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Fantasy "The Fight for Eterna" ➸ (CS)

Main
Here
OOC
Here
Lore
Here

Heavenchi

✧"a wondering mind."✧
Roleplay Availability
Roleplay Type(s)
1) Aerith, the Arcane Hunter ✔
2) Sir Reinold, The Floor Shifter ✔


Lucius [X] ✔
Auberi [X] ✔
Rose [X]
Soutien [X]


1) The Goldblood Family ✔
2) The Nightwielder Family ✔
3) The Shadowreaver Family ✔



1) Khal, Crown Princess of the Yystanian Empire. ✔
2) Andruil, Crown Prince of Oblivi ✔
3) Edessa, Princess of Erynda ✔
4) Theodoric Kraldinov - Oblivia's Noble ✔
5) Bít Qyldryn - Yystanian Noble ✔
6) Azure Greythorn - Erynadian Noble ✔

__________________________________________________

Full Name

Nickname(s)

Title(s)

Age

Kingdom Affiliation

Appearance
(Realistic art or anime)

Powers/Kinds of Magic

Skill(s)

Personality

Backstory
(optional)

Extra
 
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Empress to be 2 (1).jpg
Full Name
Khal Odette Adler
Nickname(s)
👑 Princess
A sweet title used in a teasing or a well-acquainted manner. Her official title is Imperial Highness.
👑 Favored Bastard
Khal isn't the daughter of the Empress, simply the Emperor's and High Noble's child. Although it was an affair, the Emperor loved his mistress so dearly he took Khal in and deemed her crown princess. However, she has two younger siblings who share the Emperor and Empresses blood but her father doesn't acknowledge that.
👑 Lady Odette
An official but lower title Khal possesses. As a test of her leadership skills, her father bestowed her with a medium-sized village to take care of and cultivate. The inhabitants call her this to allude to her bright and wealthy nature. Khal has been known to spend quite a bit of her monthly allowance on the village's well-being. (Gratena Village)
Title(s)
Imperial Highness
The daughter of an Emperor, not a King.
Protector of Gold
Due to her defensive use of magic, Khal willingly stays in the back of groups. However, she is by no means useless. With such a strong magical aptitude, Khal can easily protect a group of fifteen or more with relative comfort.
Age
Twenty-Seven
On her thirtieth birthday, Khal is expected to become Empress of the Yystanian Empire
Kingdom Affiliation
The continent of Paradi
Powers/Kinds of Magic
Lightning Magic ➙ A rare magical aptitude, Lightning magic is a form of beckoning magic. This magic allows Khal to call down a strike of lightning at whim. However, her level of concentration determines it's power. In addition, by using a conductor Khal can emit electricity from her body and project it in the direction of her conductor. The average attack from Khal could kill a D-tier monster with ease.
Light Magic ➙ Ironically, Khal isn't adept with this form of magic. As a result, she can't create weapons of light and must carry an actual weapon. However, with a conductor, she can summon a vicious blinding light.
Skill(s)
Barrier Creation; Through combining her light and lightning magic, Khal can make potent shields for herself and others. She has the power to halt the rush of a B-Tier Rhiko. It would take a decent amount of brute power to shatter her barriers. Upon contact, the barrier shocks those outside it.

Healer's Hand; By wrapping her hand in green light, Khal can emit her energy into the wound of an ally or herself, speeding up the healing process. Because this skill takes from her energy and life force, the use of Healer's hand has to be limited. She once reattached a slayer's severed limb, causing her to go into a week-long coma. The Emperor forbids the use of this skill on commoners but, Khal pays him no heed.

Bōjutsu & Swordsmanship; Because Khal has low proficiency in offensive magic, she trained herself to be adept at fighting with her go-to conductors. She's been known to inflict bludgeoning blows with her staff, and lethal swings with her sword.

Heightened Reflexes; As a support mage, Khal typically has to assist multiple slayers at once with buffs or barriers of protection. As a result, Khal has gained keen senses. It's gotten to the point where she can detect malicious intent.

Buff Incantations; Her tutor taught Khal multiple charms to enhance teammates and herself.
Divine Durability || Holy Pace || Golden Strength || Purify || Gain​
The results of these Buffs:
Divine Durability negates half of the damage the subject takes. It dissipates after the person cast on has been hit. Holy Pace increases the subject's reflexes and stamina. Golden Strength doubles the subject's next attack. Purify protects the subject from the next poison attack they face. Gain lessens the effects of fatigue on the subject for a short period of time.

Personality
Refined, communicative, and stern, the future Empress of Yystania is a woman of thought. Due to her upbringing, Khal is very careful with her words. As a result, Khal has an air of nobility about her. However, it should be said Khal isn't very haughty. In fact, her imperial highness is quite humble due to her keen awareness of her position. She does her best not to be needlessly threatening. This awareness also plays into Khal's subtle but caring nature for others. To enhance her reputation, Khal is always seen feeding the poor and healing the sick. This demeanor comes from selfish reasoning but Khal's intent is sincere. As a woman of power, Khal as a knack for bargaining and socializing to gain the upper hand in most circumstances. This trait is innate, so most of the time Khal has been known to come off as calculating. In short, Khal's upbringing has created an upright princess.

Backstory
Born on the first of June, Khal was her father's ray of sunshine. The embodiment of Emperor Adler's and Lady Holly's love she was treated with the utmost care by all those around her expect by the Empress. But, because she was the Emperor's one and only child, the Empress could not be too bold. Instead, Khal has always found herself facing "accidents", set up by the Empress. Due to this, Khal has lived most of her life on the edge, especially when the birth of the Empresses' twins occurred. Fortunately, being a naturally optimistic person, Khal turned the danger into motivation to cultivate her skills. By the time she was 20, Khal was very popular in the eyes of the people and her father. This was around the time, Emperor Adler officially announced Khal the crown princess of Yystania. With this new title came responsibility, at 23, Khal was instructed to rule over a small village. Thankfully, Khal possessed a nurturing nature, and did this task with ease, furthering her positive reputation. By the time Terra's request for assistance came to light, Khal was already known to be a competent slayer. Finding an opportunity, the Empress insisted Khal leave for Terra in hopes of her demise. Seeing no ill will, the Emperor agreed and sent nobles as well. Now, here she is, and the fight for Eterna begins.

Extra
All of Khal's equipment is enchanted with permanent charms.
Odette isn't well-liked by the Empress, in fact, the Empress hates her. She was actually the one who encouraged Khal's leave for the campaign without guards. "To prove her valiancy."
She possesses a small brown pouch that's bigger in the inside than the outside. In it, she holds 5,000 gold pieces. (50K)
Although she's humble, Khal was raised in luxury. Her demeanor is typically stiff in the presence of grime and filth. In addition, Khal is petrified of bugs.
 
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Full Name
Blair Goldblood

Nickname(s)
Goldblood, a few nasty words...

Title(s)
Goldblood

Age
22

Kingdom Affiliation
Yystania.

Appearance
1589891866286.png

Powers/Kinds of Magic
Light magic.

Skill(s)
Able to pick locks, go unnoticed if he wants, and is not too bad with a dagger. He’s also a very good liar.

Weaknesses:
It’s in his name: Gold. He loves gold, he’s obsessed with it. He’ll risk his life to get it. It is very easy to get him drunk. It won’t loosen his tongue, but it will make him cry a lot. Blair is afraid of the dark and isn’t very strong.

Personality
Blair is always moving. He never shuts up, and never sits still. Blair will flirt with anything that moves. He is insincere and will sell you out for a piece of gold. Blair loves animals. People? People he will hurt, cheat, and lie to, but a dog? A sweet kitty cat? A loyal horse? He will fawn over them, feed them, do everything in his power to protect them. He also buys things impulsively.

Backstory
Blair’s parents were very strict when he was growing up. He never left their sight. As every generation of Goldblood had been great Slayers, Blair had to be as well. Having grown up knowing this, he didn't disagree. He just wished he had time to himself every once in a while. Blair's father, Reynfred Goldblood killed his very first monster when he was just a boy. "When I was your age, I'd killed more than one hundred of those blasted things!"
Only the toughest were allowed to marry into the Goldblood family, so his mother would say similar things. The family had many trophies and mementos from their battles over the years, and Blair was taught about every one of them. What tricks his ancestors used, how exactly they took down this or that. The Goldbloods want the family line to last as long as possible, so they aim to have many children. With a job like this, its amazing they're still going.


Extra
I think this song suits him: Kicks - Barns Courtney
 
Full Name
Blair Goldblood

Nickname(s)
Goldblood, a few nasty words...

Title(s)
Goldblood

Age
22

Kingdom Affiliation
Yystania.

Appearance
View attachment 728255

Powers/Kinds of Magic
Light magic.

Skill(s)
Able to pick locks, go unnoticed if he wants, and is not too bad with a dagger. He’s also a very good liar.

Weaknesses:
It’s in his name: Gold. He loves gold, he’s obsessed with it. He’ll risk his life to get it. It is very easy to get him drunk. It won’t loosen his tongue, but it will make him cry a lot. Blair is afraid of the dark and isn’t very strong.

Personality
Blair is always moving. He never shuts up, and never sits still. Blair will flirt with anything that moves. He is insincere and will sell you out for a piece of gold. Blair loves animals. People? People he will hurt, cheat, and lie to, but a dog? A sweet kitty cat? A loyal horse? He will fawn over them, feed them, do everything in his power to protect them. He also buys things impulsively.

Backstory
Blair’s parents were very strict when he was growing up. He never left their sight. As every generation of Goldblood had been great Slayers, Blair had to be as well. Having grown up knowing this, he didn't disagree. He just wished he had time to himself every once in a while. Blair's father, Reynfred Goldblood killed his very first monster when he was just a boy. "When I was your age, I'd killed more than one hundred of those blasted things!"
Only the toughest were allowed to marry into the Goldblood family, so his mother would say similar things. The family had many trophies and mementos from their battles over the years, and Blair was taught about every one of them. What tricks his ancestors used, how exactly they took down this or that. The Goldbloods want the family line to last as long as possible, so they aim to have many children. With a job like this, its amazing they're still going.


Extra
I think this song suits him: Kicks - Barns Courtney
I love him. <3
Accepted.
 
Full Name
Lucius Emerith

Title(s)
Slayer

Age
25

Appearance
(Realistic art or anime)
preuzmi (35).jpeg

Powers/Kinds of Magic
Fire magic

Skill(s)
An above average swordsman and a fighter and a very proficent magic user.

Personality
Lucius is a silent, soft spoken lad. Speaking only when he absolutely has to, he has earned a reputation of a mysterious slayer.

Backstory
(optional)
Lucius was born in a wizard family. From young age he showed incredible skill in wielding magic. He and his brother were the new hope for the declining Emorith wizard house. There was a problem, though. During his studies at the elementary wizard school, he learned about the swordsmanship by pure accident, and became obsessed with it. Knowing that his parents would never approve, he kept it a secret until years later, when he secured himself a scholarship on the most prestigious wizarding university. There, incorporated a sword in his fighting style and became a formidable warrior. This was a novelty at the college and it was faced with a serious opposition by the administration of college.
Lucius was given the ultimatum to give up the sword or leave the university. He left. When the news got to his parents, they disowned him, declaring his brother the sole heir of the house Emerith.

Lucius made his living as a mercenary, until he was faced with a monster. After killing it, he realized he could become a slayer and earn a fortune. Thus began his career as a slayer.
 
Full Name
Lucius Emerith

Title(s)
Slayer

Age
25

Appearance
(Realistic art or anime)
View attachment 728272

Powers/Kinds of Magic
Fire magic

Skill(s)
An above average swordsman and a fighter and a very proficent magic user.

Personality
Lucius is a silent, soft spoken lad. Speaking only when he absolutely has to, he has earned a reputation of a mysterious slayer.

