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Fantasy Tactical Defense Academy Lone Pine CS

Lore
Here

Japanime

✧☽ 𝒹 𝓇 𝑒 𝒶 𝓂 𝒾 𝓃 𝑔 ☾✧
Appearance:

Name:

Birthday:
Gender:
Age:
Height:
Weight:
Occupation:

Personality:

Phantom Name:
Battle Type:
(Close range, long range, etc.)
Phantom Weapon:
Phantom Abilities:
Phantom Appearance:
 

Name: Eryn Strider
chilling.png
Birthday: 12th June
Gender: Male
Age: 15
Height: 5'6"
Weight: 110lbs
Occupation: Student

Personality:
Eryn is reserved, soft-spoken and cautious. He does not take unnecessary risks unless his allies insist on it. He lacks the confidence to hold a conversation with strangers, so he relies on friends to do the talking for him. That said, he’s fully confident in his combat abilities and is able to fight efficiently as long as team morale is high. He takes his support role very seriously and will do all he can to fulfill those duties, sometimes to a fault.

Phantom Name: "Red Velvet"
Battle Type: Long-range/Support
Phantom Weapon: Four large explosive cannons, damage equivalent to 120mm cannons. He can technically use his support tools as emergency melee weapons too, but those are only for when he's really desperate since they're not quite meant for that role. A bonesaw to an alien head is still quite enjoyable for him, though.

Phantom Abilities:
Besides the large cannons, this phantom's real talents are in its support functions. In its "arms" attached to Eryn's own arms are a variety of mechanically controlled tools for on-field phantom repairs and emergency medical aid, such as welding torches, spare wires, solder irons, duct tape, syringes, bandages, disinfectant, painkillers, defibrilators etc. The phantom's lack of proper armour allows Eryn to quickly move to injured or damaged allies to repair them as best he can. Of course he can't always repair a phantom to full working order, but just enough to keep them fighting or to retreat to later recieve proper repairs. Same for the phantom's medical functions. The spherical shape near the top of the phantom's frame is a 360-degree camera hooked up to his eye-piece which allows him to remain vigilant about his surroundings while providing care to someone, as he's typically stuck in one spot whenever he's repairing or administering aid to allies.
Phantom Appearance:
updated_phantom.png

Edits: More accurate images.
 
Last edited:

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    "You're not even gonna know what hit ya!"​
    [/div]


    » NIL ODO


    Age: 16
    Birthday: July 28th
    Gender: Female
    Height: 5'4" (162 cm)
    Weight: 121 lbs (54.8 kg)
    Affiliations: Lone Pine, the Westray Survivors.
    Occupation: Student, Phantom driver trainee.
    [/div]
 
Last edited:

Name: Eryn Strider
View attachment 691508
Birthday:
12th June
Gender: Male
Age: 15
Height: 5'6"
Weight: 110lbs
Occupation: Student

Personality:
Eryn is reserved, soft-spoken and cautious. He does not take unnecessary risks unless his allies insist on it. He lacks the confidence to hold a conversation with strangers, so he relies on friends to do the talking for him. That said, he’s fully confident in his combat abilities and is able to fight efficiently as long as team morale is high. He takes his support role very seriously and will do all he can to fulfill those duties, sometimes to a fault.

Phantom Name: "Red Velvet"
Battle Type: Long-range/Support
Phantom Weapon: Four large guns, damage equivalent to 20mm cannons. He can technically use his support tools as emergency melee weapons too, but those are only for when he's really desperate since they're pretty useless in that role.

Phantom Abilities:
Besides the large guns, this phantom's real talents are in its support functions. In its "arms" attached to Eryn's own arms are a variety of mechanically controlled tools for on-field phantom repairs and emergency medical aid, such as welding torches, spare wires, solder irons, duct tape, syringes, bandages, disinfectant, painkillers, defibrilators etc. The phantom's lack of proper armour allows Eryn to quickly move to injured or damaged allies to repair them as best he can. Of course he can't always repair a phantom to full working order, but just enough to keep them fighting or to retreat to later recieve proper repairs. Same for the phantom's medical functions. The spherical shape near the top of the phantom's frame is a 360-degree camera hooked up to his eye-piece which allows him to remain vigilant about his surroundings while providing care to someone, as he's typically stuck in one spot whenever he's repairing or administering aid to allies.
Phantom Appearance:
View attachment 691509

  • [class=picture] position: relative; display: inline-block; [/class] [class=text] position: absolute; width: 100%; height: 100%; top: 0; left: 0; opacity: 0; background-color: rgba(0,0,0,0.2); color: white; z-index: 2; [/class] [class name=text state=hover] opacity: 1; [/class] [div class=picture] [div class=text]
    "You're not even gonna know what hit ya!"​
    [/div]


    » NIL ODO


    Age: 16
    Birthday: July 28th
    Gender: Female
    Height: 5'4" (162 cm)
    Weight: 121 lbs (54.8 kg)
    Affiliations: Lone Pine, the Westray Survivors.
    Occupation: Student, Phantom driver trainee.
    [/div]
Accepted.
 
Appearance:
RfKO4ll.jpg
Name: Ariana Sanders
Birthday:
February 3rd
Gender:
Female
Age:
16
Height:
5'9"
Weight:
132 lbs
Occupation:
student

Personality:
Growing up she was the perfect star child. She got good grades, was good at sports (soccer and softball), and was popular. She's extremely competitive and always pushed herself to be better. While at a first meeting she may seem fairly normal and approachable she not actually so sweet.
She tends to look down on those who are weak, believing that they're failures and should be trying harder. Her parents instilled a need in her to be perfect, a need she projects on every one else. The only acception is her little twin sister who she protects fiercely.

Phantom Name:
midnight gunner
Battle Type:
long range
Phantom Weapon: 6 guns total: 2 silent 2mm at head, 2 different at shoulders, one at each hand
Phantom Abilities: enhanced speed and agility. A hologram scope comes up to help help her take lethal aim.
Phantom Appearance:7c3c8406055cae4c29f7172d25e78260.jpg

Appearance:
268947605009211.pngName:
Elaine Sanders
Birthday:
February 3rd (30 min after Ariana)
Gender:
Female
Age:
16
Height:
5'5"
Weight:
120
Occupation:
student

Personality:
At first Elaine is usually quite quiet and shy. Being born the runt with paralysis in both legs her family always sheltered her. Yet, despite her crutch she hold a determination to become strong. While she may never be able to walk on her own she extremely intelligent, retaining knowledge and picking up skills very quickly. While her parents didn't want her to leave she insisted this was the best way for her to become stronger.

Phantom Name:
Silver Fighter
Battle Type:
Close range
Phantom Weapon: Fists
Phantom Abilities: Grants Elaine mobility in her legs with enhanced speed and strength. Being able to jump high, move quickly and pack a powerful kick. The large hands come in handy for restraining the larger foes as well as being incredibly durable. They can be propelled forward to pack a powerful punch.
Phantom Appearance:
933c7c425fdfc79d90b966ef6e3b3c04.jpg
 
Appearance:
View attachment 691584
Name: Ariana Sanders
Birthday:
February 3rd
Gender:
Female
Age:
16
Height:
5'9"
Weight:
132 lbs
Occupation:
student

Personality:
Growing up she was the perfect star child. She got good grades, was good at sports (soccer and softball), and was popular. She's extremely competitive and always pushed herself to be better. While at a first meeting she may seem fairly normal and approachable she not actually so sweet.
She tends to look down on those who are weak, believing that they're failures and should be trying harder. Her parents instilled a need in her to be perfect, a need she projects on every one else. The only acception is her little twin sister who she protects fiercely.

