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Fantasy The Amnesia Games

Yuffie Kisaragi

Materia Thief
There's no length requirement here, but have it at least be enough to get some grasp of the character. And at no point are images or descriptions required, use whichever you prefer/can.


Name:


Age:


Gender:


Appearance:


Personality:


Lifetime Goal(What do they seek to accomplish with their lives? World peace? Survive to the next day? Protect their friends?):


Story of Origin(What RP/media did they come from?):


Weapon(s)(No limitations here aside from a general sense of don't be ridiculous):


Abilties(See above):
 
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Alright, let's start this off with something crazy.


Name: Vac


Age: 7 (looks 16)


Gender: Male


Appearance: http://static.tumblr.com/67b29711efde7fb648f657fa376753b5/sllxqbu/UTMmw2vyz/tumblr_static_tumblr_ma71joia231ruyzzqo1_500_-_copy.jpg


Personality: Cunning, chaotic, cruel, playful, psychotic, temperamental, and sarcastic.


Lifetime Goal: To personally destroy everything that ever existed. The personal part is where the fun comes in.


Story of Origin: REWIND: Kingdom Hearts Civil War http://kh13.com/forum/topic/66029-◄◄-rewind-kingdom-hearts-civil-war-◄◄/


Weapon(s): A spear made out of Void energy.


Abilties: Mastery of the Power of Nothingness, skilled tracker and stalker, moderately skilled at making ginger bread houses.
 
Name: Derik J. (Jameson) Absolon


Age: 20


Gender: Male


Appearance: (credit goes to blacksun30 on dA )
derik_absolon___amnesia_games_by_blacksun30-d8z4xsq.jpg



Personality: A rather hard to get a long with man, he's very blunt, straight to the point, and by no means is afraid of a fight. He's often distant and always suspicious of others, however this paranoia has eased over quite a few years, primarily due to the friends he gained in his story, but more specifically, his wife, however of course he has reverted back to the more reserved self he once was. He hates working with others as they often try to control his actions/reactions, and the way he does things, or let him down when time comes to preform, preferring to stay alone from a group, however this is more of a facade. He loves people, however he is incredibly socially inept, often causing people to hate him due to this ineptitude. Provided he does stay and befriend you, you're not far off from getting to his much softer side. Think of it like a burnt cupcake with bad frosting, tough to eat at first, but gets better over time.


Lifetime Goal(What do they seek to accomplish with their lives? World peace? Survive to the next day? Protect their friends?): Return to his friends, the world he helped save, and more importantly his wife, wherever those may be.


Story of Origin(What RP/media did they come from?): (Pardon how poor my writing is at the time most of this RP occurred, it was the first major RP I'd ever been in from start to finish, and really made me find a deep love for RPing/made me really want to improve... Well, after re-reading it from the beginning to end post-play, at least. I improved significantly since then xD ) Echoes and Ash (RP) - Roleplaying - KH13.com Forum


Weapon(s)(No limitations here aside from a general sense of don't be ridiculous): His arsenal: Two blades, one a light saber/beam saber thing, the other being a long buster sword, fully electrified when the electric core is active, and incredibly sharp. Based off of his makeshift electrified buster sword he made in the story, it is far superior to the one he originally made, the voltage being so high that the right hand which he grips it with has to wear a specialty glove so it doesn't shock him, as if it did, the bolt would put lighting to shame, if he sets it that high. These are accompanied by a small, low-caliber pistol, and a set of throwing picks, some are laced with a highly-concentrated nerotoxin or paralysis poison, others are just plain throwing picks. He wears a heavy, full-metal jacket, layered with multiple layers of grpahine, titanium, steel, lead, and so-on to make it nearly indestructible. Being a super soldier kind of requires this, as most normal armor warps incredibly as he uses it. The coat i also lined with fur because snuggles.


Abilties(See above): Super soldier level strength, endurance, speed, so on, high resistance to most elemental hazards, such as extreme heat, electricity, cold, ect.


May add more later on, but for right now I just wanna stick with Derik.
 
rikunobodyxiii said:
Alright, let's start this off with something crazy.
Name: Vac


Age: 7 (looks 16)


Gender: Male


Appearance: http://static.tumblr.com/67b29711efde7fb648f657fa376753b5/sllxqbu/UTMmw2vyz/tumblr_static_tumblr_ma71joia231ruyzzqo1_500_-_copy.jpg


Personality: Cunning, chaotic, cruel, playful, psychotic, temperamental, and sarcastic.


Lifetime Goal: To personally destroy everything that ever existed. The personal part is where the fun comes in.


Story of Origin: REWIND: Kingdom Hearts Civil War http://kh13.com/forum/topic/66029-??-rewind-kingdom-hearts-civil-war-??/


Weapon(s): A spear made out of Void energy.


Abilties: Mastery of the Power of Nothingness, skilled tracker and stalker, moderately skilled at making ginger bread houses.
Accepted as a villain character.

NeverBetter said:
Name: Derik J. (Jameson) Absolon
Age: 20


Gender: Male


Appearance: (credit goes to blacksun30 on dA )
derik_absolon___amnesia_games_by_blacksun30-d8z4xsq.jpg



Personality: A rather hard to get a long with man, he's very blunt, straight to the point, and by no means is afraid of a fight. He's often distant and always suspicious of others, however this paranoia has eased over quite a few years, primarily due to the friends he gained in his story, but more specifically, his wife, however of course he has reverted back to the more reserved self he once was. He hates working with others as they often try to control his actions/reactions, and the way he does things, or let him down when time comes to preform, preferring to stay alone from a group, however this is more of a facade. He loves people, however he is incredibly socially inept, often causing people to hate him due to this ineptitude. Provided he does stay and befriend you, you're not far off from getting to his much softer side. Think of it like a burnt cupcake with bad frosting, tough to eat at first, but gets better over time.


Lifetime Goal(What do they seek to accomplish with their lives? World peace? Survive to the next day? Protect their friends?): Return to his friends, the world he helped save, and more importantly his wife, wherever those may be.


Story of Origin(What RP/media did they come from?): (Pardon how poor my writing is at the time most of this RP occurred, it was the first major RP I'd ever been in from start to finish, and really made me find a deep love for RPing/made me really want to improve... Well, after re-reading it from the beginning to end post-play, at least. I improved significantly since then xD ) Echoes and Ash (RP) - Roleplaying - KH13.com Forum


Weapon(s)(No limitations here aside from a general sense of don't be ridiculous): His arsenal: Two blades, one a light saber/beam saber thing, the other being a long buster sword, fully electrified when the electric core is active, and incredibly sharp. Based off of his makeshift electrified buster sword he made in the story, it is far superior to the one he originally made, the voltage being so high that the right hand which he grips it with has to wear a specialty glove so it doesn't shock him, as if it did, the bolt would put lighting to shame, if he sets it that high. These are accompanied by a small, low-caliber pistol, and a set of throwing picks, some are laced with a highly-concentrated nerotoxin or paralysis poison, others are just plain throwing picks. He wears a heavy, full-metal jacket, layered with multiple layers of grpahine, titanium, steel, lead, and so-on to make it nearly indestructible. Being a super soldier kind of requires this, as most normal armor warps incredibly as he uses it. The coat i also lined with fur because snuggles.


Abilties(See above): Super soldier level strength, endurance, speed, so on, high resistance to most elemental hazards, such as extreme heat, electricity, cold, ect.


May add more later on, but for right now I just wanna stick with Derik.
Accepted.
 
Name: Oni


Age: 15


Gender: Female


Appearance: Medium height and weight. Pale skin with bright blue eyes. Black hair that goes past her shoulders. Wears a black strapped dress that extends to a little above her knees. Under the dress, she wears black leggings with a white thorn pattern, over which she has knee high black boots. Over her dress, she wears a violet zip up hoodie that has an odd line pattern embroidered on the back in a light blue. With the hoodie sleeves generally pushed up, she is seen having leather bracers on both arms. Wears a necklace with a seashell charm around her neck. (Line pattern matches the "emblem" on this guy's chest: http://www.khwiki.com/images/b/bc/DiZ_(Art).png )


Personality: Somewhat shy, brave, kind, empathetic, just, explosive anger, hidden cold streak, and determined.


Lifetime Goal(What do they seek to accomplish with their lives? World peace? Survive to the next day? Protect their friends?): Finding her friend and finding her place in the world.


Story of Origin(What RP/media did they come from?): Sort of Kingdom Hearts: A Dream Within (RP) - Roleplaying - KH13.com Forum


Weapon(s)(No limitations here aside from a general sense of don't be ridiculous): Aubade Keyblade ( http://www.khwiki.com/images/f/f7/AubirdLordArt.png ), a broad sword ( http://www.khwiki.com/images/0/0c/Zack's_Sword_KHBBS.png ), a pair of wands hidden in her leather bracers, one that casts Ruin spells, and the other Cure.


Abilties(See above): Skilled swords woman who uses a two handed fighting style. Mastery level of combat magic and some support spells. Trained in stealth and blending in. Much stronger and tougher then she looks.
 
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Name: Ani Wolfgang


Age: 23


Gender: Female


Appearance: https://www.pinterest.com/pin/360499145145749604/


Elvish. Fair skin, and long, wavy, blonde hair. She’s a bit shorter than the average woman, but she has good muscle tone. She wears a flowing, tan, blouse, along with dark skinny jeans and black boots that come up to her knees.


Personality: She absolutely hates being forced to do anything. She hates feeling oppressed. She loves helping others, but only when it's her own will to do so. She often complains of headaches, and hearing things that aren’t there.


Lifetime Goal(What do they seek to accomplish with their lives? World peace? Survive to the next day? Protect their friends?): To be her own person/to be free of restraint.


Story of Origin(What RP/media did they come from?): An Original Modern Fantasy RP I did a long time ago and cannot remember the name of.


