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Colosseum Survival of the Mutliverses CS

Zamasu

The Ningen-Slaying Supreme Kai

To the one who picked this up,

Your universe has been selected for divine judgement. I, the Supreme God of All Creation, has setup a tournament where teams of fighters from every universe shall duke out for survival. Losing the tournament will result in universe's banishment from existence. Winning the tournament will not only get your universe be spared, but also I will be giving you one wish. Please gather your strongest fighters, ten to be exact. When the clock reaches the 12th hour of the 12th minute of the 12th second, gather around in a circle and you will be instantly transported in the arena of combat. I wish you the best of luck in protecting your home universe from my erasure.

-MAN

NOTE: Sections marked with '*' mean optional. Remove it if you want.

Team (Universe Name)
The ManagerAppearance:
Name:
Age:
Gender:
Sexuality:
Personality*:
Bio:
How You Got The Letter:
How You Gathered The Fighters:
Other*:

The Fighters

  • Appearance:
    Name:
    Age:
    Gender:
    Sexuality:
    Powers:
    Weapons:
    Skills:
    Personality*:
    Bio:
    Other*:
    Character Theme*:


Current TeamsComing Soon...
 
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The Managers
Appearance: 1524001380814.png
Name: Lisa Wilbourn (born Sarah Livsey)
Age: 18
Gender: Female
Sexuality: Heterosexual(sort of)
Personality:
Lisa can be perceived as being annoyingly knowledgeable and arrogant by those around her. She values her intelligence and perceives any threat to that as a challenge. She is reticent to admit she doesn't know something.She draws a large amount of entertainment from "messing" with people, being unnecessarily abrasive. She also uses this aspect of her personality to mess with people to get the target to reveal more about themselves through disrespectful actions and similar. At the heart she's a warm person, related to her guilt over her brother's suicide. This is also what led her to reaching out to Taylor when initially meeting her.

She explicitly describes her role in the Undersiders as "Ops" (although she does a lot of intelligence work as well). She goes in the field rather than simply acting as mission control because, first, Bitch insisted that everyone fight when she originally joined the team, and second, firsthand observation enhances what she can do with her power.

Lisa would normally have been heterosexual, but her power supplies turn-offs so fast that she can't be attracted to anyone for more than five minutes.

She hated being alone, making sure she was around people even when she was homeless.

After seeing Lisa use her power to break someone, Taylor thinks that Lisa could have been a cult leader that would make Heartbreaker look amateurish. The fact that she did not try to do this is a testament to her moral character.
Bio:
Pre-Worm
Near the time that Sarah started high school, she noticed her older brother only spent time with her because it was his duty. She stopped accepting his attempts and they drifted apart. She began to resent him for acting like a brother than not being a real brother, being the popular kid, and being the favorite child.

Eventually, Sarah started noticing something going on with Reggie. He got increasingly distant until he committed suicide. She mentioned that she had noticed something going on to her parents and they started blaming her for his death. To Sarah, it seemed like she was in a pressure cooker and that everyone knew that she had known something and hadn’t spoken up. She triggered in her sleep, dreaming about it, about a year and a half before the start of Worm.

Her father caught on and started to use her power for the family's benefit. It became too much for Sarah and, eventually, she stole some of their money, ran away from home, and changed her name to "Lisa Wilbourn".

Later, Lisa traveled to Brockton Bay. She used her power to drain the accounts of several rich men while making sure she covered her tracks. She then went to a clothes store and inspected some clothing. She sent an employee running after telling her that her boyfriend could be cheating on her. She was then apprehended by a Boardwalk "Enforcer" who took her to a nearby alley where Coil called her and said that he would like to "buy" her services.

Lisa met with Grue, Bitch, and Regent at the Train-yards. She was told to get a costume by Grue after revealing she didn't have one before offering to serve as their contact. Bitch refused and told her that she would have to 'get her hands dirty' if she wanted an equal share. She agreed.

Story Start
Lisa arrived with the other Undersiders and got off Bitch's dog. When Grue asked what happened to Lung, she told him what insects Skitter had bit Lung and said that he wouldn't feel so good tomorrow. She then told them that Skitter was shy before alerting her teammates to the fact that someone was coming. She got back onto one of Bitch's dogs, asked Skitter her name, and then told her that she should get out of there before they left.

Later, a 'Tt' left a message in the Connections section of the PHO message board for Skitter saying that she owed her a favor and would like to meet. When Skitter replied back, asking for proof of her identity, Lisa sent a reply a few minutes later and offered to meet with her.

Lisa later went with Brian and Alec to meet Skitter. She made a bet with Alec on if Skitter would come in costume or not and won. Then, after Brian introduced himself, she did so as well before giving Skitter a lunchbox containing two thousand dollars. She said that Skitter could take it as a gift for saving them or the first installment in the monthly allowance as a member of the Undersiders. She then told Skitter what she had done to Lung before Brian stopped her.

Once Skitter agreed to join the Undersiders, Lisa asked Brian what they were going to do. She suggested that they go to their place and, if Rachel was there, fill her in. She asked Skitter if she wanted to change in a normal alley before descending the fire escape. After Skitter came down and introduced herself as Taylor, Lisa pulled her into a one-armed hug before they left.

When Taylor expressed that she was jealous of their place, she told her that it was her space too and then showed her the rooms. She suggested cleaning out the storage closet and turning it into a room for Taylor and groused about how Brian had ruined their nine hundred dollar couch by bleeding all over it. When Brian joked about her 'knowing everything', she said that she did and told Taylor about her power.

Post-Leviathan
Like all the Undersiders, Lisa took over a territory, and helped plot against Coil. She setup her territory in a shelter. Essentially hidden in plain sight, this allowed for better information gathering and a place for her mercenaries to operate.

Tattletale assisted Skitter in locating a runaway that was part of the merchants.

Post-Echidna
With the removal of Coil she was effectively the power behind the throne that Skitter sat on. With the abdication of Skitter to join the Protectorate she would take her orders from Grue at least nominally.

Sent a letter to her former boss and current friend while they were in prison.

Survived being targeted by the Simurgh.

How You Got The Letter: Magicly showed up on desk, power confirmed validicy.
How You Gathered The Fighters: Trickery, contacts and negotiation.
Power:
Lisa is best described as a short ranged clairvoyant or better yet as a pericog having the ability to extrapolate an incredible wealth of inference from the smallest trace of data. She needs to have some information about the target to begin with, and her power fills in the gaps in her knowledge, allowing her to crack computer passwords, profile and cold read people around her, and make predictions about the most likely outcome of a given situation, among other things. She's very accurate, although not infallible. She has to consciously direct her power for what she focuses on, refocusing and starting again if she gets useless information. In the few instances where she makes mistakes, she messes up pretty big. She can become mentally overloaded if she tries to take in and analyze too much information all at once. Further overuse of her power leads to severe migraines, a common issue for many thinkers.

It should be noted that although Lisa's ability allows her to extrapolate information, she finds extrapolating information about people very difficult. At one point she tells Skitter: "Reading people with my power is hard, reading into their motivations or emotions is harder" although she seems to make up for this limitation eventually. Still her passenger drives her to try and reveal secrets. Her power developed over the course of the story but she continued to struggle with headaches.

Like Taylor she has inexplicable finesse with a gun.

According to Glaistig Uaine Lisa hosts the "negotiator" shard.
Other*: This is during the timeskip.
Character Theme*:


Contessa
Appearance: F438FC8D-5E55-442A-98EA-6BFEDD254237.jpeg
Name: Fortuna
Age: Unknown but was a child in 1980 and this is during a 2011-2013 timeskip
Gender: Female
Sexuality: Unknown
Bio:
Background
Contessa was born as Fortuna on another earth that Eden collided with. When she was a child, several people in her village triggered by consuming food and drink contaminated with parts of Eden following the entity's crash-landing. Fortuna's trigger event included a vision Eden and Scion's plans to sow conflict and destroy humanity, and she set about finding and killing the entity with a power that was still unrestricted.
The entity, realising what she was trying to do, restricted her power so that it could not be used against Entities. However, Fortuna had already seen the steps required to kill the Entity, and with the help of a woman who would later call herself 'the Doctor,' Fortuna managed to stop the entity from killing her and reclaiming the critical shard. The Doctor, armed with a knife and directions both given by Fortuna, managed to stab the entity in a critical location, rendering it effectively brain dead.
The Doctor and Fortuna founded Cauldron with the sole purpose of stopping Eden's partner entity, Scion. They harvested Eden's corpse for powers, which they were able to grant to other people. Ashamed of the human experimentation she had to perform to improve the power formula, Fortuna took the name Contessa out of respect to her parents and a desire to avoid sullying the name they gave her.

Through the years Contessa as she was now served as the doctor's bodyguard, whenever they went on dangerous assignments.
Post-Slaughterhouse Nine
Attended the meeting of Cauldron and The Triumvirate.
Post-Echidna
Keeps the details revealed during the Echinda battle hush hush.

Power:
Contessa's power allows her to see the steps she needs to take to succeed at nearly any given task and execute them perfectly. Its applications include combat, communication, social situations, Cauldron's long-term plans, and how to set conditions for trigger events.
She is one of the most powerful parahumans in existence and is known as "her" or "the Boogeyman" to people high-ranked enough in the Protectorate to know about her. One Protectorate cape classifies her as "Thinker. Don't worry about the number. Just run."
While Contessa can execute most tasks, she has some blind spots. She cannot directly use her power on an Entity, the Endbringers, or Eidolon. She can still somewhat predict their actions by considering a hypothetical situation.
She lacks the common Thinker weakness of being cancelled out by other Thinkers, including precognitives, but is not immune to certain trumps such as Mantellum or Jack Slash.
How You Got The Letter: Tattle showed it to her. After a long conversation she was in.
How You Gathered The Fighters: Power showed her how.
Other: Got permission from Zamasu Zamasu

The Fighters
Appearance:1524696305675.png
Name: Amy Dallon (Born Amelia Claire Lavere)
Age: 18
Gender: Female
Sexuality: Homosexual
Powers:
Amy is a biokinetic with an innate understanding of, and the ability to modify, the biology of any living organism she touches. This is not limited to humans but encompasses all carbon based life based on what is seen in story. For much of her life, Amy primarily restricted her use of the power to healing. She was one of the greatest healers in the world.

She has demonstrated the ability to render parts of a person's body numb and threatened to give Skitter time-delayed obesity or to make everything she ate taste like bile for the remainder of her life.

Her power was too slow to be much use on Leviathan. It took her "some time" to modify tissues for transplant to avoid rejection. Any changes she makes are not immediate.

Amy is capable of modifying brains, but has a firm rule against it(Though she has broken it multiple times.) as she fears what may happen once she crosses this line. Changes she does make are deep and not easily corrected compared to other master effects.

Weaver compared her in power to Contessa, Glaistig Uaine or Labyrinth. She had what Glaistig Uaine called the "shaper" faerie, which she claimed was on a par with her own and the "Queen Administrator", and would "clean up after we are all done here, one way or another". Her shard was a bud from Marquis'. She was not related to Bonesaw.

She was capable of modifying life into entirely new organisms:

  • Scramble and Relay bugs to interact with Skitter's power.
  • Atlas (Huge flying beetle)
  • A coffin-like "cocoon" filled with clear liquid for an injured Glory Girl.
  • Pheromones that attracted stray dogs and cats.
  • An airborne plague.
  • A contagious parasite that counteracted Bonesaw's own parasite derived miasma-mist effect.
  • Khepri(MASSIVE SPOILERS)
    Weapons: None
    Skills: None notable
    Personality:
  • Panacea felt a gnawing sense of guilt, as every second she took to herself was a second where she wasn't helping other people.
    Like her absent biological father she holds herself to a strong code that governs her behavior and use of her power. She refused to kill using her power or interfere with human minds, even to heal them. Breaking these guiding tenets caused her considerable mental stress.
    Amy felt extremely lonely; her adoptive mother, Carol Dallon, never really wanted her and treated her coldly and suspiciously, while her adoptive father, Mark Dallon, suffered from clinical depression and found it difficult to look after her. The only person who consistently showed her affection was her sister, Victoria Dallon.
    She also felt a strong attraction to Victoria, possibly as a result of constant exposure to her sisters awe-inducing aura at a formative stage. Although she kept this a secret, fearing that it would ruin their relationship, it caused her to feel an extreme jealousy for Victoria's boyfriend Gallant.
    As a result of these various sources of stress, Amy was "steadily crumbling" at the start of Worm.
    Following the Battle at the Bank, she had a deep-seated dislike of Tattletale stemming from her attempts to manipulate her.
    Bio:
    Background
    Amelia was born to a woman who had had a onetime tryst with the Marquis of Brockton Bay. She was raised by her mother until she passed away from cancer, and then she was delivered to her father.
    During the Brockton Bay Brigade's battle against Marquis, the Brigade discovered his daughter hiding in the closet. Brandish and Flashbang adopted her to keep her safe from the media and those who would exploit her due to the high chance of her manifesting superpowers. This was requested by Marquis. Amy's first memory may well have been coming to an unfamiliar home with strangers.
    Panacea triggered two years before the story began, when Glory Girl was injured by a gang attacking a mall.nShe would visit hospitals for two or three hours at a time every evening, curing people. Sometimes she would visit again during the night because she couldn't sleep.
    Her power meant she was granted an honorary medical license. She wasn't able to do as much as she could with her abilities due partially to rules governing the exploitation of minors.
    Story Start
    She was called in to heal Lung after he was poisoned by an unidentified Parahuman and Armsmaster claimed credit.
    Glory Girl called Panacea in to heal a suspect she had injured in a fight. The two argued about Victoria's use of excessive force, but she eventually acquiesced. She helped her sister interrogate the man.
    Amy was present for the Battle at the Bank without her costume; she briefly incapacitated Skitter by interfering with the feedback she received from her bugs. At one point, Tattletale threatened to expose her secrets in front of Glory Girl.
    Afterwards, she healed the Wards of any injuries they had and told them of her observations regarding Tattletale's power to help them in future fights.
    When Leviathan came to Brockton Bay, she was presumably held back at the secure location such as the Hospital.
    Post-Leviathan
    She healed a lot of injured heroes and villains in hospital following Leviathan's attack.
    Amy was chosen as Bonesaw's nominee for the Slaughterhouse Nine. She was forced to break a number of her rules, and in her distress, she modified her sister's mind to be attracted to her.
    After Glory Girl was injured by Crawler, she encased her sister in a biological pod made from stray cats and dogs.
    She modified Glory Girl to the point she lost track of what she was supposed to look like. The result was possibly inspired by something she saw during her trigger event.
    Post-Slaughterhouse Nine
    She voluntarily goes to the Birdcage.
    There she met her father and saw Lung again. She attended a meeting with the cell block leaders of the birdcage and shook hands with the Fairy Queen.
    Together they figured out what was really going on with the Passengers.
    Other:
  • Panacea was the name of the Greek goddess of universal remedy, from which the word and concept "panacea" is derived. The panacea was said to be a substance that cured all diseases and granted eternal life.
  • During her time in the birdcage, she would acquire several tattoos as mementos to her life before the birdcage.
  • Amy and Victoria were considered early on as protagonists for a story called 'Guts and Glory'. The story would have alternated between each of their perspectives on a chapter by chapter basis and covered many of the same events that were covered in Worm.
    • In early drafts of Worm, Amy triggered when Glory Girl was injured by the Slaughterhouse Nine.
Appearance: With his Daughter1524873477856.png
Name: Unknown
Age: Unknown
Gender: Male
Sexuality: Heterosexual
Powers:
Marquis' powers involve the manipulation of bone - his own and, if it became exposed enough for him to see, that of his enemies. If it was his own, he could make it grow or shrink, reshape it and multiply it, although it grew harder the longer it was separated from him. His abilities with the bones of others were limited to simple reshaping.
He was remarkably versatile and inventive in his use of bone. He could turn broken-off shards of bone into caltrops with "ultrafine needle points" that would penetrate shoes. He could use his power to burrow underground or through floors and attack from beneath the ground. He could send bone through the ground or ceiling to spring out and trap his enemies with a "cylinder" or cage. He could create a giant scythe from his wrist, or a "ripple of bone" that knocked opponents off their feet. He could create bat wings of bone and fly, manipulating holes in the wings to change air resistance as needed. He was fully capable of taking on a squadron of Empire Eighty-Eight members and walking away. He was also able to take on most of the Brockton Bay Brigade, who would become New Wave, at the same time; although he allowed himself to be injured to protect his daughter.
Every time the bones connected to him break, he feels the appropriate level of unspeakable agony, but he trained himself not to show even the slightest sign of it. Marquis also had some kind of ability that caused his cuts to seal shut when his bones retracted, even ones he had made by means other than his osteokinesis. However, it seemingly had no effect on the burns, like those caused by Brandish's power.
He had what Glaistig Uaine called the "Shaper" faerie, which she claimed was on a par with her own and the Queen Administrator, and would "clean up after we are all done here, one way or another". Panacea's shard was a bud from his. She was not related to Bonesaw in anyway.

Weapons: None
Skills: None mentioned
Personality:
Bio:
Dragon described Marquis as "sometimes rude or casually cruel, but he remained deeply honorable beneath that." He claimed to "have a lot of respect for people who keep to a particular code, whatever that code might be, and very little for traitors and wafflers." He admitted that he didn't consider himself a good man for following his code. Brandish described him as sticking to his rules without fail, playing "fair" and remaining cultured and polite even in the middle of a fight or when injured. Ingenue claimed that he "switches from the aristocrat to the low born commoner as it suits him. Split personality."
He had exceptional practice in concealing his emotional reactions because of his power, giving him an edge in conversations and negotiations. When he couldn't trust himself to lie convincingly, he defaulted to a simple smile.
Marquis was an exceptionally skilled fighter, whose personality and power made him exceptional in turning one advantage into another. In melee, he was able to ensure that every strike he made against Manpower would instead hit one of his weaker teammates if not blocked. He could react fast enough to destroy his own generated weapon before it hit an "unacceptable" target.
He cared deeply about his relationship with his daughter, having greatly enjoyed it when she was a child.
As a villain in Brockton Bay, he would quietly execute anyone who failed him. His management style was otherwise remarkably hands-off. He was said to be a callous man, an aspiring crime lord who didn't give a second thought to murdering heroes. Manpower described him as a "pattern killer", a perfectionist with patterns that allowed him to be predicted. He later admitted to himself that he could have left Brockton Bay with his daughter at any time, but he was too enraptured with his role as a super-villain there.
As a cell block leader, he divided up the cigarettes they were given relatively fairly. His men would take first pick of the other supplies, then then auction off the rest to the other prisoners in exchange for cigarettes. They also guarded the television sets, giving everyone a turn to change the channel and preventing them from being broken or dismantled.He noted that he "wasn't a nurturer", with little experience helping those who worked under him, instead trading away those he couldn't use to other cell blocks. In fact he described himself as a "worrier" to Amy, but noted that it could be an asset.

Background
He claimed to have grown up in hard circumstances.
Marquis was an independent villain who operated in Brockton Bay, though he was a crime lord he was the sole parahuman making up his group, operating in the early days of parahumans. He reportedly didn't give a second thought to murdering any heroes who got in his way, and was notorious enough that he was still well-known a decade later. He'd lived in the outskirts of the city, residing in a large house in the woods, just beneath the mountains,although this wasn't public knowledge until the Brockton Bay Brigade tracked him down.
He fought Empire Eighty-Eight, and was on record as having murdered Iron Rain, although Jack Slash argued he wasn't capable of it. He fought Jack Slash when the Nine visited Brockton Bay to prevent him from killing women and children. This interested Jack, who tried and failed to make him break his code. On more regular occasions he fought the Brockton Bay Brigade, winning every time. Carol Dallon had a special hatred for him, because he reminded her of the kidnapper who treated her well but was still willing to kill her.
At some point he had a daughter, Amelia Claire Lavere, with an unknown mother, who gave her to him when she was dying of cancer. He raised her for a year, finding the parenting experience enjoyable. He was eventually captured by the Brockton Bay Brigade, defending the cupboard where his daughter was. This was the only occasion he ever lost a fight.[7] Amy would be adopted by Carol Dallon; she did not remember her father, although she did have some vague memories of that time in her life.
He would eventually become the leader of Cell Block W in the Birdcage.
Story Start
After Lung was sentenced to the Birdcage, he and Marquis began regularly meeting.
Post-Slaughterhouse Nine
After his daughter had a mental breakdown, she asked to be sent to the Birdcage. Marquis welcomed her there.
He kept Amy safe in his cell block as she weathered her depression, even as it began to damage his reputation. He considered provoking a mutiny so that he could defeat it and prove his strength, or provoking the other cell block leaders into attacking him so that she would be forced to defend him. Luckily, meeting the other cell block leaders prompted her to emerge from her shell somewhat.
Post-Echidna
Panacea told him and Teacher about the Entities, which she had glimpsed through Glaistig Uaine. They watched Skitter's Surrender on television. He and his daughter agreed to communicate this information to Dragon, but Teacher quietly worked to sabotage them in the hopes of being released at the End of the World.
Post-Timeskip
He was among those who attended the meeting of all the major powers to defeat Khonsu, and argued in favor of releasing powerful capes from the Birdcage to fight the monster, but the heroes argued against it and he was sent back.

