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Fantasy The Four Courts: Rise of a New Regime (closed to new players)

Mystics Apprentice

Colorfully Ecstatic Time Mage
Ignis: The home of fire, earth, and light.
Somnum: The dwelling of rest, water, and affliction.
Umbra: The center of darkness, death, and decay.
Vivifica: The heart of life, light, and nature.

Map illustrated by our very own Stardustblade358 Stardustblade358 <3

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The land of Regalia has been kept in balance for hundreds of years by these Four Courts, each represented by a maester or maestra governed by the appointed High Priestess and her entourage in the epicenter of the continent. In this time, the world has endured prosperity and peace. The mages serve the general public, their magical prowess both a symbol of power, status--and fear.

The fear of the magical population is only further fueled after Vivifica recently went rogue, its maestra committing an atrocity that is unforgivable, unthinkable: collecting the potent, lethal substance known as Itika and hoarding it for their own purpose. Regardless of the summonings of the other courts and the high priestess, Vivifica remains all but mute, continuing in their nefarious act that could threaten the balance of their entire world that they strove so hard to maintain.

The High Priestess, Mabel, has decided to confront the maestra of Vivifica and demand a stop to harvesting Itika. If she refuses, there will be dire consequences, ones which she, with the help of her hand-picked entourage, will enforce.

You may be one of the mages traveling with Mabel, or you may be one of the mages staying in the capital, Sanctus Heights, to work on the restoration efforts of the city after the lethal automaton attack which demolished hundreds of lives and countless buildings in the capital. You may also be returning to your court to work on your own affairs, or perhaps you have been tasked with discovering the cause behind the scene of the crime. Or, darker yet, you may be getting your hands messy in trying to learn more about the mysterious Invidia, a mage who has tried to kill the elders and seemingly steals the abilities of mages to use as his own.

Each mage court has its own set of characteristics. Depending on what sort of a mage you are and your morals, you would be best suited for one of the following. While one mage court may specialize in a certain type of magic, it is not required that you be in that court. If your personality, say, fits Umbra but you have healing magic, you could choose Vivifica and not fit in, or you could choose to stay in Umbra because it suits your nature, yet you will not be proficient in healing magic because you are untrained in it. If you are uncertain where your character would best fit you are welcome to leave this field blank and I’d happily choose a good fit.

Descriptions for each court are as follows:

Ignis:
The only court that believes in balance and actively teaches the art of the sword. The Ignis court is among the most duty bound, desirous to bring justice to the world and always do the right thing. Mages in the Ignis court specialize in fire and earth magic, often used to enhance their physical abilities and strength.
Umbra: Well-versed in necromancy and dark arts, the Umbra Court believes in living life to the fullest. These mages tend to be more self-centered and cater to their own needs as opposed to helping others. They tend to focus on the pleasures of life rather than have ambitious goals to aid in their society.
Vivifica: The mages in this court specialize in white and holy magic, though have skillsets in wind, lightning, and earth magic as well. Their slogan is to bring life to the world through love, and many mages within these houses will go above and beyond to help society, even if it bends or breaks tradition.
Somnum: A group that is calm and believes in a life of beauty and restoration. Some believe the Somnum court to be lazy, though this is not particularly true. Somnum possesses some of the most potent mages, specializing in lightning, water, and ice magic and have mastered the art of hypnosis. Status ailments come ready to these mages, making them unseeming yet deadly adversaries.

While it is not required that you are affiliated with a court, I would recommend that, unless you have a specific reason why your character isn't in one of the courts, you are apart of one. The reason for this is the central plot will revolve around members of these courts, and it may take a bit of additional work to get your character into the thick of the main plot without an affiliation.

Special note: You are welcome to affiliate yourself with Vivifica, and you do not have to be an antagonist to do so. I will be providing additional information to players who are choosing this court, so that they know what your character knows concerning the court's decisions.
Below is a character sheet for you to fill to tell me more about your character(s). There is no character limit at this point, though please only create as many characters as you feel that you can handle.

Quick note: I am hoping to get characters affiliated with each court. If it seems that too many characters are in one court and not enough in others, I may close out the possibility to join a specific court.
Name:
Age:
Gender:
Appearance:
Court affiliation (if any):
Weapons:
Magic:
Personality:
Background:
Background revisions from pages 1-11 of original RP, if any:
Theme song (optional):

