The Federated Colonies

Thrace

Worshipping Emilia-tan
Roleplay Type(s)
Official Name: The Federated Colonies (Colonial Standard: Die Föderierte Kolonien), also known by their old name, the Colonial Federation(CS: Der Koloniale Bund), officially the Colonial Federal State(CS: Der Koloniale Bundesstaat), also the Colonial Federal Republic( CS: Die Koloniale Bundesrepublik), colloquially the Colonies(CS: die Kolonien). The common name for the current government is "the Provisional Government of the Federated Colonies (CS: Die Provisorische Regierung der Föderierten Kolonien), abbreviated as ProvGov in GS or ProReg in CS.

Demonym: Colonial(CS: Kolonial), also sometimes Federal(CS:Föderal)

Government Type: Federal Parliamentary Republic

Leader(s): To be revealed ICly. Currently, the main three leaders are the Federal President(CS:Bundespräsident), the Chancellor(CS:Bundeskanzlerin), and the Inspector General of the Colonial Armed Forces (CS: Generalinspekteur der Kolonialen Streitkräften)

Galaxy: The Milky Way

Territory: Difficult to say. Mainly centered around the Centaurus and the Norma Arm, on the opposite side of the Galactic Center from Sol.

Number of Systems: Around 250 million systems, yes.

Influence Rank: 4

Capital World: Venyron
Population by Race: Around 3.5 quintilion, from which 1.5 quintillion are humans, the rest being formed by countless alien races. The population is mainly centered in the so called Central Colonies, and the most populated planet is ironically, the abandoned Xalion.

Technology Rank:8.6

FTL Travel:Colonial Faster-than-Light Jump Drives. Also commonly known as ShockJump Drives.
The technology behind Colonial FTL systems is such that, providing the relevant data is known, ships can jump with a high degree of accuracy, allowing ships to rendezvous in space and even "park" in a synchronous orbit directly above a given point on a planet's surface. Advanced FTL drives even enable ships to arrive in crowded areas, such as the middle of an asteroid field or other ships, without the risk of collision and damage.The drives are based on the use of Superstring Theory and M-Theory that essentially enable the "jump drive" systems to "fold" space, reducing the distance between any two points by creating a "corridor" through space that links them together. The ability to process that data is dependent from the computing capacity of the ship using it. At least in theory, the Colonial FTL drives should not have any range limits, but the capacity of the computers limits it considerably. Even the most advanced Acruani AI's would stop at a certain point, where the calculation involving the data contains too many errors. Practically speaking the further one attempts to Jump, the calculations involved become more complicated, and the variables that have to be taken into equation increase. All computer systems known will stop at a certain time, where the number of errors is too high for the jump to be considered safe, that is the so called Red Line, an an imaginary sphere enclosing a vessel which denotes the maximum safe limit for an FTL jump.

The other limit of Colonial FTL Drives is the energy. Colonial FTL Drives are powered by Nuclear Fusion Reactors, fueled by Highly Refined Opilium. Opilium is a material found in many worlds, but useless in its brute form. The Colonies have developed a highly secret refinement process. Its result, the Refined Opilium, is highly volatile, but used in reactors, it can provide an enormous amount of energy, the energy necessary to support the drives and the entirety of a space vessel. The output of the reactors also limits the range of a FTL jump. The use of Refined Opilium also makes the reactors and the drives highly prone to explosions if damaged.

"Spooling up" a Colonial FTL drive takes some time when the drive has been offline, although the advancements of the recent years have considerably reduced that time. Even so, because of this, when ships enter dangerous situations, they keep their FTL drives "spun up". Drives cannot be kept spun up indefinitely, as system crashes or serious damage to the drive will occur. A "cooldown" time is required after a jump for new jump calculations, so a ship that has jumped into a new location cannot jump to another location for a brief period of time.

Technological Development Focus: Military related technology mostly, although civilian technology isn't neglected either. Colonial technological development is mainly focused on genetic development, the integration of cybernetics and genetics, and the advancement of their military technology.

