Mystics Apprentice
Colorfully Ecstatic Time Mage
Ignis: The home of fire, earth, and light.
Somnum: The dwelling of rest, water, and affliction.
Umbra: The center of darkness, death, and decay.
Vivifica: The heart of life, light, and nature.
Map illustrated by our very own
Stardustblade358


The land of Regalia has been kept in balance for hundreds of years by these Four Courts, each represented by a maester or maestra governed by the appointed High Priestess and her entourage in the epicenter of the continent. In this time, the world has endured prosperity and peace. The mages serve the general public, their magical prowess both a symbol of power, status--and fear.
The fear of the magical population is only further fueled after Vivifica recently went rogue, its maestra committing an atrocity that is unforgivable, unthinkable: collecting the potent, lethal substance known as Itika and hoarding it for their own purpose. Regardless of the summonings of the other courts and the high priestess, Vivifica remains all but mute, continuing in their nefarious act that could threaten the balance of their entire world that they strove so hard to maintain.
The High Priestess, Mabel, has decided to confront the maestra of Vivifica and demand a stop to harvesting Itika. If she refuses, there will be dire consequences, ones which she, with the help of her hand-picked entourage, will enforce.
You may be one of the mages traveling with Mabel, or you may be one of the mages staying in the capital, Sanctus Heights, to work on the restoration efforts of the city after the lethal automaton attack which demolished hundreds of lives and countless buildings in the capital. You may also be returning to your court to work on your own affairs, or perhaps you have been tasked with discovering the cause behind the scene of the crime. Or, darker yet, you may be getting your hands messy in trying to learn more about the mysterious Invidia, a mage who has tried to kill the elders and seemingly steals the abilities of mages to use as his own.
Each mage court has its own set of characteristics. Depending on what sort of a mage you are and your morals, you would be best suited for one of the following. While one mage court may specialize in a certain type of magic, it is not required that you be in that court. If your personality, say, fits Umbra but you have healing magic, you could choose Vivifica and not fit in, or you could choose to stay in Umbra because it suits your nature, yet you will not be proficient in healing magic because you are untrained in it. If you are uncertain where your character would best fit you are welcome to leave this field blank and I’d happily choose a good fit.
Descriptions for each court are as follows:
Ignis: The only court that believes in balance and actively teaches the art of the sword. The Ignis court is among the most duty bound, desirous to bring justice to the world and always do the right thing. Mages in the Ignis court specialize in fire and earth magic, often used to enhance their physical abilities and strength.
Umbra: Well-versed in necromancy and dark arts, the Umbra Court believes in living life to the fullest. These mages tend to be more self-centered and cater to their own needs as opposed to helping others. They tend to focus on the pleasures of life rather than have ambitious goals to aid in their society.
Vivifica: The mages in this court specialize in white and holy magic, though have skillsets in wind, lightning, and earth magic as well. Their slogan is to bring life to the world through love, and many mages within these houses will go above and beyond to help society, even if it bends or breaks tradition.
Somnum: A group that is calm and believes in a life of beauty and restoration. Some believe the Somnum court to be lazy, though this is not particularly true. Somnum possesses some of the most potent mages, specializing in lightning, water, and ice magic and have mastered the art of hypnosis. Status ailments come ready to these mages, making them unseeming yet deadly adversaries.
While it is not required that you are affiliated with a court, I would recommend that, unless you have a specific reason why your character isn't in one of the courts, you are apart of one. The reason for this is the central plot will revolve around members of these courts, and it may take a bit of additional work to get your character into the thick of the main plot without an affiliation.
Special note: You are welcome to affiliate yourself with Vivifica, and you do not have to be an antagonist to do so. I will be providing additional information to players who are choosing this court, so that they know what your character knows concerning the court's decisions.
Below is a character sheet for you to fill to tell me more about your character(s). There is no character limit at this point, though please only create as many characters as you feel that you can handle.
Quick note: I am hoping to get characters affiliated with each court. If it seems that too many characters are in one court and not enough in others, I may close out the possibility to join a specific court.
Name:
Age:
Gender:
Appearance:
Court affiliation (if any):
Weapons:
Magic:
Personality:
Background:
Background revisions from pages 1-11 of original RP, if any:
Theme song (optional):
And last but not least, here are the rules for this game. Please review them, and if you have questions or are uncertain about something feel free to ask.