And last but not least, here are the rules for this game. Please review them, and if you have questions or are uncertain about something feel free to ask.
1.) No god-modding.
2.) No auto-hitting or mass slaughter. This means if you are battling someone don't make your hit automatically meet its target, but rather have it aimed at a player and they choose whether the attack hits or misses. No mass slaughter means don't kill off a bunch of NPCs without permission.
3.) No meta-gaming. This is particularly important for the layout of The Four Courts. Essentially the players and characters know different things from each other, and it is important for the knowledge of the player not to cross over to the character. Having a character possess knowledge of the player and/or make assumptions based on the player's knowledge is considered meta-gaming, for example.
4.) Go with the flow, not against it, and please choose a character that fits well with the world and setting.
5.) Original characters only.
6.) I will be updating once weekly. There are no posting restrictions on how often you can post, but common courtesy with your fellow RP'ers is expected.
7.) Mature themes are permitted, but please be mindful of RPNation's rules (if violated, I will have to remove the posts or risk consequence).
8.) Know your characters limits. No one is invincible, and no one enjoys an invincible character.
9.) The following magical abilities will be banned from this RP:
-Teleportation
-Mind Control (telekinesis is okay, and influence is okay, but taking control of another character is not)
-Revival (from death, unless via necromancy)
-Other magics that I can't think of right now but can be added to this list.
10.) Please do not be overpowered. There are some special situations where being a little OP is acceptable *cough, Tenebris, cough*, but if your character is too powerful in a fight I may ask you to tone it down.
11.) All RPNation rules apply.
12.) Please try to post at least once a week, though if you will be away please let me know and we will make arrangements for your characters. Should you remain absent for an extended length of time, I reserve the right to utilize your characters as I deem fit for the RP’s progression.
13.) Having fun is mandatory, not optional. : P

If you know me you will know that I love roleplaying, and that I really enjoy seeing stories unfold and characters grow. I try to find ways to incorporate the entire cast into the plot, though you are also welcome to get creative and build your own story as you go along. I have long-term plans for this roleplay and hope to see it flourish, so please expect a long journey should you come aboard The Four Courts.
 
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  • Name: Luka Rabbi
    Age: 27
    Gender: Female
    Court Affiliation: Somnum
    Equipment: Conduit Axe, A pair of Sister Gloscan Crystals

    - One Gloscan is infused with her own life essence and as such draws from her like a bonded item.
    - One Gloscan is faulty and take mana into itself from nature.
    -Much like how ancient wizards use staves, so too does this modern mage. Luka channels her magic through her weapon to better focus it along side her other magical items. The Weapon is incredibly heavy and Dense. Likely only able to be lifted by Ignan Mages or the Brute Undead of the Umbra court.

    Magic: Lightning-Water-Ice-Earth-Sleep
    Unique Spell: Arcane Demesne

    Luka rarely moves in combat, she stands within her Arcane Demesne. The area bolsters her focus and powers and drains mana from others who stand within it. Luka can use this defensively to counter her foes who come to close or borrow strength from her fellows if the need arises.

    Specialized Spells- Created by Luka from her prexisting magics.
    - Magnetism (Lightning) Subtle usage of this ability, primarily a quality of life tool but also used to lift the dense weapon she carries about.
    - Crystal Fortress (Earth) A reinforcement pf Luka's defenses as Crystals carry about a sturdier structure than stone. Such magic also allows Luka to bolster the Elegance of her Court while on the battle field.
    - Garden of Swords (Ice) Luka precisely creates an almost barbed wire like garden of icy flowers and blades to impede her foes.
    - Messenger's Veil (Water) Luka has learned to create messages in the sky by combining her magics. The messages take the shape of auroras which she has explained the meanings of to her fellow Court Members


    Personality: Justice, Beauty, Honor, Order, Exploration of the Known. Luka seeks to uphold all this, She is straightforward and acts with purpose. Every move on the board must have impact, it must be perfect, almost to a militaristic desire. She however due to this comes off as a bit stuck up, maybe even cold and lacking in the care for others. When in reality she is very much of the The Few for the Many mindset.

    Background: The Rabbi family was well known for producing high quality mages, similar to the Anistar family. Luka was no different. She was born with silver spoon in mouth. Her mana was of excellent quality and her processes and understanding of magic was second to non. She was a prodigal daughter. However, this meant very little to Luka. What inspired her was potential, potential she knew she had yes, but more so the potential of what could be. This culminated in her pushing herself towards her court's ideals more and more. She practically sought to embody them. This led the prodigious mage to grow and grow into what would soon be her new title; The Heir of Somnum. With this set in place she decided it would be now that she should make it clear to herself that her effort was her own, and should never be claimed by her family. She makes it clear with each step of her life that her station was brought about by her own skill and power, Her knowledge and focus also hers. Any advances her family offers her, be it money or opportunity, she circumvents and acquires in her own ways. She stands for beauty and elegance, Justice and Fair play. If she is to ever die for something, she wishes to be known for being, above all else, a fair and unbiased person. "Somnum is and will always be great. Our knowledge will grow and our will for a beautiful, efficient, and bright world will always stand strong. Like a cliff challenging the crashing of waves."





