The Alvarez Empire

LeSoraAmari

The Grand Herald of Tea

The Alvarez Empire 


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NOTE: DO NOT SUBMIT A CHARACTER UNTIL THE GENERAL PREMISE AND LORE ARE POSTED - (Will be posted in the Guild Roster section) - I will have it up by tomorrow my time. 


 


FOR ANY INFORMATION REGARDING CHARACTER CREATION FOR THE ARC SPEAK TO MYSELF. (Character submission is being handled by myself for this.) 


 


 


 


 


 


 


-Character Sheet-


 


 


 


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Name


 


Alias/Nickname


 


Appearance 


(Picture can be used, detailed written description if chosen.)


 


Age


(Due to their power and experience, make the character at least 25 or older)


 


Affiliation


(Alvarez Empire/Defected)


 


Spriggan Ranking/Class


(Will be assigned by myself upon strict evaluation - NOTE: Each Spriggan retains strength greater than/at the level of a 1st Wizard Saint)


 


Magic


(Detailed explanations: Explain what the magic can do etcetera)


 


Strengths


 


Weaknesses


 


Skills


 


Likes


(Minimum of three)


 


Dislikes


(Minimum of three)


 


Personality


(Please try to make this detailed - two paragraphs maximum)


 


Biography


(Make this as detailed as possible, within your capabilities - two paragraphs minimum)


 


Theme Song


(If applicable)


 


Other
 
GarrettLogo.png
Alias/Nickname:
The Brawler, The Pugilist, Fenrir​
Appearance :
Face:
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Build and Scars:
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Tattoo:
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Clothes:
Garrett by helblindi.jpg
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Garrett is very tall and broad-shouldered with a muscular build, with no unneeded fat whatsoever on his body. He is clean shaven with striking crimson eyes that always have a predatory aspect to them, like he's looking at everyone like his prey. He has long black hair that he ties back into a ponytail reaching to his mid-back, though he does still leave long bangs that cover the right half of his face. Garrett can generally be seen wearing a long black coat that reaches to his knees over a black shirt, pants, and boots with armoring on the shins, toes, and soles. He also wears fingerless gloves with spikes on the knuckles and armoring on the forearms, along with a wolf's head pendant around his neck. He gives off the sort of Casanova-esque, good-with-the-ladies kind of vibe and often finds himself as the object of admiration for many women despite his personality. He has a large black tattoo that covers the right side of his upper body along with another large tattoo of a bunch of flowers covering the left side of his back, though neither of these are visible when he's wearing his normal clothes. Due to his combat style Garrett has many scars all over his body, though curiously only one on his face, across the bridge of his nose. However, most are concentrated on his hands and forearms.​
Race
Half-Human, Half-Giant​
Height
310lbs.​
Weight
7'4"​
Age:
562 - appears to be 25​
Affiliation
Alvarez Empire​
Spriggan Ranking/Class
3​
Magic:
Valhalla - Passive Intrinsic - Garrett receives a regenerative effect from this magic, meaning that he recovers from injuries more quickly than others as well as recovering his stamina at a greatly increased rate. Though, this does increase his overall energy consumption causing him to need to eat much more than a normal person. Valhalla is an intrinsic magic, meaning it is always working without the need to recast it at all. Furthermore, due to the regenerative effect, Valhalla also drastically slows Garrett's aging process, essentially halting it.

Svalinn
- Passive Intrinsic - Greatly increases Garrett's pain threshold while also massively upping his senses, physical abilities, resistances (magical, mental, and physical), physical durability, and endurance. Svalinn also gives Garrett a constant protective coating of magic designed to help ward off incoming harmful spells. However, it does not distinguish between spells and will dampen any magic used on him, friendly and hostile alike.

Gleipnir
- Passive Intrinsic - Gleipnir is a four-stage seal. As the layers of this seal are broken Garrett will become stronger, with both his magic and physical abilities growing proportionally. That said, Garrett cannot break these seals consciously, instead they break as his emotions, particularly excitement, bloodlust, or anger, mount. One thing of note is that, unlike seals one through three, the fourth seal rarely breaks, its requirements being far higher than the other three. However, in keeping with its requirements, the boost in power is also far above the first three seals. A seal breaking is signaled by the sound of shattering glass and a shockwave emanating from Garrett, the strength of which varies depending on what seal is being broken, from making people stagger back at seal one, to destroying buildings in a hundred meter radius at seal four. Furthermore, the tattoos on his right side will turn more and more red, becoming fully red when the fourth seal is broken. Given enough time after breakage, the seals will reform on their own, which is signified by his tattoos becoming black once more.

Niflheim and Muspelheim
- Active - These two spells allow Garrett to coat his body in their respective elements, as well as spread them via physical contact. It should be noted however, that a purely elemental mage of the same caliber as Garrett would be able to produce stronger effects than these two spells are capable of.
Niflheim - Allows Garrett to generate cursed ice which saps the strength and erodes their consciousness of anyone encased in it, eventually leading to death. The ice is extremely cold to the touch much stronger than ordinary ice, making it an extremely effective in terms of binding foes. Furthermore, unless Garrett dispels it or it is melted with either holy magic or stronger fire magic, the ice will not melt on its own. When covering his body, it takes the form of frost and emits a white mist.

Muspelhiem
- Allows Garrett to create all-consuming hellfire that burns even inflammable things. It is hotter than normal fire and is colored a distinctive dark red. Furthermore, unless he dispels it, it's put out by either holy magic or stronger magic, the fire will not go out on its own. If it should spread to a person or animal, it is fully capable of burning them down to the bones extremely quickly.

Mjolnir
- Active - Garrett is able to produce high-impact shockwaves from his punches and kicks. When focused, the shockwaves can penetrate through a body to cause internal damage. When unfocused they can throw opponents away from him or act as an AOE attack. When used, these shockwaves create loud thunder-like sounds.

Dáinsleif
- Active - Garrett's limbs will begin to emit a black smoke-like substance and any wounds he inflicts with this magic active are much harder to heal with healing magic and take far longer to heal naturally.

Fenrir
- Active - After his fourth seal has broken Garrett can use up the rest of his energy in a short-lived burst of power. While his abilities, both physical and magical, drastically power up until he runs out of energy, he is left utterly drained afterwards and unable to fight. Fenrir is signified by lines of runes spreading down his arms and across his torso as well as the fact that it releases a shockwave that can level entire cities on its own upon activation. Fenrir can be seen as Garrett's trump card and the power it displays mirrors that fact. Furthermore, he doesn't use it often, due to its incredibly high cost.
Oblivion allows for Garrett to enter and exit a personal pocket dimension at will. Furthermore, he is able to place items in this dimension to store them for later retrieval, as well as pull other people into the dimension, with the range that he can pull things in being set at 40m. However, in order to pull someone in, either Garrett must overwhelm them magically, or else they need to be non-resistant, whether that's due to inability to resist or their own choice. Once inside, the dimension the inherent magic will begin to whisper to anyone other than Garrett, slowly eating away at their sanity in the process unless Garrett shields them from this effect. That being said, if someone has a robust mind and adequate magical strength, it is possible for them to resist this voice and thus keep their sanity. Another thing of note is that, while Oblivion can be used for travel, it differs from teleportation in that Garrett must physically move the distance he wants to travel. Additionally, Garrett cannot see the real world and must therefore rely on his memory or a map in order to know where he'll come out, which means that Oblivion is ill-suited for long distance travel where the margin of error is too high. Next, unless an attacker is a master of dimensional magic, it is impossible to reach, and thereby harm, Garrett when he's inside his dimension, though the reverse is also true. Another aspect of this is that Garrett can use Oblivion as a way to escape other dimensions by going into his own pocket dimension and then to the world. However, the true power of Oblivion is that Garrett has nigh-omnipotent power within it, able to twist and bend the fabric of "reality" within it. This means that he can strip someone of their ability to use magic, distort their physical bodies, and destroy their minds, along with much more while they're in his dimension, with the effects carrying over into the real world. Even if someone is stronger than him outside the dimension, inside they are essentially powerless before Garrett, unless they are stronger than him in terms of dimensional magic. Finally, the dimension takes the form of an endless field of grey grass and scattered grey trees stuck at perpetual twilight, with the only color being those who enter it. Others have complained about it being depressing, but Garrett has never seemed to mind.
Forge has two primary functions, creation and alteration. Creation is further split into two parts, magical construct creation and real weapon forging. Magical construct creation allows Garrett to, within a 30m radius of himself, create any handheld weapon he can imagine save for guns and explosives out of magic. He can create these constructs anywhere, even causing them to sprout from any non-animal surface, excluding himself. Real weapon forging on the other hand, requires that he create a magic construct forge and have the actual materials he needs. After these requirements are met Garrett creates a construct of the weapon and then shapes the material to match via the forge. The reason he might do this, despite the extra trouble is due to the fact that construct weapons will disappear within a few days of leaving Forge's area of effect unless they're brought back into it, whereas real weapons do not suffer this drawback. Alteration, the second function of Forge, allows Garrett to retroactively change the properties of any of his constructs within Forge's area of effect, or any real weapon, regardless of whether he made it, that he's touching. These alterations can be physical, such as making them sharper, harder, more durable, or lighter, or magical, such as bestowing an element to the weapon. Once altered, a weapon will stay that way forever without the need to recast or re-forge them, apart from normal wear-and tear or when a construct disappears or is dispelled.

Vampire magic allows Garrett to overwhelm a target with his own magic, and gaining control of their body in the process. While in control of someone, Garrett is able to paralyze them and seal their magical abilities, making it nigh impossible to move or cast any spells. Should the target attempt to do either of these things, they will be met with intense pain throughout their body, though Garrett can also control and focus this pain into specific areas. Furthermore, Garrett is able to convert his target's ethernanos into his own, thereby replenishing his magic capacity. Also, should he so desire, he can completely drain his target, causing the onset of magic deficiency disease which can lead to the target's death. Furthermore, he is able to exert a rudimentary control over their movements. This control is rudimentary as he cannot make them perform delicate tasks, but he can certainly snap their necks, or have them stab someone else for example. The downside to this magic is that he must have overwhelmingly more magic capacity and control than his target as, if he doesn't, there is the possibility that they would be able to resist or break free of his hold by discharging his magic from their bodies, either by spells or the generation of a sufficiently strong magical aura. If someone accomplishes that, Garrett will experience a sort of backlash that makes him unable to use Vampire Magic on them for the next several minutes. This problem is compounded by the fact that, even though Garrett has mastered Vampire magic, it is his weakest magic.
Strengths
  • Garrett has physical abilities far surpassing what humanity should be capable of. He can move faster than most people can see and level cities with his bare hands, among other things.
  • His high endurance, pain tolerance, and durability mean that he can take a lot and fight for a long time, effectively making him a tank.
  • Due to his magic and naturally strong constitution Garrett is incredibly resistant against poisons, sedatives, other drugs and sickness. This also applies to alcohol as he has a massive tolerance.
Weaknesses
  • If a beautiful woman should act at all indecent or show off too much skin Garrett is highly likely to become flustered and lose concentration. The one person this doesn't seem to include is his girlfriend Refara, during combat at least.
  • His recklessness can lead him into bad situations at times, or cause him to push himself too far.
  • Garrett's love of fighting means that he can easily be goaded into fights and possibly traps.
  • Garrett's magic is all relatively close range, meaning that if he is unable to close the distance between himself and his foe adequately, he cannot attack past simply throwing things at them (which is plenty dangerous in and of itself).
Skills
  • Extensive knowledge of combat and weapon techniques, to the point that he can called a natural at combat, though he's best at hand-to-hand fighting.
  • Garrett is also quite skilled at cooking, cleaning, and other domestic chores.
Likes
  • Refara
  • Fighting
  • Freedom
  • Refara's dressing habits
Dislikes
  • Confinement
  • People insulting or hurting Refara
  • People staring at Refara's eyepatch
  • Not doing anything
  • Kids
  • Refara's dressing habits
Personality:
All in all, Garrett is a straightforward person, though this often ends up as him being blunt as he says what he thinks regardless of who he's talking to. Garrett chafes quite heavily against rules and authority due to his intense love of personal freedom, and his mannerisms reflect this about him. Garrett is also quite adventurous and can be prone to recklessness at times. He's also a pretty easy-going with a dark sense of humor, a good sarcastic wit, and an irreverence about pretty much everything. That said, he is incredibly sensitive when it comes to his girlfriend and will anger incredibly quickly should one insult, hurt, or otherwise cross her. When truly angered, Garrett will drop all semblance of emotion from his face in cold rage. In this state he will do whatever it takes to destroy whomever earned his wrath, or die trying. It is incredibly difficult to snap him out of it, the only person currently able to do it being his girlfriend Refara. As such, it is quite fortunate that this is a fairly rare event.