Phantom Name:
midnight gunner
Battle Type:
long range
Phantom Weapon: 6 guns total: 2 silent 2mm at head, 2 different at shoulders, one at each hand
Phantom Abilities: enhanced speed and agility. A hologram scope comes up to help help her take lethal aim.
Phantom Appearance:View attachment 691575

Appearance:
View attachment 691586Name:
Elaine Sanders
Birthday:
February 3rd (30 min after Ariana)
Gender:
Female
Age:
16
Height:
5'5"
Weight:
120
Occupation:
student

Personality:
At first Elaine is usually quite quiet and shy. Being born the runt with paralysis in both legs her family always sheltered her. Yet, despite her crutch she hold a determination to become strong. While she may never be able to walk on her own she extremely intelligent, retaining knowledge and picking up skills very quickly. While her parents didn't want her to leave she insisted this was the best way for her to become stronger.

Phantom Name:
Silver Fighter
Battle Type:
Close range
Phantom Weapon: Fists
Phantom Abilities: Grants Elaine mobility in her legs with enhanced speed and strength. Being able to jump high, move quickly and pack a powerful kick. The large hands come in handy for restraining the larger foes as well as being incredibly durable. They can be propelled forward to pack a powerful punch.
Phantom Appearance:
View attachment 691577
Both accepted.
 
Appearance:
1584242292814.png
Name: Ariva Kilkaskia

Birthday: January, 1st
Gender: Female
Age: 16
Height: 5'5
Weight: 112
Occupation: Student

Personality: Ariva is very laid back and lazy although when it does come to doing things they can be surprisingly effective at it especially if they enjoy it. They are extremely intelligent although they would just say that its common sense. They can be extremely competitive at times though and can be very determined when it comes to bringing down their foes. They can be pretty cautious and cynical at times though not trusting others and they are pretty self reliant due to this . They take note of the most skilled users and make plans to bring them down, this can help them beat more skilled users although they don't pay much attention to users that are on a lesser skill level than they are on. They work better independently than with groups though and tend to either try to do all the work themselves or let others do it while doing bare minimum. Their are also times where they can be quite sarcastic and will sometimes make jokes though people may occasionally think they are being serious sometimes.

Phantom Name: Blue Phoenix
Battle Type: Medium Range
Phantom Weapon: 2 Auto Targeting Shoulder Rifles, Hand Held Assault Rifle and a Optimization screen giving them the choice between different types of bullets, firing modes and the activation of their Phantoms Abilities, the Optimization Screen also includes a AI mode which is voice activated and allows them for easy switches when in the heat of battle.
Combat Style: Tactical High Speed Bullet Hell.
Phantom Abilities: Enhanced Speed and Agility , Threat Sensory (Enables them to identify the location of others) and High Speed Low Flight/ Hovering
Phantom Appearance:
1584241136609.png
 
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[div class=fyuriwrapper][div class=charabox][div class=charaimg]
X9dmWgm.png
[/div][div class=charactertxt][div class=charabox1]Name: Siri McClusky[/div][div class=charabox2]Occupation: Phantom Instructor / Technician[/div][div class=charabox3][div class=charabox5]DOB: 19 APR[/div][div class=charabox5]Gender: Female[/div][div class=charabox5]Age: 25[/div][div class=charabox5]Height: 5'11" (180 cm)[/div][div class=charabox5]Weight: 150 lbs. (68 kg)[/div][div class=charabox5]Status: Active Duty[/div]
[/div][div class=charabox4]Experience/Relevance:
-Basic & Phantom academy training
-Technical specialist
-Logistic security
-4yrs combat experience[/div]
[/div][div class=text]READINESS EVAL
Personality:
A generally uplifting and cheerful personnel of interests, McClusky is deemed as a lenient and empathetic instructor by those that trained with her. An ardent believer of righteousness and redemption, McClusky wants nothing more than to see her fellow students and service members make it through. She usually abides by necessities over achievements. A dogged veteran with four years of combat experience in tow, she somehow retained her vibrant personality. Despite her past experiences, and subsequent transfer behind the lines as an instructor, McClusky still held her head high. Behind her smiles, however, laid a certain gloom, that would surely consume her sooner or later.

PHANTOM PROFILE
Phantom Name: Bushmaster
Battle Type: Long-Range Supporter / Engineer
Phantom Weapons: 1x 12.7mm Assault Rifle ; 1x 40mm Grenade Launcher ; 1x 120mm Mounted Mortar ; 1x Universal Core-Controlled Drones

68C8a0a.jpg
Phantom Abilities: Aside from physical enhancements and increased reflexes like most Phantoms, the Bushmaster's staple strength is found in its survival capabilities over offensive abilities. Despite being a heavily outfitted Phantom, the Bushmaster is generally used in support of other fighting units, or simply providing fire support. It's trademark abilities include: One small-profile recon drone that enhances other Phantoms' targeting systems by marking/lasing targets; may also be used to repair and maintain other Phantoms remotely. A countermeasure system to thwart any guided projectiles. A mortar system for long-range fire support, with interchangeable rounds (smokes, explosives, anti-armor, etc.). A disruptive optical camouflage that blends Bushmaster into most environment. Utilizing core-sustained magic to levy extra equipment, Bushmaster is generally best at ferrying ammunition, logistical duties and keeping other Phantoms in the fight for a prolonged period of time.

updating...​
[/div]
[div class=text][/div][/div][/div]
 
Last edited:
Appearance:
View attachment 691918
Name: Ariva Kilkaskia

Birthday: January, 1st
Gender: Female
Age: 16
Height: 5'5
Weight: 112
Occupation: Student

Personality: Ariva is very laid back and lazy although when it does come to doing things they can be surprisingly effective at it especially if they enjoy it. They are extremely intelligent although they would just say that its common sense. They can be extremely competitive at times though and can be very determined when it comes to bringing down their foes. They can be pretty cautious and cynical at times though not trusting others and they are pretty self reliant due to this . They take note of the most skilled users and make plans to bring them down, this can help them beat more skilled users although they don't pay much attention to users that are on a lesser skill level than they are on. They are work better independently than with groups though and tend to either try to do all the work themselves or let others do it while doing bare minimum.

Phantom Name: Blue Phoenix
Battle Type: Medium Range
Phantom Weapon: 2 Auto Targeting Shoulder Rifles, Hand Held Assault Rifle and a Optimization screen giving them the choice between different types of bullets, firing modes and the activation of their Phantoms Abilities, the Optimization Screen also includes a AI mode which is voice activated and allows them for easy switches when in the heat of battle.
Phantom Abilities: Enhanced Speed, Threat Sensory (Enables them to identify the location of others) and Agility and Low Flight/ Hovering
Phantom Appearance:
View attachment 691905
Accepted.
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[div class=fyuriwrapper][div class=charabox][div class=charaimg]
X9dmWgm.png
[/div][div class=charactertxt][div class=charabox1]Name: Siri McClusky[/div][div class=charabox2]Occupation: Phantom Instructor / Technician[/div][div class=charabox3][div class=charabox5]DOB: 19 APR[/div][div class=charabox5]Gender: Female[/div][div class=charabox5]Age: 25[/div][div class=charabox5]Height: 5'11" (180 cm)[/div][div class=charabox5]Weight: 150 lbs. (68 kg)[/div][div class=charabox5]Status: Active Duty[/div]
[/div][div class=charabox4]Experience/Relevance:
-Basic & Phantom academy training
-Technical specialist
-Logistic security
-4yrs combat experience[/div]
[/div][div class=text]READINESS EVAL
Personality:
A generally uplifting and cheerful personnel of interests, McClusky is deemed as a lenient and empathetic instructor by those that trained with her. An ardent believer of righteousness and redemption, McClusky wants nothing more than to see her fellow students and service members make it through. She usually abides by necessities over achievements. A dogged veteran with four years of combat experience in tow, she somehow retained her vibrant personality. Despite her past experiences, and subsequent transfer behind the lines as an instructor, McClusky still held her head high. Behind her smiles, however, laid a certain gloom, that would surely consume her sooner or later.