    Theme:
 
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  • Name: Gerik Lockford
    Age: 43
    Gender: Male
    Appearance:
    e8bb214aa393d5d28d73cd156d1184c7.jpg

    Court affiliation (if any): Umbra
    Weapons: Enchanted umbrella with a hidden sword as part of the handle.
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    Magic: Dark magic and necromancy. Specializes in Dark Matter manipulation.
    Personality: Gerik is usually pleasant and polite to those he meets. He’s well read, has a quirky sense of humor, and a love of art. This hides a manipulative mind who will use anything to achieve his goals. While he isn’t above using crude methods such as murder and blackmail to get what he wants, he prefers to engineer situations where people do his bidding unaware and of their own perceived volition. It is hard to tell if he derives pleasure from his work and dark whispers of his own vices chill even those of the Umbral court. What is perhaps most interesting about him is his atypical interest in society at large beyond the Umbral court. A truly keen mind could notice a pattern in his webs, in that many seemed designed to prevent order from being lost.
    Background: Not much is known about Gerik Lockford’s early life. Just that in his late teens, he was discovered with a talent for dark magic. He gained entry into the Umbral Court and then vanished from the public spotlight. Recognized for his talents, Gerik was made a fixer, an agent of the court intended to curb and manage the excesses of the self-centered organization. As the years past, he became more of a fixture for the Umbral Court, easing tensions, and making sure everyone had a place at the table. A few recognized the influence he was garnering, with access to many secrets and many people in his debt. Some tried to move against him, but his webs made most attempts useless. While many didn’t like him, his continued good health and work made everyone’s life more convenient and safe. What most don’t know is that Gerik’s influence extends to the other courts as well. He uses this influence to ensure that the balance of power remains intact and life proceeds as it always has. This business with Vivifica is just another mess to fix...
    Theme Song:

 
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  • Name: Vincent S. Watson
    Age: 27
    Gender: Male
    Appearance:
    Official art for the Dai Gyakuten Saiban: Naruhodō Ryūnosuke no Bōken game
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    Height: 5'10"
    Court affiliation (if any): Ignis
    Weapons:
    • Dual Pistols
    Source: Honkai The 3rd Weaponry
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    • Chimera - A trick weapon of his own creation. It is able to take two different forms
      • 1st Form - Scythe
      • 2nd Form - Rifle
    • Magic Grenades
      • Spark Plug - A liquid that creates electric currents upon exposure to oxygen
      • Kaboom - A liquid that creates an explosion shortly after agitation
        • Sticky Bomb - Specialized surface allows it to stick to the surface it lands on before exploding
      • Smoke Bomb - Simple solution where the liquid turns into a thick smoke upon contact with oxygen
      • Sticky - A solution that hardens into a sticky substance upon contact with oxygen
    • Magic Ammunition - Special bullets with alchemical components inside for an extra kick
      • Explosive - A bullet that detonates an explosion on impact
      • Shock - A bullet that sends a shockwave of electricity the moment it lands
      • Sticky - A bullet that collapses to release a sticky substance on the surface of impact
    • Hip Grappling Hook - A device running on steam and wind that provides areal maneuverability as long as the terrain permits it.
    Source: Attack On Titan Maneuver Gear
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    Magic: N/A
    Personality: Playful, curious, and optimistic. He loves to learn new things, experiment, and live new experiences. He will always have facts to talk about, and if you allow him he will talk your ear off. He is sweet and kind,and he sees the positive in most if not all situations. He will try to be friends with everyone, though he is nowhere near naive. Even with optimism he takes on challenges in a scientific mindset, setting out theories and possible paths in order to attempt to come up with a best possible solution. However he is secretly rather sacrificial, and feels the burning desire to prove himself over and over. This means that he will push himself beyond his own limits and into dangerous situations if it means to meet the challenge place on him. Often morality and reason conflict in his mind; but his heart is true on the fact that he wishes to make this word as fair and safe for everyone as possible. This means putting neck on the line in order to eliminate the source. He sees himself as a burning candle that must light up the path and make a mark, even if it means that there is nothing left behind once it is all over.
    Background: The child of two court mages from the house of Ignis, Vincent was born into a privileged life. However, he was born without any magical affinity, an uncommon occurrence for being born from two magically gifted parents from long magic linages. Even so his parents adored him as a child nevertheless, and encouraged him to pursue his dreams regardless how far they were from reach. He did suffer a bit of discrimination, but he found himself determined to make up for his lack of magical abilities. He would take interest in the mechanical arts that ruled the society around him, including the studies of alchemy, and chemistry. He would go to prestigious schools, and study under the best that money and privilege could afford. He became an expert on his own right, and has dedicated his years in creating innovations for the house of Ignis, the city, and any independent contractor that searched for him. His numerous contributions and creations have earned him a spot within the Court of Ignis despite his lack of magical capabilities, a sore spot for a few of the mages who believe in the magic supremacy of the courts. He works hard to maintain his place in the court as a source of pride for himself, and his family, but also as an advocate for the non-magic folk that rely on the courts for their lives.
    Notes:


    Tekkanororia - Author of the journals. She encountered the Wraiths but was not believed by the court elders.

