, and Conai the smaller. Jilla has a deep blue color, while Conai has a bright silver color. The capital of Mar-Chest is the location on the northern lands.

The greatest bounty of Zari is the metal, Veiltium. A magical material that when mixed with other metal can create great artifice.

Population: 30 Billion

Planetal Statistics-
Solar Orbit:
350 Days (351 every fifth year)
Planetal Rotation: 25 Hours
Gravity: 1.1 G
Circumference: 40,356 km
Surface Mass: 57% Land, 23% Liquid Water, 20% Frozen Water
Satellites: 2 Natural- Jilla (Larger, and farthest), and Conai (Smaller, and nearest).
Solar Position: Fourth from star
Star Category: Blue Star
Notable Information: The only known source of Veiltium Ore.

Borders:
Vannali Space

Number of Controlled Planet/Star Systems:
22 Star Systems
120 Planets

Notable Planets:

Ujion, Jamel System

The seat of the next grand project, Ujion is a hydrogen-based gas giant. Their plan is to develop a network of stargates around Ujion, and make it a grand central station for their empire. Currently, only two of the Metafold gates are there but inactive. In addition, is a space station acting as an engineering yard has been set up to construct more gates. The gas giant is within sublight of Zari, and is as well be prepared as the seat of the military's command.

Population (Abroad the Siegmeyer): 1.5 Million

Planetal Statics:
Solar Orbit:
=~ 18 Standard Years (6,586 Std Days)
Planetal Rotation: 76 Hours
Gravity: 6.3 G
Circumference: 50,109 km
Landmass: 0 % Land, 100% Dense Hydrogen-base liquid core.
Satellites: Numerous natural satellites (Notable- Brumhilda, Lenneth, and Shulk) 2 Metafold Gates, and the Siegmeyer (Space Station)
Solar Position: Seventh from star
Star Category: Yellow Star
Notable Information: Named after a famous poet from the Reformation Era.
Colette Hope, Labet System

Colette Hope is the first successful colony and settled world for Vannali, and as well boasts the largest population of Settled worlds. A picturesque world, from lush forests to bountiful seas, and rich soil with blue skies. Colette Hope is considered a luxury to Zarian born, it still a much-loved world throughout the Dominion. The landmass is a supercontinent, with smaller islands that dot the encompassing ocean. Considered to be one of the five Eden Worlds, it was named after the second Vanki, Colette Hope.

Population: 20 billion

Planetal Statics:
Solar Orbit:
406 Days (1.1 Std Years)
Planetal Rotation: 25 Hours
Gravity: 1.1 G
Circumference: 41,356 km
Landmass: 32% Land, 63% Liquid Water, 5% Frozen Water
Satellites: 1 Natural, Joel Hope. Hundreds of Artificial. Waystation Siren
Solar Position: Second from star
Star Category: Yellow Star
Notable Information: Although a civilian population, Colette has the largest Planetal Guard per capita. The name of the supercontinent was originally named ‘The Seed’ due to the round shape but now is called Yggdrasil. As it has ‘bloomed’ into a strong ‘tree’.
Jotun, Golb System

Jotun, the military training grounds, and the shipyard for much of the fleet. The planet boasts harsher winds, tougher mountains, and an ever-present winter. From the increased gravity and thinner atmosphere, all the soldiers that make it through the trained come out battle-ready. The landscape is barren rock and arid plains almost all resources are shipped to them.

Population: 1 Billion (varies)

Planetal Statics:
Solar Orbit:
219 Days ( .6 Std Years)
Planetal Rotation: 36 Hours
Gravity: 1.4 G
Circumference: 21,086 km
Landmass: 57% Land, 10% Liquid Water, 37% Frozen Water
Satellites: 3 Natural, (Ymir, Goliath, Talos). Tens of Artificial. Waystation Giant (Orbital Space Station)
Solar Position: Second from star
Star Category: Red Dwarf Star
Notable Information: Despite it’s naming convention, it’s one of the smallest of the Settled Worlds.
Ogma, Deltia System

The planet of Knowledge, on Ogma is where much of the research and development takes place in regard to top-secret Veiled Artificery. A newer colony, and a well-kept secret one. Only those who have attained the rank of Matrona/Patrono or above and authorized personnel have knowledge of this planet. This is in hopes of any breach, any protected technology can be preserved.

