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name: Fawful

universe of origin: mario and luigi rpg

Starting location: making a robot somewhere, not sure where yet.

Abilities: robotics and weapons genius

Equipment: his guns, headgear, and platform.

Personality: he’s insane, and he thinks he’s better then everyone. He has a very high and mighty view of himself. He’s a destruction happy child, and his destructive tendencies have only gotten worse now that he’s come back from the dead.

Backstory: him and his mistress, Cackletta, tried to take over the beanbean kingdom by using the Beanstar, Mario and Luigi stopped them, killing Cackletta in the process. He came back much later and tried to get the power of the Dark Star so he could be all powerful, Mario, Luigi, and Bowser stopped him, thinking they had killed him, but they were wrong. A small part of him survived, he fixed himself up with robotics, now he has the brawn to match his brain and a shiny new body.
 
Name: Lilith Wisps
Universe of Origin: OC
Starting Location: Columbus, Ohio
Abilities: Iasa ancient magic (can preform different kinds of spells by using the proper ancient words)
Equipmen: will not carry a weapont
Personality: Lilith is a kind, gentle soul, preferring peaceful resolution to combat, though she can hold her own.
Backstory: Lilith, in her universe is a person of high status because she is the last possessor of Iasa magic. She lost this high position, though, when she met Ari, a member of a group called The Hunters who was against the crown. Lilith sided with Ari over the crown because the Emperor that ruled Beilso (their homeland) was a corrupt ruler forcing humans to work under the So'on (elven creatures) because of some (incorrect) godly revelation.

Name: Ariellise "Ari" Kui
Universe of Origin: OC
Starting Location: Las Vegas, Nevada
Abilities: Is highly trained in hand to hand and melee combat, she also has rather good aim with a bow
Equipment: carries a broad sword and wears light armour
Personality: Ari is naturally rude and aggressive, especially towards So'on. She doesn't take orders from many and isn't really a team player.
Backstory: Ari was raised apart of a group called The Hunters, humans set on freeing their people from the corrupt rulership of the Beilso empire. She was betrayed by someone close to her and was forced to end her own life amidst a Hunter battle tradition, Lilith used her magic to save Ari before her soul was gone for good. In Hunter code, if someone is to save your life, So'on or otherwise, your life belongs to them. Ari now, more or less, belongs to Lilith, though, Lilith treats her as if they are close friends and this highly confuses Ari.
 
Name:
Nightshade

Universe of Origin:
PMD, or the PMDRP Universe. (Pokemon Mystery Dungeon Roleplay)

Starting Location:
Tokyo, Japan

Abilities:
She has four moves, as all Pokemon would have! She’s the type to mostly support in any kind of fight. Unlike normal Lilligant, is able to move around more freely and swiftly. Not that bad with sword fighting.

Equipment:
She wears purple armor (made from someone who she sees as a father figure), and yellow glasses. She also has her sword, crafted with a floral design on the blade. In her bag would be a few items, such as berries from her world and bandages.

Personality:
Nightshade is the type to care for others if they give her any real reason to. It could be physically or mentally- she would still help the best she could. She doesn’t focus on herself too much and isn’t that emotional. She’ll smile or show concern openly, but it would take a lot for her to really let things out. Her real parents are the type to completely dismiss their child’s feelings, which is why she acts the way she does.

Backstory:
Nightshade grew up with parents who were very stiff and focused on the riches they had. Their attention would almost never be on her. As much as a cliche that is, it affected her mindset greatly. When she went to learn at an academy, she would always be on her own. Silent, judging others and focusing only on the assignments given to her. That caused her to be disliked and had no friends because of it.
Many years later at the age of 18, she meets a group set on stopping a Cult that controlled the very continent she’s lived in her whole life. She slowly opens up with them, even ending up with one of them. It was her first time experiencing love and true family. Her first time finally being herself.
Recently she has cut contact with her real parents after finding out of an illegal business deal they had. Though she pities her mother, she has none for her father.

Other:
….She really likes brownies.
………...She really likes Marvin.

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"Does it seem as if I'm close to death to you?"

Name:

Muzan Kibutsuji.


Universe of Origin:


Kimetsu_no_Yaiba_title-removebg-preview.png


Starting Location:

???

Away from Tsugikuni Yoriichi.


Abilities:

  • Demon Anatomy: Muzan has a very unique anatomy, even compared to other Demons. Possessing the grand total of seven hearts and five brains, these extra organs seemingly are largely responsible for the majority of his abnormally powerful constitution. Conversely, should many of them be destroyed simultaneously, he would be significantly weakened.
    • Instant Regeneration: As the progenitor of all Demons, Muzan possesses the fastest and most powerful regenerative power seen so far in the series. He was able to instantly regenerate his body after being caught in the huge explosion prepared by Kagaya Ubuyashiki and manages to circumvent the metal spikes added into the explosion. Additionally, Muzan has successfully overcome one of the Demons' prime weaknesses of being decapitated by a Nichirin Blade as seen when he easily regrew his head after it was completely destroyed by Gyomei's flail made out of sunlight steel. Later, in his battle against the three Hashira Obanai Iguro, Mitsuri Kanroji and Giyu Tomioka, they managed to successfully pressure him and get the chance to decapitate him. However, his head was already immediately reattaching itself even as the blade was cutting through his flesh, shocking the trio as no other Demon, even among the Upper Ranks, displayed such powerful regenerative powers.
    • Body Control: Muzan has incredible control over his own body flesh. When endangered, he is able to burst his body into multiple lumps of flesh, up to 1,800 in total, which can in turn rejoin to regenerate after, allowing him to survive. He used this technique to avoid death at the hands of Yoriichi.
  • Extrasensory Perception: Muzan can feel the presences of both humans and Demons, including the latter's blood lust.
  • Absorption: Muzan has displayed the ability to absorb, assimilate and dissolve organic and inorganic objects as seen when he began to absorb the flesh seed spike branches pierced into his skin, or when he began absorbing Tamayo and dissolving her drug. This is also seen in how he planned to eat and assimilate Nezuko to obtain her immunity to the sun. He has adapted to become immune to being beheaded by blades created with sunlight imbued metal. He's also surely capable of adapting to poisons even better than Upper Ranks, who became resistant to wisteria poison that kills normal Demons in seconds, and he was able to adapt himself to resist a drug specifically made to transform Demons back into humans.
    • Cellular Memories: Muzan was also shown to be able to "see" the memories of those he absorbed, as seen when he was able to "ask" Tamayo's cells that he had obtained upon absorbing her for information on what kind of drug she had injected into him. Upon being denied and insulted by Tamayo's surviving consciousness, he also showcased the ability to forcibly reveal the desired information by "watching" her memories, as seen when he was able to see her memories of her developing the drug together with Shinobu Kocho and Yushiro.
      • Shapeshifting: Muzan can control his body's shape and even his presence, making him able to transform into someone completely different, without even those with extrasensory perception noticing, though he cannot fool Tanjiro Kamado's sense of scent. This shape shifting allows him to become a child, an adult, a woman, or even a pillar of flesh, eyes, or mouths to eat others, or a cocoon of flesh to dilate and adapt to poisons.
        • Combat Form: When fighting, Muzan can adopt a more monstrous form, with a dark-red mass covering his limbs, featuring sharp-toothed wide mouths, with his torso exposed. His hair becomes longer, messier and white. His speed, strength, reflexes, and power are greatly magnified in this form to the point that, despite having lost a great amount of stamina and endurance in fending off Tamayo's human transforming drug, he was still fully capable of easily outmaneuvering several low ranking Demon Slayers and consuming scores of them within minutes of emerging from his cocoon. The sharp toothed jaws/mouths located all over his body in this form not only serve as his main form of offense in battle, but also have the purpose of helping him recover faster since he can use the jaws to tear apart his opponents and eat their flesh, simultaneously killing his opponents and regaining his strength at the same time.
          • Demon Whip - Muzan can stretch his arms and grow several sharp blades in his extended forearms and shape shift his hands into several bladed protrusions, which he could then swing like whips to easily tear his opponents to pieces. The sheer swinging speed of his attacks is extremely fast and the precision of his attacks is also extremely accurate. And, due to the sheer length of his arms, Muzan possesses such a massive attack range that not even three Hashira could get close to him. These whip arms also have sharp-fanged mouths on them, which allows Muzan to inhale a large amount of air with them which he can than use to create an immense suction effect that forcibly attracts his opponents towards him and severely impedes their movements.
          • Spine Whips - Later, upon being further enraged, Muzan displays the new ability to grow-spine like protrusions from his back that extend into bladed, whip-like tentacles. With them, Muzan is able to drastically increase his attack range and number of attacks in tandem with his whip arms, allowing him to easily mow down hordes of Demon Slayers and corner four Hashira.
          • Leg Whips - Muzan later revealed that, due to his ability to freely morph and change his body, he can rapidly grow eight more spinal Whips from his thighs in order to perform incredibly fast sneak attacks. Thanks to his immense skill in shapeshifting, he can rapidly grow the whips and then dispel them faster than the human senses can perceive, as he manages to use them to critically injure four Hashira and Hashira-level Demon Slayers without them sensing or perceiving that Muzan's body had altered and morphed itself.
        • Flesh Shield: Upon being cornered by the Demon Slayers and pinned by Tanjiro until daybreak, Muzan, in a panic, shape-shifted into a gigantic mass of flesh, resembling that of a gigantic demonic infant, in an attempt to protect his main body from being burned by the sun so quickly. This form was shown to possess immense physical strength, as seen as Muzan was able to easily crawl through and push back an entire car that had been pushed by several of the Kakushi, and later was able to break Gyomei's chain despite him holding Muzan back with his full strength and being supported by several Kakushi.
      • Demon Blood Empowerment: As the first Demon and creator of the Demon race, Muzan's blood possesses powerful transformative qualities that, once ingested by a normal human, causes their bodies to immediately transform, giving them access to powerful regenerative abilities, enhanced strength, speed, reflexes and even gives them access to unique supernatural abilities called Blood Demon Arts. Muzan can also further empower a Demon by giving more of his blood, enhancing their preexisting abilities and giving them new ones altogether. However this ability is limited to how much blood the recipient can withstand and "adapt" to. If a human were to take in too much blood from Muzan, their body would mutate faster than they can withstand, causing them to self-destruct into one giant mass of flesh before disintegrating into ash. The same would also presumably happen to a Demon if they couldn't withstand the blood's effects, as implied by Muzan. Later it was revealed that Muzan has learned to weaponize this particular trait of his blood. By coating his claws and attacks in his blood, he could secretly and subtly inject an opponent during combat with his blood through the wounds he makes. The dosage would be too much to handle and instead act like a poison and destroy the human body's cells shortly after they enter. However, this process is much slower in comparison to his transformative blood method used to turn others into Demons, further adding to its subtlety.
        • Demon Blood Nullifying: As explained by Tamayo, as the creator and progenitor of the Demon race, Muzan is the only known Demon capable of inflicting life threatening wounds capable of completely destroying the cells of other Demons without the need of Nichirin Blades or sunlight, thereby making him the only Demon capable of completely nullifying a Demon's natural regenerative abilities and kill them.
        • Demon Blood Memory: In his final struggle for survival, Muzan is able to transfer the remainder of his blood along with his memories into a suitable body, turning his new host into a Demon and exerting his influence. He successfully did this with Tanjiro's on the verge of death, restoring his damaged body, and causing him to rampage against his comrades. Furthermore, this technique is compatible with the host's own abilities, making it so Tanjiro can not only use Demon abilities but also his own, as he gains immunity to sunlight and potentially the use of the Sun Breathing. This transfer, however, is not perfect as Tanjiro was reduced to a feral state, only attacking based on Muzan's desire to kill the Demon Slayers. This ability is also known to have been unknowingly used by Muzan whenever he created another demon or shared his blood with them, as seen when the Upper Ranks, Daki and Hantengu were able to catch glimpses of Muzan's memories of Yoriichi Tsugikuni during their battles against Tanjiro Kamado.
      • Telepathic Communication: Muzan has the ability to read the thoughts of Demons that he has shared his blood with when in close physical proximity to them, as seen when he read the minds of all the Lower Ranks as they all gathered before him. Later it was displayed that he could also send telepathic messages and have full conversations with other Demons as well, as seen when he was communicating with Upper Rank 1, Kokushibo, to check how many Hashira he had defeated and to order him to keep the Hashira at bay until he finished recovering from Tamayo's poison. Muzan is also able to see what Demons see, as he could with Nakime. However this ability is limited strictly to what is in their perception, so if a Demon's senses are fooled, Muzan is unable to realize the difference.
      • Curse: Muzan possesses the ability to put a curse onto the Demon he creates by sharing his blood. If any Demon he created even utters or says his name out loud the curse activates and destroys them, regardless of their original intent. This was seen with Susamaru who had accidentally said his name despite having no malice or ill intent towards him and was still destroyed by the curse, implying that the curse is automatic. However the curse can also be intentionally triggered by Muzan. This was seen when he killed Nakime, who was manipulated by Yushiro. Because of this, many Demons serve Muzan out of fear and respect, simply referring to him as "that Man" when necessary to speak of him. However, it has been proven that if Muzan is weakened or someone has sufficient willpower, Demons can break free from the curse which has been seen with Tamayo and Nezuko.
      • Demon Control: Muzan can control Demons to a certain extent, as seen when he was able to take control of Nakime's body in order to try to force an absorption of Yushiro's cells in order to stop his interference when he attempted to usurp control of the Infinity Castle. However, this ability requires extensive concentration as Muzan immediately lost control of her the moment he lost focus due to needing to defend himself while in the middle of battle. Other Demons can also wrestle control back from him. Muzan can also remotely detonate a Demon: by closing his fist, he can crush a Demon's head from a distance.
        • Possession: Later as seen in Tanjiro's consciousness as a demon, Muzan can actually implant a small part of his consciousness into a demon he creates using his blood, provided that he injected them with gigantic amounts of his blood during their creation. As seen where a silver of his mind was still actually present inside Tanjiro's mind despite having already been killed by sunlight, and later attempted to sway, control and possess Tanjiro into "inheriting" his will and stay as a demon. However a clear difference between his power to "control" a demon and to "possess" him is the fact that he could no longer forcibly take control of a demon and force them to do as he wills and instead he must convince them to do his bidding, giving his victims the chance to resist him and escape from his grasp.

Equipment:


None. He needs not any human tools.

Personality:


Muzan is cold-hearted, ruthless and exceptionally intelligent. He sees no value in any humans he has encountered and shows little value in his own subordinates. Rarely ever visually upset or happy, he appears completely monotone and detached on most occasions, even when he callously murders his own subordinates. The only times he ever shows emotion are when his vision of perfection is moving forward or when he has subordinates completely submit to his will.

The most prominent trait Muzan possesses is extreme narcissism and an obsession with becoming the perfect being. As he has had nearly 1000 years to live and observe, along with hardly any real challenges, his extreme egocentrism is almost expected. He considers almost nothing to be his concern except overcoming his inability to walk in the sun, which is his primary drive. His long life and obsessions have caused him to want every plan he concocts to be absolutely perfect, and his god complex prevents him from seeing his own failures. His belief that he is the closest thing to a perfect being causes him to have zero tolerance for any failure, brutally punishing those who fail him or those he considers weak, even if the failures are minor.


His inflated ego and delusional sense of self worth are so large that he cannot stand being mocked or corrected in any fashion, believing that others only exist to serve him. It also means he rarely ever takes any opponent or threat seriously. He brutally killed a pair of drunk men simply for being rude to him, and killed their female companion when she had done nothing, all while proclaiming his own perfection and superiority over them. This event hints that Muzan has unpleasant memories of his weaker, human past, and is very self-conscious of his unnaturally sickly appearance, immediately following with a lengthy denial that he is unhealthy, sick and much less on the verge of death. In all likelihood a bitter reminder that he is still imperfect.

Furthermore, his delusional sense of omnipotence is such that he compares himself to natural disasters, namely something that is far beyond what humans can compare to and fight against. As a result of this he believes the Demon Slayers to be a group of deviants who cannot accept the natural order of things and resume their lives as normal when other people simply move ahead following a tragedy. His analogy evidences his complete inability to feel sympathy or remorse for his actions, given none of the murders he ever committed (directly or indirectly) were the result of an accident but carefully orchestrated acts of pure evil.

Backstory:

The story of the First Demon.
 
220

age unknown, male?
Name: Kirbo

Universe of Origin: Kirby series/TerminalMontage

Starting Location:
Tokyo

Abilities:
Kirbo has the same abilities Kirby does, as well as oddly advanced exorcism powers despite not knowing any words other than "poyo".

Equipment:
Kirbo has a warp star he can summon at any time. He also carries his beloved bible and crucifix, both important tools of exorcism. For the most part he just uses what he can find.

Personality:
Kirbo does what Kirbo does. He likes food and kicking butt, much like Kirby.

Backstory:
Kirbo hails from Pop Star and has saved his universe multiple times from various demons and other threats.

Kirbo is from TerminalMontage's "Something About" series, specifically the ones about games involving Kirby and is a parody much like speedrunner Mario and speedrunner Link.