    Valley of Magic - Where mages are laid to rest. The area is known for being a natural ground for Itika.

    Wraiths of the First Court - Encountered by Tekkanororia. They claim to be from the first court. They are very powerful. The Elders of the Courts deny their existence.

    Elia - Was tormented by a voice of a man and possessed momentarily by him.
    "He said strange things, like souls granting him the power of rebirth. How the people would pay for their betrayal."
    "...my magic would suffice his needs..."

    VESSELS (For the First Court members???)
    Pali Noirtier (Caelum?)
    Iseult Mylis
    Elia Cabret (?)
    Aislinn Nosferi
    Vlad Von Redir (Former vessel. Ref. Ballad of the Butcher)
    Tibarn Llang
    Absalom Sagus

    THOUGHTS
    Souls are trying to be reborn in 'vessels' by possessing them to accomplish their agenda. What do they want? Revival?
    Who were these members of the first courts?
    Maybe Aislinn is also being possessed?


    [/SPOILERS]
    Themesong:
 
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Name: Jynn Venas

Age: 24

Gender: Male

Court affiliation: Vivifica

Appearance:
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Weapons: Jynn weilds a peculiar staff without a name, but was passed down to him by Vivifica’s former Maestra, Lillian. It seems to be an incredibly powerful conduit for white magic, and is able to utilize Jynn’s powers, but aside from that, it appears to be an ordinary staff, though its exact functions are shrouded in mystery. It seems to be enchanted, as it doesn’t seem to allow anyone else to wield it.
He also carries a revolver, but he hardly ever uses it.
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Magic: Being a Vivifican mage, Jynn has proficiency in holy magic, but also has the power of aura manipulation and thunder magic.

•White Magic: By himself, Jynn cannot control white magic, needing to rely on the mysterious staff. Aside from that, Jynn is able to heal allies, empower them, and is even able to shield allies and provide counterattacks.

•Aura Manipulation: Jynn has a keen sense to aura, and allows him to detect anyone nearby him, especially invisible foes. But he is also able to manipulate it into a weapon. He can create projectiles such as aura spheres and powerful beam attacks, place immobile traps that explode upon contact, and is able to use it to empower unarmed strikes.

•Thunder Magic: With command over lightning, Jynn is able to create projectiles, area of effect attacks, and even create small localized storms. Wearing metal equipment is often ill advised, and fighting him in the water can potentially be catastrophic.

Personality: Jynn is a generally good natured individual, willing to make new friends and help them out when they need his help. However, he doesn’t like to open himself to those he’s not closest to, hiding his troubles and pain with a straight face. Despite this, he does sometimes seek out help from those of higher, but trusted authority. He also appears to be very focused and calculated in battle, able to quickly weigh his options and act accordingly. Though, Jynn can be reckless when it comes to protecting those closest to him.
Jynn inherits a strong desire for change within the Courts from Maestra Lillian, feeling as if the Elders may have become corrupted by their power over the High Priestess and the Four Courts.

Background: Jynn grew up not knowing his parents, being orphaned after their murder. But thankfully, he was found by Vivifica’s maestra at the time, Lillian. Taking him in, she noticed that he possessed great potential as a mage. Throughout the years, she taught him how to control and properly utilize his powers, but also acted as a motherly figure to him.
While growing up, the young Jynn became close friends to the future High Priestess Mabel, often accompanying Maestra Lillian on her visits to Sanctus Heights to see her. Their friendship comes to a pause when Mabel turns 15, and starts her training as a High Priestess, leaving Jynn to wonder what became of her. Despite this, his training continued, and he rapidly grew stronger, and even learned to fully control his powers by the age of 20.
Unfortunately, a year later, Maestra Lilian passes away at the incredible age of 123, leaving Jynn distraught, mourning heavily to the loss of the only mother figure he ever knew. Soon after, Aislinn becomes the new Maestra of Vivifica. Despite this, Lilian left behind her beloved staff, inheriting it to Jynn. It is not clear why she decided to gift this to Jynn instead of Aislinn, but alas, Jynn accepts the staff.
As of late, Jynn has been worried about Aislinn’s recent venture collecting Itika. Although he trusts her, he fears what the other Courts and the Elders will do. In an effort to protect his home, he ventures to Sanctus Heights to hopefully find help.