Exceptional Technologies: The Colonies widely use Veranium and Veranium based alloys in their ships and technology, which is widely regarded to be one of the best metals in the known universe.The Colonials are known for being masters of kinetic armament in all sizes and uses, bringing it to near perfections. The integration of their ships with computer systems, and their synchronization in the so called Colonial Strategic Network and the Colonial Tactical Network are also widely appreciated for their advantages. Their best known technology is however the Genome with its many variants, which has helped parts of the human race to evolve to higher standards. That, combined with the Project Centoria are some of the most advanced technologies the Colonials have worked on.

Culture: Describing the culture of the Colonies, especially briefly, would be a near impossible task, due to the sheer number of nations and races which form them. Generally though, the Colonials are united by their firm belief in their ideals. Unity, Freedom, and Equality. Because of that, most of the states which are part of the Federal Republic are republics or constitutional monarchies, and despite the existence of extremists, the Colonials are strong believers in democracy and its power. The Colonials are also highly individualistic. They believe that each individual should be the master of their own destiny and pursue their own goals, dreams, and ambitions. True freedom can only be achieved by giving extensive rights and freedoms to each individual, Freedom of thought, of speech, of movement, of trade. The Colonies are also known for being highly xenophilic. Except for the races which have endangered the existence of the Federal State, and for those which have proven their bad will, the Colonials are delighted to interact with new races and to change ideas and technology, considering all races to be equal, and willing to expand their ideals for all races in the known universe. Their nearly constant state of war has however made the Colonial society pretty militaristic, with the military being well regarded by the population, and with joining the military being considered to be an honor. Courage and discipline are considered to be important attributes, and the Colonies have often been compared to a military state. Due to their past, the Colonials are also highly materialistic, rejecting the spiritual things, and focusing on science and technology, fully acknowledging the cruelty of reality.Most religions are moderate, and the existence of religious fanatics, although real, is looked down upon.

The day to day life of the Colonies is fairly comfortable, due to the high care the Federal Government has for its citizens of all races. Despite problems in the past, the living standards of the Colonials are high, and the Federal citizens enjoy free healthcare and free education, and a strong support from the state that has eradicated poorness and homelessness, which make the Colonies an important target for many immigrants. The introduction of machines in the Colonial industry and agriculture have led to the Colonial citizens having a lot of time for themselves, which they spend by entering science, arts, politics, or trade. Many people volunteer for the military though, where life is tougher, but being a part of the Federal Defense Force is considered to be highly honorable by all parts of the society.Following the politics is however one of the most popular activities, and elections are generally followed by mass debates and discussions in all population centers, since the Colonials take pride in their freedom and rights.

Government:
The Federated Colonies are a federal parliamentary republic, made up of three branches that follow the principle of the Separation of Powers(CS: die Gewaltenteilung), divided between multiple Constitutional Organs and Positions (CS: Verfassungsorgane und Verfassungspositionen), which derive their powers from the Constitution of the Federated Colonies, the Articles of Colonization (CS: Die Artikel der Kolonisation).

The Executive Branch(CS: die Executive)
is represented on a federal level by the Federal President of the Colonies (CS: der Bundespräsident der Kolonien), and the Federal Cabinet of the Colonies, or the Federal Government of the Colonies (CS: Bundeskabinett der Kolonien or Bundesregierung der Kolonien), and on a local level, by the Local Governments(CS: Die Lokale Regierungen), and the Local Representatives of the Federal Institutions(CS: Die Lokalen Vertreter der Bundesinstitutionen).

The Legislative Branch (CS: die Legislative) is represented on a federal level the Federal Council (CS: der Bundesrat) and the Federal Diet (CS: der Bundestag), and on a local level by various parliaments and diets.