Backstory
(optional)
Lucius was born in a wizard family. From young age he showed incredible skill in wielding magic. He and his brother were the new hope for the declining Emorith wizard house. There was a problem, though. During his studies at the elementary wizard school, he learned about the swordsmanship by pure accident, and became obsessed with it. Knowing that his parents would never approve, he kept it a secret until years later, when he secured himself a scholarship on the most prestigious wizarding university. There, incorporated a sword in his fighting style and became a formidable warrior. This was a novelty at the college and it was faced with a serious opposition by the administration of college.
Lucius was given the ultimatum to give up the sword or leave the university. He left. When the news got to his parents, they disowned him, declaring his brother the sole heir of the house Emerith.

Lucius made his living as a mercenary, until he was faced with a monster. After killing it, he realized he could become a slayer and earn a fortune. Thus began his career as a slayer.
Lovely, he's accepted.
 
Sir Reinold
Floor Shifter

Screenshot_20200519-075555_Chrome.jpg



Full Name ~ Sir Reinold

Nickname(s) ~ None

Title(s) ~ Floor Shifter

Age ~ 26

Kingdom Affiliation ~ Ystania

Powers/Kinds of Magic ~ Gravity Magic

Skill(s) ~ Charming, very proficient with any type of sword, battle axe, mace, dagger or lance, also quite proficient with magic.

Personality ~ Reinold possesses a highly sarcastic and great sense of humor. He feels no shame and can make a joke out of any situation. He is known for not taking things seriously but instead having fun or seeing the light in things, even if they're negative.

Backstory ~ Born in nobility, Reinold grew up a privileged child. He wasn't necessarily like the other kids. He wasn't as formal, his manners weren't the best and he certainly was a trouble child. During school he did mostly whatever he wanted. He did get his work done, but he also goofed off a lot.

Growing into his teen years, he decided he wanted to become a brave knight. He wanted to prevent people from getting harmed from monsters and wipe them off the planet. He trained and trained and trained even taking the time to learn magic which he became quite adapt in, in a short period. Eventually he became the age where he could become a knight and that's the first thing he did.

Throughout the years, Reinold has gone on many adventures, met many people, charmed many girls, and slayed many ferocious beasts. He has been gifted the title "Floor Shifter" for his known Gravity Magic. He has become one of the most powerful knights in Ystania history being reknown as a Legend.
 
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Full Name
Azure GreyThorn/Azure Erynadian
Nickname(s)
N/A
Title(s)
"Beast Tamer"
Age
24
Kingdom Affiliation
Erynadian
Appearance

Screenshot_20200324-120332_Gacha Life.jpg

Powers/Kinds of Magic
Earth Magic, and Beast taming
Skill(s)
Exceptional skill using either his fists of a glaive
His charisma is ridiculous, he knows how to sway people like controlling a puppet, he can smooth talk just about anyone into anything

Personality
A bit psychotic, and uncaring about the people in his life, he only cares about himself, and the many beast companions he can tame.
Backstory
Azure had always been unable to connect with many humans growing up, even if he was pure royalty, he learned how to have the charisma to convince people of all kinds of things, whether it involves him persuading them, intimidating them, or even Barter with them
Extra

7'3"
Green eyes
Is more brains than pure physical brawn​
 
» Yuria Nightwielder

Nickname: Yuri, #8

Title: The Nightwielder

Age: 25(appearance), 15(actual)

Kingdom Affiliation: Oblivi

Powers/Kinds of Magic:
  • Blood Magic: A magic that allows the user to control their own blood and to some extent, their enemies' blood. Some higher level spells of blood magic consist of sacrificing blood to perform powerful effects.
    [*]Pulse‌ ‌-‌ ‌A‌ ‌basic‌ ‌spell‌ ‌which‌ ‌causes‌ ‌the‌ ‌blood‌ ‌of‌ ‌nearby‌ ‌organisms‌ ‌to‌ ‌become‌ ‌like‌ ‌a‌ ‌beacon‌ ‌in‌ ‌the‌ ‌user’s‌ ‌eyes,‌ ‌revealing‌ ‌the‌ ‌location‌ ‌of‌ ‌others‌ ‌even‌ ‌through‌ ‌walls.
    [*]‌Crimson‌ ‌Conjuration‌ ‌-‌ ‌Bleeding‌ ‌out‌ ‌an‌ ‌enemy‌ ‌or‌ ‌even‌ ‌his‌ ‌own‌ ‌blood,‌ ‌Yuria‌ ‌manipulates‌ ‌the‌ blood‌ ‌to‌ ‌take‌ ‌the‌ ‌shape‌ ‌of‌ ‌any‌ ‌item‌ s‌he‌ ‌desires.
    [*]Blood Domination - Yuria can take control of a creature by injecting her blood into the target, the more of her blood compared to the creature's blood, the easier it would be. The creature under the influence of this spell can acts as her proxy for surveillance and spellcasting.
    [*]Acid Blood - Slings her own blood and gives it corrosive property.
    [*]Reanimate - Stimulates the blood within a corpse and turns it into active agent, effectively reanimating the corpse under her command.
    [*]Sanguine flow - gently nudges the blood flow of a target to aid her in surgery.

Skill(s):
  • Surgery
  • Alchemy

Stats overview:
STR:
END:
AGI:
INT:


Personality: Yuria is a kind hearted woman that likes to spreads her fanged smile to brighten other people's day and she is generous with her praises. However, that smile is also the smile of a mad alchemist whose trying to make the ultimate bioweapon even with a 'few' bloodshed here and there.

Backstory
The Nightwielder is a family of slayer that is well-known to breed and train certain kinds of monsters and employ them to fight another monster. While dabbling in grotesque experiments involving monsters' corpses in their secret laboratory, the Nightwielders turned some of their attention to something that they never touched before, human experiment. After decades of dissecting human, they finally able to create the artificial human made by alchemy: homunculus. Yuria is the eight specimen to survive the incubation period, named by the alchemist that went out of his way to take care of her while she's still in the tube.

So the Nightwielder can make humans as much as they like. Nice, now they don't need to kidnap people to feed those bigger monsters deep in the basement... Yuria was once almost become a monster food but knowing her potential, the alchemist that named her pulled some strings and turned her into his apprentice. Yuria was thankful and swore to help him with his goal.

Extra
  • Carries a sturdy crooked staff with a cage at the tip, inside it is a D-rank monster: giant jumping leech.
  • Likes sweets, especially candies.
  • It's faint but she smells like medicine.
  • Can't feel pain.
  • Doesn't have eyes of the moon.
  • Her left wrist is always bandaged.
  • Needs to consume a special medication at least once per day or else her gastric acid would melts her from the inside.
code by @Nano
 
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Full Name
Kazan Shadowreaver

Nickname(s)
> Kaz
This shortened version of Kazan's forename was only used by his two younger siblings

Title(s)
> The Shadow's Wrath
As one of the most terrifying and feared Shadowreaver warriors, he obtained this title because of his hot temper and mercilessness.
> The Berserker
After defeating Fenrir, Kazan suddenly had the tendency to become soulless and vicious in combat, hellbent on destroying everything in his path.

Age

32

Kingdom Affiliation
Oblivi

Appearance

1589915205584.png

Powers/Kinds of Magic
Shadow Magic ➙ A dangerous magic affinity that is feared due to its association with other dark arts, though another reason is that little is known or understood about Shadow Magic. It is a fear of the unknown, and its secrets are kept hidden by those who can wield its power. One example of a family that has unlocked its potential is the Shadowreaver bloodline. In order to acquire Shadow Magic, one must either drink from the mystical black ichor or etch their flesh with shadowy tattoos. However, intoxicating your blood in this way can pose a fatal risk, there is a chance the ichor will refuse the host and will instead result in a long, painful and sickly death.
Rage Magic ➙ As its name suggests, Rage Magic focuses on using the user's emotions as a fuel. Rage Magic spells are primarily enhancement spells that allow the user to break their physical limits. It is unclear how this magic affinity is acquired, some say a demonic ritual needs to be performed, other's say it is inherited and there are even those that believe it isn't true magic at all. In the case of Kazan, he acquired Rage Magic through drinking the blood of the monster, Fenrir.


[Last Stand (Passive)]
After taking damage, Kazan gains a damage and attack speed boost that is proportional to his missing health. The lower his health, the harder and faster he hits.

[Shadow Wraith]
Kazan becomes a shadow for a short period of time. While in this form, he takes no damage and is able to pass through enemies and terrain and slight speed increase, but attacking or using his other spells will bring him out of this spell.

[Deft Shadow]
Kazan becomes a shadow and dashes a short distance. While he is a shadow he is unable to take damage.

[Shadow Step]
After channelling his mana for a duration, Kazan can open a shadow gate, which teleports him to a nearby location. The further the distance, the more mana that is required to cast this spell.

[Shadow Reaper]
Kazan can coat his hands with Shadow Magic, gaining "shadow claws". His attack power increases and he gains lifesteal for a portion of the damage he deals.

[Umbral Decay]
A black, shadowy miasma surrounds Kazan's body and deals continuous ticks of damage.

[Umbral Shroud]
Kazan creates a dark barrier around himself that protects him from damage.

[Shadow Spikes]
Kazan slams his giant, spiked club into the ground, splitting the earth and unleashing a wave of Shadow Spikes that race forward.

[Shadow Bind]
By striking his palm into the ground, Kazan can cause shadow tendrils to sprout from the surrounding terrain and constrict around a target.

[???]

[???]

[???]

[Undying Rage (Ultimate)]

Kazan unleashes his wrathful vengeance, gaining a massive boost to his attack power and speed. The duration of this spell only lasts a short time, to begin with, but it can be prolonged through continuous engagement in combat. Though he isn't invulnerable to damage, his body is protected by an aura which makes him immune to death. The aura only lasts for 5 seconds.

Weaknesses:
> Ranged foes
> Weaker against light magic (Shadow Reaper, Umbral Decay and Shadow Spikes are less effective against Light Magic defences; Umbral Shroud is weaker at blocking Light attacks; Shadow Bind is easier to destroy using Light Magic)

Skill(s)
Hand-to-hand combat; Hunting; intimidation; Enhanced strength, speed, stamina & endurance; Enhanced senses... Eating vast amounts of food

Personality
With the soul of a warrior, Kazan is stoic, prideful and without mercy. He is a ferocious trophy hunter who lives for the thrill of tracking down and slaughtering dangerous creatures. Kazan kills his prey neither for food nor glory, but for the sheer beauty of the hunt. In battle, Kazan has a tendency to become consumed by bloodlust, turning into a mindless, soulless machine of death and destruction, that will annihilate his foes indiscriminately.

Backstory
Kazan is the eldest child of an Archmage and the Queen of Shadows (not a literal queen, but it is a title inherited as the sovereign of the Shadowreaver bloodline). As such, he was gifted with phenomenal, latent, magical potential—it was his birthright. Many revered Kazan for his dark prowess. He had two younger siblings: Kali and Zeref, much like him, they too were blessed by mana and possessed incredible power.

At the age of 18, Kazan was tested, by being forced into completing the Trial of Shadows. The trial is given to the greatest Shadowreaver warriors; Only the worthy are challenged, those with bravery, skill and power. It involves the completion of seven arduous tasks, each one becoming increasingly more difficult. Though laborious, Kazan successfully completed the first six tasks with unwavering resolve.

However, the final task would prove to be the harshest yet. He would need to singlehandedly slay and bring back the head of a mighty beast (Using the current tiering system, this would equate to an A-tier monster or higher). Defeating the monster was only part of the challenge, the other part was finding such a rare and powerful beast in the first place. For several months, Kazan ventured the dangerous and unforgiving wilderness of Oblivi alone, in search of a worth adversary, who's skull he could bring home as a trophy.

His journey led him to the icy mountains in the north, an expanse of pure white snow and ash black rocks. The bitter-cold wind numbed his deeply tanned skin as he ascended to the mountain peaks. The atmosphere was completely lifeless, making his trek seem like a wasted and hopeless effort. Others would've given up by now and turned back. Not Kazan. He continued climbing upwards without any sense of regret, but the ascent was becoming more and more difficult; Kazan hadn't eaten in days, he would soon lose strength. It was solely through sheer willpower that he carried on. Finally, after countless days of endless travelling, Kazan reached the mountain peak. His determination hadn't been for naught, as it was here that he came face to face with what he'd been searching for. Fenrir! An absurdly powerful, A-tier wolf Monster. Most A-tier wolf Monsters exist in packs... not this one. Fenrir had a fearsome reputation, his terrifying jaws alone earnt him titles such as Devourer of Gods and God Eater, just to name a few. Kazan and Fenrir clashed for days on end in a battle of blood, bone and fury. Their battle was legendary. At the end of it, though on the brink of death, Kazan was victorious.