PHANTOM PROFILE
Phantom Name: Bushmaster
Battle Type: Long-Range Supporter / Engineer
Phantom Weapons: 1x 12.7mm Assault Rifle ; 1x 40mm Grenade Launcher ; 1x 120mm Mounted Mortar ; 1x Universal Core-Controlled Drones

68C8a0a.jpg
Phantom Abilities: Aside from physical enhancements and increased reflexes like most Phantoms, the Bushmaster's staple strength is found in its survival capabilities over offensive abilities. Despite being a heavily outfitted Phantom, the Bushmaster is generally used in support of other fighting units, or simply providing fire support. It's trademark abilities include: One small-profile recon drone that enhances other Phantoms' targeting systems by marking/lasing targets; may also be used to repair and maintain other Phantoms remotely. A countermeasure system to thwart any guided projectiles. A mortar system for long-range fire support, with interchangeable rounds (smokes, explosives, anti-armor, etc.). A disruptive optical camouflage that blends Bushmaster into most environment. Utilizing core-sustained magic to levy extra equipment, Bushmaster is generally best at ferrying ammunition, logistical duties and keeping other Phantoms in the fight for a prolonged period of time.

updating...​
[/div]
[div class=text][/div][/div][/div]
Yay a teacher! Accepted.
 
Appearance: Screenshot_20200314-124113_Chrome.jpg

Name:
Seiho Kagawa

Birthday: May 20th
Gender: Male
Age: 16
Height: 5'8"
Weight: 134 lbs
Occupation: Student

Personality: Seiho is a nice and friendly person. He's the type of person most people wanna be around and have as a friend. He's compassionate and helpful. Seiho can also be very clueless at times and impulsive. But despite that, he is a good-hearted boy.

Phantom Name: Imperial Knight
Battle Type: Close range and long range
Phantom Weapons: One large sword and a massive pointy shield. Behind the shield is another giant greatsword. Mounted on the shoulders are two long spears that can blast powerful beams and also be propelled themselves.
Phantom Abilities: Flight, a defensive ability than can create an energy shield in the shape of a Knight's shield, and an offensive ability that gives his sword an energy transformation and gives his Phantom enhanced physical attributes.
Phantom Appearance: Screenshot_20200314-124339_Chrome.jpg
 
Appearance:
1584295432402.png
Name:

Aron Roshelle
Birthday:

December 25
Gender:

Male
Age:

25
Height:
5'6
Weight:

130 lbs
Occupation:

Phantom Instructor
Personality:

Aron was the eldest out of his 3 other siblings, so he's naturally a very protective person. He is very laid back and Happy person, even after having an unexpected transfer to become an instructor. anyone who has been taught by Aron can say that he's a good instructor that won't give up on you even after you have given up on yourself.

Phantom Name: The Guardian
Battle Type:
Close and Long range Supporter
Phantom Weapon: Cannon known as "destroyer"
Phantom Abilities: Aron's phantom bolsters his own defense, being extremely tough to get through. But it's his cannon that has most of his abilities. it can fire off powerful beams of energy, but it is quite hard to aim. he can also use it to put energy shields on others to protect them from harm.
Phantom Appearance:
1584301381889.png
 
Appearance:
1584317666486.png
Name:
Ibarra Tarmaco

Birthday:
July 4th

Gender:
Male

Age:
15

Height:
5'5

Weight:
122lbs

Occupation:
Student

Personality:

Ibarra is a rather simple minded fellow. Best known for his lack of understanding of the world around him and is always curious of the newer things. Due to his background. Ibarra is a well disciplined and humble brute. He does not often make big decisions for himself unless he is guided. Hence why he is to be working with another individual.

Although he lacks the academic smarts (Sometimes his English just doesn't make sense) One can't deny the fact that Ibarra knows the ways of the wild survival. Sure, a bit behind of the future times but if there is one thing Ibarra is good is adaptability to the environment. One does not have to worry about this child for he knows what is good and what is right to others.


Phantom Name:
ARMOROZIZ

Battle Type:
CLOSE RANGE/MEDIUM RANGE

Phantom Weapon:

Ibarra's arsenal fits his up-close superiority in combat.


Atlantic spear- This long triple head spear is one of the most oldest and most durable weapons known to Phantom weaponry. It's spearhead is designed to resemble a trident and flies faster than one. It's silent yet quick bullet speed can compete with modern day weapons. Once thrown Ibarra can call it back by reaching back to it despite the distance apart making it a hard to disarm weapon. Even in an aquatic environment, velocity doesn't drop.

Crystal blades- 9 diamond crystal swords that floats behind Ibarra at the ready. These nine swords are fully controlled by him, giving him more open opportunities of combat and an omni-directional range. He can fight two foes at once without even looking at one behind him. The max range of these swords is 20ft before it rubber bands itself back to their user.

Marine Claws- These twelve inch claws appear in Ibarra's fingertips. It can be manually sheath itself to hide in his gauntlets for surprise attacks.

Phantom Abilities:
Due to Ibarra's more primitive way of dealing with the beasts. His Phantom weapons and abilities are quite more unique to ensure effective combat and high chance of survivability.

Aqua cloak- A manual ability where Ibarra's body gets enveloped by a watery substance which bleeds out his skin to cloak him invisible entirely. He cannot bring others with him, plus he will only be revealed once again if he comes to attack his prey (It is possible to land another hit but it is an advance skill to learn.


Hydro substitute- Ibarra is able to perform a perfect clone out of himself made of water to take hits for him but the catch is that the replica cannot move. It will only print Ibarra's last pose to the moment he uses it. Once hitting the dummy sub. It will turn into water completely and leave a puddle of water behind. In the moment he triggers the clone he is given 3 seconds of invisibility after activation.

Muscle memory- While not given the extraordinary speed and strength just like his fellow phantom users is however able to move more freely and naturally without consequence. In fact he can dodge faster without much of a reaction time needed. He is able to walk on tightropes and block projectiles and melee attacks at precise timing. It's almost like walking in the park. This why he can fight multiple opponents even without paying as much attention doing so.


Phantom Appearance:
20200411_141339.png
 
Last edited:
Appearance:
View attachment 692114
Name:

Aron Roshelle
Birthday:
December 25
Gender:
Male
Age:
25
Height:
5'6
Weight:
130 lbs
Occupation:
Phantom Instructor
Personality:
Aron was the eldest out of his 3 other siblings, so he's naturally a very protective person. He is very laid back and Happy person, even after having an unexpected transfer to become an instructor. anyone who has been taught by Aron can say that he's a good instructor that won't give up on you even after you have given up on yourself.