The Judicial Branch (CS: die Judikative
) is independent and represented by the system of courts that interprets and applies the law in the Federal, on both a federal and a local level.
Military:

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The Colonial Armed Forces( Die Koloniale Streitkräfte), commonly known as the Bundeswehr (CS: [ˈbʊndəsˌveːɐ̯], the Federal Defense) are the unified armed forces of the Federated Colonies, with their administration and procurement authorities. The states of the Federated Colonies are not allowed to maintain armed forces of their own, since the Articles of Colonization state that military matters fall into the sole responsibility of the Federal Institutions. The Colonial Armed Forces are some of the most technologically advanced, largest, and most powerful armed forces in the known universe, having fought the wars of the Federated Colonies ever since their creation in 2650 after the Human Standard Calendar. The Colonial Armed Forces are also renowned for their strict discipline and high training, which makes them a force that's able to take on numerical superior enemies like the Keltakens and the Invaders. Even so, the Colonial Armed Forces are unfortunately affected by many problems, including corruption, a lot of useless bureaucracy, and many difficulties in managing armed forces that are so racially diverse.The massive military losses experienced in the last time in the Second Great War aren't exactly helping either.

The collapse of the central authority in the Federation has led to the military being divided between the so called loyalists, who recognize the authority of the Provisional Government, and the rebels, who have already been integrated in the Armed Forces of the Human Colonial Alliance. Various parts of the military have also remained static, not joining any of the sides. This has led to the Colonial Armed Forces themselves, currently formed by only the forces under the authority of the ProvGov to be much weaker than what the unified Bundeswehr had once been.

The Colonial Armed Forces are divided into two main categories, Star Forces(Sternkräfte), and Planetary Forces(Planetenkräfte), each with their subdivisions. All the Armed Forces fall under the command of the High Command of the Armed Forces( Oberkommando der Streitkräfte).
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History:
Originating from the various states that were created among the Colonies of Mankind during the Long Night that followed the First Great War, the Federated Colonies were created in 2650 after the Human Standard Calendar, when many of the former colonies of Earth allied themselves with the alien races which had lived under Earth's yoke in the past. The delegations of the first million systems gathered on the planet of Terra Nova, where they negotiated and ratified the Articles of Colonization, giving birth to the Federated Colonies. This sparked the First Secession War between the Colonies and the Human Colonial Alliance, which resulted in a Colonial victory and independence, and the collapse of the Human Colonial Alliance, which was reformed into the United Republics of Earth. The Eternal Armistice was then signed, starting the Golden Age of the Colonies. During the Armistice, the Colonies reached their height. The Colonial civilization developed enormously, and the Colonies nearly reached the ideals for which they were created. But such a time could not possibly last.

In 3014 HSC, the Terrans broke the Armistice however, with the help of a virus that disabled most Colonial defenses, leading the Massacre of Terra Nova, a mass genocide which resulted in the capital of the Colonies being turned into a barren radioactive wasteland. The Colonies managed to fight back, however, and the war ended indecisively, with none of the sides being able to defeat the other fully, leading to the Second Armistice.

With an uneasy peace in the Milky Way, the Federated Colonies and Earth started the race to colonize Andromeda, with both nations trying to take over more systems in the neighboring galaxy. ThWith the tension between Earth and the Colonies rising however, the Colonials looked for allies, finally finding them in the old Andromedan alien nation known as the Keltaken Empire.However, tensions between the Colonials and the Keltakens started to rise due to the many xenocidal actions of the Keltakens against other, underdeveloped races in the Andromeda, and because of the general despotism of the Keltakens, which clashed with the ideals of the Colonies.

This situation slowly continued until 3148 HSC, when a new situation sparked an unimaginable conflict. The Battle of Drathia, in which the Colonials fought against their so called allies, the Keltakens, officially began the First Intergalactic War. The First Intergalactic War was one of the bloodiest conflicts in the history of the known universe. The war ended with the defeat of the Colonies, which called for an armistice, once the Dothvalian Confederacy and the Acruani Collective also joined the Keltakens.. Despite losing the war, the Federation became the most influential nation in the Milky Way, losing all its territory in the Andromeda though.

