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Fantasy The Divine Conquerors Ⅱ - CS


  • tumblr_orab16gjx21t9x55so8_500.jpg
    Name:
    Z4-N3​
    Human name: Zane​

    Aliases:
    Arsenal​

    Gender:
    Male​

    Species:
    Android​

    Age:
    78​

    Role:
    The Anarchist​

    Type:
    New Summoned​
 
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  • Reisen.jpgName:
    Zasha van Alexei​

    Aliases:
    Rebellion, Little Demon​

    Gender:
    Female​

    Species:
    Human (Augmented)​

    Age:
    37​

    Role:
    The Arms Dealer​

    Type:
    New Summoned​


  • Shufraken.pngName:
    Ashe von Varsoli​

    Aliases:
    Old Demon King, Tyrant of Blades, Conquerer of the North​

    Gender:
    Male​

    Species:
    Demigod​

    Age:
    7,200​

    Role:
    The Revived King​

    Type:
    New Summoned​
 
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  • 1604030285128.pngName:
    Caedmon​

    *Aliases:
    Nu Type 2149, Esper​

    Gender:
    Male​

    Species:
    ESPer Nu Type​

    Age:
    53 (Doesn’t age like a human, effectively in his early 30s.)​

    Role:
    The Victorious ESPer​

    Type:
    New Summon​
 
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Rook
chess_soo_k03-5bb4de5da8e60__880.jpg
Gender: Male
Species: Cosmic Golem
Age: Ageless
Type: New Summoned
Personality:
Rook's a straightforward kind of guy. He was made to absolutely decimate legions of Chess Golems like himself for all of eternity and damn it if this whole getting teleported thing didn't put a damper on that. He's just trying to live his life of eternal warfare to the best of his ability, but now he's got to go on a quest just to find his way back to the war? Absolutely unthinkable. Rook's a warrior type with a straightforward mindset ripe for abuse by pretty much anyone who can recognize his fairly basic views on existence. He smashes things that remind him of the King's army just out of principle, will run straight into random battles he's got nothing to do with, will scour the entire planet dozens of times over even if he's just retreading the same ground, and will do whatever it takes to continue his eternal war even if he's nowhere near the realm its actually being fought in. Its a rather self-defeating cycle this walking juggernaut's found himself in, but what else is a simple warrior such as himself to do besides keep trying?

Motivation: To return to the field of glorious battle and decimate the King's forces once again, serving the Queen in her righteous crusade against the false God
D&D Alignment: Lawful Evil
Weapon: The Queen's Aegis- An honest to god castle Guard Tower made of Etherite, essentially making it indestructible to anything less than continent splitting force. It doesn't have anything special about it besides its unyielding durability and the fact that its a literal tower wielded like a club/ram/bludgeon.

Abilities:
Cosmically enhanced Physical properties- To put it simply, Rook is a juggernaut of epic proportions. Able to shrug off attacks that would punch holes through villages, he's one of the Queen's many stalwart shields against the King's endless forces. At two stories high, he's a walking mountain of a form, easily towering over a vast majority of creatures. His strength also falls under this category, able to wield his tower as if it were a stick, able to cause minor quakes around him with a single stomp, he can crash through solid walls like tissue paper.

Rule of Rook- For one as large and durable as he is, one would anticipate Rook to be a slow-moving force. This only partially applies to him, as he seems to follow an odd interpretation of the actual chess rules for Rook pieces. Essentially, he's extremely slow at turning, but if going exactly forwards, walking backwards or going from side to side, he's able to speed like a runaway train. Essentially, this means that if he's facing one direction he can move along an axis at high speeds while struggling to turn himself to the side or around.

Bio:
In the realm Rook hails from, two cosmic beings ruled over all that was. These beings were evenly matched in nearly every manner, yet could only unleash the true scope of their power when working together. Unfortunately, these two ageless beings lived long enough to grow bored of working together, and soon began to argue for no other reason than stimulation. Eventually they created a planet in order to have mortals they could watch and enjoy, but several million years of creating and destroying mortal worlds eventually led them to grow bored of that as well. They thought of numerous ways to stave off their ever-encroaching boredom, sometimes one would spend a few millennia as the dark one while the other played virtuous, they'd switch sides every so often depending on numerous factors.

Eventually one offered the idea of a game of chess, which they'd picked up after a few lifetimes posing as a mortal and learning of it.

What neither would've guessed was how far they'd end up taking this chess game, as soon simple pieces would begin evolving into greater and greater weapons of warfare that the Cosmic powers would delight in ordering against each other time and time again. Eventually they would take the roles of the King and Queen, placing themselves at the head of their hierarchy of warriors. The game would evolve to where the main goal would be to get one piece to steal a crown off the head of the monarch, the prize being a single uncontested usage of their joint power on a single task. Whether it be a change in the fabric of reality or an alteration to a mortal realm unprecedented in scope, neither the King nor Queen cared much for the goal as long as the game commenced.

Pawns slaughtered each other in countless trillions as Bishops led warfleets throughout the universe and chosen Knights led regiments to wipe out galaxies at the behest of their monarchs. The Rooks were titans even among the rest of these cosmic golems, requiring entire legions to take down before a battle could continue. Aboard one of the King's endless Solar ships, one such Rook outlasted the Bishop who led him into the assault. Eager for battle in his queen's name, this lone rook tore his way through dozens of miles worth of mechanical workings and halls, wiping out Pawns and Knights alike. He tore into the Bishop's command chambers, but was beset by an enemy rook before he could crush the impure one. Their battle would destroy the Solar vessel's command deck and set it on a crashing course towards another planet where more war raged.

The Queen's Rook survived the crash, killing the King's Rook in the process. With the Bishop having died in the immense blast that renders the Solar Vessel asunder, the Rook emerged to discover that he had inadvertently crushed a second Bishop during the ship's descent. It was unheard of for two Bishops to be slain in a single move, and Rook knew there and then that he had honored the Queen's name in ways no other warrior had before him. But in the midst of his celebration, he suddenly found himself not among the ruined battlefield, but a planet far removed from the constant warfare he was destined for. He could no longer hear the Queen's orders, cut off from her control in the worst ways possible. Rook was enraged by the prospect of his latest accomplishment being side-lined by an unforeseen transportation. He needed to find his queen, needed to continue his war, at ANY means necessary!

Skills:
Wayfinding- In a nutshell, Rook can see for miles if his path is unobstructed- He'll often bury his Aegis partially in the ground so he could squat upon it and search for enemies.
Brawlmaster- Extreme Strength and Durability
Golem Form- Is undaunted by the weaknesses mortal forms may incur such as disease, exhaustion or a need for sustenance of any kind.

Strengths:
Unprecedented Durability- In a vast majority of time, the idea of dealing enough damage to actually take Rook down is ill-fitting, he can just outlast most entities in terms of resilience. That being said, those with the strength of gods may find ways to work around his overwhelming endurance.
Titanic Strength- Rook's got no time for fancy weapons or trinkets or magic or any of that stuff, he was made to brutalize with his bare hands or the largest swingable instrument nearby.

Weaknesses:
The Simplest of Minds- To put it bluntly, Rook is pretty damn dumb. He's easily tricked or convinced by things relating to his mission, his unyielding passion for serving the Queen and slaying the King's forces will often blind him to most turnabouts. Even a regular mortal with enough strength in their words could talk him into turning his attention elsewhere. Of course, once he's found out he's been duped he'll tend to seek retribution.

Serve the Queen- In part related to Weakness number One, Rook is determined to find and serve his Queen, however he's extremely likely to mistake the first super determined or war-like woman he sees as his Queen and will just blindly start following her orders or attacking her enemies our of principle. Of course, as soon as he realized his mistake he's likely to act out in retaliation, but that won't keep him from making the exact same mistake with the next woman who even passively reminds him of his Queen.

Turning Troubles- Rook is extremely bad at turning himself, which is why he's almost always either going forwards or backwards. It'll often times taking him three times as long to turn around as it would pretty much anyone else.​
 
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Name: Yunica Landale

13897.jpg

Aliases: Cana, Clone Girl, Fake Dana
Gender: Female
Species: Human/Palman Esper
Age: 3-6 months (appears to be in her 30’s)

Role: The Armored Spellblade

Type: New Summoned

Bio: Yunica’s is a life that was never supposed to happen as she is the clone of a princess of Neilgo, Dana Landale, daughter of Sarah Christin-Landale and Siegfried Landale. Dana suffers from a unique genetic disability that hampers her physical abilities while also rendering her unable to control her powers without the aid of magitech equipment. For reasons they could never determine, any cure that would solve the physical issues would also completely destroy her ability to restrain her powers, placing her life at risk. In recent times a family friend, a doctor named Eron Talyn, proposed a new series of testing and a possible new cure, utilizing the abilities of a being known to some as Plague Sol to construct a disease that could act as a type of medicine by reducing the severity of the disability, or in best case eliminating the symptoms all together.

However, unknown to Eron or the Landale family, Plague Sol snuck out a sample of Dana’s DNA after a round of testing and, as was his habit, cloned the woman at facilities owned by the company he ran, Blissful Dreams. When Eron found out, he reported it to the Landales. Punishment for Plague Sol’s crimes came swiftly as Siegried annihilated a number of the clone-run facilities before locating the fiend and destroying his current body. In the aftermath the clone of Dana was retrieved and taken in. While some members of the family only tolerated her to see if any adjustments done by Plague Sol might benefit Dana, others tried to make the clone feel welcome and part of the family, including Sarah giving her the name Yunica. Dana in particular was quick to bond with Yunica over their shared disability, even if the clone’s wasn’t as severe.

The family ended up asking a psion, Eron’s oldest brother Balint, to create a mental space in Yunica’s mind where she could be taught social skills and other useful pieces of information at a greatly accelerated rate. In addition Dana had volunteered to have a copy of her combat skills transferred over to the clone, so that Yunica would have a foundation for learning how to defend herself. Afterwards it was left to her to figure out what she should do with her life, but as the clone lacked the life experience to really know what she wanted to do, Yunica ended up following in Dana’s footsteps in becoming a warrior who could aid the Alliance in its time of need. As such she entered a period of intensive training while a custom Assault Armor was being designed for her.