Weapon(s)(No limitations here aside from a general sense of don't be ridiculous): Two enchanted combat knives that inflict burning.


Abilties(See above): Can hear the thoughts of other people, making her very reflexive in combat.
 
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rikunobodyxiii said:
Name: Oni
Age: 15


Gender: Female


Appearance: Medium height and weight. Pale skin with bright blue eyes. Black hair that goes past her shoulders. Wears a black strapped dress that extends to a little above her knees. Under the dress, she wears black leggings with a white thorn pattern, over which she has knee high black boots. Over her dress, she wears a violet zip up hoodie that has an odd line pattern embroidered on the back in a light blue. With the hoodie sleeves generally pushed up, she is seen having leather bracers on both arms. Wears a necklace with a seashell charm around her neck. (Line pattern matches the "emblem" on this guy's chest: http://www.khwiki.com/images/b/bc/DiZ_(Art).png )


Personality: Somewhat shy, brave, kind, empathetic, just, explosive anger, hidden cold streak, and determined.


Lifetime Goal(What do they seek to accomplish with their lives? World peace? Survive to the next day? Protect their friends?): Finding her friend and finding her place in the world.


Story of Origin(What RP/media did they come from?): Sort of Kingdom Hearts: A Dream Within (RP) - Roleplaying - KH13.com Forum


Weapon(s)(No limitations here aside from a general sense of don't be ridiculous): Aubade Keyblade ( http://www.khwiki.com/images/f/f7/AubirdLordArt.png ), a broad sword ( http://www.khwiki.com/images/0/0c/Zack's_Sword_KHBBS.png ), a pair of wands hidden in her leather bracers, one that casts Ruin spells, and the other Cure.


Abilties(See above): Skilled swords woman who uses a two handed fighting style. Mastery level of combat magic and some support spells. Trained in stealth and blending in. Much stronger and tougher then she looks.
Bassummoner said:
Name: Ani Wolfgang
Age: 23


Gender: Female


Appearance: https://www.pinterest.com/pin/360499145145749604/


Elvish. Fair skin, and long, wavy, blonde hair. She’s a bit shorter than the average woman, but she has good muscle tone. She wears a flowing, tan, blouse, along with dark skinny jeans and black boots that come up to her knees.


Personality: She absolutely hates being forced to do anything. She hates feeling oppressed. She loves helping others, but only when it's her own will to do so. She often complains of headaches, and hearing things that aren’t there.


Lifetime Goal(What do they seek to accomplish with their lives? World peace? Survive to the next day? Protect their friends?): To be her own person/to be free of restraint.


Story of Origin(What RP/media did they come from?): An Original Modern Fantasy RP I did a long time ago and cannot remember the name of.


Weapon(s)(No limitations here aside from a general sense of don't be ridiculous): Two enchanted combat knives that inflict burning.


Abilties(See above): Can hear the thoughts of other people, making her very reflexive in combat.
Both accepted.
 
Name: Henry Lexor


Age: 21


Gender: Male


Appearance:

warrior-hd-wallpaper-3-7-s-307x512.jpg
Personallity: Clam, collected and kind, eager to help others but eager to put whoever does evil down, he is quick to trust but quick to be suspicious as well, due to years of fighting, can be rather cold and merciless should the need arise.


Lifetime goal: To destory all manners of evil. / To destroy any who opposes him and his other self,


Story of origin: The great alliance (Rp from another forum)


Weapon: Merixiulis "The sword of the abyss"

OYysJcX.jpg
Swords background: A legendary sword, wielded by the supposed demon lord himself before being acquired by Henry, Merixiulis is a sword of pure dark energy, serving as the perfect catalyst of darkness based attacks and spells, it is also extremely sharp. the sword grows in power the more darkness Henry charges during battle, the eye-like gem in the hilt glowing britgther and brigther the more power he generates.


T


Abilities: Is a master swordsman, Able to use both darkness and elemental spells to his bidding, and combining them in combat, dividing his abilities in what he calls "Dark styles" of which he focuses on something different each one, able to switch them on the go and even mid combo.


His body is also hardened, both skin wise and mentally, allowing to resist mind control and to absorb hits easily.


He has mastered the art of void control as well, and as such, he can add its effects to all of his styles, for different effects and powers.


Chaos Bringer: Focuses on Offensive attacks, combining Darkness with Fire, creating a chaotic crimson like colored element with both element's properties, focuses on destructive power and extremely damaging combos and attacks, his attacks leave a lingering effect of fire on the enemy. This is the style in which he lacks the most in defense, as its all traded for offense.


He may opt to summon the "Chaos armor" Which not only increases his offensive capabilities even more, but also offers a good bit of protection as well.


The armor:

0C9YarP.jpg
Summoner: This style focuses on summoning a variety of weapons and creatures with his power over darkness, this style uses the wind to improve the speed of his summoned weapons when thrown and to boost his own speed, allowing him to literally blink around the battlefield without a second's breath, he can amass high combos with this style, giving the enemy little time to react, although the style focuses mor on ranged battle.


Soul Reaper: A style of which Henry focuses his darkness and the water element on his sword and mind, allowing him to "connect" to the natural flow of the world, and everything in it, greatly boosting his evasive potential as well, his sword in this style becomes transparent and intangible, only the hilt being able to be touched, the sword's blade in this style passes slashes directly at the enemie's soul, this however, leaves him unable to block an attack, and his evasive potential, although boosted, is limited, he however can use water to use a variety of ice attacks.


Unbreakable: This style focuses on defense and sustainability, increasing his healing factor as well as massively boosting his strenght, although his speed is hindered greatly, in this style he can create extremely powerful barriers and shields of darkness boosted by the earth element, allowing for great tanking potential. He can call upon his Dreadnaught form in this style in which he focuses all his power into creating an extremely tough suit of armor, reducing his speed to a crawl, but increasing his strenght even more.


When combined with a portion of Chaos bringer's power, Henry has control over magma as well.


The armor is so strong, it can withstand almost anything, not even a meteor can crack it. It requires extremely high ammounts of concentrated attacks to even penetrate it.


Dreadnaught:

sY9asoX.jpg
Unending abyss: The ultimate darkness style, capable of destroying landscapes with a powerful enough attack, Henry's darkness beging to emanate all around him and his sword, which glows ever so brighter, the exact abilities are unknown, but it is a force to be reckoned with.


By the mere presence of Henry in this style any holy, or light magic nearby, are weakened, unless the source of the light is extremely powerful, it will weaken it with the sheer darkness power Henry has in this style.


Henry in this mode, he uses his sword in his right hand, and a claw made of pure darkness in his left.


Theme songs:


General theme:

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General battle:

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/////////////////////////


Name: Drax Omolon


Age: 26


Gender: male


Appearance:

sdcVjdt.jpg
His right eye isn't exactly a normal eye, heres how it looks.

Thief-4.jpg
Personallity: Quiet, distrustful of others, merciless to whoever he doesn't like, rude at times, snarky individual, will treat others right, provided they treat him right first, opportunist at heart.


Lifetime goal: Unsure.


Story of origin: The sentinels.


Weapons: Dimeritium steel knives (Shown in picture) Dimeritium is a rare ore, one that is capable of disabling magic sources on touch, as well as being harder than steel, they don't exactly disable magic, but they absorb it into the knives, storing an unlimited ammount of maigc power, which disperses over time, the move absorbed the more the knives will glow, this excess magic can be used for devastating attacks which use all of its stored magiical energy.


An old bow, crafted with the help of an elvish blacksmith

OVSYQRb.png
A specially crafted bow, enhanced with wind and lightning magic, causing any arrow to be fired by it to be much faster in speed than a normal one, with more potency as well.


Several hunting gadgets as well an arsenal of spirit weapons and arrows for the bow, also bombs.


Abilities: Masterful archer: years of training with a bow perfected his skills, he is a keen eye, and with the "Sentinel's eye" his skills and eyesight just got even better.


Knives expert (obvious what it does)


Aura control: A skill granted by the "Eye of the sentinel : Esker" which allows him to tap into the "spirit realm" or dimension and bend its magical energies to his will, that comes from summoning spirit creatures and weapons, to disabling an opponent's magical flow by disabling the magic's aura, with some concentration of course, it also allows him to cast several spells based on spirit energy and auras, boosting his own auras so he can boost his own attributes even.


Aural disruption: As said in the previous ability, he has the ability to disable an opponent's magics, be they spirit or not, all forms of magic except for void have an aura, and that is what the Esker eye allows him to see and disrupt, he just needs to concentrate for a second and he can disable an opponent's magical ability for a time, just being near Drax will cause disruption in one's magical energy, as the eye conflicts with its aura.


Phantom summons: Due to an extensive training with the Esker eye, he can summon several creatures from the spirit world to help him in combat or otherwise, he can summon from spirit wolves to even spirit wyverns and dragons, depending on how much he is willing to concentrate and expend his magical energy to do so, he permanently summoned a phantom hawk named "Leth" to be his companion, helping him in combat and other, this hawk in particular is peculiarly strong.


Sentinel's Power: the eye also imbues the host with increased power, reflexes, albeit Esker is the weakest of the eyes in terms of attributes increase, but it has its unique ability in being able to tap into the spirit world and control auras and magic energy.


Bond: The eye shares an unbreakable bond with its host, almost quadrupling one's lifespan as well as being attached physically and spiritualy, if the eye is taken out or removed, it'l disintegrate and reapear back on the host's eye in a matter of minutes, one is never free of the sentinel's eyes.