But the armistice wasn't enough. With tensions rising again, the Colonials called for a conference on board of the Colonial Space Station Astral Flame, that was hijacked by Colonial extremists, stopping the conference. This started a Second Intergalactic War, that after years of fighting, ended indecisively, with both the Keltakens and the Colonies being left alone by most of their allies, for various reasons. The war ended after a mysterious supernova explosion destroyed most of the Colonial and Keltaken forces, while they were fighting their final battle. An uneasy peace was signed.

With the death of the Hegemon, the power in the Colonies was taken by the Circle, a military junta, which soon started to rule with no regard to the Articles of Colonization. The new Hegemon however led a rebellion which culminated in the destruction of the Circle, and the return to democracy. The Colonies tried to mend the tensions with their former enemies, but it all changed, when they appeared. The Invaders.

Once again, the mysterious race known as the Abyssals invaded the Milky Way, focusing on defeating the Colonies.The Intergalactic Alliance was formed to stop the Abyssals, with countless nations joining them. Through the efforts of the Colonies and of their ally, Jupiterra, the Alliance managed to recover the old Archives of Earth, and gained possession of the weapon that had been used in the past to stop the Invaders. The Alliance made its final stand around the planet of Terra Nova, stopping the Invaders once and for all with the help of Heaven's Fall. That marked the end of the Second Great War.

The war left the Colonies weakened though, and the extremist Axiom Church took advantage of it. On the capital of the Colonies, Xalion, the Axiom Church, led by the entity known as Cardinal, severely damaged the planet, and took control over a large part of the Colonies through a coup which recreated the old Human Colonial Alliance and its System. The fall of the central government in Xalion marked the end of the Federated Colonies as they were known. With many former federal states becoming independent, a loyalist movement took stance on the planet of Venyron, creating the Provisional Government, starting the civil war against the so called Human Colonial Alliance. For three year long years, the war continued, with no part being able to gain the decisive advantage. And the war continues to this very day. But the Provisional Government, one of the very few nations still believing in democracy, is determined to protect the ideas of the Colonies until the end. Unity. Freedom. Equality.

Extended variant of the history:
Originating from the various states that were created among the Colonies of Mankind during the Long Night that followed the First Great War, the Federated Colonies were created in 2650 after the Human Standard Calendar, when many of the former colonies of Earth allied themselves with the alien races which had lived under Earth's yoke in the past. The delegations of the first million systems gathered on the planet of Terra Nova, where they negotiated and ratified the Articles of Colonization, giving birth to the Federated Colonies. This sparked the First Secession War between the Colonies and the Human Colonial Alliance, which resulted in a Colonial victory and independence, and the collapse of the Human Colonial Alliance, which was reformed into the United Republics of Earth. The Eternal Armistice was then signed, starting the Golden Age of the Colonies. During the Armistice, the Colonies reached their height. The Colonial civilization developed enormously, and the Colonies nearly reached the ideals for which they were created. But such a time could not possibly last.

In 3014 HSC, while the Colonies were celebrating the Armistice Day, with the help of traitors inside the Colonial Defense Network, the Terrans placed a virus on most of the interconnected Colonial Armed Forces. With their systems shut down, the Colonial ships around Terra Nova were left defenseless, as the Terrans started one of the largest offensives in their history. The forces of Earth ravaged the system of Sol Nova, exterminating civilians, and using nuclear weapons to eradicate the surfaces of most of the system's planets, especially Terra Nova, which was rendered into a barren, radioactive wasteland. Hundreds of billions died in the Massacre of Terra Nova, starting the Second Secession War. Initially nearly crushed, the Federated Colonies managed to fight back however, stopping the Terran advance in the Stand of Xalion. The war ended indecisively though, since although the Terran offensive was crushed, the Colonies lacked the manpower to do anything else but continue to defend their territory. The Fragile Armistice was signed in 2019 H.S.C. This marked the beginning of the slow but sure decline of the Federation. The capital was moved to Xalion, which also changed the basic mentality of most of the Colonial politicians. Corruption began to spread more and more, and a general decadence and incompetence started to be noticed.