Personality: The variety of responses to her existence caused Yunica to question if she should be among the Landale family. While she greatly treasured the kindness of Dana and some of the others, she couldn’t help but wonder if it would be better for them if she left, but at the same time she had no idea of where she would go or do. She hadn’t even discovered any hobbies she enjoyed yet. What Yunica does know is that she wants to live up to Dana’s example, fighting for others and always moving forward despite her condition. However she doesn't want to simply be a copy of her 'twin', and the first thing Yunica did to differentiate herself from Dana was to dye her hair blue instead of its natural purple.

Motivation: To learn about herself and find a place she belongs.

D&D Alignment: Neutral (with Good tendencies due to family influence, particularly Dana)

Weapon/Equipment:
Alliance Assault Armor: Each AAA is customized for their user. Yunica’s is still being worked on and fine tuned and thus doesn’t have certain key systems that are required for deployment on a battlefield, such as inter-dimensional communications. However, even in its incomplete state it boasts incredible combat power. The Assault Armor is roughly 4 meters in height and Yunica is curled up in its stomach when operating it.

Armor Plating: Alloy of Synth-Acrux and Laconia - This style of armor boasts incredible defense against kinetic, heat, and evil based attacks. While the defensive benefits are not quite as high as the pure metals would have offered for their particular defenses, it is still rather high and capable of holding up under heavy punishment. The joints are protected by a metallic mesh primarily made out of the same two metals.

Electronics: Trace amounts of Laconia were used in the circuitry of the machine, providing defense against possession attempts.

Shield: An advanced magitech device in the left arm of the unit with two modes of operation. Normally it would amplify and direct Yunica’s ability to use Shield magic, forming a barrier in the shape of a shield that is immune to any attack. As she has not mastered that spell yet, the device will instead generate a strong magnetic field containing an intense plasma field. The magnetic field deals with most energy and metal based attacks while the plasma field will vaporize organic matter.

Energy Shields: Powerful energy shielding is the first line of defense against enemy attacks, however attacks that are unable to deal damage to the armor are let through rather than waste energy blocking them. This is based on data stored in the Assault Armor’s computer systems. Upgraded to be equally effective against supernatural attacks as it is against more mundane threats.

Magnetic Field Emitters: The Assault Armor generates a magnetic field that can divert, bleed off, or slow down certain kinds of incoming enemy projectiles, primarily metallic ones that can be affected by magnetism and certain kinds of energy.

Sword: A blade forged from Synth-Acrux and Laconia that is not only incredibly durable, but it's mono-molecular blade lets it cut through most targets with ease. Deals extra damage to evil targets due to Laconia’s holy properties. Finally its hilt has a slot for storing magitech devices that can add elemental damage to the blade, but only one such device can be loaded at once. The sword’s scabbard includes storage for the devices and the gear needed to swap them out when the blade is not in use. Yunica has devices for fire, wind, ice, electric, and gravity damage.

Effess Blade: The AA is capable of shunting immense magical energy into its sword, encasing it in the power of the Effess spell and thus granting it vastly increased power against otherworldly creatures and evil entities. In addition, while active it allows Yunica to freely use an attack known on Neilgo as Grand Cross which deals AoE holy damage. However, this places great strain upon the core and can only be used for a limited time.

Mobility: Yunica’s AAA has a variety of systems to increase its agility to levels comparable to what a master sword user would enjoy. To that effect it has a variety of micro-thrusters to improve balance and to aid with positioning with maneuvers such as rolls and backflips as well as gravity-based magitech to allow the reduction or increase of gravity’s hold upon the machine by 50%. By default the unit’s weight is reduced by 25%. Additional gravity magitech in the legs utilize bursts of gravity magic when running to improve speed.

Power Amplification and Control Systems: The AAA has a device designed to augment Yunica’s abilities and help her control them. With this system she’s able to use them like a normal person, and at a much higher level than normal. While this system was designed to work with a wide variety of powers, the amplification is weaker than that of a specialized one. The secondary purpose of the system is to allow abilities such as the Boost Mode to work on the AA instead of just Yunica. There is a second amplifier geared for a single power, the devastating Technique known as Megid.

Black Pearl (Fake) Core: Primary power source, allows use of systems that are primarily magical in nature.

Fusion Reactor: Backup power source for when an anti-magic field is encountered. Reduced levels of performance and magitech can’t be used when using this reactor.

Medice Circuit: A basic version of the technology installed upon the royal vessels of Neilgo. This version is somewhat incomplete, relying on the fake Black Pearl to supply all of the magical energy it needs to run. However, it allows the AA to repair itself in a matter of moments. The downside is that it takes time for the device to charge during battle as the Pearl's power is being split amongst other systems, typically preventing it from being used a second time during any given fight.

Medical System: The armor stores a supply of medical grade nanobots that can heal Yunica in event of injury. It can also administer stimulants and other drugs as needed. It also stores 3 spare doses of the disease that is helping to stabilize Yunica’s abilities just in case she is accidentally cured. Magical protection engraved in the system helps prevent the disease stabilizing Yunica’s condition from being magically cured while she is in the AA.

Sensors: Has a variety of sensors such as radar, lidar, optical, thermal, sonar, motion, and magitech ones for detecting magical energies and the like. Yunica is still getting used to using these however.

Nanotech Repair Systems: The AAA is capable of slowly breaking down nearby materials to repair itself and to replenish used supplies.

Brainwave Control System: The AAA reads the user’s brainwaves and translates the appropriate ones into commands for the armor’s various systems. This allows for completely ‘hands free’ means of operation as well as a layer of security as only authorized personnel with recognized brainwaves can use the armor.

Self-Destruct: Attempts by unauthorized personnel to don the AA, remove Yunica from it without her consent, or tampering with its systems WILL trigger the self destruct. If Yunica is inside the Assault Armor but unable to take action, the AAA will just deconstruct itself via nano-tech. If she is not inside it, the Fake Pearl and fusion reactor both will overload and explode, devastating a large area. Moving the armor by those who have been tagged as confirmed ‘safe’ allies via carts and the like is fine, moving the armor without the soldier inside by anyone else triggers the self destruct.

Abilities:
Landale Bloodline: As protectors of a powerful seal originally created by the Great Light, Palmans already boasted improved physical abilities compared to humans. The Landale bloodline is even more powerful, both physically and in regards to psionic Techniques and magical abilities..

Fact Bloodline: The genetic heritage from Sarah holds unique and powerful magical abilities, however for some reason this bloodline is more subdued than in Yunica’s genetic original, Dana. Even so, she’s able to tap into some of its power.

Genetic Disability: Yunica has a condition unique to her and Dana that gives her some physical difficulty and hampers her ability to control her powers. While the disease engineered by Plague Sol within her body has lessened its severity, she still has issues with her what would be her dominant hand shaking when she tries to use it too swiftly, periodic weakness in her left leg, and the inability to direct her magical, psionic, and spiritual powers at a designated target. Megid in particular is difficult to use properly, even with the systems provided by the Assault Armor.

Airslash: A swing her sword releases a blade of wind capable of cutting into a group of enemies a medium distance away. The cartridge loaded into the sword can influence the damage type of this attack.

Crosscut: A vertical and horizontal slash executed so quickly as to be a single attack. While the move doesn’t rely on any special power of its own, it does serve as a foundation for the powerful Grand Cross attack.

Rayblade: A strike that imbues the blade with additional holy power, dealing even more damage to evil entities.

Ocean Slash: A defensive sword move that allows the user to utilize innate spiritual energy to split incoming energy attacks in half, keeping them safe from harm. The user has to be able to react quickly enough for the Ocean Slash to be of use, and dividing a sustained beam attack causes a constant drain on the user’s energy.

Arc Blast: Striking the ground with the tip of her sword allows Yunica to release an explosion of spiritual energy that envelops the area around her.

Piercing Strike: A ranged sword skill that was originally created by Sarah Christin-Landale that combines the Airslash, Ocean Slash, and Shield magic abilities into a single ranged attack that pierces magical barriers and defensive buffs to deal a high amount of damage to the target. However, as Yunica hasn’t learned how to make use of Shield magic yet, she can not use this skill currently.

Wat series: Single target ice based attacks. Yunica is able to use all four levels of this Technique, Wat, GiWat, NaWat, and RaWat.

Gra series: AoE gravity based Technique that does high damage. She currently is only able to use Gra and GiGra levels.

Megid: One of the most powerful abilities found within the Landale bloodline, made more powerful the greater the user’s anger is. Releases a series of explosions that tend to vaporize almost anything they touch. Yunica’s disability causes her to expend all of her psionic power at once when using this Technique, resulting in a far more powerful attack but she’s also unable to exercise the level of control needed to keep it from affecting allies in the area of the explosions.

Medice: A powerful single target healing spell.

Warla: Creates a defensive barrier around Yunica and nearby allies, increasing their defensive power.

Flaeli: Single target fire spell, power scales to Yunica’s experience and power level.

Hewn: Wind based AoE spell that is capable of a solid amount of damage to most targets.

Tandle: Lightning spell that hits multiple targets and naturally dealing extra damage to most robotic enemies. Tends to be stronger than Hewn overall.

Efess: Highly powerful AoE spell that is extra effective to otherworldly and evil targets.

Legeon: The most powerful Esper spell known to Neilgo that is well suited to destroying groups of evil targets. Even if the enemies are not evil, the brilliant white explosive stars still deal excellent damage. Yunica has yet to master this spell.

Shield Magic: A spell unique to the Fact bloodline, capable of creating a defensive aura around a person that renders them immune to harm with each hit draining a fixed amount of magical energy regardless of the attack’s power. However, Yunica does not know how to use this spell, and even her genetic mother was unable to use it in its intended state. Eventually she’ll learn how to use the spell, but not in its original form, but rather as a part of Piercing Strike and for one of the AA’s defensive systems. Time will tell if she is able to do anything else with it.