Theme song:
 
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Name: Neena Mors



Age: 21



Gender: Female



Appearance:


anime_ninja_fav2.jpg

Personality: A woman who has been known for years as a crass, bitter, and impatient whirlwind of emotion and death, she has not gained this reputation for nothing. Since she was young Neena has always been one for sarcasm and blunt words, with little room for compliments and kindnesses in her life. Having devoted her entire life to a single goal, she often becomes single-minded and focused on one thing. Though it often takes people a long time to move past her more negative characteristics, Neena will become friends with people. This of course takes her respect, generally only earned through fighting alongside her or doing something honorable. Overall, though she is bitter and stubborn in her words and actions, she is always looking for a way to make things better in her own way, and if you're a trusted ally and friend, she's not letting you die so easily.



Lifetime Goal: To Kill Every Keyblade Wielder (temporary) To Find Her Family Again (To be discovered)



Story of Origin: A couple different ones... Including



Kingdom Hearts: War of the Beginning



Tournament



Kingdom Hearts: Revelation



Weapon(s): A ninjato of black steel, a blackwood bow with an enchanted quiver that never runs out of arrows.



Abilities:



Neutral Form: Neena's regular form, that she is normally in. In it, she has the capabilities of a Kingdom Hearts warrior trained to the fullest potential, focused on speed and acrobatics. She wields her bow and ninjato with great skill. She can wield both light and dark magic in this form, but neither are boosted or negated.



Dark Form: Neena's form when she embraces the darkness. Her appearance changes slightly, her hair becoming longer and darker, and she wears a short black dress with lace trim. Her skin pales and her eyes turn yellow. Dark magic becomes much more powerful, but she cannot use light magic. Neena becomes much faster, but she loses a lot of strength and defense.



Light Form: Neena's form when she channels the light. Her appearance changes more dramatically, her hair becoming blonde and her skin becoming tanned, sun kissed, and her eyes are blue. She is encased in a suit of golden armor. Her ninjato changes to a golden broadsword, and her bow to a yellow wood crossbow. Light magic becomes much more powerful, but dark magic is completely negated. She becomes a bit slower, but with a boost in defense and strength.



Twilight Form: Neena's ultimate form used only in desperation since it requires a lot of concentration. She is encased in a suit of black light armor, her skin pales matching her blonde hair. One eye turns yellow while the other becomes blue. Light and Dark magic becomes much more powerful, she becomes faster, stronger, better in every way short of beauty (not that she needs it).






Name: Rija Absolon



Age: 24



Gender: Female



Appearance:







original.jpg



Personality: A compassionate soul, she will go out of her way to help others nearby. Any civilians, friends, allies, etc., all are subject to this kindness. She holds very closely to her duty as a soldier, and will complete any mission given to her, no matter the cost. She also has a strong maternal instinct, constantly protecting her "family", especially those younger than her. But in this milk of human kindness, is also a daring and hardened soldier that doesn't back down from a challenge.



Lifetime Goal: To Protect Her People and Find Her Husband



Story of Origin: Echoes and Ash



Weapon(s): Uses a laser katana and laser pistol. However, she has also adopted many other weapons since her quest, including modifying her pistol to shoot incendiary, acidic, and explosive rounds. She uses gloves that channel electricity through them for hand-to-hand, and uses a pulse rifle that can switch from shotgun, assault rifle, and sniper modes.



Abilities: Is in prime physical condition, has built up a resistance to toxins and harmful environments. Expert hand-to-hand combatant, and master markswoman. An incredibly experienced soldier, she also has the battle instinct and reflexes to beat almost anyone.






Name: Ryonne Neyelmnik



Age: 20



Gender: Male



Appearance:







ryan-16_zpsjprjopai.jpg



lon_qu_by_liimits-d7sz8xh.png



Personality: Cool, curt, and quiet, Ryonne doesn't mince words. He's blunt and rude, but is also fiercely loyal and good. He works for the good of the entire world, knowing that what he does will free other people from the shackles of the oppressive world the Empire had built. He enjoys fighting, and the adrenaline rush it gives him, and is very good at it.



Lifetime Goal: To Gain World Peace



Story of Origin: Tainted Blood



Weapon(s): A katana with a rifle scabbard. Wields them in tandem, blade forehand in the left hand, and scabbard backhand in the right.



Abilities:



Chemically enhanced to have super speed (Quicksilver level), as well as Light energy creation, and creation and manipulation of water and wind.



Sword Aura mainly functions as the ability to create solid swords of any shape or size out of the user's own life energy. The sword created varies in strength in correspondence with how many are created at once (the more created, the weaker the individual blade) and how close to defeat or death the wielder is (stronger the more so). These blades can also be embedded with elements, such as fire, light, or darkness. The shape of these blades is this, unless stated otherwise:
1924_got_longclaw_sword_jon_snow_full.jpg










Name: Kinzoku Hagane



Age: 16



Gender: Female



Appearance:







kinzoku___amesia_games_by_blacksun30-d8z5zuo.jpg



Personality: A very happy-go-lucky girl, characterized by her childishness and easygoing temperament. She's slow to anger, quick to forgive, and overall charismatic and friendly. A real nice person. Were she a normal girl, in a normal world, she'd be a popular child in high school, her beauty and charm bewitching all those around her. Her naivete is her biggest weakness.



Lifetime Goal: To Help Others!



Story of Origin: Evraius



Weapon(s): None



Abilities: Metal Magic: An advanced magic that grants the wielder manipulation of metals. This manipulation is generally used as a telekinetic movement, as well as reshaping anything metal. She does not have to touch these metals in order to enact her spells, nor does she have to chant any incantations at this point in her training. Metal that belongs to her is more easily bent to her control, requiring little concentration to bend and throw. Metals that do not have an owner are a bit more difficult, things like metal furniture or walls belong to this category. Metal that belongs to other people is most difficult, requiring much concentration, meaning metal weapons like swords and shields are still quite effective. However bullets fall into the second category once fired. She keeps a large bag of assorted magical metal ingots with her at all times so she is never without a weapon. Some examples of these magical materials is Medicinium, a metal with gradual healing properties if applied to a wound, Resium, a metal that is impervious to energy attacks such as flames or electricity, and Lucil, a metal that generates light. Nothing too powerful, at most a metal that can cause burns with its natural heat.






Name: Alysa Glavisto



Age: 21



Gender: Female



Appearance:







photo.jpg



With shining silver hair and a slight figure, Alysa is a figure of beauty despite her modest bust. She wears a sleek white long sleeve shirt with a black collar, as well as black pants with a pair of long black boots. She is not very tall at all, coming in at a rather unintimidating 5'4".



Personality: Alysa is actually quite vulgar opposed to her stately appearance. She is lewd, crude, and overall rude. She doesn't care what other people think of her, and so, does what she wants when she wants to. She is insulting and mean. There aren't many bright sides to her personality. She says that she only looks out for herself, but whether or not that's true is yet to be seen because she has not grown close to anybody. She often makes choices out of spite and will refuse to follow others simply because she doesn't want to.



Lifetime Goal: To Get Back Home



Story of Origin: Skyline



Weapon(s): A quality epee that was once used for competition fencing, but was transformed into an actual sword. It is the catalyst for her power, and without it she is helpless.



Abilities: Alysa's ability originates from her sword. With a bit of experimentation, she found that wherever her sword touched, she could create, change, or vanish other matter. For example, she stabbed the ground, and a tree sprouted. Or if she stabbed a person, she could evaporate small pieces of flesh or change the air in their body to water. She can also parry away most projectiles and attacks by evaporating whatever was flung at her.






Her power has evolved in strength, to the point that she can also alter her own body to transform into a being of whatever kind of matter she is touching. Steel is her go to, and is always available since she is always holding her sword.



Name: Doctor Julius Verstand, more often known simply as the Doctor



Age: 30



Gender: Male



Appearance:







91085a53a22b4d6bdc78730b7d40e2c7.jpg



Personality: The Doctor is intelligent, which shows in his speech patterns and dialogue. He hates stupidity, and will not tolerate ignorant company. When interacting with others, the Doctor is a cool and confident individual, the awkwardness of other scholars either effectively covered up or not there at all. He prefers verbal sparring to physical fights, but is not afraid to fight physically.



Lifetime Goal: To Advance The World Of Science, Particularly His Field Of Monstrumology, as well as To Achieve Immortality In The Hearts Of Men



Story of Origin: Evraius



Weapon(s): A lengthy spear of the highest quality, forged by the greatest blacksmith in the world.



Abilities: The Doctor has an affinity towards animals. Only certain ones though. Your cats and dogs and canaries he has no interest in. But other ones, ones that most of the populace prefers to call monsters, those are the ones that hold his interest. And that is where his ability comes into play. He can summon anything he has profiled in detail in his notebook. Basically, Warthrop has written in excellent detail several monstrous beasts, a few weapons, and several tools into his notebook, and can now summon them at will. However the level of detail required is the work of days at a time, preventing him from adding anything on a whim. Is also limited to one at a time.



Over time, he grew better at art, and as such, can draw in new objects to his book, adding them in much more quickly if needed. However, he still prefers, and will eventually add all the written details.



Here is a list of things in his book:



-A Bow and Quiver



-A Spear



-A Lantern



-A Pocket Knife



-A Dissecting Knife



-A Box of Matches



-Bread



-Cheese



-Water



-An Anthropophagi(headless man eating humanoid double the size of a typical adult male human)



-A Phoenix (eternal bird of flames, wingspan: 6 ft., sharp talons)



-A Vukodlak (a wolf the size of a horse, has been known to eat humans, sharp three-inch claws and vicious teeth)



-A Jorogumo (a human sized spider, poisonous fangs, can shapeshift into a woman)



-A Romanian Serpent (a snake the length of a bus, venomous fangs, can un hinge it's jaw, and has strong muscles to strangle things)



-A Chimera (a three headed lion, one head snake, one head goat, one head lion, with wings)



-A Ciful (four winged insect, the size of a car, powerful pincers, venom, and a tail with a club of sorts on the end)



-The Beast (The Doctor's strongest creature, he refuses to say anything about this species, and has not published any writings on it. Nothing is known.)(It's now known that The Beast is Typhoneus Magnificum, the rarest and most sought after creature in all of monstrumology. It's power is to increase the user's strength, speed, dexterity, stamina, and durability to godlike levels, though he loses most capability of thought.)



