Styrium
Member
Now with proper directions, the group leaves the Song and Sorrow and are actually able to see the bustling city for the first time. The bustling streets of the Market Ward are currently filled with many workers, shoppers, or perhaps even both, going around the many stores on this colorful and lively side of the main hill Bankshire is built on.
Crossing the city through the southern side, Barost and Mellis keep their eyes peeled to any symbolism that might indicate the populations distaste of the current rule. After reaching the older buildings of the Portside Ward, you start noticing scrawls defacing several buildings on alleys and other less-obvious places. Few of them mock the name of Ardis - the noble house from the current duke - others are simply tags or symbols, a couple appearing more than once, such as the symbol of a book with a dagger depicted on its cover and a tag that read "The Shroud".
Other than those occurrences, the walk through that part of town went smoothly, appreciating the breeze that came from the lake and the chill atmosphere of the overcast sky.
When finally reaching the Military Ward, the older buildings appear to get tidier and systematically cleaner in general. Also, more and more patrols of the Iron Guards can be seen throughout the many streets, these members' armors shining from cleanliness, as they probably serve more as a show of strength than actual necessity. In this part of town, such fowl illegal scribbles are not spotted by the two pairs of vigilant eyes.
Soon enough, you are sure to have reached the main street the barkeep mentioned previously, as the paved avenue was the widest you have seen in town. And, sure enough, a three-story building, made out of what appears to be a light grey stone, has several-foot-tall letters painted on its exterior - "King's Hall".
Crossing the city through the southern side, Barost and Mellis keep their eyes peeled to any symbolism that might indicate the populations distaste of the current rule. After reaching the older buildings of the Portside Ward, you start noticing scrawls defacing several buildings on alleys and other less-obvious places. Few of them mock the name of Ardis - the noble house from the current duke - others are simply tags or symbols, a couple appearing more than once, such as the symbol of a book with a dagger depicted on its cover and a tag that read "The Shroud".
Other than those occurrences, the walk through that part of town went smoothly, appreciating the breeze that came from the lake and the chill atmosphere of the overcast sky.
When finally reaching the Military Ward, the older buildings appear to get tidier and systematically cleaner in general. Also, more and more patrols of the Iron Guards can be seen throughout the many streets, these members' armors shining from cleanliness, as they probably serve more as a show of strength than actual necessity. In this part of town, such fowl illegal scribbles are not spotted by the two pairs of vigilant eyes.
Soon enough, you are sure to have reached the main street the barkeep mentioned previously, as the paved avenue was the widest you have seen in town. And, sure enough, a three-story building, made out of what appears to be a light grey stone, has several-foot-tall letters painted on its exterior - "King's Hall".