Phantom Name: The Guardian
Battle Type:
Close and Long range Supporter
Phantom Weapon: Cannon known as "destroyer"
Phantom Abilities: Aron's phantom bolsters his own defense, being extremely tough to get through. But it's his cannon that has most of his abilities. it can fire off powerful beams of energy, but it is quite hard to aim. he can also use it to put energy shields on others to protect them from harm.
Phantom Appearance:
View attachment 692169
Appearance:
Name:
Ibarra Tarmaco

Birthday:
July 4th

Gender:
Male

Age:
15

Height:
5'5

Weight:
122lbs

Occupation:
Student

Personality:

Ibarra is a rather simple minded fellow. Best known for his lack of understanding of the world around him and is always curious of the newer things. Due to his background. Ibarra is a well displined and humble brute. He does not often make big decisions for himself unless he is guided. Hence why he is to be working with another individual.

Although he lacks the academic smarts (Sometimes his English just doesn't make sense) One can't deny the fact that Ibarra knows the ways of the wild survival. Sure, a bit behind of the future times but if there is one thing Ibarra is good is adaptability to the environment. One does not have to worry about this child for he knows what is good and what is right to others.


Phantom Name:
ARMOROZIZ

Battle Type:
CLOSE RANGE/MEDIUM RANGE

Phantom Weapon:

Ibarra's arsenal fits his up-close superiority in combat.

Atlantic spear- This long triple head spear is one of the most oldest and most durable weapons known to Phantom weaponry. It's spearhead is designed to resemble a triedent and flies fater than one. It's silent yet quick bullet speed can compete with modern day weapons. Once thrown Ibarra can call it back by reaching back to it despite the distance apart making it a hard to disarm weapon. Even in an aquatic environment, velocity doesn't drop.

Crystal blades- 9 diamond crystal swords that floats behind Ibarra at the ready. These nine swords are fully controlled by him, giving him more open opportunities of combat and an omni-directional range. He can fight two foes at once without even looking at one behind him. The max range of these swords is 20ft before it rubber bands itself back to their user.

Marine Claws- These twelve inch claws appear in Ibarra's fingertips. It can be manually sheath itself to hide in his gauntlets for surprise attacks.

Phantom Abilities:
Due to Ibarra's more primitive way of dealing with the beasts. His Phantom weapons and abilities are quite more unique to ensure effective combat and high chance of survivability.

Aqua cloak- A manual ability where Ibarra's body gets enveloped by a watery substance which bleeds out his skin to cloak him invisible entirely. He cannot bring others with him, plus he will only be revealed once again if he comes to attack his prey (It is possible to land another hit but it is an advance skill to learn.


Hydro substitute- Ibarra is able to perform a perfect clone out of himself made of water to take hits for him but the catch is that the replica cannot move. It will only print Ibarra's last pose to the moment he uses it. Once hitting the dummy sub. It will turn into water completely and leave a puddle of water behind. In the moment he triggers the clone he is given 3 seconds of invisibility after activation.

Muscle memory- While not given the extraordinary speed and strength just like his fellow phantom users is however able to move more freely and naturally without consequence. In fact he can dodge faster without much of a reaction time needed. He is able to walk on tightropes and block projectiles and melee attacks at precise timing. It's almost like walking in the park. This why he can fight multiple opponents even without paying as much attention doing so.


Phantom Appearance:
View attachment 692328
This is not the actual design but it is close. It just needs more blue and scaly fish-like armor.
Accepted.
 
Alexander White Baker
Appearance:
c5d411b02a89bc693a8261476d7bb3833f56aced.jpg

PERSONAL DETAILS
Name: Alexander White Baker
Birthday: 12th June
Gender: Male
Age: 16
Height: 192cm
Weight: 73kg
Occupation: Student

Personality: Off the battlefield, Alex is energetic and cheerful. He is always busy with something. Working on some new recipe, exercising, reading up on world events, or just getting some fun event organised for him and his friends. On the battlefield though, to quote the youth himself, VALHALLA AWAITS! Eternally eager for battle. While hotheaded and bloodthirsty, these traits are tempered by a keen intellect and a sharp eye for detail. Anyone that thinks he’s a dumb brute is in for a nasty shock (and an axe to the face). He hates the alien invaders fanatically and to a sometimes unhealthy degree. Partially out of paranoia he keeps a stash of emergency supplies on hand at all times.

PHANTOM DETAILS
Phantom Name: Surtr
Battle Type: Frontline brawler/Tank
Phantom Weapon: Ragnarok Axe - An energy axe. It’s got a length of strong fibre around the handle so Alexander can throw it as a grappling hook. It vicious edge burns as well as cuts when Alexander wills it.

Baby - The ancestral shotgun used by his pappy, grandpappy, etc going all the way back to Sir Samuel White Baker. Given upgrades of course, but only a few... given it’s a double deuce. As in a double barrel 2-gauge shotgun. Important to note is that while it is a phantom enhanced weapon, it is not an actual phantom weapon - when Alex runs out of power for his frame, he still has a shotgun. A big shotgun. 2 gauge is not a typo.

Phantom Abilities: Surtr fully covers the user in armour plate in order to compensate for sub-par shielding. Alexander’s own magic literally burns through it, and flames tend to burst out here and there dependent on his mood. It is agile, as one would expect from a CQC type phantom, but his straight line speed is just flat out slow and he cannot fly. He needs the enemy to come to him.

Fog of War - Surtr can spew forth a grey haze that messes with any sensors that try to look into it. It limits visibility to the same degree as heavy fog does. While it is not too hard to find Surtr in the fog, being a flaming berserker with a big glowing axe and a shotgun, that does run into the slight issue of ‘being in close proximity to a flaming berserker with a big glowing axe and a shotgun’. Allies that hide in the fog are considerably less affected by the jamming effect, the longer they stay inside the more in tune the fog gets with their sensors and the less it obstructs them. However, should Alexander let the cloud dissolve or burn, the effect resets. Allies in the fog start off just as blind as enemies do.

Blaze of Glory - As a last ditch measure, Surtr can set the Fog of War on fire to create a massive fuel-air explosion. What the ensuing firestorm doesn’t cook the pressure wave crushes. This does leave Surtr a sitting duck to any ranged weapons, as it completely burns up the Fog, and for obvious reasons Surtr and his allies should not be in the fog cloud when it burns.

Song of Storms - At longer ranges Surtr jams enemy sensors, flooding them with false information, phantom images in the Fog, and white noise. While these active transmissions make it easy for any enemies to find and track where Surtr is, any allies are much harder to detect, in much the same way it’s hard to spot a candle next to a floodlight. Alexander uses it as an excuse to blast heavy metal music over the comms during combat.

Phantom Appearance:
U wot mate Matt.jpg
Surtr on exercise. Note that for this particular exercise Alexander uses a standard issue assault rifle rather than Baby.

Additional Equipment: A bunch of 2-gauge shotgun shells, MRE’s, survival kit, EMP hardened MP3 player, tactical assault spork, notebook and pencil, swiss army knife, spare boot laces. Items in bold are the stuff he carries into the field, other stuff is always on his person (including on the field).