Other
Flash Move: Sometimes when narrowly dodging an attack, a jolt of spiritual energy will go through Yunica’s body, accelerating her speed and reflexes for a brief moment. The AA’s amplifier allows this ability to affect the Assault Armor as well, enabling Yunica to take extra actions during her next ‘turn’.

Boost Mode: Yunica is capable of storing a well of spiritual power separate from what she uses for some of her sword skills. When unleashed the power improves all of her abilities for a short duration by a sizable amount, allowing her to become a deadly whirlwind of destruction. However it takes time to recharge this ability, currently limiting its use to every few minutes at best.

Soul of Kana: The goddess Kana gave her soul to Yunica as the clone did not have one of her own. As such Kana lives on within her, giving her the protection against possession and other effects that having a soul would normally grant. In addition she can give Yunica advice, though over time she will fade as her soul fully changes to become Yunica's.

Skills
Ys sword style: A defensively powerful sword and shield style that focuses on dodging blows while benefiting from the use of a shield. Offensively the user is more reliant on a number of faster, weaker blows to attack.

Algo sword style: Two handed sword style that is offensively more powerful, but doesn’t grant the same level of defense.

Strengths
Alliance Assault Armor: This advanced piece of equipment allows Yunica fight at high levels of power despite her limitations and can help keep her alive through many situations that would otherwise utterly destroy her.

Incredible psionic and magical power: Her genetic heritage grants Yunica a vast amount of supernatural energy to draw upon, something that her AA can help her draw out to its full potential.

Weaknesses
AA Reliant: Without the Assault Armor, Yunica has a difficult time defending herself as she has no way of knowing when her leg will give out on her and using her right hand to fight is virtually impossible. In addition, without the amplification and control systems in the AA, any attempt to use her powers results in a devastating sphere of energy erupting from her body that damages anything and anyone around her instead of whatever ability she intended to use.

Lack of experience: Being only a few months old, Yunica is experiencing many things for the first time. While she has received a large amount of information in her short, psionically accelerated education, very little of it has been put into practice. As such it is entirely possible to misdirect or deceive her in more chaotic moments, battle being a prime example.
 
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  • 1604598636744.pngName:
    Mélie de Lupont​

    *Aliases:
    Aedehana, Aede​

    Gender:
    Female​

    Species:
    Human (Despite how it may seem)​

    Age:
    9,546​

    Role:
    The Stray Seeker​

    Type:
    New Summoned​
 
*adopted character. If she doesnt get brutally killed I guess I will keep her around* :angels:

  • Susan Outworld.jpgName:
    Susan (S-U54)​

    Gender:
    Female​

    Species:
    Magical Girl / Void Elemental​

    Age:
    15​

    Role:
    Magical Girl of Nothing​

    Type:
    Old Summoned​
 
“Guided by pain! Favored by the light!”

BA8A6325-D2DA-40FE-8CCB-34C0C0A6AAD5.jpeg
Name:
Wilson Myre

Alias:
The Flagellant

Gender:
Male

Species:
Human

Age:
27

Role:
Bloody Zealot

Type:
New summoned

Personality:
Wilson has always been a follower of the Light, ever since that faithful day where he had nothing but religion to go to, often speaking highly of his God and praying to it in his free time. But his high tolerance for pain has made him a masochistic at heart... and wishes to endure all suffering onto him, often blocking blows meant for others to satisfy his needs. He has respect to those that are clearly strong like him, and even shows some kindness from time to time, aiding others in battle or even small things such as cleaning, after all, the burden must be shared with all. In the end however, he all but returns to pain in order to wash away the horrors and stress he seen, mostly using prayer or flagellation as a way to calm down, or rile himself up for combat.

Motivation:
To provide his aid to those that the ‘Light’ has guided them to, and endure their suffering for them.

D&D Alignment:
Chaotic Good

Weapon:
Three-headed Flail:
A three headed mace like weapon, it is usually not used as a weapon, as the Flagellant mostly uses it as a form to activate his blood magic and self-flagellation, but is still strong enough to be used as a melee weapon in close range.

Abilities:
Inventory:
The Flagellant has 16 slots in order to store items in, and depending on what item it is, may only store one of it, or multiple of it. It does nothing to slow down Myre when walking or in fights.

Crit:
Having a small chance... he is capable of dealing a critical strike dealing double the damage he would normally do, as well as healing some stress away from his stress bar as well. Can also crit with his heal.

Stress:
Him, like any other human being, can become stressed out that sometimes, ‘his resolve is tested’. this can lead to one things if his stress bar reaches 100/100, he will not have any chance to get a Virtue or any other type of Affliction, this time, a unique Affliction is given to him, an affliction known as:

Rapturous:
“The Drive for more pain and suffering has increased thrice-fold... tomuch for one human to suffer alone.”


When rapturous, he would gain a 25% increase to his damage and speed, but suffer a debuff of almost no-dodge, wanting to bring in all the pain he could. He also would stress out his allies by either acting without any further thought, or hurting himself and allies with his own skills, as well as having a chance reject buffs, refuse to be target of a camping skill, reject healing or items, and even stop others from retreating from battle.

If he reaches 200/100 stress, he will suffer a Heart Attack, which instantly puts him on Death’s Door and resets his stress back to 30.

Death’s Door:
Like many other mortals, he isn’t invincible, he won’t last forever, and sooner or later, Death will finally claim its due. When loosing all of his 47 hp, he enters Death’s Door, a red skull appearing above him as his body glows red, and if attacked in this state, no matter how strong or weak the final blow may be, it will lead to his death, but he has a 73% ‘Death’s Door blow resist’ which allows him to survive blows in this state with no signs of damage, but not for long. If he recovers out of this state by healing at least 1 hp, he will exit ‘Death’s Door’, not gaining the same debuffs the heroes gain when exiting it. This is increased to 83% due to the set bonus he gains when having both Trinkets. The effects of entering Death’s Door (for him) are: every other member of the party is healed for 10% of their max HP, and the Flagellant obtains a buff for +5 ACC, +20% DMG, +2 SPD, and +20% Stun, Bleed, Blight, and Debuff Resist.

Combat Skills:
Punish:
Striking his back with his flail, the still fresh scars upon his back grow a scarlet red, as a single opponent would have their flesh create wounds upon their body, not only dealing directly damage, but also causing a mild damaging bleed over time, as well as lower their resistances to bleed based attacks.

Rain of Sorrows:
Striking a different part of his back, he can hit two enemies instead at much farther range, at about 10 feet more than his other abilities, but at the cost of having a much slightly weaker bleed and significantly less direct damage dealt from the attack.

Exsanguinate:
Raising his right blood soaked hand towards his for, it glows a dark red as it deals the same amount of damage as his Punish, but also heal him immensely for 50% of his hp as well as apply a strong bleed onto a opponent. Downside is that he can only use it as below 40% hp, as well as it decreased the healing he gives out as well as the effects upon him, while also making him slower.

Reclaim:
Applying restoration to an ally by raising a hand into the air, he inflicts a mild bleed upon himself but allows his ally to slowly regenerate their health.

Redeem:
Selecting another ally to redeem both himself and them, he heals the ally for 43% of their max hp, as well as regaining 50% of his health as well, but functions similar to Exsanguinate in terms of less healing done and received, as well as only using it on 40% of his hp pool.

Endure:
Endure decrease the amount of stress within a singular target’s mind, but stresses Myre out by 6 and increase his speed by 3.

Suffer:
Allowing himself to take the suffering of another, he can transfer over blight (poison) and bleed to himself, as well as Marks, which makes attacks much more accurate. The cost is marking himself for 2 rounds, gaining blight and bleed the amount an individual has, but the benefits is that for four rounds, he decrease the amount of stress gained by 40% and gains another 10% Death’s blow resist.

Camping skills:

Lash’s Anger:
“I have been chosen to suffer, so suffer I must!"
Regaining his anger and fury with each hit upon his back with his lash’s, he gains 40 stress, bringing him ever closer to his Rapturous state.

Lash’s Solace:
“I find comfort in the pain..."
This time, savoring in the pain he recurves and calming himself down, he removes 50 stress from his bar... perfect for calming down.

Lash’s Kiss:
“A lover’s kiss”
Instead of Lashing his back for intent of stress relief/gain, he calls upon the powers of the Light to heal his body by 33% of his max hp, remove both poison and bleeding from his form, and gain a small speed buff for 4 battles.

Lash’s Cure:
“Let all foulness be purged from my sacred flesh!"
Lashing his back to remove the alien cells within his body, he is capable of removing any form of disease that his body is host to.

Bio:
The life of Wilson’s was always a unending sea of suffering and stress, having lived through event after event thrown at him, breaking down his mind more and more he had gone through his life. He was already damned at a young age, even when his family had a stable life, he felt as if he had no purpose in the world, just to live to die again a later date, whether it would be sooner or later... after all, no mortal can truly escape the clutches of death that easily, and what purpose to create a ever-lasting business or empire that would soon be forgotten in dust and ashes, even when existing after your death.

These thoughts plagued the mind of Myre, and as he grew older, the thought of reaching his end sooner drove him near insane, and as a result, working much more less to support himself, and soon, he no longer had a home to return to, as well as no living amongst the streets... everything seemed hopeless as his death would eventually arrive, eventually coming to terms that his life was now deemed unimportant. But, taken into a shelter run by a church who pray to the being known as the ‘Light’, protector of the people against the crawling dark void of the Heart of Darkness... blessing its strongest and fanatical followers with powers similar to its existence, a holy beam of light that slays any unholy creature foolish enough to stand in its gaze. But Wilson saw this as a way to set his mind away from his thoughts, give into his true calling, and sacrifice his body to the Light in order to fight against the tide of Eldritch abominations hiding within the dungeons. He no longer cared for self-perseverance, nor any material wealth... he devoted his entire existence to the light, and with that he began looking into the arts of Flagellation, physical pain to his body being the only stress reliever he has, preparing his body to be a vessel for blood magic.