With no other way to sustain himself, Kazan's only option of survival was to consume Fenrir's ichor. He punctured a hole through the giant wolf's body and tore out his heart, before squeezing the organ and letting the blood trickle down his throat, satiating his hunger. Unbeknown to Kazan, at the time, this granted him an affinity to use Rage Magic. The last thing Kazan did before leaving the mountain range was skinning the fur off Fenrir and wearing it on his body like a cape, a mantle, a trophy.

Almost a decade had passed since Kazan defeated Fenrir. By this point, to no one's surprise, his two younger siblings had also completed the Trial of Shadows. As the heir of the Shadowreaver bloodline, Kazan was training to become the King of Shadows. But everything changed on one fateful day.

The Kindred of Three Venoms had been mysteriously released from their imprisonment, deep in the catacombs of the Shadow Palace (the residence of the Shadowreavers). Centuries ago, they had been individually hunted, captured and sealed away by the ancestors of the Shadowreavers. They were too powerful to defeat, so trapping them was their only option. Alone, calling each of them formidable is an understatement. But facing three S-tier monsters at once was nigh impossible. Together, Vel'Maw, Kar'Zak and Kai'Sa ravaged the Shadow Palace, bringing vengeful ruin to the home of their captors. With their combined power, the three Monsters massacred the Shadowreavers with ease. Kazan, Zeref and Kali were the last ones left. They held their own, expending every last drop of blood defending the Shadow Palace. When their mother, the Queen of Shadows returned from her meeting with the Shadow Council, she was distraught at the sight before her. The palace reduced to rubble, dead bodies scattered, with their blood painting the floor a crimson red, and her three children left to face three powerful beasts. The queen had no choice but to use her last resort. She incanted a forbidden spell, which placed a powerful seal on the three monsters and entombed them deep within the palace once again. But in doing so, she paid a hefty price, sacrificing her own life.

After their mother's death and the fall of their great bloodline, the last survivors, the three siblings were lost without a purpose. They quarrelled about what they should do, each of them had a different idea, until the only solution they could come up with was to part ways...

Extra
Kazan quotes:
"A true hunter never rests."
"I walk the killer's path."
"Monsters can be made to fear."
"You have a warriors heart. I think I'll take it!"
"So much bloodshed... this is my kind of place!"
"Their heads will adorn my wall!"
"The brighter the light... the darker the shadow!"

Relations:

1589915345284.png
1589915413734.png
Normal

Shadow Hunteress.jpg
Shadow Form
1589915651856.png

The Kindred of Three Venoms:
1589915969585.png
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1589916096366.png

Video clips demonstrating Kazan's fighting style (Hercules/Berseker represents Kazan):



Themes:



Voice:

-

I do NOT take credit for any of the art/videos/GIFs used. All credits belong to their rightful owners.
 
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Theodoric Kraldinov

1589916874436.jpeg
Nickname: Theo, Frost

Title: Lord of the Northern Winds

Age: 26

Kingdom Affiliation: Oblivi


Powers/Kinds of Magic: Ice

Skill: Adept mage, archery, diplomacy, avid researcher

Personality: Theodoric is very much like the ice he wields: cold, calm, and sharp. He's an academic at heart,

spending many an afternoon with his nose buried in some tome or other. A smile is never far from Theo's face
but they rarely signify any genuine happiness. Indeed for all his sarcastic wit and tendency to rile others up for
his amusement Theodoric has a sense of melancholy that took up root in his heart years ago.

Backstory
: The Kraldinov's is one of Oblivi's oldest noble houses that still hold any significance and is a prominent member of
the Council. It is believed that hundreds of years ago a mage from Merda shipwrecked off of the eastern coast and was
taken in by the Kraldinovs. Later the mage married into the family, bringing with them an affinity for water magic
that slowly evolved into ice magic. Right now the noble house consists of Lord Jerric and Lady Estella along with their
children: Devanii, Theodoric, Gwenavere, and Fiona. Being the second son Theodoric was largely ignored, Devanii was
going to be left in charge of the estate once both parents died while his younger sisters were sent
out court men from other noble houses. Then Devanii was abruptly disowned and cast out. No one knew why
save for Jerric who was tight lipped on the matter. Suddenly Theodoric was the favored son, the one inheriting the estate.
It was all very...disconcerting. Now several years later with the death of his parents Theodoric is finally bequeathed
his father's title, wealth and a manor that feel impossibly empty.


Extra: Ice Magic is an ideal support/offensive magic, but doesn't offer much defense due to the element's brittle nature.
Being an ice mage offers resistance to cold temperatures and a weakness to hot temperatures.
At Theodoric's current level he can do the following:
-Frigid Sheet- Forms a thin sheet of ice on surfaces, making them very slippery
-Icicle Spears- Sharp icicles either erupt from the ground or formed in mid-air which can then
be shot at an enemy. More magic=Bigger icicle
-Winter Globe- In an area the caster can see, they can form a 5-20ft globe of pure ice energy
that drops the area into sub-zero temperatures.
-Mirror Blade- Forms a razor thin blade of ice
-Ice Archery- Theo's specialty. Creates a bow and arrows made of ice. Any immediate area hit by these
arrows is flash frozen.
-Northern Winds- The spell that earned the title. Requiring a two minuets of concentration this powerful
ability summons a powerful gust of freezing wind, carrying with it thousands of ice needles that mercilessly
puncture the caster's target.

 
Last edited:
Sir Reinold
Floor Shifter

View attachment 728267



Full Name ~ Sir Reinold

Nickname(s) ~ None

Title(s) ~ Floor Shifter

Age ~ 26

Kingdom Affiliation ~ Ystania

Powers/Kinds of Magic ~ Gravity Magic

Skill(s) ~ Charming, very proficient with any type of sword, battle axe, mace, dagger or lance, also quite proficient with magic.

Personality ~ Reinold possesses a highly sarcastic and great sense of humor. He feels no shame and can make a joke out of any situation. He is known for not taking things seriously but instead having fun or seeing the light in things, even if they're negative.

Backstory ~ Born in nobility, Reinold grew up a privileged child. He wasn't necessarily like the other kids. He wasn't as formal, his manners weren't the best and he certainly wasba trouble child. During school he did mostly whatever he wanted. He did get his work done, but he also goofed off a lot.

Growing into his teen years, he decided he wanted to become a brave knight. He wanted to prevent people from getting harmed from the Slayers and wipe them off the planet. He trained and trained and trained even taking the time to learn magic which he became quite adapt in, in a short period. Eventually he became the age where he could become a knight and that's the first thing he did.

Throughout the years, Reinold has gone on many adventures, met many people, charmed many girls, and slayed many Slayers. He has been gifted the title "Floor Shifter" for his known Gravity Magic. He has become one of the most powerful knights in Ystania history being reknown as a Legend.
Accepted~. One problem though, why does he kill slayers? o-o This is a slayer campaign. . . ;-;
 
Full Name
Azure GreyThorn/Azure Erynadian
Nickname(s)
N/A
Title(s)
"Beast Tamer"
Age
24
Kingdom Affiliation
Erynadian
Appearance

View attachment 728306

Powers/Kinds of Magic
Earth Magic, and Beast taming
Skill(s)
Exceptional skill using either his fists of a glaive
His charisma is ridiculous, he knows how to sway people like controlling a puppet, he can smooth talk just about anyone into anything

Personality
A bit psychotic, and uncaring about the people in his life, he only cares about himself, and the many beast companions he can tame.
Backstory
Azure had always been unable to connect with many humans growing up, even if he was pure royalty, he learned how to have the charisma to convince people of all kinds of things, whether it involves him persuading them, intimidating them, or even Barter with them
Extra

7'3"
Green eyes
Is more brains than pure physical brawn​
Accepted.
 
» Yuria Nightwielder

Nickname: Yuri, #8

Title: The Nightwielder

Age: 25(appearance), 15(actual)

Kingdom Affiliation: Oblivi

Powers/Kinds of Magic: blood magic

Skill(s): surgery, alchemy, monster restraining.

Personality: Yuria is a kind hearted woman that likes to spreads her fanged smile to brighten other people's day and she is generous with her praises. However, that smile is also the smile of a mad alchemist whose trying to make the ultimate bioweapon even with a 'few' bloodshed here and there.

Backstory
While dabbling in grotesque experiments involving monsters' corpses, the Nightwielders turned some of their attention to something that they never touched before, human experiment. After decades of dissecting human, they finally able to create the artificial human made by alchemy: homunculus. Yuria is the eight specimen to survive the incubation period, named by the alchemist that went out of his way to take care of her while she's still in the tube.

So the Nightwielder can make humans as much as they like. Nice, now they don't need to kidnap people to feed those bigger monsters deep in the basement... Yuria was once almost become a monster food but knowing her potential, the alchemist that named her pulled some strings and turned her into his apprentice. Yuria was thankful and swore to help him with his goal.

Extra
- Carries a sturdy crooked staff with a cage at the tip, usually filled with a D-rank monster.
- Likes tomato juice.
- Can't feel pain.
- Needs to consume a special medication at least once per day or else her gastric acid would melts her from the inside.
code by @Nano
Accepted~. I love her backstory.
 
three of the mightiest beasts in existence alone
Accepted, I like your OC. Small problem. The monsters they fought are by no means the strongest in existence. They could've been the strongest in the region, but not the world.
 
(WIP)
Theodoric Kraldinov

View attachment 728517
Nickname: Theo, Frost

Title: Lord of the Northern Winds

Age: 26

Kingdom Affiliation: Oblivi


Powers/Kinds of Magic: Ice

Skill: Adept mage, archery, diplomacy, avid researcher

Personality: Theodoric is very much like the ice he wields: cold, calm, and sharp. He's an academic at heart,

spending many an afternoon with his nose buried in some tome or other. A smile is never far from Theo's face
but they rarely signify any genuine happiness. Indeed for all his sarcastic wit and tendency to rile others up for
his amusement Theodoric has a sense of melancholy that took up root in his heart years ago.

Backstory
: The Kraldinov's is one of Oblivi's oldest noble houses that still hold any significance and is a prominent member of
the Council. It is believed that hundreds of years ago a mage from Merda shipwrecked off of the eastern coast and was
taken in by the Kraldinovs. Later the mage married into the family, bringing with them an affinity for water magic
that slowly evolved into ice magic. Right now the noble house consists of Lord Jerric and Lady Estella along with their
children: Devanii, Theodoric, Gwenavere, and Fiona. Being the second son Theodoric was largely ignored, Devanii was going to be left incharge of the estate once both parents died while his younger sisters were sent out court men from other noblehouses. Then Devanii was abruptly disowned, no one knew why save for Jerric who was tight lipped on the matter.
Suddenly Theodoric was the one inheriting the estate


Extra
Seems done to me, accepted. I love that tidbit of Merdan lore in there. <3
 







<<Auberi Argyris>>

Full Name: Auberi June Runeveld Argyris

Nickname(s):
-[Aubie]: An affectionate nickname used by Auberi's adoptive parents, they usually call him this anyway whenever he's not in hot water.

-[Junebug]: A nickname used for those who prefer his middle name. Friends, family, and acquaintances that know him enough call him this.

-[Quicksilver]: A name used by strangers and bystanders who encounter him because of his fast speed and silver hair.

-[Berryboy]: A nickname for Auberi used by condescending people, teasing friends, or rude people in general.

-[Wind Bastard]: Obviously an insult. Auberi can be calm about this most of the time and won't retaliate, but an unlucky person might be spun around violently in the air.

Title(s):
-[The Windweaver]: An appropriate and formal title when addressing the slayer who uses wind magic.

-[Snow White the Slayer]: A mocking title that some other slayers use to call him, he doesn't like this at all.