Other:
poyo​
 
"Cuz' everybody knows, shits fucked!"
VITAN ARMERSTRANNIE

Vitan.PNG

Starting Location:
Tokyo

Abilities:
Jinx:
An ability that reduces the luck of the target severely with a literal snap of the finger. The target might accidentally trip, their gun might jam or something heavy will fall on them just to name a few. She uses this all the time to get herself out of stupid situations or just to get the advantage against the enemy and it only lasts for 10 seconds until their luck goes back to normal.

Equipment:
Butterfly Knife:
A simple ol' Butterfly Knife to defend herself, it's not the best weapon but it does its job whenever some asshole dares to assault her.

Personality:
Vitan is the very definition of a mess up; irrationally paranoid and painfully annoying. Just by looking at her appearance alone, you can tell that she has a very grim outlook on life and who would blame her? She's been given the worse life has to offer thanks to her curse of bad luck. She tries to be this cool gal but is too awkward to act like one and often jumps to conclusions instead of taking time to look at the facts. Vitan is very delusional, believing that people are always plotting to get her despite having no proof if her suspicions are correct.

Though she's mostly a raving madwoman, there are times when she's acting calm and collected when nothing bad is happening, being sarcastic in a joyful way but this is pretty rare. The Cosmic Plaything daydreams in an unhealthy manner because she's a total escapist. She's fine with staying inside her cramp room forever if it means she can live a better life inside her head where she's the most beautiful and talented person in the world as a way to cope with how much of a mess-up she is.

Backstory:
Vitan has been cursed with terribly bad luck for as long as she can remember being the most unlucky person to grace her city from childhood to adulthood. Something simple like returning a book from the library becomes a life or death situation and people don't want to be associated with her because of her reputation as a jinxed person. Thanks to the curse, she's been put through a lot of undesirable situations such as thugs mugging her, a bank robbery happening when she's in it and a brawl starting in a bar she's hanging out in, and because of this she spends most of her days inside her home but the loneliness she's feeling is crippling her and her internet friends told her to fuck off to get an actual life so she decided to go outside and face her problems instead of running away from them even if it kills her.

Other:
This isn't her first dimension rodeo!​
 
"I will return home with Ryujo! I won't let you down Kudelia!"



Name:
Inazuma Fukushima

Universe of Origin:
Gundam Build Series OC

Starting Location:
Pacific Ocean

Abilities:
Assimilation - Having a strong connection with her main MSG she used in her universe, Inazuma can materialize the weapons her gunpla used.


Cyber Newtype - When she was under Roselia's control, she was put in a high tech machine that forced her neurotransmitters to be overclocked. Normally this would kill a person, but Inazuma had survived with the abilities a newtype possesses, though her full power can only be unleashed when usiny her MSG.

Equipment:
Mysterious Bracelett - Modled after Reiji's Wrist Bracer that he used to travel between Earth and Arian. The Bracelett is a one time use device that Inazuma used to reach this universe's Earth.


Personality:
Inazuma is a good friend of Ryujo's as well as his wife to be. She is brave, kind, and gets along well with others, but she has a small case of multiple personality disorder. This causes her to on occasions go berserk and attack everything in sight, not just her opponents in gunpla battle. Regardless, she really cares for Ryujo, and will help him out whenever he needs it.

Backstory:
A what if character from mine and SpaceRavens03 SpaceRavens03 's Build Fighters RPs. While keeping a majority of her character from the series canon, there were a few things that needed to be added since the series isn't complete.​
 
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"What path will this realm follow? It’s not my place to make any pivotal decisions. You must help them."

latest

Name
Corrin

Universe of Origin
FEF_Logo.png

Starting Location
Tokyo, Japan-- but I'm flexible!
If there are too many there now I'm fine with picking somewhere else.

Abilities
Being of royal descent, Corrin has the power to manipulate the land around him if he senses a Dragon Vein close by. This can result in drying riverbeds, melting snow and ice, creating heal tiles, causing tremors in the ground, and all manner of terraforming. However, Dragon Veins are very rare and who knows if they even exist in this new world.
Corrin also has "skills" which are innate abilities tied to himself to help in battle.
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Supportive: If Corrin is supporting someone who he's come to be friends with, they may find their attacks becoming a bit more accurate and they take a bit less damage.
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Nohrian Trust: When fighting alongside an ally he's come to trust, both characters have an increased chance of activating skills or abilities.
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Draconic Hex: After taking a blow from Corrin, the enemy may find their stats lowered by four points, or just be struck by fatigue for a moment. It quickly wears off, but can easily turn the tide when it activates.
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Dragon Fang: The ability to manipulate his body parts into any number of draconic appendages. From growing horns on his head to even turning his arm into a dragon's maw, this is helpful in combat for Corrin, especially due to his agile and flexible fighting style. This skill is always active.
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Corrin is the son of a Silent Dragon, a species of Divine Dragon, which allows him control over water when in his dragon form. Silent Dragons breathe vapors of fetid air in order to damage foes, either as a blast of water or manifesting a swirling whirlpool. In this form, he towers over the average human and his armor even transitions to cover his dragon hide.
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Equipment
Yato: A divine blade that is one of many incarnations of the Fire Emblem. Also called the Seal of Flames, this sword changes form when exposed to the legendary weapons Fujin Yumi, Raijinto, Brynhildr, and Siegfried. As the Omega Yato, a flame-like aura radiates from it and the serrated edges move similar to that of a chainsaw.
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Dragonstone: A magical stone used by Corrin that resonates with his draconic blood and allows him to transform into his dragon form. Each Dragonstone contains the crux of the dragon's power, allowing them to maintain their humanoid Manakete form and still temporarily take on dragon form if needed. Without it, he risks losing control of himself and degenerating into a Feral Dragon.
FEF_Dragonstone_concept.png


Personality
Corrin is an extremely kind and trusting person who cares deeply for those he loves, coming to the aid of anyone who should ask him for it. He's quick to apologize if he does something to upset others, never intending to harm those close to him. He's extremely sociable and curious, likely due to how he was raised in a fortress with little contact to the outside world. His charisma and persuasion draw many people in, even turning enemies into unexpected allies. Corrin is always eager to make new friends and learn about those he's allies with. He's a laid-back and sweet guy with a heart of gold, which often makes him seem weak and easily manipulatable. This is true in some aspects, as he grew up sheltered which made him naïve and easy to trick. He's slowly improved on his blind trust, but can't shake the faith he has in people most of the time.

Backstory
[Corrin: Profile and History]

Other
He's familiar with walking through different realms, almost as if he's been to different worlds entirely. His sister, an Astral Dragon named Lilith, had the ability to let him do so through an astral plane called the Deeprealm.

 


  • >...

    >You wake up in a white void. You look around, looking for someone, but to no avail. Suddenly, you hear a voice calling out to you.

    >
    "Greetings, visitors. There is nothing to be afraid of. May I ask a few questions? Don't worry, this will be brief."

    >You felt hesitant, but you gave your information anyway.

    >
    "Thank you, now to review."

    243593145156816fb7d1ee2a72c156e3.jpg



    "Get over with it, geez..."

    "It's okay, I can wait."

    Name:
    "Your names are Shujinko Kanou and Retsujo Kanou."

    Universe of Origin:
    "I don't know where you two came from, though I'll have to list you both down as OC."

    Starting Location:
    "Tokyo, Japan, that's where you two are residing."

    Abilities:
    "Now here is the good part. As you woke up in this place, I have granted you with the skills and knowledge of combat, enhanced senses, athletic prowess, spiritual awareness, and as well as having a strong enough stomach. Note that one of the abilities is to be aware of spirits. That is because that will be the basis of your power. You see in this world, gods do exist. It's just that they happen to be residing in a different plane of existence. Yet, people aren't aware about it. Only a handful do, and yours are a special case as you two are one of the majority not aware of their existence, yet I've blessed you with the ability to know about it. This is something that you can draw power from, but not by your own."

    Equipment:
    417112f9d73ad7064948d74236f4c15b.jpg

    "The devices on your wrists will serve as the main basis of communication between the mortal world and the divine realm. It is called the Digital God Smart Summon Watch. Yeah, quite the long name, and a bland one at that too. Not only does it function like a regular smart watch, but it can also allow you to summon one god from each of the pantheons available...in small spirit form by the way. Don't expect them to summon them in their true form, cause that's something that the device is not capable as of late. Also, you two start off with just one god only. You can acquire more gods by downloading them via the net. For Shujinko, your starting god is Hephaestus, the Greek god of forge and fire, and for Retsujo, your starting god is Sobek, the Egyptian god of the Nile and water. Can you control them? Absolutely not for they don't like to be bossed around by a lower being, but they can lend you their power if you put them in some...conduit."

    c3bad74d15559918d7bb0845e66adccf.jpg

    "Behold, the sword of the ancients, Kamiizouken (God Bequeathed Sword), and the spear of the legendaries, Kamiizouyari (God Bequeathed Spear). These weapons will serve as the conduit of your summoned gods. Without them, they are but ordinary weapons. But, if there is are gods residing in these, it is from there that you can use their power. Shujinko, you take the Kamiizouken, and Retsujo, you wield the Kamiizouyari. With your starting gods, you can wield the powers of fire, water, and vice versa."