“Among other weapons, I had an extraordinary rifle that carried a half-pound percussion shell—this instrument of torture to the hunter was not sufficiently heavy for the weight of the projectile; it only weighed twenty pounds: thus, with a charge of ten drachms [270 grains] of powder, behind a half-pound shell, the recoil was so terrific, that I spun around like a weathercock in a hurricane. I really dreaded my own rifle, although I had been accustomed to heavy charges of powder, and severe recoil for some years. None of my men could fire it, and it was looked upon with a species of awe, and it was named "Jenna-El-Mootfah" (Child of a Cannon) by the Arabs, which being far too long a name for practice, I christened it the "Baby;" and the scream of this "Baby" loaded with a half-pound shell was always fatal. It was far too severe, and I very seldom fired it, but it is a curious fact, that I never fired a shot with that rifle without bagging: the entire practice, during several years, was confined to about twenty shots. I was afraid to use it; but now and then it was absolutely necessary that it should be cleaned, after months of staying loaded. On such occasions my men had the gratification of firing it, and the explosion was always accompanied by two men falling on their backs (one having propped up the shooter), and the "Baby" flying some yards behind them. This rifle was made by Holland & Holland, of Bond Street, and I could highly recommend it for the Goliath of Gath, but not for the men of A.D. 1866.” - Sir Samuel White Baker
 
Alexander White Baker
Appearance:
c5d411b02a89bc693a8261476d7bb3833f56aced.jpg

PERSONAL DETAILS
Name: Alexander White Baker
Birthday: 12th June
Gender: Male
Age: 16
Height: 192cm
Weight: 73kg
Occupation: Student

Personality: Off the battlefield, Alex is energetic and cheerful. He is always busy with something. Working on some new recipe, exercising, reading up on world events, or just getting some fun event organised for him and his friends. On the battlefield though, to quote the youth himself, VALHALLA AWAITS! Eternally eager for battle. While hotheaded and bloodthirsty, these traits are tempered by a keen intellect and a sharp eye for detail. Anyone that thinks he’s a dumb brute is in for a nasty shock (and an axe to the face). He hates the alien invaders fanatically and to a sometimes unhealthy degree. Partially out of paranoia he keeps a stash of emergency supplies on hand at all times.

PHANTOM DETAILS
Phantom Name: Surtr
Battle Type: Frontline brawler/Tank
Phantom Weapon: Ragnarok Axe - An energy axe. It’s got a length of strong fibre around the handle so Alexander can throw it as a grappling hook. It vicious edge burns as well as cuts when Alexander wills it.

Baby - The ancestral shotgun used by his pappy, grandpappy, etc going all the way back to Sir Samuel White Baker. Given upgrades of course, but only a few... given it’s a double deuce. As in a double barrel 2-gauge shotgun. Important to note is that while it is a phantom enhanced weapon, it is not an actual phantom weapon - when Alex runs out of power for his frame, he still has a shotgun. A big shotgun. 2 gauge is not a typo.

Phantom Abilities: Surtr fully covers the user in armour plate in order to compensate for sub-par shielding. Alexander’s own magic literally burns through it, and flames tend to burst out here and there dependent on his mood. It is agile, as one would expect from a CQC type phantom, but his straight line speed is just flat out slow and he cannot fly. He needs the enemy to come to him.

Fog of War - Surtr can spew forth a grey haze that messes with any sensors that try to look into it. It limits visibility to the same degree as heavy fog does. While it is not too hard to find Surtr in the fog, being a flaming berserker with a big glowing axe and a shotgun, that does run into the slight issue of ‘being in close proximity to a flaming berserker with a big glowing axe and a shotgun’. Allies that hide in the fog are considerably less affected by the jamming effect, the longer they stay inside the more in tune the fog gets with their sensors and the less it obstructs them. However, should Alexander let the cloud dissolve or burn, the effect resets. Allies in the fog start off just as blind as enemies do.

Blaze of Glory - As a last ditch measure, Surtr can set the Fog of War on fire to create a massive fuel-air explosion. What the ensuing firestorm doesn’t cook the pressure wave crushes. This does leave Surtr a sitting duck to any ranged weapons, as it completely burns up the Fog, and for obvious reasons Surtr and his allies should not be in the fog cloud when it burns.

Song of Storms - At longer ranges Surtr jams enemy sensors, flooding them with false information, phantom images in the Fog, and white noise. While these active transmissions make it easy for any enemies to find and track where Surtr is, any allies are much harder to detect, in much the same way it’s hard to spot a candle next to a floodlight. Alexander uses it as an excuse to blast heavy metal music over the comms during combat.

Phantom Appearance:
View attachment 693213
Surtr on exercise. Note that for this particular exercise Alexander uses a standard issue assault rifle rather than Baby.

Additional Equipment: A bunch of 2-gauge shotgun shells, MRE’s, survival kit, EMP hardened MP3 player, tactical assault spork, notebook and pencil, swiss army knife, spare boot laces. Items in bold are the stuff he carries into the field, other stuff is always on his person (including on the field).

“Among other weapons, I had an extraordinary rifle that carried a half-pound percussion shell—this instrument of torture to the hunter was not sufficiently heavy for the weight of the projectile; it only weighed twenty pounds: thus, with a charge of ten drachms [270 grains] of powder, behind a half-pound shell, the recoil was so terrific, that I spun around like a weathercock in a hurricane. I really dreaded my own rifle, although I had been accustomed to heavy charges of powder, and severe recoil for some years. None of my men could fire it, and it was looked upon with a species of awe, and it was named "Jenna-El-Mootfah" (Child of a Cannon) by the Arabs, which being far too long a name for practice, I christened it the "Baby;" and the scream of this "Baby" loaded with a half-pound shell was always fatal. It was far too severe, and I very seldom fired it, but it is a curious fact, that I never fired a shot with that rifle without bagging: the entire practice, during several years, was confined to about twenty shots. I was afraid to use it; but now and then it was absolutely necessary that it should be cleaned, after months of staying loaded. On such occasions my men had the gratification of firing it, and the explosion was always accompanied by two men falling on their backs (one having propped up the shooter), and the "Baby" flying some yards behind them. This rifle was made by Holland & Holland, of Bond Street, and I could highly recommend it for the Goliath of Gath, but not for the men of A.D. 1866.” - Sir Samuel White Baker
Accepted.
 
196270_Mc6sN7e6.png


Name: Bisila Nzo

Birthday: 6th March

Gender: Female

Age: 15

Height: 5'6

Weight: 125 lbs

Occupation: Student


Personality: When people meet Bisila, they meet a kind and cheerful girl. That’s what she is, most of the time, anyway. Bisila might look and act like a good kid but she’s actually one of the most mischievous, annoying and sarcastic people around. She pulls pranks and hits people’s buttons on purpose just for the fun of it. While not actually meaning any harm, she says what’s on her mind at all times, even if she knows she’s being insensitive. Despite that, she cares alot about those around her and the ones she holds dear and would do what is right for them.

Phantom Name: White Fox

Battle Type: Short Range/Support

Phantom Weapon: A photon energy-imbued katana

Phantom Abilities: White Fox is very light and gives Bisila the abillity to move at high speeds, jump really high and be very agile. Her 'tail' is actually a bag full of extra blades, medical supplies and guns. It can also serve as a photon energy blaster.

Phantom Appearance:
3ededc91c78e4fd6836ce8e496f2b055.jpg
 
Last edited:
Appearance: Screenshot_20200302-061647_Chrome.jpg

Name: Chiyu Kashiwagi

Birthday: February 11
Gender: Female
Age: 16
Height: 5'7"
Weight: 118 lbs
Occupation: Student

Personality: Chiyu is a not-too-bright, outwardly rude, mean-spirited excuse for a human. She begins with a harsh outgoing personality, but will slowly reveal a soft and vulnerable interior over time. She thinks she can do whatever she wants without punishment. Despite all this, she is still quite popular among her class. Deep deep down, she's really a sweet and caring individual.