The bulk of those on Ogma are scientists, engineers, miners, and military personnel. With the planet’s rich metal deposits, they can do their research in relative peace. The planetal defense and cloaking for the various research bases are always being improved in hopes to protect it. Most planetal scans would only show rock or sea.

Population: 500 Thousand

Planetal Statics:
Solar Orbit:
292 Days ( .8 ES Years)
Planetal Rotation: 10 Hours
Gravity: 1.0 G
Circumference: 30,078 km
Landmass: 42% Land, 37% Liquid Water, 21% Frozen Water
Satellites: 0 Natural. Ten Actively Cloaked Artificial.
Solar Position: Second from star
Star Category: Red Dwarf Star
Notable Information: The many bases use geothermal to heat through the night.
Less a planet, Heimdall sectors are areas on the rim of Vannalian space acting as gate watchers and scouts. Acting as the first line of defense for the Dominion. Only Dawn Officer of the Eighth Echelon can qualify to be a Heimdall scout.

History:
After the destruction of Helia and their exodus to the planet Zari the humans stood alone for the first time in centuries. Junvalr though a distant God still led and nurtured her people, so they prayed and hoped. After a short time, they came to realize their god wasn't returning. Thankfully the world wasn't much different from the lands they had previously inhabited, so they took to it easily. Building small villages by the mountains and stream the people began their life.

Time passed and the humans multiplied, going from one tribe to many. Moving outward across the lands growing, creating new cultures and ways of life. Some became shamans, druids, and warriors. Learning to understand the ways of the magic around them. Thousands of years of this era were lost to history, as these people were not storytellers or scholars. So much of this time has been known simply as the Dark Era.

The most prevalent story that made it through as the Five Stars and the Clans. Seemingly a tale on the creation of the great clans that would one day act as the ruling nobility.
The five major clans found reasons to hate one another, may it be lands or food or a different way of life. They fought each other, off and on for almost five centuries the wars rages. After one clan would dominate for some time after another would raise up and push them. Blood was the wars, taking countless lives, and causing their society to be stunted during it all. It was until a small tribe who kept the legends of their old God alive started to rise in status. Led by a young woman by name of Ovli Helma, she was a priestess warrior. Speaking of the tenets of their lost God and the Markings she bore. Never once did she undermine the Clans, so they didn't take notice. Ovli spoke against the infighting and civil wars she people forgot, reminding them they once a single clan. Going to the furthest village to the Great Clan cities, she spoke gathering more to her cause. Unbeknownst those Junvalr had returned to her people, although not the same.

Once the leaders of the Great Clan noticed the size of her congregation, they began to worry if she would start another war against them. Gathering their armies, they sent out to crush her in a combined effort. None cared for the old gods, seeing nothing to be gained for it. What they didn't know was Ovli was truly blessed by Junvalr and granted her the knowledge of the runes; which they use to enchant their weapons and armors.

The battle was hard and Ovli's forces meager against the Great Clan yet keep their footing. It was here where she was pushed to her breaking point, but from the sky can a blue flaming comet crashing into her. Everyone thought her dead instead, she came out wielding a mighty blade and with a single swing used its power to freeze the approaching armies. Many knew this was a gift from their God, and with the power of her sword and the renewed moral conquered their foes.

When it came time, Ovli did not punish them but instead demanded fealty. As this was her ultimate goal, to reunify her people it was Junvalr that wished her to be their Queen. She branded her people the Vannali, which meant "Forged in Ice." Ovli was gifted the title Vanki "Rule of the Forged." Starting the Helma dynasty ruling to this day.
Once a united the Vannali people start to move forward again, first with the Runic Path being made the central religion. It wasn't forced just installed, of it the Marks were the strongest aspect to catch on. Their appeal has kept itself going to the modern-day. The leaders of Ovli's armies moved for roles of battle to clergymen. Doing what pleased their goddess, creation.

In their search for better materials, the search party discovered a new metal deep within far off mountains. A strange deep black ore, the glimmered with blue like stars. Taking it back they offered it to Junvalr. She provided them with new runes and gave them access to the Cold Flame. The only thing that seemed to be able to refine the ore. It was a revolution for them, and the new tools they created. The name Veiltuim was given for the simplistic "Power Metal." Find more and more cache of the Veiltium and seeing that its alloys only need a small amount, Veiled metal became widely available material to work with.