    Personality:
    "Shujinko, quite the showoff, a jerk with a heart of gold, prefers to brute force things than thinking, however, you also have some good traits such as caring for others and good judgement between right and wrong."

    "
    Retsujo, soft-spoken and shy, doubts a lot and gets scared easily, but with a little encouragement and assurance, you can shed these insecurities and become a more logical thinker with grace to boot, you're also a more gentle soul than your brother."

    "The only main similarities between you two is that you both rarely speak."


    Backstory:
    "Both of you are born on July 7, 2003 to an upper middle class family currently working abroad. You are both born in Kyoto, Japan, having raised there for 16 years before moving up to the big city to stay in your uncle's home for the year. Both of you have dreams of becoming big in the entertainment industry. Shujinko, you wanted to be an actor, and Retsujo, a singer. You're both third year high school students and is just about to enter your first day in school. Considering the world at large, even the most innocent of people aren't spared from the dangers that these...beings come to be. You probably might be asking why I've given you powers and weapons. It's simple; I wanted you to be prepared for the harsh realities of the future and as well making you well equipped for the coming of your adulthood. If you want to achieve your dreams, you better start maturing right now. Consider this as a "development program" for the coming of your age."

    Other:
    "So now with that out of the way, I guess it's time for me to reveal myself to you. And before I do, you both are fans of Gawr Gura. Just saying."

    (Please turn to tab 2)​
 
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Name: Calypso (Caly) Harrison

Age: 35.

Universe of Origin: an OC, criteria London, late 1861

Starting Location: London

Powers / Abilities: outside of her uncanny skill with throwing knives and some experience with first fights, and swiftness throughout such confrontations. Not that much to say in that regard...besides some forms of “persuasion”

Equipment:

A folding sheath knife: hidden besides the folds of her bike suit, pockets, or wherever is convenient. Blade is around eleven inches

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a folding pen knife: standard looking pen knife used more so for utility and eating out with two blades and a nail file. All at around 2 inches.

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Remington Zig-Zag Derringer: this one was...let's say a gift from a...some one dear to her. A six shot pepper box pistol with concealability in mind. It is somehow a thing of interest to those in this modern world as a collection peace. Sadly unable to be used due to her only ammunition being taken...maybe she might have the means to grab some more somewhere?
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An assortment of smaller items; all kept in her pockets (yes the bike suit has pockets) , ranging from a pencil case to a (bearly used) small diary.

Personality: a sense of whimsy is what defines her. There would be some sense of amusement even with things beyond normal human comprehension. Not to say she is incapable of objective and rational thought. She is cynical when it comes to her upbringing, and the environment she was raised in. It was certainly part of her over all personally, but that may be a ruse to hide something regarding her...displacement. something that would bubble up a during cases of "persuasion"

Short Bio: There was nothing or note regarding her upbringing in a middle-class household. One of the few that are better off than those who struggle with little pay. Outside of some disputes with her father, she had gone about her life somewhat normally... ignoring some involvement with the seedy elements in London, due to distaste over the more insidious of the aristocracy. Even after falling in for a certain man, one who didn't mind the fact that she wears bike suits most of the time, one who isn't some “Half-Hour Gentleman”. She kept her actions up, all for the means of supposedly ending such crimes against those who serve as the backbone for the rich. Yet never truly dealing with such.

As of this time, it has been two weeks since her displacement to the newly modernized London. Currently works as a waitress at a nearby restaurant. Thanks from the help of those outworlder services.

Other Info:

- She has no initial memory of a... critical moment. Or perhaps she is hiding it amongst denial.

- Has a certain "distaste" for those of the aristocracy.

- Normally wears a more classical bike suit, but due to her work hours, would usually be seen wearing some variant of a trench coat and leggings. Only during those few bits of outing would she wear that overly prized bike suit

- She will serve as the master of Jack the ripper in time. But will, ironically, have no clue who jack the ripper is due to her displacement occurring before the those well known Whitechapel murders.
 
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“The name is Butch, and I’ll make sure you remember for the rest of your life”

Name:
Butch the Survivor

Universe of Origin:
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Starting Location:
Tokyo, Japan

Abilities:

Crit:
Having a small chance... he is capable of dealing a critical strike dealing double the damage he would normally do, as well as healing some stress away from his stress bar as well.

Stress:
Him, like any other human being, can become stressed out that sometimes, ‘his resolve is tested’. this can lead to two things if his stress bar reaches 100/100, he will either be ‘Afflicted’, it being a bad personality effect that is generally harmful for both him and his team, or ‘Virtue’, it being a good personality effect that helps out in combat, with ‘Afflicted’ being the higher chance personality effect. But no matter which one is chosen, his personality will change to what personality effect he has gotten. If his stress reaches 200 while ‘Afflicted’, he will suffer a heart attack which instantly puts him on ‘Death’s Door’, while gaining 200 stress with a ‘virtue’ only removes it. He has a 25% chance of gaining a virtue and a 75% chance of gaining a affliction, and gaining stress or healing would depend on the events he witnesses with his own two eyes. The effects of the afflictions and virtues will be explained when gaining either one... and what’s to expect from them.

The Virtues he can gain are:

1.Stalwart:
“Many fall in the face of chaos.... but not this one... not today.”

2.Vigorous:
“Adversity can foster hope, and resilience.”

3.Focused:
“A moment of clarity in the eye of the storm.”

4.Powerful:
“Anger is power. Unleash it!”

5.Courageous:

“A moment of valor shines brightest against the backdrop of despair.”

The Afflictions being :
1. Fearful:
“Fear and frailty finally claim their due....”

2. Paranoid:
“The walls close in, the shadows whisper of conspiracy!”

3. Masochistic:
“Those who covert injury find it in no short supply.”

4. Abusive:
“Frustration and Fury, more destructive than a hundred cannons.”

5. Selfish:
“Self-preservation is paramount- at any cost!”

6. Hopeless:
“There can be no hope in this hell..... no hope at all.”

7. Irrational:

“Reeling, gasping, taken over the edge into madness!”

Death’s Door:
If he loses all of his Hp, he will enter ‘Death’s Door’, a red skull appearing above him as his body glows red, if attacked in this state, no matter how strong or weak the attack may be, it will lead to his death, but he has a 67% ‘Death’s Door blow resist’ which allows him to survive blows in this state with no signs of damage, but not for long. If he recovers out of this state by healing at least 1 hp, he will exit ‘Death’s Door’ but will suffer penalties to his accuracy, damage, and speed while also gaining more stress.


The Crimson Curse:
The Crimson Curse is a curse hiding beneath the disguise of an disease... the curse, depending on the genetics of the individual, either keeps them as a relatively normal human other than the added benefits and downsides of the curse, while others gain a more mosquito like appearance, but gain a terrifying beast like form when under the effects of bloodlust. The Crimson curse has four states an individual would be, each one with their own strength and weaknesses. But no matter which state, the most common signs are inhuman amounts of strength, increased agility, and their sweat being replaced with a crimson colored liquid... and the longer an individual is infected, the much stronger they would become, but not many infected individuals survive for a few years, or get cured before they can reached such age.


Passive:
The passive state is the longest and most balanced one, the infected individual is merely Passive, and doesn’t require anything to soothe their thirst for now, but any blood they drink would not only extend the state much further, but also provide them a temporary buff to their speed and dodge for 3 rounds.

Craving:
The State right after Passive, it’s when the thirst for the blood becomes much stronger, requiring the individual to begin looking for a source of blood, no matter the source of it, as they frantically try and find something to quench their everlasting thirst. They become much faster, but at the cost of their bodies acting upon their own, sometimes attacking friend or foe without any conscious thought... all for a drop of blood. If they are given the blood, they would become Bloodthirsty, if not, eventually, they would start to Wither away in the Withering state.

Bloodlust:
Bloodlust is their most dangerous state, whether to ally or foe (mostly foes), as their strength and agility increases to three times of their passive abilities, as they now become bloodthirsty, also increasing their resistances to poison and stun. The random effects are:
  • Randomly heal stress for themselves.
  • Scream twisted thoughts related to The Blood, dealing stress damage to the party.
  • Move forward, feeling compelled to wound enemies.
  • Use a random ability.
  • Maliciously attack teammates, damaging them and possibly inflicting Bleed, Blight,
    Stun, or a specific Debuff (different heroes inflict different conditions).
  • Deny buffs, stating that The Blood coursing through their veins is all they need.
  • Stress out teammates who are attacked.
And when drinking the blood again in this state, they would gain an increased to their already inhuman strength and speed, but at the cost of inflicting 35 stress due to their bloodlust being increased for longer.