Despite his Casanova-esque appearance, Garrett has a weakness for beautiful women in that he gets incredibly flustered when talking to them, especially if they act indecently or show off more skin than strictly modest. Another thing of note with Garrett is that the man loves to fight and has no qualms about killing whatsoever. In fact, he has few, if any, moral compunctions and will take on any job as long as he can have some fun. He is also fully capable of carrying out a normal conversation as he fights and actually finds it easier to talk to women mid-combat. Over time, and with repeated exposure, he will grow accustomed to certain women and will be able to tolerate more without getting flustered, though this is a slow process. It is important to note that this trait comes not from any sensibilities or pure values, but rather from the fact that he simply doesn't know how to deal with the situation and his brain just kind of shuts down as a result. Another thing about him is that Garrett has no love of wealth or status, and would actually be happier drinking in a standard pub than he would be eating at a high-class hotel. This trait also manifests in his aversion to appearing in front of crowds, especially if it's for some sort of ceremony as he sees little point in such things.​
Biography
(Make this as detailed as possible, within your capabilities - two paragraphs minimum)​
Theme Song
Other
In a relationship with Refara Illinara ( @Zooks )​
 
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No matter what happens, I will always serve the country of Alvarez to my dying breath. Even if our Emperor were to be dethroned by a tyrant, I will always continue my duty a soldier.

  • Alias/Nickname:
    The Black Plague

    Age:
    35

    Affiliation:
    Alvarez Empire

    Spriggan Ranking/Class:
    Number 7
 
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Kotarou Forsyth


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Name


Kotarou Forsyth


Formerly; Emperor Kotarou Miyazuki Alvarez I


Alias/Nickname


- The Astronomer


- Cosmic Death


- Keeper of The Moon


- "The Strongest"; Former


- The Architect of Time & Space


Appearance 


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Kotarou wears traditional Moon Keeper raiments unique to his kin, and he dons unique runes upon his face. He can freely enter a Kitsune/human state from will and he can also choose how many tails he shows at any given stage, each tail increasing his magical power once shown.  Kotarous tails glow a bright lunar blue at the ends, and are covered in bright blue runes of Quel'Tha.


Age


2,002 - appears 25


Affiliation


The Defected; Former Alvarez Emperor


Spriggan Ranking/Class


Former #0


Magic


Cosmic God Slayer Magic


Cosmic God Slayer Magic is a Caster Type, Lost/Ancient magic that utilises the arcane powers of space, time, gravity, and the cosmos. Allowing the user a great versatility and a near endless amount of energy to count on and replenish themselves. Cosmic God Slayer Magic consists of three branches - Astral, Lunar, and Solar. These three branches can be utilised separately or singularly and can be combined in order to create devastating offensive and defensive techniques. This magic is ancient, and can only ever be wielded by the Kitsune who are born under the moon and who have the blessing of Quel'Tha, Kitsune Goddess of The Stars, Longevity, Wisdom, and Space. Being the Kitsune people's Keeper of The Moon, Kotarou is far stronger with the Astral and Lunar branches than he is with the Solar branch. And although he has indeed mastered the three of them, he's nowhere near as skilled with the Solar branch than he is with the other two. 


Astral - This branch incorporates the ethereal beauty and power of space, time, and the stars into the user.


Lunar - This branch incorporates the wisdom and divinity of the moon into the user. This is also Kotarous strongest branch.


Solar - This branch incorporates the divine rage and power of the sun into the user.


God Soul; Quel'Tha

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Quel'Tha; Goddess of The Stars, Longevity, Wisdom, and Space.


High Pirestess of The Moon


"May the light of the moon bless you with a long life, may it cleanse you of your ills and guide you towards the path of destiny, my child."

Being the Keeper of The Moon for his people, Kotarou was the head of The Moon Sanctuary and a teacher/guide for his people. His sister, Aria, was born under the sun and thus her destiny deferred from his, although they were made to coexist together and blossom with one another. From birth, the goddess Quel'Tha put an eternal blessing upon the child and put her mark upon him - and made him her host. When utilising this magic, Kotarous form changes considerably. His tails grow larger and they glow a vibrant lunar blue as his eyes turn from a glowing yellow to a mystical white, his magical potential skyrockets considerably and very strange Kitsune Moon Runes form all over his entire body. In this form, Kotarou seemingly has the entire of time and the cosmos at his disposal. Being able to perform drastic feats such as changing the time of day, to realigning the positioning of the stars - to calling down the stars in order to pummel a foe with cosmic death and to manipulate gravity to drastically terrifying feats, to even leaving scars in the rifts of time. In this form, Kotarou's body becomes ethereal; and he is regarded as an avatar of total destruction.


Cosmic Call: Avatar Summoning


This magic is a unique magic that was primarily unique to all of the religious leaders of the ancient kitsune civilisations. It enables the user to form a contract with the Ilimdari. (These are essentially spirit avatars of the kitsune, and minor gods in the pantheon). In Kotarou's case, he has made contracts with two such spirits, Uko and Iko. 


Uko

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Uko, the 'Moon Avatar', is a guardian of Quel'Tha and protector of the kitsune. She utilises Lunar and Astral magics and relies specifically on speed and intricately timed attacks. 



Iko

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Iko, the 'Sun Avatar', is a guardian of Quel'Nur and protector of the kitsune. She relies on brute strength and tanking, and she utilises sunlight/flame.



Purification


This magic revolves around the usage of a bright lunar blue light that targets at the very fabrics of reality, and strikes true and from the heart. It is a massive area of effect based spell that, upon activation, erupts from Kotarous Hoshi no Tama in a sudden fashion. The light is reputed as being as bright as the sun, and it tears away at any hostile magic in the area. Upon being touched by the light, any hostile magic/effects are seemingly cancelled out, and when it strikes an opponent it can seeming render them unable to form any magic at all and it will cancel out all of their existing spells. To allies, however, this magic is kind and protective - when an ally is basked within this holy light, they are encased in a restorative aura that bolsters their magical supplies and gradually heals them over time. Although being reputed as the ultimate negatory techinque, and able to reverse time itself, this magic cannot bring people back from the dead. 


Hoshi no Tama


A Hoshi no Tama is a source of power to the Kitsune and their kin. It enables them to  tap into their racial abilities and prowess as well as increase their magical potential. Kotarous Hoshi no Tama is ancient, and powerful, due to his long life and blessings by the gods, and his abilities are quite explosive as well. 


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Fox Fire - Out of all of the racial abilities of a Kitsune, Kotarou has always been the most proficient in the usage of Fox Fire. A blue flame that cannot be absorbed by dragon slayers and god slayers alike due to its different properties to normal fire. It is arcane fire, born from the heart, and is far more deadly than normal fire. Kotarou is capable of melding his fox fire with his cosmic magics, as well as to cloak himself and his allies within it. To allies, the cloak of flame is soothing and in the state, it does not harm them - but acts as a magical barrier.


Illusion Magic - Kotarou is immune to illusions due to his Hoshi no Tama, and his mind cannot be altered. However, Kotarou has only ever been able to use basic illusion magic, and Aria far surpassed him in this field. With illusion magic being one of her greatest fields.


Ultimate Deception - The strongest of kitsune can permanently create realities in ones mind, alter memories, and replace them with fake ones. They are also able to view ones memories from afar, and let people into their own. To alter realities the user must touch the target.


Strengths


- His well of magical power is unlike any other.


- His powers are amplified during the night, due to his being the Keeper of The Moon.


- Kotarou is phenominally magically skilled, his magical prowess being far above his userper (The Cheat)


 - As he is the host for the Goddess of Wisdom he is smart beyond his thousands of years I find not one of if not the smartest person alive.


- The domains of time and space are his through Quel'Tha, as such, he is not effected by any time/space altering techniques.


Weaknesses


- Kotarou is too kind for his own good.


- Whilst Kotarou cannot be beaten via means of magic, he himself has no skill in martial arts.


- He is far too destructive when fighting, and thus he chooses not to fight unless necessary.


- If he loses his Hoshi no Tama, he loses all of his racial abilities, his Purification Technique, and his connection to the gods.


- Certain things will cloud his way of thinking, and he will act extremely violent as a result. Ie; someone insulting Quel'Tha.


- Kotarou detests violence and war, and as such he strives to be peaceful. While not an exact weakness, it could still be deemed as such. (?)


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Skills


Kotarou is ancient, and he has learned many things over his incredibly long life. Being attuned to the gods, he is open to paths others would dream to tread on. Kotarou's main skill, however, most definitely is his insanely large well of magical energy and his ability to control it all - he has a control over his magic that no one else has ever seen, it appears flawless and effortless. He has masteries over multiple forms of magic that would take others a lifetime to master but one of them, and his understanding of the eb and flow of magic is without equal. His sensory qualities are astonishing, a trait of being a kitsune, and when in his true form his speed is rapidly fast as well. One of Kotarou's secondary most defining skills is his ability to understand the emotions of those around him. Being an incredibly kind and thoughtful soul, he is always attuned to what everyone else is feeling - and he will always try to better them should they feel sad, comfort them when they're lonely, etcetera. Kotarou is exceptional at making me want friends and gathering new allies due to his kindness as well.


Likes


- Space


- The moon


- Quel'Tha and the Quel pantheon


- Love, peace, and kindness


- The ancient history and culture of his people


- Teaching/guiding the young


- Tea


- Sake


Dislikes


- War


- Bloodshed


- Injustice 


- The 'Renewed' Alvarez Empire


- The Teachings of Zeref 


- His people, friends, subordinates, gods being mocked


Personality


TBA


Biography


TBA


Theme Song









Battle Theme







Other


- Much like Arietta, Kotarou believes that he is the last of his kind.


- Kotarou is in possession of Arietta's Hoshi no Tama, and has been protecting and safeguarding it for hundreds of years so as to 'remember' her.