Soon, he finally became a flagellant, and went on to combat the horrors of the dungeons, within an unnamed Estate, and was hired by the Heir of the estate to complete missions. And Wilson obliged, finding some peace even amongst the darkness he went within with three others... making... ‘friends’ that lasted until they reached the end, in which they had fought against the Heart of Darkness itself, fighting against their creator... before it’s true form was eventually shown. Wilson sacrificed himself in order for his allies to continue on, his purpose now being served in his world... but he has gained another purpose within a different world, this time, to unify the world at any cost necessary.

Skills:
- Good at setting up camp and manual labor.
-A mediocre chef at times...
-Some medical experience, usually with outside wounds.

Strengths:
-Highly effective upon Biological creatures that are vulnerable to bleeding.
-Capable of enduring powerful strikes to his body.
-Ability to heal self or allies, as well as provide buffs.
-Becomes much more stronger the closer to death he is.

Weaknesses:
-Can only use his blood magic when within 20 ft of his target.
-Reaching 100 stress would turn him into a fanatic now overwhelmed by the suffering... wishing to create even more of it, even sharing it with others.
-Slow in combat, and rarely dodges attacks, making him weak to strikes from afar or quick slashes against his form.
-Can only use certain skills when either camping or in combat.

Equipment:
Chipped Tooth and Shard of Glass trinkets:

“We're all falling apart..."

Like their name suggests, it’s a pair of a tooth and shards of glass that the Flagellant carries around, but hold a special aura around them... a aura that buffs the Flagellant by increasing his from 38 to 46, and buffing his resistances to being pushed around by enemies, as well as increasing his bleed chances against foes, at the cost of having lower bleed resistance. With the both of them combined, he gains a added 10% Death’s blow resist to his natural 73%, making him being able to tank more damage and survive it in Death’s Door.

Other:
-His right hand seems to be in a constant state of bleeding, always covered in the crimson red substance of life.
-Wilson mostly uses his left hand when interacting with items, considering he doesn’t want to cover something like cloth with blood on his right.

Music:

Normal / Camping theme:


Combat Theme:


Death’s Door theme:



Symbol:
4A2A1461-A854-4F58-B5ED-9AF1819AB4ED.jpeg
 

  • 16263393-1844-438F-A3EB-49B3064049D7.jpegName:
    Professor Membrane​

    Aliases:
    Earth’s smartest scientist​

    Gender:
    Male​

    Species:
    Human with augmented mechanical arms​

    Age:
    ???, likely in his 30’s or even early 40’s​

    Role:
    The brainiac of Earth​

    Type:
    New Summoned​
 
Name: Hiba

Current Appearance:
Z3u0rpdADITt972G0I8v4mpMBttRHAP7yaTPwODXqD-GzKBeeCHX_vmhfz1uHoB5WVPt8DPaGWSMEu9-91bMz9rXkbxA0RudAa8CZQR-F9fJc-BBq1T_Ju0UXrUhO7uMkJoZcfrC


Former Appearance:
ocphoowc_qoxzEQhXRgGGh78b3Gblm9dfCgjzQ6EvK_Z8lBQlIx_jYQ0eLS_GiIRKqDcMZwRNlG6IZSqH6D2FfFfIhExZ2YIuywpRRWJ7FdCDxk1huNV1ajA7OilXzOm94bw4zMh


Gender: Female

Species: Leviathan (Currently Pseudo Human)

Age: ????

Role: The Leviathan

Type: New Summoned

Personality: Hiba used to be The Leviathan, a creature born before the time of her world, only existing to destroy it, this wasn’t because she wanted but because that is all she could think, all her instincts told her to do. Now as a human she was shown kindness and the good which was a new and refreshing experience, Hiba knows she wants to be good and help, but she doesn’t know how to be good, she even struggles to speak and express what she’s feeling. She’s very curious and inquisitive, asking questions constantly, the only thing she really knows if that if something harms her she should harm it back and that those who are nice to her are friends which she will protect but also spar with as is her custom in the monk temple she was taught.

Motivation: Becoming Good

D&D Alignment: Lawful Neutral (Trying to become Good)

Abilities:

  • The Leviathan: Although Hiba doesn’t retain all her previous abilities, she still keeps some in a weaker state:
    • Super strength
    • Super durability
    • Super speed and agility
    • Superhuman stamina and dexterity
    • Water Manipulation
    • High magic resistance (includes curses and what not)
    • Regeneration
    • Immunity to poisons, toxins, diseases, etc.
    • Emits an Aura which scares away animals or creatures with low intelligence
    • Able to breathe underwater
  • Monk Arts: Bye harnessing the power of her soul she is able to enhance herself and her allies, even capable of healing a bit. She may only use one technique at a time
    • Minor Healing
    • Iron Body: Increases immensley her durability but she must remain in stance and still
    • Hidden Body: Hides her presence and aura, turning her almost into a shadow, she must hold her breath though
    • Lightning Body: Increases her speed tenfold but can suffer from immense fatigue even with her superhuman stamina
    • Sentinels Eyes: Able to perceive her surroundings much more clearly and increase her reaction time, when mastered she can see invisible people and even souls
    • Might add more...?

Bio: Born, created, or perhaps existing before the beginning, The Leviathan existed, a being which had laid dormant under the deepest parts of the ocean, woken up by the explosion of a powerful magical artifact. In her awakening, she caused tsunamis to eat away coastal cities, caused storms that blocked out the sun for weeks and forced all life on the ocean to either flee or die. The humans tried everything, hundreds of ships, the most powerful magic, and even other beasts that rivaled her in size, but nothing worked, no matter how much they tried they could barely break through her skin, and when they did she would simply heal. Thus the humans resorted to one last trick, in her current form the Leviathan couldn’t be killed, thus they would polymorph her into something that could be killed, however, the Leviathan had an unnatural resistance to magic and it would require the sacrifice of thousands of wizards, artifacts, and the permanent loss of magic from the strongest wizard at the time to turn the Leviathan to a human. Upon finally being transformed the Leviathan fell into the ocean, falling unconscious and being swept away by the ocean, chased by the humans, before giving up after the efforts seemed futile, believing that the Leviathan would die in its current state.

The Leviathan didn’t die however, instead the waves dragged her to a far away land, travelling through a river and eventually being found by monks who saw her as a gift given to them by fate and named her Hiba (Means Gift). Hiba was confused… she hadn’t felt what she did in her previous form… rather her previous form or in this case life felt like a dream… only remembering certain points and never getting the bigger picture… Now in a human body and mind she began to experience kindness, love, and strict instructors as she quickly learnt all that the Temple offered, from fighting, to literature, and occasionally foreign languages. She was taught to be good towards others but and to only attack in defense, it was hard for her to understand, but she tried her best. She had a good life, surrounded by people who trusted her and liked her, even when she did questionable things, life was good, but one night, when she fell asleep, she woke up from the sound of two consecutive explosions...

Skills:

  • Martial Artist
  • Master with monk weapons
  • Good Tracker
  • Enhanced senses from training
  • Great Stealth/Stalking
  • Patient
  • High pain tolerance
  • Fast Learner

Strengths:

  • Extremely durable and hard to kill
  • A lot of versatility and power with water manipulation
  • Magic is weak against her

Weaknesses:

  • Inexperienced with actual combat
  • Not very smart and can be easily tricked
  • Easily manipulated

Other: The curse Hiba carries keeps her transformed into a human, it is extremely powerful is further protected by her unnatural resistance to magic.

Human Theme:

Leviathan Theme:
 
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  • 626E79D2-771C-4096-A35E-F80FBD6489C3.jpeg
    Name:
    Yamcha​

    Aliases:
    The Wolf Fang Fist Master, Lord Yamcha, The Hyena Who Made The Desert His Stronghold​

    Gender:
    Male​

    Species:
    Human-type Earthling​

    Age:
    23​

    Role:
    Wolf of the Z-Fighters​

    Type:
    New Summoned​

 
ddkmfab-c53507fe-a2fa-4e02-b44c-73176fe0c032.jpg

Name: Bastion Fortress
Aliases: The Butcher
Gender: Male
Species: Anarchist
Age: ??? (19,995)
Appearance: hes got one of those deathly auras yafeelme??? by Revlis999 on DeviantArt
7'4 feet with white eyes
Role: The Enthusiastic Destroyer
Personality: Bastion is an embodiment of chaos, an avatar of destruction and violence. A living and breathing incarnation of battle. He lives for combat and difficult battles, striving to take place in every single combat scenario he can find. Outside of battle Bastion is an obnoxious and antagonistic man, one who tries to find the strength within all of his allies. A brawler with an endless amount of enthusiasm and energy. Bastion also has a very broad sense of humor, laughing a lot of the time, finding most everything humorous and amusing. The son of the greatest destroyer in his reality, Bastion was always expected to be a great fighter, and he has gone straight past these expectations to the top. He's not arrogant about this however as he has enough experience in battle to know things don't always go your way. Bastion is practical, malicious and eager to spread chaos, and he knows how to go about this. Bastion doesn't always have his black mask however, and when the dark flesh crawls back inside him, Bastion becomes a more tempered and kind individual. The dark flesh is Bastion and yet it is not him, it is what his father always wanted him to be.