Phantom Name: Scarlet Devil
Battle Type: Close range and long range
Phantom Weapon: A massive gun that can switch between automatic and sniper modes. It has a hybrid scope, one being for sniping far distances or targeting weak spots, the other being for just generally aiming. And a broad sword that can transform from a sword into a small, yet powerful energy cannon.
Phantom Abilities: In her suit is programmed a targeting HUD that can easily scan for targets, locate weak spots, lock on, and enable thermal vision. She has two long rockets at the rear of her Phantom that can give her a great boost in speed in flight and regular running. Parts of her Phantom can detach and transform into small cannons that will float in a symmetrical formation behind her as use for more firepower and weaponry.
Phantom Appearance: Screenshot_20200318-193027_Chrome.jpg
 
Last edited:
Appearance: Screenshot_20200319-111344_Chrome.jpg

Name:
Mizuki Henmi

Birthday:
January 18
Gender: Female
Age: 15
Height: 5'6"
Weight: 120 lbs
Occupation: Student

Personality:
Mizuki is bright, cheerful, direct, confident, smart, and hardworking. She is also caring and compassionate. She is not above getting mad at someone or being negative but most of the time she has a great attitude and is a very kind person.

Phantom Name:
Flash
Battle Type: Close Range
Phantom Weapon: Flash isn't a Phantom loaded with weapons. In fact, Flash is more of a agile and mobile Phantom. Flash has very powerful rockets at it's heels, wrists, waist, and back. Flash uses the momentum from speed to cause devastating damage. Flash also has somewhat of wings on the back that are also rockets. They can be detached and transformed into a sturdy energy sword.
Phantom Abilities: Very agile and mobile. Can move at incredibly high speeds. She can add energy to the sword to make it bigger and stronger.
Phantom Appearance: Screenshot_20200319-113841_Chrome.jpg
 
Appearance: View attachment 693802

Name: Chiyu Kashiwagi

Birthday: February 11
Gender: Female
Age: 16
Height: 5'7"
Weight: 118 lbs
Occupation: Student

Personality: Chiyu is a not-too-bright, outwardly rude, mean-spirited excuse for a human. She begins with a harsh outgoing personality, but will slowly reveal a soft and vulnerable interior over time. She thinks she can do whatever she wants without punishment. Despite all this, she is still quite popular among her class. Deep deep down, she's really a sweet and caring individual.

Phantom Name: Scarlet Devil
Battle Type: Close range and long range
Phantom Weapon: A massive gun that can switch between automatic and sniper modes. It has a hybrid scope, one being for sniping far distances or targeting weak spots, the other being for just generally aiming. And a broad sword that can transform from a sword into a small, yet powerful energy cannon.
Phantom Abilities: In her suit is programmed a targeting HUD that can easily scan for targets, locate weak spots, lock on, and enable thermal vision. She has two long rockets at the rear of her Phantom that can give her a great boost in speed in flight and regular running. Parts of her Phantom can detach and transform into small cannons that will float in a symmetrical formation behind her as use for more firepower and weaponry.
Phantom Appearance: View attachment 693804
Appearance: View attachment 694110

Name:
Mizuki Henmi

Birthday: January 18
Gender: Female
Age: 15
Height: 5'6"
Weight: 120 lbs
Occupation: Student

Personality: Mizuki is bright, cheerful, direct, confident, smart, and hardworking. She is also caring and compassionate. She is not above getting mad at someone or being negative but most of the time she has a great attitude and is a very kind person.

Phantom Name: Flash
Battle Type: Close Range
Phantom Weapon: Flash isn't a Phantom loaded with weapons. In fact, Flash is more of a agile and mobile Phantom. Flash has very powerful rockets at it's heels, wrists, waist, and back. Flash uses the momentum from speed to cause devastating damage. Flash also has somewhat of wings on the back that are also rockets. They can be detached and transformed into a sturdy energy sword.
Phantom Abilities: Very agile and mobile. Can move at incredibly high speeds. She can add energy to the sword to make it bigger and stronger.
Phantom Appearance: View attachment 694121
Accepted.
 
196270_Mc6sN7e6.png


Name: Bisila Nzo

Birthday: 6th March

Gender: Female

Age: 15

Height: 5'6

Weight: 125 lbs

Occupation: Student


Personality: When people meet Bisila, they meet a kind and cheerful girl. That’s what she is, most of the time, anyway. Bisila might look and act like a good kid but she’s actually one of the most mischievous, annoying and sarcastic people around. She pulls pranks and hits people’s buttons on purpose just for the fun of it. While not actually meaning any harm, she says what’s on her mind at all times, even if she knows she’s being insensitive. Despite that, she cares alot about those around her and the ones she holds dear and would do what is right for them.

Phantom Name: White Fox

Battle Type: Short Range/Support

Phantom Weapon: A photon energy-imbued katana

Phantom Abilities: White Fox is very light and gives Bisila the abillity to move at high speeds, jump really high and be very agile. Her 'tail' is actually a bag full of extra blades, medical supplies and guns. It can also serve as a photon energy blaster.

Phantom Appearance:
3ededc91c78e4fd6836ce8e496f2b055.jpg
Accepted,
 
Appearance:
1584727868880.png
Name: Finnegan Brown

Birthday: 28th October
Gender: Male
Age: 17
Height: 5’9’’
Weight: 70Kg
Occupation: Student

Personality: Short-tempered | Arrogant | Cocky with a dash of Hyper-Activeness. Finnegan is quick to start fights, but he is wise enough to choose his battles. He may seem like he hates people (which he pretty much does), but once you get through the initial bitterness, you’ll realize that he’s sweet deep down. How deep, no one knows. In his free time, Finn enjoys getting on people’s nerves


Phantom Name: H.A.D.E.S.
Battle Type: Short Range (Special Ability – Melee)
Phantom Weapon:
  • Titanium Fists (Activative Flames)
  • Katanas (2)
  • Flaming Scythe
  • Mini-Missile Launchers
  • Rocket propelled Roller blades (For getting around faster)

Phantom Abilities: Heavy-Blow Punches | Agility | Resistant to heat/fire attacks | Berserk Mode

Phantom Appearance:
1584727845946.png

-----------------------------------------------

Appearance:
1584727821968.png

Name: Tsuki Brown

Birthday: 15th May
Gender: Female
Age: 16
Height: 4’9’’
Weight: 47Kg
Occupation: Student / (Self-Appointed) Cheerleader

Personality: Tsuki is your typical diva girl, often acting “Kawaii” and often referring to herself in 3rd person. She appears to be quite shallow and straight-forward in her interactions, but she rarely means any malice behind her sugar-coated words. Despite her drama, Tsuki is very loyal to her cause and happy-go-lucky attitude helps her in cheering and motivating her teammates as much as she can. When lost in thought, she tends to shut out everything around her. Though her analytical capabilities are beyond extraordinary, she down-plays it out of fear of failure. She is also a big time tea addict.

Phantom Name: Chamomile
Battle Type: Long Range Assist – Primarily Intel and Analysis
Phantom Weapon:
  • Sonic Blast Gun
  • Pods – Signal Jammers, RFID Tracker
  • Signal Antennae (Which act as motion and thermal sensors)
  • Short-range Wi-fi (Because why not)

Phantom Abilities: Tsuki’s Chamomile enables her to tap into signals and radio waves. Chamomile is equipped with high frequency sonic arms, but Tsuki prefers using her Phantom Abilities for a wide range of analysis including pattern and movement prediction, predictive and counter-attack analytics and stats building.

