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Fandom The Elder Scrolls: Immortals - Characters

Farseer of Ulthwe

You fancy me mad. Madmen know nothing
Sauriil Adorin

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Race: Altmer
Gender: Male
Equipment: Keening, Wraithguard, Walking Staff
Combat Style*: Mage-Immortal
Patron-God: Anui-El
Immortal Abilities: Divine Fire (a bright white flame that heals targets and burns those with ill intent toward him), Light Form (he becomes a griffin made of light, and may travel at light-speed as long as he's in that form), Divination (may access prophecies of the Elder Scrolls; they are only revealed to him when Anui-El wills it)
Miscellaneous: Sauriil is the grandfather of the antagonist, Mithron Adorin; He is also the Nerevarine
*add a -Immortal suffix if you're an Immortal
 
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Makor gro-Baroth

Race:
Orsimer

Gender:
Male

Equipment:
Volendrung, Crossbow


Combat Style:
Warrior-Immortal

Patron-God:
Malacath

Immortal Abilities:
Daedric Fire: The Daedric flames come from the Ashpit, Malacath's realm in Oblivion. The flames transfer Malacath's fury and desire for revenge in the material world. Therefore, no protection from the material world can stop them. Only protection against magic may work, as they're drawn from the aetheral world. This spell has also been enchanted onto Volendrung.

Miscellaneous
:
Horse:
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Armor:
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Taneya Kayrean
Appearance: Like all Argonians, Taneya resembles a humanoid lizard. He has a dark green colouring, with some lighter brown/sandy yellow markings around his face- most prominent of which is a sandy yellow swirl right above his mouth. He has a slim build, born from spending more time hunting and performing burial rites than combat training, and wears orange priest robes with a set of fur bracers and boots he had a friend make for him. An Amulet of Arkay rests at his throat, a symbol of both his newfound legacy as Arkay's Immortal and his following of the God before that

Race: Argonian

Gender: Male

Equipment: Hunting bow and scavenged arrows

Combat Style: Ranger-Immortal

Patron God: Arkay

Immortal Abilities: Primarily an ability he calls 'Pass Over', which allows him to lay a reanimated corpse to rest or move a lost soul to their spirit home without damaging the body or spirit, and prevent the body from being raised as an undead minion again- only works on zombie minions, creatures like vampires are immune. Divine Aura, a magic given him when Arkay deems it necessary to drive off large zombie and/or ghostly hordes all at once, is not a power he can invoke at will. Is largely a ranged support fighter unless fighting- you guessed it, zombie and ghostly hordes

Miscellaneous: Taneya was born to a wanderer in Skyrim and has never been to Black Marsh, thus having no connection to the Hist
 
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Ko'Sharra the All-Knowing
Race:
Khajiit

Gender:
Female

Equipment:
Seeing Eye: A flying orb with an eye engraved on it. Whenever Ko'Sharra supplies it with magicka, it allows her to see through the orb. The orb is semiautonomous, following the movements of her own eyes. The Eye doesn't see as we do normally. It sees the ambient magick of the world. By observing and analyzing the way it interacts and it's patterns, the Eye is conjure a reasonably accurate imagery to Ko'Sharra, allowing the blind Mage to see.

Knowledge of Eternity: A leather-bound journal with a magickal lock inscribed on its' cover. The lock can only be opened by the magick on Ko'Sharra. The journal was made with leather from an Ancient Dragon and paper made from Hist trees, both very rare and expensive materials. Using the materials and enchanting them, Ko'Sharra was able to create a joirnal with limitless knowledge.

The journal has never ending pages and when writing on it most mistakes and miscalculation will be corrected. The book has it's own will, due to the immortal soul of a Dragon and ancient essence of the Hist, and is able to impart it's knowledge and even be able to give it's own ideas and opinions. The journal can also withhold and even erase notes if the owner displeases it, so courtesy and manners should always be observed. The book is also useful since it automatically arranges and organizes whatever is written in it, very useful to the blind scholar. The book is also a good companion since it can converse with the owner of the book. Truly a must have for any scholar.

Noose of the Living God: A piece of rope twice-wrapped loosely around her neck, giving the impression of a noose. An accessory that boosts the mind of the wearer, allowing for easy recall of any memory and an increased memory capacity. You can even store and hide memories for later uses and can even lock away awful and horrible memories. However, trying to recall memories too fast and too often, as well as locking and unlocking memories, causing the noose to slowly tighten and to eventually strangle the wearer.