Age: 18, eighteen years old

Kingdom Affiliation: Yystania

Powers/Kinds of Magic: Aerokinesis (Wind Magic)

Magical skill-set/Spells:
-[Gust]: A basic wind skill that Auberi can easily do. Auberi pulls the air molecules around him and stores them in his hands. He then releases them, creating a gust of wind, the gust's power is based on how much energy he puts into it. This move has another variation and can be amplified thanks to the mechanical gizmos that were given to him.

-[Jet]: [Gust] but instead the wind is released from Auberi's feet. When combined with [Gust], Auberi can fly with ease.

-[Windbeam]: The other variation of [Gust]. This form styles the wind into a concentrated laser-beam fashion. Auberi can use this if he wants to hit something with near-max or maximum accuracy and of course with more power.

-[Air Bomb]: Auberi can gather air molecules within his hands and form a dangerous sphere of air. When thrown, it keeps its shape until it comes in contact with something, exploding violently on the object it collided with.

-[Hover/Float]: Without having to constantly use [Gust] or [Jet], Auberi can manipulate the air molecules around him, allowing to lift himself or another object up above the ground (the highest being 18, eighteen feet without the amplifier. Though with the add-on, he can reach up to 36, thirty-six feet) The higher he is or an object is, the more energy he expends. This is true if he is making multiple people or objects float.

-[Tornado]: With or without an amplifier, this move is without a doubt, Auberi's strongest. Some may call this an ultimate move or a last resort, but the consequence, in the end, is the same, a very exhausted Auberi. Auberi spins to life a tornado and traps his target inside the violent winds. Fujita-scale wise, if Auberi was not equipped with his amplifiers, he could make an F1 tornado. With the amplifiers, he could make a powerful F1 tornado and even F2s.

Non-magical skill(s):

-[Sword, Dagger, and Throwing Knife Proficiency]: As a young child in Paradi, there wouldn't be a need for such skills. However, the Runevelds knew it was paramount that Auberi knew such life-saving skills because no one should fully rely on their magic, especially one who wasn't born with the weapon-making light magic. Though he was given weapons to practice with when he was younger, the skills didn't reach expert-level until he started training as a professional slayer.

-[Basic Alchemy]: Taught by Auberi's adoptive father, Auberi has enough knowledge of basic alchemy to brew basic but important potions. With the right materials and sufficient enough tools, he can make a functional potion.

-[Basic First Aid]: In a world full of magic, this skill might not be seen as important. These skills were taught by Auberi's adoptive mother and though she was a magical healer, basic first aid was always an efficient, non-energy draining way to help people. The basic first aid skills (excluding anything that involves surgery) that Auberi learned are: cardiopulmonary and mouth-to-mouth resuscitation, nosebleed treatment, heavy bleeding, shock, and hypothermia treatment. Auberi can also help someone who's choking and can notice if someone is displaying signs of a stroke.

-[Fast walking/running speed without magical assistance]: Auberi is known to be a fast person earning him the nickname, Quicksilver. While he liked to run around and race other kids as a child, he is most likely on the fit and athletic side due to slayer training, which is probably why he can zip from one place to another without even using his wind magic.

Personality:
Auberi is the type of guy that always has his head in the clouds, figuratively and literally. He's a generally polite, carefree, and laid-back kid most of the time but when it comes to solemn situations, you can count on him to be the most serious person out of the bunch. He can also apply a hard-working attitude if he feels like it or if the situation or the task-at-hand calls for it. He's polite about it but doesn't really care about anyone's opinion about something unless it's coming from his adoptive parents or someone of high status (only so he'll be on their good side, of course.) He's also not the type of person that wants to make friends and prefers to be alone most of the time but will be glad if he makes some. He values honesty and dislikes two-faced people, and would get along better with someone who doesn't like him back but aren't fake. He rarely lashes out at people and can keep his composure well. However, one area that he can be sensitive about is the topic of his real parents, the only people he really is comfortable and open to discussing that topic is his adoptive parents. Besides them, as a consequence of the other person bringing it up, he will immediately give a cold stare and become silent. Not interacting in any other way with that specific person, unless it is absolutely necessary. He has a mental list of people who made the mistake of doing that, but he can forget someone or might have just forgiven them.

Backstory:
By a stone pathway in Yystania, was a wooden basket. Cries emitted from it, attracting a big crowd; the basket was carrying a baby boy. Nobody knew where this child came from and it certainly looked like it was abandoned on purpose. Hair as white as snow, eyes like the bright morning sun. The only other thing that stood out was an accessory that the baby was wearing; a blue necklace with the name, "Argyris" engraved on it. The surname caused many to wonder if he was of partly, or full royal or noble blood and was abandoned to avoid a scandal.

Seeing as no one wanted anything to do with the child and the problems that might come with taking it, a young and kind newly-wedded couple, the woman infertile, took the baby as their own. They named him Auberi because they sensed a great power coming from him but had the kindest smile. The couple was known as the Runevelds, the man, Alfred, was an alchemist, the woman, Rose Maria, was a healer in an adventuring guild. They raised Auberi up to have a hard-working attitude and good manners. When it came to teaching Auberi about magical powers, like the common light-magic that the native people of Yystania are bestowed with, they were pleased to find out that Auberi was born with wind magic. Though Auberi was born with a rare magical power, he was not born with the expected Yystanian light magic and therefore could not perform even the most basic light-magic skill, like making his hands glow.

As expected due to his adoptive parents' career fields, Auberi learned how to do basic alchemy and non-magical healing, like basic first aid skills that don't involve surgery. Auberi wanted to grow up living a slow-paced life as a medical alchemist to adventuring guilds, integrating what he had learned from his adoptive parents, and making it a career. His adoptive parents supported his vision for his life but encouraged him to at least keep his magical wind powers sharp. To Auberi, he didn't think much of his wind power and just used it for leisure, for example, to see how far he can go up the sky. However, fate had other things for him or rather someone in the kingdom's authority noticed his rare and powerful wind power when he was 16. He was immediately appointed or rather ordered to immediately start training as a professional slayer. Unpleased by this, Auberi refused at first. However, when the consequence of not complying was that he be jailed forever and the cry for help at Terra due to the increase in high-ranking monsters, Auberi reluctantly obliged.

Extra:
Since he cannot create any weaponry with light magic, he carries a sharp, bone sword with no magical properties to defend himself without having to resort to energy-draining wind magic and of course, to slay monsters melee-style. He bought it from the kingdom's market square, the seller of the sword said the bone was from a B-tier monster but didn't specify what species.

He also carries a bunch of potions, mainly ones that help with healing, all proudly brewed by himself.

He has mechanical gizmos invented by the kingdom's finest inventors to assist him with his light magic disability and in case he loses a physical weapon. These add-ons are attached to Auberi's left and right hands. They work to amplify and modify his wind power. Of course, he can make a strong gust without them, but having these add-ons can help him make a powerful, concentrated laser beam of air, or charged air bullets/bombs.

He likes birds or any type of flying creature for that matter because they can fly (or in his case, repeatedly shooting gusts of wind from his hands) with him.

He has a strong relationship with his adoptive parents if that wasn't obvious enough. He cares about them and respects them, and naturally thinks of them as his real parents. He doesn't care to know about his biological parents because why should he make an effort to find the people who abandoned him. However, he feels awkward around people who have naturally grey/white/silver hair (excluding the elderly), perhaps because they might be related to him.

Notable Relations:

Rose Maria Runeveld, adoptive mother to Auberi Argyris. Currently 36, thirty-six years old.
Mint.Adenade.full.1451045.jpg


Alfred Runeveld, adoptive father to Auberi Argyris. Currently 37, thirty-seven years old.
3efc63fff3194a62c1247a2b92451b77--anime-guys-manga.jpg


Theme song: Journey to Guard Someone - Band of Monsters & Joyful Sunny Day

coded by galactic
-------------------------
Mobile Friendly Version:
1590079131147.png


Full Name: Auberi June Runeveld Argyris

Nickname(s):
-[Aubie]: An affectionate nickname used by Auberi's adoptive parents, they usually call him this anyway whenever he's not in hot water.

-[Junebug]: A nickname used for those who prefer his middle name. Friends, family, and acquaintances that know him enough call him this.

-[Quicksilver]: A name used by strangers and bystanders who encounter him because of his fast speed and silver hair.

-[Berryboy]: A nickname for Auberi used by condescending people, teasing friends, or rude people in general.

-[Wind Bastard]: Obviously an insult. Auberi can be calm about this most of the time and won't retaliate, but an unlucky person might be spun around violently in the air.

Title(s):
-[The Windweaver]: An appropriate and formal title when addressing the slayer who uses wind magic.

-[Snow White the Slayer]: A mocking title that some other slayers use to call him, he doesn't like this at all.

Age: 18, eighteen years old

Kingdom Affiliation: Yystania

Powers/Kinds of Magic: Aerokinesis (Wind Magic)

Magical skill-set/Spells:
-[Gust]: A basic wind skill that Auberi can easily do. Auberi pulls the air molecules around him and stores them in his hands. He then releases them, creating a gust of wind, the gust's power is based on how much energy he puts into it. This move has another variation and can be amplified thanks to the mechanical gizmos that were given to him.

-[Jet]: [Gust] but instead the wind is released from Auberi's feet. When combined with [Gust], Auberi can fly with ease.

-[Windbeam]: The other variation of [Gust]. This form styles the wind into a concentrated laser-beam fashion. Auberi can use this if he wants to hit something with near-max or maximum accuracy and of course with more power.

-[Air Bomb]: Auberi can gather air molecules within his hands and form a dangerous sphere of air. When thrown, it keeps its shape until it comes in contact with something, exploding violently on the object it collided with.

-[Hover/Float]: Without having to constantly use [Gust] or [Jet], Auberi can manipulate the air molecules around him, allowing to lift himself or another object up above the ground (the highest being 18, eighteen feet without the amplifier. Though with the add-on, he can reach up to 36, thirty-six feet) The higher he is or an object is, the more energy he expends. This is true if he is making multiple people or objects float.

-[Tornado]: With or without an amplifier, this move is without a doubt, Auberi's strongest. Some may call this an ultimate move or a last resort, but the consequence, in the end, is the same, a very exhausted Auberi. Auberi spins to life a tornado and traps his target inside the violent winds. Fujita-scale wise, if Auberi was not equipped with his amplifiers, he could make an F1 tornado. With the amplifiers, he could make a powerful F1 tornado and even F2s.

Non-magical skill(s):

-[Sword, Dagger, and Throwing Knife Proficiency]: As a young child in Paradi, there wouldn't be a need for such skills. However, the Runevelds knew it was paramount that Auberi knew such life-saving skills because no one should fully rely on their magic, especially one who wasn't born with the weapon-making light magic. Though he was given weapons to practice with when he was younger, the skills didn't reach expert-level until he started training as a professional slayer.

-[Basic Alchemy]: Taught by Auberi's adoptive father, Auberi has enough knowledge of basic alchemy to brew basic but important potions. With the right materials and sufficient enough tools, he can make a functional potion.

-[Basic First Aid]: In a world full of magic, this skill might not be seen as important. These skills were taught by Auberi's adoptive mother and though she was a magical healer, basic first aid was always an efficient, non-energy draining way to help people. The basic first aid skills (excluding anything that involves surgery) that Auberi learned are: cardiopulmonary and mouth-to-mouth resuscitation, nosebleed treatment, heavy bleeding, shock, and hypothermia treatment. Auberi can also help someone who's choking and can notice if someone is displaying signs of a stroke.

-[Fast walking/running speed without magical assistance]: Auberi is known to be a fast person earning him the nickname, Quicksilver. While he liked to run around and race other kids as a child, he is most likely on the fit and athletic side due to slayer training, which is probably why he can zip from one place to another without even using his wind magic.