ddkmf4k-2f0014cc-d1f0-4d4b-9206-18632af29344.jpg

“How I love the smell of burning flesh in the morning!”
“Hehe lets take our time with this okay, don't want it to be over that fast.”
“Im just trying to enjoy myself here cmon!”
Motivation: To fight forever
Alignment: Chaotic Evil
Weapon:
-The Cleaver-
A butcher Knife of pure black metal that Ivan keeps in his pocket dimension, can cut through most things and is basically unbreakable.
Abilities:
-Portal Craft-
Bastion can summon up to three simultaneous portals to either his pocket dimension or to within a certain circumference of up to 50 feet in all directions. These portal can be up to 8 feet in circumference, allowing humans to be fully swallowed up by them.
-Pocket Dimension-
A small house sized dimension Bastion can keep things in at no power expense. This pocket dimension cannot be entered by living beings, but inanimate objects and robots can be placed inside, for later retrieval.
-Ultra Strength-
Better than Super Strength, Ultra Strength is like super strength but stronger, this strength is near equivalent to the DC character Superman, except its more plot specific Bastion can throw cars and even small buildings at people with this strength.
-Destroyer’s Inheritance-
A black magic that is often associated with demons and other eldritch creatures. This magic can be used as an energy source, projectile assault and an enhancer.
Skills:
Strengths: Immense strength and durability along with near unlimited teleportation via portals, resistance to most forms of magic
Weaknesses: Others can use Bastions portals if they're fast enough, Bastion can still be killed with very strong bullets, tank rounds, Dropping a mountain on him, Hacking at his neck with a couple different sword for an hour or two, weak to holy magic
Equipment:
Other:
Bio: Bastion was raised to believe he was the son of the most powerful warrior in his reality. He was then raised apart from this apparent father figure by scientists who were apparently in his employ. These scientists were to figure out how to maximize Bastion’s power, so as they raised him they put him through thousands upon thousands of tests to determine his aptitude for destruction. The truth is different however, Bastion is not the son of the most powerful warrior in reality, but the offspring of a malevolent dark force that seeks to consume everything in all realities. So he's technically the son of the greatest destroyer in his reality still considering his parent annihilated his reality. But before this happened Bastion lived a very long, violence filled life. He was still raised by scientists, but these men were never in his parent’s employ. They were trying to use the malevolent force’s own power against it, resulting in Bastion’s creation. He was then raised in a mildly shitty environment and worked for these scientists for several hundred years, not even knowing of his parent’s true identity. He thought he was simply fighting to one day take his place at his father’s side as one of the greatest warriors ever. After Bastion learned the truth he set out on his own with no clue what to do but destroy. This impulse to destroy was not bastion’s, it was his father’s, an impulse from trillions of miles away in another universe. Once his father got close to Bastion’s universe it started to look like things might end, so Bastion and a team of others who didn't want everything to end started looking for a way to defeat the malevolent force. In the end it turned out the solution itself was just a step one of a thousand needed to destroy the darkness. Bastion and his compatriots failed and were swallowed by the darkness. Bastion still fears this ever encroaching darkness.
Symbol: A toothy smiling face with no nose and two circles for eyes.
Theme:
 
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  • aaea11673f0cc8a569c07822934e6e67_waifu2x_art_noise2_scale_tta_1 (1).pngName:
    Sier​

    Aliases:
    Sear | Seer | Seere | 3rd in Succession | Prince | Solver of All Equations​

    Gender:
    Presumed Male​

    Species:
    Demon Prince​

    Age:
    Unknown, presumed a few millenniums old​

    Written Description:
    Standing at around 8 feet, Sier is a demonic being shrouded with a white cloak and covered with a crystalline shell. In his "certain" form, he lacks arms and moves about through floating just off the ground. This form also contains his once mortal body still in its once alive state. His mortal form was once an olive-skinned man, toned and fit with a similar height to his now permanent form. The mortal form he once inhabited bears various markings and seals all around his withered skin.​
    His wraith form, similar in height and general body shape, shares many differences. Its form is shifty and vague; composed yet easily malleable. Typically, the wraith appears with a wrapping around its skin. If pulled and unpeeled, the wrapping reveals a hollow shell. Lanky and almost lacking muscles, the wraith bears talons at the end of its fingers. In the center of its head where the face would be is instead a dark shadow cast by nothing.​
    Though insignificant to detail, when inhabiting the body of any golem; his typical pose is with his hands behind his back. This posture is almost a surefire way of revealing his identity to any who knows him.​

    Role:
    The Demon Prince​

    Type:
    New Summoned​
 
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Name: Dirk Ault

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Gender: Male

Species: Human

Age: 32

Type: Old Summoned

Personality: Dirk is cold and seemingly dead inside, only caring about getting a job done. Dirk is also a bit too honest and isn’t the most social individual, opting to stay far away from people as a sniper does. He seemingly doesn’t have a sense of humor, but giggles at the driest and dumbest jokes. When he has a target and he fails to kill them in a way, he develops a sort of grudge or obsession, becoming a lot more impatient and ruthless to take them out or get the job done, this only really happens if he feels personally affected by it though. Aside from that he is very professional even in safe situations.

Motivation: Find work and money

D&D Alignment: Neutral

Weapon:

  • Custom built Sniper: very tough and very consistent, Dirks sniper is able to fire and withstand his sound bullets, it’s bolt action and Dirk can increase its potency the more magic he gives it.
  • Smg: A small side arm which Dirk uses in closer combat. It fires extremely quickly and accurately.
  • Hunting knife: A reliable knife which Dirk can use to cut through almost anything, especially if he amplifies the knife to cut through metal like butter.

Abilities:

  • Sound magic: Dirk possesses mana and is able to manipulate sound via magic. He’s skilled with it and as such is able to solidify sound to turn it into bullets and fire extremely explosive and deadly bullets. He’s also able to blast himself away with the shockwaves of sound and manipulate the vibrations as well as other things. Dirk is also able to lower and increase the volume of something in general or only for himself, being able to hear the blood flowing of a person from far away.

Bio: no

Skills:

  • Godlike marksmanship and accuracy
  • Tracker
  • Patient and resourceful
  • Experienced CQC fighter
  • Tactician and Guerrilla fighter
  • Stealthy
  • Survivalist skills
  • Fast Learner

Strengths:

  • Very long range with high accuracy and precision
  • Sound magic is extremely versatile
  • A lot of potency with his bullets
  • Elusive and slippery
  • Unlimited mana at night

Weaknesses:

  • Only human
  • Runs out of mana at daylight
  • Can get obsessed with certain targets
  • Relies on his magic

Equipment:

  • Bags and pouches which can be filled with supplies
  • Sweet hat
  • Katie’s Gift: After seemingly leaving, Katie left Dirk a gift, a crystal which granted Dirk unlimited mana only at night.
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Theme:
 

Attachments

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Name: Ullis Hrundu

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Face:
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Aliases: Chef Hrundu

Gender: Male

Species: Human????

Age: 91 (Looks 24)

Role: The Masterchef

Type: Old Summoned

Personality: Most of the time, Ullis is a rather calm and chill person, casually swearing, and dragging the corpse of a bear into a meeting room, he jokes a lot but he’s fine as long as people get along. However sometimes in battle and ESPECIALLY in the kitchen, Ullis can lose his cool very quickly and become the living incarnation of rage after which he can return to being calm. He can be a very vengeful individual, normally never forgetting and always looking for a chance to get back at whoever pissed him off immensely.

Motivation: Try to actually make the world a better place, while also cooking dam good food

D&D Alignment: Chaotic Good/Neutral (Lawful Evil in the Kitchen)

Weapon:

  • Trusty Blade: Ullis’s Family Heirloom, it’s a fine and sharp blade that may only be unsheathed by Ullis himself, although it sometimes doesn’t budge even when he tries to pull it out. After any kill, the blade heals itself and becomes permanently more durable and sharper. The blade is also capable of harnessing magic that Ullis gains, such as setting itself on fire or launching a fireball from the tip. If the blade is held by someone other than Ullis, the blade will quickly make its way back to the sheath and if someone tries to hold it back, the blade will slowly increase in strength eventually breaking free.
Abilities:
  • Feast of Power: When Ullis feasts on another living creature he gains up to 25% of the creature's physical characteristics and capabilities (Strength, speed, wings, bodily resistances), as well as 25% of their mana (he's not stealing it in a sense, the original person still keeps their original supply of mana).
    • Current Feasts:
    • Greater Flame Magic
    • Swordsmanship skills
    • Minor Purification magic
    • Heat resistance
    • Massive cold resistance
    • Dark vision
    • Enhanced smelling
    • Massive endurance
    • Poisonous talons
    • Poison immunity
    • Tiny hate form
    • Major aspects from Nether walkers
    • Tiny aspects from Royal Demons
  • Feast of Knowledge: Upon feasting on another living creature, Ullis gains up to 100% of the creatures memories and skills, ranging from, Swordsmanship to knowing where the hidden cookie jar is, however if the original owner of the memories forgets anything, Ullis will also in a sense not know about it.
  • Feast of Health: Upon feasting on another living creature, Ullis heals tremendously, clearing all fatigue along with it, and is granted youth back, making him a dangerous threat against large groups of enemies.
  • Eyes of the feaster: Once he has a feed on someone, he is able to see the insides of people, knowing their weak spots, illnesses, and even implants.

Bio: FUCKING RAW

Skills:

  • Greatest Chef you’ll ever see.
  • Creative fighter
  • Extensive knowledge of Nether walkers
  • Improved Swordsmanship
  • Unpredictable fighter
Strengths:
  • Extreme versatility with it and his power only growing with every feast
  • Hard to kill thanks to Feast of Health
Weaknesses:
  • Very likely to get angry and become predictable
  • He doesn’t only get the ups of abilities but he also gains the downsides, meaning, certain abilities can be detrimental.
Equipment:
  • Bag of holding with so much cooking equipment and bottles of all types of Alcohol and dry ingredients.
  • Desert armor: Decent and fancy
Theme:
 
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Name:
Khaoul

Aliases:
Of Sin, Prince of Sins, The Hateful Lord

Gender:
Male

Species:
Royal Demon

Age:
Something-something-old

Role:
Royal Demon Lord

Type:
Old Summoned

Personality:
Khaoul is wrath incarnate and projects his indomitable will accordingly. His wrath is never quenched and is most of the time suppressed within his psyche to avoid unleashing his full power constantly. In this calmed state, he possesses a seething anger within that manifests into a more calculative and malicious persona. He is more rational and intelligent when calm, able to see through tricks and traps with strategic finesse. Khaoul is more tactful in this mindset and employs mortifying schemes to plot the downfall of mortals.

When Khaoul lessens his mental limiters, his wrath becomes all-encompassing. His rationality and patience decline rapidly and his desire for destruction and depravity rises. Charming and persuading Khaoul proves nigh-impossible as his resolute royal absolution allows for no mortal to dare command him away from his quarry. Bloodthirsty and hatred run rampart in his mind, and even his allies will feel his wrath in this state.