Phantom Appearance:
1584727797400.png
 
Appearance: Name: Finnegan Brown

Birthday: 28th October
Gender: Male
Age: 17
Height: 5’9’’
Weight: 70Kg
Occupation: Student

Personality: Short-tempered | Arrogant | Cocky with a dash of Hyper-Activeness. Finnegan is quick to start fights, but he is wise enough to choose his battles. He may seem like he hates people (which he pretty much does), but once you get through the initial bitterness, you’ll realize that he’s sweet deep down. How deep, no one knows. In his free time, Finn enjoys getting on people’s nerves


Phantom Name: H.A.D.E.S.
Battle Type: Short Range (Special Ability – Melee)
Phantom Weapon:
  • Titanium Fists (Activative Flames)
  • Katanas (2)
  • Flaming Scythe
  • Mini-Missile Launchers
  • Rocket propelled Roller blades (For getting around faster)

Phantom Abilities: Heavy-Blow Punches | Agility | Resistant to heat/fire attacks | Berserk Mode

Phantom Appearance:
-----------------------------------------------

Appearance:
Name: Tsuki Brown

Birthday: 15th May
Gender: Female
Age: 16
Height: 4’9’’
Weight: 47Kg
Occupation: Student / (Self-Appointed) Cheerleader

Personality: Tsuki is your typical diva girl, often acting “Kawaii” and often referring to herself in 3rd person. She appears to be quite shallow and straight-forward in her interactions, but she rarely means any malice behind her sugar-coated words. Despite her drama, Tsuki is very loyal to her cause and happy-go-lucky attitude helps her in cheering and motivating her teammates as much as she can. When lost in thought, she tends to shut out everything around her. Though her analytical capabilities are beyond extraordinary, she down-plays it out of fear of failure. She is also a big time tea addict.

Phantom Name: Chamomile
Battle Type: Long Range Assist – Primarily Intel and Analysis
Phantom Weapon:
  • Sonic Blast Gun
  • Pods – Signal Jammers, RFID Tracker
  • Signal Antennae (Which act as motion and thermal sensors)
  • Short-range Wi-fi (Because why not)

Phantom Abilities: Tsuki’s Chamomile enables her to tap into signals and radio waves. Chamomile is equipped with high frequency sonic arms, but Tsuki prefers using her Phantom Abilities for a wide range of analysis including pattern and movement prediction, predictive and counter-attack analytics and stats building.

Phantom Appearance:
Both accepted.
 
Appearance:
1584765039740.png

Name:
Blaire Phobia

Birthday:
October 24th

Gender:
Male

Age:
16

Height:
5'8"

Weight:
67kg

Occupation:
Student

Personality:
Blaire doesn't like to be involved in a lot of things especially trouble but has a strong sense of responsibility and is very straightforward, he is blunt enough to say his opinions and criticisms, but he is not a bad person and is pretty awkward in normal conversations, though he is very responsible, he is very efficient and analytical, avoiding wasting his efforts on things but if he does fail, Blaire takes it to heart. He is pretty reliable and cooperative if his lone wolf front is not taken into consideration.

His hobby includes exercise and playing video games, he has a properly maintained and well-toned body from proper and daily exercise, he was a very sickly nerdy kid before but it all changed when he resolved himself to become strong. Blaire became disciplined after 4 years of training in martial arts when his parents saw his potential, they enrolled him in the Tactical Defense Academy in Lone Pine and gave him a variation of the Phobia Family's Arch Arak'nid Core, now he is on the road to develop and reach his full potential though that will be too much trouble for Blaire, he will get there soon enough.

Phantom Name:
Arch Arak'nid

Battle Type:
Close-Medium Range Adaptive Specialist

Phantom Weapon:
Snake Blade - Built-in Small Pieces of blades connected by a strong wire. Can be used like a razor whip or a normal blade.
Assault Rifle with an Underbarrel Shotgun, both with built-in suppressor. It uses a reflex sight.
Web System: The Arch Arak'nid Phantom creates strings that are stored within it. Its composed of 3 types:
  • Web String - The Web Strings is composed of 3 types: Stick, Steel, and Sharp​
  • Web Net - The Web Net functions as it is named, its appearance is a silver colored flexible web with 3 spheres at each end that can also latch unto targets if activated, this is the Phantom's Main Firepower along the traps. It is normally capable of capturing 1-5 targets and has 3 uses: Explosion, Paralyzation, Freezing. This Web can also expand its area of effect depending how stretched out the web is, meaning it can include more than 5 targets in its 3 effects.​
  • Web Trap - This web acts similar as the net with the only difference of it to be deployed anywhere and can blend in its surroundings. It has 5 types: Stick, Sharp, Explosion, Paralyzation, and Freezing.​


Phantom Abilities:
Thermal Sight
Enhanced Senses and Agility
Extreme Conditions Resistance
Sound Masking - The Phantom provides extremely minimal sounds, with cutting-edge technology, the Phantom doesn't make unnecessary noises making its movements silent and each step quiet.
Invisibility - The Invisibility only lasts for 20 seconds, he can still be sensed through various means, trigger detection and traps and exposed with a thermal sight.
Terrain Adaptation:
  • Water Strider - Allows the Phantom to glide through water.​
  • Dust Walker - Efficient Mobility through sands and storms. This is also applicable to snow terrain.​
  • Rock Treader - Enhances the Strength of the Phantom's Araknid Limbs to dig deep into solid terrain.​
  • Mountain Nomad - Enhances Climbing and Latching Power of the Phantom.​
  • Aerial Weaver - Allows Aerial Movement.​
  • Trapdoor Arak'nid - Acts like the Rock Treader but trading its Climbing and Latching abilities for even more digging power and create holes in the ground.​

Phantom Equipments:
Arch Arak'nid Drones - Non-lethal Micro Transparent Spider drones that can latch unto various surfaces and is generated by the Phantom itself, its main function is for tracking and surveillance through AI or Blaire's control, it can also spot targets and place them on the Phantom's EGS HUD. It also has a self-destruct command when activated, it acts like a stun grenade to disable the senses of targets within its range. The Arch Arak'nid is immune to the Spider Drone's stun effects.
1584767872427.png

Environmental Grid System (EGS) - a mapping system that automatically scans its surroundings for the user and place it on the HUD. It also includes what the Arch Arak'nid Drones see. It is also fully customizable to recognize landmarks and locations. The Map can also be passed to allied Phantoms as long as the Arch Arak'nid is still active and functioning.

Phantom Appearance:
Spyder.jpg(Art by James Wetherell)
Arch Arak'nid , Blaire uses a variation with a thinner build and can hide its built-in snake blades.

Phantom Additional Information:
Arch Arak'nid is a Phantom with limited amount of high-firepower abilites, its fighting capabilities depends on the user.
The Phantom is not suitable for frontline wars and missions unlike its original counterpart but has more movement and much lighter.
The Main Arch Arak'nid is used for frontline battles with 6 modules of Terrain Adaptation, Blaire's variation can only carry 4 but can be interchanged when out of combat.
Although the Arch Arak'nid variation is currently weaker than its original, it has the potential to be more stronger if upgraded and modified properly.

Additional Information:
Phobia's Martial Arts is a mixture of different styles of combat including grappling, targeting weakpoints, hand-to-hand, and a vast variety of weaponry, a very versatile fighting style for its Phantom Users. Blaire is the most proficient out of all when it comes to utilizing snake blades, he has experience with other weaponry but he is second to none when it comes to using his specialized weapon.
 