More and more craftsmen and artisans began to use the runes of Junvalrand the Veiltium to great works of artifice. From here the notion of arcane arts began to die, with the shaman and druids of the Dark Era fading away.

The Great Clans now under the rule of their Vanki, were tasked with maintaining this new queendom. Each managing their lands individually but as the queen's influence grew the clans couldn't manage it all singlehandedly. Finally acknowledging the unification, relying on each other and the strength they had. Installing their elders as advisors to their Vanki, the Matrona Order. While the Clan heads creating the Five Orders, each able to employ from any of the other clan's members.
Millennium pass and Vannali have now conquered and civilized their world in its entirety. Their population continued to grow and fearing scarcity the Vanki ordered the construction of vessels that could cross the stars and find them new worlds. Junvalr, their god found this pleasing and at the same time insulting. She gave them a new world after the loss of her's. Yet because of that sacrifice, they are going beyond it. Because of the new path they start, she gave them new runes to aid in their interstellar endeavors. Creating a magic that reminded her of when the anointed blade was she dropped. The creation of the Veiled Flame Drives and the Starseekers pushed the Vannalian people past a worldwide monarchy to a newfound Dominion

Religion/Gods:
A Helian God that sent the people that would become the Vannali to Zari. The effort drained him greatly, taking over 4000 years to recover and return to her people. She taught the Vannali of her runes and script. Much of which has influenced their culture. The runes she gave is the basis of their magic and artificery.

Junvalr is an artisan Goddess, one who favors creativity and handy work. Pieces created of metal are treasured in her eyes. Weapons and armors are his favorite. The Vanki holds her weapon: Cauburn the Cold Steel Blade.

The Cold Flame is a unique gift she offers, a magical blue flame that can freeze. The Flame can be used in blacksmithy and metalwork, it molds the metal to the user's will. Only great artisans can properly use the flame.

The Runic Path is the core religion of Junvalr. One built on strength, logic, and resilience. Believers of the Path take on tattoos across their body in worship and actualization. These are the Marks.

She appears as a human female made of pure iron, with eyes of burning blue flames. A warrior's build, her body is engraved with the Marks.

Primary Language(s):
Zarian

Races/Species:
Human

Currency:
Vannalian Bits

Population:
452 Billion

Magic System(s):
Veiled Artificery:
The Vannali are master craftsmen and artificers, choosing to use machines and tools to work magical essence. Their skills have been refined with Veiltium and Junvalr's runes. Working to push their science and magics to great heights.

Almost all Vannali have some sort of artifice on them, communication, or enchantment. The arcane arts to them are technology and this limits those willing to learn true spellcasting.

Much of the spacefaring magic is starships and FTL drives.

Military:
From the harsh world of Zari, the Vannali people are strong and fierce warriors on the ground. The Starseekers is divided into two main forces. The Blade, their defense armada; this is larger of the two. The Reachers are the explorational and expansion force.

Marine: The bulk of the military force and enlisted soldiers, filled with members from across their stars. Trained in harsh conditions, these soldiers are prepared to die to protect the Vannalian way of life. The rankings are labeled through materials. From lowest to highest: Stone, Iron, Steel, Titanium, and Veiled. With the added clause of Second, or First. "ie. Second Iron Milo Javut."
VUO8OEQ.png


Dawn Officer: Specially trained soldiers, picked from skilled Marines. Some are sent to Heimdall as the active scouts, some lead quelling parties on new planets. Many acting as commanding officers, from small platoons to fleets. Ranking is determined by their Echelon number, 10 being the lowest and 1 being highest. "ie: Comal Kilaa of the Fifth Echelon."
sQAnmx9.jpg


Loki: Black Op Units, sent out to remove dissonants and quell rebellions. Chosen from skilled Dawn Officers, only the Great Matrona, the Clan Heads, and the Vanki know of their existence. Clean and effective, they are the one main reasons order is kept in the Dominion. All Loki work in teams of three.
HiC2Ciu.jpg


