• If your recruitment thread involves completely going off site with your partner(s) then it belongs in the Off-Site Ad Area.
  • This area of the site is governed by the official Recruitment rules. Whether you are looking for players or looking for a roleplay, we recommend you read them and familiarize your self with them. Read the Recruitment Rules Here.

The Cursed City of Todheim

Comrade Wubzin

GOOGLY-EYED-KNIGHT!!!!
(This Thread'll be Out Of Character)

The Cursed City of Todheim Interest Check

Welcome ladies and Gentlemen, to The Cursed City of Todheim!
"The only things residing in the destroyed city are; Nordian demons & warriors, vampire looters, and other warbands of looters from across the world."-Comrade Wubzin, Our Holy Realm: Trials of the Todbringers

To give you a little background: this rp is based off of the setting of a book I'm writing: Our Holy Realm. The book is heavily inspired by the works of Games Workshop's; Warhammer Fantasy Battle. This rp(and Trials of the Todbringers) are mostly based off of the game of Mordheim, City of the Damned. Another one of Games Workshop's games, but still within the setting of Warhammer Fantasy Battle.

With the background out of the way, let's move on to the rp itself. The rp will play much like a dnd campaign-what more can I say?
The story of the RP is that each of your characters are members from one of the five different factions of the rp setting(The Guild, Vampire Looters, Nordian Rogues, Reikenmark Mercenaries, Foreign Warbands)and are working together to prevent an ancient Nordian Demon from being brought back to life within the city of Todehim-your Main Goal. However, because of each of you being from the different factions, you each have your own Secondary Goals and can turn on each other at any time.

Now, to give you a little lore & understanding. This may be only slightly confusing, but it'll clear things up: "Moving on, this province was much like Dampfstaat in that it’s the combination of two provinces and has a great, horrific forest within it. The coast of Küstenland used to be an even darker province, a wasteland by the name of Todland who’s borders were the coast and two westward rivers. Yet Todland suffered the same fate as-if not only slightly worse than-Bauernhofland. Todland suffered raids from Nordian demons, but these demons sought to invade and conquer the lands. They decimated the cities and towns of Todland, but the horror wouldn’t be compared to the amount of chaotic magic poured into Todland’s provincial capital; Todheim. The gothic city of fearless people now turned into a hellscape of horror and home of abominations, and warbands of looters from across the world. It remains as such to the day.
However, the Nordian demons would be defeated, and the Todland province would be absorbed by the Küstenland province. However, Todheim still remains uncolonized & untaken to the day, and the lands around the evil-hosting city share its hellish landscape."-Comrade Wubzin, Our Holy Realm: The Age of Magnus 1
Now, what I'm basically saying is that Todheim-the capital city of Todland: a province of the Empire of Jerrimany-has been conquered by Nordian Demons(think demon-vikings)whom were later pushed out of Todland's borders, but due to what the Nordian's did to Todheim, the city was deemed unsafe to recolonize by the populace of Todland's neighbor province; Küstenland, and thus was left to the wolves.

Now moving onto the lore of the factions

1.The Guild: "He wore a wide-brimmed cockel hat, a black scarf over his face-under his eyes; which were shielded by black glasses. But the rest of his body was covered in a black, tight trench coat with a black leather vest underneath and various pouches and straps for weapons and munitions. Over his hands he wore black gloves, and on his wrists were copper gauntlets. His pants were black leather ones with similar leather boots under copper greaves.
This was the uniform of The Guild. A Jerriman organization made to exterminate paranormal threats to the nation. Different people from the six different provinces, and whom are part of the nation's two different religions(The agnostic and buddhist-inspired Church of Reason, and the death-worshipping Cult of Sterben), make up this organization of monster-hunters. Their symbol; A human archer holding a arquebus.
The archer represented humanities skill, and the arquebus represented humanities creativity, and with them together represented humanity."-Comrade Wubzin, Our Holy Realm: Trials of the Todbringers
The Guild's secondary goal is to find a book written by a mage with vital information about the paranormal beings within The Empire of Jerrimany's borders.

2.Vampire Looters: To save you from an even longer quote, I'll sum up this faction. Vampires are citizens of a western nation called The Kingdom of Transil, a nation that was once part of the Empire of Jerrimany, but the people there gave into their lust and corruption, turning them into vampires. The Vampire Looter's are a bunch of mercenaries with varrying clothing, skills, personalities, and weaponry sent into Todheim just to find riches-their secondary goal. They're not your stereotypical arrogant and edgy vampires.

3.Nordian Rogues: The humans of the Nordia have been enslaved by the Demons and their abomination minions-simple-minded brutes that insultingly blur the line between humanity and animals-and sent out to Todheim to also loot the city for riches. But the humans have seen the culture and religion's of the Empire of Jerrimany, and have decided to rebel against their sinister masters. To defeat the demons is their secondary goal.

4.Reikenmark Mercenaries: Jerrimany is home to six provinces, one of which is Proud Reikenmark. Brave young men and women whom can't join the ranks of the prideful and elite Landsknechts, nor the ranks of the Provincial Soldiers-the Empire's basic military-take the third option. Becoming a mercenary. The people of Jerrimany live in a state of defending their homes from all sides, and thus many die at a young age. Their standard uniform is cloth tights with the colors of their province(Reikenmark's colors are Red & Green)underneath their armor; steel sallet helms, bevors, gorgets, breastplates, tassets, and leather boots-while their weapons are steam-powered firearms and artillery guns alongside standard melee weapons like swords and halberds. The soldiers are young men and women, but brave and couragious, willing to fight in the name of their loving nation. Their secondary goal is just to do what they must to protect their nation.

5.Foreign Warbands: This faction is completely in the roleplayers control, you can be a tentacle-faced teddybear-like race that wears underwear and uses magic that's there to put an end to the Nordian Demon's within the city for all I care-so long as you're not a mary sue.

Now then, if you have any questions: don't be afraid to ask! If you are interested, please tell me! We need at least five members for the rp to begin.​
 
Last edited:
you know what, this feels out of place in Dice & with the lack of popularity, I'm going to move this to Fantasy to see if it'll work.
 

Users who are viewing this thread

Back
Top