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Name:


Kent Barley





Alias/Nickname:


Kenty(by those closest to him), Ken, The Withered Rose





Appearance:


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Age:


29





Affiliation:


Alvarez Empire





Spriggan Ranking/Class:


(Will be assigned by myself upon strict evaluation - NOTE: Each Spriggan retains strength greater than/at the level of a 1st Wizard Saint)





Magic:


Decay Magic





Decaying Touch - This is exactly what it says. When he puts magic into his touches, if he were to grasp onto something and never let go, that thing will decay. Food? Rot. Steel? Rust till no more. Human/wizard flesh? Will slowly decay. But, he must maintain his grip for this to spread. If the link is broken, the decay that happened inside the person will heal over time (Depending on the healing) but it will cause a massive amount of damage, especially if he holds on long enough to expose the bone. This can also be accidently activated when he least expects it. Do not get caught with both his hands on the head of the enemy, the damage will very likely kill the person instantly





Plague of Locusts - With this ability, he is able to let out a large breath of air, releasing locusts from within his body and towards the enemy's general direction. The locusts will attack untill eliminated by the enemy involved or till they kill the enemy. See this as a type of Dragon Slayer breath but not as crazy as it would usually be.





Decaying Regeneration(Passive) - This ability is a type of regeneration for Kent, what this is, is a passive. Always active. Now, when he loses a limb, the regen will activate, covering the end of where his limb once was in bugs and will slowly be regened within a matter of minutes. Once fully regened, his passive will stop till another limb is taken off. If a finger is chopped off, a toe is chopped off, a ear, or a finger, these things will regen within seconds since they're small limbs.





Living Skin - The skin of the user is manipulated into a weapon, it can be used as restraint or can attack with strength from the user. While the skin of the user is missing, his body will be covered in the dead things living inside his decaying body, acting as a temporary skin till his actual skin returns onto his body. Pasting on as if it had been glued back onto his body. The user is able to control where and what the skin does till he recalls it back to his body. Losing his skin will not bother him at all and his regen will begin to replace his skin. Like a snake.





Strengths:


Decaying Bodies (He can absorb the power from them)





Weaknesses:


Holy Magic, Light/Cleansing magic (Must be stronger than him)


His abilities are almost next to useless with range.





Skills:


Being a unexpected Decay magic user. (By accident XD)


Helping dead bodies decay faster for more power.


Gardening (Surprisingly)


Decaying everything.








Likes:


-Simple and quick fights


-A good looking woman


-Decay


-Not needing to sleep


-Roses





Dislikes:


-Being defeated within one hit


-Getting Taunted


-Losing limbs


-Getting angry


-Cockiness








Personality:


Unlike many people in this guild, Kent likes to see himself as the most relaxed and composed wizard of them all. Not throwing himself into fights or trying to provoke anyone of the same guild or the enemy. Even though he bares such traits, he is stubborn and will try to get what he wants -Unless it's something of their leader that he wont fight on- and when he wants. Kent is also quite smug in certain situations and a smartass whenever he likes. When someone threatens to kill him, he just stares at them and lets out a laugh, knowing they actually couldnt since they didnt know the main weak spot. He's loyal to those who he is sided with but somehow as an undead person, can be swayed if hit with the correct words. Otherwise, there is a potential threat that he will snap with anger for trying to sway him and cause him to go insane just a little bit.





Teamwork has been his weakest link simply because no one could settle on a plan most of the time. So he prefers to work with one other person or go solo. He also tries to avoid as much conflict as he can to carry out plans, so he could potentially be a assassin that...well...doesnt secretly kill people but secretly gets away unless a certain magic can track him. Love is something he is almost entierly against, being undead, he prefers his distance, not to mention his decaying body which actually does not look as bad as it should for someone who's undead. If brought to his Dead death bed, he will accept his fate. No fight unless there is a way for him to fight back against his opponent.





Biography:


(Make this as detailed as possible, within your capabilities - two paragraphs minimum)



Theme Song:


 
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Name: Samuel Rezonai

Alias/Nickname: The Sandman



Height: 175cm


Weight: 67kg




Appearance:d60c8eedb2f55698dcb814e2409bf953.jpg

Age: appears younger than he actually is, 46

Affiliation: Alvarez Empire

Spriggan Ranking/Class
Rank 12

Magic:


Magic: Iron Sand Manipulation: Samuel has complete control over sand. So much so that he can conjure sand from his hands and change its form making it harder, or lighter. The sand he can produce seems almost limitless and options are plentiful, as long as he can think it up. His sand is weak to fire, being that it is actually iron dust reminiscent of sand. Although he has countermeasures for this. It takes more than a fireball to disrupt his sand. He can also change the sand in a way that it's harder to melt. Although neither is guaranteed to help. He can also crush rocks, and other minerals in the ground to gather more sand if needed, although this takes a while, and depending on the area could be impossible.


Sand body: This ability is as it sounds, his body is sand. It has many of the same weakness as his sand manipulation. The use for it is only slightly different. He can alter his body, and even change his appearance. Although if he's hit by fire his form can melt, and he has revert to his normal state. He is then unable to transform until his body cools. Although this is only for intense and powerful flames, no weak flame will disrupt his form. He can also use his sand body to easily avoid physical hits, or harden his body. Making them more or less useless against him. Unless they have some specific magic to counter this that is.

Iron sand: Samuels body and the sand he uses for battle is made up of iron sand. Iron sand is much more resistant to water than normal sand.
It's also highly conductive, making it able to build electricity. The iron sand is capable of coating itself in electricity. Making its attacks far more damaging. He can also control the iron sand making a floor of it, and using it to fly.


Limitations

May be unable to create iron sand, being limited to manipulating already existing sources.
Distance and the amount of matter depends of the strength and skill of the user. (Although due to Samuel being able to conjure sand this is rarely an issue, unless he's trying to manipulate the battle ground)
May be limited to certain metals.
Iron is affected by everything that normal iron would be, although the user is perfectly able to use their power to return the metal in its original shape and/or controlling it even under these forces:
melt under extreme heat (Heat Manipulation, Fire Manipulation or Magma Manipulation).
turn brittle and shatter under extreme cold (Freezing).
can be rusted (Water Manipulation or Rust Manipulation).


Other magic



Ferrokinesis : This magic is also more commonly known as metal control. Aside from his iron sand, he can control all other forms of metal. He can even go as far as changing the temperature of them. Liquidating metal, or making it so cold it could shatter into pieces. With this he can sense things in the ground, which allows him to find minerals, valuables, and anything else he may need to find in the ground. He can also create weapons from metal, conduct heat, and electricity, or construct other things.

Ashes of the Past

"A Holder type magic that allows the user to bend souls to their whim once they leave this mortal coil. If the user can make eye contact, they can mark up to thirty people into their destined to be slaves. Those who perish when marked will become one of the legion of the user's echos. The Echos have flanderized personalities based on their grandest traits in life. The echoes are as strong as the originals, but when defeated cannot be summoned for three hours. Samuel can summon up a entire legion of echoes to fight for him if needed."


Strengths: He is very versatile with his sand.


He is durable, and hard to hit due to his body being made of iron sand. This also makes him much stronger physically.


He is very good at adapting his resources to the situation.



Weaknesses: He is weak to most forms of energy magic. Mainly the elements, such as water, ice, fire, and electricity. They are affective against his iron sand, and can affect him badly. Such as him losing control of his body, or his form changing due to heat or frost. But it still requires a powerful mage to really use these weaknesses against him. Otherwise he can pull himself back together.


He's only one person, so when he's controlling multiple constructs he may show some difficulty. The more he controls the more difficult it becomes. Causing him to completely lose control of some of his creations. Resulting in them falling apart depending on how they're put together, or stop functioning completely.


Samuel is the loner type, usually not depending on other help. Although he usually doesn't need it, but this can make things difficult depending on the opponent, even if only slightly more difficult.




Skills: Assassination work,hand to hand combat, trap setting, and hunting people down. Creating things.

Likes:
Being alone,
Getting answers,
Cigarettes
Working,
Making progress,
Tying up loose ends

Dislikes:being interrupted,
Being looked down upon, or patronized,
Wasting time,
Sentimental people ,
Letting loose ends be

Personality: Cold and distant, he always spent his time working. Preferring to keep away from others, including his children. He is devoted to his wife, and job. He's also very obsessed with his mission. He is merciless, towards anyone who's considered an enemy. Quick to kill anyone he thinks a traitor, or just a foe in general. Untrusting of others, and over protective of the things he cares about. He shows very little feeling unless he has to. He's rather cynical, and pessimistic. Especially when it comes to himself, and what he's capable of. He see's the world as one big joke, but he isn't laughing. He has a darker personality, and doesn't play nice.

Biography: After his wife died, it began....
He felt strange....no, it would be wrong to call it a feeling. It wasn't, it was the lack of feeling. The love of his life had died, and he felt nothing. Was this despair, or some other dark force sucking the life out of him. When he looked at his children, he felt nothing. No love, no hate, nothing. It bothered him, but he didn't know what to do. So he put on a smile, and pretended, ha father of the year right?



He decided that if he was going to regain the emotions he once had. The life he once had, then he would need to find his light. His wonderful, beautiful, loving wife. Her death had to be the cause of this emptiness inside him. So he dived into his work, unfortunately he was forced to ignore his children as a result. He was rarely home, and when he was home barely spent time with them. He had maids, and nannies for that. Part of being rich, was that you could hire people to do those things. Yes, he was a famous explorer, well known throughout many lands. In his youth he had ventured out far, and become famous for his feats as a mage. Then he began hunting artifacts, and other legendary items. Discovering their mysteries.


Now, he was just dead inside, no longer the man he had once been. He felt bad for his children. How could he call himself their father? When he couldn't even love them, not truly. At least his daughter, knew what it was like to truly be loved by a parent. His son, his precious boy, he was left ignorant of a parent's real love. Of the hate you have for them when they don't let you do something. Of the sorrow they can make you feel at times. Or the joy you can receive from them. So Samuel would search, so that his son would know those feelings. He had found a lead, and made his way towards a ancient ruin site. Deep in a cave, hidden within dangerous jungles. He had searched long, and hard, and was now so close to his goal. Then the accident happened, and he was separated from the group by a wall of rock. For some reason his magic didn't work either. Although this was typical of ancient ruins, to be protected by magic sealing forces.


So he moved on, in hopes of finding a way out, or the item he had come for. After avoiding many traps, and traveling a harsh terrain he made it to a temple. The temple was worn, and ancient, but he could sense the power radiating from inside. So slowly, he made his way in, making extra careful not to trigger any more traps. Luckily, he made it inside without any more traps being set off. Then approached the item, it was to strange to describe. It seemed to glow with a intense energy. Neither good nor evil vibes seemed to come from it. It almost seemed familiar to him. He lifted the item, and suddenly water dropped onto it. A single drop, he looked around for the source, but found none. Then reached towards his face, and found he was crying. For the first time since his wife's death, he showed emotion.True emotion, and he felt an overwhelming relief. He gripped the item, and attempted to leave with it. But as he stepped through the temple threshold the item let off a massive surge of energy.


Then it evaporated, and Samuel felt his heart drop. His eyes widened, and he attempted to gather the ashes, desperately pleading with the item. He could feel the emptiness returning to him. He couldn't allow this, he tried more, and more. Then in a last attempt to force the empty feeling away he let out a might yell. But it was pointless, the feeling had returned. He leaned against the temple wall, and waited for his crew to make their way to him. It wasn't long before he found himself praying to whatever god would listen. Of course he didn't expect a answer.


