• If your recruitment thread involves completely going off site with your partner(s) then it belongs in the Off-Site Ad Area.
  • This area of the site is governed by the official Recruitment rules. Whether you are looking for players or looking for a roleplay, we recommend you read them and familiarize your self with them. Read the Recruitment Rules Here.

Thadenia: Fantasy Nation Building(Free to create Races)(FULL/can be reserved for future)

Typ13

New Member


genel harita.png


This is the over all map. Players who want an area will receive a focused map. It will be zoomed in and will contain neighboring countries or folks.
Gameplay and Rules

-General Rules-
  1. Each player will have 3 rights to build something in one turn and the buildings will bring income or loss.
  2. Declarations won't consume any right.
  3. Estabilishment of systems might consume right. (Such as changing government type.)
  4. Every player can do anything with their country. Consequences will be reflected by me as problems.
  5. Problems will occure randomly.
  6. Some desicions will be done by rolling dice(Such as scheme or wars)
  7. Some desicions taken by players will bring boost to their country.
  8. If a player creates OP nation, it will be nerfed by me.
  9. If a player's nation is too weak, it will be boosted by me.
  10. Player can do roleplay between them as long as it is reported to me.(If you create a forum thread for 1x1 roleplay inform me please)



-Gameplay and Related Rules-
  1. Important Factions will be given within the story. Those factions can be chosen.
  2. Players can create their own nation and race
  3. Each player will have a hero. The hero will be created by the players but the powers of heroes will be weak at the start.
  4. Each player will try to survive in the continent. Arrival of humans will start huge consumption across continent. The game will start with the arrival of second migration.
  5. After wars, short stories about wars will be written.

-Humans

Their physical strength is below average compare to races in the continent but they are more experienced in war and developing technology. They also use magic in technology to develop magical guns such as cannons or airships.

Second wave of humans have better technology. Players who choose humans from second wave could have strenghten armors and firearms.
Way of government could be chosen by player.

-Sky Folk-

They do not have a specific look. They are the ones who live in skies. Dragons, birds, Griffins etc.
They are primitive. They are able to develop technology but they are crowded and phsyically strong.
They have many various type of attack. without their permision no race could touch the sky.
They are the ones who welcomed first wave of humans and helped them to settle down in floating islands.

(Note: Player who choose this nation can create more than one race who can fly or live in floating islands)

--Any created race will be added to main threat of the game--
-Story-
A new continent was found and it was the last hope for humanity but there was a problem. New continent has habitants from many different races and while some of them was friendly others were not.
Humans might have had the numbers but encountered races had high physical adventages or even mysterious powers that could supress a human withot a technology.

First arrival of humans was a succes.
They found floating Islands and without question they built their homes up there to avoid conflicts. A nation was ruling the skies and they welcomed humans. After that, humans of the skies were started to known
as

Sky Nomads.png
Note: Nations in this map doesn't have specific borders.


After fleeing from bloody wars, they found this continent by mistake. They have travelled so far with last standing airships. Many of them were fallen forever but in the end, they found the continent. Their arrival was
a huge shock to people of the continent. They faced many conflicts when they landed their ship to the land. A native folk was attacking them in the spot. Humans called them Furryman. A hero within ranks of Sky Nomads could come up with
an idea of settlind down in floating islands. The hero could communicate with primitive of skies and could show to those primitive the power of a human. Primitives accepted them and escorted to floating skies.

After settling down, humans started to get along with Sky Folk. They were helping each other out and satisfying each others' needs. After these events, Sky Nomads started to focus on gathering resources and occupying specific places
in the main land to mine. Sky Nomads were also focusing on defance instead of attack.

Features:

-Dragon Riders Unit
-Fast move
-Beast Friendly
-High Defences

Hero:
Qi the friends of sky beasts
All creatures who rules across skies tend to listen to Qi.
She is the best dragon rider with good archery skills. She can combines his magic with archery skills.

[IMG='width:650px;']https://i.ytimg.com/vi/2lL4Hc4by-c/maxresdefault.jpg[/IMG]

Second Migration wave came but it wasn't with airships but normal ships. They immediately invaded shores of west of the continent which was very close to place where Furrymans lived. A huge conflicts happened between them but the war
ended up with half of the Furrymans becoming slave and the rest fled to East. New immigrants established a goverment and declared their country by putting furryman heads on tip of spears around their settlement.
Their weirdly shaped swords and shiny armors were ruling the area.