Withering:
As the voracious thirst for The Blood becomes crippling starvation, the hero starts Wastingaway, bloodflies stalking their every move. They have less health, less resistances to debuffs and the elements, and lower speed with decreased chances to resist deathblow. The random actions they can do

Talk about their withering body, dealing stress damage to the party, at the start of the turn.
  • Pass turns, because they're too weak to do anything.
  • Attack themselves in a desperate attempt to draw blood.
  • Stress out party members that use curios, believing the curio may contain The Blood.
  • Complain about the lack of blood when Camping, receiving high Damage and Stress Damage and refusing to eat.
  • Deny heals, complaining that only The Blood will help them now.

After drinking a vial of blood, they would return to the Passive state and regain all their strength, but if they don’t gain the blood yet.... they would die after some time.

Combat Skills:
Impaling Strike:
A charging Stab using one of his shortswords, he moves himself forward, and when a foe is Marked, the attack gains a big bonus to both damage and accuracy to the target.

Cripple:
Slicing at a weak point of an opponent in order to cripple them, it does slightly less damage, but debuffs the enemy speed and dodge, and it has increased accuracy against those that are stunned or marked.

Slice 'em Open:
A lower damaging attack using both blades, it has a chance to make foes bleed, and it has a bit accuracy increase to Mark and Stunned, as well as bonus damage to stunned foes.

Inspiring Command:
Shouting out commands to his allies, it not only heals stress by 7, but it also buffs their speed as well.

In My Sights:
Choosing two targets in order to kill, it not only marks them, but also debuffs their bleed resistance as well.

Regroup:
A action that moves him back, it buffs his dodge and speed, and acts as a free action, and also buffs his impaling strike for 2 rounds.

Blade Toss:
Throwing a small knife he keeps in his side, it does a weak bleed, but pushes them back from the front, and it has increased accuracy against Stunned or Marked.

Camping skills:
Anticipation:
Awaiting for the next battle, Butch buffs his own Speed and crit, and doesn’t require any food until the next camp or resting point, but has a chance to stress out his allies.

Marauder:
Going off by himself to raid the nearby enemy establishments, he is able to bring back a random supply or loot, and is able to do this skill twice.

Beverage:
Heals 15 stress for Butch and one ally, -25% Stress for Butch and -15% for ally. Buffs Blight Resist for 25%, -10 ACC for Butch, -15 ACC for ally. Sharing a good but strong drink with an ally, it’s the perfect thing in order to relieve some stress... at the cost of being a tad bit drunk.

Sharpen Blades:

+30 Bleed and Debuff Skill chance for Butcher. Sharpening his blades is a needed skill for when he hacks and slash foes almost every second in his life, and it has been with him for years.

Equipment:
Dual Short-swords:
A pair of completely normal steel short-swords, these things seem to have shown much wear and use over the years.... but they are still kicking and have always gotten him out of the situation.

Custom Elite Brigand Armor:
A entire suit of armor and clothing that many Elite, it’s custom made for him in order to block much more blows with stronger metals, and also be colored black just for fun.... but it seems to have seen many years in use, but even now, it’s good armor to use when in a fight.

Personality:
Butch is a confusing case when exposing his personality.... but if one were to try and explain about it, it would be a gentle man like speech and polite aura, while also being a bloodthirsty warrior who enjoys a great fight, even moreso when fighting against someone who his much tougher than any thug. Butch is quite an optimistic lad in every situation... always making either bad or dark humor jokes... and doesn’t ever seem to give up on his quest until he truly knows that victory is far from his reaches... but the Crimson Curse or his stress checks can also influence his personality, which can completely change him as a whole.

Backstory:
Feared even by other Brigands, Butch was one of most skilled of Vvulf's enforcers. Taken by Brigands as a kid, he was trained to kill all his life. Working on the Ancestor, Butch’s bloodlust was satisfied every day, by killing and robbing Hamlet's militia. After Ancestor's death, when Brigands returned to plundering the Old Road, Butch was bored, missing the days of bloody work for Ancestor. When he heard, that Ancestor's heir arrived,offering job to anyone, he left the Brigands, hoping to kill for Ancestor's family and get paid for this, just like in the old days.

Other:
Theme:
 
2737DAA2-FF1F-4BFF-8BDD-3A4FA88B607B.jpegName:
The Raiju

Universe of Origin:
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Starting Location:
Tokyo, Japan

Abilities:

Powerful Raiju body / Shell:

The years the Raiju have spent have made both its shell and size become ever larger, and while still on the younger side of his species, his body is still a wonderful work of art, of how strong these creatures become even when being a more newer generation. It’s shells are similar to that of the strongest plate armors, absorbing blows from the sharpest of blades, or blunt strikes of clubs... in some cases, even capable of reflecting small arms and medium arms fire depending on the caliber used. Their strength and speed is also something to not be reckoned with... easily capable of overwhelming multiple men with its arms, and fast enough to not be a walking turtle waiting to be strike.... but even then, attacks such as acid or armor-piercing are affective ways of getting past its armor, and with the right team... could even rival the Raiju in terms of strength.
Weapon Mastery:
The time the Raiju has spent training and preparing itself has paid off, making him a expert on using the two weapons in his reach. And while using other weapons would prove difficult, he can learn how to use them as his own, and become a expert once more.

Unbreakable Will / Eldritch Embrace:
By himself, the Raiju is a deadly striker, and accurate sharpshooter, but it is also capable of either summoning forth thunder and lighting itself to unleash on his foes, or giving in to its Eldritch nature, and releasing deadly spells at a cost.... of what makes it human. But which one he chooses will significantly affect his personality and actions
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“Others have fallen when placed into the same situation... but not you, you have overcome that challenge. Bring forth the power of electrifying bolts of light itself, and smite down the heretics from where they stand...”

The Raiju’s mind and body become a perfect sanctuary of peace... as the forces of lighting cover its shell and arms, and with it, bring a shining bright light of an unwavering focus and shocking might. His attacks are capable of not only hitting multiple targets with its shockwaves and bolts of lighting, but even stunning them, making them unable to move... leaving them vulnerable to any further damage. But it comes at a cost of unable to being snapped out of its state unless done so itself, and will focus upon the object it was given to the very end, as well as unable to use his flintlock rifle, removing a long range option against far away foes.
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“In the end, we are merely a part of the whole... a grain of salt within the vast oceans itself.... give in to your Eldritch nature, and bring madness and death upon those that stand before you.”


Giving in to its true nature... the Raiju now becomes a shell filled with nothing but insanity and bloodlust.... he now has access to Eldritch spells within its arsenal, sending forth Eldritch blasts from its gun, and even summoning portals which bring out tentacles that could either strike opponents from above, but also pull them closer or push away from the action. And also given some weakening curses to place upon foes, but at the cost of not only being restricted to its rifle, but also being an mad beast, striking anything that stays in its path, whether it be friend or foe, it’s rage mostly aimed at those who brought it forth into reality. It does not tell right from wrong, good deed from sin, demonic or angelic... it merely acts upon its own survival, doing anything in order to be the last one standing.....

Equipment:
Kanabo:
A large two-handed club made from the wood of an ancient 1,000 year old tree, it easily becomes taller than a human when placed onto its pommel, and is not only a weapon that can destroy even the strongest of metals with its blunt blows.... but tank attacks as well.

Flintlock Rifle:
A large and in some places of the gun, barnacle covered weapon... it seems like a gun that is not in the best of conditions, and wouldn’t perform as good as a newer gun. But due to its large size, it is capable of hitting slow moving targets from afar with precise accuracy, and deal a great amount of damage to those who do not dodge its shot.

Personality:
The Raiju is a mysterious case, especially coming from it being one of the few cases of a Sentient animal, the first of which in the Sunward Isles. It seems at first a cold and calculating creature, waiting for certain opportunities to arrive, and then execute them in a way that it’s possible to complete for himself.... but while his sentience grants him this level of thought, there is much more to which it tries to understand about the world it lives in. Being gifted with Human curiosity, it is both slow and careful when around new objects or people, often testing it (or them) first to see if it’s dangerous.... such as throwing a rock nearby, or making a sound... before going in close to inspect it even further.