It came in a sweet familiar voice," you desire your old life? You wish for your wife back? Then you must become my tool, my vessel, and do as I say." Samuel wouldn't usually make such deals with unfamiliar deities, but he was desperate to return to his old self, and his old life. So he agreed, and before he knew it a burning sensation was spreading across his body. He watched, as slowly his body was devoured by a glowing mass of energy. Then he was ash, nothing but his clothes left. Years passed, and he was unsure of where he was. Only certain that it was not his world, nor his home. The voice spoke to him, whispering to him its goals, and ambitions." Ha, truly it was a foolish being. To trust in me with its goals, what a idiot. But, I guess it must have known something I didn't.”

Then one day, after the being had finished one of its rants Samuel found himself feeling that same empty feeling. But stronger than ever, it was as if he were being dragged into an empty void. Then, everything went black, and upon awakening he found himself back. Back in the real world, the world of his children, the world of his deceased love. He has spent his time searching for the thing he had previously sought. As Well as carrying out the unknown forces wishes. The deity informed Samuel, that he was needed under the service of another. In a land far off known as Alakitasia. Here he would join the Alvarez empire, and even rise through their ranks. Becoming stronger than he ever dreamed, the voice promised he would obtain what he desires if he did this. He would become a great, and powerful man.” PSH, great? I'm not even good in the least, but if the deity says it then I have no choice...after all, I'm just another one of its pieces. Playing a game I don't understand, for a prize I don't deserve. What a strange world this is, yesh.... strange, I just hope I don't run into them...as long as they're okay then I'll be fine. Just please, don't let us meet. I don't know if they'd even recognize this shell of a man. Nor do I know if they could handle seeing me, I don't want them to know my emptiness." So he went to Alakitasia, and did as the voice said. Following its every command, and thanks to his new found power, and the voices guidance he soon found himself as one of the Spriggan



Theme Song:(Suggestions welcome)


Other Father of Kami, and Alara Rezonai. The voice/deity that changed him has yet to give him its name. So he referrs to it as Francis.
 
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Name:
~Natalia Redd~
Alias/Nickname:
~Redd Death~
~ Crimson Fiery~

~Gaia~
Appearance:

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Age:
~45~
Affiliation:
~Defected~
Spriggan Ranking/Class:
4
Magic:
~Earth Magic~

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Earth Magic is activated by the user utilizing their magical energy in order to manipulate the soil and anything related to it in any way that they wish even without directly touching it- as long as their magical energy washes over something and it has traces of earth embedded within it, the user is capable of modifying it, even through thought alone. Effectively, this grants the user the ability to manipulate, modify, generate from their body earthen materials to their fullest extent- a skilled user has absolute dominance over the earth and everything related to and dwelling within it. When using Earth Magic, the magicians harness the power of the earth around them to attack or defend, giving Earth Magic users a great deal of flexibility in their magic. Earth Magicians use their magic to unleash powerful earthen structures, create walls to block opposing spells, and generally use it to enhance their physical attacks—Earth Magic is intricately tied to the caster's physical motions, though a user of Earth Magic is required to remain in motion at nearly all times, only standing still long enough to launch an attack—even though most Earth Magic users are fairly slow, these motions help to retain the Earth Magic user's balance between attack and defense, using strength and defense to become both a shield and spear.


A user is commonly seen producing earth from their very existence, before shaping it mentally and setting it upon their enemies to inflict maximum damage with ease. To a skilled user, the earth around themselves is similar to an extension of their body as in they are capable of manipulating a pre-existing earthen construct's movements and structure, subjugating it to their will- a master of Earth Magic can levitate entire buildings, tear extremely large pieces of stone from the earth, create fissures with a simple stomp, turn soil and dirt into quicksand, and of course, tunnel through the ground. Skilled users can manipulate the physical properties of earth, such as making sand as hard as metal, creating iron-hard rock pillars from the ground, or even bending the ground at will and turning it into a liquid form. Earth Magic also enables a user to literally dive into the ground (be it rock, concrete, or metal), using their hands or feet, and tunnel through it. Earth magic is strong and immune to Lightning Magic and Fire Magic, but Wind Magic is capable of upturning it and Water Magic will reduce the earth to mud. Like other elemental magics some users can also transform their bodies to earth to travelling through solid obstacles and underground.

As her primary magic Natalia can use Earth magic up to its master level, manipulating earth anyway she suits. She can change an entire terrain, creating Volcanoes or erasing an entire mountain range and placing a forest there instead.


~Chaos Magic~
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This magic allows Natalia to generate, shape and utilizes dark energies in the form of dark flames which is used to attack and burn or worse incinerate the target. The user channels magic energy threw their body and conjures it as a dark red flame-like magic energy. This magic is used in all sorts of ways based on the users wishes. Based on the users magic power the magic energy is able to eliminate anything that it touches without a trace. Although its pure magic energy and not fire as its look, it is able to burn its target when they get caught in the attacks.


The user is able to make solid magical constructs that can be used in various ways. The user can turn the magic energy into semi-living constructs that can be used for offensive and defensive purposes and however the user wishes to use them. The constructs still have a burning effect when touched by someone else. This magic also allows the user to summon Chaos Demons, that relies on their own magical abilities.


The power of this magic relies on the users negative emotions, the greater the negative emotions are such as sadness, anger, fear the more powerful this magic becomes. The more positive the user is the weaker the magic becomes, however a skillful wizard can still use its weakened power to their advantage. Based on their emotions the attacks can determine if they are able to incinerate their opponents or burn them. If they feel positive emotions the users attacks will only burn them, but should the user be engulfed in rage the user's attack will incinerate their target when their attacks hits them.

~Chaos Summons~
~Chaos Sword~
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This sword can be summoned countless time by Natalia with little effort. As a Chaos weapon this sword is able to move on its own.


~Chaos Lord~
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The Chaos Lord is a summon that can be summoned a total of three times. Its rank is only on tier of that of the 3rd Wizard Saint. It relies on its own magical energy, performing combative chaos magic. The best way to take out this summons is a mixture of range and close attacks. If one happens to separate it from its sword, they'll have a better advantage.


~Chaos Wizard~
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The Chaos Wizard is a ranged type summon, that performs energy based attacks. Just like the Chaos Lord it can only be summoned three times, and relies on its own magical energy. The best way to take out this summon it up close and personal, and separating it from its staff.

~Chaos Dragon~
chaos_dragon_abomination_urgash_by_tyfanis-d97eoud.jpg

This summon is Natalia's most powerful summon. Until the Chaos Lord it can only be summoned once, and Natalia is seen to only have this summon out for about 5 minutes tops since it relies on both Natalia's and its own magical energy.
Strengths:
~Her rage makes her magic stronger~
~Natalia is a natural adapter~
~Natalia is very quick, durable, strong, and agile~
~Her judgement is never tainted by her anger~

Weaknesses:
~She can’t use both of her magics at the same time~
~Powerful Wind and water magic can cause some problems~
~When the Chaos Dragon is summoned Natalia's Chaos Magic is weakened~
Skills:

~Natalia has a wide range of combative techniques, mainly hand to hand combat.~
~She can adapt to just about any situation~
~Natalia is an excellent singer~

Likes:
~Strong Women~
~Fighting~
~Drinking~

Dislikes:
~Disrespectful Men~
~Weak Women~
~Flowers~

Personality:

tumblr_n0sgh2jNLr1qg78wpo1_500.gif

Natalie is not just a petite woman with long beautiful red hair and sparkling red eyes. Nor is she truly a proper and polite noblewoman she tries to appear as. Natalia is truly an intelligent, very temperamental, and passionate woman. She can never keep up her lady act up because she is easily angered and quick to resort to violence if talking isn't getting anywhere. Natalie's loves the thrill of fighting, always having a devilish, psychotic smile on her face.
Natalie is very passionate about women's equality. She feels that a women can do anything men can and better. She gets angered whenever she sees women basically throwing themselves towards men for comfort or love. She loves encountering strong willed woman, who doesn't really much on men.
Biography:

WIP
Theme Song:
WIP
Other:
Natalia Redd is the aunt of Miles and Tyson Redd
 
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Name:
Gennosuke Hirose

Alias/Nickname:
'Black Thunder'
'Herald of Storms'
'Nine'

Appearance:

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Age:
36 (appears to be in his early twenties as a side effect of his magic)

Affiliation:
Alvarez Empire

Spriggan Ranking/Class:
9

Magic:
Dark Rapture Godsbane Magic - Gennosuke uses an immensely powerful variant of Godsbane Magic that combines both Lightning and Darkness, being the first mage to master more than one form in almost two centuries. He is able to use each element independently with complete mastery over each, creating overwhelming displays of Lightning Magic and Darkness magic. In addition, he can incorporate the two elements together, producing a dark gold lightning that can be used for enormous displays of destructive power. He is able to use both facets of his magic to further increase the impact of his already monstrous physical strength, crushing his enemies from the sheer devastating force.
As it is a type of Godsbane Magic, Dark Rapture also allows Gennosuke to absorb external sources of Darkness and Lightning, as well as magic based around Darkness or Lightning. He is also given nigh immunity to both elements, effectively unable to be harmed by either element. Because use of Godsbane Magic slowly turns the user into a divine being over extended use, it also has the side effect of slowing, and eventually totally halting, the aging process of its users.
He has become so attuned to his magic that he requires no physical movement to use it, able to control his magic via thought alone. In addition, his magic has also developed a partial autonomy, automatically moving to protect him by creating walls of dark energy to shield him from attacks.
Spells:
Dark Rapture has a wide myriad of applications, but there are a few techniques that Gennosuke uses more commonly than others.
Dark God’s Fist: Gennosuke cloaks his hand in powerful dark energy before delivering a destructive punch.
Dark God’s Blade: Gennosuke condenses dark energy to form a sizable blade extending from his forearm.
Dark God’s Rage: Gennosuke is able to create tendrils of dark energy extending out from his body as well as his shadow. He is able to control these tendrils to a great degree and will often harden them into spikes to be launched at his opponents.
Thunder God’s Contempt: Gennosuke spreads his arms wide, causing powerful lightning to continuously radiate from his body, striking those in close proximity to him
Thunder God’s Derision: Gennosuke grabs his target by the forehead, directing strong electrical current to course throughout their body.
Thunder God’s Scorn: Gennosuke claps his hands together, before extending his arms in the direction of his target, launching a massive amount of lightning towards them.
Edge of Heaven - Cataclysm: Gennosuke summons an enormous amount of dark lightning, directing it up towards the sky to call countless bolts of divinely charged dark lightning to rain down on the landscape below.
Edge of Heaven - Transcendance: The Godsbane equivalent of Dragon Force, Edge of Heaven - Transcendance allows the user to attain an immense increase in their magical energy and strength, effectively causing them to temporarily become a fully divine being.
Appearance During Transcendance:
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Strengths:
  • Colossal physical strength and durability; His raw physical prowess is the best within the Spriggan, and is even more frighteningly inhuman than that of his comrades.
  • Extensive intellect and rhetorical skill
  • Composed and analytical reasoning and judgement
  • Extremely cunning and manipulative

Weaknesses:
  • Does not work well with others
  • His darkness based attacks have trouble against strong light based magic; His lightning based attacks struggle against powerful earth magic (however when the two elements are combined, their respective weaknesses are notably lessened)
  • He has no regard or concern for any collateral damage his actions may cause, including the injury or death of his comrades.
  • His magical power is a bit middling when compared to the other Spriggans due to his relative inexperience.