The Guiding Hand: A glove made from soft cloth and decorated with interlocking bone fragments. A tool that allows the user to cast magick with ease. It reduces the magicka consumed whenever a spell is cast and it even enhances the spell itself. The biggest advantage it gives is allowing the user to cast the same magic twice at the same time.

Ethereal Robe: It used to be regular, albeit finely crafted, robe mages everywhere seems to prefer. After her successful experiment with the Life Cradle, she enchanted it to its limits. Covered in magickal formations and countless spells written in various languages of magick. The robe ignores all form of physical and magickal damage, rendering it near impervious. While the robe itself is indestructible, Ko'Sharra still feels te full impact of the attack. The pain hits her directly and only protects her body itself.

Path of the Chosen: A walking staff crafted from a sacred tree in Valenwood, illegally obtained of course, and the oldest Hist tree in Black Marsh, illegal as well though with more willing participants. The staff guides her path, enhancing her perception and steering her from dangerous paths. The staff also reacts to hostile intent, ill will makes subtly vibrate while a murderous intent makes it visibly shake.

Combat Style:
Mage Conjurer-Immortal

Patron-God:
Hermaeus Mora

Immortal Abilities:
Faustian Inquiry - Ko'Sharra is able to commune with the Daedric Prince Hermaeus Mora and is entitled to a single question per conversation. The question may be about anything, however the payment for the answer varies on the value of the information.

Nightmarish Visions - Ko'Sharra causes an opponent to relive the worst moment of their life. The vision amplifies the feeling of fear and dread, petrifying the victim from fear. This does not cause any actual damage and only lasts for a few seconds. Those with strong enough will can break free from the vision, causing Ko'Sharra to suffer from the magical feedback.

Personal Abilities:
The Immortal Legion: Through countless decades, from hundreds of failures and few glimpses of success, the scholar Ko'Sharra has created one of her greatest works. The Immortal Legion are artificial warriors who fear no death and whose loyalty knows no bounds. A mixture of magick and alchemy, Ko'Sharra is able to create artificial lifeforms, looking nothing more than a sack of meat in the shape of a man. In this form they are useless and would serve as nothing more than fodder. However, fortunately or unfortunately, they are not yet complete. By extracting the soul of a warrior and implanting it into the creature, they are able to show the entirety of the martial prowess the warrior possesses in it's prime. When not in use, they revert into soul shards with symbols etched into them, serving as a form of identification.

Soul Explosion: Soul shards with intricate and complex magickal formations etched into it, a different one from the Immortal Legion. Once the soul shard is filled with a soul, the shard starts to glow an eerie purple glow. When Ko'Sharra uses her magicka to active it, te soul shard explodes, rending both flesh and soul. The explosion depends on the soul itself, souls of animals and beasts causes bodily harm and minimum soul damage while a soul of a sentient being causes more damage to the soul than it does to the body.

Life Everlasting: Undoubtedly her biggest success, Ko'Sharra learned the secret to everlasting life. Using a synthesized soul gem, dubbed te Life Cradle, she experimented on countless test subjects. After countless failures, she was able to successfully extract a subject's soul and implant it into the Life Cradle without the subject dying. The subject, an Alfiq dubbed Eternal, did survive however she didn't know if it was a success. She could wait for the subject to die, which if it was a success was never, or she could test it on herself with no way of knowing what would happen.

She decided to go with as she would rather die than to see it fail. As she did the operation on herself, no small feat I assure you, she was on the brink of death numerous times. The operation was indeed a success to which she was delighted, and after years, then decades, and finally centuries of living, she have confirmed that it was indeed a success. She implanted the Life Cradle into herself, replacing her own heart, and now pure magicka ran through her veins which was supplied by the Life Cradle. Of course, she was not a true immortal. Once the Life Cradle is destroyed, she would cease to exist, destroying her soul along with it. She would be devoid of any afterlife and would absolutely cease to exist.

Miscellaneous:
The Alfiq, Eternal, still lives with her to this day, her companion throughout eternity.
 
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Viola Bellienus
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Race: Imperial

Equipment: Imperial Bow (Steel arrows), and a Steel Sword

Combat Style: Weapon Master-Immortal

Patron God: Kynareth

Immortal Abilities: Nature's Wrath: Allows her to call upon the surrounding nature to aid her in either protection or battle. Spriggons that are nearby will fight for her up until they are at low health, at which point they flee. The winds can become especially strong during this time, causing her enemies to be stunned. The power that comes from the call depends on her own mental strength. If she is tired, for example, the summon won't be very effective. However, if she is at top health and gets a particularly strong surge of force, she is not to be messed with.