With an uneasy peace in the Milky Way, the Federated Colonies and Earth started the race to colonize Andromeda, with both nations trying to take over more systems in the neighboring galaxy. This has lead to the creation of the Andromedan Colonies, and to a huge military development of the Colonial Armed Forces. With the tension between Earth and the Colonies rising however, the Colonials looked for allies, finally finding them in the old Andromedan alien nation known as the Keltaken Empire. The Colonial-Keltaken alliance is signed in 3033, and the expansion of both powers continue, as the Colonies gain the upper hand in the Andromeda due to the help of their Grand Fleet of the Andromeda. However, tensions between the Colonials and the Keltakens started to rise due to the many xenocidal actions of the Keltakens against other, underdeveloped races in the Andromeda, and because of the general despotism of the Keltakens, which clashed with the ideals of the Colonies.

This situation slowly continued until 3148 HSC, when a new situation sparked an unimaginable conflict. The Battle of Drathia, in which the Colonials fought against their so called allies, the Keltakens, officially began the First Intergalactic War. The First Intergalactic War was one of the bloodiest conflicts in the history of the known universe. Although it initially began well for the Colonies, which pushed back their enemies with the Grand Fleet of the Andromeda, the tables were turned when the Keltakens launched a massive invasion of the homeland territory of the Colonies, in the Milky Way, murdering and slaughtering everything in their way, while also using biological warfare on a large scale. The entrance of the Acruani Collective and of the Dothvalian Confederacy on the side of the Keltakens, forming the Imperial Intergalactic Alliance however, was decisive. Hegemon Raphael Verayne signed an armistice with the IIA, just around the time when the United Republics of Earth also collapsed. Despite losing the war, the Federation became the most influential nation in the Milky Way, losing all its territory in the Andromeda though.

But the armistice wasn't enough. With tensions rising again, the Colonials called for a conference on board of the Colonial Space Station Astral Flame, that was hijacked by Colonial extremists, stopping the conference. This started a Second Intergalactic War, that after years of fighting, ended indecisively, with both the Keltakens and the Colonies being left alone by most of their allies, for various reasons. The war ended after a mysterious supernova explosion destroyed most of the Colonial and Keltaken forces, while they were fighting their final battle. An uneasy peace was signed.

With the death of the Hegemon, the power in the Colonies was taken by the Circle, a military junta, which soon started to rule with no regard to the Articles of Colonization. After brutal Hegemonic Games, a new Hegemon was chosen, which just happened to be the son of the former Hegemon, Julius Verayne. Upon being chosen however, the young boy refused to let himself be controlled by the junta, and after taking command of the Volunteer Corps, the new Hegemon started the Interim War, a brutal civil war which resulted in the defeat of the Circle, and a return to the democratic regime. Under the rule of the new Hegemon, the Colonies made real progress, and due to the friendship between the Hegemon and the new Empress of the Keltakens, peace seemed possible, despite a continuation of the tensions. But their arrival changed everything. The Invaders.

Once again, the mysterious race known as the Abyssals invaded the Milky Way, focusing on defeating the Colonies. After a heroic resistance in the Colonial Defensive Lines of Maria, Rose, and Stacia, the Colonials managed to stop the Invader assault on the Line of Stacia, while the Intergalactic Alliance was formed to stop the Abyssals, with countless nations joining them. Through the efforts of the Colonies and of their ally, Jupiterra, the Alliance managed to recover the old Archives of Earth, and gained possession of the weapon that had been used in the past to stop the Invaders. The Alliance made its final stand around the planet of Terra Nova, stopping the Invaders once and for all with the help of Heaven's Fall. That marked the end of the Second Great War.