Other:
  • His name comes from the old French word for a nobleman between a Count and Duke in rank, and is pronounced in Brockton Bay with the standard English pronunciation of "mar-kwis".
    • Wildbow has stated that with his Canadian accent, however, he pronounces it mar-kees.
  • While his daughter is named Amelia Lavere, it isn't known if Marquis shares her surname. Amelia spent her first five years with her mother before being sent to live with her father and may share her mothers surname.
  • Wildblow has stated that Marquis falsely took credit for killing Iron Rain.
  • Respect thread
Appearance:
305

Name: Unknown
Age: Unknown
Gender: Male
Sexuality: Homosexual
Powers:
As a member of the Triumvirate, Legend is considered one of the most powerful parahumans in North America. His powers are summarized as "flying artillery": he can fly, shoot lasers from his body, and endure strong attacks. Attacks from Behemoth, Leviathan and Siberian have all been devastating enough that they were sufficient to take him out of the fight.
His lasers were primarily blue-white. These beams can turn corners, fork into multiple lasers, pass through walls, and freeze and/or ignite his targets. He can use different effects creating cutting, disintegration, impact, heat, focused, staccato bursts, fat lasers, and invisible lasers. He could combine these effects, but this took time to investigate and he rarely faced threats that necessitated the needed effort. The 'freezing' laser actually lowers the temperature at the point of contact close to absolute zero, damaging the target and freezing ambient moisture. The 'heat ray' that ignited a target works on a similar principle.
A known strange feature of his lasers is that they can bend around corners. This versatility extends to him splitting lazers he's fired into multiple smaller lasars. Further he can radiate an unheard of number of his lasers when he needs to. He can increase the size and power of lesers but requires time to do it.
Legend can accelerate to a speed that exceeds the speed of sound and continue accelerating, to no hard limit. However, surviving at these speeds requires the use of his secondary Breaker ability. He was one of, if not the, fastest heroes alive. On one occasion, he flew halfway around the planet in an extremely short period of time, seemingly a matter of moments; arriving a full five or six minutes before even Alexandria.
Legend's breaker power changes his body to living light. As he becomes more like light, he is able to fly faster and ignore most attacks, though it impairs his ability to think. While in this state, he absorbs most kinds of energy, using it to repair his human form. This transformation happens instinctively to avoid injury, usually when he is struck or when he flies too fast. It allows him to survive in time dilated environments without food or water absorbing ambient energy sources.
As a related minor power, he has perfect, superhumanly clear vision, only blocked by things like solids and gasses like cloud and mist. He took advantage of this by learning to lip read, and to shoot accurately over large distances.

Weapons: None

Skills: None

Personality: Legend is probably closest to the classic superhero that Worm offers, heroic, noble, and willing to make sacrifices for others. As part of the leading heroes of the Protectorate Legend is seen as a paragon of what a hero should be, acting on and off the camera largely the same.

Bio:
Background
Legend received his powers as part of Cauldron's program, becoming a founding member of the Protectorate. He was present for Behemoth's emergence in 1992. After Hero's death, he became the leader of a smaller team based in New York.
When Leviathan approached Brockton Bay, Legend took the opportunity to inform every parahuman there of the odds of survival. This was something that he as a veteran of such engagements, was rarely able to do.
Post-Leviathan
Despite the risks to both himself and the citizens of the city, he deployed with his team against the Slaughterhouse Nine when they came to Brockton Bay.
He recognized William Manton and confronted his co-conspirators, secretly armed with a lie-detector. He discovered that they were responsible for the Case 53s and had been lying to him for years.
Post-Slaughterhouse Nine
Despite knowing that his teammates had been lying to him for years he repeated the same lies to Gully and Weld given the gravity of the situation the Protectorate faced.[16]
He was able to keep two Alexandria clones busy during a fight but that also meant that he could not help When Echidna and her creations were fighting the others.
Post-Echidna
Legend stepped down as leader of the Protectorate after his ties to Cauldron were revealed.
He was briefly trapped in accelerated time by Khonsu, but survived by entering his breaker state. By the time the Endbringer dropped the effect, an enormous charge of light had built up inside it. This charge was redirected by Eidolon.

Other:
  • According to Valkyrie, Legend is the keeper of the "Coruscant Knave" shard, an example of Valkyrie's use of antiquated language.
    • Also how hard it is to describe the function of the shards.
  • Like Eidolon his powers were considered highly classified.
  • Him and his team's respect thread(Eidolon and Alexandria)
Appearance:
latest

Name: Rebecca Costa-Brown (unknown for Pretender)
Age: Unknown for Alexandria(Was a teenager in 1986) and Pretender
Gender: Female (Male)
Sexuality: Heterosexual
Powers:
Alexandria is considered the epitome of 'flying brick' capes. The triad of flight, strength and invincibility reoccurs often enough, in enough variations, that it’s often referred to as ‘the Alexandria package’ in honor of her. According to experts, Alexandria is one of the strongest parahumans that has ever been recorded.
She has the ability to fly at speeds nearly matching Legend. She was able to achieve incredible speeds in flight, being able to fly from halfway of US and Japan back to Cape Verde in under six minutes. She could fly so fast people couldn't follow her with their eyes, zig-zagging, although Skitter could still sense her movements with her bugs. This made it impossible to spot or photograph her.
Her body was virtually invincible. She could endure flame hot enough to melt sand into glass. Her power didn't defend against abilities that made heavy use of inter-dimensional phenomena, such as Scrub, Damsel of Distress, Foil, or March. Eidolon made use of this vulnerability to destroy her clones. She was, however, capable of being pushed around by external forces. Alexandria had vastly enhanced strength. She was capable of picking up Leviathan and slamming him to the ground, and knocking Behemoth back. She was capable of lifting over 1.75 million tonnes, although she had a limited ability to prevent such a massive object from breaking under it's own weight. Her blows sometimes produced shock waves that shook the earth around her.
She had near-perfect memory retention, accelerated processing and learning, and - as a result - the ability to sense emotions based on body language. But those who could hide their emotions through expert training or the use of abilities of their own could still fool her. She could also disbelieve the evidence of her own senses as any human could. She never forgot a detail, absorbed information quickly, reading two pages of a book with a glance, and she learned quickly, retaining everything she picked up. She knew most commonly spoken languages, no less than ten styles of martial arts and she could match some of the best non-tinkers in the world when it came to computers. This gave her a high rating in the Thinker category.
Her mental faculties were offloaded to her Passenger, this rendered her immune to the effects of those such as the Simurgh, and were the source of her thinker abilities. Her seeming invincibility derives from a hardening and strengthening of her tissues that places her body in a form of stasis. This manifested when she first gained her power and increased as she grew, eventually keeping her from aging. Thus despite being a 'perfect' example of parahuman potential she is as warped as any deviant case, fingernails and hair kept from growing, her body more like a statue then flesh. However, she was still capable of feeling pain when facing an opponent capable of injuring her.

Weapons: None
Skills: Above, though not as mastered as the orginal.
Bio:
Alexandria:
Background
Rebecca contracted cancer in her teens, and grew increasingly disaffected as a result of her perception that people were lying to her about her chances of survival. She was approached by Doctor Mother as an early test subject for Cauldron in exchange for service.
After gaining her powers, she spent two years guarding her doctor while earning a reputation as a superheroine. Alexandria first appeared in Los Angeles.
Eventually, Alexandria would be introduced to the other members of Cauldron. She presented a proposal she had come up with: that they form a team that followed the regulations and stipulations of the United States government, led by Hero or Legend. She told them that it was part of an eight stage plan to incorporate parahumans into society before telling them how they could set up the organization she was proposing. Her civilian identity would take a position in the government to quietly steer things.
She lost an eye to the Siberian during the same fight that led to Hero's death, and required Eidolon's powers to heal her enough to use a glass eye to maintain a normal appearance. Even he was unable to reattach the lost eye.
After Hero's death, she became the leader of a smaller team based in Los Angeles.
Story Start
Alexandria was an internationally recognized cape.
Post-Leviathan
Met at the oil-rig to discuss the situation of the world.
Post-Slaughterhouse Nine
Alexandria participated in the Battle against Echidna. She was duplicated, creating Apocrypha, whose appearance revealed her secret identity. Ignis Fatuus revealed her and her colleagues secret membership of Cauldron.
She made a plea with her fellow heroes and heroines not to reveal the information. Suprisingly she was backed up by the warlord Skitter.
Post-Echidna
After Tagg unsuccessfully tried to have Skitter captured by outing her secret identity, Director Costa-brown threatened to go to Saint to get the access to Dragon's technology just as Dragon and Defiant were threatening to withhold the same from the PRT.
Following the revelation that she was a parahuman, she was demoted to deputy director while she trained her replacement. She had no authority, but rather obeyed the new Chief Director's instructions. Alexandria gave her notice that she intended to resign, but continued with the Protectorate until that time.
She confronted Skitter after she turned herself in to the PRT. In order to properly control the teenage villain, Alexandria tried to engineer a situation that would make Skitter try to attack her. This would then allow her to arrest Skitter and shore up her standing in the PRT. What the heroine failed to account for was Skitter's ability to offload her emotional responses to her swarm, much as Alexandria did with her own mental abilities. This caused a severe miscalculation when Skitter snapped after thinking that Alexandria had butchered one of her friends and suffocated the fallen heroine with bugs, leaving her brain-dead. She was widely reported to be truly dead.
She later seemingly returned from the dead in the Battle against Behemoth, where it turned out that her invulnerable body was possessed by Pretender. She also participated in the battle against Khonsu.

Pretender:
Background
Received his powers from Cauldron.
Post-Echidna
As with many Cauldron-made capes Pretender's loyalties got under suspicion after Echidna crisis. Except his fortune dived even lower after he killed a government thinker (likely, to cover his tracks or as favor to Cauldron) and got arrested.
He hired Bambina, August Prince, and Starlet to free him as he was moved by the Protectorate to a more secure location. While they provided distraction, he was retrieved by Contessa.
During the fight with Behemoth in New Delhi, he took control over Alexandria's braindead body to fight the Endbringer.

Other*:

  • The etymology of Alexandria effectively means 'Defender of Man'.
    • But it's cannonly the lirbrary
Appearance:
310

Name: David
Age: Unknown
Gender: Male
Sexuality: Heterosexual
Powers:
He has the ability to equip himself with a tremendous array of varied powers, but is limited to three to four at the same time. The powers he chooses take time to build up, but within minutes he can match the strength of veteran users of the same abilities.
Even though his power is one of the strongest, he does not have much control over it. He is limited to holding tighter to or discarding given powers, which are selected by his shard in accordance to what it perceives David needs. As a consequence, Eidolon does not have enough awareness about his complete repertoire of powers.
His powers potency, however, has been slowly weakening over time, which leads him to look for a sense of challenge, in order to seek the untapped well of power he can feel when he is fighting. In the meantime he's been using Cauldron vials as booster shots. Eidolon speculated that Ignis Fatuus was not as restricted as he was, and perhaps if Glaistig Uaine claimed his power, she would not be as well. Skitter, however, speculated that Ignis Fatuus was enhancing his power using a variant of Scapegoat's power.
He is later able to restore his energy reserves by digging up the power to sense and drain the shards of other parahumans, based on advice given to him by Glaistig Uaine(Hasn't acuall done this yet at the time this is set in).
While Eidolon can access a huge berth of abilities he does not gain much inidividual proficiency with his abilities. Thus it is possible for him to do things like concuss himself on forcefields he created. He does not develop the instinctual connection other parahumans have with their powers.
“Eidolon’s some kind of exception, on a lot of levels. His power works by different vectors, the innate limits aren’t there… something broke, and I’m betting the Endbringers are tied to it. Like, this entity is fissioning off into countless fragments that impregnate hosts and somehow a little extra gets tacked on. Or Cauldron’s method of replicating the fragments gets that little extra.”​
–Tattletale​

Glaistig Uaine referred to Eidolon's shard as the "High Priest".

Weapons: None

Skills: None

Personality:
He's described as a quiet man, with a calm voice, brimming with strength of his power, often making people around him feel intimidated.
His sole purpose in life is to help as many people as possible and help in the End of the World scenario - an event for which he is preparing his whole cape life, describing it as his legacy. This fits some definitions of suicidal ideation.

Bio:
Background
David was born with a severe illness and was confined to wheelchair for most of his life, facing regular seizures.
Before being approached by Doctor Mother he wanted to become more independent, applied to the army and was subsequently turned down, which made him try to commit suicide.
When Eidolon gained his powers, he was one of a rare few who did not forget the vision of the Entity they saw. Doctor Mother speculated that his passenger had not been limited, unlike most powers.
As Eidolon, he was a founding member of the Protectorate. After Hero's death, he became the leader of a smaller team based in Houston.
In 2009 at Madison Eidolon was a major part in fighting the The Simurgh off, and was recognized as such.
Battle against Leviathan
During the fight he worked with Myrddin to mitigate the effects of tidal waves created by the Endbringer, along with helping the wounded heroes. After Scion makes the appearance Eidolon helps pin down Leviathan with the manipulation of the water, freezing it into walls around the Endbringer.
New Delhi
During the whole encounter he's noted as the one being at the epicenter of the fight along with Legend and Alexandria.
At the beginning of the fight he works in coordination with Legend to slow down the Endbringer's movement. After Alexandria's (Pretender) arrival he adopts more of a hit-and-run approach with a melee powerset and a time bubble slowing down the Behemoth's movement, to help Alexandria's own efforts in hitting the Endbringer hard enough to topple and drive him back. Their coordinated efforts are noted to throw the Behemoth off his game and with the help of Clockblocker's frozen strings they are able to deal substantial damage to his body.
He's involved in Weaver's and Phir Se plan of killing the Endbringer. He creates an inviolable forcefield, which contains the Phir's Se light to an area surrounding the Behemoth. In the final stand in the Temple he creates a green field around the structure, which keeps it from collapsing.
After Scion's arrival Eidolon helps keep the Endbringer from retreating, arresting his momentum in the sky with a violet forcefield and he stands witness to the destruction of Behemoth with Scion's golden light.
Other:
  • "Eidolon" can mean an unsubstantial image, an ideal, or an idealized figure.
  • For many many drafts Eidolon was simply "Mary Sue", a women who had an idolization aura on top of Eidolons powers. Wildbow made the change to Eidolon relatively recently in the drafts.
  • He does have the ability to use tinker powers but his access to other powers and the long term element inherent in tinker powers vs. something like a blaster power of the same utility factors into their negligible use.
  • Respect thread
Appearance:
latest

Name: Ciara

Age: At least 29 but apperers in her early teens.

Gender: Female

Sexuality: Heterosexual

Powers:
She can draw in the essence of recently dead parahumans she has come in contact with and store them within herself. At any one time, she can have two to four of the parahumans she has ‘claimed’ manifest as ghostly specters, complete with the ability to physically affect the world and use their powers. She had to banish one of her active spirits in order to claim another. They are seemingly limited to her immediate presence.

Capes she manifests are under her complete control, and appear as duplicates of their former selves with exaggerated, caricatured or blended features. Their powers are unaltered. They slowly regenerated after being destroyed or injured in a fight. They appear transparent and shadowy but otherwise solid and can interact normally with the physical world; projections that are dismissed dissolve into smoke or shadow or collapse into a point in her hand "like an explosion in reverse". They were affected normally by gravity unless she levitated them with another power.

When they try to speak, their voices sound faint and incoherent to others, as if were emulating language rather than actually uttering it. She claims they can't speak, but that she is able to communicate with them nonetheless; they speak in voices only she can understand.

She draws power from her dormant shards, and feeds her active projections with that power. Even when they are not visible, she still has three projections "active".

She believed that she could pass on her power to another person.



She possesses a secondary power, much like Chevalier and Ingenue, that allows her to recognize the carriers of other shards and see phantom images surrounding the empowered, but it is way more sensitive, including ability to sense distant parahumans through walls and at great distances.

Even before his death, Eidolon himself speculated that she had grown to surpass him in power. She was able to escape Khepri's control by forcing her to control one of her spirits instead of herself, possibly using that spirit's power.

Ciara referred to herself as "the Keeper of the Dead"

Weapons: Usually nothing. But can create weapons through her spirits power.

Skills: Unknown, but is a capable strategist. Her future self can wield a scimitar and shield skillfully, but that's probably because of a power.

Personality:
Glaistig Uaine believes parahuman abilities to be the product of "faerie" magic.

Glaistig claimed that parahumans themselves were "dreams" of the faerie, or "roles" they put on, and claimed to be a faerie herself - their Queen. She habitually addressed parahumans as if they were still going to be alive in 300 years. She viewed Scion as a parent-like figure, father and audience all in one. She was shocked when he showed human emotions. She referred to unpowered humans as "props", albeit living ones.

When she was angry, her voice would resonate more strongly. She reacted with anger toward those who challenged her delusions. If someone tried to tell her she was human, she would kill them.

Although she was well known to be delusional, it didn't meaningfully impair her abilities as a strategist, and her pronouncements were usually accurate. Many of her beliefs were based on the visions her powers granted her. She claimed that there were a few faerie who would operate before and after the "act", who were "noble" - "The champion, the high priest, the observer, the shaper, the demesnes-keeper", the "Queen Administrator", and herself - the Faerie Queen. The rest would sleep during a long, long journey. She identified the faerie as having two "courts", but one of them had "arrived to the stage bedraggled, maddened". The high priest, she claimed, had arrived too early and without instructions, wearing the wrong costume.

She was aware of Cauldron's Clairvoyant, and reluctant to discuss anything about them in detail.

She was impressed by the artistry of Marquis' and Panacea's faeries, and recognized that they were "kin"; she stated that she would only deal with Panacea as an equal. Much like how she dealt with Taylor.

Bio:
Background
Ms. Yamada believed that Ciara triggered at a very young age. She speculated that she was isolated both before and after her trigger, "surviving purely by your own methods", and at some point experienced a second trigger event that led to her powers eclipsing her personality.

When Glaistig Uaine's ability to harvest and use the powers of any recently deceased parahuman she had come in contact with became known, it evoked panic among the cape community. Multiple teams went after her, and failed. This resulted in thirty two capes being killed and their powers being claimed by Glaistig Uaine. An even greater force of fifty parahumans were sent after her. The entire force ended up retreating, thirteen of them being killed and their powers added to Glaistig Uaine's growing collection.

Glaistig Uaine's most notable accomplishment at the time was permanently killing Gray Boy, something which was thought to be impossible due to his power resurrecting him whenever he died. Glaistig's ability to steal the powers of the recently deceased stopped Gray Boy from resurrecting. After this she attacked the King's Men and killed Athrwys, before turning herself in to the authorities. Her killing of Gray Boy was orchestrated by Contessa to allow Cauldron to eliminate Gray Boy while still keeping his power in play for use against their true enemy.

Post-Slaughterhouse Nine
As the leader of Cell Block C Glaistig Uaine welcomed Amelia to the Birdcage.

Other: She is going to be a nightmere to play but I still included her because barring Scion (who breaks the "no Jiren" rule) she is the most powerful charater in Worm.
Respect thread. Beware of spoilers.
 
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Appearance: The Heir has never been seen. This is as close as it gets, and even then it's only a rumor.
1524431132908.jpg
Name: The Heir
Age: Estimated to be in his 40's
Gender: Male
Sexuality: I have no idea
Personality*: The Heir is best described as a person who is slowly losing his mind. True name unknown, the Heir is generally a quiet man, only speaking to issue orders to the heroes under his command. Speak to Reynauld or Dismas (will be in fighters sheet), however, and both will reveal that the Heir was much more talkative before, and more cheerful.
Bio: The Heir lived a normal life. At least, before what he calls "The Day".
On that day, he received a letter from a distant relative referring to himself as the Ancestor.
The letter showed that the Ancestor lead a small town called the Hamlet until he had summoned eldritch horrors to this land all out of pure curiosity, often ruining the lives of others as a result. The people were eventually furious, and after one quelled revolt and time later, the people rebelled again. This time the revolt succeeded and the Ancestor was killed, but not before sending the letter to the Heir, instructing him to take over and strike down the summoned horrors.
How You Got The Letter: One day, as the Heir was tending to his duties as leading the Hamlet, a letter came into the mailbox. Seeing as the Heir never got a single letter, he decided to read it.
It was MAN's letter.
How You Gathered The Fighters:
The Heir realized he could take more than the typical 4 heroes on a single quest at a time. So he revised his list, picked out 10 heroes in his employ, and sent them to the arena.
Other*: Fighters sheet are all WIP
 
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Team (Purgatorio)
The Manager Appearance: 1524841529164.png
Name: The King
Age: Younger than MAN, older than you.
Gender: Male
Sexuality: Asexual
Personality*: The King has a very regal presence (go figure.). His stare can leave you feeling an inch tall, but he has a very warm smile when he chooses to do so. He is fatherly, and when he speaks all in the room listen, hoping to catch some sort of ethereal wisdom.
Bio: The King is the ruler of one of the oldest universes MAN created. He fancies himself a god, but is obviously not the all powerful creator that MAN is. In fact, before this tournament, even he did not know of MAN's existence. He had simply assumed he had always existed. No one had ever been around before him in Purgatorio, and beings from other universes usually ended up in his domain, so he assumed he was the oldest being in the multiverse and ruled the realm he looked over accordingly.
How You Got The Letter: The King was existing over one of the many deep expanses that exists in Purgatorio, and he noticed a small slip of paper materialized on it's own. He wasn't doing anything else, so he investigated it. Upon reading the note he scoffed, assuming it was some sort of joke. His advisers collected from many other universe's urged him to follow it's instructions, just in case it was real. He did so, gathering all of the lost and directionless warriors who had found themselves in Purgatorio.
How You Gathered The Fighters: The souls whom exist in Purgatorio are those who had been rejected from others. Lost demons who'd pissed off their master. Angels who'd refused God's orders. Warriors who fought for no cause. Witches, warlocks, and sages who served no proper god to welcome them when they died. As such the universe is an amalgam of the forgotten. The broken. Not the damned, but not the pure either. As this is the case, it's an easy thing to give these accursed souls something to end the boredom they feel in the darkness here. Hell, most of them spend their time fighting amongst each other anyways. Tell them there's a multi-universe tournament taking place and they're there.
Other*: If Purgatorio wins, The King plans on using his wish to expand his kingdom. He will ask for the power to invade other universes with his army of the forgotten.

The Fighters
Appearance: Algernon was once an Angel of Elohim. He had six wings and four heads, one of which was a lion. Since he was thrown from his Father's throne room, his wings have reduced to two. They are now lightless and gray, as a pigeons. His once smooth perfect skin has dulled and scarred during his time in Purgatorio. His holy robes have been mud stained and faded. He uses cloth strips to hide himself from the world, covering most of his body. He is about 13 feet in height with an equal wingspan.
Name: Algernon
Age: Centuries and centuries
Gender: Male
Sexuality: Asexual
Powers: Algernon was once one of the most powerful angels in heaven. He could wipe out scores of lower beings, and did so to anyone who dare raise a hand against Elohim. He was cast out of heaven, however, and now exists in a half life.

His angelic wings no longer carry him at Mach 20 as they once did. He can barely muster the energy to fly or glide anymore. The most they do is aid him in acrobatics.