Miscellaneous: Viola is currently a soldier in the Imperial Army, just as her father was who died before her during the time period in which Cyrodill was split into warring factions.
 
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Callenix Cavogren
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Race: Imperial
Gender: Male
Equipment: Gauntlets of the Pugilist - A pair of gauntlets that strengthen one's punches | Boots of Low Kwang - A pair of boots that strengthen one's kicks
Combat Style*: Elemental Fist-Immortal
Patron-God: Akatosh
Immortal Abilities:
Dragon Transformation -
transforms and becomes partially dragon - giving increased Magicka, Speed and Power
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Control Time - Allows him to slow down or speed up time - cost Magicka or requires use of dragon language. When time is slowed Callenix is not slowed.

Dragon Language - Callenix fluently speaks the dragon language due to being an immortal, which gives him the power of many Thu'um's

Akatosh's Will - Those who follow him feel inspired by his words, even if he says something simple | Akatosh's will makes him a great leader and makes followers slightly stronger.

Miscellaneous: Was the leader of the fighters guild

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Neekaza Lazarus

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Race: Argonian

Gender: Male

Equipment: Ebony Greastsword of Reaping (enchanted with the ability to absorb life with each hit), although he uses it in one hand a lot of the time it's not much of a two-handed weapon. He has come to naming the blade Shadowfall due to the deathly aura it gives off just like his own self. His hood which shrouds his entire face, never taking it off so no has seen what he actually looks like.

Combat Style: Battlemage-Immortal

Patron-God: Sithis

Immortal Abilities: Black Fire- Being the Immortal of Sithis, Neekaza has been gifted the ability of using black fire, a flame from the Void, pretty self explanatory, other than the fact it harms all it comes in contact with and not only your physical body but the soul itself.

Darkness- Allows Neekaza to take full control of the darkness and shadow around him and imbue his very being with it, letting him shadow walk and even affect living bodies as well or use it in a harmful way or for protection, shaping it into something physical if need be or imbuing it into a weapon. The extent to which he can use Darkness is seemingly endless.

Life Absorption- The Dread Father gifted him with the ability to take away the life of any living being, an ability in which Neekaza is aware its power is not to be misused. The power only works if Neekaza is physically touching said being with his hands (and only his hands), thus the reason he wears gauntlets or gloves to cover up his hands at all costs, only able to do so if Sithis has commanded him to do so. This ability will not work otherwise.

Magic: Being a battlemage and associated with death frequently Neekaza specializes specifically in Alternation and Destruction (adept-expert level), that's it. (Since this is non-canon I'll be using spells taken from a few different mods. Hardly any of the spells he will be using are canon.)

Misc: His face is shrouded by darkness due to his enchanted hood, and he also stands at a full height of 6'5", giving off a deathly aura just by existing. He is an ex-Shadowscale, being trained as an assassin from birth he is a ruthless and remorseless killer with little emotion, carrying out the will of Sithis as his champion.

Farseer of Ulthwe Farseer of Ulthwe
 
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Donan Rafeus
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Race: Breton
Gender: Male
Equipment:
The Lightbringer
A family heirloom passed down from several generations. Nothing too special about it, other than its history. It's rumored within the Rafeus family
that the Lightbringer was once used by a Champion of Mara to quell a possible conflict between the Nords and the invasive Aldmeri people.
Perhaps there is more to this sword than one thinks.
Sturdy Shield
Made of steel and reinforced with faith, this shield has been with Donan through countless battles. It carries the symbol of Mara.
Plate Armor
Also made of steel, Donan is sure to be seen polishing this daily. After all, being a paladin of Mara isn't just about healing and defending; it's about looking good, too.
Combat Style: Tank Paladin-Immortal
Patron-God: Mara
Immortal Abilities:
Healing Touch
This spell can heal minor wounds, such as a stab wound or being struck with an arrow; it can't do anything for major wounds like having a limb
severed, aside from easing the pain and stopping some blood loss.
Compassion for The Victor
Donan calls upon the power of Mara to bolster his strength and vitality.
Mara's Grace
A ray of light can be shot from Donan's hand which burns the wicked and empowers the virtuous
Resolve
This provides Donan with a bit of damage reduction, as well as a resistance to being slowed by broken/sprained limbs and poison effects
Miscellaneous: Despite being a big manly paladin, Donan is quite the hopeless romantic.
 