Badgel.png
(Note: Furryman Tribes are the free tribes other than the Union.)


They heard the rumors of existence of a continent on the west and decided to leave their current continent because of low amount of resources. They were prepared to face everything and destroy anything on their ways of succes.
They were not aware of existence of humans in the new continent so they were going to name the continent as Badgal. They were thinking they were the first ones.

They didn't have many females with them so they had a rule that a woman could marry more than one man. They put new rules to increase birth rate so they can have more manpower and workforce in the future. They were ruled by a militarist leader.
Badgal's governemnt type was not decided yet but they had simple rules about property and slavery in their temporary parlament.

Some also says that they are trying to have a mixed race by pairing furrymans and humans.

Features:

-High Tech weapons (Strong armor with less weight, sharpest swords)
-Rising birth rate(Manpower, workforce)
-Race-Nation(Less revolt risks)
-Navy(Trade routes with outside secured)
-Militarist Culture

Hero:

Zya the Fire Knight

One of the strongest human in the continent.
Uses fire on his armor and sword in his own unique way of fighting.
Has mind of a berserker.

He is also known as a hell bringer.
[IMG='width:248px;']https://i.pinimg.com/originals/c9/a2/cc/c9a2ccbb25569b723fa7335810747b8f.jpg[/IMG]

Few years after second wave of human migration, Furrymans started a huge coalition against humans. Their tribal organisations united under one banner and they started to form a united army. They were called:

Badgel.png

They took the name of ancient warrior from the legendary party who took down the super class earth destructor beast. It was only way to gather all tribes across the continent. All tribe leaders had a bracelet to similar to each other. They had a stone in the middle of them which is very unique. These bracelets are connected to each other. After the defeat, one of the tribe leader activated the stone and sent message to every other tribe who carries the similar bracelet. Then they started to unite under the name of Ori.

(Note: Furryman Tribes are the free tribes other than the Union.)

Features:

-High physical capabilities
-Nature Friendly
-High survival skills
-Nomadic

Hero:
Keshara the Shaman King

It is said that she lives alone in the deep forest and protect the tribes of Furryman. It is said that she has the secrets of the world.

Features:

-Unknown

[IMG='width:496px;']http://www.biosynergetics.co.za/wp-content/uploads/2009/08/shaman0003small.jpeg[/IMG]


Future of the continent is unknown. There are more nations that are unknown.

Player Locations

Sed'ran.png

High Kingdom of Khimlodar.png


(Any created nation by players will be added to main thread and here)

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Everything you do, everything you imagine will effect the future of your hero and your nation. All heroes except NPC ones will start from Level 1. Each level will bring new abilities to your hero.

State/Hero/Race Card(To create your own)

Name of the Race:
features of the race:
representative picture:
Other Details:
Flag(depends on choice):
Name of your State:
Your Race:
Government Type or System:
Nation's Features:
Story:
Location:
Other Details:
Name of the Hero:
Feature of the Hero:
Representative Picture:
Other Details:
NO MORE PLACE LEFT
ALL PLAYERS WILL START WITH DETERMINED ARMY AND INCOME.
Any Questions will be answered. And, we can discuss about the roleplay and gameplay before the game starts. Thanks. The game might get improved.

RP THREAD
Thadenia
 
Last edited:
RACE
---------------------------------------------
Name of the Race: Vi-zarr or Vizi

Features of the race

- Winged
- Live slightly longer then humans
- Are of average intellect
- Have a passion for Culture , Crafts and Events
- Has skills in magic
- Not to fond of war , crime and those who inspire it

Representative picture
fedwd.png
Other Details:

The race is known for their singers and craftsman as well as their magical teachers with the knowledge when it comes to magic , they are however relatively weak in close combat but you should no dismiss the fact that they can easily out maneuver their opponents and gain distance from them . They are strict followers of law and order and may be one of the few kingdoms that has a low crime rate . Rumors say that a criminal is so afraid of them that they would rather be thrown to hungry predators then go to their jail....but of course that is just a rumor ......right ?
==============================================
================================================

STATE
-----------------------------------------------------
Flag :
dgthhf.png

Location
Sed'ran.png

Name of your State: Sed'rann

Name of Capitol : Suna-dra

Your Race: Vi-zarr or Vizi

Government Type or System: Singalism (Own type of Government )

Meaning of Government : Singalism is usually ruled my one ruler and is know as an Judgeseer. Singalism is the pillar of Justice and is usually considered to be the strictest type of government to have which makes kingdom with this government far more trust-able do to their almost addicting nature to purge crime.