-A Jersey Devil (kangaroo like demon that breathes fire and has sharp claws and a whiplike tail)



-A Manticore (a giant scorpion with a humanoid torso that can shoot large poisonous spikes from it's tail and has giant claws that can cut a lot)



-A Liman (an odd mix between human and lion that is both intelligent and skilled at combat. It wields a gigantic blade hand carved from the bone of some beast)



-A Vivo Lapis (literally, living rock. It is a 50 foot tall rock golem that is almost impenetrable)



 
Last edited by a moderator:
Scrapmaster said:
Name: Henry Lexor
Age: 21


Gender: Male


Appearance:

warrior-hd-wallpaper-3-7-s-307x512.jpg
Personallity: Clam, collected and kind, eager to help others but eager to put whoever does evil down, he is quick to trust but quick to be suspicious as well, due to years of fighting, can be rather cold and merciless should the need arise.


Lifetime goal: To destory all manners of evil. / To destroy any who opposes him and his other self,


Story of origin: The great alliance (Rp from another forum)


Weapon: Merixiulis "The sword of the abyss"

OYysJcX.jpg
Swords background: A legendary sword, wielded by the supposed demon lord himself before being acquired by Henry, Merixiulis is a sword of pure dark energy, serving as the perfect catalyst of darkness based attacks and spells, it is also extremely sharp. the sword grows in power the more darkness Henry charges during battle, the eye-like gem in the hilt glowing britgther and brigther the more power he generates.


T


Abilities: Is a master swordsman, Able to use both darkness and elemental spells to his bidding, and combining them in combat, dividing his abilities in what he calls "Dark styles" of which he focuses on something different each one, able to switch them on the go and even mid combo.


His body is also hardened, both skin wise and mentally, allowing to resist mind control and to absorb hits easily.


He has mastered the art of void control as well, and as such, he can add its effects to all of his styles, for different effects and powers.


Chaos Drive: Focuses on Offensive attacks, combining Darkness with Fire, creating a chaotic crimson like colored element with both element's properties, focuses on destructive power and extremely damaging combos and attacks, his attacks leave a lingering effect of fire on the enemy. This is the style in which he lacks the most in defense, as its all traded for offense.


He may opt to summon the "Chaos armor" Which not only increases his offensive capabilities even more, but also offers a good bit of protection as well.


The armor:

0C9YarP.jpg
Summoner: This style focuses on summoning a variety of weapons and creatures with his power over darkness, this style uses the wind to improve the speed of his summoned weapons when thrown and to boost his own speed, allowing him to literally blink around the battlefield without a second's breath, he can amass high combos with this style, giving the enemy little time to react, although the style focuses mor on ranged battle.


Soul Reaper: A style of which Henry focuses his darkness and the water element on his sword and mind, allowing him to "connect" to the natural flow of the world, and everything in it, greatly boosting his evasive potential as well, his sword in this style becomes transparent and intangible, only the hilt being able to be touched, the sword's blade in this style passes slashes directly at the enemie's soul, this however, leaves him unable to block an attack, and his evasive potential, although boosted, is limited, he however can use water to use a variety of ice attacks.


Unbreakable: This style focuses on defense and sustainability, increasing his healing factor as well as massively boosting his strenght, although his speed is hindered greatly, in this style he can create extremely powerful barriers and shields of darkness boosted by the earth element, allowing for great tanking potential. He can call upon his Dreadnaught form in this style in which he focuses all his power into creating an extremely tough suit of armor, reducing his speed to a crawl, but increasing his strenght even more.


The armor is so strong, it can withstand almost anything, not even a meteor can crack it. It requires extremely high ammounts of concentrated attacks to even penetrate it.


Dreadnaught:

sY9asoX.jpg
Unending abyss: The ultimate darkness style, capable of destroying landscapes with a powerful enough attack, Henry's darkness beging to emanate all around him and his sword, which glows ever so brighter, the exact abilities are unknown, but it is a force to be reckoned with.


Theme songs:


General theme:

[media]
[/media]



General battle:

[media]
[/media]
[media]



[/media]


/////////////////////////


Name: Drax Omolon


Age: 26


Gender: male


Appearance:

sdcVjdt.jpg
His right eye isn't exactly a normal eye, heres how it looks.

Thief-4.jpg
Personallity: Quiet, distrustful of others, merciless to whoever he doesn't like, rude at times, snarky individual, will treat others right, provided they treat him right first, opportunist at heart.


Lifetime goal: Unsure.


Story of origin: The sentinels.


Weapons: Dimeritium steel knives (Shown in picture) Dimeritium is a rare ore, one that is capable of disabling magic sources on touch, as well as being harder than steel, they don't exactly disable magic, but they absorb it into the knives, storing an unlimited ammount of maigc power, which disperses over time, the move absorbed the more the knives will glow, this excess magic can be used for devastating attacks which use all of its stored magiical energy.


An old bow, crafted with the help of an elvish blacksmith

OVSYQRb.png
A specially crafted bow, enhanced with wind and lightning magic, causing any arrow to be fired by it to be much faster in speed than a normal one, with more potency as well.


Several hunting gadgets as well an arsenal of spirit weapons and arrows for the bow, also bombs.


Abilities: Masterful archer: years of training with a bow perfected his skills, he is a keen eye, and with the "Sentinel's eye" his skills and eyesight just got even better.


Knives expert (obvious what it does)


Aura control: A skill granted by the "Eye of the sentinel : Esker" which allows him to tap into the "spirit realm" or dimension and bend its magical energies to his will, that comes from summoning spirit creatures and weapons, to disabling an opponent's magical flow by disabling the magic's aura, with some concentration of course, it also allows him to cast several spells based on spirit energy and auras, boosting his own auras so he can boost his own attributes even.


Aural disruption: As said in the previous ability, he has the ability to disable an opponent's magics, be they spirit or not, all forms of magic except for void have an aura, and that is what the Esker eye allows him to see and disrupt, he just needs to concentrate for a second and he can disable an opponent's magical ability for a time, just being near Drax will cause disruption in one's magical energy, as the eye conflicts with its aura.


Phantom summons: Due to an extensive training with the Esker eye, he can summon several creatures from the spirit world to help him in combat or otherwise, he can summon from spirit wolves to even spirit wyverns and dragons, depending on how much he is willing to concentrate and expend his magical energy to do so, he permanently summoned a phantom hawk named "Leth" to be his companion, helping him in combat and other, this hawk in particular is peculiarly strong.


Sentinel's Power: the eye also imbues the host with increased power, reflexes, albeit Esker is the weakest of the eyes in terms of attributes increase, but it has its unique ability in being able to tap into the spirit world and control auras and magic energy.


Bond: The eye shares an unbreakable bond with its host, almost quadrupling one's lifespan as well as being attached physically and spiritualy, if the eye is taken out or removed, it'l disintegrate and reapear back on the host's eye in a matter of minutes, one is never free of the sentinel's eyes.


Theme song:
Accepted
 
Name: Jack Stinger


Age: 1500 years old (Appears to be in his mid-twenties, but we’ll get to that)


Gender: Male


Appearance: He’s a trickster and a cad, and he always looks the part. His slate colored hair is worn slicked back, and connects at his short and meticulously groomed beard. Always the modern gentleman, he is always seen in a well-tailored and expensive grey suit. With so much grey in his wardrobe, his eyes look almost out of place in his head, as they shine emerald green, and luminate his sly smile.


Personality: Hard drinking, Hard partying, and always with something snarky to say. He’s been around for a long time, and it shows sometimes, making him seem like a man out of time. He often forgets the slang and colloquialisms of the current day, mixing and matching different phrases from different eras.


Lifetime Goal: What began as a quest to die, turned into a quest to protect what he could finally call a home. So he would wish to return home and resume his role as its protector.


Story of Origin?: The Rose Castle Rp (from deviantArt chat), Stingy Jack myth.


Weapon(s): A collector of the ethereal and infernal, he carries several trinkets that serve as his weapons. The inside of his jacket serves as a bag of holding, and contains a pistol that fires blots energy and never reloads, a deck of marked cards, double headed coins, loaded dice, a rune crafted rapier (runes make it stay constantly sharp and unbreakable), and a lantern with a single coal that burns black fire.


Abilties: Immortality, but not invulnerability. He can be hurt, but heals faster than normal. He’s a master of con and illusion, able to duplicate his appearance, make himself seem enormous, or seem to disappear altogether. His ace in the hole however is his harlequin game, or ability to tilt the odds of battle by using game pieces: His cards become razor sharp projectiles, his dice become explosives, the coins bounce his bullets in impossible patterns, and his lantern spits black flames to immolate his opponents.
 
JohnLemon108 said:
Name: Jack Stinger
Age: 1500 years old (Appears to be in his mid-twenties, but we’ll get to that)


Gender: Male


Appearance: He’s a trickster and a cad, and he always looks the part. His slate colored hair is worn slicked back, and connects at his short and meticulously groomed beard. Always the modern gentleman, he is always seen in a well-tailored and expensive grey suit. With so much grey in his wardrobe, his eyes look almost out of place in his head, as they shine emerald green, and luminate his sly smile.


Personality: Hard drinking, Hard partying, and always with something snarky to say. He’s been around for a long time, and it shows sometimes, making him seem like a man out of time. He often forgets the slang and colloquialisms of the current day, mixing and matching different phrases from different eras.


Lifetime Goal: What began as a quest to die, turned into a quest to protect what he could finally call a home. So he would wish to return home and resume his role as its protector.


Story of Origin?: The Rose Castle Rp (from deviantArt chat), Stingy Jack myth.