Valkyrie: The most Elite warriors of the Dominion. While not exclusively females, the core of them are. A single Valkyrie is able to best a platoon of Dawn Officers. Although not publicly known most Valkyries were once Loki looking to work back in the light. This is a title and rank in itself.
ChdDDyk.jpg

Mimir-class Civilian/Drop Ship
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Skoll-class Fighter
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Hati-class Bomber
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Tyr-class Corvette
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Baldr-class Destroyer
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Freya-class Carrier
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Thor-class Battleship
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Odin-class Dreadnought
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Calburn, Flagship

Interstellar Travel:
Veiled Flame Drives:
A piece of powerful magical equipment, use the combined effort of Veiltium and Cold Flame. This device pulls the surrounding magical energy to charge the drive, creating a tear in space in which to travel across it. The tear appears like a blue burning orb.

Metafold Gate:
Experimental stargates, these portals could theoretically connect any two points regardless of distance. This artifice has prototypes across Dominion space for the eventual enactment of the finished designs.

Strengths:
Master Artificers: Skilled in the arts of crafting and runic magics, Vannalian works are deeply sought after.
Stalwart warriors: Strong, loyal, and stubborn. The Vannali have a powerful armed force ready to defend their home.
Efficient Collectors: Their workers are excellent at getting the most of whatever raw materials are needed.

Weaknesses:
Lack of spellcasters: Due to their heavy reliance on technology, the Vannali are terribly unskilled at controlling the arcane arts. Which causes their defenses against them to be little to none.
Xenophobia: From a planet only inhabitable by humans, they are hard on non-humanoid races.
Traditionalists: With their deep cultural roots, they are hard-pressed to change the mindset in many aspects.

Relations:
The Order of the Heart will be making it's official announcement soon.

Other:
The Orders are the organizations of the Vanki that work to keep the Dominion together.

The Srego Clan manages the Order of Steel: They control the military (Veiled Arms and the Starseekers), as well as colonized operations.
The Hyit Clan manages the Order of Engraving: They control the distribution and use of artifice in the Dominion, from patents to grants funding outside projects. This group develops its own artifice, primarily on Ogma.
The Donhutai Clan manages the Order of Charter: Writing the laws, managing the treasury, and recordkeeping in the name of the Vanki. Much of the Order has moved to elected officials due to corruption in the past, and lack of understanding of the need of the common people.
The Tila Clan manages the Order of Heart: This Order deals directly with the people, from urban development to law enforcement. Agriculture and foreign relations fall under their control. Due to the varied tasks, this is the largest of the Orders in personal.
The Velgra Clan manages the Order of the Flame: A religious order by nature, they keep work to maintain peace and sovereignty over the people. In their ranks are priestess and clergy but as well are lawful attorneys and the judicial courts.

One part worship, one part transparency: All truth.
The Vannali people when gifted the first runes from their Goddess recollected the Marks of the Helian era. Marks are simply tattoos that Vannalians get as they grow older, their first being at thirteen. Each Mark reflects an aspect of the person or one they strive to keep, alterations can be made to their existing Marks but this is only done when great change happens. They appear as geometric lining or shapes, and skilled artists flow each new into the grand work of their body.

The first Mark one receives is their facial Mark or Core Mark. This Mark sets the tone of a Vannalian's life, from "Peace", "Might", "Guardian", or "Seeker". In the case of the Lanyaki, the crown princess she is giving the "Ruler" Mark but half complete until her full coronation in which she becomes "Crowned by Marking". The Core Mark is a deeply important thing to a Vannalian in their culture the body is normally covered, the face show never be. So this Mark is used to tell the world who they are, or what they aspire to be.

With time more Marks are gained, the order of placement doesn't matter, but the placement on the body does. The forearms are for more active truths, like "Kind", "Skilled with Sword", "Creator". The elbow to shoulder is for more boastful truths, like "Charitable", "Father/Mother", or One's clan. The calves are for dreams and the names of loved ones. The thighs are for more hidden and personal desires, maybe even phrases for their lovers. The back is for many different Marks, from a bold statement or fears and pains; back Markings are as important as the Core Mark. The chest is where the most personal Marks are, for grief, joy, heartache, and trauma this section of the body is only seen by family, dear friends, and lovers.

 
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