State Currency : Rann (singular) and Rani (Plural)

Form of Currency : Coin

Representative Picture

FRONT OF COIN ________________________________BACK OF COIN
fwew.pnguikuu.png

Nation's Features:
- Rich in culture , trade and rich in general
- Strict
- Has knowledge of other kingdoms history and culture do to them sometimes asking for the people of Sed'rann to organize events , so they have to study up
- Peaceful
- The ocean around the kingdom is full of sea monsters making sea trade impossible
- Unfortunately they are slightly paranoid and Judgmental but can learn to trust those who are new to them

Story

Sed'rann , some call it the Pillar of Culture for their amazing events and ability to entertain just about anyone , they do not disappoint when it comes to events and sometimes Sed'rann is also known as the Pillar of Law because of it's strictness and very very dangerously low tolerance for crime due to the Singalism government , this is also due to the fact of their slight judgmental side , if you have a kingdom or if you are part of a race with a few accusations , be aware that the residents of Sed'rann will be slightly paranoid with your kingdom and will not be completely friendly with you but it can be changed .

Sed'rann also has a reputation for trade given the fact that they have quite a lot of skilled craftsmen that give a great boost to income with their wares but their singers and performers shouldn't be over looked either , lots of kingdoms hire performers and singers for events of their own , inn's battle each other to hire the best of their singers if they are available

Other Details:
Because the kingdom is know for it's culture , people flock to the city when they hold event , always colorful and entertaining , the kingdom is so known for it's events that kingdoms are sometimes willing to let this kingdom organize their event instead of their own people .

===========================================
==========================================

Hero
-------------------------------------------------
Name of the Hero: Liandra Darrks

Age : In human years she would be around 20 - 27

Feature of the Hero:
- Winged
- Attuned to magic
- Practices Manipulation as defense against raiders and bandits
- Is balanced
- Is quite weak in close combat like the rest of her brethren but manipulates and confuses foe up close before striking
- Has a hard time adapting to autumn and winter seasons
- Judgeseer

Representative Picture
aawdw.png

Other Details: She was born into a rich family that had the King and Queen's ear for almost anything since the king and her father had been friends since a young age .
 
Last edited:
Aye, that sounds fun. Sign me up, gonna create nation soon. I actually have three or four options, I will have to decide which one I want.
 
Aye, that sounds fun. Sign me up, gonna create nation soon. I actually have three or four options, I will have to decide which one I want.

Okay fill all the cards and tell me what part of map you want. You can locate yourself in already zoomed map or I can zoom and create neighbor factions for you. For resources you have to send out research teams and stuff. So you can collect income from them.
 
How far can we go technology wise? Is it limited to medieval, or we can get something beyond that and rebelance it with something else?
 
How far can we go technology wise? Is it limited to medieval, or we can get something beyond that and rebelance it with something else?

Even you rebalance it there will be more penalties than usual for you so if you try to stay in the range it would be cool. Or Your nation's tech might be better in a specific item.
 
Race

Name of the Race: Dwarves
Features of the race:
-Short, but most are physically strong despite that.
-Almost all wear beards.
-Most of them wear armor often.
-Great stonemasons, smiths and miners. Their works are known to be amongst best in the land.
-They are keen on living underground.
-Cannot use magic in common sense, but instead forge runes and embed different spells into them. Dwarves that do this are called runesmiths. Runes can be used to store active spells, or carved into an item to strengthen it.
Representative picture:
Krasnolud kowal.png
Other Details: Not really, I said all that I want above.

Nation

Flag:
Flaga krasnoludy.png
Name of your State: High Kingdom of Khimlodar
Your Race: Dwarves
Government Type or System: Monarchy
Nation's Features:
-Its cities lie underground and inside the mountains, so they are very hard to assault.
-Army consists mostly of prefessional heavy infantry. There is little cavalry, and ranged regiments use mostly crossbows.
-There is a fairly large tunnel network, connecting dwarven cities, used for transportation of goods and troops. Crossing mountains where dwarves live is otherwise very long and hard.
Story: Long ago, dwarves were not one nation. Rather there were ten or so independent kingdoms, at a constant state of war. There were numerous attempts at unification, but only two hundred years ago dwarf named Gralgromli Chainhelm, lord of Khimlodar managed to unite all warring dwarven states. Through the use of diplomacy, threats and war, he brought all the dwarves together under his banner. And now, his son, Dourbath Hillhelm is ruling unified Khimlodar. That's it, nothing overly fancy with a story.
Location:
Mapa RP 1.png
Other Details: Nope, not at the moment.