The war left the Colonies weakened though, and the extremist Axiom Church took advantage of it. On the capital of the Colonies, Xalion, the Axiom Church, led by the entity known as Cardinal, severely damaged the planet, and took control over a large part of the Colonies through a coup which recreated the old Human Colonial Alliance and its System. The fall of the central government in Xalion marked the end of the Federated Colonies as they were known. With many former federal states becoming independent, a loyalist movement took stance on the planet of Venyron, creating the Provisional Government, starting the civil war against the so called Human Colonial Alliance. For three year long years, the war continued, with no part being able to gain the decisive advantage. And the war continues to this very day. But the Provisional Government, one of the very few nations still believing in democracy, is determined to protect the ideas of the Colonies until the end. Unity. Freedom. Equality.

Goals and Hooks:

  • Strengthen its legitimacy as the sole and actual successor of the last official government of the Federated Colonies, which ended in 3175 HSC with a Vote of No Confidence and the inauguration of martial law, before the coup of the Axiom Church.

  • Defeat the Human Colonial Alliance in the civil war, and retake control of the former Colonial territories.

  • Reestablish diplomatic connections with its former allies, and convince them to recognize the ProvGov as the Government of the Colonies. Searching for new allies is also a priority.

  • Rebuild the Colonial Armed Forces and stabilize the Colonial economy.

  • Protect the democracy of the Colonies and their ideals by all means necessary.

Misc. Notes: None for now.
 
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Race Name:Their own name for their race is unknown, but a series of exonyms exists, from Strigoi, to the Galactic Standard Striges, and to the Latin term of Strigae, that is the most popular.

Homeworld: Its position is presently unknown, but there are stories of a world known as Kaga Krata.

Lifespan: A little difficult to say, since the race has never been properly studied, but it is safe to say that the Strigae can live for multiple centuries. Their elders are supposedly more than half a millennium old, but at that age, they mostly withdraw into a vegetative state.

Reproduction: The pure Strigae mostly reproduce like humans, sexually, but the period of incubation is said to take a long while by human standards, and they only become mature after around 50 years, from what reports suggest, reaching into true adulthood by Strigan cultural standards only after a century. However, they have another way of reproduction at their disposal, which involves creating half-bloods, or impure Strigae, which is done through infecting members of foreign races with a virus that is characteristic to their own race, through biting or blood contact, which leads to the genetic change of the infected.

Physiology: The pure Strigae at least, and most of those impure, look largely like the members of the human race, with a similar physiology, complimented by more unnatural hair colors, and a generally pale skin. They are mostly known for their empty red eyes, pointy ears, and fangs, though their exact appearance depends, while pure Strigae all look human-like, the impure converted from other race will retain their original race's appearance, with the features of the Strigae added above. All Strigae are known for their exceptional beauty, and for their relative grace.


Psychology: The Strigae have no sort of actual morals, and it could be said that they have no sort of conscience, though they are known to show compassion to the other members of their own race, and very rarely, to people from other races, although they truly despise normal humans, considering them to be inferior. They don't have a lot of emotions, and turned Strigae tend to lose nearly all their emotions until only the greatest parts of their former personality remain, while the pure Strigae start with no sort of emotions from the beginning. They generally tend to consider themselves superior, and they treat most of the other races with superiority, though they admire the bloody instincts and violence of races like the Keltakens and the humans.


Notes: The Strigae are smarter, faster, and stronger than any normal human, and they are said to be even more powerful than Genome users, though that remains unknown. They are a hemovore race, drinking anything from the blood of other races, to the blood of their own or to the blood of the animals, if it is necessary for their survival, though for them, blood drinking has become an art and a pleasure, and they are led by a primal instinct that can be only described as a thirst for blood. Aside from their strenghts, they can turn members of other races into their own, either by forcing them to ingest Strigan blood, or injecting it directly into their blood stream by biting them, spreading the virus through that. And despite their strenghts, they are weak to extreme levels of light and heat, so fire is extremely deadly. They have a very good capacity for regeneration, so normal wounds are not enough to kill them, but attacking certain parts of their bodies, or using certain metals and weapon can overcome this by blocking or slowing down their regeneration abilities enough in order to kill them
 

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