The small amount of holy power he has left in him grants him a holy shield of angelic grace that can defend against almost all magical attacks, however he can only keep it up for sixty seconds before he must recharge. Physical objects can pass right through it.
Weapons: The power of his sword, Gibraltar, has vanished. It is now simply a giant hunk of near-indestructable angelite. As tall and wide as Algernon himself, it can stand up to almost any physical force in the universe, however because it has lost it's holy essence easily crumbles when subjected to magical attacks.
Skills: Algernon still remembers instinctually the thousands of centuries of training with his sword and energy shield he did in heaven. Other than this, however, he has lost all that he once was.
Personality*: Algernon usually exists in a sad stupor. Since being cast out of heaven he has hated himself with a passion, dressing in rags and wailing and praying endlessly. He is a confused mess, and if engaged will mostly give an equally confusing messy answer. Even The King isn't sure why Algernon decided to show up at the circle the day they were transported.
Bio: Algernon was a personal guard of Elohim, and stood at his position every day with conviction and pride. The day Satan lead his rebellion Algernon himself leveled countless lower nephilem who dared raise their hands against his Father. Algernon's problem, however, was his sympathy.

When Satan was being tried in Elohim's court and condemned to hell, Algernon spoke out vehemently against the counsel of angels who decided it. He claimed they were being unfair to their brother, and that he should be given the chance to repent and redeem himself.

The angels felt that Algernon was not only speaking against them, but against the Father. They ruled that Algernon did not deserve damnation, but nor did he deserve to stay in heaven for this transgression. They cast him out to purgatory, stripping him of his angelic status. He refused to release his sword from his grip as he fell, believing himself still an angel of Heaven.
Other*:
Character Theme*:


Appearance: A demon standing 12 feet tall with purple skin, no hair except for a goatee, and a long tail with a snake at the end. His legs are that of a horse, his chest and torso that of an ape. His eyes are grossly yellow as if they had been pickled.

Name: Fistogerrecot
Age: Two Centuries old.
Gender: Male
Sexuality: Pansexual
Powers: Fistogerrecot has immense strength, but little speed. He relies on brute force tactics to get him through. He is capable of shapeshifting, growing or shrinking in size, taking the shape of any animal (or a combination of multiple.) Because of his unstable form he is incredibly dexterous.
Weapons: Fistogerrecot fancies himself the strongest there is, and thus carries no weapons.
Skills: In his original form Fistogerrecot is able to stand up to a master martial artist, however his true power lies in his brute strength.
Personality*: Fistogerrecot is not the smartest being in the multiverse, however is very confident in himself. Arrogance drips off of him like sweat. He is only concerned with consuming and beating all who oppose him.
Bio: Fistogerrecot was a servant of Satan for a century before he pissed him off. He said something about being stronger than Satan, and Satan took acception to this. So he cast Fistogerrecot to Purgatorio and went on with his day.
Other*:
Character Theme*:


Appearance: A knight of the crusade, wearing the armor and chainmail of the Knights Templar. He is a fair skinned and blue eyed man of impressive stature, at 6 feet 2 inches tall and 175lbs. His hair is long, light brown, and unkempt. His face is ripe with an eternal stubble, and a bored expression. On his back is a large scythe who's shaft seems to be made of a long spine of a large creature, and the blade extends from the skull of a horse. The blade is oily black, surely of no metal earth can produce.
Name: Dante Alighieri
Age: Approximately 734 years old according to history, however he stopped keeping track when he was sent to purgatory.
Gender: Male
Sexuality: Heterosexual
Powers: Dante is a warrior who not only honed his body and mind through bloodshed on earth, but hell and heaven as well. He boasts supernatural strength and speed from his time in those other planes, as well as a slight amount of magic from each realm. His demonic magic grants him a control of hellfire, which burns hotter than normal fire in case you hadn't guessed. Hot enough to melt steel. He can use this fire in the usual fire-bender way. Throwing fireballs, flamethrowers, etc. His angelic magic grants him a healing ability. He can restore his wounds almost immediately when he activates his powers. Unfortunately this comes at a severe penalty to his energy levels. He can grow back a limb or two per fight.
Weapons: The scythe on Dante's back was ripped from the hands of a demon from hell. It is made of a material unknown to earth, demonite. Demonite is incredibly resilient. It's only weakness is holy magic, which will crumble it with ease. It has the ability to extend it's handle and retract at the will of it's master.
Skills: Dante was famous for his skill on the battlefield. Battle strategy and taking lives are a second nature to him at this point.
Personality*: Dante is in his current state, always unimpressed. He walks around with a constant expression of boredom. He spent the first few hundred years laying waste to purgatorio just like he'd done to hell, but had no real goal in mind. This lead to him wandering around in a complacent stupor. He is basically directionless, and unaffected in his mood and mannerisms.
Bio: Many know the tale of the Divine Comedy. Perhaps you're more familiar with the name "Dante's Inferno." The tale of how a man fought his way through hell to be with his love, and defeated Satan himself. What was not recorded was what had happened when Dante reached heaven. Most thought Dante went on to live in paradise. This is not the case. Dante spent the first fifteen minutes in God's court monologing about the unfair treatment of the souls of good people in hell. Just because they hadn't believed or fell short did not mean they deserved what was happening to them there.

Dante was told he was wrong, and as things often do with Dante Alighieri, they escalated. Dante was responsible for the highest amount of angel deaths since Satan himself laid siege to heaven. God catapulted the warrior back to hell, but hell didn't want him either for obvious reasons, so Dante was booted to Purgatorio.
Other*:
Character Theme*:


Appearance: A man of average height and average build. His shoulders aren't particularly wide, his body not particularly muscular. His hair is long, gray and unkempt like so many others in Purgatorio. His eyes are wise, but tired. His face looks ancient, each hard line seems to be formed over thousands of years. His brow is constantly drooped. His mouth a permanent disappointed frown. Long tattered robes cover most of his form, except for his hands, which are nothing but bone.
Name: Bran Mordridson
Age: Approximately 1500 years old.
Gender: Male
Sexuality: Asexual
Powers: Bran is a Lich. A cursed, undying creature with the magic power over the realm of death. Lich can raise corpses from the dead, absorb souls for power, and even create abominations from collective bodyparts. Lich are essentially fully conscious zombies, so they play by zombie rules. A shot to the head will do it, however he can use bodyparts from other corpses to augment himself or replace lost limbs. As such he has muscles within his body that are what one might call extra. This makes him stronger and faster than average humans, coupled with an inability to feel pain that's a hell of a wizard. The list of spells he can use are as follows:

Deathfire: A basic fireball spell with a fancy name. The fire burns one's very soul when it touches the skin. It must touch the skin, however, and cannot burn anything else.
Soul steal: This spell allows the user to suck the living essence out of a being, resulting in the gain of power or regeneration of lost power.
Raise Corpses: This spell can summon corpses from the afterlife. All the tombs of earth are at the Lich's disposal. If he has the energy to tap them all, that is.
Soul stitch: Allows the user to stitch together body parts from controlled corpses onto themselves or together to create an abomination.
Soul switch: The user can transmute their soul into another empty corpse. The user can control this corpse, and if it is destroyed they are returned to their natural body. If their body is destroyed while in the form, the user dies.
Assume Lich King Form: This form is a battle-ready form for a Lich King. The user becomes a giant skeleton with massive goat horns and death fire covering every inch of their being.
Weapons: The Geralyx tome is a spell book held by Bran. It has a black cover with the image of a worm-like demon on the front. Inside is a language unknown by any, save those from the ethereal plane and anyone who's sold their soul to one such being. It's pages can be magically controlled by a warlock for protection and offense. They are made of demon skin, and hard as steel. Bran has taken a liking to gripping the whole book firmly in his hand and hitting people with it.

Skills: Magic. Chess.

Personality*: Bran seemingly has no personality. He is but a mind in a corpse with only a taste for death. He has but one hobby that sparks the smallest hint of joy, chess. Perhaps a remnant of his time with his father.
Bio: Mordrid, the sworn enemy of Merlin, was a great and powerful evil wizard. Even though his feats ultimately ended in his death, he had time to raise a son. He taught him the ways of the dark arts, and his son Bran hungrily learned them all. When Merlin finally cast down his foe, Bran escaped with all the knowledge his father granted him, his existence unknown to the good Wizard of Arthur's court. Bran hid away in caves, making many a dark chant and pact with many a powerful spirit. When he emerged he had become death itself, releasing plague and corpse upon the land. This time became known as the black death. Bran named himself the Lich king. Merlin was a wise wizard, however. He appealed to the only human part Bran had left in him. He knew his father had a taste for the game of chess, and so challenged the immortal being to a game. If the lich won, he could devour Merlin's soul with no resistance. If the wizard won, the lich would be willingly banished to another realm. There he has remained in Purgatorio, awaiting a time when he can return the world to dust once and for all. Death comes, even to procrastinators.
Other*: (I cannot make it any more blatantly obvious that I want somebody to challenge the Lich king to a chess match to beat him.)
Character Theme*:


Appearance: A humanoid mass of some sort of liquid about five feet tall. It's surface is so black it seems to be simply a hole in space.
Name: Genimbx
Age: ?????
Gender: ?????
Sexuality: ?????
Powers: The mass seems to have the ability to absorb and reflect energy sources at will. There seems to be no upper limit to how much energy it can store or release at one time. This works with electricity, heat, on magic. It can also change it's shape and levitates indefinitely. It's only weakness seems to be that it cannot touch any solid object or it becomes unstable and divides against itself. Whatever bit touches solid objects disappears.
Weapons: None
Skills: ?????
Personality*: ?????
Bio: There are some beings which only exist in purgatory. They have been there as long as The King himself and serve his bidding. He was advised to only bring one, lest he be accused of cheating and erased from existence.
Character Theme*:


Appearance:
Name:
Age:
Gender:
Sexuality:
Powers:
Weapons:
Skills:
Personality*:
Bio:
Other*:
Character Theme*:
WIP
 

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So I realize I'm not any acception, but is anyone planning on finishing their sheets? I can bang out a few more characters if we're still doing this.
 
Appearance:
latest


Name: Nezu

Age: Unknown

Gender: Male

Sexuality: Straight

Personality:
As befitting his role as Principal of an academy for heroes, Nezu is an eccentric, polite, and persistent educator. He is quite self-aware of his odd appearance and introduces himself by pointing it out.

He can be very long-winded at times when explaining or educating. Nezu composed an entire lecture on his educational theories concerning the balance between hero and instructor, which he happily spoke of over tea with All Might. His dedication to educating goes as far as assessing villains, especially young ones, and wondering if they could be put on the right path if they were taught, although he admits the naivety of the idea.

Nezu's sadistic side.

He is not above putting himself on the front lines, with his focus being the protection of the students. He understands strategies between hero conflicts enough to participate in the debriefing after the invasion.

As a result of abuse and mistreatment by humans in the past, Nezu's true character reveals itself whenever he is in combat. He enjoys "toying" with humans. He still carries a grudge over the many experiments he went through, coming off as slightly insane as a result.
Bio: Sometime before becoming U.A. High's principal, Nezu was experimented on by human beings. This mistreatment leads to Nezu developing a sadistic side to his otherwise polite personality.

How You Got The Letter: His universe is full of powerful characters with high potential

How You Gathered The Fighters: He put out an announcement to the whole city stating that everyone could be wiped from existence and that he would be hosting a tournament to see who is the best.


Appearance:
latest

Name: Kai Chisaki
Age: Unknown
Gender: Male
Sexuality: Straight
Powers:Overhaul: Chisaki's Quirk allows him to disassemble and reassemble objects through physical contact. When he touched Magne, the entire upper half of her body was obliterated, reducing it to nothing but blood. He seems to be able to control the level of destruction this causes to a certain degree, as when he used it on Mr. Compress, he only destroyed his arm, whereas Magne was utterly eradicated. He regularly wears gloves to curb his power's effects, hinting this could also mean Chisaki has no control over the activation of his Quirk. Sir Nighteye assumes that Chisaki's Quirk is responsible for the healing of the Team Reservoir Dogs. After feeling intense pain and losing consciousness, they mysteriously came out unscathed and have their chronic illnesses cured. Another attribute of Chisaki's Quirk lies in his ability to reformat the physical shape of whatever his power is affecting, shattering and rearranging the floor beneath his feet into crushing spikes, walls or branching thorns at will.
Weapons: None
Skills:
Overall Abilities: Chisaki is very powerful, as he was able to defeat Rappa, who is also powerful in his own right to the point where he overwhelmed a Pro Hero and a U.A student with little effort, five times with no effort. Chisaki was able to hold his own against U.A's strongest student, Mirio Togata, for a long period of time.

Enhanced Agility: Challenged five times by Rappa and each time Rappa lost despite his speed and strength, implying that Chisaki has high speed and reaction time of his own to be able to accomplish this as his Quirk requires him to touch his opponent for it to take effect. Chisaki's fast reaction time is shown when he was able to evade Mirio Togata's punch, albeit he was left with a scratch on his face.

Enhanced Durability: Chisaki has great durability as he was assaulted by several of Mirio Togata's punches and was able to take them as well as remain fully conscious despite still receiving bad injuries, whereas a simple attack from Mirio was enough to knock out and badly injure two of the Eight Expendables to the point where they could no longer fight. Later on, he was able to survive punches from Deku who was wielding One for All at a 100%. Chisaki showed little reaction to having both of his arms destroyed by the League of Villains.
Personality:
Overhaul appears to be insane, believing that everybody around him is sick. He seems to see the world of Quirks and Heroes as a world filled with a disease that he calls 'Hero Syndrome'. He appears to despise any acts of kindness and altruistic behavior, as he sees it as some sort of illness that had been brought about due to the Heroes in society. He also seems to outright hate Quirks, wanting to use Quirk Destroying bullets as a way to bring people down by destroying their Quirks. This is ironic considering, he often uses his quirk to settle things. He seems to suffer from mysophobia, showing worry when around unclean places. Overhaul despises being touched by other people.

As a leader of his organization, Overhaul is levelheaded and possesses a strategic mindset. According to a conversation with Twice, Overhaul seems to be nice at first. Whether he is acting or behaving genuinely, Overhaul does possess polite mannerisms when he is not agitated and thinking straight. This is evident from his meeting with Mirio and Izuku. He will speak to others in a very composed manner and display very good social skills in the required situation. However, when he's aggravated, Overhaul will become extremely violent and does not discriminate if his victims are villains or not. When he is touched, he will display a very sinister and dark side to his personality, before lashing out with his Quirk. However Overhaul doesn’t understand people or their value sees them as pawns for their value total utilitarian sense Even towards the people in his organization he’s known since childhood, overhaul treats them all as dispensable. considers everybody, even childhood friends, even his closest right-hand men expendable.

Overhaul apparently has plans to become the next ruler of the underworld, going directly against Shigaraki but is also willing to use Shigaraki's influence as a way to further his own plans. He also appears to care little if not none for his expendables in dire situations, destroying Shin Nemoto and himself to fuse and restore his stamina. Overhaul always pushes things too far and never gives up Even goes above and beyond the bounds of what his caretaker wanted for him. Chisaki, as stated by Kurono, is a man who will do anything to reach his goals. Overhaul wants to destroy heroes for personally destroying his one place of belonging. To protect the one place he’s found a home in. Something that’s going to become extinct explicitly because of quirks. Overhaul targets Quirks, hates their paranormality because it is those things that brought an end to the old Yakuza that was his home.

Overhauls failure to recognize others, and his own obstinate nature brings about his end. Despite his strong-willed attitude, he is capable of expressing true fear and shock as he was horrified when the League of Villians took his quirk drug and his arms and taunted him for his lack of power. His facial expression was that of horror, as he was taunted for now ironically being the very thing he wanted on others.
Bio: Overhaul was found and up brought by the boss of Shie Hassaikai. He was put in charge of watching over Eri and performed experiments on her to determine the true nature of her Quirk, calling it cursed. Overhaul is a yakuza, being part of an organization that, along with several others, ruled the underworld in the past. With the rise and prominence of heroes, in particularAll Might, those organizations started crumbling down and the remnants who were not arrested were forced to live under constant surveillance. Overhaul, thus, is described as part of a "dying species".


Appearance:
239

Name: Endeavor
Age: 46
Gender: Male
Sexuality: Straight
Powers:
Hellflame (ヘルフレイム Herufureimu?):[1] Enji's Quirk allows him to produce and manipulate fire at will. His pyrokinetic abilities give him a wide arrange of ways to use it. He appears to be immune to other flames, and can easily control the shape and temperature of the blaze as well.[20] However, using too much of his power can deplete his stamina and ruin his physical functions.[5]

Super Moves
  • Flashfire Fist - Jet Burn (赫灼熱拳 ジェットバーン Kaku Shakunetsu-ken Jettobān?): This attack allows Endeavor to shoot a blast of fire at his desired target. This attack is quite powerful, as it damaged High-End, and sent him flying out of the building. According to Endeavor, this attack cannot be used too much as it heats up his body a lot.[15]
  • Flashfire Fist - Hell Spider (赫灼熱拳 ヘルスパイダー Kaku Shakunetsu-ken Heru Supaidā?): This attack allows Endeavor to send out long, thin blasts of fire out of the tips of his fingers which he can use to cut through this target. He is able to slice the top half of a skyscraper into many pieces using this attack. Like before, this attack cannot be used too much. [19]
  • Prominence Burn (プロミネンスバーン Purominensu Bān?): This attack allows Endeavor to launch a massive, concentrated beam of fire from his entire body that is able to vaporize his target.[5]
Weapons: N/A
Skills:
Overall Abilities: Endeavor was ranked second of Japan's heroes, before taking the spot of Number 1 after All Might's retirement. As he is ranked very highly, Endeavor is an immensely powerful hero, which has been proven in his fight against the League of Villains. Endeavor is able to take on and defeat several Nomus without sustaining any damage, for which he is praised by the likes of even All For One, Japan's most powerful villain.[20] During his fight with High-End, he is able to damage and outmaneuver the creature, overwhelming him in combat despite having the physical disadvantage and ultimately defeat him with the help of Hawks.

Enhanced Strength: After years of physical training, Enji eventually possesses incredible physical strength, however despite that his strength is not at the level of All Might, the force behind his punch was strong enough so to break apart Nomu's arm with only one punch.[20]

Enhanced Durability: Endeavor possesses incredible durability which is seen when he is able to withstand being thrown into multiple buildings in his battle against High-End.[19]

Enhanced Pain Tolerance: Endeavor is far more resistant to pain than the average Pro Hero, as seen when he is able to keep standing up, despite receiving numerous attacks from High-End and long after his body should have been unable to move.[21]

Indomitable Will of Fire: One of Endeavor's most prominent traits is his ability to never give up regardless, befitting of his hero name. This was shown in two instants where he continues to bridge the gap between him and All Might regardless of the differences in their abilities, and continues to push past his limits and injuries in his battle against High-End.[21]

Keen Intellect: Enji has extraordinary intelligence, having used it to tally up the most resolved criminal cases in history. He has very keen deductive skills, shown when he deduced that Izuku had a very powerful Quirk that stacks up to All Might's after only seeing it used briefly. In combat, he was able to swiftly decide that the best course of action would be to carbonize Nomu's cells in order to prevent regeneration.[20] Throughout his battle against High-End, Enji display more of his intelligence as he analyze the situation against the Nomu while simultaneously fighting it.
Personality:


Personality
Enji has been described by his son as a prideful and ambitious man driven by his goal to surpass All Might. His desire to surpass the number one hero has driven him in family matters too, having "created" his children in hopes of having an offspring that could surpass All Might.[7]
Endeavor's excitement at the sight of Shoto using his flames
This drive has followed him his entire life, and repeated failure has plagued him from a young age. He had no interest in the title or the fame of the position, instead wanting to have earned it on merit and ability.[8]This divide in ability and ambition influenced his adult life and decisions regarding his family. Some signs of regret are shown when he contemplates on how his ambition drove his family life into pressure and abuse.[9]
Endeavor constantly pushes Shoto to try and surpass both himself and All Might so he can achieve his own goal of becoming the best. This ambition can be seen in how he ignores the rest of his children and focuses only on Shoto while preventing him from interacting with his siblings.[10] He appeared proud of Shouto when he used his flame side during the U.A. Sports Festival,[11] and when he chose Endeavor's agency for workplace training.[12]
Endeavor's furious reaction to All Might's retirement.
Enji has a bad temper which has been demonstrated on several occasions such as when he saw All Might's true form and shouted in rage at the number 1 hero for hiding such a state, angered that his lifelong goal seemed so pitiful.[13] This was shown again after All Might was forced into retirement and Endeavor would be given the No. 1 spot by default. He destroyed his training hall, furious he was being put into the No. 1 spot without having earned it himself.[14] Then storming off and demanding Hawks foot the bill for the meal they shared. after believing he had wasted his time.[15]
Endeavor's behavior does not go unnoticed by the public, his dismissive and aggressive behavior is a selling point to his fans.[15] While he is a hero and possesses an amount of supporters, there are those in the public who recognize his less charismatic nature and comparing him to All Might brings doubt to the position of No. 1. According to Present Mic, Endeavor is usually not a sociable person. Despite this, his competence at solving crimes and defeating villains is unquestioned, with Endeavor having dedicated his life to studying and training to attain the top spot of the Hero rankings.
During Shoto's retake of the Hero License exam, Endeavor asks All Might for advice on what it means to be a Symbol of Peace, showing a rather calm expression towards the former No.1 Hero instead of dismissing him and his advice as usual.[16] After hearing All Might's response, Endeavor accepts this information, and resolves to work towards that ideal. After Shoto gets his hero license, Endeavor tells him how he is proud of his son and vows to become a proper father and a better hero, much to Shoto's happiness. He is also shown to be more respectful of Shoto's boundaries, having backed down from physical contact after Shoto knocked him away.[17]
During the Hero Ranking Ceremony Endeavor is shown to be more dedicated to the goal of becoming worthy of the No. 1 rank and the new symbol of peace.[18]
It also appears Enji has come to see the effects that his personality had on his family. He seems to want make up for it as he sent his estranged wife a flower that she liked and secretly visits her.[19] When confronted about his change from his second son, Enji remained calm in the face of the rants and simply told him that he was going to atone for his past which caught the latter off-guard. He even admitted to his daughter that he said the wrong words to Natsuo.[6]
Bio:
Enji Todoroki (轟とどろき炎えん司じ Todoroki Enji?), also known as Flame Hero: Endeavor (フレイムヒーロー エンデヴァー Fureimu Hīrō Endevā?),[2] is the Pro Hero with the highest tally of resolved cases in history and the father of Shoto Todoroki.