Hero

Name of the Hero: Buddorlum Orcbreaker
Features of the Hero:
-Quite strong physically.
-Short, like all dwarves.
-Very experienced fighter.
-Tends to get drunk when left without people to beat up.
-Trained for a runesmith, but does not have enough power to create more complex runes than weapon enchancements.
Representative Picture:
Krasnolud wojownik.jpg
Other Details: Again, not at the moment.
 
Last edited:
Race

Name of the Race: Dwarves
Features of the race:
-Short, but most are physically strong despite that.
-Almost all wear beards.
-Most of them wear armor often.
-Great stonemasons, smiths and miners. Their works are known to be amongst best in the land.
-They are keen on living underground.
-Cannot use magic in common sense, but instead forge runes and embed different spells into them. Dwarves that do this are called runesmiths. Runes can be used to store active spells, or carved into an item to strengthen it.
Representative picture:
View attachment 488751
Other Details: Not really, I said all that I want above.

Nation

Flag:
View attachment 488749
Name of your State: High Kingdom of Khimlodar
Your Race: Dwarves
Government Type or System: Monarchy
Nation's Features:
-Its cities lie underground and inside the mountains, so they are very hard to assault.
-Army consists mostly of prefessional heavy infantry. There is little cavalry, and ranged regiments use mostly crossbows.
-There is a fairly large tunnel network, connecting dwarven cities, used for transportation of goods and troops. Crossing mountains where dwarves live is otherwise very long and hard.
Story: TBA, I don't have time
Location: Mountains in the south east, near the shark head.
Other Details: Nope, not at the moment.

Hero

TBA


Your personal map will be added to this thread and main RP thread.

Edit: Also you won't have many cities. Since your population is not going to be crowded,
 
Alright, I added rest of the info. How many people do we want in the end for the RP to begin?
 
Name of the Race: Seafolk

features of the race:
-Skilled with illusion and transmutation magic.
-Said transmutation magic can be used to allow them to gain legs and walk on land, or to invite other races down to their kingdom with the reverse process.
-Omnivorous, feeding on fish, crustaceans, shellfish, and aquatic plant life.

A representative picture: 90672832-69F8-4753-9C61-3F6C10BCF055.jpeg
Other Details: A bit of an attraction to other races.

Flag(depends on choice): 3CC376A5-960D-4858-B197-0D8833362131.jpeg
Name of your State: Almara
Your Race: Seafolk
Government Type or System:
-Matriarchal monarchy

Nation's Features:
-No full scale wars, but they’re very territorial, So uninvited seafarers are considered fair game.
-Trade in fish, pearls, and other resources of the deep sea.
-While it is looked down on slightly, uninvited sailors are considered a delicacy in some circles, or more likely transformed to fit the environment and taken as slaves.
-Due to the constant threat of a monster attack, most people in this nation are trained in battle.

Story: Originally the people of this kingdom were refugees. Having no room for them on the land, they fled to the sea, and begged the tribes of Seafolk who lived there at the time to take them in. They were accepted into the oceans, and while it took time, they learned what it took to form a functioning kingdom in the sea, though much of it still follows a nomadic, tribal system.

Location: Considering that no one else can lay claim to the ocean, they don’t really have borders yet. But the capital is around here 91FCF235-10AA-4A7E-A6EA-6E1466724E65.jpeg
Other Details:

Name of the Hero: Karmina Cortova
Feature of the Hero:
-Princess of Almara
-Seafolk
-Fights with a trident, as well as transmutation and mental magic.
-Has command of a small group of Seafolk soldiers.
Representative Picture:
BE772350-751E-47FE-A4A5-6DE1A9178A96.png
 
Last edited:
Welcome Emmadagood. Main thread will be formed today and i will be writing RP for each player nation. Then you guys can start to RP.

In main thread, each nation will have information sheet with status.

Eliasdagood Eliasdagood if you fill the empty places it will be awesome
 

Users who are viewing this thread

Back
Top