Weapon(s): A collector of the ethereal and infernal, he carries several trinkets that serve as his weapons. The inside of his jacket serves as a bag of holding, and contains a pistol that fires blots energy and never reloads, a deck of marked cards, double headed coins, loaded dice, a rune crafted rapier (runes make it stay constantly sharp and unbreakable), and a lantern with a single coal that burns black fire.


Abilties: Immortality, but not invulnerability. He can be hurt, but heals faster than normal. He’s a master of con and illusion, able to duplicate his appearance, make himself seem enormous, or seem to disappear altogether. His ace in the hole however is his harlequin game, or ability to tilt the odds of battle by using game pieces: His cards become razor sharp projectiles, his dice become explosives, the coins bounce his bullets in impossible patterns, and his lantern spits black flames to immolate his opponents.
Accepted.
 
Name: Zion de Wynter


Age: Immortal


Gender: Female


Appearance:


oathkeeper136_oc___zion_by_lunabenihime-d6xe2fm.jpg



Personality:


Sugar, spice, and everything nice. These were the ingrediants chosen to create the perfect little girl. But everything changed when the Heartless Attacked. Bubbly and kind, she loves unconditionally, and only wishes to make friends and live her life in peace. Her sense of justice is strong and ironclad, and her temper and anger are a typhoon. She has no evil bone in her body, most likely going to hug others just because she wants them to smile.


Lifetime Goal(What do they seek to accomplish with their lives? World peace? Survive to the next day? Protect their friends?):


-Maintain the balance of light and dark


Story of Origin(What RP/media did they come from?):


Kingdom Hearts: Civil War - REWIND


Kingdom Hearts: Decolor Censura



Kingdom Hearts: Ragnarok 2



Kingdom Hearts: Fade Into Light



Weapon(s)(No limitations here aside from a general sense of don't be ridiculous):


Forward Unto Dawn


-Oathkeeper's Dawn


-Oathkeeper's Redemption


Sunrise Everlasting


-Blazing Midday


-Receding Midnight


Long and Dark December


-Frozen Dawn


-Black Frost


Unbreakable Promise


-Two Become One


-Madrigal of the Eternal Dawn


Abilties(See above):

Dawnguard - shields


Albion Strike - LASERS


Albion Strike: Firestorm (Twirls around, releasing Albion Bolts. She holds them in midair until she has enough, then drops them in a wide range F-YOU type attack.)


Firaga Wing - Birdramon ripoff
oishii-skeptical.png



Lightspeed - superspeed...


Dawnblade (Superimposed light magic swords over her Keyblades for more punch)


Salvation Raid - Like Thunder Raid, except cooler.


Dual Salvation Raid - Like above, yet awesomer.


Quad Salvation Raid - Like above, except you're doomed.


Dual Buster Cannons - Keyblades act as buster rufles for Zion to power up and fire concentrated light magic out, for devastating results.


Sunrise (Wide range aerial laser bombardment attack)


iance Unleashed, Mode One - Lightbringer


Zion gains enhanced attacked power and speed, and gains access to the long-range piercing ability Celestial Arrow. After becoming a goddesss, Dawn's Gospel is her base form.


Radiance Unleashed, Mode One - Final Form: Dawn's Gospel


Gains the power to summon her magic armor - Dawnguard Wing (defense) Aether Wing (speed) and Zero Wing (Offense)


Radiance Unleashed, Mode Four - Dawn's Redemption


Zion gains enhanced magical powers and even greater speed.


Radiance Unleashed, Mode Four - Final Form: Archangel of Light


Minisucle difference - merely her wings grow in size gain runic script and allow for more powerful magic.
Name: Sarah Aether


Age: 23


Gender: Female


Appearance:


3rd.jpg



Personality:


Steadfast and absolute, Sarah Aether is like Zion in some ways, but she is not bubbly. She is not super kind and huggy. She is introverted, disci - oh who am I kidding. She is a reckless, hot headed leader who never can be swayed.


Lifetime Goal(What do they seek to accomplish with their lives? World peace? Survive to the next day? Protect their friends?):


-The preservation of her home, Arundel, and all she holds dear.


Story of Origin(What RP/media did they come from?):


Kingdom Hearts: Decolor Censura


Kingdom Hearts: Something by rikunobody that I forgot



Kingdom Hearts: Civil War - REWIND



Weapon(s)(No limitations here aside from a general sense of don't be ridiculous):


x1 Endymion Assault Rifle


x2 Raikou Heavy Pistols


x1 Salatiga Combat Sword


x2 Arm-Mounted Calcifer Blades


x2 Jetboots


x1 Arm-mounted shield gauntlet


Abilties(See above):


She is adapt at all forms of unarmed combat, an expert sharpshooter and is armed with weapons and technology to ensure she is never outmatched. She relies on her skills, not powers, to come out on top.
 
Xion136 said:
Name: Zion de Wynter
Age: Immortal


Gender: Female


Appearance:


oathkeeper136_oc___zion_by_lunabenihime-d6xe2fm.jpg



Personality:


Sugar, spice, and everything nice. These were the ingrediants chosen to create the perfect little girl. But everything changed when the Heartless Attacked. Bubbly and kind, she loves unconditionally, and only wishes to make friends and live her life in peace. Her sense of justice is strong and ironclad, and her temper and anger are a typhoon. She has no evil bone in her body, most likely going to hug others just because she wants them to smile.


Lifetime Goal(What do they seek to accomplish with their lives? World peace? Survive to the next day? Protect their friends?):


-Maintain the balance of light and dark


Story of Origin(What RP/media did they come from?):


Kingdom Hearts: Civil War - REWIND


Kingdom Hearts: Decolor Censura



Kingdom Hearts: Ragnarok 2



Kingdom Hearts: Fade Into Light



Weapon(s)(No limitations here aside from a general sense of don't be ridiculous):


Forward Unto Dawn


-Oathkeeper's Dawn


-Oathkeeper's Redemption


Sunrise Everlasting


-Blazing Midday


-Receding Midnight


Long and Dark December


-Frozen Dawn


-Black Frost


Unbreakable Promise


-Two Become One


-Madrigal of the Eternal Dawn


Abilties(See above):

Dawnguard - shields


Albion Strike - LASERS


Albion Strike: Firestorm (Twirls around, releasing Albion Bolts. She holds them in midair until she has enough, then drops them in a wide range F-YOU type attack.)


Firaga Wing - Birdramon ripoff
oishii-skeptical.png



Lightspeed - superspeed...


Dawnblade (Superimposed light magic swords over her Keyblades for more punch)


Salvation Raid - Like Thunder Raid, except cooler.


Dual Salvation Raid - Like above, yet awesomer.


Quad Salvation Raid - Like above, except you're doomed.


Dual Buster Cannons - Keyblades act as buster rufles for Zion to power up and fire concentrated light magic out, for devastating results.


Sunrise (Wide range aerial laser bombardment attack)


iance Unleashed, Mode One - Lightbringer


Zion gains enhanced attacked power and speed, and gains access to the long-range piercing ability Celestial Arrow. After becoming a goddesss, Dawn's Gospel is her base form.


Radiance Unleashed, Mode One - Final Form: Dawn's Gospel


Gains the power to summon her magic armor - Dawnguard Wing (defense) Aether Wing (speed) and Zero Wing (Offense)


Radiance Unleashed, Mode Four - Dawn's Redemption


Zion gains enhanced magical powers and even greater speed.


Radiance Unleashed, Mode Four - Final Form: Archangel of Light


Minisucle difference - merely her wings grow in size gain runic script and allow for more powerful magic.
Name: Sarah Aether


Age: 23


Gender: Female


Appearance:


3rd.jpg



Personality:


Steadfast and absolute, Sarah Aether is like Zion in some ways, but she is not bubbly. She is not super kind and huggy. She is introverted, disci - oh who am I kidding. She is a reckless, hot headed leader who never can be swayed.


Lifetime Goal(What do they seek to accomplish with their lives? World peace? Survive to the next day? Protect their friends?):


-The preservation of her home, Arundel, and all she holds dear.


Story of Origin(What RP/media did they come from?):


Kingdom Hearts: Decolor Censura


Kingdom Hearts: Something by rikunobody that I forgot



Kingdom Hearts: Civil War - REWIND



Weapon(s)(No limitations here aside from a general sense of don't be ridiculous):


x1 Endymion Assault Rifle


x2 Raikou Heavy Pistols


x1 Salatiga Combat Sword


x2 Arm-Mounted Calcifer Blades


x2 Jetboots


x1 Arm-mounted shield gauntlet


Abilties(See above):


She is adapt at all forms of unarmed combat, an expert sharpshooter and is armed with weapons and technology to ensure she is never outmatched. She relies on her skills, not powers, to come out on top.
Accepted.
 
Name: Fenarro Fae


Age: He's an elf, so roughly 600+ years. He looks for be around forty or so.


Gender: Male


Appearance: WIPPITY WIP

<p><a href="<fileStore.core_Attachment>/monthly_2015_12/Fenarro.png.2bbbe581c0b59c51ecc2d5a85de1dc5c.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="94516" src="<fileStore.core_Attachment>/monthly_2015_12/Fenarro.png.2bbbe581c0b59c51ecc2d5a85de1dc5c.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Personality: Cold, cynical, tactful and generally cunning and ruthless, Fenarro isn't a man of conversation. He's stoic, and often brash. He'll warm up to comrades, but only if they prove to be worth his time. He's quite a deadpan snarker who's hard to impress.


Lifetime Goal: To retrieve the body of Nour (the black ghosty thing behind him), and use the power to force himself into godhood.


Story of Origin: OC for Demon in the Stone, Stayr at the Bar, Goddess in the Heavens, and Taken in the Hell


All of which are Roleplays with 500+ replies each, from years ago.


Here's a condensed summary...