Following All Might's retirement, Enji temporarily became the No. 1 Hero after being the No. 2 Hero for a very long time and after the latest JP Hero Billboards Chart announcement, officially became the No. 1 Hero.[3]

Appearance:
200

Name: Sako Atsuhiro
Age: Unknown
Gender: Male
Sexuality: Straight
Powers:
Compress (コンプレス Konpuresu?): Mr. Compress's Quirk allows him to "compress" anything in a spherical area into a small marble without actually damaging it. The weight of the target is reduced alongside them, making them very easy to carry. If used on a person, it effectively entraps them, terminating the fight instantly and allowing Mr. Compress to abduct them without difficulty. The Quirk can also be used on select body parts, maiming the target.[2]
Weapons: N/A
Skills: Enhanced Speed & Reflexes: Mr. Compress is endowed with quick reflexes and impressive acrobatic skills. He was able to dodge Shoto's ice, even when the latter uses his Giant Ice Wall, with little effort, despite being on top of a tree. He is also very fast, quickly distancing himself from the U.A. students by running on the treetops.
Genius-Level Intellect: Mr. Compress considers himself an expert in deception and illusion. True to his words, he was able to restrain Katsuki and Fumikage without their comrades noticing, and he was spotted only when he decided to make his presence known. He also tricked his pursuers into thinking the marbles in his pockets were those of the two boys, while those were actually dummies he had prepared while dodging Todoroki's attack.
Stealth: Mr. Compress was able to activate his Quirk, requiring physical contact, on Katsuki and Fumikage while they were in a group of five people, among which was Mezou, whose Quirk grants him enhanced senses, demonstrating excellent stealth abilities. Likewise, he incapacitated Snatch by circling around and touching him while the latter was fighting Dabi. Compressing himself allows him to be carried anywhere without being detected.
Personality: Atsuhiro is a showman at heart who likes to command every event he's a part of and be as flashy and entertaining as possible. He is talkative, humorous and arrogant with his allies and enemies alike.
Mr. Compress has a habit of monologuing and showing off his entertainer skills. This has proven to be a flaw in Atsuhiro's skills as a villain. He allowed the Bakugo Escort Squad to catch him because he spent so much time monologuing. Mr. Compress also nearly lost possession of Katsuki after taking a moment to bow after his victory.[1]
He has a vengeful side as he wasted no time in compressing half of Kai Chisaki's arm after the latter had destroyed his arm.
Bio:
At some point in his life, Atsuhiro worked as an entertainer before turning to a life of crime.

Forest Training Camp Arc
Mr. Compress is recruited to the Vanguard Action Squad of the League of Villains. He is one of the last villains to arrive at the Beast's Forest. Mr. Compress takes the students by surprise when he introduces himself while balancing on a tree branch. He explains that he took Katsuki with his "magic". Angry, Izuku demands that the villain return Katsuki.[1]


Mr. Compress captures Katsuki and Fumikage

Mr. Compress replies that Katsuki's talents would be wasted as a hero, and says Izuku is arrogant for trying to claim Katsuki for his own. Shoto tries to freeze the villain but he evades and continues taunting the young heroes. He says Katsuki is drowning in a society of heroism and the Vanguard Action Squad wishes to show him another way.

Mezo notices that Fumikage is missing as well. Shoto wonders what the villain's Quirk could be and warns him not to underestimate the boys. Mr. Compress explains he improvised on taking Fumikage because he defeated Moonfish so easily, and violently. Shoto tries to freeze Mr. Compress with a massive ice wave, but the showman avoids it. Mr. Compress admits he's not much of a combatant and then radios the Vanguard Action Squad to meet at the rendezvous point.

Mr. Compress moves quickly through the treetops towards the meeting point. Izuku, Shoto, and Mezo tackle him out of the air and slam him into the ground at the planned rendezvous area.[2] Dabi warns his ally to get out of the way. Mr. Compres complies and compresses himself into a marble. After Dabi forces them away, Mr. Compress rverts to his normal form. He complains that they ruined his exit and Dabi asks about Katsuki. Mr. Compress rummages through his pockets and finds that the marbles are missing. Mezo reveals that he stole them and surmises that Katsuki and Fumikage are sealed inside them.


Mr. Compress reveals he's fooled Mezo.
The boys fle and Dabi wants to pursue them, but Mr. Compress tells him to wait. Kurogiri arrives to take the villains back to safety. Mr. Compress tells Dabi he was impressed with the boy's efforts so he allowed them to gloat. The showman turns his attention to the boys and tells them that he flashed those fake marbles to hide the real ones. He moves his mask aside and reveals he has held the real marbles inside his mouth the entire time. Mr. Compress reverts the fake marbles into ice, revealing that he took Shoto's ice and compressed it to fool his pursuers.

Before entering Kurogiri's Warp Gate, Mr. Compress takes one final bow. This leaves him open to a surprise attack from Yuga who's hiding in the bushes. Yuga's navel laser blasts Mr. Compress in the face, breaking his mask and forcing the marbles out of his mouth. Dabi catches one of them and orders Mr. Compress to release them. He reverts Katsuki and Fumikage back to normal after complaining that Yuga ruined his finale. Dabi holds Katsuki by the neck and drags him through the portal, completing the League of Villains mission.[3]

Hideout Raid Arc

Tomura invites Katsuki.

After watching the video clip about U.A.'s public apology, Tomura understands why society is criticizing U.A. for their failure and that is because the current Hero society is not just. Spinner agrees that the current Hero society is not just since the modern Heroes are only doing their job for compensation and not out of selflessness. Tomura explains that the League of Villains are fighting for a just society and intends to win this battle. Tomura orders Dabi to remove Katsuki’s restrains, although Dabi is unsure since Katsuki might attack; Tomura wants to treat Katsuki as an equal and is aware that Katsuki knows he has no possibility of winning. Dabi has Twice remove the restrains. As Twice removes the restrains, Mr. Compress apologizes to Katsuki for forcibly kidnapping him and explains that the League of Villains are not just a group of hoodlums perpetuating crimes nor did they casually abduct him; he goes on by saying that everyone in the League of Villains is shackled by the current society and hopes that Katsuki understands their discrimination.

Katsuki’s restraints are removed. As Tomura approaches Katsuki, Katsuki attacks Tomura with his Explosions. Katsuki tells the League of Villains that it is pointless to try and make him change his mind as he has already been won over by the way All Might looks when he wins. Katsuki says that from the beginning he has dreamed of becoming a Hero and surpassing All Might and nothing they say will change that.[4]

Katsuki tries intimidating his captors, but Mr. Compress along with the rest of the Vanguard Action Squad are not intimidated; Mr. Compress states that if Katsuki was moronic, he would have listened to them and is disappointed in Katsuki's decision to go against them.[5]


The Pro Heroes break into the hideout.

Tomura orders Mr. Compress to use his Quirk on Katsuki again. Mr. Compress is impressed with Katsuki's stubbornness. Before he has the chance to, All Might breaks in with Kamui Wood swinging in and restrains Mr. Compress along with the other League of Villains with his Lacquered Chains Prison. Mr. Compress realizes that U.A.'s public broadcast apology was just a diversion to catch him and his fellow villains off guard.[6]

Out of nowhere, Nomus appear from a mysterious back liquid which takes the Pro Heroes off guard. Mr. Compress along with the League of Villains are teleported by the mysterious black liquid to the League of Villains' destroyed warehouse where All For One is.[7]

All For One forcefully activates Kurogiri's Quirk which creates a portal for the League of Villains to escape through. Mr. Compress uses his Quirk on the unconscious Dabi and tells Tomura that they need to leave. Seeing that Katsuki won't go with them willingly, Mr. Compress along with Twice and Himiko battle Katsuki but Katsuki fends them off with Explosions.[8]

After Katsuki is rescued by Izuku, Tenya, and Eijrou, Mr. Compress along with Magne and Spinner hatch a plan to recapture Katsuki. Magne magnetizes Mr. Compress and Spinner pushes him, causing Mr. Compress to fly at Izuku's group. Suddenly, Mount Lady uses Titan Cliff and intercepts Mr. Compress, which causes them to smash into each other, preventing Mr. Compress from getting to the students. Mr. Compress falls to the ground and becomes unconscious due to Mount Lady's attack.

Mr. Compress along with Tomura and the Vanguard Action Squad are forcefully magnetized by Magne's Quirkcourtesy of All For One; Mr. Compress is sucked into Kurogiri's Warp Gate and teleported away.[9]

Internship Arc
Overhaul enters the League of Villains hideout but is unimpressed with Tomura and his members as well as his unclean hideout. Overhaul explains to the League of Villains that with All For One's downfall, someone will eventually become the next ruler of the underworld. However, Tomura replies that he will become the next underworld ruler after he gathers more members and crushes the current Hero society. Overhaul asks Tomura if he has a plan, to which Tomura responds that he thought Overhaul wanted to join them. Overhaul is disappointed that Tomura doesn't have a plan to achieve his objective and laments that he wasted the potential of Stain, Muscular and Moonfish. Overhaul reveals that he wants the League of Villains to join him so that he can teach them the proper way to run an organization and use them to gain financial capital so that he can get one step closer to becoming the next underworld ruler.


Chisaki destroys Mr. Compress's arm.

As Tomura orders Overhaul to leave, Magne rejects this proposal and magnetizes Overhaul, bringing him into Magne's range. Magne hits Overhaul on the head with her weapon, to which Overhaul responds by touching Magne. Overhaul's physical contact causes Magne to blow up, much to the League of Villains' shock. Overhaul blames the League for throwing the first punch and dislikes the blood running down his face. Mr. Compress charges forward and touches Overhaul but his Compression Quirk does not activate due to being shot in the arm. Overhaul is enraged that he has been touched and completely disassembles Mr. Compress's left arm. Overhaul then calls his subordinates, who come crashing in. Seeing that both of their organizations have suffered casualties with the deaths of their respective members, Overhaul ceases fighting and leaves, wishing to talk with Tomura again after he has calmed down.[10]


Mr. Compress and the League's revenge on Overhaul.

With the help of Twice and Himiko Toga, Mr. Compress and the League of Villains find and apprehend the police van escorting Overhaul. Sand Hero "Snatch" confronts them but after a brief skirmish, Mr. Compress compresses him into a sphere with some of Dabi's flames. The van transporting Overhaul crashes after hitting a boulder Mr. Compress threw into the road. Tomura and Mr. Compress confront Overhaul and tell him how much they hate him. Mr. Compress agrees with the statement and compresses part of Overhaul's left arm, severing it at the wrist as an act of revenge. Tomura decays Overhaul's right arm before cutting it and taunts the powerless yakuza about how he wanted others to lose their Quirks but now he himself is one of them. Overhaul is left speechless while the League of Villains walks away from the wreckage with the Quirk-Destroying bullets

Appearance:
262

Name: Edgeshot
Age: Unknown
Gender: Male
Sexuality: Straight
Powers:
Foldabody (紙肢 Shishi?): Edgeshot can manipulate the thinness of his body and stretch his limbs. He is able to transform faster than the speed of sound. Edgeshot can use his Quirk to move around quickly and pierce targets by folding himself into sharp shapes.[3]

Super Moves
  • Ninpou: Thousand Sheet Pierce (忍法 千枚通し Ninpō Senmaidōshi?): Shinya flattens and twists himself into a pointed string and then pierces his opponent before cutting off their blood flow and knocking them unconscious.[3]
Weapons: N/A
Skills: N/A
Personality:
Befitting the nature of a shinobi, Edgeshot is a calm and focused individual. He is able to maintain a level head even in crisis situations and encourages his teammates when they begin to panic.

Edgeshot is quite intelligent and is good at analyzing situations and strategy. He was able to discern the nature of All For One's warping Quirk after only seeing it in action once. Edgeshot is quick to take initiative to prevent conflict and brave enough to take action in the worst of circumstances. In order to assist All Might, Edgeshot even took on the likes of All For One.
Bio:
Hideout Raid Arc
Following the Vanguard Action Squad's invasion of U.A.'s Quirk Training Camp, Edgeshot is enlisted by Noamasa Tsukauchi to the Hideout Raid Team. Alongside Best Jeanist, Endeavor, Gran Torino, Gang Orca, Tiger, Mt. Lady, Kamui Woods and All Might, Edgeshot attends a strategy meeting to rescue Katsuki Bakugo from the villains. [1]

The next night, the Hideout Raid Team arrives at the League of Villains headquarters. Edgeshot knocks on the door, pretending to be from Kamino's Pizza Delivery. All Might and the others take advantage of the distraction burst in through the opposite wall. Kamui Woods restrains all the villains with his Quirk and then Edgeshot uses his powers to slide through the door. He tells the villains people often neglect defense when they're on the offense and then unlocks the door and lets in the police force hiding behind it. [2]


Edgeshot knocks out Kurogiri.

Kurogiri tries to Warp his allies away using his Quirk, but Edgeshot stops him by using his Ninpo: Thousand Sheet Pierce technique. The Ninja Hero manipulates the thinness of his body and stabs Kurogiri to cut off his blood flow in order to knock him unconscious. Then he turns to Katsuki and tells him he took advantage of a weakness the young man exposed during a fight with the Warp Villain.[3] Suddenly black liquid appears and begins warping Nomu's into the hideout. Gran Torino yells for Edgeshot to stop Kurogiri. The latter confirms that this isn't Kurogiri's doing because he's still out cold. The black liquid even manages to warp Katsuki away. [4]

The black liquid begins to take hold of the villains as well. Edgeshot, Gran Torino and All Might rush to restrain them, but they're all warped away in time. Kamui Woods apologizes for allowing them to escape. Edgeshot combats a Nomu and knocks it out before replying that it wasn't the hero's fault. The Ninja Hero surmises that the warping Quirk targeted specific people, unlike Kurogiri's Quirk. All Might and Gran Torino leave the remaining Nomu to Edgeshot, Kamui Woods, and Endeavor and go after the League of Villains Leader at the Nomu factory. [5]


Edgeshot and Endeavor assist All Might.

After dealing with the remaining Nomu, Naomasa asks the heroes to follow All Might and help him against All For One. Edgeshot and Endeavor arrive in time to stop All For One from blasting a weakened All Might. Endeavor yells at All Might for entering a weakened form and All For One asks that he be quiet if he only came to encourage the Number One Hero. Edgeshot refutes this and attacks All for One. He tells All For One the heroes came to assist and stretches his limbs to try and stab the villain. All For One evades Edgeshot's many attacks and eventually blows him and Endeavor away with an air cannon attack. [6]

Thanks to the support of many, All Might is able to defeat All For One. As the world watches via the media All Might enters his muscular form and raises his fist in victory. Edgeshot worries that All Might is pushing himself, but Gran Torino tells him to let the Symbol of Peace be because he still has people to inspire. [7]

Remedial Course Arc
Although not making a physical appearance, it is mentioned that Edgeshot has formed a hero team with Mt. Lady and Kamui Woods.

Appearance:
243

Name: All for One
Age: 100+
Gender: Male
Sexuality: Straight
Powers:
All For One (オール・フォー・ワン Ōru Fō Wan?): All For One's Quirk allows him to steal people's Quirks and renders them his own. He can even combine his stolen Quirks to create novel attacks with devastating effects. This Quirk can also grant stolen Quirks to other people, and forcibly activate the quirks of others. All For One has stolen a variety of Quirks with his ability, including:

  • Search (サーチ Sāchi?): All For One stole this Quirk from Ragdoll. With this Quirk, he can observe and monitor up to 100 people at a time, including their location and weak points.
  • Warping (転送 Tensō?): All For One can produce a black liquid that acts as a portal, similar in nature to Kurogiri's Warp Gate. It appears All For One can use this Quirk on a large scale as he produces multiple black liquid portals that transport dozens of Nomus to the League of Villains' hideout. This Quirk, however, has many limitations: it is not a coordinate-based warping and can only warp things to and from his location, and it only works if it is used on someone with whom he has a close relationship.
  • Air Cannon (空気を押し出す Kūki o Oshidasu?): All For One releases an air shockwave from his arms. This Quirk is further strengthened by its combined usage with springlike limbs and several other power-up Quirks.
  • Springlike Limbs (筋骨発条化 Kinkotsu Bane-ka?): This Quirk seemingly enhances physical prowess and can also be used to power up other Quirks like Air cannon.
  • Kinetic Booster: This unnamed Quirk seemingly increases the amount of kinetic energy All For One creates and releases.
  • Strength Enhancer: The unnamed Quirk seemingly enhances All For One's physical strength.
  • Forcible Quirk Activation (個性強制発動 Kosei Kyōsei Hatsudō?): All For One transforms his fingers into jagged, far-reaching spikes that pierce a target and activate their Quirk against their will, whether they are conscious or not. These appendages can also be used for offensive purposes.
  • Impact Recoil (衝撃反転 Shōgeki Hanten?): This Quirk seemingly enables All For One to completely reflect the impact of an attack back to the attacker.
  • Infrared Ray (赤外線 Sekigaisen?): This Quirk allows All For One to sense his surroundings using infrared rays. He uses this Quirk to compensate for his blindness. However, the amount that he is able to sense is very limited.[4]
  • Air Walk (エアウォーク Eawōku?):[5] All For One is capable of levitating in mid air.
  • Longevity: All For One possesses unnatural longevity through the usage of an as-of-yet unknown Quirk, being older than any other human. Eight generations after his brother passed on One For All, he remains active and dangerous.
  • Multiplier (増殖 Zōshoku?):[5] This Quirk seemingly multiplies the number of All For One's arms.
  • Hypertrophy (肥大化 Hidaika?):[5] This Quirk seemingly enlarges All For One's Arm.
  • Rivet (鋲 Byō?):[5] This Quirk possibly generates rivet like growths on All For One's arm.
  • Spearlike Bones (槍骨 Sōkotsu?):[5] This Quirk probably generates drill-like bone structures on All For One's arm.
  • Absorption and Release (吸収・放出 Kyūshū Hōshutsu?): This Quirk allowed an unnamed Artificial Human to absorb and release attacks.
  • Tongue Web: This Quirk allowed an unnamed Artificial Human to shapeshift his tongue into massive, branched web-like form.
  • Muscle Enlargement: This Quirk allowed an unnamed Artificial Human to momentarily enlarge his muscle structure before jumping.
  • Pterodactyl: This Quirk gave Winged Nomu wings and strong claws. It is however implied that the Winged Nomu possessed this Quirk as a human and thus did not obtain it from All For One.
  • Tool Arms: This Quirk allowed an unnamed Artificial Human to generate numerous limbs fused with functioning metallic tools and weapons.
  • Shock Absorption (ショック吸収 Shokku Kyūshū?): This Quirk can absorb and partially distill impact force from physical assault. Limited in how much punishment it can take.
  • Super Regeneration (超再生 Chōsaisei?): This quirk enables rapid physical regeneration, does not work for cicatrized injuries.
  • Half Hot/Half Cold
  • Hardening
  • Explosion
  • Zero Gravity
  • Decay
  • Engine
  • Bloodcurdle
  • Electrification
  • Earphone Jack
  • Acid
Weapons: N/A
Skills:
Overall Abilities: All For One is extremely powerful, as he battled All Might when he was in his prime and gave him a grievous wound (which would limit All Might's usage of One For All). All For One was able to easily defeat Best Jeanist, the number four Pro Hero.

Genius Intellect: All For One possesses a genius level of intellect, possibly due to his advanced age and life experience. He is the true mastermind behind the League of Villains and has been pulling the strings the whole time. He also seems to possess a vast knowledge of the Quirks he's stolen, as shown when he knew about the advantages and disadvantages of his Warping Quirk. Using this extensive knowledge of Quirks and his All For One Quirk, he can combine several Quirks to create devastating and catastrophic techniques.

Immense Strength: All For One is extremely strong, being able to easily fend off All Might with his bare hands.

Immense Speed: All For One has incredible speed, as shown when he completely destroyed the League of Villains' warehouse, defeated all the Pro Heroes there, and dealt significant damage to the surrounding area in a split second.

Immense Durability: All For One possesses an extreme amount of durability and resilience, being able to survive All Might's United States of Smash.

Enhanced Senses: Due to All For One being blind, his hearing improved immensely, as he is able to perceive his surroundings by sound. He can also sense vibrations in the air.[4]
Personality:
All For One is a megalomaniac and an expedient psychopath. His brother gave insights on his personality to Izuku. While All For One did use his powers to help people, it was done with ulterior motives and he demanded their servitude in exchange for his help. Those who resisted his will were purged. Aware of the feud between civilians and Quirk users, All For One encouraged it to acquire more Quirks and supporters. He did not even hesitate to convert some people into Nomus. All For One committed all these crimes, claiming he was bringing order to the world. All For One did care for his younger brother, albeit in a condescending manner. He is of the belief that without power, one cannot assert his ideals. He does not believe in justice or morality, claiming that they do not conform to reality.

All For One was so attached to his power and status that he despises All Might for taking them away from him.

Perhaps due to his confidence and immense power, he has a calm and condescending demeanor, confident even when thwarted.[3] All For One prefers to use forceful actions rather than emotional words.

All For One believes that his protégé, Tomura Shigaraki, has the ideal conditions to succeed him and continue his legacy. Still, All For One is aware of Tomura's general immaturity and tries to teach him how to grow as a Villain, although, unlike All Might, his methods of teaching are indirect. He speaks kindly towards Tomura and gives him encouragement when he fails.

All For One came off as quite impatient, as he wanted to get rid of the Pro Heroes and Police Force attacking the League of Villains as soon as possible. However, it is also possible that his body has a limit and he only wanted to do what he had to before the limit was reached.

All For One claims that he is unable to resist taking a Quirk once it piques his interest, much like a hoarder. He wanted to return some Quirks to their rightful owners although this appears to be an ambiguous statement. He also prefers stealing quirks that don't require extreme experience and difficulty to master, like Fiber Master.

Despite his power and authority, All For One is respectful with his subordinates and associates being generally polite rather than patronizing. Although, this can be construed as a means to maintain his status.
Bio:
All For One (オール・フォー・ワン Ōru Fō Wan?) is the true leader and benefactor of the League of Villains, the primary antagonist of the Hideout Raid Arc and the central antagonist of the series, along with Tomura Shigaraki.

Once Japan's most powerful villain and All Might's arch-nemesis, his true motives are unclear and his true identity unknown. His current goal is to raise Tomura to become his eventual successor.