Likes:
  • Devastation
  • Carnage
  • Chaos
  • Philosophical debate

Dislikes:
  • Peace
  • Tranquility
  • Stagnation
  • Regulation
  • Outside interference

Personality:
Moreso immoral than amoral, Gennosuke is an inquisitive, apathetic observer most of the time, assessing people and situations while throwing out philosophical commentary morality and the concept of grey areas as contaminating factors. Believing in such creeds as "survival of the fittest" and "to the victor go the spoils", Gennosuke takes great pleasure in determining whether the willpower and/or strength of one person is capable of overtaking that of another and genuinely respects people of strong will and unshakable conviction. However, he cares little to nothing for human lives that are affected or even lost as a consequence of the conflicts that arise from his actions. Even his own life is accountable to his unconventional philosophy and he is only too happy to put his existence on the line.
Composed and refined, Gennosuke is an avid philosopher and skilled rhetorician who argues his viewpoints well enough to silence most critics. However, he seems aware that his philosophy and values, as well as his actions, are not in tune with the popular schools of thought and actively veils these with polite well mannered decorum and clever semantics. As an analyst of human nature and psyche, Gennosuke understands exactly what needs to be said in order to hide his nonconformity from those who would not understand him or his views. He is shown to be a very calculating and methodical man, able to seemingly perceive any and all matters at hand and use this information to better manipulate the situation, making him all the more dangerous.

Biography:
Very little is known about Gennosuke’s history prior to when he learned his magic. It is known for sure that he was indeed born in Fiore, but his exact birthplace is unknown, and he has never made mention of it. There also exist no official records of his life preceding the age of fifteen.
The first known account of his life begins at the age of fifteen, when he sought out the current master of Dark Godsbane Magic, Lars Brandwacht. Brandwacht was not currently looking for a disciple at the time, but Gennosuke managed to convince him otherwise, and he took on the youth as a student. Gennosuke proved to be a prodigal student, mastering the complex magic in a third of the normal time. By the time he was eighteen, he had finished his training in the magic, and Brandwacht was ready to have Gennosuke assume the full responsibilities of practicing Godsbane Magic. However, Gennosuke never had any intentions of taking on the responsibilities that came along with the magic, only having learned it to increase his own power and strength. He abruptly left town one evening and never returned.
The next few years of his life were spent attempting to locate one of the three other masters of Godsbane magic, so he could grow even more powerful. He managed to find Sanae Hanekoma, master of Purgatory Godsbane Magic, but Hanekoma sensed the dark intentions that clouded Gennosuke’s heart and refused to teach him. After another year of searching, he finally tracked down Hajime Saito, the master of Rapture Godsbane Magic. Saito had actually just recently lost his disciple, Ryu Miyamoto, to Hanekoma, and was looking for a replacement student. Consequently, it took little convincing from Gennosuke, before Saito took him on as a disciple. Once again he managed to fully master another type of Godsbane Magic faster than any other. However, just as he completed his training, word from Brandwacht about Gennosuke’s past actions finally reached Saito, and Gennosuke was once again forced to suddenly leave the city. By that time, he realized that word must have also spread to the final master of Godsbane Magic, Melchior Reinholdt, and that he would no longer be able to learn any further types of Godsbane Magic.
Once again, the records of his past become practically nonexistent during this period of Gennosuke’s life, another ten years passing before he resurfaced when he joined the Spriggan twelve at the age of thirty one.

Theme Song:


Other:
 

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Name; Koiya Cross


Prefer just Koi, please and thank you!


Destroyer and Creator of worlds


Age; 32, but I'm young! No wrinkles, see?!


Appearance;



Affiliation; Alvarez Empire


Spriggan Ranking Class; Dos


Magic;


Shatter Magic:

This special magic has the ability to shatter all things into tiny specs of glimmering residual magic! Like a little firework show, except not lethal! She can shatter physical objects, minds/memories and most types of magic. There are some exclusions to this such as Magic that cannot be seen or magic that takes no actual form. Magic that targets her directly and is manifested within her is subject to being shattered once it becomes known.


One fun ability that stems from this magic is the ability to shatter herself and put herself back together. She usually does it for dramatic shows or to scare people. It's not everyday that you get to see a small girl explode into tiny pieces and then slowly become whole again.


Surrounding spatial magic:


Anything within ten feet of Koi is subject to utter and full control. She is not one that you want to get into a fist fight with since you will have no control over your body once you enter her zone. This does not fully work on those ranked higher than her. The higher rank above her, the harder it is to maintain control until eventually the effects are obsolete. This ability is left to ones imagination to what can be controlled. Time, physical movements, projected objects, quelling magic input etc. The only thing she cannot control is ones mind, though she prefers it that way, letting someone be fully conscious and aware as she forces them to do her bidding. Once someone leaves the limited area of her control space they are free once again to do as they please.


Reality Rewrite;

Koi can do exactly as the magic states, she can rewrite and change the very fabrication of reality itself. Terrain, the life and paths people have chosen, the very nature of a human being. The only thing she can not do with this magic is make it so someone has not existed. She also cannot use this magic to kill someone. She simply plays the fate/weave maker with a person and toys around with their realities. When it comes to terrain, she can rearrange cities and anything in the entire universe to be how she wants it to be. Move the alignment of stars, planets, bodies of water, mountains. She can rewrite it to be to her imaginations liking. She can change the morales of a person, how they feel about other people or how they feel about things in general. She can make them hopeless or full of life, render them a fruitful life or one of complete hardship. Ties between people can simply never have existed or be rewritten to have taken a different path. Your fate is literally in her hands and the world will be how she envisions it.


Djinn Take-Over;


Koi has two forms that she can transform into. ( All Djinn information was taken from the Magi wiki and I take no credit for any of it. )


Vinea;


Vinea is the Djinn of Sorrow and Isolation and its also a water Djinn. She uses her Djinn to summon and control water. When she first summoned it, it appears as a water snake while surrounding her with a "Water Membrane". Koi's Djinn Metal Vessel is a hair pin.
Djinn Weapon Equip: Koi is also very proficient in using her Djinn Weapon Equip. She is easily able to call forth her Djinn's power. She usually fights by creating a water tornado around her weapon while spinning. This attack is very powerful, able to blow a hole straight through one's chest.

* Vainel Arros (Water God's Spears): Koi creates a big vortex of water, a spear, around her Metal Vessel and aims an opponent directly.
* Vainel Al-Salos (Water God's Shooting Spears): When she has collected enough spears, she sends them raining down onto her opponent.

Djinn Equip: A fish-like skin covers the surface of her body, with gills and fins. In order to conceal her almost-naked djinn equipped form, Koi wears part of a white robe that serves as a skirt. Her hair turns from pink to blue, and her hair clincher also transforms. Her metal vessel turns into a long blue sword, ornamented with water snake on both sides. She gains two big earrings resembling fins. Koi is very proficient in Djinn Equip. This Djinn allows her to manipulate water currents. Vinea’s speciality fully manifests at sea, where water is bountiful. With this power she is capable of using water currents and membranes to defend external attacks. Her sword is specialized for thrusting attacks, which pierces through all that stand in her way. Its fundamental style is to fight with the blade manufacturing water spirals.
* Vainel Ganezza (Water God’s Sea Call): While she is reciting the spell Koi gathers a large amount of water enough water to flood a city is gathered. When she unleashes it, it takes the form of a giant tsunami. She can freely manipulate what shape the tsunami can take.


Dunya

Al-Qaus (Black Magnet Spear): She uses her Dark Metal Vessel to use Lightning Magic with her small spear like weapon. She usually uses her Dark Metal Vessel to use magnetism to collect sand and from the ground. She can change the shape of the spear to any weapon she chooses, as long as she collects enough sand around it. She can summon earth spikes from the ground. She also creates a doll of human made of iron sand, Neppy. When she loses her powers, her doll disperses into dust.

* Rock Dragons: With the power of her Dark Metal Vessel, she is able to create up to three dragon heads to attack at once.
Djinn Form: When she impales herself with her weapon, Dark energy starts to surround and transform her into a Black Djinn. In this state she is a lot more powerful and is able to use tremendous force.
* Sand Drill: With the power of the Dark Metal Vessel, she collects sand to create numerous amounts of spikes, then she combines to create a giant spike and rotates it in a fast motion to create a drill like effect.
Dark Djinn Equip: In her Djinn Equip, she transform into her half Djinn half human form. She gains a dark armor which made from Black Rukh. Her powers can be increased via Lightning Magic.
* Rea Bard (Unlimited Sword Dance Array): When Koi uses her Extreme Magic the giant Metal Vessel symbol appears in the air above her. The symbol starts to be covered in a Dark aura until it completely overcomes the symbol. When the symbol is completely covered thousands of Dark colored swords rain from the sky, completely covering the opponent.


Strengths;
Extremely versatile
Has little to no cares
High tolerance to pain


Weaknesses;
Attention span is almost nonexistent, easily distracted
Terrified of frogs
Doesn't like to hurt animals, very hesitant to do so
Is not very fast in human form, quite clumsy


Skills; Very proficient at wielding big hammers. Merely does it because it's fun to 'bop' things and watch them shatter.
Despite her childishness nature she absorbs every detail around her, having an astonishingly pristine memory.


Likes;
Sweets
Praise
Shiny Things
Causing Destruction
Ajoth
Carnivals


Dislikes;
Stricklers
Following Orders if it isn't fun
Red Bean Drinks
Pessimism


Other;
Sister of Noah Cross. @The Elder


Personality;

Koi is the epitome of an overzealous, energetic, burn you out type personality. The woman suffers from severe ADHD that limits her ideals to those of just wanting to have fun. She loves pretty lights and putting the blame on others, as well as pranking them for sheer amusement. Usually Ajoth is the singular target of her meddling persona but the man seems to shrug it off well which only keeps her coming back. She believes one day she will get him to crack, everything else seems to under the pressure. Koi is extremely childish and has little to no cares in the world, being more of a fearless person just for the reasoning of enjoying herself. She wields a mighty hammer around because it looks amazingly 'cool' in her eyes and well, her aim is by far the worst so it helps her at least hit something.

Koi is loyal to the person who showers her in compliments and makes her feel useful with praise or whom gives her presents. She adores getting things, especially food or clothing. While she can be focused on being happy go lucky or giddy, there is a very intelligent side to her that processes itself in the background though she refuses to blatantly show it. One would underestimate her simply from the way she presents herself or the way she carries herself on a daily basis. There's a huge soft spot for animals though and this comes as a big weakness to her since harming an animal will make her ultimately sad. Unlike her brother, Koi has no sense of what is right or wrong and getting reactions out of people by any means necessary is her style; especially in the grand scheme of things. The fireworks show at the end is the best part of the festival after all.