10 000 Years before Fenarro, there were seven beings- each descending from a race, that wreaked havoc. The land was thrown into wars and chaos, and soon, the prayers of a wise sage were answered, and the Goddess tore their spirits from their bodies, keeping the bodies locked and chained in magic crystals, and sealing the spirits away into jewels, which were handed down, but largely forgotten over time.


Or at least that's what the legend says.


Every race did something different. The elves kept theirs in a temple riddled with puzzles, the Xarun kept theirs hidden in a clam, the Tuscereon would give it to the heir of their tribe (Only to have the heir run away), ETC ETC


The elves had a small quorum of warriors who would loosely protect the old, crumbing place, but there was one chosen to guard this jewel day after day for the rest of their life. If attacked, they would defend it with their life.


The elves Every deep woods Elf is born from a single, age stricken tree. Pods grow on the tree every spring, and healthy pods are filled with magic. They hatch a baby elf. Golden pods are destined to be guardians of the Jewel, and after the death of the second guardian, Fenarro's pod was exactly that, golden. But it lacked any magic. The wood elves were in a frenzy. They couldn't just pluck the chosen pod! There were many arguments on the topic, and they let it grow.


Fenarro was- much to everyone's amazement, healthy and well, but unlike any other elf, he lacked magic. He couldn't find nor manipulate the source, but unwilling to give up on the Gold Pod Prophecy, they trained him with bows to make him into a master marksman. He wouldn't miss a shot.


But he was jealous. Very jealous. Roaming the giant temple was oh so boring, and in his years, all the hours he spent there, he solved most of the puzzles, except for the chamberlock that lead to the room with a jewel. He became more desiring, angry and greedy, feeling forced into such an unfulfilled life. He worked feverishly upon it, finally solving it on the full moon on his birthday. How did he celebrate being 590? Setting off an alarm, stealing the jewel, killing the guards, causing a panic, and running away.


He had made a deal with the demon. Fenarro had spent most of his life in the temple, Nour had spent 10 500~ years in a single room. Ecstatic to be released from the crystal, they formed a partnership. She would supply with with strength and magic, as long as he hunted for her body.


Over the course of ten years, he was hunted, chased, betrayed, captured, and nearly executed. He found the body at the top of the tallest mountain. Where after obtaining her long lost body, Nour betrayed him (In what has been a likened to Wheatley from Portal 2), and beat him within an inch of his life, before heading into the Ethereal realm to kill the Goddess that ended her rampage. She was careless, and Fenarro followed (more like limped) her through, where he was fine, as the Realm's avatars are spirits, and his soul was powerful, although with hate and envy.


Nour fought an even battle, but couldn't overcome the strength of the Goddess, her soul was torn from her body once more, and her body was cast into another dimension- where it was never to be found. (Or maybe it might be?)


Nour was bound back into the Jewel that Fenarro had kept with him, and with a grudge, she accepted his ownership again (Because the spirits can't really do anything on their own) Except this time, their goal was to use immense amounts of powerful, demonic chanting and a ton of sacrifices to force himself into Godhood, where he would be able to locate her body with ease.


He stole the daggers from the Goddess in her weakened state, proving his Soul/spirit indestructible, as he could touch the weapon's without suffering.


Weapons/Equips:


A Crossbow


Standard bow (although it's made with very fine materials and is of high craft) with arrows that are connected to a summoning rune in the bow, which will summon them already loaded. After a set amount of time, the fired arrow disappears, and can be summoned again.


two daggers stolen from a goddess, and as such, they are undulling or breakable, and are excellent conductors of magic


A special red ring that halfs magical damage


Chain mail, and armor over his chest.


Special cloaking robe that hides him in shadows


Abilities(See above):


He is an elf without magic.


Which is why Nour supplies him with immense amounts of power.


Shattering bone, topping trees, and creating small tremours. Nour's magic is mostly pressure and Psychokinesis. The energy colour is dark green, and is controlled with hand movements/fist clenching/kicks/physical movements.


Neither of them are easily fooled.


"Age has wrought me so. Where am I? I knowest not. I have the continued urge that I wanted, needed to achieve some manner. But trying to conjure it in my mind leaves me settled in a dark fog."









General [media]
[/media]
Memory get! [media]





[/media]
Battle! [media]





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Diminium said:
WIP WIP
Name: Fenarro Fae


Age: He's an elf, so roughly 600+ years. He looks for be around forty or so.


Gender: Male


Appearance: WIPPITY WIP

View attachment 210247


Personality: Cold, cynical, tactful and generally cunning and ruthless, Fenarro isn't a man of conversation. He's stoic, and often brash. He'll warm up to comrades, but only if they prove to be worth his time. He's quite a deadpan snarker who's hard to impress.


Lifetime Goal: To retrieve the body of Nour (the black ghosty thing behind him), and use the power to force himself into godhood.


Story of Origin: OC for Demon in the Stone, Stayr at the Bar, Goddess in the Heavens, and Taken in the Hell


All of which are Roleplays with 500+ replies each, from years ago.


Here's a condensed summary...


10 000 Years before Fenarro, there were seven beings- each descending from a race, that wreaked havoc. The land was thrown into wars and chaos, and soon, the prayers of a wise sage were answered, and the Goddess tore their spirits from their bodies, keeping the bodies locked and chained in magic crystals, and sealing the spirits away into jewels, which were handed down, but largely forgotten over time.


Or at least that's what the legend says.


Every race did something different. The elves kept theirs in a temple riddled with puzzles, the Xarun kept theirs hidden in a clam, the Tuscereon would give it to the heir of their tribe (Only to have the heir run away), ETC ETC


The elves had a small quorum of warriors who would loosely protect the old, crumbing place, but there was one chosen to guard this jewel day after day for the rest of their life. If attacked, they would defend it with their life.


The elves Every deep woods Elf is born from a single, age stricken tree. Pods grow on the tree every spring, and healthy pods are filled with magic. They hatch a baby elf. Golden pods are destined to be guardians of the Jewel, and after the death of the second guardian, Fenarro's pod was exactly that, golden. But it lacked any magic. The wood elves were in a frenzy. They couldn't just pluck the chosen pod! There were many arguments on the topic, and they let it grow.


Fenarro was- much to everyone's amazement, healthy and well, but unlike any other elf, he lacked magic. He couldn't find nor manipulate the source, but unwilling to give up on the Gold Pod Prophecy, they trained him with bows to make him into a master marksman. He wouldn't miss a shot.


But he was jealous. Very jealous. Roaming the giant temple was oh so boring, and in his years, all the hours he spent there, he solved most of the puzzles, except for the chamberlock that lead to the room with a jewel. He became more desiring, angry and greedy, feeling forced into such an unfulfilled life. He worked feverishly upon it, finally solving it on the full moon on his birthday. How did he celebrate being 590? Setting off an alarm, stealing the jewel, killing the guards, causing a panic, and running away.


He had made a deal with the demon. Fenarro had spent most of his life in the temple, Nour had spent 10 500~ years in a single room. Ecstatic to be released from the crystal, they formed a partnership. She would supply with with strength and magic, as long as he hunted for her body.


Over the course of ten years, he was hunted, chased, betrayed, captured, and nearly executed. He found the body at the top of the tallest mountain. Where after obtaining her long lost body, Nour betrayed him (In what has been a likened to Wheatley from Portal 2), and beat him within an inch of his life, before heading into the Ethereal realm to kill the Goddess that ended her rampage. She was careless, and Fenarro followed (more like limped) her through, where he was fine, as the Realm's avatars are spirits, and his soul was powerful, although with hate and envy.


Nour fought an even battle, but couldn't overcome the strength of the Goddess, her soul was torn from her body once more, and her body was cast into another dimension- where it was never to be found. (Or maybe it might be?)


Nour was bound back into the Jewel that Fenarro had kept with him, and with a grudge, she accepted his ownership again (Because the spirits can't really do anything on their own) Except this time, their goal was to use immense amounts of powerful, demonic chanting and a ton of sacrifices to force himself into Godhood, where he would be able to locate her body with ease.


He stole the daggers from the Goddess in her weakened state, proving his Soul/spirit indestructible, as he could touch the weapon's without suffering.


Weapons/Equips:


A Crossbow


Standard bow with arrows that are connected to a summoning rune in the bow, which will summon them already loaded. After a set amount of time, the fired arrow disappears, and can be summoned again.


two daggers stolen from a goddess, and as such, they are undulling or breakable, and are excellent conductors of magic


A special red ring that halfs magical damage


Chain mail, and armor over his chest.


Special cloaking robe that hides him in shadows


Abilities(See above):


He is an elf without magic.


Which is why Nour supplies him with immense amounts of power.


Shattering bone, topping trees, and creating small tremours. Nour's magic is mostly pressure and Psychokinesis. The energy colour is dark green, and is controlled with hand movements/fist clenching/kicks/physical movements.


Neither of them are easily fooled.


"Age has wrought me so. Where am I? I knowest not. I have the continued urge that I wanted, needed to achieve some manner. But trying to conjure it in my mind leaves me settled in a dark fog."


Accepted.
 
Name: Cyler


Age: Unknown, approximately 34


Gender: Male


Appearance:

sylar_sketch_by_blacksun30-d9fcl2f.jpg



Personality: Manipulative and power-hungry, Cyler seeks out new abilities at every turn. He plans out his kills, his hunts, to every detail. And when things don't go as planned... well, he fortunately has enough power to take down any trouble he gets himself into. He only wants power, love and friendship mean nothing to him. However, Cyler is an oddly noble bloodthirsty killer. When he makes a promise, he keeps it. When he makes a deal, he does not break it unless the other participant broke it first. He is cruel and crude when it comes to his tactics, and if he wants a power, he will get it.


Lifetime Goal: To Gain Power and Evade Death


Story of Origin: The Experiment (inspired by Heroes)


Weapon(s): None.