Personality:
Auberi is the type of guy that always has his head in the clouds, figuratively and literally. He's a generally polite, carefree, and laid-back kid most of the time but when it comes to solemn situations, you can count on him to be the most serious person out of the bunch. He can also apply a hard-working attitude if he feels like it or if the situation or the task-at-hand calls for it. He's polite about it but doesn't really care about anyone's opinion about something unless it's coming from his adoptive parents or someone of high status (only so he'll be on their good side, of course.) He's also not the type of person that wants to make friends and prefers to be alone most of the time but will be glad if he makes some. He values honesty and dislikes two-faced people, and would get along better with someone who doesn't like him back but aren't fake. He rarely lashes out at people and can keep his composure well. However, one area that he can be sensitive about is the topic of his real parents, the only people he really is comfortable and open to discussing that topic is his adoptive parents. Besides them, as a consequence of the other person bringing it up, he will immediately give a cold stare and become silent. Not interacting in any other way with that specific person, unless it is absolutely necessary. He has a mental list of people who made the mistake of doing that, but he can forget someone or might have just forgiven them.

Backstory:
By a stone pathway in Yystania, was a wooden basket. Cries emitted from it, attracting a big crowd; the basket was carrying a baby boy. Nobody knew where this child came from and it certainly looked like it was abandoned on purpose. Hair as white as snow, eyes like the bright morning sun. The only other thing that stood out was an accessory that the baby was wearing; a blue necklace with the name, "Argyris" engraved on it. The surname caused many to wonder if he was of partly, or full royal or noble blood and was abandoned to avoid a scandal.

Seeing as no one wanted anything to do with the child and the problems that might come with taking it, a young and kind newly-wedded couple, the woman infertile, took the baby as their own. They named him Auberi because they sensed a great power coming from him but had the kindest smile. The couple was known as the Runevelds, the man, Alfred, was an alchemist, the woman, Rose Maria, was a healer in an adventuring guild. They raised Auberi up to have a hard-working attitude and good manners. When it came to teaching Auberi about magical powers, like the common light-magic that the native people of Yystania are bestowed with, they were pleased to find out that Auberi was born with wind magic. Though Auberi was born with a rare magical power, he was not born with the expected Yystanian light magic and therefore could not perform even the most basic light-magic skill, like making his hands glow.

As expected due to his adoptive parents' career fields, Auberi learned how to do basic alchemy and non-magical healing, like basic first aid skills that don't involve surgery. Auberi wanted to grow up living a slow-paced life as a medical alchemist to adventuring guilds, integrating what he had learned from his adoptive parents, and making it a career. His adoptive parents supported his vision for his life but encouraged him to at least keep his magical wind powers sharp. To Auberi, he didn't think much of his wind power and just used it for leisure, for example, to see how far he can go up the sky. However, fate had other things for him or rather someone in the kingdom's authority noticed his rare and powerful wind power when he was 16. He was immediately appointed or rather ordered to immediately start training as a professional slayer. Unpleased by this, Auberi refused at first. However, when the consequence of not complying was that he be jailed forever and the cry for help at Terra due to the increase in high-ranking monsters, Auberi reluctantly obliged.

Extra:
Since he cannot create any weaponry with light magic, he carries a sharp, bone sword with no magical properties to defend himself without having to resort to energy-draining wind magic and of course, to slay monsters melee-style. He bought it from the kingdom's market square, the seller of the sword said the bone was from a B-tier monster but didn't specify what species.

He also carries a bunch of potions, mainly ones that help with healing, all proudly brewed by himself.

He has mechanical gizmos invented by the kingdom's finest inventors to assist him with his light magic disability and in case he loses a physical weapon. These add-ons are attached to Auberi's left and right hands. They work to amplify and modify his wind power. Of course, he can make a strong gust without them, but having these add-ons can help him make a powerful, concentrated laser beam of air, or charged air bullets/bombs.

He likes birds or any type of flying creature for that matter because they can fly (or in his case, repeatedly shooting gusts of wind from his hands) with him.

He has a strong relationship with his adoptive parents if that wasn't obvious enough. He cares about them and respects them, and naturally thinks of them as his real parents. He doesn't care to know about his biological parents because why should he make an effort to find the people who abandoned him. However, he feels awkward around people who have naturally grey/white/silver hair (excluding the elderly), perhaps because they might be related to him.

Notable Relations:

Rose Maria Runeveld, adoptive mother to Auberi Argyris. Currently 36, thirty-six years old.

Mint.Adenade.full.1451045.jpg



Alfred Runeveld, adoptive father to Auberi Argyris. Currently 37, thirty-seven years old.

3efc63fff3194a62c1247a2b92451b77--anime-guys-manga.jpg



Theme song: Journey to Guard Someone - Band of Monsters & Joyful Sunny Day
 
Last edited:







<<Auberi Argyris>>

Full Name: Auberi June Runeveld Argyris

Nickname(s): Aubie, Junebug, Quicksilver, Berryboy (as an insult), Wind Bastard (obviously an insult)

Title(s): The Windweaver, Snow White the Slayer (a mocking title that some other slayers use to call him, he doesn't like this at all)

Age: 18|Eighteen years old

Kingdom Affiliation: Yystania

Powers/Kinds of Magic: Aerokinesis (Wind Magic)

Skill(s): Sword, Dagger, and Throwing Knife Proficiency, Alchemy, Basic First Aid, Fast walking/running speed without magical assistance.

Personality:
Auberi is the type of guy that always has his head in the clouds, figuratively and literally. He's a generally polite, carefree, and laid-back kid most of the time but when it comes to solemn situations, you can count on him to be the most serious person out of the bunch. He can also apply a hard-working attitude if he feels like it or if the situation or the task-at-hand calls for it. He's polite about it but doesn't really care about anyone's opinion about something unless it's coming from his adoptive parents or someone of high status (only so he'll be on their good side, of course.) He's also not the type of person that wants to make friends and prefers to be alone most of the time but will be glad if he makes some. He values honesty and dislikes two-faced people, and would get along better with someone who doesn't like him back but aren't fake. He is rarely sensitive and only in the topic of his real parents, the only people he really is comfortable and open to discussing that topic are his adoptive parents. Besides them, as a consequence of the other person bringing it up, he will immediately give a cold stare and become silent. Not interacting in any other way with that specific person, unless it is absolutely necessary. He has a mental list of people who made the mistake of doing that, but he can forget someone or might have just forgiven them.

Backstory:
By a stone pathway in Yystania, was a wooden basket. Cries emitted from it, attracting a big crowd; the basket was carrying a baby boy. Nobody knew where this child came from and it certainly looked like it was abandoned on purpose. Hair as white as snow, eyes like the bright morning sun. The only other thing that stood out was an accessory that the baby was wearing; a blue necklace with the name, "Argyris" engraved on it. The surname caused many to wonder if he was of partly, or full royal or noble blood and was abandoned to avoid a scandal.

Seeing as no one wanted anything to do with the child and the problems that might come with taking it, a young and kind newly-wedded couple, the woman infertile, took the baby as their own. They named him Auberi because they sensed a great power coming from him but had the kindest smile. The couple was known as the Runevelds, the man, Alfred, was an alchemist, the woman, Rose Maria, was a healer in an adventuring guild. They raised Auberi up to have a hard-working attitude and good manners. When it came to teaching Auberi about magical powers, like the common light-magic that the native people of Yystania are bestowed with, they were pleased to find out that Auberi was born with wind magic. Though Auberi was born with a rare magical power, he was not born with the expected Yystanian light magic and therefore could not perform even the most basic light-magic skill, like making his hands glow.

As expected due to his adoptive parents' career fields, Auberi learned how to do basic alchemy and non-magical healing, like basic first aid skills that don't involve surgery. Auberi wanted to grow up living a slow-paced life as a medical alchemist to adventuring guilds, integrating what he had learned from his adoptive parents, and making it a career. His adoptive parents supported his vision for his life but encouraged him to at least keep his magical wind powers sharp. To Auberi, he didn't think much of his wind power and just used it for leisure, for example, to see how far he can go up the sky. However, fate had other things for him or rather someone in the kingdom's authority noticed his rare and powerful wind power when he was 16. He was immediately appointed or rather ordered to immediately start training as a professional slayer. Unpleased by this, Auberi refused at first. However, when the consequence of not complying was that he be jailed forever and the cry for help at Terra due to the increase in high-ranking monsters, Auberi reluctantly obliged.

Extra:
Since he cannot create any weaponry with light magic, he carries a sharp, bone sword with no magical properties to defend himself without having to resort to energy-draining wind magic and of course, to slay monsters melee-style. He bought it from the kingdom's market square, the seller of the sword said the bone was from a B-tier monster but didn't specify what species.

He also carries a bunch of potions, mainly ones that help with healing, all proudly brewed by himself.

He has mechanical gizmos invented by the kingdom's finest inventors to assist him with his light magic disability and in case he loses a physical weapon. These add-ons are attached to Auberi's left and right hands. They work to amplify and modify his wind power. Of course, he can make a strong gust without them, but having these add-ons can help him make a powerful, concentrated laser beam of air, or charged air bullets/bombs.

He likes birds or any type of flying creature for that matter because they can fly (or in his case, repeateadly shooting gusts of wind from his hands) with him.

He has a strong relationship with his adoptive parents if that wasn't obvious enough. He cares and respects for them, and naturally thinks of them as his real parents. He doesn't care to know about his biological parents because why should he make an effort to find the people who abandoned him. However, he feels awkward around people who have naturally grey/white/silver hair (excluding the elderly), perhaps because they might be related to him.

Theme song: Journey to Guard Someone - Band of Monsters

coded by galactic
I HAVE THE PERFECT ARC FOR HIM, AH! <3 < 3
I am your father
Accepted.
 

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Full‌ ‌Name:‌ ‌Andruil‌ ‌ ‌

Nickname(s):‌ ‌Vampire,‌ ‌Leech‌ ‌‌


Title(s):‌ ‌Crowned‌ ‌Prince‌ ‌of‌ ‌Oblivia,‌ ‌Blood‌ ‌Master,‌ ‌The‌ ‌Blood‌ ‌Moon‌ ‌

Age:‌ ‌28‌ ‌

Kingdom‌ ‌Affiliation:‌ ‌Oblivia‌ ‌

Magic:‌ ‌Blood‌ ‌Magic‌ ‌

Powers:‌ ‌

‌Eyes‌ ‌of‌ ‌the‌ ‌Moon‌ ‌-‌ ‌Trait‌ ‌unique‌ ‌to‌ ‌the‌ ‌native‌ ‌of‌ ‌Oblivia.‌ ‌Andruil‌ ‌can‌ ‌see‌ ‌in‌ ‌black‌ ‌and‌ ‌white‌ ‌
while‌ ‌in‌ ‌the‌ ‌dark.‌ ‌ ‌

Pulse‌ ‌-‌ ‌A‌ ‌basic‌ ‌spell‌ ‌which‌ ‌causes‌ ‌the‌ ‌blood‌ ‌of‌ ‌nearby‌ ‌organisms‌ ‌to‌ ‌become‌ ‌like‌ ‌a‌ ‌beacon‌ ‌in‌ ‌
the‌ ‌user’s‌ ‌eyes,‌ ‌revealing‌ ‌the‌ ‌location‌ ‌of‌ ‌others‌ ‌even‌ ‌through‌ ‌walls.‌ ‌(This‌ ‌spell‌ ‌has‌ ‌a‌ ‌maximum‌ ‌
range‌ ‌of‌ ‌2‌ ‌miles.)‌ ‌

Crimson‌ ‌Conjuration‌ ‌-‌ ‌Bleeding‌ ‌out‌ ‌an‌ ‌enemy‌ ‌or‌ ‌even‌ ‌his‌ ‌own‌ ‌blood,‌ ‌Andruil‌ ‌manipulates‌ ‌the‌ ‌
blood‌ ‌to‌ ‌take‌ ‌the‌ ‌shape‌ ‌of‌ ‌any‌ ‌item‌ ‌he‌ ‌desires,‌ ‌be‌ ‌it‌ ‌a‌ ‌key‌ ‌or‌ ‌a‌ ‌sword.‌ ‌