Bio;
TBW


Theme Song;









@LeSoraAmari
 
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Refara Illinara


 


Alias/Title/Nickname(s):


The Doll Killer


 


Age:


25


 


Date of Birth/Horoscope:


Virgo


 


Gender:


Female


 


Sexuality:


Garrett-sexual


 


Crush/Lover:


Garrett Bolton @Mykinkaiser


 


Appearance:


 





Height: 5'4"


Weight: 115pounds


 


A flower in her eye that acts like a spore scent of sorts. It can make her opponent hallucinate or grow tired or grow lustful depending on the spores she releases. Most times it is covered up by a Eye-patch to avoid questions. Big chest on healthy hips and a general hourglass frame. However she is quite toned and fit due to her agility. She has as almost light crimson/pink eye on her left side, plus a similar color flower that sprouts from her eye.


 


Affiliation


Alvarez Empire


 


Spriggan Ranking/Class


(Will be assigned by myself upon strict evaluation - NOTE: Each Spriggan retains strength greater than/at the level of a 1st Wizard Saint)



 


Magic:


Mastery In Blood Magic


Refara performs what she called a Blood Ritual Circle. Using the blood of a victim or even herself or an ally, Refara creates a giant ring by painting the blood against the ground. Within this circle (the size depending on how much blood she can use at the give time but a full body can quite easily see her make a circle upwards of 50metres), Refara has completely control of any Blood that has been split. Depending on the amount laying on the surface of the Earth, she is capable of transforming the properties of the Blood and turning it into highly sharp weapons such as Spikes, Daggers, Hooks, Scythes and more. In terms of her enemies, she can keep any wounds that are opened (by herself or another) and prevent them from clotting over. She also has a technique called "Blood Mark", this places a tattoo circle on that individual whom receives complex internal bleeding and hemophilia the further away they retreat from the girl. She also has the ability to control the blood flow inside the foe's body, pausing flow to the brain or the heart, killing them by inducing a Stroke or Heart Attack.


 


Mastery in Gravitational Magic


Refara has learned how to control the Gravity around her body and others. She can increase it to such degree that buildings can be leveled or people merely crushed underneath the pressure. This has no range, though it does weaken over a range of 100metres. She also has the ability to decrease the gravity causing her enemies to float or jump in an erratic manner, causing their movements to be sloppy and disorientated. She can also target her Gravity, meaning she can remain standing firmly, while those around her either float or struggle to push themselves off the ground.


 


Spore Ability


The flower embedded in her right eye releases a variety of spores to incapacitate her foes. She keeps it hidden under an eye-patch to avoid detection and to blend in as a normal human however, once released she can do a number of effects. Drowsiness, Hallucinations, Aggression, Pacify. These can be used in close combat or ranged, though are more effective at a closer proximity to her face. Though she is trained on wind travel and can use that to her advantage.


 


The combination of her Blood Magic, Spores, Gravity and Sword/Agility means Refara can quite easily turn a whole army to their knees, begging for mercy, before she hallucinates them to injury themselves, then causing their injuries to bleed out over time. This causes an excruciating and agonizing death that Refara will simply gain a shrill laughter from.


 





Has a short sword sharpened to a razor point finish. This attaches to her thigh with a long black ribbon which means she can hurl it similar to a Javelin and reef it back.


Also has an armor gauntlet she wears on the opposite arm that can be used to deflect blows too close.


 


Fighting Style - With sword


Run in run out attacker


Gets in close to attack using her spores and fluidly rolls away out of damage way.


Uses her sword to hack and slash before retreating a safe distance.


 


Strengths:


Agility


Fluidity


Pin-Point precision


Combined attacks with Garrett as a Duo that means two high caliber mages not simply one.


Can attack from a long range and is able to keep her distance while using her abilities


 


Weaknesses:


Physically very weak (however you need to get close enough to her)


Children (She finds them gross and reacts in much the same way one does to a Cockroach)


Not observant


Not forward thinking


 





 


Skills:


Is trained on the proper way to butcher a wild beast for portioning meat groups, and skinning the hide for use in various leather making.


Is somewhat familiar in alchemy and the differing effects of spores on humans. She is always constantly learning new variations and ways to weaponize it in battle.


 


Likes:


Being Naked


Being beautiful


Being on Garry's shoulders


Being busy


Blood


 


Dislikes:


Clothing on herself


Being called ugly


Garrett's getting hurt in any way shape or form


Being bored


Kids


 


Personality:


Refara is happy.


 


Too happy sometimes.


 


Even while swinging her weapon around, covered from head to toe in blood as limbs and guts are flying around her, she will still have an almost adorable smile on her face as she giggles and twirls amidst a sea of screaming and agony.





It's not she enjoys killing or torture, it just has no effect on her whatsoever. Like watering the garden or trying on some new shoes. She can quite easily hold an average conversation while in battle like where to go and what to eat that night. Sometimes she can cry, but not in fear of battle... no the most likely reason for this girl to cry is when she thinks people don't find her pretty. A quick quip about her hair out of place will send her into a hysterics.


 


She also has no modesty whatsoever and will quite often wear the littlest of clothing, if anything. When told to put more clothes on, she will just tilt her head, smile and say "What ever for-? It's hot outside!"


 


Backstory:


Psychopathic smiling young girl who often times would capture small mice, poking various parts on their spines and joints to immobilize them before breaking their necks and throwing them out like trash. She grew up to become a terrifying member of the Empire who was sent on the worst of the worst missions for her simple unfeeling nature and natural beauty with a doll-sweet covering which allowed her to infiltrate any foe with ease.


 


Roughly 2 years ago she was assigned on an  Mission with another man, a tall dark haired man she found out was called Garrett. At first he was always red-faced and kept avoiding her gaze though she wasn't altogether sure why. She assumed it was for the same reason most men avoided looking to her as the girl hardly wore a thing. Clothing always irritated her and she would either wear next to nothing or be constantly pulling and tugging at any clothing she was wearing. At first she found Garrett curious and attractive but nothing more. That was until they had their first battle together and she watched him use his bare hands to split a man's head in a sea of blood with a wolfish grin on his face.


 


It was love at first sight! Since then she stayed close to the Mercenary with a wistful look adoring her face as she watched him crash and bash his way through countless foes. It was only on their last day together that he asked something expected... if he could take her out to dinner! She couldn't refuse and from that moment on the two killers became inseparable. Finding love and comfort in each other where they showed none for their foes.


 


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"Oh wow, you're really tall!"
c1dfcbb0a0bb9593e7207837e2c45cbc.jpg
Alias/Nickname:
  • Slimeball

  • Midget

  • Devourer
Age: 750​

Affiliation:
  • Alvarez Empire


Spriggan Ranking/Class:
  • (Will be assigned by myself upon strict evaluation - NOTE: Each Spriggan retains strength greater than/at the level of a 1st Wizard Saint)


Magic: Devour Magic

Devour is a very simple Lost Magic exclusive to her. This magic allows her to gain abilities or properties of things she eats. She can choose whether or not her magic triggers when consuming something, or more horrifyingly, someone. While eating a something would give her passive type abilities, eating someone, or a large enough part such as an entire arm, would give her the potential to use her own version of their magic which would be significantly weaker, as long as she can handle doing so. It is to be noted that she does not learn the spells and relies on instinctive use​
Gained Magic:
  • Archive Magic
  • Analysis Magic
Ancient Slime Physiology
Ancient Slime Physiology comes with Marie being herself and allows her several abilities.​
  • Shapeshifting, not limited by size.
  • Control on how hard her body is.
  • Strength relative to body size. (Applies only to human form, her child form as distinctly above human strength, her adult form is physically beyond any human would be capable of handling.)
  • Incredible resistance to physical damage and increased resistance to magic.
  • Increased regeneration, increased drastically upon consuming something.
  • Multiple bodies sustained by one consciousness.
  • The ability to take a bite out of anything, much to comical effect.
Strengths:
  • Utility

  • Her cute appearance lulling people into a false sense of security.

  • Extremely slipperly

  • The element of surprise

  • Pretending to have a weakness to water

Weaknesses:
  • Surprises
  • Incapable of complex scheming.
  • Lethargic​
  • Easily manipulable​



Skills:
  • Deception and duplicity

  • Weapons mastery

  • Skilled actor



Likes:
  • Theater

  • Food

  • Surviving



Dislikes:
  • Doing lots of work

  • Long books

  • Resistance



Personality:


Marie Towneater is, in a few simple words, the most lazy, gullible, and far too happy to be actually happy. She can be described as a child, and even takes the appearance of one. However one should not judge a book by its cover, as all Marie is now is a result of magic, countless years of solitude and consumption of several sentient life forms.

She does not like work and often shirks her duties to other people either by running away or just hiding. She feels a perpetual emptiness inside that she temporarily fills by consuming, eating, and merrymaking during her down time. She can be stupid, dense, or even both sometimes but in combat her instincts awaken to cover for her.


Biography:
Marie Towneater didn't start as a named being, she started as an instinct driven monster from old, wandering the world to sate its hunger, eating village after village, landmark after landmark, population after population. The shuffling mess of giant jiggle blob ate and ate, never stopping in its path to consider the consequences of its actions. She was named Towneater and kept at bay using magical barriers.

Eventually she happened upon a temple for some deity, long name long forgotten, and without another thought, devoured the temple, leaving behind rubble of what was once a ruined temple. Witnesses say that after that the dreaded Towneater ceased attacking and it was declared vanquished, giving much cause for celebration. In truth, the slime was punished for its actions.

Forced into a form not of its own and given the ability to think before being entombed tightly in sealed rock, the Ancient Slime was slowly lulled to sleep.


Theme Song:


can't find the perfect one
1401846064818.jpg

"(Name said cutely in a whining tone)! I got blood on me again!"​

Other: @LeSoraAmari Done!​
 
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"Another dime, another day, another chance to run away...."





Name:





Bismarck Donovan Saedor

Alias/Nickname:





The Letterman, Bizzy, Biz, Saedor, Bridgette Saedor, Nakano Kouki, Luce (he has gone through countless name and alias changes), Lisithea Wyrd (incarnate)

Appearance:



image.jpg



Age:

39



Affiliation:

The Defected

Spriggan Ranking/Class
(Will be assigned by myself upon strict evaluation - NOTE: Each Spriggan retains strength greater than/at the level of a 1st Wizard Saint)

@LeSoraAmari (When I finish)

Magic:

Book of Beasts


Summoning creatures from books is the most basic description of Book of Beasts, the main style of magic that Bismarck uses. However, it is more complex, seeing as he is contracted with the four creatures, or rather, the four main deities and protectors of the Saedor family. This ability is passed down from every other generation, along with the book that contains each of their souls. Each member who inherits the Book of Beasts is typically favored by one of the four deities. Bismarck is favored by the Azurite Dragon. His grandson, Rudolf, is to be the next possessor of the Book of Beasts.​


  • Patronus, the Azurite Dragon
    image.jpg
    Of the Four Guardians of the Saedor Clan, Patronus, the Azurite Dragon, favors empathic souls and is especially loyal to Bismarck as a result. Her powers correspond with her element, which has many ties to soothing powers; therefore, in battle, she serves as a better defense than an offense. She is mainly used for travel, being a gentle giant (like her summoner), but her abilities have proven to be quite useful to the very easily-stressed Bismarck. While riding on her, she can activate one of two powers.

    When a blue aura surrounds Patronus, she is using Purification of the Mind, which helps clear the mind and sharpen focus.

    When a green aura surrounds Patronus, she is using Purification of the Soul, which cleanses the subconscious of emotionally charged thoughts or negative feelings. This ability also helps activate Bismarck's Third Eye and Inner Wyrd. She is weak to earth and fire attacks.