Motivation:
To discover a worthy opponent.
To determine that Demonkind reign supreme.
To destroy all that is holy.
To punish the sinners.

Alignment:
Neutral-Evil/Chaotic-Evil

Weapon:
I am a weapon.

Abilities:
Royal Demon Physiology - Khaoul is a particularly powerful demon amongst those from his realm. His physical abilities put demigods to shame and his senses are sharp. He possesses natural immunity to mind and soul-affecting abilities and has an indefinite lifespan. If slain, Khaoul can be revived through a sacrificial summoning contract by a mortal.

Pyromancy - Perhaps somewhat predictably, Khaoul is a master of flames. His command of the magic knew no peers in his previous realm and he often spent time laying waste to towns and cities with swathes of fire in his wake.

The Seven Demonic Sins - This ability comes in seven parts and is a toggle passive, or remains constantly active upon activation. Khaoul is granted buffs and his opponents are granted debuffs depending on which sins they are currently guilty for. These effects only remain true for those within a 10ft radius of Khaoul or those who are engaging him in combat, the latter of which ends when either person is unable to continue fighting. Multiple sins can be active at once, however buffs of the same kind do not stack on Khaoul. Buffs last on Khaoul for as long as he is still in combat.

- Pride. Those who face Khaoul with any form of pride in their hearts will find their physical strength sapped. Khaoul's entire body benefits from enhanced durability.
- Envy. Those who face Khaoul with feelings of envy for another will experience a lack of effectiveness in their magic. Inversely, Khaoul will gain increased magic resistance.
- Gluttony. Those who face Khaoul with cravings of gluttony begin to suffer internal damage over time. Khaoul gains greatly enhanced regenerative power.
- Lust. Those who face Khaoul with temptations of lust begin to lose stable control of their motor functions. Khaoul gains an alluring aura that may convert weak-minded mortals to his command.
- Sloth. Those who face Khaoul with detestable sloth find their agility and speed to be greatly reduced. Khaoul gains the ability to teleport 10ft at a time.
- Greed. Those who face Khaoul filled with greed find themselves unable to use items or held equipment. Khaoul gains foresight into a few seconds of the future.
- Wrath. Those who dare to face Khaoul with wrath in their hearts gain increased senses and dexterity at the price of physical external injuries over time. Khaoul gains greatly enhanced strength and speed. This is the only buff that can stack.

The Hateform - Khaoul has magical limiters on his mind to prevent his wrath from seeping out too purely. His power is intrinsically linked to his anger and the more he releases this emotion, the stronger he becomes both physically and magically. When consumed with anger, Khaoul enters his Hateform and all of the buffs from The Seven Demonic Sins activate. The aforementioned ability cannot be active while Khaoul is in this form, aside from Wrath. Khaoul loses all sense of reason and higher critical thinking functionality, operating entirely off instinct alone until his wrath has been somewhat quenched naturally. He becomes entirely immune to holy magic.

Biography:
Khaoul is one of the five Demon Lords created by The Mad King in an alternate dimension to command his fortresses and armies. Khaoul was one of the strongest of the five for his considerable superiority in one-on-one duelling. While others held great skill in controlling or laying waste to armies, manipulating others and altering the world, Khaoul's domain created firmly on doing glorious single combat with mortal heroes, kings and demigods alike. The champion gladiator of the Five Demon Lords, no one man could defeat him.

But even his fall was prophesied. The mortals had cunningly gathered their most pious holy warriors to ambush Khaoul all at once. Despite the desecration of his chosen form of combat, Khaoul's wrath was not enough to save him from assassination at the hands of these holy men and he was consequently killed. For years he seethed and churning with wrath and hatred until a foolish mortal completed a summoning pact and accidentally sacrificed his own soul to revive Khaoul back to life. While Khaoul was pleased with this lucky turn of events, his anger soon resumed upon learning that the demons of his realm had been defeated and none of the other Demons Lords still stood. Khaoul vowed to exact vengeance on not only those that had slain his race, but the damned holy warriors of any realm! And if they were too pious, he'd damn them himself!

Ironically enough, Khaoul's vow was heard by a God from another dimension and Khaoul soon found himself transported to an entirely new realm...

Skills:
Duelling
Intimidation
Grand Strategy
Melee Weapons

Strengths:
Unrivalled Strength - Khaoul physical abilities are beyond anything mortal. It took several summoned to defeat him in a gruelling battle after he himself was summoned.
Indomitable Wrath - Manipulating, controlling and/or influencing Khaoul is a particularly difficult task. On account of his one-track mind for anger and his surprisingly high intelligence, he listens to none other than wrath itself. And wrath fuels his will.
Glorious Single Combat - Khaoul is a master duellist, standing far above his peers in one-on-one combat. He has never once been defeated by a single individual.

Weaknesses:
Sinful Punisher - Khaoul will not hesitate to put himself in harms way or willingly walk into harm to punish the sinners. His concern for the actions of mortals will often lead him to danger, even against multiple powerful opponents.
Prideful Practitioner - Unwilling to learn new skills or magic, Khaoul is unlikely to pick up new abilities unless in rare circumstances. He believes his current power is all that is required to exert his will unto this world.
Soloist - A single-combat fighter, Khaoul actively resists working with others to achieve his goals and thus has very few allies. Combined with his abrasive personality, the art of persuasion is certainly not something he has mastered.

Equipment:
Refer to "Weapons"

Other:
Hecate is one of the higher demons created alongside Khaoul and the other four Demon Lords. Although she was not named a Lord herself, Khaoul knows of and has spoken to Hecate on several occasions before and is aware of her power.

Symbol:
8f681036f3166c6b8df7d5c590445257.jpg
 
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  • jeonghwa-lee-_waifu2x_art_noise1_tta_1.pngName:
    Remus Alberia​

    *Aliases:
    Great Warrior​
    The Unkillable​
    Victor of the Siege of Erania​
    Commander of the Silver Legion​
    Warrior of the Lords​
    Opener of the Divine Path​
    Grand Wielder of the Divine Flame​
    Punisher of Evil​
    The Great Unifier of Lords​
    Sacred of Appearance​
    Harbinger of Light​
    Father of Deritos​
    Builder of War​
    Protector of Erania​
    Keeper of the Divine Flame​
    Chosen of the Lord of Flame​
    High Steward of the Moon​
    Sailor of the Sea Between Worlds​
    Sentinel of the Divine Lords​
    The Undisputed Challenger​
    Begetter of the Silver Legion​
    Scourge of the Dead​
    Demonslayer​
    First of the Unified Lords​
    Rider of the Sacred Steed​
    Vanquisher of Evil​
    Champion of the Dark Arena​
    Mighty Knight of the Mithril Marauders​
    Hand to the Emperor​
    He Who Holds The Warden's Edge​
    Grand Hierophant of the Moon Cult​
    Arch-Commodore of the Silver Fleet​
    Waker of His Divine Lordship​
    Monarch of the Sky's Wrath​
    Majestic Combatant of the Rolling Hills​
    Champion of the Divine Lords​
    Breaker of Heph's Bonds​
    Destroyer of Hier's Soul​
    Terror of the Undead​
    Master of the Never-Ending War​
    Master of the Limono House​
    Taker of Demonic Souls​
    Ruler of the Competent​
    Bearer of the Divine Flame​
    Scion of the Alberia Clan​
    The Wonderful​
    Chaser of the Night​
    Keeper of the Forged Arcanum​
    Founder of the Glyphing Society​
    Banisher of Razamundo​
    High Lord of the Silver Armada​
    Guardian of the Legion of Silver​
    Tamer of the 5th Moon​
    Living Hero​
    Dismisser of the Temptations​
    Bringer of the Divine Lords​
    He Who Does Not Falter​
    Slayer of Revan​
    Purger of the 1st Ring​
    Favored of Uzani, the 3rd Lower Divine Lord​
    Player of Their Divine Lordship​
    Liberator of Souls​
    Lord Remus​
    Wrangler of Tentacles​
    Router of the Horde​
    Eternal Sovereign's Bearer​
    Seneschal of House Alberia​
    Precursor to the Divine Heroes​
    Regent of the Gold Legion​
    Warden of the Divine Flame​
    Herald of all Divinity​
    Caller of the Graceful Wind​
    Demon-Tamer​
    Master of the Veritas River Path​
    Guardian of the Living​
    Great Keeper of Swords​
    Deacon of the Lords​
    Belated of the Moon​
    General of Might Diem, the 4th Lower Divine Lord​
    Summoner of the Wrathful Sky​
    Master of all Heroes​
    Prince Remus​
    Purger of the Speaking Dead​
    Killer of the False Lords​
    Silver Lord​
    Avenger of those Fallen​
    Sword Master​
    Eternal Warden of Erania's Lands​
    Breaker of Razamundo's Scales​
    And many, many more...​

    Gender:
    Male​

    Species:
    Human of Divinity​

    Age:
    26​

    Role:
    The Divine Hero​

    Type:
    New Summoned​
 
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  • 11971AD1-DEDD-408D-819C-C3694681D694.jpeg Name:
    “The name is Manfred von Richthofen, make sure not to forget it.”
    Aliases:
    “Also known as the Red Baron, Pilot of the Ion class Titan
    Gender:
    Male... what, you expected more from me?”
    Species:
    Human as the day I was born.”
    Age:
    “I’ve been alive in this galaxy for 24 years...”
    Face Claim:
    24D004C9-AAA9-4709-A61E-E9A7F275CFC2.jpeg
    Role:
    Mercenary of the Apex Predators​
    Type:
    New Summoned​
 
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Angel portrait.jpg
Name:
Midyiel

Aliases:
The Holy Archangel, Holy Healer, Divine Cleric

Gender:
Female

Species:
ArchAngel

Age:
Ageless

Role:
The Holy Archangel

Type:
New Summoned

Personality:
Midyiel is, by nature, a Lawful being, with being an Archangel. She is very passionate about keeping to the right path, never straying into the path of Sin and of abiding by the word of God. But she does tend to bend the word of God ever so slightly if it can fall under her needs at the time.