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Lolrelv Kanaeth

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Race:
dunmer

Gender: female

Equipment:
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She claims it is the ebony blade itself despite its odd appreance no matter the truth it dose drain health.

Combat Style*: bard-Immortal

Patron-God: Lorkhan

Immortal Abilities:
Spirit of nirn: summed up as localized reality warping while on nirn ( could extend to masser and secudus)
Serpent soul: Can transform into a size changing serpent seemingly made of simi solid moonlight.
Ebony blood: She can manipulate and control ebony making even solid ebony into a liquid she can moved around and make liquid ebony into solid ebony in an instant providing a mobile shield.
Miscellaneous: No she will not sing the dragonborn comes no matter how much you ask.
 
Lamae Beolfag (Blood Matron)

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Race:
Nede (Pure Vampire)

Gender: Female

Age: (roughly) 5,986 years old

Height: 6'7" (average for a Nede)

Equipment:

Her Clothes

Combat Style: Vampire -Immortal

Patron-God: Herself (scorns Molag Bal and Arkay)

Immortal Abilities:

Bat Queen: Can control bats and even summon them along long distances, bats restore her health
Drain Essence: Stuns Target and drains their health, allows for increased Healing, and more vitality and movement speed
Mist Form: Becomes immaterial, unable to be affected by anything things around her in this form take damage and she becomes faster
Invisibility: Is unable to be seen or heard
Feeding: Restores Vitality, target is drained of stamina and is unable to gain balance for a time
Supernatural Recovery: All stats restore faster and effects ware out sooner
Blood Ritual: Turns people into Vampires, and Vampires into Scions
Undeath: The closer she is to death the less damage she takes
Unnatural Resistance: All magic is easier to cast, and increased healing, Immune to elemental attacks
Dark Stalker: she moves as fast and silent as the wind while sneaking
Supernatural Strength: She posses the strength to overwhelm even giants with ease
Silence: she is able to use magic in order to silence her enemies
Supernatural Agility: she is incredibly fast and able to leap bounds even the most nimble of acrobats cannot
Vampiric Seduction: she is incredibly charming to most mortals and they are easily manipulated by them
Unholy Mating: any non-vampire she copulates with becomes a vampire, taking some of her powers
Morphing: she is able to take the shape of a nocturnal animal only able to be distinguest by a pale coloration and red eyes
Vampiric Domination: she is able to control Vampires that are "related" to her
Vampiric Corruption: She uses her unholy mating in order to corrupt vampires from other clans when she does this she absorbes their Vampiric powers

Noxiphilic Sanguivoria: She is Unharmed by daylight, and her powers grow even more powerful in the night


Miscellaneous:
She is the first Vampire ever created and the starting point of at least 4 different strains of Vampirism.

Due to her height and her skin she is often mistook for an Altmer

Even though she hates and resists Molag Bal she has been chosen because of her loathing of Arkay and Him, also her nature of Domination and Manipulation which is very much like he is
 
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Tambur the Strange

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Race: Lilmothiit

Gender: Male

Age: 23

Height: 5'8"

Weight: 185 Lbs

Equipment and Abilities
Patron Deity: Sheogorath

Weapons: Perfect Order Sword (Corrupted) , Spear of Bitter Mercy


Armour: Silver Dragon Armour (Image)

Immortal Powers:

  • Secrets of the Dwemer: Sheogorath has Bestowed upon Tambur the Secrets of Tonal Architecture, and the knowledge and ability to preform it, allowing him to shape reality much like the Dwemer of old.
  • Essence of The Shivering Isles: Sheogorath Blessed? Cursed? It doesn't matter what he did, all that does matter is that Tambur is now an Eldritch Abomination, and has become the embodyment of chaos and madness. Or was it Biscuits? I forget sometimes, or did I forget myself? (Random shit will happen at the Character's discretion. For good or for bad. He is a living Wabbajack) Wait! It was Madness and Chaos!
  • Champion of Madness: At anytime he pleases, Tambur can summon any one of his patron Daedra's servants to aide and serve until their untimely demise (Can summon a Golden Saint or a Dark Seducer)
Racial Abilities:

  • Primal Sense: Tambur for a short time has detect life
  • Enhanced Senses: Due to being of the Beastman Genus, Tambur has an accute sense of smell and hearing.
  • Sneaky as a fox: Tambur is extremely light-footed, and light-fingered... making him harder to detect when sneaking.