The Raiju does know how to be careful when holding a fragile object such as a tea cup or puppy in its large hands.... and usually enjoys the feeling of successfully using an object or holding a creature within its grasp... as well as figuring out their uses. Even then, the Raiju, when making allies, is completely loyal down to the bone if they continue to play their part, even willing to sacrifice its own shell or life in order to protect a ally, especially if they have become best friends. It seems to be smart enough to detect the facial expressions of others, even responding accordingly to them, with either its own attempts at mimicking the emotion, or aiding the individual.

Backstory:
The Raiju was born like the many others of his species.... being casted off into a unfamiliar world where one must either embrace fear and hide from those that prey upon them.... or become hunters themselves.... and in time, eventually be killed by a more sadistic and dangerous hunter than themself. The Raiju however, merely found a balance between the two... and as the years went on, and his brothers and sisters died off due to their lack of being able to choose their own fate and only requiring their basic instincts to guide them.... the Raiju survived, using its newfound sentience to found new ways to become stronger, wearing armories clothing, using large weapons.... figuring out the use of Blackpowder.... and know when to retreat or strike those he faces.

Even when becoming more Human than any animal in the Isles have become.... he stayed away from any signs of civilization, wanting to live a more peaceful life... but his exotic nature due to his species.... a sub-species of the Uca Major found on the mainland, while much vulnerable in their younger years and have less plentiful numbers due to their genetics, they are much faster, stronger, and bigger than their mainland brothers... as well as the unnatural gift in order to either access the power of the elements themselves... or electricity for the most part, or use their deadly Eldritch nature to their fullest potential, sending forth Eldritch blasts to kill their potential prey or predators. The Raiju was gifted the ability to use both... but sparingly or else, fall into temptation and trap their minds forever in a different view of the world.

The Raiju’s actions may have been peaceful, but to those who invaded its lands with harmful intent, became its next meal after dealing with them.... one of which managed to pierce his outer shell with a sickle... before being shot down from where the man stood with his flintlock rifle. But the Raiju finally met its match, when a team of four adventurers arrived into his island, seeking a easy target, and while none was killed, all were seriously injured by the strikes and blows of the beast... before eventually being put down, it’s life entering the doors of death itself, and forever being trap in a state of uneasiness..... until now.

Other:
Theme:

-The Raiju is a modded boss coming from a well done mod titled the ‘Sunward Isles’, which brings Japanese folklore and Yokai into life in the dungeons-to face in battle.
-the Raiju is two times the height and size of an average adult male.​
 
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"A"

Name: Gawr Gura

Universe of Origin: Hololive

Starting Location: Tokyo, Japan

Abilities: Swimming (although there was a rumor that she needed floaties), communicating with marine life, playing videogames (rhythm games is where she is most beast at), and bonking people's heads with her trident.

Equipment: Her trident.

Personality: Gura is friendly and readily likeable, and often amuses with foolish antics. She has difficulty telling left from right; once sent the entire hololive EN digging for 20 minutes the wrong direction because she misread a map; often misspells words ("twister" as "tiwster", "salmon" as "salman", "almond milk" as "Ame milk", "iron" as "arm"); once mistook bread for a potato; has trouble remembering her own age; once calculated that 9+10 equals 11; and didn't recognize the term "simp", which she corrected to "shrimp".

Despite her poor math and spelling skills, Gura is shown to be quick-witted, clever, and has vast knowledge of Shark Facts. When questioned on why she was not "boing boing", she excused it by noting that she was more "hydrodynamic". Her skill with fast-paced rhythm games is exceptional, and she is highly ambitious.

Backstory: Gura is a descendant of the Lost City of Atlantis, who swam to Earth while saying, "It's so boring down there LOLOLOL!" She bought her clothes (and her shark hat) in the human world and she really loves them. In her qpare time, she enjoys talking to marine life.

Gura is over 9,000 years old. She forgot her exact age some time around 5,000s, and when asked gives a random number in the 9,000s range.

Other:
 
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Flute - Wanderer
{The Wandering Alien}

Universe of Origin: OC

Starting Location: Rio De Janerio, Brazil

Abilities: Those familiar with the Pokemon Lucario will become familiar with Flute's ability to sense auras, or, rather, life energy. Not only that but she also has the ability to open portals. These rifts in space, however, drain her energy very quickly and do not stay open for long. It allows her to travel to just about anywhere, without even needing to know where she's going, from different cities to different planets to even different planes of reality. Being a fairy, she is also capable of flight. Hidden in a little pocket of space is her trusty sword. Fueling it with her life energy allows her to send sword beams as well as improve the sword's sharpness.

In combat, she initially possesses very high magical power: Attacks that make use of bending space to her will, but as her power's supply is her own life energy, her own spirit, she exhausts easily. Using her ability to control her own life energy, she can regenerate wounds, at the cost of her own life energy. As such she's more suited for a supportive role despite being powerful at the beginning of battle. Compared to FLUTE, she has an extra focus on sword-fighting, but as a result, her ranged techniques are weaker.

Equipment: She has a sword hidden in a little pocket of space she can pull out at any time. She has a leaf on her left ear.

Personality: Kindhearted and gentle. She heavily dislikes fighting, but will if she must. Although she is willing to make friends, she tends to try to keep herself from getting too attached (although this fails usually due to her nature.) Gets lonely rather easily. She's very willing to help out others wherever she travels.

Backstory: Some know FLUTE, and others know Flute. One and the same, but different. Both of them are fairies of life energy that sit in a strange place between reality and fantasy. That is to say, they
exist and don't exist at the same time. They've lived for an extremely long time, and yet their age is frozen in their early twenties. Flute, unlike FLUTE, has not been mentally destroyed. However, in a similar fashion, she wanders almost aimlessly everywhere, searching for someone very special to her.

Other: She's quite experienced with playing songs on her leaf.
 
TOM And JERRY
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Universe of Origin:
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Starting Location:
California
(Cuz' that's where Hannah-Barberah studios is according to Google)

Abilities:

Personality:

Other:
Mostly sticking to the original shorts​
 
Right Hand Man
RHM Splash Screen.png

Universe of Origin:
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Starting Location:
Tokyo, Japan


Abilities & Equipment:

Personality:

Backstory:

Other:
No one knows what his real name is, not even Reginald Copperbottom, who is is boss.
 
Nitori Kawashiro
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"I am the geatest inventor amongst my Kappa friends! My inventions are top of the line and they haven't failed me yet!"


Universe From:
Touhou

Titles:
The Genius Inventor Yokai
The Blue Mechanic
Master of Machines

Age:
N/A
Unconfirmed
Looks to be 16 years old

Race:
Kappa

Personality:
Nitori is very excited when it comes to making new inventions. The Leaf Shield? She made it. The Radiation Cannon? She made it. Sakuya's Time Stop Watch? She made it. A skilled inventor who isn't afraid to show off her talent, yet she has issues with talking with humans. She's really shy but she also admires their ability to invent things which she herself attempted to make. She gets along with everyone but not if anyone tries to steal her inventions.

Bio: Ungabunga Touhou (Not) OC.

Equipment:

Helicopter Propeller
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Enables Nitori flight at mach 1 speeds. She has excellent maneuverability using it.

Robot Arms
Touhoudex_2_Nitori.png
Her backpack has lots of robotic arms in it. These arms can be equiped with weapons such as assault rifles and machine guns, or the hand part of said arm is replaced with a drill or Claw. It's possible her many arms can be quipped with futuristic scientific weapons as well.

Big Ass Missile
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Exactly as the name suggests, it's a giant missile fired at a target. A finishing move if you will.

Crowbar
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Improvised two handed melee weapon. The hooked edge can pierce through titanium alloy.

Powers:

Water Manipulation
Nitori has the ability to manipulate water. Mainly its not a skill she uses alot, but if needed, she can make a tidal wave form from the ocean or wherever a large body of water resides to crash into an opponent with.


Abilities:
Swiming
Genius Inventor
Mechanic
Weapon Proficiency (Guns, Improvised Weapons)

Starting Location:
How about Tokyo?​
 
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"Hololive's #1 Detective is on the case!"

Name:
Amelia Watson

Universe of Origin:
Hololive_Production.png


Where would you like your character to start out? See above for more info!
Tokyo, Japan

Abilities:
Ground pounding your mom, specifically last night.

Equipment:
Super special Amelia Watson magnifying glass

Personality:
The great gumshoe, the hardboiled defective, Amelia is always determined to solve a case. Is she good at it? I don't know. What she is good at is insulting you, very harshly. By very harshly I refer to words about your mother. Last night.

Backstory:
She heard strange rumors surrounding Hololive online: talking foxes, magical squirrels, superhuman dogs, and more. Soon after beginning her investigation on Hololive, and just out of interest, she decided to become an idol herself! She loves to pass her time training her reflexes with FPS games, and challenging herself with puzzle games.

It's elementary, right?