Blood‌ ‌Mark‌ ‌-‌ ‌With‌ ‌his‌ ‌canines‌ ‌sharpened‌ ‌like‌ ‌all‌ ‌other‌ ‌natives‌ ‌to‌ ‌Oblivia,‌ ‌Andruil‌ ‌sinks‌ ‌his‌ ‌fangs‌ ‌
into‌ ‌the‌ ‌flesh‌ ‌of‌ ‌his‌ ‌foes,‌ ‌or‌ ‌allies,‌ ‌and‌ ‌uses‌ ‌blood‌ ‌magic‌ ‌to‌ ‌place‌ ‌a‌ ‌seal‌ ‌upon‌ ‌the‌ ‌person.‌ ‌This‌ ‌
seal‌ ‌allows‌ ‌for‌ ‌the‌ ‌use‌ ‌of‌ ‌more‌ ‌powerful‌ ‌spells.‌ ‌ ‌

Sanguine‌ ‌Healing‌ ‌-‌ ‌Using‌ ‌the‌ ‌minerals,‌ ‌mana,‌ ‌and‌ ‌energy‌ ‌within‌ ‌blood,‌ ‌Andruil‌ ‌is‌ ‌capable‌ ‌of‌ ‌
healing‌ ‌minor‌ ‌wounds‌ ‌like‌ ‌cuts‌ ‌and‌ ‌closing‌ ‌stab‌ ‌wounds.‌ ‌With‌ ‌more‌ ‌blood‌ ‌he‌ ‌can‌ ‌heal‌ ‌greater‌ ‌
wounds‌ ‌like‌ ‌lacerations.‌ ‌

‌Blood‌ ‌Rush‌ ‌-‌ ‌By‌ ‌increasing‌ ‌his‌ ‌blood‌ ‌flow‌ ‌and‌ ‌using‌ ‌magic‌ ‌to‌ ‌amp‌ ‌his‌ ‌muscle‌ ‌recovery‌ ‌speed,‌ ‌
Andruil‌ ‌is‌ ‌able‌ ‌to‌ ‌increase‌ ‌his‌ ‌movement‌ ‌speed‌ ‌and‌ ‌physical‌ ‌strength.‌ ‌ ‌

Gaping‌ ‌Maw‌ ‌-‌ ‌A‌ ‌spell‌ ‌that‌ ‌made‌ ‌the‌ ‌Prince‌ ‌a‌ ‌fearsome‌ ‌foe,‌ ‌Andruil‌ ‌utilizes‌ ‌Blood‌ ‌Mark‌ ‌to‌ ‌draw‌ ‌
out‌ ‌the‌ ‌blood‌ ‌of‌ ‌his‌ ‌marked‌ ‌victims.‌ ‌He‌ ‌is‌ ‌then‌ ‌able‌ ‌to‌ ‌utilize‌ ‌the‌ ‌blood‌ ‌as‌ ‌he‌ ‌sees‌ ‌fit.‌ ‌If‌ ‌he‌ ‌
chooses‌ ‌to‌ ‌consume‌ ‌the‌ ‌blood‌ ‌it‌ ‌will‌ ‌heal‌ ‌his‌ ‌wounds‌ ‌and‌ ‌activate‌ ‌Blood‌ ‌Rush.‌ ‌ ‌

Voodoo‌ ‌Doll‌ ‌-‌ ‌The‌ ‌spell‌ ‌for‌ ‌which‌ ‌he‌ ‌was‌ ‌titled‌ ‌Blood‌ ‌Master.‌ ‌Upon‌ ‌marking‌ ‌someone‌ ‌with‌ ‌
Blood‌ ‌Mark‌ ‌and‌ ‌consuming‌ ‌their‌ ‌blood,‌ ‌Andruil‌ ‌can‌ ‌then‌ ‌make‌ ‌himself‌ ‌a‌ ‌living‌ ‌Voodoo‌ ‌doll‌ ‌and‌ ‌
whatever‌ ‌pain‌ ‌he‌ ‌inflicts‌ ‌upon‌ ‌himself‌ ‌is‌ ‌also‌ ‌dealt‌ ‌to‌ ‌his‌ ‌target.‌ ‌Using‌ ‌blood‌ ‌magic‌ ‌he‌ ‌is‌ ‌able‌ ‌to‌ ‌
deal‌ ‌serious‌ ‌wounds‌ ‌to‌ ‌himself‌ ‌and‌ ‌recover‌ ‌with‌ ‌his‌ ‌healing‌ ‌abilities.‌ ‌


Skill(s):‌ ‌Fencing,‌ ‌Multilingual,‌ ‌Medical‌ ‌knowledge,‌ ‌Stealth‌ ‌ ‌

Personality:‌ ‌
Andruil‌ ‌is‌ ‌his‌ ‌father’s‌ ‌son,‌ ‌for‌ ‌better‌ ‌or‌ ‌for‌ ‌worse.‌ ‌Like‌ ‌Zaiko‌ ‌he‌ ‌revels‌ ‌in‌ ‌the‌ ‌spilling‌ ‌of‌ ‌blood‌ ‌and‌ ‌
enjoys‌ ‌watching‌ ‌others‌ ‌suffer‌ ‌or‌ ‌struggle.‌ ‌He‌ ‌is‌ ‌meticulous‌ ‌in‌ ‌all‌ ‌things,‌ ‌killing‌ ‌included‌ ‌and‌ ‌
prides‌ ‌himself‌ ‌on‌ ‌giving‌ ‌his‌ ‌all‌ ‌to‌ ‌whatever‌ ‌task‌ ‌he‌ ‌sets‌ ‌himself‌ ‌to.‌ ‌A‌ ‌bit‌ ‌of‌ ‌a‌ ‌perfectionist‌ ‌and‌ ‌
obsessed‌ ‌with‌ ‌winning,‌ ‌Andruil‌ ‌goes‌ ‌above‌ ‌and‌ ‌beyond‌ ‌to‌ ‌ensure‌ ‌his‌ ‌success.‌ ‌Observant‌ ‌and‌ ‌
careful,‌ ‌he‌ ‌is‌ ‌the‌ ‌type‌ ‌of‌ ‌person‌ ‌that‌ ‌measures‌ ‌twice‌ ‌and‌ ‌cuts‌ ‌once.‌ ‌ ‌


Backstory:‌ ‌
TBA‌

Extra:‌ ‌ ‌
His‌ ‌eyes‌ ‌turn‌ ‌red‌ ‌whenever‌ ‌Voodoo‌ ‌Doll,‌ ‌Gaping‌ ‌Maw,‌ ‌or‌ ‌Blood‌ ‌Mark‌ ‌are‌ ‌used.‌ ‌​
 


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Full‌ ‌Name:‌ ‌Andruil‌ ‌ ‌

Nickname(s):‌ ‌Vampire,‌ ‌Leech‌ ‌‌


Title(s):‌ ‌Crowned‌ ‌Prince‌ ‌of‌ ‌Oblivia,‌ ‌Blood‌ ‌Master,‌ ‌The‌ ‌Blood‌ ‌Moon‌ ‌

Age:‌ ‌28‌ ‌

Kingdom‌ ‌Affiliation:‌ ‌Oblivia‌ ‌

Magic:‌ ‌Blood‌ ‌Magic‌ ‌

Powers:‌ ‌

‌Eyes‌ ‌of‌ ‌the‌ ‌Moon‌ ‌-‌ ‌Trait‌ ‌unique‌ ‌to‌ ‌the‌ ‌native‌ ‌of‌ ‌Oblivia.‌ ‌Andruil‌ ‌can‌ ‌see‌ ‌in‌ ‌black‌ ‌and‌ ‌white‌ ‌
while‌ ‌in‌ ‌the‌ ‌dark.‌ ‌ ‌

Pulse‌ ‌-‌ ‌A‌ ‌basic‌ ‌spell‌ ‌which‌ ‌causes‌ ‌the‌ ‌blood‌ ‌of‌ ‌nearby‌ ‌organisms‌ ‌to‌ ‌become‌ ‌like‌ ‌a‌ ‌beacon‌ ‌in‌ ‌
the‌ ‌user’s‌ ‌eyes,‌ ‌revealing‌ ‌the‌ ‌location‌ ‌of‌ ‌others‌ ‌even‌ ‌through‌ ‌walls.‌ ‌(This‌ ‌spell‌ ‌has‌ ‌a‌ ‌maximum‌ ‌
range‌ ‌of‌ ‌2‌ ‌miles.)‌ ‌

Crimson‌ ‌Conjuration‌ ‌-‌ ‌Bleeding‌ ‌out‌ ‌an‌ ‌enemy‌ ‌or‌ ‌even‌ ‌his‌ ‌own‌ ‌blood,‌ ‌Andruil‌ ‌manipulates‌ ‌the‌ ‌
blood‌ ‌to‌ ‌take‌ ‌the‌ ‌shape‌ ‌of‌ ‌any‌ ‌item‌ ‌he‌ ‌desires,‌ ‌be‌ ‌it‌ ‌a‌ ‌key‌ ‌or‌ ‌a‌ ‌sword.‌ ‌

Blood‌ ‌Mark‌ ‌-‌ ‌With‌ ‌his‌ ‌canines‌ ‌sharpened‌ ‌like‌ ‌all‌ ‌other‌ ‌natives‌ ‌to‌ ‌Oblivia,‌ ‌Andruil‌ ‌sinks‌ ‌his‌ ‌fangs‌ ‌
into‌ ‌the‌ ‌flesh‌ ‌of‌ ‌his‌ ‌foes,‌ ‌or‌ ‌allies,‌ ‌and‌ ‌uses‌ ‌blood‌ ‌magic‌ ‌to‌ ‌place‌ ‌a‌ ‌seal‌ ‌upon‌ ‌the‌ ‌person.‌ ‌This‌ ‌
seal‌ ‌allows‌ ‌for‌ ‌the‌ ‌use‌ ‌of‌ ‌more‌ ‌powerful‌ ‌spells.‌ ‌ ‌

Sanguine‌ ‌Healing‌ ‌-‌ ‌Using‌ ‌the‌ ‌minerals,‌ ‌mana,‌ ‌and‌ ‌energy‌ ‌within‌ ‌blood,‌ ‌Andruil‌ ‌is‌ ‌capable‌ ‌of‌ ‌
healing‌ ‌minor‌ ‌wounds‌ ‌like‌ ‌cuts‌ ‌and‌ ‌closing‌ ‌stab‌ ‌wounds.‌ ‌With‌ ‌more‌ ‌blood‌ ‌he‌ ‌can‌ ‌heal‌ ‌greater‌ ‌
wounds‌ ‌like‌ ‌lacerations.‌ ‌

‌Blood‌ ‌Rush‌ ‌-‌ ‌By‌ ‌increasing‌ ‌his‌ ‌blood‌ ‌flow‌ ‌and‌ ‌using‌ ‌magic‌ ‌to‌ ‌amp‌ ‌his‌ ‌muscle‌ ‌recovery‌ ‌speed,‌ ‌
Andruil‌ ‌is‌ ‌able‌ ‌to‌ ‌increase‌ ‌his‌ ‌movement‌ ‌speed‌ ‌and‌ ‌physical‌ ‌strength.‌ ‌ ‌

Gaping‌ ‌Maw‌ ‌-‌ ‌A‌ ‌spell‌ ‌that‌ ‌made‌ ‌the‌ ‌Prince‌ ‌a‌ ‌fearsome‌ ‌foe,‌ ‌Andruil‌ ‌utilizes‌ ‌Blood‌ ‌Mark‌ ‌to‌ ‌draw‌ ‌
out‌ ‌the‌ ‌blood‌ ‌of‌ ‌his‌ ‌marked‌ ‌victims.‌ ‌He‌ ‌is‌ ‌then‌ ‌able‌ ‌to‌ ‌utilize‌ ‌the‌ ‌blood‌ ‌as‌ ‌he‌ ‌sees‌ ‌fit.‌ ‌If‌ ‌he‌ ‌
chooses‌ ‌to‌ ‌consume‌ ‌the‌ ‌blood‌ ‌it‌ ‌will‌ ‌heal‌ ‌his‌ ‌wounds‌ ‌and‌ ‌activate‌ ‌Blood‌ ‌Rush.‌ ‌ ‌