Theme Song:
 
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  • Name: Pali Noirtier

    Age: 80 (looks to be 24)

    Gender: Male

    Appearance:

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    (from the The Picture of Dorian Gray [film])

    Court affiliation (if any): Umbra

    Weapons: Epee, a heavy rapier without a cutting edge but intended for thrusting

    Magic:
    • Real Illusion / Wishful Thinking - The ability to summon up twists of almost anything based on one's belief. Turning air into a flowing wall of impenetrable molten glass, twist nature to bend to one's will, form shadows into attacking, flitting masses, generate knives from nothingness, and more can be made by this technique, but at the cost of vast amounts of magical stamina depending on the action. For this reason, constricting its use is better, and at the core of it all is what Pali wants to happen and wills to happen. Should anything shake his will or wants, even the most devious and conniving of contraptions can falter, break, and lead to the demise of its owner. For that reason, it is important to steel your mind, armour it so that no thoughts outward or inward can shift the magic. There are always shakings of conviction, however, and even the mightiest fall to the subtleties of words, poison, and beheading, three techniques Pali used to slay the power's previous owner 61 years ago.
      • Note: Powers cannot directly harm another user or what they wear such as clothing or armaments (i.e., no godmodding like "You are now poisoned" or "You are now defenceless").
    • Various Life Betterment Spells - mostly trivial and harmless, Pali devoted much of his life to reinforcing his satisfaction and comfort, much like Unseen Servant from D&D. Objects within the room can dance about performing duties unbecoming to the self-deemed "Master of Magic". Fire can erupt from candle wicks, for instance, and pewter charafes and cups may lift themselves to serve wine to guests.
    • Transmutation of small objects - One of Pali's favourite pastimes is changing water, one of the most plentiful resources to mankind, and other raw materials to other things such as ammonia, perfume, and formaldehyde. Science and alchemy are of great interest of the man, but is just one of his many pursuits and has never been mastered. Turning lead to gold continues to plague him, however, with its being out of reach.
    • Necromancy - The bread and butter of Umbra lies within the manipulation of the dead, and Pali's manor is full of undead servants who require no pay, food, or rest. Batteried necromantic orbs fueled by Pali's power lie about in his manor, keeping the denizens from collapsing or going rogue.
    • The Effigy - Pali appears immortal, untouched by time. The reason for this is the Effigy of Noirtier, the creature within the painting which not just hides the ugliness of his soul but houses the ugliness of everything about him, his agedness included. Looking upon the mirror rapidly ages him as it trades appearances, making him as old and decrepit as the picture as he gazes upon it. This happened when he was 24, and he appeared 24 ever since. Since then he housed the Effigy's picture in a vault within his catacombs, but it mysteriously disappeared years ago, much to Pali's chagrin. (Gerik, perhaps.)
    Personality: As egocentric as a sphere is round, and as desirous to be filled as a bottomless hole, Pali Noirtier is a man who puts on the facade of a socialite while being inwardly broken, like many of the Noirtier family before him. Sarcastic, sardonic, and manipulative would define this man rather well, though he is highly introspective and talks to himself or to his creations. He is like a different person around his daughter, however, more full of a true life than any he had known before. She broke free of the Noirtier's cursed bloodline, most probably because of her mother. This leaves him full of dangerous doubts, ones that can be exploited by his enemies.

    Background: Born of a long line of mages, he was taught from a young age to capture life and wrap it around his finger. Pali Noirtier started out his life early in a flawed branch of the Umbra court's train of thought, and sought immortality through any way that he could. He found one such method: to live a life fuller of debauchery than any other and gain the power of wishful thinking through a retired Somnum mage, a wizened old man who achieved this. Pali killed the man and became the only man he knew of to own this technique, hiding the old man's body through his own technique at the age of 17. He trained long and hard, and by 19 he stopped aging, requiring to bathe, and more.

    Currently, Pali lives mostly by himself with his makeshift creations, though he does venture out of his home every now and again to perform the duties that made his living style possible. An air of nobility follows him, potentially because he is an older aristocrat trapped in a younger man's body. However, beneath a beauteous exterior lies the heart of an abomination, a blemished thing that never should have graced the world. His lone pride and joy, excepting himself, is his twenty-year-old daughter from a swiftly forged marriage he thought would make life interesting again. The marriage ended horribly, and his daughter Lev (Hebrew for "inner heart") grew up in his household until she moved out. She strayed deeply from her father's path and chose a life like anyone else, filled with freedom, excitement, and health. She visits him every now and again, which births within him a joy like no other. Perhaps, unlike his horrific life, he can feel something to fill his black hole of a heart.

    Theme Song:
 
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Name: Thea Nero Leviathan.

Age: 35

Gender: Female

Appearance:

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Court affiliation: Somnus

Weapons: Through water manipulation she can create different weapons, changing them at any point in time. The preferred forms are in the form of spears and swords.

Magic: A natural wielder of water/ice magic, capable of manipulating the state of water at will and use it's arcane nature for different puposes. She can also use lightning magic and other elements (to a lesser degree) but she is more naturally attuned to water/ice.

Personality: She is a very serene and friendly person, fair in her interactions with others, and enigmatic. She holds honesty in high regard, but she also keeps a lot of secrets about herself. She tends to be very private with her life outside the courts.

Background: Professor Nero, as she is called by student and teachers, is the current Maestra of the Court of Somnum. She showed an attunement towards water magic from a very early age, her parents, Theos and Astelle, often getting praised for having such a gifted child by those of the Somnum Court who took interest in the child and wished to have her among their students when the time came. Her childhood was spent among books and magic around her, she lived in the Somnus Court's dormitories for most of the time she studied magic.