Other:
Any other info you want us to know about? Themes? Cool facts?​
 
dante-devil-may-cry-5-rebellion.png





Name:

Tony 'Dante' Redgrave

Universe of Origin:

Devil_May_Cry_dance_logo.png


Starting Location:

Poland.

Abilities:


  • Superhuman Strength: Dante possesses incredible raw bodily strength even while in human form. He is able to easily throw around street thugs and an obese prison warden. He is also able to easily snap handcuffs. He can shatter stone with little difficulty, and often overpowers demons much larger and more imposing than himself with ease. Dante also once easily blocked a punch from Nero's Devil Bringer and even casually forced him back with enough force to destroy a wall behind him and knocked down Nero with a single push to the back. He's even strong enough to block The Savior's punch with Rebellion without showing much strain. Dante's display of superhuman strength, endurance, and resistance to injury show that his physical condition is much tougher and more efficient than that of even most of the powerful demons, allowing him to exert his supernaturally enhanced muscle power to vast proportions without fear of injury or fatigue.
  • Superhuman Speed: Dante is superhumanly fast, and in some cases appears to be teleporting. During his younger years, was capable of swinging his sword so fast that raindrops cannot escape his blade over a wide area. Also while Dante was running down the side of Temi-Ni-Gru, he shot Rebellion, causing it to fall so quickly it began superheating the air around it, then he chased his sword fast enough to catch up to it and eventually reaching a speed great enough that the air around his hand became superheated as well. Dante's reflexes are fast enough that he can dodge bullets, slice them, shoot them out of the air, and even catch them with his teeth.
  • Superhuman Agility: Dante is extremely agile as well; able to jump to great heights or even balance himself on a flying rocket, as well as run up vertical walls. In addition, his agility allows him to perform amazing feats of acrobatics that easily surpass even the finest human acrobat.
  • Superhuman Stamina: Despite some of the physically punishing things Dante has gone through, he has the ability to move forward with little difficulty. Even while impaled with Hell Pride's scythes lodged in his torso and arms, he casually walks about his office. He often went on hours-long missions with constant fighting, no rest, food, or water, and shows no fatigue. However, his endurance does have its limits, a fact that was taken advantage of by Arkham.
  • Superhuman Durability: Dante's durability has been shown to allow him to simply shrug off wounds that would either disable or outright kill a normal demon, such as being impaled through the chest with his own sword. He was also punched by Beowulf so hard that his body made an imprint in the stone ground, but Dante showed no signs of injury. His teeth are also strong enough to catch bullets He is capable of withstanding Hellfire and lightning strikes with no signs of injury. He was even capable of withstanding an impale-like attack from Sid empowered by Abigail with no response of pain.
  • Accelerated Healing: Dante can rapidly heal even serious wounds; even the Hell Prides were surprised when he ignored their attacks. Combined with his great resilience, Dante's healing factor makes him nearly unkillable.
  • Demonic Power Manipulation: Dante is able to channel his demonic energies into various physical objects, ranging from his guns to the air itself.
  • Telekinesis: Dante demonstrates telekinetic abilities, stopping Trish's motorcycle in mid-air before shooting it with Ebony and Ivory. He also appeared to show telekinetic abilities in the anime, shown when he splayed his hand and Rebellion smashed through the ceiling window before landing in his hand, although this could also be related to Dante's metaphysical connection to the sword.
  • Devil Trigger: Due to his half-demon physiology, Dante can release his demonic power through his Devil Trigger. This allows him to shift from his human guise to his demonic visage. Not being purely cosmetic, Dante's already superior physical capabilities are amplified significantly and this form grants him the ability to fly.
  • Sin Devil Trigger: A much more powerful form of the Devil Trigger, achieved by Dante by unleashing his power with Devil Sword Sparda. The charge-up and time limit of the SDT is much shorter than the normal Devil Trigger, but gives Dante much more power, with Nico stating there's 'no telling' how much power he has on that form.


Equipment:

Balrog


latest


Caveliere

latest


King Cerberus

latest


Ebony and Ivory

latest


Coyote-A

latest


Kalina Ann

latest


Dr. Faust


latest


Personality:

As seen at the beginning of the series, Dante is incredibly flippant, casually mouthing off to even the most powerful of demons, and he generally enjoys showing off and taunting his adversaries as often as he can. Dante also displays a fearless, almost disinterested attitude towards incredibly dangerous situations, such as assuming Trish simply had to use the bathroom after crashing through his office's front door on a motorcycle, being attacked by the 7 Hells in his office, being swallowed by Echidna, and effortlessly shrugging off wounds such as a headshot or impalement numerous times, the latter of which happens quite frequently for the Devil Hunter.

While maturing as time goes by, Dante never loses his care-free, devil-may-care attitude, except in Devil May Cry 2. He can be serious when the situation calls for it, but still maintains an overall laid-back demeanor during tense situations, and is never without a witty taunt or comeback. Although seemingly shown at times to be uncaring or callous, Dante maintains a very strong sense of justice like his father, and prefers to fight fair. He can be counted on to do the right thing, even if he makes humorously cynical quips about it the entire time.

Unusually, while he has displayed discomfort with his own demonic side, only coming to accept it following the events of Devil May Cry 3: Dante's Awakening, Dante has little qualms about accepting demons that choose the side of good and admires their desire to be human, such as Trish and Bradley, even though Dante has been quoted as believing that "Humans are often worse than demons," in the anime, he refuses to kill full-blooded humans for any reason, believing it would make him no better than any Devil, be it human or demon.

In addition, Dante values family and friends very highly. He cared deeply for his mother and, despite their differences and conflicting ideals, for his brother, Vergil. Even after their intense duels and conflicts in Devil May Cry 3, Dante still tries to prevent Vergil from throwing himself off the edge of the Human World into the Demon World, and goes so far as to cry over losing him.

Backstory:

Dante and his twin brother, Vergil, were born to the legendary demon Sparda and the human Eva. The family lived in a remote home near Red Grave City. As young children, Sparda would train the boys and for much of Dante's early childhood, he didn't realize his father was a demon. Sometime before their eighth birthday, Eva gave Dante and Vergil each one half of the Perfect Amulet. Eventually, Sparda died under unknown circumstances, leaving Eva to care for the twins alone. Sometime later, they were attacked by demons. Eva was killed, and though both Vergil and Dante survived, the twins were separated, and Dante believed Vergil to have died. Dante followed his mother's last wish, and took up a new identity, to hide from the demons, and adopted the name "Anthony 'Tony' Redgrave".

Nowadays, Dante normally uses his real name, and after an event in recent years involving his twin brother, Vergil, and the tree Qlitoph sucking blood and energy from the human world due to the former in an attempt to gain power to beat Dante among other personal reasons, Dante went to the Underworld, or 'Hell' alongside his twin brother after Nero beat the both of them up, but promised to do a rematch in the future, while Dante told Nero to 'take care of himself,' despite knowing fully well they'd meet again sometime in the future.​
 
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Name: Lana

Universe of Origin: Pokémon OC

Starting Location: Tokyo

Abilities: Anything a Braixen can normally do in the main games or in Pokken Tournament, but she’s too much of a wimp to use them.

Equipment: A stick. Yeah that’s it.

Personality: A fun loving Braixen who’s too childish and naive for her own good most of the time. See’s the best in almost anyone and tries to end things peacefully. Also kind of stupid. Also kinda has a crush on

Backstory: Originally from an alternate timeline of the game Pokémon Super Mystery Dungeon where the main antagonist wins. She’s transporter to another universe before the world is destroyed and repressed all of her memories of back then, so she has no recollection of her past.

Other Info: you have permission to beat her up

 
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(I need to redo this drawing oop-)

Name:
Scuttle

Universe of Origin:
Wildstar

Starting Location:
Chicago, Illinois

Abilities:
Electric Shock:

Like all Frizlets, Scuttle has the ability to conduct electricity. It can vary from a harmless static shock to incredibly lethal electrocution. It could quite easily fry its opponents. Most of this electricity is generated in its antennae, which run up them in arches like a Jacob's ladder.

Night-Vision:
Thanks to its bright, glowing eyes, Scuttle can see just fine in the dark. On top of that, some parts of its body glow as well, like its back and its antennae, even when electricity isn't being spent.

Endurance:
Largely due in part to its ability to create electricity, Scuttle rarely tires. It can run around for days without needing to rest. It also won't ever starve, despite Abbott's concern to this day (he still tries to give it dog food, the poor thing.)

Sensitive Antennae:
Scuttle's antennae are very sensitive to vibrations in its environment. It uses this information to locate the source of said vibrations.