Abilities: When in intimate contact with a person who has abilities, in which intimate contact means acts like killing, long fights, and kisses as examples, he gains their abilities permanently, with complete mastery as if he had used them himself for years.


Current List:


Telekinesis


Umbrakinesis


Cryokinesis


Empathy


Liquidation (changes solid objects into liquids at a touch)


Disguising (change his appearance into any humanoid)


Electrokinesis
 
Name: Tolan Cruz


Age: 268 - Looks like he's on his fourties.


Gender: Male.


Appearance:


Regular appearance:

eFMVRDC.png
In hunter attire appearance:

l5LgdWi.jpg
with those glasses and everything.


Personality: Serious, Polite, classy, and kind, he is a gentleman in all regards, with his old age, he is very wise, and is respectful of others, but he doesn't take kindly getting disrespected, or his friends getting disrespected as well, he tries to treat everyone right, as long as they are polite to him.


He is a very honorable man, he doesn't judge others for their powers, considering his own powers are akin to an accursed human.


Lifetime goal: Destroy the great ones.


Story of origin: Beneath the blood soaked sky. (Experimental Rp that its story spanned through 240 years in its story.)


Weapons:


Holy moonlight greatsword.


Locked appearance:

WRybZ7g.jpg
Unlocked appearance:

hHUWoIf.jpg
A mere large greatsword in its unlocked form, in looks only, its a pretty strong greatsword at that, the sword itself is unbreakable and extremely sharp, able to cut through the toughest armors and skins with ease, made to kill beasts, be it wolf, or ancients. The sword, even in its unlocked form it has magic power, it can be used for shockwaves, or even as a catalyst for minor spells.


However when the sword is in its unlocked state, all of its magical power is released, enabling extremely powerful magical combos, as well as its cutting power increasing even more, every swing, is followed by a destructive wave of pure arcane energy, capable of cutting down even the strongest opponents in a matter of seconds as well as bombard them at range with powerful spells.


The sword's unique property is to attack a magical being per say, with its own magic, basically, it will leech the magic of the target on hit, and charge the sword with it, allowing for even more powerful attacks.


He can enhance the sword with his blood, which changes its appearance to a bright red instead of green-ish blue, which increases it magical power, at the cost of his blood.


A blunderbuss.

Vd1RZi7.png
A shotgun, enhanced with the old hunter craft, fires silver and magically enhanced, or even enhanced with blood, it is capable of doing heavy damage, but its rate of fire is slow, its more used mid combos for staggering potential, capable of stumbling even behemots the size of buildings with a well placed shot.


Abilities:


Enhanced Strenght/Reflexes:


- Able to keep up with the even the fastest opponents even if he is not so mobile himself.


- Able to lift weights akin to a superhuman, allowing even easier use of his greatsword.


- Able to endure very heavy attacks and magical attacks.


Master swordsmanship:


- Capable of extremely damaging and quick combos with that greatsword of his.


- Capable of keeping up with even greater swordsmen.


- Capable of implementing magic into his combos, as well as make advanced moves.


Arcane mastery:


- Capable of extremely powerful spells.


- Limited teleportation, as a means of dodging.


- Magical enhancements and buff.


- Enhance his own attacks with magic.


- Capable of Draining other's magical power.


- Extremely high resistance to any form of magical attack, be it fire,lightning,air or even light and darkness, he is not immune, just extremely resistant to them.


Bloodmancy and great ones's "Accursed" blood: (It is a Bloodborne inspired Rp in which he comes from after all) (he isn't the greatest bloodmancer around)


- Capable of creating small weapons, or even bullets with his own blood.


- Regains blood extremely quickly, can accelerate the rate even more during combat, on hitting, blocking and taking hits himself.


- The accursed blood allows his wounds to heal very quickly.


- He can use his own blood mid combo, enhancing it even more.


- He can enter a "blood rage" if he wishes, increasing all of his power even more.


- He can "taint" an opponent with his own blood, they will not be infected with his blood for long, but it makes it so that any of their magical spells will drain thei blood or life force in doing so, damaging them with each magical attack they have, or any special attack or some such.


Class:


- He is a gentleman through and through.


"Cursed blood flows through my veins, my magic is nothing more than a mere copy of the great ones's, but that never stopped me from killing beasts and gods alike..."


Theme:


His theme

[media]
[/media]



Serious battle theme in honor of an old love:

[media]
[/media]
 
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One more for the chopping block.


Name: Kira Leona


Age: 26


Gender: Female


Appearance: http://fc00.deviantart.net/fs70/f/2013/316/9/d/casual_shepard_by_arlmuffin-d6u26im.png


Personality: Sarcastic, tactical, intelligent, pessimistic, driven, and confused.


Lifetime Goal(What do they seek to accomplish with their lives? World peace? Survive to the next day? Protect their friends?): Survival.


Story of Origin(What RP/media did they come from?): Kingdom Hearts: Error


Weapon(s)(No limitations here aside from a general sense of don't be ridiculous): Tri-barreled revolver; http://thelifestream.net/wp-content/uploads/2009/03/cerberus2.png


Control Bracer; http://vignette3.wikia.nocookie.net/fallout/images/7/73/Pip-Boy_3000.png/revision/latest?cb=20150708135329


Helps manage Kira's power usage, tracks vitals, and can create shield sized force fields.


Abilties(See above): Magic/Energy Absorption; Magic or energy based attacks do minimal damage to Kira, while most of it is absorbed by her. She can repurpose this energy for her own casting purposes, can't use magic otherwise.


The tech inside her that allows for this also allow for regenerative abilities, superhuman strength, and enhanced durability.


Master at unarmed combat and proficient in all firearms.
 
ok here goes mine:


Name: Auron Brand


Age: 18


Gender: Male


Appearance:


auron_brand___amnesia_games_by_blacksun30-d90xr26.jpg



Personality: Cheerful and courageous, he is quite the sarcastic sometimes, however deep inside, his fragility as well as his fears are something restraining him.


Lifetime Goal: End the Reaper´s Game, and recovering his memories from his past as well resolve the mistery of his parent´s death.


Story of Origin: The World Ends with you 2 (Parts 1 and 2)


Weapon(s): A videogame like a PSP where he can enter commands, allowing him to launch pixeled items and light rays to enemies, and cards which are able to summon the things drew on them, for a brief period of time.


Abilties: Pixel motion: transform virtual things into anything for real.


And:


Name: Kyle Conner


Age: 16


Gender: Male


Appearance:


tirain_pieces__kyle_by_blacksun30-d7oa1sf.jpg



Personality: Although he has living in the forest for almost all his life, he is a cheerful and curious guy. He is interested in everything around him, however this cause him to get into more problems that neccesary. He is quite clever and thanks to the training he gained since childhood he is capable of use the terrain to his favor.


Lifetime Goal: Save his homeland and stop darkness.


Story of Origin: Kingdom Hearts: The Tirain Pieces


Weapon(s):

  • Cometfell:


cometfell_by_blacksun30-d7m8w4c.jpg



Abilties:


Electro - Magnetic magic, hunting skills.
 
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rikunobodyxiii said:
One more for the chopping block.
Name: Kira Leona


Age: 26


Gender: Female


Appearance: http://fc00.deviantart.net/fs70/f/2013/316/9/d/casual_shepard_by_arlmuffin-d6u26im.png


Personality: Sarcastic, tactical, intelligent, pessimistic, driven, and confused.


Lifetime Goal(What do they seek to accomplish with their lives? World peace? Survive to the next day? Protect their friends?): Survival.


Story of Origin(What RP/media did they come from?): Kingdom Hearts: Error


Weapon(s)(No limitations here aside from a general sense of don't be ridiculous): Tri-barreled revolver; http://thelifestream.net/wp-content/uploads/2009/03/cerberus2.png


Control Bracer; http://vignette3.wikia.nocookie.net/fallout/images/7/73/Pip-Boy_3000.png/revision/latest?cb=20150708135329


Helps manage Kira's power usage, tracks vitals, and can create shield sized force fields.


Abilties(See above): Magic/Energy Absorption; Magic or energy based attacks do minimal damage to Kira, while most of it is absorbed by her. She can repurpose this energy for her own casting purposes, can't use magic otherwise.


The tech inside her that allows for this also allow for regenerative abilities, superhuman strength, and enhanced durability.


Master at unarmed combat and proficient in all firearms.
Accepted.

Blacksun30 said:
ok here goes mine:
Name: Auron Brand


Age: 18


Gender: Male


Appearance:


auron_brand___amnesia_games_by_blacksun30-d90xr26.jpg



Personality: Cheerful and courageous, he is quite the sarcastic sometimes, however deep inside, his fragility as well as his fears are something restraining him.


Lifetime Goal: End the Reaper´s Game, and recovering his memories from his past as well resolve the mistery of his parent´s death.


Story of Origin: The World Ends with you 2 (Parts 1 and 2)


Weapon(s): A videogame like a PSP where he can enter commands, allowing him to launch pixeled items and light rays to enemies, and cards which are able to summon the things drew on them, for a brief period of time.


Abilties: Pixel motion: transform virtual things into anything for real.


And:


Name: Kyle Conner


Age: 16


Gender: Male


Appearance:


tirain_pieces__kyle_by_blacksun30-d7oa1sf.jpg



Personality: Although he has living in the forest for almost all his life, he is a cheerful and curious guy. He is interested in everything around him, however this cause him to get into more problems that neccesary. He is quite clever and thanks to the training he gained since childhood he is capable of use the terrain to his favor.


Lifetime Goal: Save his homeland and stop darkness.


Story of Origin: Kingdom Hearts: The Tirain Pieces


Weapon(s):

  • Cometfell:


cometfell_by_blacksun30-d7m8w4c.jpg



Abilties:


Electro - Magnetic magic, hunting skills.
Accepted.
 
