• If your recruitment thread involves completely going off site with your partner(s) then it belongs in the Off-Site Ad Area.
  • This area of the site is governed by the official Recruitment rules. Whether you are looking for players or looking for a roleplay, we recommend you read them and familiarize your self with them. Read the Recruitment Rules Here.

K.O.D

No lights please
4B921F5E-79DC-4ACA-A72A-F5FD1D2E50C3.jpeg
When mankind made it to the stars at first they found it empty and without much to discover. Yet that was for two reasons, we were to primitive to know what to look for, and likewise to primitive for others to find us. Sure we had some run-ins with extraterrestrials while we were on stuck on earth from time to time, but they were mainly tourists or travelers passing by and few believed their tales or murderous primates who despite killing each other in droves were somehow able to form a society, it seemed contradictory to most intelligent lifeforms. While many humans in the 21st century believed we would one day grow free of this pesky aspect of human nature as we spread to the stars, they were sadly mistaken.

When man finally discovered Warp travel we found that we were far from alone in the universe. As soon as our first warp drive kicked up it gave off a special type of energy that we were able to detect, eventually they turned this detection towards the empty abyss of space and found it full of light. Mankind rushed to launch warp capable vessels towards the other inhabited worlds but would be sorely disappointed to find that every attempt to connect with other species was met with hostility. So mankind settled with laying colonies on uninhabited worlds and terraforming them into lush garden worlds. For a time things were wonderful and from the discovery of warp travel in the year 2209 to the peak of human colonization in the year 2977 was deemed mankind’s golden age as it was full of technological development, philosophical progress, the end of the ages of scarcity and the single largest boom in human population. Mankind sat at a population of 6e+15 or six thousand Million Million people...around one million times the number of people we have today.

Yet that Golden age of man came crashing to an end as man discovered the reason for other species hostility towards them. The Zetinian species, or alien Greys as we earthlings used to call them, were the dominant life form in the galaxy and had formed many bonds with other worlds, eventually growing that into a massive multi species empire. Yet they were among the few species who knew of the Humans having had many reports on them from passing Zetinian travelers. Knowing mankind’s violent nature and superstitious illogical beliefs they deemed humanity as a threat to life in their multi galactic empire and made sure no species would allow a human presence within their territorial space. The golden age came to skidding halt as half a dozen planets were conquered by the Zetinian Coalition and their populations were executed with no ransom or warning. Fourty three billion lives were lost in the single largest tragedy in human history.

Just like the Zetinian coalition had freed the beast, mankind launched a war against the coalition, while they were not quite as technologically advanced, mankind had numbers and industrialized worlds, enough of both to really shock the coalition. Massive fleets of millions of vessels met on a variety of fronts and the sheer amount of lives lost in the cosmos was enough to create lasting effects within the universe. A lone colony of humans on planet Vortis were able to notice the terrible effects, enough different species had perished to form a sort of psychic plague that began to spread through the coalition and mankind known as the Blood Rage. This odd psychological infection would spread through a population and spur it into violence and rage. Usually resulting in the bloody end of entire planets.

Between the War and the Bloodrage Neither the Human worlds, nor the worlds of the Coalition could hold out for long and by the 40th century both forces had all but collapsed. The Zetinian homeworld and central network of the coalition had been ground to a mere cloud of rubble by an endless onslaught of human warships, meanwhile the earth system, including Mars, Venus, and the moons of Jupiter, blew each other into cosmic dust after becoming infected by the Bloodrage. Soon both empires would collapse, communications would cease and the universe would fall into a dark age that would last for millennia.

None was sure how long this era of darkness lasted but eventually it would come to an end. Civilizations would once again reach for the stars and the tales of the fall of their once great empires would persist with them and eventually they would piece together a kind of universal order of planets. This universal order of worlds came to call itself the Federation of Free Worlds, and would grow exponentially however it faces opposition in many forms. Some civilizations had been more heavily hit by the darkness than others, while some actually grew and developed in the darkness becoming some of the strongest civilizations in the universe. Among them being the humans from the Planet Vortis who have taken to calling themselves Vortinites. They join the Federation and aide in exploration with their metaphysical psychic technology but do so only as a means to warn the universe, claiming that the cosmos has not yet faced the consequences of the era of blood, and that they can only survive the coming storm by working together.