Voodoo‌ ‌Doll‌ ‌-‌ ‌The‌ ‌spell‌ ‌for‌ ‌which‌ ‌he‌ ‌was‌ ‌titled‌ ‌Blood‌ ‌Master.‌ ‌Upon‌ ‌marking‌ ‌someone‌ ‌with‌ ‌
Blood‌ ‌Mark‌ ‌and‌ ‌consuming‌ ‌their‌ ‌blood,‌ ‌Andruil‌ ‌can‌ ‌then‌ ‌make‌ ‌himself‌ ‌a‌ ‌living‌ ‌Voodoo‌ ‌doll‌ ‌and‌ ‌
whatever‌ ‌pain‌ ‌he‌ ‌inflicts‌ ‌upon‌ ‌himself‌ ‌is‌ ‌also‌ ‌dealt‌ ‌to‌ ‌his‌ ‌target.‌ ‌Using‌ ‌blood‌ ‌magic‌ ‌he‌ ‌is‌ ‌able‌ ‌to‌ ‌
deal‌ ‌serious‌ ‌wounds‌ ‌to‌ ‌himself‌ ‌and‌ ‌recover‌ ‌with‌ ‌his‌ ‌healing‌ ‌abilities.‌ ‌


Skill(s):‌ ‌Fencing,‌ ‌Multilingual,‌ ‌Medical‌ ‌knowledge,‌ ‌Stealth‌ ‌ ‌

Personality:‌ ‌
Andruil‌ ‌is‌ ‌his‌ ‌father’s‌ ‌son,‌ ‌for‌ ‌better‌ ‌or‌ ‌for‌ ‌worse.‌ ‌Like‌ ‌Zaiko‌ ‌he‌ ‌revels‌ ‌in‌ ‌the‌ ‌spilling‌ ‌of‌ ‌blood‌ ‌and‌ ‌
enjoys‌ ‌watching‌ ‌others‌ ‌suffer‌ ‌or‌ ‌struggle.‌ ‌He‌ ‌is‌ ‌meticulous‌ ‌in‌ ‌all‌ ‌things,‌ ‌killing‌ ‌included‌ ‌and‌ ‌
prides‌ ‌himself‌ ‌on‌ ‌giving‌ ‌his‌ ‌all‌ ‌to‌ ‌whatever‌ ‌task‌ ‌he‌ ‌sets‌ ‌himself‌ ‌to.‌ ‌A‌ ‌bit‌ ‌of‌ ‌a‌ ‌perfectionist‌ ‌and‌ ‌
obsessed‌ ‌with‌ ‌winning,‌ ‌Andruil‌ ‌goes‌ ‌above‌ ‌and‌ ‌beyond‌ ‌to‌ ‌ensure‌ ‌his‌ ‌success.‌ ‌Observant‌ ‌and‌ ‌
careful,‌ ‌he‌ ‌is‌ ‌the‌ ‌type‌ ‌of‌ ‌person‌ ‌that‌ ‌measures‌ ‌twice‌ ‌and‌ ‌cuts‌ ‌once.‌ ‌ ‌


Backstory:‌ ‌
TBA‌

Extra:‌ ‌ ‌
His‌ ‌eyes‌ ‌turn‌ ‌red‌ ‌whenever‌ ‌Voodoo‌ ‌Doll,‌ ‌Gaping‌ ‌Maw,‌ ‌or‌ ‌Blood‌ ‌Mark‌ ‌are‌ ‌used.‌ ‌​
Accepted. Try to make limitations on his blood magic, it's pretty strong.
 
[Last Stand (Passive)]
After taking damage, Kazan gains a damage and attack speed boost that is proportional to his missing health. The lower his health, the harder and faster he hits. Additionally, when below 50% of his health, Kazan can slowly regenerate from his injuries up to half his health.

[Shadow Wraith]
Kazan becomes a shadow for a short period of time. While in this form, he takes no damage and is able to pass through enemies and terrain and slight speed increase, but attacking or using his other spells will bring him out of this spell.

[Deft Shadow]
Kazan becomes a shadow and dashes a short distance. While he is a shadow he is unable to take damage.

[Shadow Step]
After channelling his mana for a duration, Kazan can open a shadow gate, which teleports him to a nearby location. The further the distance, the more mana that is required to cast this spell.

[Shadow Reaper]
Kazan can coat his hands with Shadow Magic, gaining "shadow claws". His attacks become vastly more powerful and he gains lifesteal for a portion of the damage he deals. Moreover, Kazan can lace objects (mostly used on weapons) with this Shadow Magic, empowering them with the same effects for the duration of the spell.

[Umbral Decay]
A black, shadowy miasma surrounds Kazan's body and deals continuous ticks of damage.

[Umbral Shroud]
Kazan creates a dark barrier around himself that protects him from damage.

[Shadow Spikes]
Kazan slams his giant, spiked club into the ground, splitting the earth and unleashing a wave of Shadow Spikes that race forward.

[Shadow Bind]
By striking his palm into the ground, Kazan can cause shadow tendrils to sprout from the surrounding terrain and constrict around a target.

[Undying Rage (Ultimate)]
Kazan unleashes his wrathful vengeance, gaining a massive boost to his attack power and speed. Though he isn't invulnerable to damage, his body is protected by an aura which makes him immune to death for a few seconds. The aura initially only lasts for 5 seconds, but the duration can be increased up to a minute if he continuously engages in combat.
Your OC is from an esteemed family so him being powerful makes sense. . . . Can you add weaknesses? He's a bit OP.
 
Your OC is from an esteemed family so him being powerful makes sense. . . . Can you add weaknesses? He's a bit OP.
Well, he is deadly in close quarters but has no way to deal with ranged enemies. Shadow Spikes is a mid-ranged move at best. If he wants to close the gap between a ranged opponent he'd either have to spam Deft Shadow (which if used consecutively, incrementally increases the mana cost) or use Shadow Step which also takes a lot of mana and a long time to cast, so by the time he reaches a ranged opponent he'd be out of fuel, or they would've left the area. His Shadow Magic would also be weaker/less effective against light magic. I can change the ultimate so that he only ever has 5 seconds of immortality, and only the damage and speed buff persist or up to a minute (as long as he's fighting). Those would definitely be some of his weaknesses, yes.

Edit: I made the changes to his ultimate. I also removed the regeneration from his passive. I've added a weaknesses section to the form too.
 
Last edited:



74a689d34e1de5429f120532a9263990.jpg



  • "I'd feel a lot better with some fire whiskey in me belly."
    Bít Qyldryn
    Lavi.full.1223227.jpg
    Slayer Information
    Likes:
    • Honesty
    • Integrity
    • Loyalty
    • Courage
    • Literature
    • Alcohol
    • Food
    • Music
    Dislikes:
    • Deceit
    • Dishonor
    • Cowardice
    • Treachery
    • Rules
    • Arrogance
    • Condescension
    • Monsters
    [Full Name]: Bít Takehiko Qyldryn

    [Nickname(s)]: Rabid Dog; One-Eyed Wolf; The Idiot With The Katana(s)

    [Title(s)]: Former Heir to the Qyldryn Family; Warrior of the Wind

    [Age]: 22 y/o

    [Gender]: Male

    [Eyes]: Emerald; Red

    [Hair]: Ginger

    [Height]: 6'1"

    [Weight]: 157lbs.

    [Slayer Type]: Ronin

    [Slayer Status]: Wanderer; Unemployed

    [Kingdom Affiliation]: Yystania

    [Powers/Kinds of Magic]:
    • Light and Wind Magic - Typically used to either enhance his blades, create distractions, or form daggers or throwing daggers as well as shurikens. His wind magic's primary use is to enhance his speed and combat prowess.
    • Thermal Vision & Monster Detection - Only at night, his left eye adjusts and is able to see in thermal while his right eye, the monster eye, can detect humans and more notable other monsters through walls and such, but at the cost of migraines and putting a strain on his body. Closing his eyes negates this ability and the eyepatch is used to achieve this.
    • Enhanced Senses - Hearing, smell, and eyesight have all been increased to allow him to detect smells, hear sounds, and see long distances like a wolf.
    • Accelerated Reflexes - In conjunction with his speed from Wind Magic, this allows him to keep track and keep up with his own movements.
    • Enhanced Stamina & Endurance - In conjunction with his Wind Magic, Bít can maintain his accelerated speed for longer periods while also being able to withstand such strain on himself.
    • Accelerated Healing - Can heal from non-vital or non-lethal injuries at a faster pace than others.
    • Monster Scent - To the normal noses, this scent goes undetected. Those with sensitive noses, however, will find that Bít emits not only a human scent but also a monster scent. This is helpful since it confuses monsters and make him difficult to track, allowing him to infiltrate nests and the like. However, it often puts him at odds with other wildlife due to this stench.

    [Skill(s)]:
    • Master Swordsman
    • Expert Marksman
    • Expert Infiltrator
    • Accomplished Hand-To-Hand Combatant
    • Adept Magic Caster
    • Adept Strategist & Survivalist
    • Can Drink Just About Anyone Under The Table

    [Personality]:
    What one would call a bit of an eccentric, Bít Qyldryn would be the one to dive headfirst into trouble without a second thought, and somehow come up with a wild plan to get out of it. While not one for decorum and being quite unversed in social etiquette, Bít tends to do everything at his own pace without regard to rhyme or reason. One moment he is drinking out of his flask and talking up a storm, the other gone and doing battle with something or someone, and finally eating to his heart's content before passing out. None of this in any particular order. Any sign of nobility is almost completely gone apart from his last name. The young lad tends to sleep out in the woods instead of in a nice bed in his mansion or even within city limits, and he likes to do everything with a hands on approach rather than being served. The main reason the young man has departed from being heir to his family is due to him wanting to earn the trust and respect of the people through something else, something earned, and it is the perfect excuse to run away from all the responsibilities of being a noble.

    Having an energetic disposition and jolly attitude often puts him as the loudest, most rambunctious rascal of any group. Telling wild stories of his various (mis)adventures and cracking jokes at the drop of a hat, the young lad carries his smiles like a badge of honor.

    Humble and quite bright, the former Qyldryn heir is a remarkable combatant, who aspires to be a Legendary Slayer one day, because, unlike everything else in his life, it cannot be earned through money, influence, or authority but rather through experience, hard work, and power. His increasing mastery over the light and wind elements of his magic has steadily been growing, able to use a number of tricks to either distract, blind, or kill his opponents. His main tactic is to use his wind magic to accelerate his speed to new heights, hence the name Warrior of the Wind, moving faster than the eye can track, while enhancing his blades with either wind or light magic to deal serious blows. While not the best at contriving strategies, far from it, the young man has the occasional idea or wild plan to get out of a tough situation.

    His favorite pastimes are reading, drinking, and playing music, being quite proficient at playing the fiddle, drum, and most of all the flute. Above all else, Bít Qyldryn is afraid of losing friends, family, and his humanity as he has difficulty in dealing with his short-temper, especially so when someone insults him or those he cares about, believing it to be influence by the more monstrous side of himself.

    The reason he is called the Rabid Dog or One-Eyed Wolf is because of his tendency to fight in an almost animalistic and deadly manner when dealing with monster or human foe who dares to enrage him. However, despite his short-temper, Bít has only become like this under extreme duress. Usually in combat, the Idiot with the Katana fights exactly as described. There is no rhyme or reason behind his attacks and advances, but this unorthodox and unconventional fighting style has proven effective nonetheless due to its unpredictability.

    [Backstory]:
    While out in the woods killing a number of monsters and beasts of ill-intent, Bít Qyldryn was ambushed by a high-tier monster, resulting in the loss of his heart, his eyes, a few organs and muscles, and lots of blood. Luckily, the young man was not alone as his father and a few other slayers and healers found and rescued him, unable to kill the high-tier but able to drive it off. However, due to the blood loss and severe damage done to his body as well as the slayers and healers having used up a ton of magic, there was little that could be done for him. His father came up with a rather ingenious but risky and at the time insane plan, forcing the healers to heal the Qyldryn heir using the heart, eye, and tissue of the monsters already slain along with healing magic in order to restore his son. The young lad was most likely going to die anyway so, with this one option, the operation began. At first, Bít Qyldryn's body began to reject these monster parts before finally accepting them, being restored, more or less, to his former self. However, his heart and right eye were now replaced with a monster heart and eye and his blood infused with the dark beast's blood. The whole operation was kept silent.