1.) No god-modding.
2.) No auto-hitting or mass slaughter. This means if you are battling someone don't make your hit automatically meet its target, but rather have it aimed at a player and they choose whether the attack hits or misses. No mass slaughter means don't kill off a bunch of NPCs without permission.
3.) No meta-gaming. This is particularly important for the layout of The Four Courts. Essentially the players and characters know different things from each other, and it is important for the knowledge of the player not to cross over to the character. Having a character possess knowledge of the player and/or make assumptions based on the player's knowledge is considered meta-gaming, for example.
4.) Go with the flow, not against it, and please choose a character that fits well with the world and setting.
5.) Original characters only.
6.) I will be updating once weekly. There are no posting restrictions on how often you can post, but common courtesy with your fellow RP'ers is expected.
7.) Mature themes are permitted, but please be mindful of RPNation's rules (if violated, I will have to remove the posts or risk consequence).
8.) Know your characters limits. No one is invincible, and no one enjoys an invincible character.
9.) The following magical abilities will be banned from this RP:
-Teleportation
-Mind Control (telekinesis is okay, and influence is okay, but taking control of another character is not)
-Revival (from death, unless via necromancy)
-Other magics that I can't think of right now but can be added to this list.
10.) Please do not be overpowered. There are some special situations where being a little OP is acceptable *cough, Tenebris, cough*, but if your character is too powerful in a fight I may ask you to tone it down.
11.) All RPNation rules apply.
12.) Please try to post at least once a week, though if you will be away please let me know and we will make arrangements for your characters. Should you remain absent for an extended length of time, I reserve the right to utilize your characters as I deem fit for the RP’s progression.
13.) Having fun is mandatory, not optional. : P
If you know me you will know that I love roleplaying, and that I really enjoy seeing stories unfold and characters grow. I try to find ways to incorporate the entire cast into the plot, though you are also welcome to get creative and build your own story as you go along. I have long-term plans for this roleplay and hope to see it flourish, so please expect a long journey should you come aboard The Four Courts.
Somnum: The dwelling of rest, water, and affliction.
Umbra: The center of darkness, death, and decay.
Vivifica: The heart of life, light, and nature.
Map illustrated by our very own


The land of Regalia has been kept in balance for hundreds of years by these Four Courts, each represented by a maester or maestra governed by the appointed High Priestess and her entourage in the epicenter of the continent. In this time, the world has endured prosperity and peace. The mages serve the general public, their magical prowess both a symbol of power, status--and fear.
The fear of the magical population is only further fueled after Vivifica recently went rogue, its maestra committing an atrocity that is unforgivable, unthinkable: collecting the potent, lethal substance known as Itika and hoarding it for their own purpose. Regardless of the summonings of the other courts and the high priestess, Vivifica remains all but mute, continuing in their nefarious act that could threaten the balance of their entire world that they strove so hard to maintain.
The High Priestess, Mabel, has decided to confront the maestra of Vivifica and demand a stop to harvesting Itika. If she refuses, there will be dire consequences, ones which she, with the help of her hand-picked entourage, will enforce.
You may be one of the mages traveling with Mabel, or you may be one of the mages staying in the capital, Sanctus Heights, to work on the restoration efforts of the city after the lethal automaton attack which demolished hundreds of lives and countless buildings in the capital. You may also be returning to your court to work on your own affairs, or perhaps you have been tasked with discovering the cause behind the scene of the crime. Or, darker yet, you may be getting your hands messy in trying to learn more about the mysterious Invidia, a mage who has tried to kill the elders and seemingly steals the abilities of mages to use as his own.
Each mage court has its own set of characteristics. Depending on what sort of a mage you are and your morals, you would be best suited for one of the following. While one mage court may specialize in a certain type of magic, it is not required that you be in that court. If your personality, say, fits Umbra but you have healing magic, you could choose Vivifica and not fit in, or you could choose to stay in Umbra because it suits your nature, yet you will not be proficient in healing magic because you are untrained in it. If you are uncertain where your character would best fit you are welcome to leave this field blank and I’d happily choose a good fit.