(Hello you guys, today I’m submitting a
Space exploration story akin to Star Trek but with a bit more focus on the general idea of uniting the universe. We will be playing as the Crew of a lovely ship known as the Fenris. 075BE64B-696B-409F-94FC-44142AAFF58D.jpeg
the Fenris is a large carrier class starfighter that has everything from science labs and a hanger, to movie theatres and a Gym. Being the size of a small city It can take a crew of 1,100 to operate and that can be cut down to 500 with proper automation and A.I. It can hold up to 200 starfighters, however it usually will only have 80 or so to leave room for cargo vessels, transport vessels, a orbit deployable field base, and A large stealth cruiser. It has a whole lot of room within it that can be used for nearly anything, but if fully converted to hold people it can comfortably hold up to four million people, though it cannot do so for long as the resources needed to sustain such a large number for longer than a day would require a whole other two Fenris to carry.
2E28422F-5F71-4DE0-A150-3A13940B47B7.jpegthe fighters are highly customizable as each pilot can develop their own starfighter and are actively encouraged to do so. Some aliens have better reflexes and can make sharper turns making them perfect for the more mobile fighters, while others are a bit more sturdy and require much less life support systems allowing them to carry more weapons into combat. The important thing is to find a balance.

i will be seeking a captain, a chief medical officer, a chief engineer, a Xeno linguistics specialist, a navigation A.I, a Military chief officer, and basically any other roles you can think of. However near in mind the Captain of this vessel will have the annoying responsibility of Answering to and being the liaison between his crew and the financiers of this little project, who are a pair of Vortinite Siblings named Lyra and Leon both of whom can be a bit...eccentric and worse both will be on this ship. If you have any questions of suggestions don’t hesitate to ask I’ll be glad to answer and or give my opinion.​
 
Playable characters.

in this storyline the room for character development is nearly limitless. You can create your own alien species, make crazy variations of humanity, build your own planet and colony or just import an existing species from another fandom. But there is one thing that is important above all else...balance. There will be no Kryptonians, Saiyans, Viltrumites, Daximites or other Godlike aliens. You can have some pretty crazy technological achievements but things like Time travel, dimensional travel, and instant teleportation are sadly beyond the reaches of even the most advanced sciences. In addition mind control technologies, magic technology, and things that effect fundamental forces are frowned upon. It’s not to say you cannot have powerful characters or powerful species, but they cannot be so powerful as to not be threatened by the Federation. You can make members of species NOT allied with the Federation, But none who are open enemies or are too hostile to the federation. Lastly for plot related reasons the Vortinite Variant of Human is off limits without prior mention. Robots and A.I are welcome as well so long as they are within reason.

A good line of questions to ask for making a character is “Could a Common Starfighter pose a fatal threat to them?” “Would they be in big danger if a dreadnaught class battleship arrived on the scene?” “Is an army coming for them something they would be worried about? (if they were sane.)” if the answer to either of these three questions is a no your character may just be too overpowered. That’s not to say they couldn’t pose a threat to a starfighter, or be something an army would be worried about dealing with, they just cannot be a god level, army smashing, battleship destroying no effs given type.​
 
The Vortinite Siblings

the two Vortinite siblings who funded the building of The Fenris and both own and live in the large cruiser. The Older of the two Danskii (Don-Sky) is of the Warrior Caste and is a formidable fighter, his sister Ahmarra (Am-ee-rah) is the spokeswoman of the duo however and seems to hold all of the authority as her brother often answers her with “yes ma’am”

42692F16-CE02-440E-AEFB-C925883D207B.jpeg
Danskii, The Iron Lion. also in the image is the Spirit Beast Kahldo, a large organic metal skinned lion who acts as both a mount and a partner in battle. The woman is his Combat A.I Magha (Pronounced Mega) her consciousness dwells within his sword and she can appear from any hologram generator on the ship, is tactically brilliant, and has been with Danskii for his entire life since he was put into the warriors caste at age 11. He has earned a reputation for being a merciless defender and a quick dispatcher of the federations and his sisters enemies.

E9CBE481-C276-404E-B3AB-13AB77C0B4F4.jpeg
Ahmarra (pronounced Am-ee-rah) is the younger of the two and is of the Vortinite Noble class. As such she has command over her older brother, and any other Vortinite she encounters who is not of the Noble class and actually still upholds the Vortinite way of things. She is also in possession of the Legendary Vortinite Soul Rings which can seemingly create energy out of nothing, though incidentally the actual science behind it is a bit more complex than simply breaking the laws of physics. While her brother may be the more scary of the two, it is actually she who holds the keys to the Fenris and is the liaison between the federations captain of the vessel and the Vortinite Noble class who rules their world. Also shown with her is her spirit beast Falks the Corvid.
 
Update- Crew members of the Fenris needn’t be members of the federation. A connection to one of the Vortinite siblings can get you on board, even just having another crew member vouch for you could also get you in. The Ship itself will have its own updated tab up shortly.
 
Oh boy.

Being the C.M.O could be fun, Doctor Mattock would be happy to help with the horrible man eating fungus growing on your privates from you pissing on that alien tree.
 

Users who are viewing this thread

Back
Top