To heart, Midyiel cares about all living creatures that roam God's creation, being an Archangel and tasked with care over them and protecting them when the time calls. She acts almost Motherly/big Sisterly towards them and takes them under Wing and care. She is a soft-spoken individual who never raises her voice against another creature, despite how much it may pain her not to. But she always has enough room and kindness in her heart to care for those that need it.

That is until faced with a creature that doesn't abide by God's whims. Wherein she acts without remorse and compassion. Proceeding to hunt down and eliminate it as best and as thoroughly as she can, saying that "those that fall outside of God's devision shall merely perish".

Motivation:
To provide the world with care and to help in the eradication of Evil

D&D Alignment:
Lawful good

Weapon:
Her weapon of choice is either a two handed broadsword, or a spear, both weapons made of Angelic steel.
john-brassell-johnbrassell-shortsword.jpg
Baneslayer (Sword) - This sword was enchanted during the Great War by her God, causing it to do increased damage to those of Demonic Bloodline
cbd506140ea9070c3281c7a5c6ce7f40.jpg
Dawnbringer (Spear) - This spear was enchanted during the Great War by her God, it shoots out concentrated holy power in a beam that deals extra damage to those of Demonic Bloodline

Abilities:
Seal of the Archangels - This skill is an ultimatum, essentially only being useable as a last resort when she can't do anything else, she calls forth immense holy power and entraps her enemy in a prison of pure holy power, near neigh impenetrable, unless she loses concentration or is killed.
Divine Healing - using her Holy powers, she can heal almost any injury, aside from death itself, but it does take a toll on her mentality, physically draining her.
Telepath - being of divine creation, Midyiel has the ability to communicate mentally with other angelic beings, Or those receptive to divine power.

Bio:
Born as a servant of God in the Era of creation, Midyiel was tasked with the care and protection of His creations. This task she took to heart heavily, becoming a saint-like figure for all those under her care, becoming a Figure of protection. Her holy powers of healing, as well as her weapons gifted upon her, made her a force to be reckoned with. Especially when the Dark horde appeared.

Demonic monsters from the depths of Hell spilled forth from a Crack within the Ground. A never ending onslaught of evil cascading upon the land that had been nurtured for the last millennium. Midyiel fought with everything she had, using her powers to protect and defend the world that God had designed and crafted. And there she was for countless Millennia, watching creature after creature fall in the wake of the never ending onslaught. Her own brethren slain before her, and contact to her own creator Severed. Abandoned and alone, she stood for one final battle against an almost endless stream of Demons, ending an almost equal number of them, before being defeated in battle once and for all by an all powerful Royal Demon Lord.

Or so it would seem, for another God had looked over her in her final moments, and rescued her mere moments before her downfall, to abide by her bidding, in a task even more gruesome and difficult than where she had been moments before.

Skills:
First Aid - skills enough to fix broken bones and mend people even without her powers
Skilled in Combat - Sword and Spear
Flight
quick witted

Strengths:
Enhanced Strength and Durability
Sharpened reflexes
Heightened hearing and vision
Aero Manoeuvrability
Extreme hand-eye co-ordination

Weaknesses:
Her wings, while beautiful, are delicate and extremely fragile.
Midyiel has the misfortune of being an Empath, meaning that she feels the emotions of those around her
Due to her past, whenever she encounters a Demon, or those of Demonic heritage, she flies into a rage.

Equipment:
Midyiel is garbed in a white dress, as well as Golden armour (Wispweaver) forged from Angelic Steel, enchanted to protect and resist damage caused by fire, as well as increased durability (See above)
When not in use, she stores her weapons in the light, calling them forth when she needs them most.
manuel-castanon-shield-of-the-realm.jpg
Linvala (Shield) - Enchanted with Holy power, the shield grants protection from demonic attacks, acting as a deterrent for their kind, Gifted to her by a fallen brethren of hers, named in her honour.

Other:
Despite being Immortal and Ageless, she can be felled in Combat.
Her equipment are enchanted via the channelling of her Divine Power.
She still feels the pain of her fellow Brethren to this day.

Symbol:
Screenshot 2020-12-01 at 18.34.40.png
 

  • Jest.pngName:
    Annie Vander (formerly Anixir Vaykor)​

    Aliases:
    Red Jester, Chaos Clown, Demon Lord of the Crimson Circus​

    Gender:
    Female​

    Species:
    Ascended Demon​

    Age:
    13,024​

    Written Description:
    5'5​

    Role:
    The Jester​

    Type:
    New Summoned​
 
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Name: Golem

Height: 9’4
N2JU-wtGhwlHadxJOK8flAkSvhYTA1qYfM5iK0KDpjGDXHz_tP2kKBUCQcnl_KsrKLeStmYN-PhVDL90tP7gZ-j9Hz8KlE5BjmaBIFV9i09cgJqJLla6_lZNlxGr2VU_8ZKsfrQH


Gender: ...

Species: Golem?

Age: ????

Type: New Summoned

Personality: In Passive mode Golem tends to be very calm and relaxed, helping mortals out with what they need, whether it be carrying supplies, helping build a store, taking care of a garden, etc. Golem tends to avoid helping mortals fight other mortals seeing it as quite unnecessary and interfering in a bad way. In passive mode however Golem keeps track of “Threats” and may sometimes decide to follow “Threats” higher up on the list. In active mode, Golem engages and fights the “Threat” that triggered the mode and other “Threats” who rank higher on the list. Golem is also capable of creating allies that it will personally protect even from certain mortals, but if mortals decide to attack Golem it will attempt to leave to preserve itself or fight back to then leave as its main goal isn’t to neutralize mortals, but “Threats” instead.

Motivation: Protect mortals from “Threats” and neutralize “Threats”

D&D Alignment: Neutral Good

Weapon: Unknown Energy

Abilities:

  • Active Mode: When Golem detects a threat that falls under the conditions, it will begin channeling Unknown Energy. In this mode Golem is able to more clearly see souls
  • Unknown Energy: Unknown Energy is reddish orange energy, able to be seen by the naked eye. It allows Golem to do many things as well as increasing many of its base attributes: massively increased Strength and power, increased speed, regeneration and self repair (Pieces will come together to fix themselves). Unknown energy can also be transformed into weapons and ranged attacks causing severe damage to “Threats” while being completely harmless to “Non-Threats”. However Golem doesn’t start out with much UE, it has to slowly build up UE making Golem still rather weak early, however the longer a fight goes on the more UE will be channeled and the more powerful Golem becomes. Unknown energy is also able to harm souls of “Threats” and slowly strip away any resistances they may and even immunities once a good amount of UE has been channeled, although it is temporary if “Threats” manage to get away.

“Threats:”

  • Demons
  • Undead (not Valucian Vampires though)
  • Spirits with no physical body or within a physical body that isn’t there’s
  • Holy beings
  • Divine beings
  • Eldritch beings
  • Mortals capable of using magic or powers related to the previous “Threats” mentioned in the list or Mortals who have been blessed by “Threats”

The “Threat” Rankings:

  1. Neutralize on sight
  2. Stalk but Neutralize when “Threat” acts unaccordingly
  3. “Threat” is passive, search for other “Threats”
  4. “Threat” is controlled by “Non-Threats”
  5. Neutralized “Threat”

Bio:

“... And there we go, finally you’re finished… now you only need a name… but I don’t know what to call you… I know I shall call you SLA-”

“Golem!”

“What no!, that’s a dumb name for such a masterpiece-”

“Golem”

“Ugh, look what you’ve done, now it’s going to only recognize the name Golem… thanks a lot smartass”

“No problem sis”

“Gosh you’re so annoying, I amaze myself at how much I can tolerate you, but it’s also thanks to you that… Golem is now a possibility”

“Hey, I only helped in certain parts, you did basically the important parts”

“Yeah… I guess, anyways with Golem we will be able to take back our home, we’ll be able to see our parents again and bring back the world to its former glory… ”

“Hey… isn’t it missing something?”

“What do you mean?”

“You see here? It doesn’t look right… ”

“Oh shit, you’re right… hold on, I’m going to have to touch that up, once we fully activate Golem it’s impossible to change or fix anything”

“Yeah good thing I pointed it out huh?”

“Yeah yeah, whatever… Just sit tight and I’ll have this fixed in a jiffy”

“Heh… a Jiffy, you sure come up with the strangest words sometimes...”

“And you come up with the strangest names”

“Ahaha that’s true!”

“Well now shut up… I need full focus on this”

“Sure, whatever you say sis”



Skills:

  • Adaptable
  • Quick to learn especially in combat

Strengths:

  • Extremely effective and powerful against “Threats” if given enough time
  • Able to create techniques against “Threats” increasing its versatility

Weaknesses:

  • Very vulnerable and weak against “Non-Threats”
  • Takes some time to channel it’s UE

Equipment:

  • Currently carrying nothing

Other:

  • Channeling Unknown Energy is determined by the proximity of a “Threat”, the quantity of them, and the power of each “Threat”
  • Once a “Threat” is neutralized or it escapes, Unknown Energy will rapidly dissipate and leave.
  • Golem can see souls very clearly, one of the main ways to determine “Threats”
  • Without channeling any UE energy or in base form, Golem is able to lift up a total of up to 20 tons. The material Golem is made of is unidentifiable but it shares many similarities with steel or titanium with the main difference being it toughens up and restores itself when exposed to UE. When Golem does not have any UE channeled it's movements are sluggish while also not being the fastest, this changes when enough UE is channeled. Golem is not resistant to magic but becuase it is a sort of construct it is immune to certain types of magic or conditions (Poison, curses, etc.)