Equipment:
Collar:

A brown leather collar wrapped around its neck. All it has attached to this is a gold tag which, on one side, simply shows Scuttle's name. The other side of the tag shows information for who to contact in case Scuttle were to go missing.

Personality:
Scuttle behaves much like a dog in the sense that it energetically hops around nonstop. It's always happy to see its owner, Abbott Calderon, and hardly ever leaves his side. On the contrary, Scuttle seems to distrust strangers, even if Abbott conveys that they are friendly. Only a select few are eagerly approached in the same way Scuttle is to Abbott. The Frizlet is very protective of Abbott and will usually search for him once the gangster disappears.

Backstory:
Scuttle was adopted by Abbott in an intergalactic black market during the gangster's search for the throne. From then on, Scuttle stayed very close to him, even after the events of HotT. Not much is known for what happened with Abbott in between then and now, let alone Scuttle. However, it can be inferred that it lived closely with Abbott with his friends within their gang, The Osteons. It is also a known fact that Scuttle now displays hostility toward Voss, regardless of Abbott's attempts to calm it down.

Other:
You can pet the Frizlet.​
 
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Olwen
{Winter Wolf}

Universe of Origin: OC

Starting Location: Tokyo, Japan

Abilities: She is well-rounded, capable of learning magic or fighting in hand-to-hand combat, and is even capable of learning how to use all sorts of weaponry quickly due to her high aptitude. This high aptitude allows her to quickly learn and make use of any skills she deems necessary. While not superhuman, her skills are on the level of a human prodigy, thus is able to handle herself in a lot of situations considered dangerous for humans. She has a high resistance to cold.

While she is a jack of all trades, there isn't a field that she's particularly exceptional at, making her a "master of none" type.

Equipment: She has nothing but her clothes...on first glance, anyway.

Personality: Quiet, cold, and antisocial. Independent. She has trouble understanding the feelings of others or even herself. She has difficulties expressing herself. She has bravery and a strong will.

Backstory: Olwen is a mysterious girl that doesn't talk about herself much. A traveller of sorts, she travels all around the world and even outside of it on some sort of "mission."

Other: She has a soft spot for cute things.
 
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Name: The Sole Survivor (Nate)
Universe-of-Origin: Fallout
Starting Location: Las Vegas
Power Armor: T-51B with Nuka-Cola Paintjob (Absorbs Gunfire, Laser fire, Fall damage, Explosion damage, etc.)
Abilities: Vault-Tec Assisted Targeting System (V.A.T.S) and his Pipboy (He carries all his stuff in his backpack).
Personality: Can be Sarcastic, Smart, Rude, Kind, and or simply Neutral at times.
Backstory: Nate was born to a world that would end 30 years after his birth. The Countries on earth fought over the last resources as they dwindled leaving Alaska the last main source of fuel on earth. Nate is a former soldier and decorated war hero who served in the 2nd Battalion, 108th Infantry Regiment of the U.S. Army during the Sino-American War (The Resource Wars of 2065-2077). He was enlisted into Vault 111 alongside his wife (Nora) and his son (Shaun). They survived the nuclear Worldwide Holocaust frozen underground for years. While they were in Cryosleep in the Vault his baby son was taken from his wife and Nora was shot once in the chest and died. He woke up from Cryo 60 years later in the year 2287 to find that his son was 60 years old and dying from cancer. After wandering Boston for days he was sucked into a portal.
 
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Name: The Doom Slayer, The Hell Walker, The Unchained Predator, The Slayer, DM1-5, The Doom Marine, and Doom-Guy.
Universe-Of-Origin: DooM
Starting Location: Las Vegas
Armor: The Upgraded Praetor Suit (Made from the Tablets of Hell and is Nearly Invincible).
Weapons: Plasma Rifle, Ballista, Flamebelch (Basically a flamethrower on his shoulder), BFG-9000 (Stands for Big Fucking Gun), Chaingun, Chainsaw, Combat Shotgun, Equipment Launcher, Heavy Cannon, Meat Hook (Arm mounted Melee weapon), Plasma Rifle, Rocket Launcher, Super Shotgun (Fires 10 Gauge. With Meathook which is basically a Grappling hook in common terms), The Crucible (A sword made of Argent Energy), Unmaker (A Demonic Crossbow that fires thin beams of Argent Energy). (He stores them in a weapon orb given to him by the Khan Makyrs.)
Abilities: Dash, Boost, and Destruction Empowerment: The most unique thing about the Doom Marine is his ability to grow stronger and become even more tenacious with every demon he kills. This is the result of Samur Maykr giving the Slayer the ability to absorb the souls of those he killed.
Personality: There is nothing that defines him more than PURE rage.
Backstory: He was a Marine in the 2020s and the United Aerospace Corporation (UAC) found a way to create Argent Energy, Which led to the portals from hell appearing on earth and taking over. Demons took over the earth while The Doom Marine was fighting through hordes of Demons on the UAC Mars base. Soon he was sealed within a tomb in hell but decades later the UAC retrieves the tomb and opens it. In Doom 2016 The Slayer wakes up by a large burst of Argent energy and retrieves his powerful armor. He ripped and tore through the demons eventually taking the new Mars UAC base from the demons with his powers. And Dr. Samuel Hayden also known as The Seraphim bestowed upon him terrible power and speed, and with his might, he crushed the obsidian pillars of the Blood Temples. He set forth without pity upon the beasts of the nine circles. In Doom Eternal, the Makyrs in heaven recreates the Icon of Sin and the Slayer fights it on earth and destroys it with the Crucible blade ultimately killing the Icon of Sin.
Extras: He can punch 400-500 Pounds of force. He is also 6' Ft tall. He is also Immortal but not Unkillable. He can take loads of damage without healing and does not make even a single word, groan, or shout come out of his mouth due to his harsh past. The Slayer due to his godly powers is immune to all sorts of diseases and poisons (Acid will and can still hurt him). He can open portals with the help of his AI VEGA.


-=Slayer's Testaments 1-7=-
In the first age, in the first battle, when the shadows first lengthened, one stood. Burned by the embers of Armageddon, his soul blistered by the fires of Hell and tainted beyond ascension, he chose the path of perpetual torment. In his ravenous hatred he found no peace; and with boiling blood he scoured the Umbral Plains seeking vengeance against the dark lords who had wronged him. He wore the crown of the Night Sentinels, and those that tasted the bite of his sword named him... the Doom Slayer.

Tempered by the fires of Hell, his iron will remained steadfast through the passage that preys upon the weak. For he alone was the Hell Walker, the Unchained Predator, who sought retribution in all quarters, dark and light, fire and ice, in the beginning and the end, and he hunted the slaves of Doom with barbarous cruelty; for he passed through the divide as none but demon had before.

And in his conquest against the blackened souls of the doomed, his prowess was shown. In his crusade, the seraphim bestowed upon him terrible power and speed, and with his might he crushed the obsidian pillars of the Blood Temples. He set forth without pity upon the beasts of the nine circles. Unbreakable, incorruptible, unyielding, the Doom Slayer sought to end the dominion of the dark realm.

The age of his reckoning was uncounted. The scribes carved his name deep in the tablets of Hell across eons, and each battle etched terror in the hearts of the demons. They knew he would come, as he always had, as he always will, to feast on the blood of the wicked. For he alone could draw strength from his fallen foes, and ever his power grew, swift and unrelenting.

None could stand before the horde but the Doom Slayer. Despair spread before him like a plague, striking fear into the shadow-dwellers, driving them to deeper and darker pits. But from the depths of the abyss rose The Great One, a champion mightier than all who had come before. The Titan, of immeasurable power and ferocity. He strode upon the plain and faced the Doom Slayer, and a mighty battle was fought on the desolate plains. The Titan fought with the fury of the countless that had fallen at the Doom Slayer's hand, but there fell the Titan, and in his defeat the shadow horde were routed.

And in his terrible rancor between worlds and through time, the Hell Walker found the wretch who shall not be named, but in his heresy was loyal to his evil cause. The wretch adorned the Doom Slayer in a mighty armor, wrought in the forges of Hell, impenetrable and unyielding. With sword and shield of adamantine strength, the Doom Slayer set to banishing all that were left unbroken by his savagery to the void. Yet as the mighty Titan fell and dread engulfed the armies of Doom, the demon priests of the Blood Temples laid a trap to capture this scourge of Hell. Insatiable, even by the vanquishing of the Great One, the Hell Walker sought prey in the tombs of the Blood Keep. And blinded by his fervor, the lure drew him in. The priests brought down the temple upon the Doom Slayer, and in his defeat entombed him in the cursed sarcophagus. The mark of the Doom Slayer was burned upon his crypt, a warning to all of Hell that the terror within must never be freed. There he lies still, and ever more, in silent suffering.


(Watch from 1:00-3:22)​


 
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