Misc: Despite being from the Shivering Isles, He is quite Sane to imperial standards. but don't let that fool you, His mind is like a sack full of pissed off ferrets, bashing their way to freedom.
 
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Baragon
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Unmasked:
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Race- Breton

Gender- Male

Equipment- Savior's Hide, Hircine's Ring, Spear of the Hunter, and a couple dozen knives of various sizes (some are for throwing, others for melee, and others for utility)

Combat Style- Hunter/Werewolf -Immortal

Patron God- Hircine

Immortal Abilities-
Call of the Hunt: Having been both a hunter and a werewolf for many years, the line between man and beast within him often times gets blurred. As a result, his senses are heightened far beyond that of a normal man at all times.
Apex Predator: When in the wilderness, predatory beasts will leave him alone. If he so chooses, he can temporarily command predatory beasts to follow and fight for him.
Blood Moon Rising: When in werewolf form, he can send out a deafening howl that will compel other nearby were beasts to transform and come to his aid. It's of course limited by if there are any were beasts in the vicinity to begin with.
Miscellaneous-
He has three wolf companions that he travels with; Dorga, Rolf, and Lago
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Athar Oakwind

Race:
Bosmer
Gender: Male
Equipment: Dawnbreaker, Ring of Khajiiti, Thieves Guild Armor Set
Combat Style: Rogue-Immortal
Patron-God: Meridia
Immortal Abilities:

Blessings of Meridia-
Because He is Meridia's chosen champion, He was given an aura that could make any undead near him flee from terror.

Sense of Dread- Being Meridia's champion gives him the ability to sense undead within the area.

Blessing of the Forest-
Being a bosmer gives him the ability to commune with sentient animals with ease.

Flesh Eater-
A bosmer survives by devouring dead opponents. Devouring flesh gives him the ability to quickly regenerate wounds.

Miscellaneous:
 
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[ SEDRISA HLORAN ]
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[ Race ]
Dunmer
[ Gender ]
Female
[ Height ]
5'3
[ Weight ]
129lbs
[ Equipment ]
Bloodthorn, Orcish Dagger, and Necromancer Robes
[ Combat Style* ]
Necromancy / Dark Magic
[ Patron God ]
Nocturnal
[ Abilities ]
Wrath of Nocturnal : When called upon, darkness will consume the enemy, unable to see for a certain amount of time and even going mad at times.
Blessing of Nocturnal : The receiver will gain immense amount of luck for a certain amount of time. Whether it be avoiding death, coming across a stash of coins, or landing a romantic companion.
Shadow Walker : Sedrisa will be able to become one with the shadows, undetected.
Summoner of Darkness : The ability to summon creatures from Oblivion.
Silent Night : She is physically and magically stronger at night.



 
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technically hes a vampire from a prince that doesn't make vampires molag bal is vampire guy hercine is licanthropy guy no other deadra has interfered with these two spheres of influence
 





● ● ●

Santeru Ishumari "The Immortal Philosopher"





  • Name:
    Santeru Ishumari

    Age:
    21 (Physical)
    600+ (Chronological)

    Species:
    Vampire Lord

    Gender:
    Male

    Blood Type:
    O-


    Birthday:
    25th of Morning Star



  • Santeru wears a modified set of nightingale armor complete with a cloak with a red interior lining, he wears no form of head protection. His boots are enchanted with water walking, while his main armor boosts his magika greatly. His gauntlets increase his stamina and endurance. He carries the infamous ebony blade either on his side hilt or back interchangeably.



    Personality Summary/Introduction:
    Santeru is a complex person mainly due to the fact that he has no loyalty to anyone but himself, he does nothing out of goodwill or even for evil. The primary motive behind his actions is simply entertainment he attempts to put people in situations to see their reactions, providing the foundation for them to either prove themselves or dis-honor themselves. From an early age he showed no interest in playing games with objects just people.

    -PERSONALITY EVALUATION!-

    ~Wrathful~
    Though he can be prone to acts of wrath and overwhelmingly vengeful acts, this does not mean Santeru at all has a short fuse. It takes many things over a period of time to wear him down. He dons a mask of sincerity but underneath hides a male-storm of chaotic imbalance.