Descriptions for each court are as follows:
Ignis: The only court that believes in balance and actively teaches the art of the sword. The Ignis court is among the most duty bound, desirous to bring justice to the world and always do the right thing. Mages in the Ignis court specialize in fire and earth magic, often used to enhance their physical abilities and strength.
Umbra: Well-versed in necromancy and dark arts, the Umbra Court believes in living life to the fullest. These mages tend to be more self-centered and cater to their own needs as opposed to helping others. They tend to focus on the pleasures of life rather than have ambitious goals to aid in their society.
Vivifica: The mages in this court specialize in white and holy magic, though have skillsets in wind, lightning, and earth magic as well. Their slogan is to bring life to the world through love, and many mages within these houses will go above and beyond to help society, even if it bends or breaks tradition.
Somnum: A group that is calm and believes in a life of beauty and restoration. Some believe the Somnum court to be lazy, though this is not particularly true. Somnum possesses some of the most potent mages, specializing in lightning, water, and ice magic and have mastered the art of hypnosis. Status ailments come ready to these mages, making them unseeming yet deadly adversaries.
While it is not required that you are affiliated with a court, I would recommend that, unless you have a specific reason why your character isn't in one of the courts, you are apart of one. The reason for this is the central plot will revolve around members of these courts, and it may take a bit of additional work to get your character into the thick of the main plot without an affiliation.
Special note: You are welcome to affiliate yourself with Vivifica, and you do not have to be an antagonist to do so. I will be providing additional information to players who are choosing this court, so that they know what your character knows concerning the court's decisions.
Below is a character sheet for you to fill to tell me more about your character(s). There is no character limit at this point, though please only create as many characters as you feel that you can handle.
Quick note: I am hoping to get characters affiliated with each court. If it seems that too many characters are in one court and not enough in others, I may close out the possibility to join a specific court.
Name:
Age:
Gender:
Appearance:
Court affiliation (if any):
Weapons:
Magic:
Personality:
Background:
Background revisions from pages 1-11 of original RP, if any:
Theme song (optional):
And last but not least, here are the rules for this game. Please review them, and if you have questions or are uncertain about something feel free to ask.
1.) No god-modding.
2.) No auto-hitting or mass slaughter. This means if you are battling someone don't make your hit automatically meet its target, but rather have it aimed at a player and they choose whether the attack hits or misses. No mass slaughter means don't kill off a bunch of NPCs without permission.
3.) No meta-gaming. This is particularly important for the layout of The Four Courts. Essentially the players and characters know different things from each other, and it is important for the knowledge of the player not to cross over to the character. Having a character possess knowledge of the player and/or make assumptions based on the player's knowledge is considered meta-gaming, for example.
4.) Go with the flow, not against it, and please choose a character that fits well with the world and setting.
5.) Original characters only.
6.) I will be updating once weekly. There are no posting restrictions on how often you can post, but common courtesy with your fellow RP'ers is expected.
7.) Mature themes are permitted, but please be mindful of RPNation's rules (if violated, I will have to remove the posts or risk consequence).
8.) Know your characters limits. No one is invincible, and no one enjoys an invincible character.
9.) The following magical abilities will be banned from this RP:
-Teleportation
-Mind Control (telekinesis is okay, and influence is okay, but taking control of another character is not)
-Revival (from death, unless via necromancy)
-Other magics that I can't think of right now but can be added to this list.
10.) Please do not be overpowered. There are some special situations where being a little OP is acceptable *cough, Tenebris, cough*, but if your character is too powerful in a fight I may ask you to tone it down.
11.) All RPNation rules apply.
12.) Please try to post at least once a week, though if you will be away please let me know and we will make arrangements for your characters. Should you remain absent for an extended length of time, I reserve the right to utilize your characters as I deem fit for the RP’s progression.
13.) Having fun is mandatory, not optional. : P
If you know me you will know that I love roleplaying, and that I really enjoy seeing stories unfold and characters grow. I try to find ways to incorporate the entire cast into the plot, though you are also welcome to get creative and build your own story as you go along. I have long-term plans for this roleplay and hope to see it flourish, so please expect a long journey should you come aboard The Four Courts.
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