She somehow ended up in important roles without even meaning to be there, such as being the president of her class for all the years she spend as a student. She often exceeded the teachers' expectations and often was offered a place as their assistant when she decided that school was done. She left the school to see the world after graduation, leaving quite a lot of people in confusion, sadness, and some anger and relief from some too. After a couple of years of travel she returned home, only to find out, thanks to her cousin, that her parents had passed away. She spend weeks pondering as to why she hadn't been there when Theos and Astelle passed away, she was their only daughter, but her uncle, aunt and cousins always told her that her parents were proud of the great woman she had become.

After having some time to mourn her parents, she returned to the Somnum Court, there she managed to obtain a job as a professor of the school of Abjuration, using what she had learned about the Arcane Arts to teach the newer generations. Students often sought her counsel on different academic topics, but also as a confidant for their problems, this made her very well liked by the students and the teachers at the Compendium Conservatory. With years of knowledge under her belt, she was chosen to be the next Maestra of the Somnum Court, a role she accepted in hopes of helping those who wished to delve into the Arcane Arts and development of new ways to help both magic users and those without it, and to have better relationships between courts.

Her private life is considered a mystery by the students and the teachers because she is rarely seen outside, some think it is strange that such an amazing woman is still single, but she always answers that she is married to her job, and that those of the court are like her family. Current actions by the Court of Vivifica have left her puzzled about why they suddenly changed their ways, she does not want to judge them for breaking tradition, but is willing to listen to their reasoning for leaving and dealing with the forbidden Itika.


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And there we go. My Umbra girl!

Name: Diane Corbeau/Cerberus

Age: N/A, looks in her mid twenties

Gender: Female

Appearance:
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Court affiliation: Umbra Court

Weapons: Prototype Enhanced Artificial Limbs (Left arm and leg)(Prototype of Magitek)

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Magic: Fire magic, Shadowmancy, Necromancy, Umbrakinetic Constructs and weaker elements by different runes and charms put on her artificial limbs.

Personality: Strong willed, clever, calculative, taciturn

Background: A girl from the Court of Umbra whose whole past is a complete mystery. She has been on the court for countless years, her name often in the form of whispers and rumors to scare the new recruits, each previous Maester/Maestra has been in the knowledge of the young woman and her status as a lich, a being seemingly unable to die unless their phylactery is destroyed, and her use as a guinea pig for the Court's experiments regarding necromancy and the manipulation of the soul thanks to her ability to be destroyed and later return whole after a few days had passed, she has been a great asset for Umbra's search for knowledge about life and death. Previous Maesters/Maestras gave her the codename "Cerberus" along with a half mask resembling a black dog or wolf as a sign of her status as the guardian of Umbra's secrets, often thought by outsiders as the Gates of the Underworld, a place where souls would be forever trapped in torment.

One rumor says that Diane was once a young apprentice from the Court of Ignis, thanks to her natural affinity with the element of Fire, while others say that she was an exiled from the Court of Somnum who delved deep into the art of Necromancy, so deep as to turn herself into a lich to further continue gathering knowledge. There is also talks about her being a former experiment from Vivifica from many centuries ago, but none of these rumors has been confirmed and she will not reveal her true origin.

The only answer she has given to anyone is "The print was so small I didn't understand."

She is in the service of Maester Gerik Lockford, current holder of Diane Corbeau's phylactery, as a fixer, a person who keeps the Court's research and experimentation under wraps, by any means necessary, a person who the Maester will order to take care of other mages that wish to change the status quo by having accidents.
 

  • Name: Kagura Sumeragi
    Age: 19
    Gender:
    Appearance:

    recolor.jpg
    Art of Sistine Febel from Akashic Record of Bastard Magical Instructor by hika (Recolor by Stardustblade358)
    Court affiliation (if any): Somnus
    Weapons:
    Katana - Suzume


    Magic:
    Water/Ice
    Status Ailment: Freeze
    Status Buff: Emotion Control


    Personality:
    Shy, kind, extremely nervous, and prone to stuttering. Extremely loving and kind, and loves warm hugs. Below this hides a big heart, one with a will of pure iron. He is very self-conscious about

    Background:
    The Court of Somnum has a powerful mage. She is the Princess of Victory, her storms heralds of certain triumph, her songs emboldening the people to find the strength to go on. She is one of the court's top mages, she is one of the greatest of Somnum.
    Kagura Sumeragi is her twin sister, and is none of those things. He is mistaken for her day after day. His dances are "adequate" to most, despite drilling it in as perfectly as his sister. Because he is "the spare" or "the extra" he has constantly been overlooked and forgotten by many...except for Kaya. Because if there is anything that the Sumeragi Twins refuse, it is to let the actions of others take away the love they have for one another. The bond of twins is powerful and deep, incapable of explanation. Kaya only has praise; Kaya only has encouragement.
    Kaya only will see her brother lifted up.
    That is why Kagura Sumeragi never gives up. Because when the sun falls, the Princess of Victory will always be there for him.