Passive Theme:

Activated Theme:
 
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  • 8967566B-A78A-4CDD-9726-AAC882FF6D3B.jpeg Name:
    Abelgard Müller​
    Aliases:
    The German Flame Trooper
    Gender:
    Male​
    Species:
    Human​
    Age:
    34​
    Written Description:
    Stands at the height of 6’10’, a tall individual for a German, and seems to show a athletic build, even when covered by all of the equipment and restricting clothing of the Flametroopers. Not much else of interest are on his body due to his clothing covering his entire body.​
    Role:
    The Flametrooper of German descent​
    Type:
    New Summoned​
 
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  • 1607069550424.pngName:
    One / John A. Smith​
    Two / John B. Smith​

    Aliases:
    The Men in Black​

    Gender:
    Male​

    Species:
    Human​

    Age:
    40​
    Written Description:
    They wear a neatly tailored black suit and black hat, are bald with no eyebrows or eyelashes, and have smooth, dead-white plastic skin like a doll. They are expressionless, cold, and have identical faces. Each MiB stands at around 6' (182 cm) high.​

    Role:
    The Cleaners​

    Type:
    New Summoned​
 
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  • Avenger.(Antonio.Salieri).600.2330759_waifu2x_art_noise2_scale_tta_1.pngName:
    Rian Tabaal-Nosso​

    Gender:
    Male​

    Species:
    Vampire of the Nosso Bloodline​

    Age:
    2,784​
    Written Description
    Wearing a tailored striped suit, Rian stands at a rather short 6 foot and 5 inches of height. He's rather lean and carries himself with a firm posture. His eyes are artificially red after his transition and his hair is a dullish light grey.​

    Role:
    The Hunter of Another Lineage​

    Type:
    New Summoned​
 
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Mr. Bombadere
e374057d0d76fe0d6ea69436100f26eb.jpg
Gender: Male
Species: Ascended Nurponi, Spirit of Glamour
Age: 212
Type: New Summoned
Personality: To Mr. Bombadere, there is no good or evil, there is no right or wrong, there are only those who display their beauty and those who do not. His one and only goal for over a century now, has been the promotion and reverence of beauty. As such, he's traveled realities before, propagating good looks and even better self-care for anything capable of recognizing a fine appearance. He takes this extremely serious, and has no scruples with pestering anyone he may see as neglecting their appearance. For what he considers 'Extreme Cases of self-neglect,' Mr. Bombadere will not hesitate to unleash a fabulous hell upon the target to ensure they look beautiful... even if it kills them.

Motivation: The propagation and reverence of all beauty everywhere, to enjoy a nice vacation in a new realm.

D&D Alignment: Neutral Evil

Weapon: While he does carry around a fairly well-maintained walking cane that he can easily bludgeon someone with just as quickly as he can drive a golf ball home, in terms of fighting he's got a notably different approach. Mr. Bombadere can summon hundreds upon hundreds of weaponized beauty implements such as make-up, hairdryers, sewing implements and more. He's probably the only individual who could leave an enemy looking more beautiful after kicking the crap out of them.

Abilities:
A Good Old-Fashioned Portal Boy- Probably his trickiest ability is his ability to create portals, Mr. Bombadere can hop into a portal and travel great distances, and often pulls his weaponized beauty implements from them when needed. It takes him about two seconds to create each one with a snap of his fingers.

Ultimate Clothier- Mr. Bombadere has complete control over his own attire, able to shape and mold them at his whim. He has a less extreme measure of control over other pieces of clothing, though is unable to influence attire

Beautiful Beatdown- An extremely abnormal trait of Mr. Bombadere's is his ability to beautify an individual through combat. He can wail on a person as much as possible, but on the outside they'll just get prettier and prettier even if they're literally dying inside.

Ascendant Regeneration- Most of his body can recover from grievous wounds that would cripple most mortals

Bio:
The Nurponi people are extremely in tune with their spiritual side, so much so that they are actually empowered by devotion to personal beliefs. The more they can represent those beliefs, the more powerful they become. As they grow into adulthood, they go from looking vaguely human to taking on varied and often-jarring forms that fit their inclinations. For Nurponi like Mr. Bombadere, the final stage of this empowerment is to literally ascend to a higher state of being. For him, he spent his entire mortal life emboldening himself through accentuating his own beauty. Eventually becoming an icon of his homeland, his ascension to becoming the new representation of glamour wasn't exactly unexpected.

Skills:
Golf Pro- Even without the powers of his ascended state, Mr. Bombadere is an absolute god at all things golfing.

Beautician- He only got to this point due to his extensive adherence to Beauty and the promotion of such, he doesn't need the powers of an Ascendant to know exactly how to make any person's appearance pop.

Clothier- As clothing is a major factor in an individual's beauty, Mr. Bombadere has an exceptional talent for crafting and mending clothing even without utilizing his powers on it.

Strengths:
Ascended Form- His body is more of a vessel than an actual flesh and blood structure, it grants him excessive regenerative properties and physical strength. Not exactly going to be tossing buildings around but he can drive his cane through a stone wall with ease.
Master of the Martial Art known as Beautification
A continuing source of Clothing and Make-Up in any scenario

Weaknesses:
No Blind Beautician- The only Portion of his body without extreme regenerative properties is his eyes. While he can recover from many gruesome wounds, destroying Mr. Bombadere's eyes will force him into an incorporeal state for weeks at a time.

Aversions to Filth- An extremely straightforward way to defeat Mr. Bombadere is to simply target his clothing. Dirtying, destroying and otherwise tarnishing his attire is an extreme annoyance to him. Even though he can fix it with relative ease, the continued destruction of his clothing will enrage him further and further until he considers the cost of battle 'Far to Great to continue' before retreating. Following this theme, he's hesitant to venture into places rife with disease, filth, and all things grime.

Equipment: His Cane, his trusty hat, hundreds of Weaponized Beauty Implements.
"Oh me oh my! Wars? Death? Conquering? None of that's an excuse to go neglecting those darling looks of yours, baby!"
Jane Sidero
4c2a065bc35848513108e2246a82cc4e.jpg
Aliases: Juicin' Jane, the Tastemaker
Gender: Female
Species: Human
Age: 38
Type: New Summoned
Personality: For all intents and purposes, many mistake Jane as a kooky professor due to her upbeat and high-energy persona. She's prone to joking about and having a good time, trash-talking everything including herself just because she enjoys it. The kind of gal who seems to enjoy life wherever and whenever she can. This seems to distract most from her unyielding efforts to create the greatest taste in all realities. Though it seems a harmless goal at face value, Jane's dedication to seeing it through has led her to leave a trail of destruction wherever she goes. Turns out, her lackadaisical nature mixed with this obsession has left Jane with a surprising lack of guilt whenever her experiements end up destroying the lives of millions. Given her exceptional intelligence, perhaps one would expect her to take care when conducting her research. Instead, it merely means she's willing to do anything and everything to further her goals, regardless of the dangers and threats it could pose to the world at large. She's betrayed and used just about anything and everyone she could in order to get where she is today, and doesn't seem to consider the mountains of retribution she tends to incur as any real reason to stop.


Motivation: To further her research and eventually create the tastiest thing in all of existence.
D&D Alignment: Chaotic Evil
Weapon: Numerous Chemicals, syringes, Dart Gun, Juicin' Jane's Puff Puff Pipe

Bio:
An everyday chem student developed a fascination one day that would define her entire future. In her efforts to create the greatest taste ever, she became the leading figure in chemical studies, discovering and creating new mixtures and reactions daily. At first celebrated, she began gaining infamy as the results of her experiments led to more and more disastrous results. As soon as it was revealed that she was purposefully leaking addictive medicines into the market, she became a galactic criminal and went on the run. Almost immediately the results of her research flooded the black market. Steroids, drugs and alternative medicines with her name attached to them were everywhere. Soon her name became synonymous with substance abuse on a galactic scale, but the true depth of the damage wasn't known until later. Soon terrorists were using psychedelics on common folk that turned them into crazed murderers, mutagens were running rampant, and no small number of drug-fueled cults began rising. All of them traced back to Jane, who had amassed herself an extreme number of enemies at that point. If anything, her being pulled to another universe was just the lucky break she needed.

Skills:
Unrivaled Chemist- Jane's knowledge of chemical mixtures is as vast as it is ridiculous, with some of her methods for research being as eccentric as she is. Easily her most versatile and useful talent, she can fabricate chemicals that do a variety of things. Everything from steroids to stimulants is fair game to her, not even mentioning the mutagenic properties some of her mixtures have. Given the time for locating resources and mixing, Jane can potentially fabricate entire warehouses full of chemicals on her own.

Juicer's Metabolism- Jane's abused so many chems for so many years that her body's become extremely resilient to most of their effects. As a result, its extremely hard for her to be afflicted with withdrawal symptoms, poisons, and the effects of most substances. However, this also means its harder for her to gain any boons from substances as well.

Certified Chemslinger - Jane's been throwin' vials and beakers for so long that she's developed an extremely good pitching arm, and is capable of throwing vials of chems with the ease and accuracy of a professional baseball pitcher.

Scrapper- Being a wanted criminal means one generally has to be good in a fight, and while Jane prefers utilizing her chems in pretty much any and every scenario, she's up for getting down and dirty with her weaselly tactics.

Strengths:
Chem Maker
Extreme Adaptability
Buffs and Debuffs galore


Weaknesses:
Human form- She doesn't exactly have any natural resilience, and anything she manages to gain from her chems are mostly temporary.
Resilient to aid- Jane's extremely thorough Metabolism is fairly indiscriminate, and will weaken the effects of any helpful substances in the same manner it weakens dangerous ones.

Notable Equipment:
Juicin' Jane's Puff Puff Pipe- Some people would say using your main weapon as a smoking apparatus is a bad idea, those people clearly aren't living right. Jane's pipe is essentially a long bong that she uses fairly consistently, with it serving multiple purposes for her. She can hook it up to the massive chem tank she waddles around with, which she can use to either funnel more chems into the pipe or something a bit more offensive. See, the pipe itself can function as an adjustable nozzle for this tank, effectively turning the whole thing into a spraying machine that can pump out large waves of chems or release a fog of the stuff depending on the scenario. And yes, depending on the scenario, Jane will use her pipe as a hand axe thanks to the blade built into it.

"Ya seriously gonna bust my balls over a couple mutated cities, bro? Fine fine, hey take a quick whiff o this and tell me if there's still problems, my guy."
 

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