Appearance:
159

Name: Best Jeanist
Age: 35
Gender: Male
Sexuality: Straight
Powers: Fiber Master (ファイバーマスター Faibā Masutā?): Best Jeanist can manipulate fibers at will as long as the person is wearing clothes. He can unravel a part of his clothes into fabric strings and can use them to restrain targets. This Quirk works better on denim rather than sweats.[7]This is a powerful ability that catches most off guard. He can manipulate his threads to move very fast, far, thin enough to be nearly invisible, and strong enough to easily bind even Nomu.
Weapons: N/A
Skills: Enhanced Durability: Tsunagu was able to take a direct hit from All For One's attack and remain conscious, albeit taking heavy injuries.
Personality:
Tsunagu is an elegant man with flamboyant tendencies. He believes very strongly that people with influence must maintain a positive appearance both physically and socially. Best Jeanist often uses metaphors referencing jeans or denim. He often inspires his recruits with speeches by telling them to keep their life straight like their jeans. [3]

Best Jeanist admits to being unfond of brutish individuals like Katsuki.[4] Best Jeanist took Katsuki on to try to fix his attitude only to be frustrated by the young man's stubbornness.[5]

Best Jeanist takes the role of being a hero very seriously. He is selfless, brave, and charismatic. Best Jeanist aims to spread a sense of a peace to all people and believes hero's don't make excuses. He did not hesitate to take the full brunt of All For One's attack to save his allies, something the latter later praised him for.[6]
Bio: Some time ago, Best Jeanist was called into a meeting with Eraserhead, Manual, Death Arms, Snipe, Thirteen, Endeavor, Air Jet, Midnight, Ingenium, Gunhead and a member of the police force to speak about the unwilling civilians injected with Trigger
 
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Fate-Grand-Order-image-696x393.jpg

My reasoning for how Tattletale convinced Contessa to unite people is pretty sub-par considering the latter knows that the end of the world was somthing else. So I'm createing anothe CS and ask which looks better.
Manager:
Appearance:
latest

Name: Ritsuka Fujimaru

Age: Late Teens

Gender: This one is male. In the game it's up to the player

Sexuality: Straight(But he already accedentily created a harem:xFtongue:)

Powers: None really. Just provides magical energy to materialize the "servents"

Weapons: Mystic codes to boost the servents(Can't use them because that would be helping)

Skills: Despite their lack of magical affinity, Ritsuka's affinity as a Master has proven invaluable over the course of their adventures, obtaining a working relationship with even the most evil and devious of Servants and having them loyally work under him despite their ulterior motives. They are also a capable tactician, having led their Servants to victory against small armies of opponents and formulated successful and unpredictable plans that even their own Servants considered crazy.

Bio: As a self-insert for the player, The Protagonist has absolutely no background details or connections to other people or events. They are simply "someone who just happened to see a recruitment flyer at a station, applied and got accepted into the job, and somehow ended up getting taken into the Chaldea Security Organization." They are acting as a newly established Master candidate of Chaldea whose only purpose is shoring up numbers.
How You Got The Letter: Found it on his bedside table.

How You Gathered The Fighters: They would follow him to hell and back. Of course they came.
Fighters:
Appearance:
239

339

Name: Mash Kyrielight
Age: 16(First apperence) 17-18(now
Gender: Female
Sexuality: Straight
Powers:
Skills:
Magic Resistance
(対魔力, Tai-Maryoku?, localized as "Anti-Magic") grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Cancels spells of A-Rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to even magi from the age of gods, so it would not be an exaggeration to title her a 'Magus Killer'.
Riding (騎乗, Kijō?, localized as "Dragoon") is a Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Rider-class Servants will typically possess a high rank. It is said that dragon type mounts are an exception, requiring a different ability other than Riding. At C rank most vehicles and animals can be handled with above average skill. However, cannot ride the likes of Phantasmal Species such as Monstrous Beasts.
Self-Field Defense (自陣防御, ?) is a power displayed when protecting allies or an allied camp. Exhibits damage reduction surpassing the defensive limit value, but she herself is not included as a target. Also, the higher the Rank more the protective range spreads.

Possession Inheritance (憑依継承, ?) is an unique Skill that Demi-Servants possess. Succeed Phantasm. One of the Skills that the possessing Heroic Spirit owns is inherited and sublimated in a self-taught manner. In Mash's case, it is "Mana Defense". A Skill of the same type as "Mana Burst", magical power is translated directly into defensive power. For a Heroic Spirit possessing a huge magical power, it would probably become a sacred wall that protects a whole country.

Transient Wall of Snowflakes (今は脆き雪花の壁, Ima wa Moroki Yukibana no Kabe?) is the ability to apply defense buff to the entire party. The user's mental fortitude is converted into physical defense. Because Mash misunderstands how to use her Noble Phantasm, it's true worth cannot be shown. The skill updates to Valiant Wall of Snowflakes (誉れ堅き雪花の壁,?) in Camelot.

Obscurant Wall of Chalk (時に煙る白亜の壁, Tokini Kemuru Hakua no Kabe?) is a defensive skill that allows one to arbitrarily apply invincibility to someone in the party. Noble Phantasm also increases a bit. Following how it is called "hazy," the target temporarily shifts out of the time axis to avoid an attack. If the rank was higher, attacks from a higher order dimension could also be ignored. That principle is close to a certain defensive self-targeted Noble Phantasm.

Shield of Rousing Resolution (奮い断つ決意の盾, ?) is a skill that temporarily raises one's own defensive power and draws in an opponent's attack. It is only bestowed upon those who muster their courage and protect the back of those who egress before anyone else. This is not a skill that comes from the Noble Phantasm, but rather the form Mash's mentality takes.
Stats:
Strength: C(Though she was able to beat Lancealot in single combat despite that.)
Endurance: A
Agility: D
Mana B
Luck: C
N.P: ?
Noble Phantasm:

“True Name, unveiling——I shall rise to the Siege Perilous.”
"The place that cures all wounds and dissolves all hatred, our home, sits here!――"
"Manifest, Lord Camelot!”

—Shielder
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Lord Camelot: Fortress of the Distant Utopia is a shield made from the Round Table possessed by Galahad and Mash Kyrielight. It is an "ultimate protection" employing the Round Table, "where the Knights of the Round Table sat at the center of the Castle of White Walls, Camelot", in the form of a shield. Its strength is proportionate to the will power of the user, and it is said that "so long the heart doesn't break, those castle walls too shall never crumble."

Weapons: Her shield, the round table

Skills: Unkown, likely just wielding her shield well given her backstory.

Personality: Mash is a mysterious, kind-hearted girl. She refers to Ritsuka Fujimaru as her senior (先輩, senpai). However, behind that smile belies a deep sorrow and resolve that has accepted her fate as a person with a set life-span since day one.

Bio:
n the year 2000, Mash was created from artificial fertilization and genetic editing. She is actually a Designer Baby, a magus genetically engineered under the orders of Chaldea's late director, ‎Marisbury Animusphere, to be a prime vessel for a Heroic Spirit's soul. The project aimed to control the powers of Heroic Spirits by binding them to a compatible mortal vessel in order to produce Demi-Servants.

In 2010, Chaldea performed their second Heroic Spirit summoning. While the project succeeded in summoning and binding a spirit to Mash, the spirit failed to awaken. Galahad decried Chaldea's brutal experiments, but remained in the world to keep his host alive.

After the research team deemed the project a failure, Mash was left to Chaldea's care. However, due to being a genetically engineered organism not dissimiliar to a Homunculus, her life-span was set since her conception. She was given eighteen years to live and while she was aware of this fact, she kept it a secret between herself and Dr. Romani her physician. By the start of the story, Mash has already lived sixteen years of her life giving her a mere two years left, at best.
Appearance:
200

Name: Alaxander the great

Age: Unknown(In his prime)

Gender: Male

Sexuality: Bisexual

Powers:
Skills:
Charisma
: Has A Rank in this Skill so he can be said to have achieved the greatest level of popularity as a human being.
Military Tactics (軍略, Gunryaku?) is tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm. B rank
Divinity is the measure of whether one has Divine Spirit aptitude or not. At high levels, one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster or Demonic Beast raises. It can also decrease due to one's dislike for the gods. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig. Despite the absence of clear evidence, according to many stories, it is said that he is the son of Zeus, the King of Gods.
Magic Resistance grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. At D rank it cancels Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.

Riding (騎乗, Kijō?, localized as "Dragoon") is a Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Rider-class Servants will typically possess a high rank. It is said that dragon type mounts are an exception, requiring a different ability other than Riding. At A+ rank all vehicles and all creatures up to the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind.
Stats:
Strength: B
Endurance: A
Agility: D
Mana: C
Luck: A+
N.P: A++


Noble Phantasms:
“Light is at the other end of the world — conquer! Via Expugnatio!”
—Rider


The true trump card of the chariot is the Noble Phantasm, Via Expugnatio: Distant Trampling Domination. It is a powerful trampling attack performed using Gordius Wheel. The damage is decided by two factors, damage from the eight strikes from the hooves of the bulls and the damage from being struck by the wheels of the chariot, with both physical damage and the effects of the lightning strikes taking effect with each attack roll. If the target is not strong enough and fails a saving throw, additional damage will also be dealt. The power emitted is significantly greater than its normal charge after Rider calls out its True Name. Its speed is also very significant, reducing a distance of one hundred meters to zero the instant after its activation, almost matching the speed with which Excalibur is activated.

“Now, to the distant ends of the earth!"
"As long as our chests beat with ambition for the far horizon, the campaign shall never end. Raise your cries of war!"
"Ionion Hetairoi! AAAALaLaLaLaLaie!!”

-Rider, Fate/Grand Order
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Ionioi Hetairoi: Army of the King is the ultimate Noble Phantasm of Rider, an EX-rank "super Noble Phantasm" as described by Tokiomi Tohsaka that is said to rival Gilgamesh's. The trump card of the King of Conquerors, it summons a Reality Marble that embodies Alexander the Great's dreams and philosophies as a king and the bond formed with his subjects, his life sublimated as a Noble Phantasm. Like how Saber's Excalibur can be called the physical actualization of her ideals as a king, Ionioi Hetairoi is the actualization of Alexander's commanding abilities and his kingship. It is an irregular Reality Marble compared to those used by others. Normally, only a magus or something beyond normal reality like Demons are capable of materializing the environment inside their minds, and as Alexander is neither, reproducing it alone is impossible for him. It comes about through the combined efforts of his personal guard who all shared his dreams and pledged allegiance to him after many victories and defeats, even after death and becoming Heroic Spirits on their own as well. They and their king recreate the land in which they once marched and shared many joys and sorrows, as it is imprinted upon the heart of each soldier, allowing them to bring about a sand-filled expanse roaring with hot and dry desert winds under the scorching sun and cloudless, clear skies without anything to obscure the everlasting horizon. This Noble Phantasm drags the enemies into a terrain that has no obstacles on the desert battlefield. It also maximizes the Charisma of the King of Conquerors Iskandar.

Once fully materialized, the heavily armed cavalry of soldiers slowly appears as mirage-like images and completely manifests as a diverse fighting force with the fierceness of a true army. The entire fighting force is fully composed of a peerless array of famed and legendary warriors only heard reverently in legends, all of whom personally fought with Alexander on the battlefield. They swept across continents during life, and no matter what they faced, enemy or fortress, it was powerless before them. As a leader who only desired to become stronger and more magnificent, live more fully, and become a man more real than any other, he inspired them enough to leave upon them an impression of never-ending loyalty that not even death can conquer. They are able to break the rules of space and time to fight once more at the side of their king, and like him, they wager everything that they are on the king's dream. They are his greatest treasure within treasures that make up his right to rule, and more than mere followers and soldiers, they are his true friends. They display the violence that reveals Alexander's method of tyrannical kingship without restraint, and he only takes pride in it. Their thunderous cries and their spirit could split oceans, and even someone as proud and haughty as Gilgamesh is left silent upon seeing such a radiant army.

The members that make up his army include the Lord of War, the Maharaorajah, the founders of many dynasties, and even his horse, the legendary charger Bucephalus. The Fate/Zero Drama CD introduced an illustration with a number of unique designs that were also given specific details upon Ionioi Hetairoi's deployment in the anime adaptation. It is unknown if someone like Waver Velvet, who pledged his eternal allegiance to Alexander during the Fourth Holy Grail War, will join its ranks after his death, or if it is limited only to those who pledged their allegiance during Alexander's lifetime. The nature of the Reality Marble is not something like simply summoning the soldiers as familiars, but rather the EX Rank of the ability comes from the fact that it is the consecutive summoning of multiple independent Servants.


They are all Master-less Servants, but they each have the Rank E- equivalent of the "Independent Action" Skill, meaning that they cannot leave the Reality Marble under normal circumstances and can only remain materialized for "thirty turns." They lack Skills and Class designations due to being summoned through Rider's ability, making it unnecessary to assign them anything based on the rules of the Holy Grail War, and, due to the limit of Rider's abilities, their Noble Phantasms cannot be materialized. There are also some Heroic Spirits that are stronger than the summoner himself, as while his deeds were great, it is not a testament of his personal martial prowess. Aside from the several people who are stronger than Rider himself, there are also those summoned that has greater military power than Rider and there are those who has Charisma equivalent to Rank B for being the kings of their own countries. They come to Rider's aid regardless because during his lifetime, Iskandar is not a hero who made particular deeds of arms as an individual, but is a hero who fought by commanding armies. The army numbers in the tens of thousands, allowing them to easily overwhelm the less than one hundred Assassins without the bulk of them having to act.

The generated land is Alexander's preferred battlefield due to the wide plains allowing him to best display his numerical superiority and his preference of facing enemies directly. He generally leads the army at the front of the vanguard while atop Bucephalus, but he can also freely use Gordius Wheel within the confines of the Reality Marble if he wishes. Their battlefield, sublimed into eternity, can be actualized anywhere, and if he were to again set forth in tyranny, all of his servants would hasten to him no matter his location. He believes that equipped with weapons from the Gate of Babylon, it would become the most powerful army capable of easily conquering the modern world. Tens of thousands of soldiers paired up with unlimited Noble Phantasms would produce a most ideal result. Its strength is great enough that simply thinking about it can cause even Saber to tremble, and she is uncertain of her victory against it even after going all out with Excalibur. Rider is prepared to face any threat that may come against them, whether it is an Anti-Unit attack directed at destroying only him at the head of the army, or something large like an Anti-Army or Anti-Fortress attack, and overcome it so that they can easily trample the enemy before they can launch the next attack. He can freely organize the positions of those that enter Ionioi Hetairoi, grouping them to keep allies safe and align enemies directly before his army. He can also choose where to deposit them after releasing it, though only within one hundred meters.

It is within the boundaries of ordinary space to summon a single soldier into the normal world without them being crushed by its corrective impulses. This allows Rider to summon Bucephalus without needing to deploy the Reality Marble, and if he needs to communicate with the outside after it has been deployed, he can send a single soldier, such as Mithrenes, outside of it briefly to receive and relay messages. It takes a great deal of energy to maintain it, and like most Reality Marbles, it can only be utilized for a few minutes at a time. Both the activation cost and the summoning of the Servants are taxing, but he claims that it wouldn't cost as much if most of the army isn't brought out. Due to Waver Velvet being unable to provide enough mana for its maintenance, he has to rely on his own reserves. Using it two nights in a row brings him to the point where he is forced to take spiritual form to conserve as much energy as possible, and even after receiving boosts in energy from three Command Spells, he still can only use it one more time. Once activated, it is maintained by the collective magical energy of the entire army, which means that it will not remain stable if a large portion of the army is destroyed in a single attack.




Weapons:
Gordius Wheel: Wheel of Heaven's Authority (神威の車輪ゴルディアス・ホイール, Shin'i no SharinGorudiasu Hoīru?) is a large antique war chariot with two prows that is led by two Divine Bulls with rippling muscles. Its dimensions are greater than that of an average truck and it has two large, curved sickles on its sides used to demolish surrounding obstacles and hurl the debris at enemies. The bulls and the chariot tread atop lightning strikes, manifestations of Zeus, allowing it to also move through the air just as easily as it travels atop the ground. They create thunderous sounds and webs of lightning with each "stomp" as they travel, and each lightning strike generates the amount of magical energy Saber or Lancer would use in an attack that utilized every ounce of their strength.[1]

The bulls, which Rider calls the "Children of Zeus", were originally an offering to Zeus from King Gordius, but Alexander claimed them by cutting the Gordian Knot with his sword. The reputation of this act apparently defined him as a being of the Rider class. The chariot can be freely summoned anywhere by Rider by cleaving the air with his Sword of the Cypriots, much like the way he cut the knot in the legends, in order to open up a rift in the empty space resembling a gaping mouth. With a thunderous roar and a tremor, the chariot emerges from the rift into the world. The impression of the aura of lightning and thunder is great enough to believe him to be some sort of thunder god upon first seeing him, and Zeus is instantly brought to mind in connection to the bulls.

Charging the chariot causes it to be engulfed in lightning, and upon trampling an opponent, it delivers eight heavy attacks from the bulls and a decisive strike from the wheels. Each of their hooves is enveloped in purple lightning, and they simultaneously kick with their front hooves and then trample the fallen target with their hind hooves. It should be enough to bring about fatal wounds, and even the robust Berserker, having avoided the wheels, is left only able to struggle to his feet and retreat. The bulls' charge is capable of reaching over four hundred kilometers per hour, not slowing at all while the scythes easily cut through trees and still only slightly losing acceleration while tearing large chunks of concrete and asphalt. He is able to keep the noise from being emitted while traveling to avoid detection by ordinary humans, but it still gives off a large amount of magical energy that is detectable to Servants. Waver compares its destructive power to that of a strategic bomber, predicting that it can easily turn the entire Shinto area into scorched earth if Rider was allowed to go on a rampage for less than an hour.

All parts of the chariot can be separately reduced in size, it is possible to stow them away, and it can transform into its most effective form to match the terrain that it is traversing over. The illustration of the chariot is its completely released form used for a trampling attack. There is a protective force field over the coach of the chariot that will prevent at least an amount typical of a blood spray from coming near those on it. Strictly speaking, it is not a Noble Phantasm, but one of the armaments that exemplifies Iskandar.

Sword of the Cypriots
Skills: Skilled fighter and leader.

Personality:
Rider is noble and physically overbearing. He is not pragmatic, but is a person who lets history run its course and acts according to his impulses. While he is wild and somewhat inconsiderate to others, his greed inspired his subjects and ultimately resulted in their happiness. He is always jovial, values friendship highly, and he regards the bond with all of his followers in Ionioi Hetairoi as his greatest treasure. They all, being inspired by such a magnificent king, in turn gives him their undivided loyalty and adoration. He also admires people who treat friendship with sincerity, such when he meets Taiga Fujimura. He is compassionate to those with whom he bonds, such as telling Waver that it is natural to be sickened by Caster's atrocities and that he would strike anyone who would feel nothing from the sight.

He was adventurous and had the goal of reaching the edge of the world during his life, and he looks forward to conquering the world now that he has found out it is a sphere, and how small his empire that he spent his life conquering was compared to the size of the world. He desires to conquer the world as a human, so that is his only wish for the Holy Grail. He is not overly cruel as would be expected from a tyrant, but tries instead to keep bloodshed to a minimum despite his love for battles and destruction. He is fine with not actually winning the battle outright, and even attempts to recruit the other Servants as his followers after witnessing their prowess for himself. He prefers to conquer his enemies by winning without killing and controlling without humiliating them. He admires Saber's abilities as an individual and believes that she would be an amazing asset to his army. He is seen as a unique individual with strange ideas unbefitting of his legacy, but Waver is able to understand the meaning behind his conquest. He sees Rider as deserving of title of "King of Conquerors" because that which he strives to conquer most is not lands or material wealth, but the hearts of people, the toughest conquest that can be undertaken by anyone.

His way of kingship is his greatest pride and as such, he despises Saber's way of kingship, the direct antithesis. He calls her naive for considering sacrificing herself to save her kingdom, and goes so far as to denounce her as a king. He insists that a king should be setting vivid examples to be followed, bond with his subjects at personal level, and his way of living should be something inspiring to and envied by all under his rule, not a distant ideal or martyr whose deeds would be praised yet whose path is so full of sorrow and pain that it would only inspire a sense of dread. To him, a selfless king who isolates himself from his people to die for ideals is nothing but a fool, which is worse than a tyrant. He is also in opinion that a king should be vibrant, a figure who is inspiring and leading his people, instead of being a distant loner who concerns himself only with protecting and saving his people. Ultimately, he would grieve and weep over his losses and mistakes, but he would stay true to himself and never regret decisions made as a king.

He has a mutual rivalry with Gilgamesh, and offers for a joint conquest to take over the world. Despite all Servants who have first seen him thought him to be stupid and preposterous for a conqueror of his reputation, he eventually earns their respect, even Gilgamesh who rarely shows any respect to anyone, but he claims that he will only ever have one friend. The respect Iskandar inspired in Gilgamesh is great enough that the King of Heroes deems him worthy enough to be faced with Ea and Enkidu in their final fight, even though Gilgamesh can easily win without using them.

Despite his Master's shortcomings and their vast differences in goals and personalities, Rider is very quick to start bonding with Waver on a personal level like he would with anyone during his reign, admiring his wit and determination despite Waver having the lowest of opinions of himself. During their first encounter with the other Servants, Kayneth Archibald El-Melloi, who was originally planning to summon Rider, begins to berate and torment Waver by calling him incompetent and weak. Rider instantly defends Waver's dignity by rebuffing Kayneth for only speaking to them while in hiding. Despite being timid, at least Waver would ride with him and Rider notes that only someone who will ride onto the battlefield with him is worthy of being his Master, so a coward who only hides in the shadows is a true shame to their battle.

Bio: Alexander the great
Appearance:
350

Name: Rama
Age: Unknown
Gender: Male
Sexuality: Straight
Powers:
Skills:
Rama, the Hero-Saint who surpasses many legendary heroes, is one of the avatars of Vishnu, one of the Three Greater Gods of India. Due to this, he has an A Rank Divinity.
By the teachings he received from the sacred sage, all magic was rejected from Rama, earning him an A Rank in Magic Resistance.
Rama has a B-ranked Charisma as a King. After the battle with Ravana and his triumphal return with Sita, Rama became a king who widely imposed his virtuous rulership, having devoted his life in protecting his country.
Martial Blessing (武の祝福, Take no Shukufuku?) is a Skill where Rama, whose fate is to defeat Demon King Ravana, does not only display excellence in swordsmanship, but with all forms of martial arts as well. Also, due to this, he can bring out his prided spear and bow with powers close to a Noble Phantasm while as a Saber.
Riding (騎乗, Kijō?, localized as "Dragoon") is a Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Rider-class Servants will typically possess a high rank. It is said that dragon type mounts are an exception, requiring a different ability other than Riding. At A+ rank all vehicles and all creatures up to the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind.
Stats:
Strength: A
Endurance: B
Agility: A+
Mana: B
Luck: B
N.P: A

“Witness my power!"
"The Immortal Blade that even the Rakshasa King succumbs to, take form!"
"Take this! Brahmastra!”