    Following the Summit at Sanctus Heights, Kagura remains there - wishing to leave with Thera Nero, but knowing the infirmed populace, shaken by chaos, need to soothing rains of a Water Dancer to maintain calm and to help those in turmoil find the eye in the storm.


 
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Name: Vlad Hilger

Age: Unknown, looks thirty.

Gender: Male

Appearance:

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Court affiliation (if any): Somnus

Weapons:
- Ink-like Shadow tendrils and weapons he forms out of his own body.
- An old ornamental Katana, a relic more than anything else.
- Several borrowed Gloscan crystals infused with shadow magic.

Magic:

Abyssos: A strange combination of Shadow/Dark magic with Water magic. It allows the user almost complete control over shadows in their environment, provided there is some and they are not actively being blocked by light. This strange combination of magic allows him to form shadows into an ink like substance that he can control at will, when touched by anyone else this substance feels cold and draining to the touch, almost like a piece of one's soul is being touched by it in it's very essence. Applications wise Vlad can utilize it in many ways from creating shadowy tendrils off a dark corner to swipe at an opponent, to creating clones of himself from shadow as well as encase his own body with the substance, forming something of a layer of armor that one must penetrate, but he doesn't utilize this maneuver often. In more offensive terms it can create blasts of shadow and ink to damage opponents as well as control their movements with currents from the floor, every instance of the magic sticks to the environment, covering it more and more with darkness. That he can exploit

When under direct light or sunlight, Abyssos weakens but it is not fully nullified, it simply takes more mana in order to utilize. This however can be nullified with infusions from Gloscan crystals charged with Shadow magic, in order to heighten Vlad's mana just enough to ignore the light's effects, however this effect is only temporary. When combined within a Gloscan crystal it turns the crystal pitch black, with movements within like that of water, when utilized Vlad can overcharge his Abyssos magic in order to create areas where light cannot pierce for a short period of time, often just enough time for him to do what he needs to do.
Surprisingly basic in it's application, intentionally so, however given a much more strange use when combined with Imperfect Gestalt.

"When it touched me, it felt like a piece of myself beyond my skin, my clothes, or even my own magic, was being touched, It felt cold...and drained me of energy with each passing second." - Unknown mage on contact with Abyssos.

Blood Manipulation: Another strange type of magic which is common for those who know Vlad, enjoying much more varied applications of magic than the common mage, this type of magic allows Vlad limited manipulation of his own or someone else's blood. When used on himself he utilizes it to empower it with magic, which in turn empowers his own body with energy as he changes it's very characteristics, his heart pumps faster and better, his blood flows and coagulates much faster, and wounds heal at an impressive rate higher than the common human, alternatively he can utilize an open wound on himself to utilize the magic offensively, making use of blood spears and blood enhancements on himself through them, he could create a dagger out of his own blood and spike it in a way that if piercing another would poison their own blood with his, otherwise he can very well partake and feed off the blood of another person if given the opportunity, all he needs is contact to an open blood source on their body. Usually and preferably done with consent, but Vlad isn't opposed to the occasional mutual bloodletting.
When touching an opponent who let themselves open, and he managed to pierce their body and get to touch their blood, Vlad can poison their blood and cause a variety of effects, rapid blood clotting and hemorrhaging not unlike that of a snake's venom, as well as paralysis if given enough potency applied, he can also drain their blood and add it to his own body, which can adapt it's type so no harmful effects are caused to Vlad, other than the mild annoyance at tasting differently each time. He enjoys sweets and a sweet tasting blood is a delicacy.

"Do you, perchance know just how much your blood is made out of water? At least fifty percent of it! Which wouldn't you say makes me a great fit? hm? what's wrong, you look pale... blood pressure perchance?" - Vlad when approached by a naysayer about his status as a Somnum mage. With a sadistic and sarcastic smile.

Imperfect Gestalt: A topic of contention between mages is if this can even be considered magic, or just a mutation within Vlad's body. No explanation of it's origin was ever given, not even to the court's Maester, all that Vlad was ever willing to say was that he may have used himself as an Alchemical component once or twice, which altered his body greatly.

In simple terms, Imperfect Gestalt is Vlad ability to use his entire body as a catalyst for magic, turning his body into a shape that he seems fit and utilizing his magic through himself if no other sources are available, this very often is used to Meld his body into the inky shadows made by Abyssos in order to travel large distances utilizing only shade and shadow, or in very rare occasions, this also allows him to utilize his own body as a malleable form, he may avoid a stab by simply shifting his body around the blow, or absorb a hit that would crush a normal person by turning his into a more gelatinous form, alternatively he can harden so the opponent is hitting a wall of water when striking him. However this doesn't make him impervious, each hit uses up his mana, and when it runs dry he becomes much more vulnerable. Doubly so when the attack is made with anything resembling a light or holy element, which takes far longer to heal and recover for him.