And finally, here are my Villain and Original Character. I will make adjustments where needed, Yuffie. :)


Name: Oryx, The Taken King


Age: Immortal, has lived for thousands upon thousands of years.


Gender: Male (Was once a female, Hive stuff.)


Appearance:

KN6xmtT.png
Personality: Vengeful, Cunning, Pragmatic, Merciless, Thoughtful, Curious and Dramatic, Oryx carries the same aura of authority that a Hive-God would hold even with his memories escaping him, leaving but his Goal and Name in mind. He may be evil, but his cruelty isn’t always apparent with his formal and proper speech pattern, along with him seeking knowledge as a pastime. Leave that however to his tone of voice and the anger he feels brewing to the surface as quickly as an erupting volcano, for a reason he can no longer remember, which hampers the rage, but not completely.


Lifetime Goal: To gain more power, Take as many people as he can, learn more things and to get his vengeance.


Story of Origin: Destiny and its “The Taken King” expansion, some information found in the Story, the rest within Grimoire Cards/Wikis.


Weapon: The Willbreaker. Appearance in prior image.


Abilities: Absolute power over Darkness and a form of Corrupted Light, sometimes Darkness, called Blight.

Hive-God Existential Division: The form seen in this world is a Corporeal Form used to exist among others and maintain a presence, along with a lot of his power being ready for use. If this were to be killed, it would not end Oryx, rather amount to nothing but a setback in the end. To kill Oryx, one would have to traverse into his Dimension where his true body and soul reside and engage in combat with him, after passing through trials and other opponents.


Darkness Blasts: Simple and to the point ability: Firing damaging and sometimes explosive blasts of Dark Energy.


Darkness Beams: Channelled Dark Energy into focused beams which can be arched and swept as well as straight beams.


Teleportation: A simple act, wherein Oryx can collapse himself and move at light speed to another location, usually a short distance away, almost instantly. His Shades/Echoes can do it too.


Darkness Dimension: Can create a small pocket dimension from Darkness and pull opponents in in order to attack from the shadows and weaken the enemy.


Grasp of the King: Draining the Light or other kind of Energy from enemies in a long, charging move that, if uninterrupted, will move on to the next move: King’s Decree, which will cause extreme damage to the drained, or will outright kill the weak. (The weak being NPCs, or as a finisher.)


Blight Infection aka: Taking: Pulling targets out of their dimension into a Dark Dimension of Oryx’s, breaking their will and removing their identity as well as corrupting them from the inside out to convert them into his soldiers; The Taken. These beings can vary in intelligence depending on their willingness to be Taken, their resistance and the strength of their mind and soul, with the most intelligent and sentient becoming Oryx’s Taken Lieutenants or even his most powerful Zealots.


Doxology: When at the height of his power, along with being in his Throne Dimension, Oryx is capable of calling upon the Darkness, all the while giving praise to a higher power: Himself, chanting this until he has the power to expel this energy into a deadly attack, either a massive explosion or the strength to obliterate all opponents with a single fist. This takes a long time however and can be interrupted with enough DPS (Damage Per Second) and he has to chant this in Hive Language: “Praise Oryx through whom the Darkness flows. Praise him all Taken here below. Praise him above ye Dreadnaught hosts. Praise Father, Son and Sword alone.” This is something that is normally said to praise him by others, but for Oryx to utter these words is not only the ultimate in narcissism, but also the final words heard by those who would dare to defy his will.


Echoes/Shades of Oryx: Shadowy Doppelgangers created by Oryx, allowing him to channel his Will throughout the worlds and the universe and spread his Taken and Blight as far as he wishes. These portray Oryx and their own personality as they hold only a fraction of Oryx’s power, yet they do pose a significant threat, usually sent to do the dirty work. Echoes are without legs and float from a distance usually to launch Darkness Blasts and use Grasp of the King, while Shades are closer to the real Oryx and can use a Shadowy Willbreaker, but are normally seen in Darkness Dimensions.


Name: Eris Nightingale


Age: 23


Gender: Female


Appearance:
maxresdefault.jpg







anime_girl_with_black_hair_and_blue_eyes1366x768_large.jpg







Personality: Intellectual, Mystical, Wise beyond measure, Blunt and Honest to the point of rudeness, Enigmatic and somewhat of a sadomasochist, Eris is an…interesting individual, but not “edgy” to the point of obnoxiousness, in fact she can be quite cheerful, when not talking about some of the darker movements of the universe, usually for the benefit of her allies.


She does however, have quite a negative opinion on the concept of “Freedom”, believing “Control” and “Order” being preferable to absolute freedom and rights, as they are more prone to disaster and such, usually if it is freedom as an empty philosophy, without purpose or meaning, just freedom for the sake of freedom, she despises it.


Lifetime Goal: Make friends and keep them, save the universe(s) when needed, get stronger and attune her senses to the point where she can see with absolute clarity.


Story of Origin: This is an original character made specifically for The Amnesia Games. (Wondering if I should give details to Yuffie specifically.)


Weapons: Tome of Fallacies – This book, known more commonly as a Lexicon, contains cryptic information, rituals, incantations, historical records and, most importantly; Records of all of the powers, abilities and weapons she has mimicked which is constantly growing, either through direct copying from people, or through observation in media like Video Games. Eris has many, many copies of this book created from her magic that can float in the air and attack opponents, stealing powers, causing damage or to channel her energy through to do certain moves. The book also contains a Pocket Dimension, within which enemies can be imprisoned within and be assaulted according to her will, usually with books, Darkness and herself. This pocket dimension can be escaped by attacking the Book in the realm controlled directly by Eris.


Abilities: Illusionary Magic and Darkness Control.





Mimicry: Either through stealing or learning, Eris can mimic the powers and abilities of whoever she wants when she’s not using her own, recording them in her Tome for later use and convenience, though she prefers to take them from enemies as they always hold something new. While she is capable of using a broad scope of abilities with this power, she can't use too many at once, having to switch between three at a time with an obvious tell to it, as having too many powers in use at once would cause severe exhaustion upon her body and soul, along with potentially causing her Brain to melt. Literally. She also shows little to no mastery of the power or ability, as that requires natural learning so she won't be a master of the power or ability off the bat.


Teleportation: Standard power of hers, manifesting in different forms, most of them Darkness related. Her favourite is sinking into the ground via a seeping Darkness Portal below her feet and reappearing elsewhere by rising out of another, with the most convenient and long-distance one being disappearing in a cone of Darkness that envelops her and fades away after she is moved.


Portal Creation: Using a long-enchantment, Eris can open a Portal to anywhere and any dimension she pleases, but as mentioned, it takes a long time.


Darkness Blasts, Beams and Geysers: Another basic power, being able to fire blasts of Dark Energy and make it erupt from the ground in a small Geyser of Darkness.


Dark Punisher: Usable during Page Cloning, the True Eris can rush at and grab the opponent from behind and begin draining and damaging the enemy while Darkness pools below and surrounds them. This is escapable and punishable, so it works best when catching prey off-guard.


Shapeshifting: With her Illusionary Magic, Eris can shapeshift into literally anyone she wants, usually taking a weapon to match the appearance, but for her to be convincing as that person, she’d need to learn their personality, yet a lot of the time, the appearance and voice are enough, even the powers.


Shrouding Shadows: Expelling Darkness in a non-specific shape, usually a fog/mist, Eris can attack from the shadows sight unseen. This Darkness is however very easily dispelled by Light Energy and can disorient Eris.


Page Cloning: Using her Books, usually after acquiring sufficient powers, Eris can clone herself multiple times to overwhelm her enemies. These clones have access to whatever powers she has stolen, can attack in a co-ordinated fashion, have all of her personality and voice and are just as powerful. However, the Books creating and concentrating their existence are very vulnerable, being quite weak and prone to physical damage.
 
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(Before I begin, the RP this guy comes from kinda died, so I might have added a few things. Hope that's okay)


Name:



Caspian Crespo



Age:



19



Gender:



Mal
e

Appearance:



mr_smiley_inkwell_by_hidan_fs_you_up-d6k9vs9.jpg









large.jpg


Personality:


The guy seems like the
stereotypical hero. He comes off as cold or odd at first, but is actually fun-loving, mischievous, loyal, and odd. Typical stuff. The part that isn't typical is his suppressed insanity. See, Caspian has to take pills each day, when he hasn't taken the pills he has visual, and auditory hallucinations. On top of this, even with the pills he has urges to hurt people he deems evil. This wouldn't be so bad if hurt didn't mean torture and maim to near-death, or if he thinks your really bad, ACTUAL death.


Lifetime Goal:



His life goal is simple, let good people enjoy their time on the planet, let the bad ones get whatever they deserve.



Story of Origin:



Me A Titan?!: An RP by user Sitanmoto



Weapons
:

The only weapons he carries at all times are two ordinary baseball bats. He named them Glade and Tanker respectively

Abilities:

In terms of powers, he has none, but in terms of what he can do, there's this stuff:

  • Intermediate Level Agility: Don't expect him to be flipping all over the place, but he's pretty fast and pretty flexible. He can get his way around places, but if things get to complex for to long(Say he has to rope swing into a flip) he'll probably fail.
  • Above Average Strength: Nothing to crazy here, he might be able to bench 200 lbs. on a good day. (Above average going off the results I found on Google to clarify)
  • Detective: This is arguably his greatest strength. He has a keen eye and a sharp mind, but his true strength is his insanity here. He might be able to pick up on 'patterns' others might see because they don't make sense to a sane person, this allows him to piece together puzzles a bit easier.
  • Training: He's been trained in boxing, judo, and karate. On top of that he was taught how to use handguns, rifles, broadswords, pike's, three-sectioned staffs and billy clubs. Don't expect him to use most of these typically, he REALLY like using his baseball bats.
 
Sorry for lack of posting, please see the hair on fire section of my life manual to understand more or answer and questions one may have up to this point.
 

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