—Saber
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Brahmastra: Rakshasa-Piercing Immortal is the Noble Phantasm of Rama. The "Immortal Blade" brought alongside himself from the moment he was born for the sake of bringing down Demon King Ravana. It boasts a tremendous power against any demonic being. Originally an arrow, something to be nocked on a bow and shot with, Rama, who wanted to become a Saber, forcibly remodelled it into a sword. However, its ability as a thrown weapon has not been discarded, and this sword can be violently thrown too. One should not point out “so you can throw it after all?

Vishnu Bhuja: Arms of the Great One is the Noble Phantasm of Rama. The numerous weapons granted by the sage Vishwamitra for opposing all kinds of gods and demons. Several of the overwhelming number of weapons include:

  • Discs (chakrams), which are throwing weapons
  • The javelin Shuuravara
  • The clubs (gada) Modhaki and Shikhari
  • The trident possessed by the god Shiva, Trisula
  • The bow of Shiva, Pinaka
... and so forth. The higher Rama's Divinity, the more his existence is regarded as something close to Vishnu's, and the maximum limit of the number of the many weapons he can bring out grows. At Rank A, while being a Saber, it is also not impossible for him to operate as an Archer and a Lancer.

Weapons: Barhmastra and ETC

Skills: Fighting.

Personality:
Although he has somewhat an arrogant section for his personality, fundamentally, Rama is a young boy who keeps up his efforts everyday and is probably a splendid being as a “great king”. Although Rama is gentle to his subordinates and animals, doing things such as curing squirrels with healing spells and helping others in creating a bridge, his attitude becomes quite obstinate towards Servants that are widely-known tyrants. He hates evil, but he is aware of how dangerous such a line of thought can be. Even so, he thinks that people should still sing of justice.

In regards to the Master, Rama will consider them as "a person who linked up as comrades-in-arms", but he will also fundamentally take a somewhat haughty behavior towards him or her. Due to that, he might give off the impression of an impertinent brat. Even though he is like your average elder in terms of knowledge, his mentality simply does not catch up with it. Such peculiar circumstances as a Servant are probably making him have such an attitude. Naturally with this attitude, he will not allow himself, a king, to be treated as someone of a lower rank even if he recognizes himself as a Servant and his partner as the Master, for he believes that is not how the way the world works, but he will put his trust in his Master as a brethren to the very end.

Rama's wish for the Holy Grail is for the "undoing of the Curse of Separation with his wife Sita" and "a reunion with Sita", but up to the present time, that wish has not yet been granted. He wants to see Sita. He wants to meet and talk to her. Just that is good enough for him.

Rama is primarily not a Saber, and it would be better to summon him as an Archer. As far as he is concerned, Brahmastra is an arrow that eliminates all things demonic. However, an exemplary anecdote concerning Sita is her bow and arrows (her Noble Phantasm is Haradhanu Janaka). Considering the likelihood that she would be summoned, Sita would be unable to get the role of Saber, so Rama takes that Class instead so that Sita can get the Class of Archer.

… But then, since the Saber Class is famed to be the most superior of all the Classes, it may not be known that it was inevitable for Rama to choose this Class because as a young boy, he would try to put on a show for Sita.

Rama likes anything that he enjoys, such as dance, music, martial arts and meditation, while he is weary of depravity. However, the one thing that he abhor the most is himself for the time when he suspected his beloved wife of infidelity. Sometimes, he would like nothing more than to wring his own neck for that judgement.[3]

Back in his lifetime, Rama once saw war as a source of pleasure, where swinging swords and loosing arrows were mere amusement to him. But only when Sita was abducted by Ravana that the youth finally came to know the terrors of war. While he did not fear death or harm, he recognized that if he were to die, then he would lose his friends, his younger brother, and his beloved Sita. From the bottom of his heart, he was deeply afraid of throwing away the lives of his brother and his subjects. War was frightening, but Rama did not shrink from battle, nor did he flee. He would wound, he would kill, he would be hurt, and he might even be killed. He accepted all of this, and challenged the Demon King. Swallowing one's fear, stepping into the fray, and crying out the name of your love; he believes that is the essence which makes a hero.

Bio: Rama
Appearance:
230

Name: Scáthach
Age: Over 2000
Gender: Female
Sexuality: Straight
Powers:
Skills:
Scáthach possesses the Skill Wisdom of the Haunted Ground, the intellect of the abyss, acquired as a consequence of surpassing humanity, killing gods and being left behind in the outside of the World. With the exception of those particular of certain heroes, almost all Skills can be displayed with a proficiency level of B~A Rank. Also, only towards those she has recognized as true heroes, it is also possible to teach such Skills. During combat, a Skill that she often employs is foresight of battle conditions by means of 'Clairvoyance'. Even in Ulster mythology, she often predicted the future with such foresight, even the final moments of her beloved pupil Cú Chulainn.

As the demonic realm's, [The Shadow Realm's], gatekeeper, Scáthach's continual slaying of multitudes of Divine Spirits has become the God Slayer Skill. This Skill is super effective against Divine Spirits. A 'plus' modifer is gained when attacking Divine Spirits, wraiths, and those with divine blood.

Magic Resistance grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Cancels spells of A-Rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to even magi from the age of gods, so it would not be an exaggeration to title her a 'Magus Killer'.

Scáthach has possession of and knowledge about the Primordial Runes that came from an older era. Those with possession and knowledge of Primordial Runes can also make use of the classic Rune Magic. She has Runes hailing from Scandinavia, almost known as Scandinavian Magic Crests. These runes are different from the Runes modern magi use. These are Primal Runes with the power of the Age of Gods. Because of the Norse chief god Odin, they had spread throughout the world. She, who granted Cú Chulainn 18 Primal Runes, is as strong in magecraft as she is as a warrior.

Stats:

Strength: B

Endurance: A

Agility: A
Mana: C


Luck: D

N.P: A+

Noble Phantasms:
Gáe Bolg Alternative
is a spear possessed by Scáthach. Although their shapes are similar, this is actually something different from the spear that Cú Chulainnpossesses, Gáe Bolg. A specialized weapon one-step older, but of the same model as Gáe Bolg that has been used since earlier. There is not only one, but many copies of them which Scathach made using the "branches of Tonelico"

“Here I go."
"Stab and penetrate...Thrust and drill!"
"Gáe Bolg Alternative!”
—Lancer

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When the True Name Gáe Bolg Alternative: Soaring Spear of Piercing Death is activated, its capabilities combines the two functions of Cú Chulainn's Noble Phantasms, "Barbed Spear that Pierces with Death" and "Soaring Spear that Strikes with Death". First, a close-ranged attack from the first demonic spear would rob the enemy's movement by "pinning them in a spot in the air", and the second demonic spear would strike through everything if thrown with her full might. Obviously, any enemy caught in the line of the thrown spear would be killed.

Gate of Skye: Gate to the Magical Realm Brimming with Death is a Noble Phantasm possessed by Scáthach, related to the gate of the Land of Shadows.Scáthach temporarily summons a massive gate to her shadow realm, and it sucks in all life forms in range. If the target fails to resist it with one's Mana or Luck stat, they're sucked into the gate and are instantly killed. Scáthach can choose specific targets on whether to allow them access or not. Even if resisted, the targets' mana is rapidly drained and they take major damage. In the events of Fate/Grand Order during the North America Singularity, she attempts to forcibly send Cú Chulainn Alter to the Land of Shadows with it, but fails as he retaliates. However, she was able to escape from him by going through the gate and hide herself in the Land of Shadows until she recovers.

Weapons: Gae Bolg Alternative

Skills: A lot of stuff
Personality:
A beautiful young woman who possesses a light disposition, a queen and a teacher proven to be reliable, and for some reason or another, has the flavor of an elder sister that lives at the house next door. She can still go on.

Proud and not serving anyone. A member of the ruling class from birth. Possessing the traits of a monarch, Scáthach holds the ideal of reigning as a queen that bestows happiness to the people as self-evident. Overflowing with talent, she herself understands more than anyone else that she is different from the mediocre. "Because I am superior, I will rule over the masses." "Ruling the masses is the duty of the ruling classes." That being the case, rather than granting her own desires (happiness), "to rule for the sake of the masses" or some such appears to be the natural thing to do, something of which can be said to be her thought on this matter. Although her mind has no intention on becoming a slave for the masses, she has absolutely no hesitation in refining herself for the sake of the people under her rule and their happiness.

In the same way how she has an understanding about herself, Scáthach is also endowed with a reliable eye to see through the character and traits of others (in particular, whether they are mediocre or not). In other words, one can say that Cú Chulainn was a rare individual who possessed prodigious qualities that made him worthy of being guided by her.

A wise woman who grasps every incident and all origins, but does not speak of these understandings. To say why she doesn't talk about these, concerning her, she already moved on from this World. For example, even if the World falls into a crisis, it would be a discourtesy to "those who presently live in the World" to personally resolve the problem and have herself stand out since it will result in those people's opportunity for growth to be taken away. So basically, Scáthach does not cooperate or participate in direct battle and refrains from giving advice... Although, it can be said that, given that she has a genuine fondness for battle, she deceives herself by attaching a reason one way or another and participates in local battles, demonstrating some of her special moves. After taking away the turns of the other Servants like that, she returns to her room alone to reflect on her actions with regret.

Cú Chulainn says that "her warlust would be enough to make that Tohsaka girl run away on her bare feet." It has been said that her way of being and red-colored eyes are close to a certain individual that existed in Tokyo during the 20th Century. Scáthach likes courageous people, and not just ordinary warriors; nor just foolhardy brutes, but a brave warrior full of potential. That is what she favors. Naturally then, she dislikes people without courage.

Concerning the Master, Scáthach recognizes their partnership as a temporary alliance. Sometimes, her habit comes out where she openly conducts herself as a teacher around the time when she was teaching lessons to her former child pupils. She would notice that and then say, "... no, I am not your teacher. Forget it." She would affirm this by saying that she is neither their teacher, mother, sister or lover.

The wish she would make on the Holy Grail is for "someone who can kill me to appear." Scáthach, having turned halfway into a Divine Spirit at the end of a long time, became an immortal existence. She can no longer die as a person. Neither a beautiful death. Nor even a hideous death. She must simply continue to exist, until the time when the World - and its outside - finally disappear. If something like the Holy Grail is truly almighty, then it is fine to hand it over to someone who is capable of killing her. Also, if possible, let that someone be the possessor of the spear she once bestowed with her own hand——— Unable to die a normal death, Scáthach greatly wished that Cú Chulainn would have been the one to kill her.

Bio: Lancer's True Name is Scáthach, a female warrior-queen from Celtic Mythology's Ulster Cycle. The queen and gatekeeper of the foreign territory/haunted ground called the "Land of Shadows", she is a prodigy of spearmanship and Rune magecraft. She possesses a power immense enough to obtain control over and close the gate of the "Land of Shadows", which is overflowing with countless ghosts, to ward off the dead. It has been said that she became the mentor of Cú Chulainn- who would later grow into the hero of Ulster - guiding him, teaching all sorts of techniques and even bestowing his favorite magic spear. She also instructed his son, Connla.
Appearance:
350

Name: Sakata Kintoki
Age: Unknown
Gender: Male
Sexuality: Straight
Powers:
Skills
Mad Enhancement (狂化, Kyōka?): E
Normally does not receive the benefits of Mad Enhancement. In exchange, he retains a normal capacity to think. A Luck Check is performed whenever damage is received, failure results in him going wild and Stats excepting MGI and LCK being raised. On that occasion, his whole body becomes red.
Animal Dialogue (動物会話, Dōbutsu Kaiwa?): C
Communication of intention with animals that don't possess words. Since it's not like the intellect of the animals improve, very complex nuances are not conveyed. Even then, maybe because Kintoki's mental structure is close to animals, they strangely get into a mutual understanding.
Natural Body (天性の肉体, Tensei no Nikutai?): C
Possesses a perfect body as a living being from birth. The owner of this Skill is treated as if his STR is always Rank-Up. Furthermore, even without training his muscles are brawny and his body shape doesn't change no matter how much calories he intakes.
Divinity (神性, Shinsei?): D
Divine Spirit aptitude that comes from origins as a thunder deity's son. Because his mother was a man-eating mountain witch, the rank is low. It will rarely activate as resistance in regards to the attack of Heroic Spirits that possess thunder deity-lineage roots and legends.
Monstrous Strength (怪力, Kairiki?) is a Skill that temporarily grants a rank-up to one's Strength parameter for a time limit determined by the ranking of this Skill. This Skill is borne from the holder's nature as a monster or Demonic Beast. Originally, it is a Skill possessed by monsters and beasts, but Kintoki is the son of Raijin as a red dragon and his mother is a cannibal mountain witch, making him possess this Skill at a very high rank.
Stats:
Strength: A+
Endurance: B
Agility: B
Mana :C
Luck: C
N.P: C

Noble Phantasms:
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Golden Eater: Golden Eating
(黄金食いゴールデンイーター, Ōgon KuiGōruden Ītā?) is a huge Masakari axe that carries the power of the thunder deity and cannot be handled without Kintoki's superhuman strength. This Noble Phantasm probably did not have this shape originally. It is loaded with 15 cartridges with thunder put into them and its destructive power is raised with their detonation, although sometimes the cartridges gets jammed. There is probably a different True Name, but Kintoki activates it with this name, even though this name is absolutely not the True Name. Unreasonably golden.

“Let's go with a flash!”
“Blow away. Knock them out! "Golden Spark"!”

—Berserker
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Golden Spark: Golden Shock (黄金衝撃ゴールデンスパーク, Ōgon ShōgekiGōruden Supāku?) is the Noble Phantasm of Sakata Kintoki. It carries the power of the thunder god. It is an Anti-Army Noble Phantasm usage in which a flash of lightning is released from Golden Eater and mows down the surrounding enemies. It activates by using 3 of the 15 loaded cartridges. The fact that it activates with a suspicious True Name is just like Golden Eater. The True Name is probably not this, but it is invoked with such name. Unreasonably golden.

Weapons: Golden Eater
Skills: Not really anything I don't think.
Personality: Kintoki is wild and arrogant, but firm and righteous. As he is particularly kind to mothers and children, he is a hero to all children. His mentality is that of an average grade schooler. Being summoned in the modern age, he quickly adopted popular habits. He likes flashy things and loves shiny things; he absolutely adores gold. He says "gold" and "golden" a lot about everything. He is very bad at love, which is his biggest weak point.
Bio:
Berserker's True Name is Sakata Kintoki (坂田金時, ?), known by his famous childhood name, Kintarou (金太郎, Kintarō?). He was one of Minamoto no Yorimitsu's Four Heavenly Kings. There are many legends about him, but no historical records to support them. He is the son of Raijin as a red dragon, and his mother is a cannibal mountain witch living on Mount Ashigara (足柄山,Ashigara-yama?). Kintoki was raised with the strength of a monster, fighting and killing beasts in the mountain. Eventually, his mother, an ogress, was vanquished by Usui Sadamitsu, but Kintoki, taken to Minamoto no Yorimitsu, was taught the way of man, and became his retainer. He participated in many hunts for demons as one of the Four Heavenly Kings of Yorimitsu. He is famous for the episode of the battle against Shuten-douji on Ooe-yama, where he disguised himself as mountain priest, drugged Shuten-douji's alcohol and struck him down. In that episode, he fell in love with the demon Shuten-douji disguised as a beautiful girl, and then had to carry this burden for the rest of his life.
Appearance:
350

Name: Xuanzang Sanzang
Age: Unknown
Gender: Female
Sexuality: IDK probably straight
Powers:
Skills:
Her Territory Creation creates a “Workshop” that is an advantageous position to oneself as a magus. Because she possesses A Rank in this, it is possible to create a “Temple”, which is superior to a “Workshop”. (Strictly speaking, because the orientation of her school of magecraft is different, the position created by Xuanzang Sanzang is not designated as a “Workshop”. Also, it excels in timeliness in regards to its creation, so the practicability of creating a position immediately = a powerful Bounded Field.)

High-Speed Sutra Chanting is the ability to speak magical incantations at an accelerated speed in regard to sutras. She is able to finish powerful Greater-Thaumaturgy incantations at the speed of a Single-Action spell.

Xuanzang is endowed with the Divinity Skill as she is destined to reach the Buddahood of the Buddha of Sandalwood Merit, albeit at D rank.

Xuanzang’s way of being, becoming a Teachings of Tripitaka Skill that shows the way a Tripitaka Master ought to be. The Buddhist scriptures were promoted to be the “treasury” of Sanzang’s; with this, the Buddhist scriptures took the name of the three branches of Buddhist sutras. It demonstrates a person having knowledge in the three branches of Buddhist sutras, or in other words, being a Tripitaka Master.

A natural beauty that greatly attracts demonic entities and evil spirits. The higher this Bewitching Rosy Cheeks Skill’s rank(A), the more likely one is going to drag those with demonic qualities. Additionally, if one has the Divinity Skill, it becomes even more likely for that one to be targeted.

Stats:
Strength: E(Though I think she can magically enhance this)
Endurance: D(Same as above)
Agility: B
Mana: A+
Luck: EX
N.P: A++/A


Noble phantasm:

“The power of the Buddha at full throttle!”
“I'll show you Buddha's protection! Aaay! "Five Elements Mountain - Shaka Nyorai Palm"!”

—Caster
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Five Elements Mountain - Shaka Nyorai Palm is the Noble Phantasm of Xuanzang Sanzang. She borrows a small portion of the power of Shakyamuni, who serves as the venerable Buddha and as her teacher (of a previous existence) in the heavens. The “edge of the world” that Sun Wukong once reached————that is, the very palm of a gigantic Shakyamuni, falls down from the skies and chastises the antagonists that shows contempt for Buddhism. The heel of the Enlightened One’s palm. She also can use this as a self destruction version, which is far stronger.

Prophecy of Future Enlightenment - Buddha of Sandalwood Merit is the Noble Phantasm of Xuanzang Sanzang.

It is "Xuanzang Sanzang as a kind of Buddha in the future" as prophesized in the final stage of "Journey to the West"; in other words, a Noble Phantasm derived from the Buddha of Sandalwood Merit. The whole body of Xuanzang is wrapped in an aureole, and she temporarily attains a limited Buddha Mode. Although her offensive ability is not that much, she has high resilience by being able to repel most attacks, as well as repel mental interferences, push aside abnormal status attacks, and on top of that, apply a large recovery ability continuously around her own position. However, after using this, her entire Saint Graph will be destroyed and Xuanzang will disappear.

Weapons:
Xuanzang makes use of mainly bare-handed techniques that appears to be taught by her teacher in the heavens. Also, she uses the weapons and techniques associated with Sun Wukong and her disciples (Sun Wukong's Ruyi Jingu Bang, Zhu Bajie's Nine-toothed Rake, and Sha Wujing's Monk's Spade) although the person herself is not aware of this situation. Dr. Roman expressed jokingly that it may not be known that the fragmented thoughts of her disciples’ worries for their great teacher lurks within her Saint Graph. She also wields a Khakkhara staff.
Skills:
Personality:
A bundle of curiosity. Xuanzang loves adventure! A figure brimming with the spirit of inquiry towards the unknown with an unwavering self-confidence. Although gracefully silent as a beautiful and faithful monk, her spirit overflowing for a desire to challenge herself decorates her facial expressions, and it truly does not conceal her nature of having an unyielding spirit. “As long as there are the chirpings of adorable songbirds that signals the morning’s rise, and the guidance, compassion and divine protection of the honorable Buddha, my journey will not be hindered by anybody and everybody!
Xuanzang is confident in herself————or so it looks like with an open glance of her. As a matter of fact, the reason she is confident is in regard to the sacred Buddhism religion, so she does not believe even a little about herself as a great person and the likes. She is also not self-aware of herself as a talented student. Although she remembers only a faint bit concerning her experience of being kicked out of the heavens for having deceived Master Tathagata in the spur of the moment in the heavens, the root of her is humble given that it is permeated with the depths of her memories.

Xuanzang appears strict, but her nature is gentle. Especially to the weak, she is earnestly kind, and if a person is troubled, she will not forsake them. Because she is not thoughtless, she is extremely positive thinking oriented since she has a belief that is unshakeable, called “being rewarded for persevering three times the hardship.” Taking into consideration that she is never mistaken regarding the “Way of Man”, she often becomes lost during her travels. And because she gets lonely when she becomes lost, she cries before long.
Xuanzang recognizes the Master as a “disciple”. Frankly, she is strict to her companion that she deemed as a “disciple”. Although, given that she expects a growth from them that progresses down the tough path of a “Buddhist disciple” sufficient to the point that they will receive the same reward like other disciples, when it sometimes come to it, Miss Tsundere Teacher here will be gentle either way.
Xuanzang is a rather upbeat person, often times looking on the bright side, cracking jokes, and she speaks in a way full of energy. She wears her faith like a badge, mentioning the Buddha countless times, thanking and praising him. She even gives offers to have others become a Buddhist. As soon as she becomes close to her Master, she immediately takes them on as a disciple, trying to teach them in the ways of Buddhism. Despite being so cheerful, she sees herself as an idiot who is prone to mistakes, but because of her faith, she believes that despite that, all are given guidance equally.
It is stated that she and Sun Wukong are very close, to the point Xuanzang often mentions him. This close relationship almost borders on reliance as she often wonders how affairs may go without him by her side. She's stated to miss him, but clearly gets flustered over the topic. This reliance doesn't just extend to Sun Wukong as she has stated the only thing she dislikes is being alone, though she quickly tries to change the topic.

Bio: Xuanzang Sanzang
 
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My reasoning for how Tattletale convinced Contessa to unite people is pretty sub-par considering the latter knows that the end of the world was somthing else. So I'm createing anothe CS and ask which looks better.
Manager:
Appearance:
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Name: Ritsuka Fujimaru

Age: Late Teens

Gender: This one is male. In the game it's up to the player

Sexuality: Straight(But he already accedentily created a harem:xFtongue:)

Powers: None really. Just provides magical energy to materialize the "servents"

Weapons: Mystic codes to boost the servents(Can't use them because that would be helping)

Skills: Despite their lack of magical affinity, Ritsuka's affinity as a Master has proven invaluable over the course of their adventures, obtaining a working relationship with even the most evil and devious of Servants and having them loyally work under him despite their ulterior motives. They are also a capable tactician, having led their Servants to victory against small armies of opponents and formulated successful and unpredictable plans that even their own Servants considered crazy.