"Let's just say I'm a bit more, malleable than the common man."

Personality:

Vlad is an absolute enigma, when with other mages he's sarcastic, gentle and sly, always making light of a situation with jokes and a demeanor unbefitting of a normal upstanding mage, similarly he appears to be a slacker and unreliable when approached, offering little help in things he does not find interest in. A complete goofball that one can't rightly take seriously half the time. Otherwise with specific few he seems to choose at random, he's suave and flirtatious, often showering them in praise and gentle affirmations of their achievements... always inching closer to them, and often invading their personal space.

However this is a front, to hide an over analytic and sadisticaly cunning individual who enjoys working behind the scenes to make things run better and to achieve his own gains, he hold no actual ill will towards his fellow mages and will actually try to make it so things work in their favor from behind the curtain and facade he plays, if a mage needs help, Vlad will ensure it is given, whether the mage asks him or not. This often lands him in conflict with authority figures such as Thea Nero, who on several occasions would find him in areas he wasn't supposed to be in, like a limited access room with documents or otherwise inaccessible areas, however never for his own gain, each and every time it would have been to find something for someone else that needed an item or document or information that would help them. He shows a clear disregard for customs and anything that would stop him or anyone else from achieving their plans and objectives. Which often lands him in impasses with his own court's members. To him, a rule or law is only to be followed if it's actually worth a damn. And very often, they aren't worth even the air it takes to speak them.

When viewed beyond his facade, Vlad is a terrifying man, capable of boring right through your defenses and getting exactly what he needs and wants from you, and there is very little you can do to stop him. Other than ask him nicely, he will stop then. If he likes you.

"It's only been a year, and so many of my court come to me for favors, trusting Little Brother Vlad to get them what they need, and I happily oblige, after all. Someone has to provide, and I'd do anything for my precious seniors. When Luky can't do anything for you, and trust me she often won't, and when Tia (Spanish/portuguese for Aunt) Nero can't find the time... you can always come to Lil'Vlad, and he'l get you just what you need... and I do mean... Anything.".

Background:

"There is no known or written information about Vlad Hilger, if that is even his real name. This man comes to our court, last year, out of nowhere and immediately attempts to join, somehow going through all official channels and passing all exams and tests and joining the Somnus court, how in the hell can a man such as this, with such unique applications of magic, exist and not have anything on him?! It makes no sense!

Having joined just last year and this Vlad has already climbed up the social hierarchy in the court, a sort of fixer and problem solver for his fellow mages, in clear contrast with the usual efficiency and by the book dealings of his Maester and the Court's Heir, this has earned him not only the nickname "Little Brother" but also the respect and quiet admiration of most of the court, only a matter of time before his popularity exceeds that of even the Heir herself, who dutifully upholds the Court's ideals in their most perfect form. He is good with magic, knows alchemy, even old and ancient alchemy not found in written books and scrolls, and somehow shows great academical aptitude in written and knowledge tests, and somehow, someway, is always at the right place and time whenever anything happens? This is no common man, and we can't prove anything because there are NO RECORDS OF ANYONE NAMED VLAD HILGER.

Just who is this man?!
" - Court official.

In truth, Vlad Hilger is the name of someone who'd by all accounts be dead to the world, having been an alchemist from a centuries old village which now no longer exists, a cruel fate befell the village and him. He was dutiful in his duties as village alchemist and wished to help any and all, but money was short, and one day he was hired for a task... conjure and bring back a specter from beyond into this realm, he did so, and was paid for it. But he was told to do whatever he wishes with the specter by the mysterious man that hired him.

Until one day the village fell under attack by an entire army of outlaws and bandits, too many for the village guard to deal with, in his desperation, the specter offered him a chance, embrace it, and it would give him the power to save the villagers and his loved ones. Without hesitation he took the specter's offer, and was completely changed as a result.

The Bandits were slaughtered to the last man... And when the smoke cleared, all the villagers saw was a man possessed by a malevolent spirit, which resulted in him being exiled and shunned away as a monster.

So he left... and wandered for decades, the specter eating away at him, making him do actions against his will, corrupting his mind into that of a murderer and a deviant, eating away at his mind and memories, Vlad couldn't take it anymore, until one day. As a last ditch attempt to kill this specter at the cost of his own life, Vlad began an alchemical ritual that would purge them both. And purge it did... The specter separated itself from him in the nick of time, granting him freedom at the last minutes of his "life". Leaving him for dead, in a damp, unknown cave. By all intents an purposes Vlad Hilger, The Village Alchemist, was dead. To be forgotten from history.

"But Death didn't try hard enough".


Theme song (optional):




Combat:

 
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