THE BEGINNING - Drangor

Alex: Equip Umbraxe


Before strifing you equip the Umbraxe


Nitro: Strife!


You use your Umbraxe to hit the imp!
 
Imp Currently has 1750 health


Imp attacks knocking dealing 99% of Alex's health.


Alex is Knocked out.


Alex: Dream


You begin to dream
 
==> Get back to making axes.

You know what? It's okay. You decide to forget this event, and get back to forging some KICKASS AXES.
Before that, you decide to finally find your CUE BALL. After a while of searching in your storage room, you finally found it in your SQUIDDLES MERCHANDISE, which is honestly weird. You store the box of memories away in the storage room, never to see the light of day again.

You finally get around to alchemizing more shit, though,

Squiddle || Axe
Squiddle && Axe


For the cue ball, you do the same process like you do for every axe.
 
Squiddle || Axe = 


AXE SQUIDDLE (Squiddlekind, 25 damage)


Squiddle && Axe = SQUIDDLE AXE (Axekind, 25 damage)


Cue ball && Axe = CUE AXE (150 damage)
 
==> Pat yourself on the back.


An axe squiddle. By God, it's genius! Even the simple concept of its existence is holy and should be protected-- Wait...Protection. House--


By Lord, you're supposed to be building a house!!!!
 
Alex: Wake up


You wake up. It seems that someone killed the imp.


Alex: Travel to your Universe


You use the DIE's DOLL to travel back your universe. You quickly remove PS's pin and start leaving this universe.
 
Alex: Examine


It seems that the person that killed the imp was SIS. You begin to cry as you see her waving back to you. She seems a bit confused.


Alex: Return to this Universes' Land of (blank) and (blank)


You finally return to Autunm's land. You're still crying.


Alex: Enter gate


You ascend towards Autunm's gate. You keep on crying. YOU ENTER THE GATE.
 
==> Continue on your imp-slaughter.

You are currently on a SELF-APPOINTED QUEST. That quest; literally kill every IMP in sight. So far, with your handy AXES, it's been going well for you!
You, as of present time, are standing at a crossroad. So many trails, but...actually, you don't know if you have limited time. Huh.

==> Make off on the left path.

Nothing to stop you! Left is always right, as they say...

...You just hope something interesting happens soon, other than the imps.
 
(ughh, i'm so sorry!!! it was the holidays and i'm out on a trip and my internet is limited!!!!!!)
 
(( I'll live! ))


(( listening to some Homestuck page 5625 atm ))
 
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==> STRIFE


You didn't know WHO or WHAT it was in front of you, but...


...You've played enough video games in your life to that this fucker wasn't here for a fun session of hopscotch.


You prepare the 7-AXE, and AGGRIEVE!
 
Sievert takes no damage from the attack.


The Falchions of Fluthlu each deal one damage. They have two special effects. 1: If a second weapon is equipped, repeat their special effect(s). 2: If a second weapon is equipped, add one damage to the other weapon.


This causes an infinite loop, meaning that each Falchion of Fluthlu deals exactly infinite damage.


Using Overseer logic, Sievert also has infinite defense.
 
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