    ~Knowledgeable~
    Santeru is old though how old is not known, he exists from a time before the fall of the empire. Having been around for hundreds of years has given him time not only to witness events first hand but read the books of arts long burned in the fires of war. He is a gifted mage, even said to be the best dark sorcerer tameriel had to offer at one point. It is said he holds the knowledge of the College of Winterhold and then some.

    ~Polite~
    Raised in what would be considered a 'noble' household Santeru was taught manners at a very early age, speaking to his elders using such terms as "Sir" or "Madame" and assisting the elders was always his favorite thing to do. Even to his enemies he treats them with respect as he believes everyone deserves it to a point.

    ~Loner~
    With the now seemingly endless amount of time on his hands Santeru takes time to travel alone attempting to avoid contact with people, he enjoys most things in life by himself.


    ~Lack of empathy~
    Santeru was forced to make tough decisions from a young age as to shape him into a individual, this left him with a feeling of isolation and depression and overtime he grew numb to others worries. This left him a bit broken making it hard for him to sympathize with others thus losing someone to him isn't such a big thing as well as communicating feelings is a bit awkward for him. He is typically very bad at comforting someone.






    Like(s):
    - Anything with mint in it.
    - Nightingales (The Bird)
    - The moon
    - Knowledge
    - Intellectual conversation
    - Rain
    - Someone who can take a stand
    - Music in general

    Dislike(s):
    - Arrogant Individuals
    - Narrow minded individuals
    - Work
    - Mindless destruction
    - Losing
    - Disrespect

    Hobby(ies):
    - Travelling across the country
    - Listening to different musicians across the land



    ~Biography~
    Santeru's birthplace is unknown to any currently living individual in Tameriel. His secrets are sought after even by the daedric princes, but are always seemingly just out of reach almost as they had been carefully removed and hidden in the shadows. Regardless some information is known about this Vampire warrior and his origins and rise to power. Santeru from a young age was always thieving not because he needed to but because it was fun to him, his parents were members of the Thieves guild and though not the best were still more than adept at what they did. They prayed nightly to the deity Nocturnal for assistance in their heists. However Santeru had no interest in the luck of a "God" and rather preferred her (I'm aware Daedra are gender-less but using the term for just ease of writing.) favor over anything else, so unlike his parents did not pray for help in stealing, but rather for an audience with her. He prayed for her love, which of course is a laughable thing to even consider, but his prayers wailed across her realm Evergloam to a point the nightingales call mimicked the wail of a lover. This continued for years until finally on his twenty first birthday a summons to the twilight sepulcher to speak with her at the Ebonmere was arranged by her faithful thieves dressed in black. That night he was brought to her presence and his heart only fluttered in his chest, the thought of her was beautiful enough but the actual sight struck him through the heart. She spoke to him her tone that of curiosity but of also annoyance, this mortals prayers had somehow caused her realm itself to be disturbed, so she asked why. Santeru gave her a confident and seemingly to casual grin as he knew full well she heard every word, and this time she listened. So he explained that he wanted to pull the ultimate theft, but unilke the individual who stole her cowl he wanted to steal her heart. She of course dismissed his claims and became angered as she believed he was wasting her time. Santeru knew she needed proof of his commitment, so casually he reached to his side unsheathing his ebony dagger twirling it in his fingers and catching the hilt as to have it face his heart. With a warm smile he buried the dagger into his chest twisting the blade and falling forward, life leaving his body rather quickly. As things went black he felt himself breath life once more the wound closing and an amused laughter from Nocturnal herself echoed throughout the chamber. She acknowledged his loyalty and willingness to sacrifice for his cause and in turn her. So she took him to the Evergloam to see if his mind could with stand the deceitful nightingales and every shifting shadows, he found beauty in the expansive grove of moonlit landscape. He decided that if he was to die, or even if he didn't he must do what he came for. Quickly and with passion that not even a daedra could dare stop he kissed nocturnal, his love transferring through. However as expected he was struck down and died on the spot, but Nocturnal took a moment to think. This mortal had not only the bravery but perhaps the stupidity to attempt such a feat, he has a useful will. So not in an act of pity but what appeared to be but of course couldn't have been an act of compassion she brought him back but this time as a vampire. She tainted him with her own blood changing his body to that of special breed of vampire just like the bastard Molag bal, she did it to mock his ways.
    With this Santeru returned his body changed and his soul twisted, he had proven himself worth of Nocturnal's attention, and so she cast him out from her realm as to live with his curse, to truly test him. His will and resolve, then she will pass true judgement on him. Over two hundred years passed and Santeru had gained knowledge, power, and influence throughout multiple guilds scattered over the continent. Once again just as he did every year he returned to the Ebonmere to wait for Nocturnal and finally she had arrived, truly Santeru had impressed her. After professing his love once more, she finally returned a similar feeling and so. She chose him as her champion and as her lover, but the curse on him could not be undone and his vampiric nature remained. So he moved forward gathering any and all power he could, becoming Arch mage of the college of winterhold. But more importantly a influential and feared figure throughout the underworld, amassing wealth through the Thieves guild and being known not only as a fearsome warrior and mage, but as a living breathing storm of destruction.