    It took time for the young lad to adjust to such a sudden revival and subsequent changes the operation brought. During this period, Bít began to reflect and delve deep into the very core of his being, deciding upon his future. Leaving his noble name behind, the former Qyldryn heir sought to train his magic, his body, and his newfound abilities with his grandfather, a retired Slayer. Not long after, Bít Qyldryn set out to venture the world and the various kingdoms, gathering experience, learning new cultures, and becoming a borderline alcoholic, although for good reason. As a result of his absence, some either assumed him dead, others assumed he lives a life elsewhere, while his family believes he will return one day as he promised. However, the role of heir currently resides with one of his younger siblings, Bít's brother, who is second oldest in the family.

    Holding off his return to Yystania and to his family, Bít Qyldryn has answered the call for help at the capitol Rose of the kingdom of Terra, and decides this would be the prime opportunity not only to bring honor and respect to his family name but a chance to prove himself and one day attain his goal of achieving the rank of Legendary Slayer.

    Only time will tell if he shall reach his goal.

    [Equipment]:
    • Two twin katanas and a third, broken, serrated katana
    • A leather flask
    • A leather canteen
    • Playing cards
    • Bandages & Ointments
    • His family heirloom and prized possession: his scarf
    • A mix-match of light armor and a few metal plates for protection
    [Theme]:


 
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Full Name: Soutien Nor-ma

Nickname(s) : Sou, Nor, or Old man

Title(s) Retired Knight

Age: 42

Kingdom Affiliation: Terra

Appearance

94dddc9a9b3951fd545d3097f75e839c.jpg



Powers/Kinds of Magic : Support / Enchanting magic

Skill(s) :
|| Blacksmithing || Soutien is known to be quite the remarkable blacksmith even without putting enchantments on his goods they'll be of great help to Slayers and the like.

|| Appraisal ||Soutien has quite the eye for his craft allowing for him to semi-accurately know of what materials and of how good the work is.

|| Swordsmanship ||In his prime Soutien was quite the swordsman and although his skill has declined over the years hes getting back to where he was.

Stats
|Every point represents 10%, 0 being the average human's capacity| Purple Represents that stat being enhances by enchanted gear and Desperation | Red represents the stat being enhanced by Desperation | Blue Represents the stat being enhanced by enchanted gear|

Str: 10 (100)(200) (300)
End: 7 (70) (140) (210)
Dex : 12 (240) (360)
Agi : 11 (220) (330)
Int: 5​
| Soutien his 5000 points of mana (mp) |
|Curses require for soutien to touch the. opponent while Buffs only require line
of sight|
|Soutien recovers 25mp for every minute of rest|


||Ogre's Strength || Ogre's strength is a spell that obviously increases the targets strength, depending on the amount of mana that is used the effect and duration can be altered for better or worse. Has 5 grades(G#), G1 lasts 10 min for 50%, G2 lasts 8 min for 100%, G3 lasts 6 min for 175%, G4 lasts 4 minutes for 275%, and G5 lasts 2 min for 400%.
| G1 200 mp | G2 250mp | G3 325mp |
| G4 425mp | G5 550mp|

|| Eagle Sight || Eagle sight allows for one's eyes to see beyond the average human sight while also increasing the accuracy of ranged attacks and gives the target a form of nightvison. One grade that increase clear sight by 2km, Grant's night vision, and increases accuracy by 40% for 5 min.
| G1 50mp |

|| Feline Sprint || Feline Sprint gives the target a boost in speed depending on the amount of mana used and how fast the target was originally, they could hypothetically break the sound barrier. 5 grades, G1 50% for 10 min, G2 100% for 8 min, G3 175% for 6 min, G4 275% for 4 min, and G5 400% for 2 min.
| G1 50mp | G2 100mp | G3 175mp |
| G4 275mp | G5 400mp |

|| Oxen hide || The Targets natural defense is increased allowing for ones skin to take much more of a beating before it's broken, nonetheless it also increase the targets pain threshold. If used on an item it increases its durability. 5 grades, G1 50% for 10 min, G2 100% for 8 min, G3 175% for 6 min, G4 275% for 4 min, G5 400% for 2 mins.
| G1 150mp | G2 200mp | G3 275mp |
| G4 375mp | G5 500mp |

|| Elemental Resistance || A resistance of one of the elements can be placed upon the target, allowing for them to take much much more damage from that element. The resistances include, electricity, fire, ice (to an extent), light, and darkness. 5 grades, G1 20% for 5 min, G2 40% for 4 min, G3 60% for 3 min, G4 80% for 80%, G5 100% for 30 seconds.
| G1 200 mp | G2 300 mp | G3 450mp | |G4 650 mp | G5 1000 mp|


|| Vital exchange || A spell that requires two targets (one can be that spell caster) that causes for one of the targets to have all of their wounds be placed on the other target, effectively healing the first target ( can only be used on allies).
| 500mp |

|| Broken Defenses || The target's durability is significantly lowered while also causing for their pain threshold to be lowered as well, taking more damage than before. 5 grades, G1 20% for 10 min, G2 40% for 8 min, G3 60% for 6 min, G4 80% for 4 min, G5 100% for 2 min (The percentages refers to how much more damage they take).
| G1 200mp | G2 250mp | G3 325mp |
|G4 425mp | G5 550mp |

|| Decaying Strength || The Targets strength is wakened, and some cases the target may collapse to the ground under their own weight.
5 grades, G1 20% for 10 min, G2 40% for 8 min, G3 60% for 6 min, G4 80% for 4 min, G5 100% for 2 min
| G1 100mp | G2 150mp | G3 225mp |
| G4 325mp | G5450mp |

|| Snails Pace || The target is significantly slowed, may even render the target unable to move. 5 grades, G1 20% for 12 min, G2 40% for 6 min, G3 60% for 3 min, G4 80% for 1 min, G5 100% for 15 sec (at 100% target is unable to move).
| G1 250mp | G2 300mp | G3 600mp |
|G4 1200mp | G5 2400mp|

|| Elemental Vulnerability || As the name suggests the target will take significantly more damage to an element. 5 grades, G1 20% for 10 min, G2 40% for 8 min, G3 60% for 6 min, G4 80% for 4 min, G5 100% for 2 minutes.
|G1 100mp | G2 150 mp | G3 250mp |
| G4 375mp | G5 550mp |

|| Desperation || A special technique of Soutien, Desperation will put the body in to overdrive allowing for enhancements if all fields by twenty fold, while also eliminating any and all pain while recovering Soutiens Stamina to full. This Technique pushes the body beyond its limits, so once the duration ends immense pain will shoot throughout his body if he dosent faint due to that itll be the fatigue that'll get him. Although Desperation can be used right after its effect ends it's highly recommended not to as the negative effects will only increase to the point where Soutien could die. So it's better used as a last ditch option.

|| Mana enhancement || A technique taught to Soutien by his Master while he was employed by the army. The technique focuses around forcing unaltered mana into the blade of his sword, by doing this he enhance the power and durability of the weapon by around 50%. To expel the mana from his sword Soutien gathers it at the tip of his blade before he swipes at the space in front throwing a slash of pure mana 5 meters in front of him before it quickly spreads out and disappears.
| 100 mp |

|| Quick Step || Another technique taught to Soutien by his master. Quick step is a technique that requires for Soutien to gather mana in his feet, and push into the soles of his Boots he then expels the mana allowing for him to travel a certain distance in a small amount of time in every direction.
| 1mp every meter |
Spells/techniques
|| Odachi || Soutien's Primary weapon of use is an odachi that he personally made for the occasion, it weighs approximately 30 lbs, with a meter long blade. It has been enchanted with increased durability along with a Enchantment that causes the blade to have a high enough temperature to burn who it cuts.

|| Coat || A gift from his late wife Kaitlyn, gifted to him while he was a knight. Soutien has enchanted it with numerous durability enchantments to keep from being damaged beyond repair.

|| Rings || Soutien wears ten rings , half of them boost his strength by 10 times, while the other half increase his defense by 10 times.

|| wedding rings || Soutien has his and Katelyn's wedding rings on a necklace around his neck as good luck charms.

|| magic pouch || Soutien carries a pouch that is larger on the inside in order to carry gems to use as catalysts for his Enchanting. {

Personality :
Soutien by nature is someone who has a hard time saying no to people, even if he slightly hates them, It just makes him feel like an ass even if helping causes him annoyance. This leads to him gaining multiple favors from all sorts of people, but also leads to him needing to release a lot of stress throughout the day by usually sparing or blacksmithing.

Even though Sou is quite an agreeable person hes quite stand offish when it comes to nobles and the likes, since as a kid up until the day he was abandoned he got into a lot of trouble with the local nobles that treated him like trash, which a lot of the time ended with someone having a broken nose and bruises; usually not him.
So with that came with less of a fear and more of a uncomfortableness when around people of such status, though he has made friends with a few nobles that are more so just likeable people.

Meaning that he can push pass this feeling with enough effort from both sides, but if he meets someone that has an personality that dosent mesh well, treats him like trash, or treats other like trash causes him more than just anger, it makes him disgusted to see people like that. Now with the tragedy that befell his family he needs to win over the trust of his comrades and get stronger no matter what so that he can avenge his wife, but at the same time quell the rage that has bottled up in him so that he can fill the role of both a father and a mother to his child.

Backsto6ry : At the age of 16 Soutien's parents had abandoned him in the City of Rose within the kingdom of Terra deciding that he had no other choice he joined the army. Being that he was 16 and of peasant blood, he was given grunt work something you'd expect servants to do like cleaning of the Army grounds, handling of weapons and armour, it had carried on like that for 2 years. At the age of 18 Soutien's magic had surfaced as Enchanting magic a branch of support magic, this had garnered him some respect as Support magic is of great use, so he was finally given the jobs of a solider. Since wars weren't much of a problem in these times Soutien's main objects revolved around crime in city and eliminating bothersome bandits from the kingdom. By 20 he proved his worth to the army by being in the same squadron of soldiers tasked with clearing a fort of a particularly bothersome group of bandits, and had been promoted to a commander of his own squadron along with the rest of his squad gaining the same promotion. Over the course of 5 years Soutien climbed the ranks of the army until he had achieved the title of knight, upon gaining the title he gained many enemies most being nobles who were frustrated that a peasant became a knight. Four years later at the age of 29 Soutien would retire after meeting the love of his life and his newly wedded wife Kaitlyn and a year later would have his son, Aether. After retiring Soutien and his wife decided it would be pleasant to live in the country side so the moved to the remote village of Durham where Soutien set up a blacksmithing shop to keep himself busy. 13 years of peaceful life Soutien had honed his skill a blacksmith becoming a remarkable one and further enhancing his craft using his Enchanting magic, every so often Sou would head up too Rose where he would buy supplies for orders and catch up with old friends and subordinates from his time in the army. At the age of 42 Soutien went to the capital in order to purchase supplies when a raid occurs at the village of Durham, by a group of bandits that have control over an abundance of B and a-ranked monsters. When Soutien had arrived back to a burned and pillaged Durham he had returned to hear the news of his wife's death from a family friend, Sou asked about Aether. He said that Ather was in critical condition when found and he should be at the medical center they set up. When Sou arrived at the makeshift medical center he learned Ather was in a coma. For an entire month Sou isolated himself in his house taking care of Ather while thinking about what to do next, he then decided he'd take revenge against the men destroyed his family. Calling in so favors he had, pulling some strings, and using the money he had saved up Soutien moved back to Rose and joined the group of slayers dealing with A and B-ranked monsters.

Extra
•Can only cast a permanent Enchantment once a week.
•Permanent Enchantments require expensive gems to be used as catalysts.
•Soutien attained a potion that sent his body back to its prime while still keeping his looks.
• Without his rings Soutien is significantly weaker than his comrades
Fc: sena on
 
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