  • 6d216253583846513d16ae18b4a58f69.jpg


    Of the Four Guardians of the Saedor Clan, Eusephon is better known as the Firecat, a male lion made completely of lava. He favors energetic and passionate souls; therefore, he would make a better fit for Nikolas, had he inherited his father's powers. Eusephon can manipulate the very lava he is made of and use it in combat. This spirit is easily angered and does not enjoy being awakened unless it is a true emergency, but when in battle has proven to be quite an enthusiastic fighter. He is weak to water and wind abilities.





Book of Beasts Secret Arts

While its better-known purpose is summoning the Four Guardians of the Saedor Clan, the Book of Beasts does also come with other spells rather than that; quite useful ones to Bismarck, too. Like with the other BoB spells, he needs to have the book on hand in order for him to perform them.


Book of Beasts Secret Art: Heart of Griffin - Bismarck transforms into the griffin, an eagle-headed lion. In this form he...well...is a griffin. He is capable of flight and is around 8 feet tall in this form.



Book of Beasts Secret Art: Golden Butterfly - Several miniature golden butterflies swarm around the opponent. When touched, they stick to the target's body, burning them and sometimes even branding a butterfly into their skin.



Book of Beasts Secret Art: White Horse - A brilliant bright light in the shape of a horse appears in the opponent's eyes, blinding them momentarily.


Book of Beasts Secret Art: Sea Serpent - Scales appear around Bismarck's eyes, which become more snakelike. He has the capabilities to breathe underwater and his strength is enhanced, especially if he is underwater at the time.

Inner Wyrd


It is a well-hidden fact that Bismarck Saedor is the descendent and reincarnation of one of the three Wyrd sisters, Lisithea, of whom he inherited the Book of Beasts. The other two possessed the Book of Weapons and the Book of Heroes, which have been lost through time. As is with every Wyrd reincarnate, his Inner Wyrd is unique. Bismarck's Inner Wyrd comprises of mental abilities and is typically unlocked when Patronus uses Purification of the Soul. Bismarck can unlock it on his own, but it takes longer and more effort.





Wyrd Memoir - Basically an empathic ability. With this spell, he can peer through the memories of others and, in his own eyes, relive exactly what they went through. He feels what they were feeling, sees what they were seeing, and can tell what they were thinking. While the power often dampens his mood, Bismarck uses it with the philosophy of "you never really know a person until you've walked in their shoes", this ability being the discipline to his practice.


Wyrd Compass - A simple ability, good for travelling. Basically he just becomes a walking, talking compass and can tell which direction they are going. If he focuses enough, he can pair this with Wyrd Alarm to tell where danger is coming from. He still has yet to master that without barfing or passing out.

Wyrd Alarm - Sensing danger from a one-mile radius, basically. Using this ability alone, he cannot tell where the danger is coming from; merely whether or not there is danger. He'll be able to tell, seeing as the sound of alarms will literally blare in his ears and everything he sees will go red. It's a very trippy spell.

Wyrd Objects - The ability to understand the pasts of mundane objects. It is very similar to Wyrd Memoir, except with regular things, and it specifically focuses on events that happened close to the creation of the objects. For some reason, this ability always makes Bismarck cry, usually for no reason.

Wyrd Burden - In which Bismarck absorbs the emotions, memories, and feelings he experienced upon using Wyrd Objects and/or Wyrd Memoir, and then attacks an enemy with an overload of these emotions, usually all at once. Reactions vary, but the most common he's seen is people breaking down.

Wyrd Misfortune - This isn't an ability that can be unlocked by his Inner Wyrd; it's more like something that follows Bismarck all the time. This spell placed upon its caster amplified his power once, but the price was his luck. So basically Bismarck cursed himself with bad luck.

Strengths:

• Intellect

• Hand-to-Hand Combat

• Magical Ability

• Low Profile

• Armed Combat (melee)

Weaknesses:

• Low Physical Endurance

• Weak Against Speed Attacks

• Terrible Eyesight

• Physically Slow

• Bad Luck Charm

Skills:

• Cooking

• Writing

• Parenting

• Blending into Crowds

• Is freaking out a skill?

Likes:

• Strawberries

• His Family

• Cats

• Learning New Things

• Forests

Dislikes:

• Large Crowds

• Onions

• Cities

• The idea of fame

• Fighting

Personality:

Even in his mid-40s, Bismarck is still a very gentle and empathic soul, one who has gone through many trial and errors only to have to deal with more problems. He somehow puts up with said trial and errors with a well-faked smile and constant reassurance to himself that it will be okay. He is a very grandmotherly figure, so to say, the kind one who you may find knitting a scarf for one of his grandchildren while humming a song. However, the moment he realizes that anyone he knows and loves is threatened, he will immediately step in and fight for them, reluctant to fight though he may be. Ironically enough, if his own life is the one being threatened, he isn't likely to stand up for himself. He has taught himself that he is inferior, and so he acts inferior to other people all the time, and he always seems to be putting himself down.

Despite his constant attacks towards himself, there is a lot of beauty surrounding Bismarck's personality. He is a lover of the arts, especially writing, and is gifted at spinning beautiful tales of magic and hope, beauty and light. Telling stories is how he relieves his stress and maintains the small amount of hope he has left. He is a kind parent to Nikolas and Phineas, albeit not exactly the most strict, for he isn't the type to want to hurt others. He is quite cowardly in a sense, and shies away from attention. He worries often, having a rather terrible case of anxiety disorder, usually about trivial matters.

As a scholar, it's no secret that Bismarck is an intellect. He enjoys learning things from books and expanding his knowledge, never satisfied with just knowing. He is passionate about his work, and often finds himself talking to himself about whatever he's studied lately. He is a fairly hardworking man, and, if anything, takes pride in his work ethic. Bismarck is relatively organized, though, being who he is, always worries about it not being good enough.


In short, Bismarck Saedor is a very kind and wise soul, though perhaps not the type of person willing to be fighting on the front lines (or at all). Despite his timid flaws, he is a good person who will do whatever it takes for his family.



Biography:

The Wyrd Sisters were lesser-known historical figures in the Alvarez Empire, best known for a false prophecy used to manipulate the duke of a small village to pass the throne on to their preferred duke, one who supported the use of magic. They were also known as the original authors of a trilogy known as The Wyrd Scriptures; the Book of Heroes, the Book of Weapons, and the Book of Beasts. To carry on the knowledge, each of them married and bore children. The youngest, author of the Book of Heroes, married into the traveling Estelle family; however, the book disappeared relatively early. It's said that one of the inheritants of the book tossed his book into a lake and it disappeared without a trace, along with the magic genes. The middle, author of the Book of Weapons, married into the wealthy Underworld family; the book lived on for many generations, but suddenly there was no heir; and so the book was locked up in a safe place. The eldest, author of the Book of Beasts, married into the relatively poor Saedor family; the book was carefully passed down from every other generation to every other generation.

Bismarck Donovan Saedor, the eldest of the 36th generation of descendants of the youngest Wyrd, inherited the book and its powers from his grandmother at the age of six, just three months after his grandma died. Whatever honor came with inheriting the power, though, was lost through time, and his mother especially found him to be a troublesome child due to his ability. Part of that came from the spite of losing her husband, a farmer, to sickness, and she, a drunkard, took it out on her son through verbal abuse and hateful speech. Bismarck grew up fearing his mother rather than loving her, but grew to believe everything she told him he was, resulting in extreme damage to his confidence. He only found happiness in the creatures he summoned—especially Patronus, his closest friend, of whom he confided to—and the stories and poems that he wrote. Bismarck was an artistic child who expressed his feelings through poetry, seeing as he felt that expressing them verbally was too risky.

At the age of sixteen, Bismarck was kicked out of the house, left with a suitcase filled with his clothes, the Book of Beasts, a couple notebooks, a quill, and an inkwell to help him get by. Despite how unfair it was, he felt relieved to finally be free from his cruel mother, and he accepted his fate joyously. Alongside that, his wandering opened his eyes to a new world he didn't know. He learned new things about the world, and once he completed his research about one, he developed curiosity for something else. He learned about his creatures. He learned new arts and new spells. Everything he learned was significant in some way, and he sucked up knowledge like a knowledge-consuming vampire.

At eighteen, he learned about what love was after he met a Nekojin named Maria and her twin, Elizabeth. He never expressed his feelings of love towards her, but she sure as heck did, flirting with him all the time. At twenty, they got enough money from missions to buy a house in the empire's capital, and Bismarck started writing for a local newsletter. Half a year after he started, he received a job offer to become the scribe to the Emperor himself. He accepted the offer, mostly because it paid more, but also because he felt he needed to do his duty for the kingdom.

When Bismarck was 21, he finally confessed to Maria and they started dating, only, after a year, for them to become engaged. The wedding was a hit, and at 22, Bismarck got the best autumn present; twin sons named Nikolas and Phineas. It was a joy raising his sons; everytime when he got home from work, weary and exhausted, they always brought a smile to his face. He told stories to them every night, usually exciting ones with happy endings.

However, when his sons hit their teen years, everything started to fall apart. Political turmoil was rising in the Alvarez Empire, Bismarck being the scribe who wrote out every emergency meeting, every important detail. And with each passing day, he became more and more frightened. False charges were being pressed against Nikolas and Phineas, even, and the riots in the streets worsened.

When his sons were seventeen, he had enough; in a state of emergency, he sent them to live in Margaret Town, Fiore, telling them to join Lamia Scale. He knew that one of the Ten Wizard Saints was the guild master; therefore, Nikolas and Phineas would be safe under Maya Moore. Hopefully.


With the relief of his sons being safe from the uprising, Bismarck could continue his work; however, his emperor was overthrown, replaced with a new one. Bismarck grew afraid, and knew that just by staying here, he and Maria both were in danger. He told Maria to go into hiding, then met up with his former emperor.

He wasn't going to stand for this. And he was going to join his emperor in warning Fiore of the brewing war.

And he would reunite with his sons too.


Theme Song:



Other:

• He has the habit of passing out under too much stress.

 
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Come; take my hand, and let me set you on the path to death.
EM


Name
Evangelica Morne

Alias(s)
Queen of Shadow
The Night Mother
Death's Embrace
The Grand Lancer
General Morne of The Alvarez Empire
Lady Evangelica Morne

Age
34

Race
Human

Appearance
Evangelica is a very beautiful woman with long silky purple hair, pale skin and striking red eyes. Her figure is curvaceous and her general choice of attire is a full body garment that compliments her figure and allows her to move around with a great agility. Standing at around 5'8" she is adequately tall, and she always carries her lance with her at all times that is just slightly longer in length than she is tall.

Affiliation
The Defected


Spriggan Ranking
Grand General of The Military
(Strength comparable to the #2 Spriggan, however as she is not a Spriggan she does not have a ranking.)

Alvarez Mark
She bares the crest of the Alvarez Empire in a crimson red colour located on her chest.

~Magic~

The Spear That Guides Death; Gáe Bolg

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Evangelica wields the infamous Gáe Bolg, a large red thorned spear that of which has even death at its beck and call. The spear is an incredibly powerful magical item that has had only two wielders in all of history, and it is said that once the spear pierces your skin, you are destined to die. Evangelica has phenomenal mastery over the spear and all of its abilities, with it, she can cut down many opponents with ease in mere seconds. The spear is blessed by Death him, and it is crafted from materials that cannot be destroyed. Only the chosen is able to wield the spear, anyone else will become overwhelmed by the grasp of death and find themselves wound up dead.