Last edited:
Appearance:
View attachment 695053

Name:
Blaire Phobia

Birthday:
October 24th

Gender:
Male

Age:
16

Height:
5'8"

Weight:
67kg

Occupation:
Student

Personality:
Blaire doesn't like to be involved in a lot of things especially trouble but has a strong sense of responsibility and is very straightforward, he is blunt enough to say his opinions and criticisms, but he is not a bad person and is pretty awkward in normal conversations, though he is very responsible, he is very efficient and analytical, avoiding wasting his efforts on things but if he does fail, Blaire takes it to heart. He is pretty reliable and cooperative if his lone wolf front is not taken into consideration.

His hobby includes exercise and playing video games, he has a properly maintained and well-toned body from proper and daily exercise, he was a very sickly nerdy kid before but it all changed when he resolved himself to become strong. Blaire became disciplined after 4 years of training in martial arts when his parents saw his potential, they enrolled him in the Tactical Defense Academy in Lone Pine and gave him a variation of the Phobia Family's Arch Arak'nid Core, now he is on the road to develop and reach his full potential though that will be too much trouble for Blaire, he will get there soon enough.

Phantom Name:
Arch Arak'nid

Battle Type:
Close-Medium Range Adaptive Specialist

Phantom Weapon:
Snake Blade - Built-in Small Pieces of blades connected by a strong wire. Can be used like a razor whip or a normal blade.
Assault Rifle with an Underbarrel Shotgun, both with built-in suppressor. It uses a reflex sight.
Web System: The Arch Arak'nid Phantom creates strings that are stored within it. Its composed of 3 types:
  • Web String - The Web Strings is composed of 3 types: Stick, Steel, and Sharp​
  • Web Net - The Web Net functions as it is named, its appearance is a silver colored flexible web with 3 spheres at each end that can also latch unto targets if activated, this is the Phantom's Main Firepower along the traps. It is normally capable of capturing 1-5 targets and has 3 uses: Explosion, Paralyzation, Freezing. This Web can also expand its area of effect depending how stretched out the web is, meaning it can include more than 5 targets in its 3 effects.​
  • Web Trap - This web acts similar as the net with the only difference of it to be deployed anywhere and can blend in its surroundings. It has 5 types: Stick, Sharp, Explosion, Paralyzation, and Freezing.​


Phantom Abilities:
Thermal Sight
Enhanced Senses and Agility
Extreme Conditions Resistance
Sound Masking - The Phantom provides extremely minimal sounds, with cutting-edge technology, the Phantom doesn't make unnecessary noises making its movements silent and each step quiet.
Invisibility - The Invisibility only lasts for 20 seconds, he can still be sensed through various means, trigger detection and traps and exposed with a thermal sight.
Terrain Adaptation:
  • Water Strider - Allows the Phantom to glide through water.​
  • Dust Walker - Efficient Mobility through sands and storms. This is also applicable to snow terrain.​
  • Rock Treader - Enhances the Strength of the Phantom's Araknid Limbs to dig deep into solid terrain.​
  • Mountain Nomad - Enhances Climbing and Latching Power of the Phantom.​
  • Aerial Weaver - Allows Aerial Movement.​
  • Trapdoor Arak'nid - Acts like the Rock Treader but trading its Climbing and Latching abilities for even more digging power and create holes in the ground.​

Phantom Equipments:
Arch Arak'nid Drones - Non-lethal Micro Transparent Spider drones that can latch unto various surfaces and is generated by the Phantom itself, its main function is for tracking and surveillance through AI or Blaire's control, it can also spot targets and place them on the Phantom's EGS HUD. It also has a self-destruct command when activated, it acts like a stun grenade to disable the senses of targets within its range. The Arch Arak'nid is immune to the Spider Drone's stun effects.
View attachment 695115

Environmental Grid System (EGS) - a mapping system that automatically scans its surroundings for the user and place it on the HUD. It also includes what the Arch Arak'nid Drones see. It is also fully customizable to recognize landmarks and locations. The Map can also be passed to allied Phantoms as long as the Arch Arak'nid is still active and functioning.

Phantom Appearance:
View attachment 695029(Art by James Wetherell)
Arch Arak'nid , Blaire uses a variation with a thinner build and can hide its built-in snake blades.

Phantom Additional Information:
Arch Arak'nid is a Phantom with limited amount of high-firepower abilites, its fighting capabilities depends on the user.
The Phantom is not suitable for frontline wars and missions unlike its original counterpart but has more movement and much lighter.
The Main Arch Arak'nid is used for frontline battles with 6 modules of Terrain Adaptation, Blaire's variation can only carry 4 but can be interchanged when out of combat.
Although the Arch Arak'nid variation is currently weaker than its original, it has the potential to be more stronger if upgraded and modified properly.
Accepted.
 
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Name:

Clair O'Reilly

Birthday:
August 16th

Gender:
Female

Age:
18

Height:
5'10''

Weight:
109 pounds

Occupation:
Student/ Technician in training (Apprentice)

Personality:
It’s apparent that Clair succeeds through sheer intellect, resolve, and fearlessness. Yet cocooned within her collaborative and outgoing exterior is a fragile core she keeps guarded and private. Growing up albino wasn’t an easy proposition, regardless of how outwardly tolerant society may seem. There was social stigma and childish name-calling, but these hardships fostered self-determination and self-assurance. Alone, she is a like a raging river: Hell-bent on overcoming any obstacle that blocks her way, regardless of the personal cost. Especially thrilling is her ability to analyze a myriad of scenarios and to create discreet aspects of herself to tackle each of them simultaneously. Often, those who multitask have reduced outcomes in all areas, but here, also, Clair is the exception.

Clair has always had a talent for engineering precise and complex technologies and this talent is sure to grow into something spectacular in the future. On or off he field she is useful to this organization.

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Phantom Name:

Beatless

Battle Type: Exceedingly Long Range / surveillance

Phantom Weapon:
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One configuration of the 'Black Box' is that of an ion cannon capable of accurately landing killing blows up to 5000 meters or three miles away. This weapons however has a long charge time and can only be fired once every five minutes. Additionally the cannons can be over charged to form a single more powerful Ion cannon shot capable of dealing twice the damage at an extended range. This produces a lot of heat and requires a charge of at least ten minutes.
this configuration is IO: The Orbiting Moon. Class: High powered Anti Material Sniper Rifle.


Phantom Equipment:
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Charon, is a satellite in orbit that follows Beatless where ever she goes. Charon feeds live information to Beatless at all times through a holographic screen displayed in front of Clair's eyes through two projectors either side of her head. Using Charon's live feed and computing power Clair is able to make her shoots at such ridiculous ranges.
Name: Charon Class: Satellite

Phobos is also held within the Black Box and has no designated configuration but instead works passivly. This equipment is actually a relay uplink and the key to everything Clair does. With Phobos Tsú can connect with Charon for live feed, establish radio communications with members of the team over such large distances and even capture and decode enemy messages. Phobos is key to everything and that's a fact!
Name: Phobos Class: Intel Relay and Espionage Centerpiece

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Europa is the second configuration to Black Box and it allows Clair to focus entirely on supporting her team through intel relay and hightened processing power. Europa cannot be used along with IO for obvious reasons. Instead the two are typically swapped between based on IO's cool down time.
Name: Europa Class: Intel Processing Enhancement Device

Phantom Abilities:
Overwatch: Using Charon this unit is capable of providing over-watch to any other unit that is under direct view of the sky.
Data center: Provided Phobos remains operational this unit can serve as a base for all mission communication and Intel. Connecting all members coms and uploading any Intel received for decryption back at home base. Also capable of receiving long distance Intel from home base.
Extended Long Range Sniper Fire: IO, in combination with Charon and Phobos allows Clair to make shots no one else could dream of. Providing sniper fire at times some might deem it impossible to.
 

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