Bio: As a self-insert for the player, The Protagonist has absolutely no background details or connections to other people or events. They are simply "someone who just happened to see a recruitment flyer at a station, applied and got accepted into the job, and somehow ended up getting taken into the Chaldea Security Organization." They are acting as a newly established Master candidate of Chaldea whose only purpose is shoring up numbers.
How You Got The Letter: Found it on his bedside table.

How You Gathered The Fighters: They would follow him to hell and back. Of course they came.
Fighters:
Appearance:
239

339

Name: Mash Kyrielight
Age: 16(First apperence) 17-18(now
Gender: Female
Sexuality: Straight
Powers:
Skills:
Magic Resistance
(対魔力, Tai-Maryoku?, localized as "Anti-Magic") grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Cancels spells of A-Rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to even magi from the age of gods, so it would not be an exaggeration to title her a 'Magus Killer'.
Riding (騎乗, Kijō?, localized as "Dragoon") is a Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Rider-class Servants will typically possess a high rank. It is said that dragon type mounts are an exception, requiring a different ability other than Riding. At C rank most vehicles and animals can be handled with above average skill. However, cannot ride the likes of Phantasmal Species such as Monstrous Beasts.
Self-Field Defense (自陣防御, ?) is a power displayed when protecting allies or an allied camp. Exhibits damage reduction surpassing the defensive limit value, but she herself is not included as a target. Also, the higher the Rank more the protective range spreads.

Possession Inheritance (憑依継承, ?) is an unique Skill that Demi-Servants possess. Succeed Phantasm. One of the Skills that the possessing Heroic Spirit owns is inherited and sublimated in a self-taught manner. In Mash's case, it is "Mana Defense". A Skill of the same type as "Mana Burst", magical power is translated directly into defensive power. For a Heroic Spirit possessing a huge magical power, it would probably become a sacred wall that protects a whole country.

Transient Wall of Snowflakes (今は脆き雪花の壁, Ima wa Moroki Yukibana no Kabe?) is the ability to apply defense buff to the entire party. The user's mental fortitude is converted into physical defense. Because Mash misunderstands how to use her Noble Phantasm, it's true worth cannot be shown. The skill updates to Valiant Wall of Snowflakes (誉れ堅き雪花の壁,?) in Camelot.

Obscurant Wall of Chalk (時に煙る白亜の壁, Tokini Kemuru Hakua no Kabe?) is a defensive skill that allows one to arbitrarily apply invincibility to someone in the party. Noble Phantasm also increases a bit. Following how it is called "hazy," the target temporarily shifts out of the time axis to avoid an attack. If the rank was higher, attacks from a higher order dimension could also be ignored. That principle is close to a certain defensive self-targeted Noble Phantasm.

Shield of Rousing Resolution (奮い断つ決意の盾, ?) is a skill that temporarily raises one's own defensive power and draws in an opponent's attack. It is only bestowed upon those who muster their courage and protect the back of those who egress before anyone else. This is not a skill that comes from the Noble Phantasm, but rather the form Mash's mentality takes.
Stats:
Strength: C(Though she was able to beat Lancealot in single combat despite that.)
Endurance: A
Agility: D
Mana B
Luck: C
N.P: ?
Noble Phantasm:

“True Name, unveiling——I shall rise to the Siege Perilous.”
"The place that cures all wounds and dissolves all hatred, our home, sits here!――"
"Manifest, Lord Camelot!”

—Shielder
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Lord Camelot: Fortress of the Distant Utopia is a shield made from the Round Table possessed by Galahad and Mash Kyrielight. It is an "ultimate protection" employing the Round Table, "where the Knights of the Round Table sat at the center of the Castle of White Walls, Camelot", in the form of a shield. Its strength is proportionate to the will power of the user, and it is said that "so long the heart doesn't break, those castle walls too shall never crumble."

Weapons: Her shield, the round table

Skills: Unkown, likely just wielding her shield well given her backstory.

Personality: Mash is a mysterious, kind-hearted girl. She refers to Ritsuka Fujimaru as her senior (先輩, senpai). However, behind that smile belies a deep sorrow and resolve that has accepted her fate as a person with a set life-span since day one.

Bio:
n the year 2000, Mash was created from artificial fertilization and genetic editing. She is actually a Designer Baby, a magus genetically engineered under the orders of Chaldea's late director, ‎Marisbury Animusphere, to be a prime vessel for a Heroic Spirit's soul. The project aimed to control the powers of Heroic Spirits by binding them to a compatible mortal vessel in order to produce Demi-Servants.

In 2010, Chaldea performed their second Heroic Spirit summoning. While the project succeeded in summoning and binding a spirit to Mash, the spirit failed to awaken. Galahad decried Chaldea's brutal experiments, but remained in the world to keep his host alive.

After the research team deemed the project a failure, Mash was left to Chaldea's care. However, due to being a genetically engineered organism not dissimiliar to a Homunculus, her life-span was set since her conception. She was given eighteen years to live and while she was aware of this fact, she kept it a secret between herself and Dr. Romani her physician. By the start of the story, Mash has already lived sixteen years of her life giving her a mere two years left, at best.
Appearance:
200

Name: Alaxander the great

Age: Unknown(In his prime)

Gender: Male

Sexuality: Bisexual

Powers:
Skills:
Charisma
: Has A Rank in this Skill so he can be said to have achieved the greatest level of popularity as a human being.
Military Tactics (軍略, Gunryaku?) is tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm. B rank
Divinity is the measure of whether one has Divine Spirit aptitude or not. At high levels, one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster or Demonic Beast raises. It can also decrease due to one's dislike for the gods. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig. Despite the absence of clear evidence, according to many stories, it is said that he is the son of Zeus, the King of Gods.
Magic Resistance grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. At D rank it cancels Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.

Riding (騎乗, Kijō?, localized as "Dragoon") is a Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Rider-class Servants will typically possess a high rank. It is said that dragon type mounts are an exception, requiring a different ability other than Riding. At A+ rank all vehicles and all creatures up to the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind.
Stats:
Strength: B
Endurance: A
Agility: D
Mana: C
Luck: A+
N.P: A++


Noble Phantasms:
“Light is at the other end of the world — conquer! Via Expugnatio!”
—Rider


The true trump card of the chariot is the Noble Phantasm, Via Expugnatio: Distant Trampling Domination. It is a powerful trampling attack performed using Gordius Wheel. The damage is decided by two factors, damage from the eight strikes from the hooves of the bulls and the damage from being struck by the wheels of the chariot, with both physical damage and the effects of the lightning strikes taking effect with each attack roll. If the target is not strong enough and fails a saving throw, additional damage will also be dealt. The power emitted is significantly greater than its normal charge after Rider calls out its True Name. Its speed is also very significant, reducing a distance of one hundred meters to zero the instant after its activation, almost matching the speed with which Excalibur is activated.

“Now, to the distant ends of the earth!"
"As long as our chests beat with ambition for the far horizon, the campaign shall never end. Raise your cries of war!"
"Ionion Hetairoi! AAAALaLaLaLaLaie!!”

-Rider, Fate/Grand Order
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Ionioi Hetairoi: Army of the King is the ultimate Noble Phantasm of Rider, an EX-rank "super Noble Phantasm" as described by Tokiomi Tohsaka that is said to rival Gilgamesh's. The trump card of the King of Conquerors, it summons a Reality Marble that embodies Alexander the Great's dreams and philosophies as a king and the bond formed with his subjects, his life sublimated as a Noble Phantasm. Like how Saber's Excalibur can be called the physical actualization of her ideals as a king, Ionioi Hetairoi is the actualization of Alexander's commanding abilities and his kingship. It is an irregular Reality Marble compared to those used by others. Normally, only a magus or something beyond normal reality like Demons are capable of materializing the environment inside their minds, and as Alexander is neither, reproducing it alone is impossible for him. It comes about through the combined efforts of his personal guard who all shared his dreams and pledged allegiance to him after many victories and defeats, even after death and becoming Heroic Spirits on their own as well. They and their king recreate the land in which they once marched and shared many joys and sorrows, as it is imprinted upon the heart of each soldier, allowing them to bring about a sand-filled expanse roaring with hot and dry desert winds under the scorching sun and cloudless, clear skies without anything to obscure the everlasting horizon. This Noble Phantasm drags the enemies into a terrain that has no obstacles on the desert battlefield. It also maximizes the Charisma of the King of Conquerors Iskandar.

Once fully materialized, the heavily armed cavalry of soldiers slowly appears as mirage-like images and completely manifests as a diverse fighting force with the fierceness of a true army. The entire fighting force is fully composed of a peerless array of famed and legendary warriors only heard reverently in legends, all of whom personally fought with Alexander on the battlefield. They swept across continents during life, and no matter what they faced, enemy or fortress, it was powerless before them. As a leader who only desired to become stronger and more magnificent, live more fully, and become a man more real than any other, he inspired them enough to leave upon them an impression of never-ending loyalty that not even death can conquer. They are able to break the rules of space and time to fight once more at the side of their king, and like him, they wager everything that they are on the king's dream. They are his greatest treasure within treasures that make up his right to rule, and more than mere followers and soldiers, they are his true friends. They display the violence that reveals Alexander's method of tyrannical kingship without restraint, and he only takes pride in it. Their thunderous cries and their spirit could split oceans, and even someone as proud and haughty as Gilgamesh is left silent upon seeing such a radiant army.

The members that make up his army include the Lord of War, the Maharaorajah, the founders of many dynasties, and even his horse, the legendary charger Bucephalus. The Fate/Zero Drama CD introduced an illustration with a number of unique designs that were also given specific details upon Ionioi Hetairoi's deployment in the anime adaptation. It is unknown if someone like Waver Velvet, who pledged his eternal allegiance to Alexander during the Fourth Holy Grail War, will join its ranks after his death, or if it is limited only to those who pledged their allegiance during Alexander's lifetime. The nature of the Reality Marble is not something like simply summoning the soldiers as familiars, but rather the EX Rank of the ability comes from the fact that it is the consecutive summoning of multiple independent Servants.


They are all Master-less Servants, but they each have the Rank E- equivalent of the "Independent Action" Skill, meaning that they cannot leave the Reality Marble under normal circumstances and can only remain materialized for "thirty turns." They lack Skills and Class designations due to being summoned through Rider's ability, making it unnecessary to assign them anything based on the rules of the Holy Grail War, and, due to the limit of Rider's abilities, their Noble Phantasms cannot be materialized. There are also some Heroic Spirits that are stronger than the summoner himself, as while his deeds were great, it is not a testament of his personal martial prowess. Aside from the several people who are stronger than Rider himself, there are also those summoned that has greater military power than Rider and there are those who has Charisma equivalent to Rank B for being the kings of their own countries. They come to Rider's aid regardless because during his lifetime, Iskandar is not a hero who made particular deeds of arms as an individual, but is a hero who fought by commanding armies. The army numbers in the tens of thousands, allowing them to easily overwhelm the less than one hundred Assassins without the bulk of them having to act.

The generated land is Alexander's preferred battlefield due to the wide plains allowing him to best display his numerical superiority and his preference of facing enemies directly. He generally leads the army at the front of the vanguard while atop Bucephalus, but he can also freely use Gordius Wheel within the confines of the Reality Marble if he wishes. Their battlefield, sublimed into eternity, can be actualized anywhere, and if he were to again set forth in tyranny, all of his servants would hasten to him no matter his location. He believes that equipped with weapons from the Gate of Babylon, it would become the most powerful army capable of easily conquering the modern world. Tens of thousands of soldiers paired up with unlimited Noble Phantasms would produce a most ideal result. Its strength is great enough that simply thinking about it can cause even Saber to tremble, and she is uncertain of her victory against it even after going all out with Excalibur. Rider is prepared to face any threat that may come against them, whether it is an Anti-Unit attack directed at destroying only him at the head of the army, or something large like an Anti-Army or Anti-Fortress attack, and overcome it so that they can easily trample the enemy before they can launch the next attack. He can freely organize the positions of those that enter Ionioi Hetairoi, grouping them to keep allies safe and align enemies directly before his army. He can also choose where to deposit them after releasing it, though only within one hundred meters.

It is within the boundaries of ordinary space to summon a single soldier into the normal world without them being crushed by its corrective impulses. This allows Rider to summon Bucephalus without needing to deploy the Reality Marble, and if he needs to communicate with the outside after it has been deployed, he can send a single soldier, such as Mithrenes, outside of it briefly to receive and relay messages. It takes a great deal of energy to maintain it, and like most Reality Marbles, it can only be utilized for a few minutes at a time. Both the activation cost and the summoning of the Servants are taxing, but he claims that it wouldn't cost as much if most of the army isn't brought out. Due to Waver Velvet being unable to provide enough mana for its maintenance, he has to rely on his own reserves. Using it two nights in a row brings him to the point where he is forced to take spiritual form to conserve as much energy as possible, and even after receiving boosts in energy from three Command Spells, he still can only use it one more time. Once activated, it is maintained by the collective magical energy of the entire army, which means that it will not remain stable if a large portion of the army is destroyed in a single attack.




Weapons:
Gordius Wheel: Wheel of Heaven's Authority (神威の車輪ゴルディアス・ホイール, Shin'i no SharinGorudiasu Hoīru?) is a large antique war chariot with two prows that is led by two Divine Bulls with rippling muscles. Its dimensions are greater than that of an average truck and it has two large, curved sickles on its sides used to demolish surrounding obstacles and hurl the debris at enemies. The bulls and the chariot tread atop lightning strikes, manifestations of Zeus, allowing it to also move through the air just as easily as it travels atop the ground. They create thunderous sounds and webs of lightning with each "stomp" as they travel, and each lightning strike generates the amount of magical energy Saber or Lancer would use in an attack that utilized every ounce of their strength.[1]

The bulls, which Rider calls the "Children of Zeus", were originally an offering to Zeus from King Gordius, but Alexander claimed them by cutting the Gordian Knot with his sword. The reputation of this act apparently defined him as a being of the Rider class. The chariot can be freely summoned anywhere by Rider by cleaving the air with his Sword of the Cypriots, much like the way he cut the knot in the legends, in order to open up a rift in the empty space resembling a gaping mouth. With a thunderous roar and a tremor, the chariot emerges from the rift into the world. The impression of the aura of lightning and thunder is great enough to believe him to be some sort of thunder god upon first seeing him, and Zeus is instantly brought to mind in connection to the bulls.

Charging the chariot causes it to be engulfed in lightning, and upon trampling an opponent, it delivers eight heavy attacks from the bulls and a decisive strike from the wheels. Each of their hooves is enveloped in purple lightning, and they simultaneously kick with their front hooves and then trample the fallen target with their hind hooves. It should be enough to bring about fatal wounds, and even the robust Berserker, having avoided the wheels, is left only able to struggle to his feet and retreat. The bulls' charge is capable of reaching over four hundred kilometers per hour, not slowing at all while the scythes easily cut through trees and still only slightly losing acceleration while tearing large chunks of concrete and asphalt. He is able to keep the noise from being emitted while traveling to avoid detection by ordinary humans, but it still gives off a large amount of magical energy that is detectable to Servants. Waver compares its destructive power to that of a strategic bomber, predicting that it can easily turn the entire Shinto area into scorched earth if Rider was allowed to go on a rampage for less than an hour.

All parts of the chariot can be separately reduced in size, it is possible to stow them away, and it can transform into its most effective form to match the terrain that it is traversing over. The illustration of the chariot is its completely released form used for a trampling attack. There is a protective force field over the coach of the chariot that will prevent at least an amount typical of a blood spray from coming near those on it. Strictly speaking, it is not a Noble Phantasm, but one of the armaments that exemplifies Iskandar.

Sword of the Cypriots
Skills: Skilled fighter and leader.

Personality:
Rider is noble and physically overbearing. He is not pragmatic, but is a person who lets history run its course and acts according to his impulses. While he is wild and somewhat inconsiderate to others, his greed inspired his subjects and ultimately resulted in their happiness. He is always jovial, values friendship highly, and he regards the bond with all of his followers in Ionioi Hetairoi as his greatest treasure. They all, being inspired by such a magnificent king, in turn gives him their undivided loyalty and adoration. He also admires people who treat friendship with sincerity, such when he meets Taiga Fujimura. He is compassionate to those with whom he bonds, such as telling Waver that it is natural to be sickened by Caster's atrocities and that he would strike anyone who would feel nothing from the sight.

He was adventurous and had the goal of reaching the edge of the world during his life, and he looks forward to conquering the world now that he has found out it is a sphere, and how small his empire that he spent his life conquering was compared to the size of the world. He desires to conquer the world as a human, so that is his only wish for the Holy Grail. He is not overly cruel as would be expected from a tyrant, but tries instead to keep bloodshed to a minimum despite his love for battles and destruction. He is fine with not actually winning the battle outright, and even attempts to recruit the other Servants as his followers after witnessing their prowess for himself. He prefers to conquer his enemies by winning without killing and controlling without humiliating them. He admires Saber's abilities as an individual and believes that she would be an amazing asset to his army. He is seen as a unique individual with strange ideas unbefitting of his legacy, but Waver is able to understand the meaning behind his conquest. He sees Rider as deserving of title of "King of Conquerors" because that which he strives to conquer most is not lands or material wealth, but the hearts of people, the toughest conquest that can be undertaken by anyone.

His way of kingship is his greatest pride and as such, he despises Saber's way of kingship, the direct antithesis. He calls her naive for considering sacrificing herself to save her kingdom, and goes so far as to denounce her as a king. He insists that a king should be setting vivid examples to be followed, bond with his subjects at personal level, and his way of living should be something inspiring to and envied by all under his rule, not a distant ideal or martyr whose deeds would be praised yet whose path is so full of sorrow and pain that it would only inspire a sense of dread. To him, a selfless king who isolates himself from his people to die for ideals is nothing but a fool, which is worse than a tyrant. He is also in opinion that a king should be vibrant, a figure who is inspiring and leading his people, instead of being a distant loner who concerns himself only with protecting and saving his people. Ultimately, he would grieve and weep over his losses and mistakes, but he would stay true to himself and never regret decisions made as a king.

He has a mutual rivalry with Gilgamesh, and offers for a joint conquest to take over the world. Despite all Servants who have first seen him thought him to be stupid and preposterous for a conqueror of his reputation, he eventually earns their respect, even Gilgamesh who rarely shows any respect to anyone, but he claims that he will only ever have one friend. The respect Iskandar inspired in Gilgamesh is great enough that the King of Heroes deems him worthy enough to be faced with Ea and Enkidu in their final fight, even though Gilgamesh can easily win without using them.

Despite his Master's shortcomings and their vast differences in goals and personalities, Rider is very quick to start bonding with Waver on a personal level like he would with anyone during his reign, admiring his wit and determination despite Waver having the lowest of opinions of himself. During their first encounter with the other Servants, Kayneth Archibald El-Melloi, who was originally planning to summon Rider, begins to berate and torment Waver by calling him incompetent and weak. Rider instantly defends Waver's dignity by rebuffing Kayneth for only speaking to them while in hiding. Despite being timid, at least Waver would ride with him and Rider notes that only someone who will ride onto the battlefield with him is worthy of being his Master, so a coward who only hides in the shadows is a true shame to their battle.

Bio: Alexander the great
Appearance:
350

Name: Rama
Age: Unknown
Gender: Male
Sexuality: Straight
Powers:
Skills:
Rama, the Hero-Saint who surpasses many legendary heroes, is one of the avatars of Vishnu, one of the Three Greater Gods of India. Due to this, he has an A Rank Divinity.
By the teachings he received from the sacred sage, all magic was rejected from Rama, earning him an A Rank in Magic Resistance.
Rama has a B-ranked Charisma as a King. After the battle with Ravana and his triumphal return with Sita, Rama became a king who widely imposed his virtuous rulership, having devoted his life in protecting his country.
Martial Blessing (武の祝福, Take no Shukufuku?) is a Skill where Rama, whose fate is to defeat Demon King Ravana, does not only display excellence in swordsmanship, but with all forms of martial arts as well. Also, due to this, he can bring out his prided spear and bow with powers close to a Noble Phantasm while as a Saber.
Riding (騎乗, Kijō?, localized as "Dragoon") is a Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Rider-class Servants will typically possess a high rank. It is said that dragon type mounts are an exception, requiring a different ability other than Riding. At A+ rank all vehicles and all creatures up to the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind.
Stats:
Strength: A
Endurance: B
Agility: A+
Mana: B
Luck: B
N.P: A

“Witness my power!"
"The Immortal Blade that even the Rakshasa King succumbs to, take form!"
"Take this! Brahmastra!”

—Saber
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Brahmastra: Rakshasa-Piercing Immortal is the Noble Phantasm of Rama. The "Immortal Blade" brought alongside himself from the moment he was born for the sake of bringing down Demon King Ravana. It boasts a tremendous power against any demonic being. Originally an arrow, something to be nocked on a bow and shot with, Rama, who wanted to become a Saber, forcibly remodelled it into a sword. However, its ability as a thrown weapon has not been discarded, and this sword can be violently thrown too. One should not point out “so you can throw it after all?

Vishnu Bhuja: Arms of the Great One is the Noble Phantasm of Rama. The numerous weapons granted by the sage Vishwamitra for opposing all kinds of gods and demons. Several of the overwhelming number of weapons include:

  • Discs (chakrams), which are throwing weapons
  • The javelin Shuuravara
  • The clubs (gada) Modhaki and Shikhari
  • The trident possessed by the god Shiva, Trisula
  • The bow of Shiva, Pinaka
... and so forth. The higher Rama's Divinity, the more his existence is regarded as something close to Vishnu's, and the maximum limit of the number of the many weapons he can bring out grows. At Rank A, while being a Saber, it is also not impossible for him to operate as an Archer and a Lancer.

Weapons: Barhmastra and ETC

Skills: Fighting.

Personality:
Although he has somewhat an arrogant section for his personality, fundamentally, Rama is a young boy who keeps up his efforts everyday and is probably a splendid being as a “great king”. Although Rama is gentle to his subordinates and animals, doing things such as curing squirrels with healing spells and helping others in creating a bridge, his attitude becomes quite obstinate towards Servants that are widely-known tyrants. He hates evil, but he is aware of how dangerous such a line of thought can be. Even so, he thinks that people should still sing of justice.