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Bite of Death and Dominance; Gáe Bolg is known as the spear that kills whomever it touches. Any wounds inflicted by the spear cannot be healed, and should the wielder will it then once cut by the spear the opponent is subject to death instantly.

Bite of Regeneration and Control; Gáe Bolg is capable of absorbing any magic that manages to come into contact with the spear be it by thrust or touch, making it an excellent ability the wielder can use as a defence.

Bite of Duplication; Gáe Bolg splits into two, now reminiscent of two long swords that the user can use to suit their own needs.

Necromancy

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Evangelica is a very skilled necromancy, capable of many terrifying things. This magic is Caster Type and a Lost/Ancient Magic that revolves around the usage of dark arts to both kill and reanimate past foes and current alike. This magic is linked to Evangelica's Gáe Bolg, and the two work flawlessly together.


-List of Some Abilities-

Ethernano Absorption; Evangelica fires a bolt of spherical blue magic towards an opponent that gradually drains them of nearly all of their magical supply and leaves them reeling in phenomenal pain.

Health Absorption; Evangelica fires a bolt of spherical red magic towards an opponent that gradually drains them of their blood, and healing herself and whomever she wishes in a gradual process. It is not an instant heal, it takes a couple of minutes to heal to her full strength however once the opponent runs out of blood, the effect halts regardless.

Skeletal Grasp; Evangelica summons a large skeletal hand from the ground that grabs an opponent and holds them in place, crushing them.

Soul Rend; Targeting the soul, this spell hits at the very soul of an opponent and separates it from their body. Once Evangelica has a soul in her command she can use it to do a great many things such as replenishing her life essence or even to kill someone with ease.

Soulfire; This spell varies in strength. Taking the form of a beam of blue flame, the spell burns away at anything it touches. Soulfire is more powerful depending on how many dead are in the surrounding area.

Reanimation; By channeling her magical energy, Evangelica reanimates the recently deceased in order to fight on her behalf as mindless killing machines. Once reanimated, the person retains all memories of their life as well as all of their abilities, but they cannot fight the spell and fight against their will. Evangelica has the power to bring someone back to life fully as well, if she wills it. In doing so, they will be forced to serve her for however long she likes, and whenever she wants them to.

Greater Reincarnation; Evangelica is a necromancer of phenomenal skill and is undoubtedly the strongest in all of history. Even she has the ability to manipulate death from the grave. Once killed, Evangelica is capable of bringing herself back from the grave. This is a spell that can only be used three times in all of existence, she has already used it once, thus can only use it twice more.

Soul Swap; Evangelica releases her soul from her own body and takes host to a new one, of her choice.

Skeletal Summoning; Evangelica summons a horde of skeletal warriors to do her bidding. The summons consist of skeletal warriors, archers, mages, and even beasts.

Darkness Mannipulation
Evangelica is a woman who is attuned to the passages of death. Her magic allows her to harness the very darkness to empower her attacks and to follow her every command. With this magic, Evangelica is capable of turning into shadow and passing through objects, to creating clones of herself out of shadow to even blasting an enemy with darkness energy.

-List of Some Abilities-

Dark Explosion; Evangelica sends a blast of pure darkness towards an opponent that explodes in a purple frenzy upon impact.

Shadow Tendrils; Evangelica sculpts dozens of tendrils made out of shadow that pierce through an opponent like butter.

Dark Decay; Striking at the very essence of a brig with pure darkness, the target begins to decay slowly until they ultimately die.

Dark Entombment; Upon wiling it, Evangelica is capable of trapping an opponent in pure darkness leaving them unable to escape or utilise magic to the best of their ability. Acting as a coffin, it makes the perfect resting place.

Shadow Personification; Evangelica amounts her magic into shadow and creates shadowy clones of herself that can fight for and with her. Each clone only has around 40% of her regular strength in power.

Shadowrunner; Evangelica turns into shadow, allowing her phenomenal ability and near untraceable movement.

World of Darkness; Upon clasping her hands together, Evangelica plummets the sky in total darkness. When using this spell, she forcefully pulls the Shadow Realm into the realm of the living, allowing the denizens of the darkness to fight alongside her.

Personality
Evangelica is a very honour bound and honest woman, not afraid to say what's on her mind and doesn't really care if her opinions on certain matters heart the feelings of some, even if that someone is somebody whom of which is dear to her. Intelligence is second nature to her, and being a Morne, Evangelica is exceptionally graceful with a phenomenal magical supply.

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However despite all of this, she exudes a outward aura of cold and to those who do not know her she can be quite the terror. Due to her magic, Evangelica is greatly attuned to the passages of life and death and she feels as though she can tell just when exactly someone's time is up. Due to her vast knowledge of the underworld she has a great deal of understanding on demonology and is actually one of the leading authorities on the subject. She also has a volcanic temper, her temper being quick to erupt and more terrifying than her sisters. Although one of her most defining features is her beauty, her most striking feature is undoubtedly her unshakeable resolve. Once Evanagelica has her mind set on something she will not back down, and she will most certainly make sure that she sees wherever it is through until the end. And although she is a necromancer, Evangelica is exceptionally compassionate, holding very high regard to all life forms. Even if it is she who has to destroy it.

Biography

TBA

Likes
- Necromancy
- Beauty
- Lord Death
- Her heritage

- Respect
- The Shadow Realm
- Gáe Bolg
- Her family
- Her soldiers


Dislikes
- Ignorance
- Ugliness
- Bad smells
- Clothing that's not been looked after
- Being mocked
- Wimps
- Man sweat
- Dark Guilds
- Cheeses


Other
- Evangelica was the one responsible for training the Alvarez Military before she defected, and was a top advisor to the emperor.
- She is the younger sister of the esteemed Lady Maya More


Theme Song

 
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WIP REPLACEMENT FOR DARA
Name - The Holy Knight Girahel
Alias/Nickname - The Damned Savior, The slayer of Ten Million, The Majin Knight
Appearance
holy_knight_girahel_by_hodhouse-db4vc9z.jpg

latest


Age - 17,000+
Affiliation - Alvarez Empire
Spriggan Ranking - The 10th

Magic
Absolution - Natures are bended to their grandest intensity, warping all intentions. Whoever Girahel curses, they must work in their grandest extremes. If they try to walk, they will run. If a tiny droplet of blood comes from a cut, it will become a gushing geyser. If their heart beats, it beats as if it was under the stress of the world.

Keymaster - Girahel can lock and unlock events that occur to anything within the realm. If a fool bleeds, he can lock it so that it will never stop bleeding. If a person goes into a depressed state around him, he can lock it so that they will be depressed forever. He can even lock the amount of Ethernano in the air, making it so that it will never be lowered in amount. Girahel can only lock things that occurred around him, and not things in the past.

Amplifier - Positive emotions, similar to Valor, Hope, Love, and Heart, attracts ethernano in the air, and fuse them into the targets. The more dark and damned the feelings of others are, the slower their natural recovery of stamina and magic becomes. Those who feel positive emotions have the opposite happen to them, having enhanced natural healing, increased stamina, and their magic supply rapidly filling up. Since under most situations ethernano is limited, it is possible for Girahel to use up an entire area's, turning any further fighting into a war of attrition.

Strengths
Immortal Soul
Intense sense of Purpose
Superhuman Strength and Durability
Pure Intentions
Ageless
Horrific Body
The Strongest Knight in the world
Highly corrupted magic

Weaknesses
Can't Kill (Those he slays he keeps alive inside his soul, safe from the real world)
Fights only if he has to
No offensive magics
High level of Faith In his emperor and allies
Loves protecting people
Hates all the attentions he gets
SCARES the people he is trying to protect
Needs others or to be very close to fight
Attacks in bursts


Skills
Master of Swordplay and Fencing
Excellent bodyguard
Greatest Knight in the world
Calculating Foes
Enforcer of the Emperor's Rules
Diplomacy Skills
Excellent usage of the Bow
Capable of Deep Thought
Above average Manservant
Master at Chivalry


Likes
Justice
Honor
Staring at the Stars
Being Left Alone / Small gatherings
Destroying Evil
Conquest
Praise from his King
Being Thanked


Dislikes
Adoring Public
Being unable to do his job
Needless Conflict
Destruction
Sinners


Personality

Forever born to be special, Girahel has grown forever tired of it. The introverted warrior has a deep love for his people and their wishes, yet believe they have trusted the wrong man for the job. He holds a divine purpose and wrath that he will drop upon all of his foes, but is still insecure of his position. He always just wanted to be able to rest and think instead of being used as a tool of justice, and his ascension to Majinhood only made this more apparent. Less and less people treated him with respect, but instead fear of the Damned Knight strolling up and claiming you for your sins. He was left alone, but not in the way he had truly desired. The introverted knight claimed the lives of tens of millions all for his king, and still holds the emperor of the Alvarez Empire as his one above all.

Girahel has a lot of knowledge of war and poetry deeply engraved into his memory. He is an honorable and well-respected monster among those who can stand to be around him any longer then they have to. Girahel moves as if he was blessed with his current body, doing all sorts of strange things with it like serving drinks with his tails, or fighting foes by impaling his 'face' into theirs. He is seen as brutal and merciless with his fighting style, yet is very humble in conversation. He respects everyone more than he does himself, even when it makes him very uncomfortable.

Biography

Within the realm of the Alvarez Empire, the immortal spirit of a hero was forged. Destined to fight for the Emperor, and protect the people, a squire was born. Trained from a young age to fulfill the prophecy of becoming the hero of the Empire, he became a powerful warrior of justice and honor. By the age of thirty, he had become one of the strongest warriors for the crown, and was sent on a mission to purge evils from the country. However, he was 'blessed' to be forever pure by his trainers. He was unable to kill, and instead sealed away those he would slay. For the next ten and a half thousand years, he purged the land of atrocities and evils, unlocking his powerful magics as more and more monsters were sealed into himself. He wore his 'scars' as a promising reward of his valor, showing all that he was a devil slayer without needing any power!

The nameless one many years ago transformed into the demonic monster he now is. He named himself Girahel, which stood for a third person view of the circle of hell. He would use his new form to his advantage, slaying monsters with intense speed. It all came to an end when the last Spriggian retired. Girahel would rise to take his place, finally coming full circle...

Girahel is the walking promise of glory, reborn anew as a monster.

Theme Songs -



 
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  • 7939359747f3d950462d811d1986792a.jpg
    Name:
    Viera Xel

    Alias/Nickname:
    The Jewel of Alvarez
    Reaper of the Empire
    Vi (Only those close to her)

    Age:
    29

    Gender:
    Female

    Race:
    Human

    Height:
    5'8"

    Weight:
    134lbs

    Affiliation:
    Alvarez Empire

    Appearance:
    Viera is the embodiment of elegance and seduction. Her long flowing white hair, captivating golden eyes and pale skin paint the ideal fair maiden. When not in combat she is often found wearing elegant and stylish clothing. Ornate cocktail dresses are the norm when in the palace with trendy city-wear being her go-to choice when out on the town. There is an air of dignity and poise that surrounds her with every movement she makes seeming calculated and controlled.

 
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