    (MASSIVE WIP)






~Character Quote(s)~
"I am many things, a lying cheating degenerate is one of those many things my dear."
"I forgive no one, I only forget."
"I have done things not for the right reason and not for the wrong reason, I made those choices simply because I could and because it seemed like it would be fun."


I am no Gm so what is say isn't law but I don't like the Vampiric aspect of this character
A. All Vampires were corrupted or abused when they were in a living state before hand, no vampire has actually died before transformation (with Lamae being debatable).
B. Molag Bal created all of the Vampire because he is the lord of corruption (the thing that turns vampires into vampires) and domination
C. Nocturnal has no standing issue with Molag Bal and this move would gain her three very prominant enimies: Molag Bal (obviously), Meridia (obviously), and Malacath (because of his close relations with Meridia)

I am not saying you can't do something with Nocturnal, hell you could probably get away with a demi- daedra (for lack of a better word) I just feel that from a Lore based point of view vampirism makes no sense
 
I am no Gm so what is say isn't law but I don't like the Vampiric aspect of this character
A. All Vampires were corrupted or abused when they were in a living state before hand, no vampire has actually died before transformation (with Lamae being debatable).
B. Molag Bal created all of the Vampire because he is the lord of corruption (the thing that turns vampires into vampires) and domination
C. Nocturnal has no standing issue with Molag Bal and this move would gain her three very prominant enimies: Molag Bal (obviously), Meridia (obviously), and Malacath (because of his close relations with Meridia)

I am not saying you can't do something with Nocturnal, hell you could probably get away with a demi- daedra (for lack of a better word) I just feel that from a Lore based point of view vampirism makes no sense

I entirely agree with you, rather this post was made very hastily. My writing mood had been gone for quite sometime so being eager to return my quick tempo got the best of me when writing. You've probably noticed the incoherence in certain statements. But allow me to explain my writing of this specific vampirism. As you stated it is Molag Bal that created all vampires, each blood line having it's own aspects. The essential and probably much better way I could've put it was since as stated they were not on any form of ill terms. Santeru is sent into his care to test him (Which would still make little sense lore wise due to him not being female and thus the ritual for him to change not happening.) and since each blood line takes after certain traits relating to stealth. Nocturnal would have a say how he was corrupted.

Though still unlikely there is my thought process on this, the vampiric nature was meant to be an asset to the story but sadly I simply poorly translated it into proper wording.

You have my apologies. If possible would you perhaps mind helping me translate this into a better more lore fitting way?
 
( she could just bless him with something of her own making i mean we have like 4 vampires and the first vampire ever in this rp)
 
I entirely agree with you, rather this post was made very hastily. My writing mood had been gone for quite sometime so being eager to return my quick tempo got the best of me when writing. You've probably noticed the incoherence in certain statements. But allow me to explain my writing of this specific vampirism. As you stated it is Molag Bal that created all vampires, each blood line having it's own aspects. The essential and probably much better way I could've put it was since as stated they were not on any form of ill terms. Santeru is sent into his care to test him (Which would still make little sense lore wise due to him not being female and thus the ritual for him to change not happening.) and since each blood line takes after certain traits relating to stealth. Nocturnal would have a say how he was corrupted.

Though still unlikely there is my thought process on this, the vampiric nature was meant to be an asset to the story but sadly I simply poorly translated it into proper wording.

You have my apologies. If possible would you perhaps mind helping me translate this into a better more lore fitting way?

She could make him part shade, though that would not be the correct term, she could make him akin to the enemies you find in the Twilight Sepulcher, he could be an entity that can move with and manipulate shadows and darkness, which itself would be open to many interpretations... you'd have to create the creature by hand but I suspect that it would not be hard.
 

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