In regards to the Master, Rama will consider them as "a person who linked up as comrades-in-arms", but he will also fundamentally take a somewhat haughty behavior towards him or her. Due to that, he might give off the impression of an impertinent brat. Even though he is like your average elder in terms of knowledge, his mentality simply does not catch up with it. Such peculiar circumstances as a Servant are probably making him have such an attitude. Naturally with this attitude, he will not allow himself, a king, to be treated as someone of a lower rank even if he recognizes himself as a Servant and his partner as the Master, for he believes that is not how the way the world works, but he will put his trust in his Master as a brethren to the very end.

Rama's wish for the Holy Grail is for the "undoing of the Curse of Separation with his wife Sita" and "a reunion with Sita", but up to the present time, that wish has not yet been granted. He wants to see Sita. He wants to meet and talk to her. Just that is good enough for him.

Rama is primarily not a Saber, and it would be better to summon him as an Archer. As far as he is concerned, Brahmastra is an arrow that eliminates all things demonic. However, an exemplary anecdote concerning Sita is her bow and arrows (her Noble Phantasm is Haradhanu Janaka). Considering the likelihood that she would be summoned, Sita would be unable to get the role of Saber, so Rama takes that Class instead so that Sita can get the Class of Archer.

… But then, since the Saber Class is famed to be the most superior of all the Classes, it may not be known that it was inevitable for Rama to choose this Class because as a young boy, he would try to put on a show for Sita.

Rama likes anything that he enjoys, such as dance, music, martial arts and meditation, while he is weary of depravity. However, the one thing that he abhor the most is himself for the time when he suspected his beloved wife of infidelity. Sometimes, he would like nothing more than to wring his own neck for that judgement.[3]

Back in his lifetime, Rama once saw war as a source of pleasure, where swinging swords and loosing arrows were mere amusement to him. But only when Sita was abducted by Ravana that the youth finally came to know the terrors of war. While he did not fear death or harm, he recognized that if he were to die, then he would lose his friends, his younger brother, and his beloved Sita. From the bottom of his heart, he was deeply afraid of throwing away the lives of his brother and his subjects. War was frightening, but Rama did not shrink from battle, nor did he flee. He would wound, he would kill, he would be hurt, and he might even be killed. He accepted all of this, and challenged the Demon King. Swallowing one's fear, stepping into the fray, and crying out the name of your love; he believes that is the essence which makes a hero.

Bio: Rama
Appearance:
230

Name: Scáthach
Age: Over 2000
Gender: Female
Sexuality: Straight
Powers:
Skills:
Scáthach possesses the Skill Wisdom of the Haunted Ground, the intellect of the abyss, acquired as a consequence of surpassing humanity, killing gods and being left behind in the outside of the World. With the exception of those particular of certain heroes, almost all Skills can be displayed with a proficiency level of B~A Rank. Also, only towards those she has recognized as true heroes, it is also possible to teach such Skills. During combat, a Skill that she often employs is foresight of battle conditions by means of 'Clairvoyance'. Even in Ulster mythology, she often predicted the future with such foresight, even the final moments of her beloved pupil Cú Chulainn.

As the demonic realm's, [The Shadow Realm's], gatekeeper, Scáthach's continual slaying of multitudes of Divine Spirits has become the God Slayer Skill. This Skill is super effective against Divine Spirits. A 'plus' modifer is gained when attacking Divine Spirits, wraiths, and those with divine blood.

Magic Resistance grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Cancels spells of A-Rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to even magi from the age of gods, so it would not be an exaggeration to title her a 'Magus Killer'.

Scáthach has possession of and knowledge about the Primordial Runes that came from an older era. Those with possession and knowledge of Primordial Runes can also make use of the classic Rune Magic. She has Runes hailing from Scandinavia, almost known as Scandinavian Magic Crests. These runes are different from the Runes modern magi use. These are Primal Runes with the power of the Age of Gods. Because of the Norse chief god Odin, they had spread throughout the world. She, who granted Cú Chulainn 18 Primal Runes, is as strong in magecraft as she is as a warrior.

Stats:

Strength: B

Endurance: A

Agility: A
Mana: C


Luck: D

N.P: A+

Noble Phantasms:
Gáe Bolg Alternative
is a spear possessed by Scáthach. Although their shapes are similar, this is actually something different from the spear that Cú Chulainnpossesses, Gáe Bolg. A specialized weapon one-step older, but of the same model as Gáe Bolg that has been used since earlier. There is not only one, but many copies of them which Scathach made using the "branches of Tonelico"

“Here I go."
"Stab and penetrate...Thrust and drill!"
"Gáe Bolg Alternative!”
—Lancer

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When the True Name Gáe Bolg Alternative: Soaring Spear of Piercing Death is activated, its capabilities combines the two functions of Cú Chulainn's Noble Phantasms, "Barbed Spear that Pierces with Death" and "Soaring Spear that Strikes with Death". First, a close-ranged attack from the first demonic spear would rob the enemy's movement by "pinning them in a spot in the air", and the second demonic spear would strike through everything if thrown with her full might. Obviously, any enemy caught in the line of the thrown spear would be killed.

Gate of Skye: Gate to the Magical Realm Brimming with Death is a Noble Phantasm possessed by Scáthach, related to the gate of the Land of Shadows.Scáthach temporarily summons a massive gate to her shadow realm, and it sucks in all life forms in range. If the target fails to resist it with one's Mana or Luck stat, they're sucked into the gate and are instantly killed. Scáthach can choose specific targets on whether to allow them access or not. Even if resisted, the targets' mana is rapidly drained and they take major damage. In the events of Fate/Grand Order during the North America Singularity, she attempts to forcibly send Cú Chulainn Alter to the Land of Shadows with it, but fails as he retaliates. However, she was able to escape from him by going through the gate and hide herself in the Land of Shadows until she recovers.

Weapons: Gae Bolg Alternative

Skills: A lot of stuff
Personality:
A beautiful young woman who possesses a light disposition, a queen and a teacher proven to be reliable, and for some reason or another, has the flavor of an elder sister that lives at the house next door. She can still go on.

Proud and not serving anyone. A member of the ruling class from birth. Possessing the traits of a monarch, Scáthach holds the ideal of reigning as a queen that bestows happiness to the people as self-evident. Overflowing with talent, she herself understands more than anyone else that she is different from the mediocre. "Because I am superior, I will rule over the masses." "Ruling the masses is the duty of the ruling classes." That being the case, rather than granting her own desires (happiness), "to rule for the sake of the masses" or some such appears to be the natural thing to do, something of which can be said to be her thought on this matter. Although her mind has no intention on becoming a slave for the masses, she has absolutely no hesitation in refining herself for the sake of the people under her rule and their happiness.

In the same way how she has an understanding about herself, Scáthach is also endowed with a reliable eye to see through the character and traits of others (in particular, whether they are mediocre or not). In other words, one can say that Cú Chulainn was a rare individual who possessed prodigious qualities that made him worthy of being guided by her.

A wise woman who grasps every incident and all origins, but does not speak of these understandings. To say why she doesn't talk about these, concerning her, she already moved on from this World. For example, even if the World falls into a crisis, it would be a discourtesy to "those who presently live in the World" to personally resolve the problem and have herself stand out since it will result in those people's opportunity for growth to be taken away. So basically, Scáthach does not cooperate or participate in direct battle and refrains from giving advice... Although, it can be said that, given that she has a genuine fondness for battle, she deceives herself by attaching a reason one way or another and participates in local battles, demonstrating some of her special moves. After taking away the turns of the other Servants like that, she returns to her room alone to reflect on her actions with regret.

Cú Chulainn says that "her warlust would be enough to make that Tohsaka girl run away on her bare feet." It has been said that her way of being and red-colored eyes are close to a certain individual that existed in Tokyo during the 20th Century. Scáthach likes courageous people, and not just ordinary warriors; nor just foolhardy brutes, but a brave warrior full of potential. That is what she favors. Naturally then, she dislikes people without courage.

Concerning the Master, Scáthach recognizes their partnership as a temporary alliance. Sometimes, her habit comes out where she openly conducts herself as a teacher around the time when she was teaching lessons to her former child pupils. She would notice that and then say, "... no, I am not your teacher. Forget it." She would affirm this by saying that she is neither their teacher, mother, sister or lover.

The wish she would make on the Holy Grail is for "someone who can kill me to appear." Scáthach, having turned halfway into a Divine Spirit at the end of a long time, became an immortal existence. She can no longer die as a person. Neither a beautiful death. Nor even a hideous death. She must simply continue to exist, until the time when the World - and its outside - finally disappear. If something like the Holy Grail is truly almighty, then it is fine to hand it over to someone who is capable of killing her. Also, if possible, let that someone be the possessor of the spear she once bestowed with her own hand——— Unable to die a normal death, Scáthach greatly wished that Cú Chulainn would have been the one to kill her.

Bio: Lancer's True Name is Scáthach, a female warrior-queen from Celtic Mythology's Ulster Cycle. The queen and gatekeeper of the foreign territory/haunted ground called the "Land of Shadows", she is a prodigy of spearmanship and Rune magecraft. She possesses a power immense enough to obtain control over and close the gate of the "Land of Shadows", which is overflowing with countless ghosts, to ward off the dead. It has been said that she became the mentor of Cú Chulainn- who would later grow into the hero of Ulster - guiding him, teaching all sorts of techniques and even bestowing his favorite magic spear. She also instructed his son, Connla.
Appearance:
350

Name: Sakata Kintoki
Age: Unknown
Gender: Male
Sexuality: Straight
Powers:
Skills
Mad Enhancement (狂化, Kyōka?): E
Normally does not receive the benefits of Mad Enhancement. In exchange, he retains a normal capacity to think. A Luck Check is performed whenever damage is received, failure results in him going wild and Stats excepting MGI and LCK being raised. On that occasion, his whole body becomes red.
Animal Dialogue (動物会話, Dōbutsu Kaiwa?): C
Communication of intention with animals that don't possess words. Since it's not like the intellect of the animals improve, very complex nuances are not conveyed. Even then, maybe because Kintoki's mental structure is close to animals, they strangely get into a mutual understanding.
Natural Body (天性の肉体, Tensei no Nikutai?): C
Possesses a perfect body as a living being from birth. The owner of this Skill is treated as if his STR is always Rank-Up. Furthermore, even without training his muscles are brawny and his body shape doesn't change no matter how much calories he intakes.
Divinity (神性, Shinsei?): D
Divine Spirit aptitude that comes from origins as a thunder deity's son. Because his mother was a man-eating mountain witch, the rank is low. It will rarely activate as resistance in regards to the attack of Heroic Spirits that possess thunder deity-lineage roots and legends.
Monstrous Strength (怪力, Kairiki?) is a Skill that temporarily grants a rank-up to one's Strength parameter for a time limit determined by the ranking of this Skill. This Skill is borne from the holder's nature as a monster or Demonic Beast. Originally, it is a Skill possessed by monsters and beasts, but Kintoki is the son of Raijin as a red dragon and his mother is a cannibal mountain witch, making him possess this Skill at a very high rank.
Stats:
Strength: A+
Endurance: B
Agility: B
Mana :C
Luck: C
N.P: C

Noble Phantasms:
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Golden Eater: Golden Eating
(黄金食いゴールデンイーター, Ōgon KuiGōruden Ītā?) is a huge Masakari axe that carries the power of the thunder deity and cannot be handled without Kintoki's superhuman strength. This Noble Phantasm probably did not have this shape originally. It is loaded with 15 cartridges with thunder put into them and its destructive power is raised with their detonation, although sometimes the cartridges gets jammed. There is probably a different True Name, but Kintoki activates it with this name, even though this name is absolutely not the True Name. Unreasonably golden.

“Let's go with a flash!”
“Blow away. Knock them out! "Golden Spark"!”

—Berserker
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Golden Spark: Golden Shock (黄金衝撃ゴールデンスパーク, Ōgon ShōgekiGōruden Supāku?) is the Noble Phantasm of Sakata Kintoki. It carries the power of the thunder god. It is an Anti-Army Noble Phantasm usage in which a flash of lightning is released from Golden Eater and mows down the surrounding enemies. It activates by using 3 of the 15 loaded cartridges. The fact that it activates with a suspicious True Name is just like Golden Eater. The True Name is probably not this, but it is invoked with such name. Unreasonably golden.

Weapons: Golden Eater
Skills: Not really anything I don't think.
Personality: Kintoki is wild and arrogant, but firm and righteous. As he is particularly kind to mothers and children, he is a hero to all children. His mentality is that of an average grade schooler. Being summoned in the modern age, he quickly adopted popular habits. He likes flashy things and loves shiny things; he absolutely adores gold. He says "gold" and "golden" a lot about everything. He is very bad at love, which is his biggest weak point.
Bio:
Berserker's True Name is Sakata Kintoki (坂田金時, ?), known by his famous childhood name, Kintarou (金太郎, Kintarō?). He was one of Minamoto no Yorimitsu's Four Heavenly Kings. There are many legends about him, but no historical records to support them. He is the son of Raijin as a red dragon, and his mother is a cannibal mountain witch living on Mount Ashigara (足柄山,Ashigara-yama?). Kintoki was raised with the strength of a monster, fighting and killing beasts in the mountain. Eventually, his mother, an ogress, was vanquished by Usui Sadamitsu, but Kintoki, taken to Minamoto no Yorimitsu, was taught the way of man, and became his retainer. He participated in many hunts for demons as one of the Four Heavenly Kings of Yorimitsu. He is famous for the episode of the battle against Shuten-douji on Ooe-yama, where he disguised himself as mountain priest, drugged Shuten-douji's alcohol and struck him down. In that episode, he fell in love with the demon Shuten-douji disguised as a beautiful girl, and then had to carry this burden for the rest of his life.
Appearance:
350

Name: Xuanzang Sanzang
Age: Unknown
Gender: Female
Sexuality: IDK probably straight
Powers:
Skills:
Her Territory Creation creates a “Workshop” that is an advantageous position to oneself as a magus. Because she possesses A Rank in this, it is possible to create a “Temple”, which is superior to a “Workshop”. (Strictly speaking, because the orientation of her school of magecraft is different, the position created by Xuanzang Sanzang is not designated as a “Workshop”. Also, it excels in timeliness in regards to its creation, so the practicability of creating a position immediately = a powerful Bounded Field.)

High-Speed Sutra Chanting is the ability to speak magical incantations at an accelerated speed in regard to sutras. She is able to finish powerful Greater-Thaumaturgy incantations at the speed of a Single-Action spell.

Xuanzang is endowed with the Divinity Skill as she is destined to reach the Buddahood of the Buddha of Sandalwood Merit, albeit at D rank.

Xuanzang’s way of being, becoming a Teachings of Tripitaka Skill that shows the way a Tripitaka Master ought to be. The Buddhist scriptures were promoted to be the “treasury” of Sanzang’s; with this, the Buddhist scriptures took the name of the three branches of Buddhist sutras. It demonstrates a person having knowledge in the three branches of Buddhist sutras, or in other words, being a Tripitaka Master.

A natural beauty that greatly attracts demonic entities and evil spirits. The higher this Bewitching Rosy Cheeks Skill’s rank(A), the more likely one is going to drag those with demonic qualities. Additionally, if one has the Divinity Skill, it becomes even more likely for that one to be targeted.

Stats:
Strength: E(Though I think she can magically enhance this)
Endurance: D(Same as above)
Agility: B
Mana: A+
Luck: EX
N.P: A++/A


Noble phantasm:

“The power of the Buddha at full throttle!”
“I'll show you Buddha's protection! Aaay! "Five Elements Mountain - Shaka Nyorai Palm"!”

—Caster
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Five Elements Mountain - Shaka Nyorai Palm
is the Noble Phantasm of Xuanzang Sanzang. She borrows a small portion of the power of Shakyamuni, who serves as the venerable Buddha and as her teacher (of a previous existence) in the heavens. The “edge of the world” that Sun Wukong once reached————that is, the very palm of a gigantic Shakyamuni, falls down from the skies and chastises the antagonists that shows contempt for Buddhism. The heel of the Enlightened One’s palm. She also can use this as a self destruction version, which is far stronger.

Prophecy of Future Enlightenment - Buddha of Sandalwood Merit is the Noble Phantasm of Xuanzang Sanzang.

It is "Xuanzang Sanzang as a kind of Buddha in the future" as prophesized in the final stage of "Journey to the West"; in other words, a Noble Phantasm derived from the Buddha of Sandalwood Merit. The whole body of Xuanzang is wrapped in an aureole, and she temporarily attains a limited Buddha Mode. Although her offensive ability is not that much, she has high resilience by being able to repel most attacks, as well as repel mental interferences, push aside abnormal status attacks, and on top of that, apply a large recovery ability continuously around her own position. However, after using this, her entire Saint Graph will be destroyed and Xuanzang will disappear.

Weapons:
Xuanzang makes use of mainly bare-handed techniques that appears to be taught by her teacher in the heavens. Also, she uses the weapons and techniques associated with Sun Wukong and her disciples (Sun Wukong's Ruyi Jingu Bang, Zhu Bajie's Nine-toothed Rake, and Sha Wujing's Monk's Spade) although the person herself is not aware of this situation. Dr. Roman expressed jokingly that it may not be known that the fragmented thoughts of her disciples’ worries for their great teacher lurks within her Saint Graph. She also wields a Khakkhara staff.
Skills:
Personality:
A bundle of curiosity. Xuanzang loves adventure! A figure brimming with the spirit of inquiry towards the unknown with an unwavering self-confidence. Although gracefully silent as a beautiful and faithful monk, her spirit overflowing for a desire to challenge herself decorates her facial expressions, and it truly does not conceal her nature of having an unyielding spirit. “As long as there are the chirpings of adorable songbirds that signals the morning’s rise, and the guidance, compassion and divine protection of the honorable Buddha, my journey will not be hindered by anybody and everybody!
Xuanzang is confident in herself————or so it looks like with an open glance of her. As a matter of fact, the reason she is confident is in regard to the sacred Buddhism religion, so she does not believe even a little about herself as a great person and the likes. She is also not self-aware of herself as a talented student. Although she remembers only a faint bit concerning her experience of being kicked out of the heavens for having deceived Master Tathagata in the spur of the moment in the heavens, the root of her is humble given that it is permeated with the depths of her memories.

Xuanzang appears strict, but her nature is gentle. Especially to the weak, she is earnestly kind, and if a person is troubled, she will not forsake them. Because she is not thoughtless, she is extremely positive thinking oriented since she has a belief that is unshakeable, called “being rewarded for persevering three times the hardship.” Taking into consideration that she is never mistaken regarding the “Way of Man”, she often becomes lost during her travels. And because she gets lonely when she becomes lost, she cries before long.
Xuanzang recognizes the Master as a “disciple”. Frankly, she is strict to her companion that she deemed as a “disciple”. Although, given that she expects a growth from them that progresses down the tough path of a “Buddhist disciple” sufficient to the point that they will receive the same reward like other disciples, when it sometimes come to it, Miss Tsundere Teacher here will be gentle either way.
Xuanzang is a rather upbeat person, often times looking on the bright side, cracking jokes, and she speaks in a way full of energy. She wears her faith like a badge, mentioning the Buddha countless times, thanking and praising him. She even gives offers to have others become a Buddhist. As soon as she becomes close to her Master, she immediately takes them on as a disciple, trying to teach them in the ways of Buddhism. Despite being so cheerful, she sees herself as an idiot who is prone to mistakes, but because of her faith, she believes that despite that, all are given guidance equally.
It is stated that she and Sun Wukong are very close, to the point Xuanzang often mentions him. This close relationship almost borders on reliance as she often wonders how affairs may go without him by her side. She's stated to miss him, but clearly gets flustered over the topic. This reliance doesn't just extend to Sun Wukong as she has stated the only thing she dislikes is being alone, though she quickly tries to change the topic.

Bio: Xuanzang Sanzang
Meant to post that when done
And now it's done.
If I were to ask which one is better....then the latter will do.
 
Team (Universe Name)

The Manager
Appearance: https://files.gamebanana.com/img/ico/sprays/557cee5479f92.png
Name: Manaka Sajyou
Age: Unknown
Gender: Female
Sexuality: Heterosexual
Bio: Manaka is the older sister of Ayaka, and while both were raised to be magi, Manaka was the one their father had expectations for rather than Ayaka. She participated in the Holy Grail War eight years before the main story, and was the Master of Saber. They managed to defeat the other six Masters and Servants, allowing them to finally reach the Great Grail. While her father thought he was guiding them towards a bridge to the Root that they had failed to attain for a thousand years and yearned for a thousand years more, she had a different plan for it.

She believed such an outcome was boring, as she had already been connected to the Root since birth, so she instead decided to use it for its real purpose of raising the Beast rather than silly stories about granting wishes. She gathered sacrifices, a number of girls weeping as they fell into the Grail, and even her own father and sister. She tore her father into mincemeat, and while Ayaka could only cry and hide at the sight, Manaka easily found her and prepared to use her as a sacrifice as well. She was killed by Saber before she could do so, and unable to cope with such a betrayal, she died smiling at Saber with an expression that didn't show any pain. He threw her corpse into the Greater Grail afterward.


How You Got The Letter: Manaka was informed through her Connection with the root.
How You Gathered The Fighters: The Servants were called as the defenders of the root. Arcueid as Type:Earth and BB and Kiara were simply summoned as manifestation.

The Fighters


  • Appearance: https://vignette.wikia.nocookie.net..._Cancer.png/revision/latest?cb=20161219203326

    Name: BB/Sakura Matou

    Age: Unknown

    Gender: Female

    Sexuality: Heterosexual

    Powers: Superhuman Physical Characteristics, Information Manipulation, Space-Time Manipulation (Can freely distort the axis of time and can freeze time and space at will with Domina Cornam, Shifted events in the timeline and reconstructed past, present, and future at the Far Side of the Moon to resurrect those who would have died in the original timeline and restart the Holy Grail War), Causality Manipulation (Can rewrite the laws of cause and effect at will and eliminate the effect of her opponent's attacks and abilities with Potnia Theron), Life and Death Manipulation (Has the Earth Mother Goddess's authority over bringing life and giving death), Age Manipulation (Can deage her foes with the Babyfication curse), Fate Manipulation (Can decide and select the future as she desires from an infinite number of futures and impose it on the world), Time Travel(Can send others backward through time as she desires and relay information the past or future), Soul Manipulation (Can manipulate spiritrons, digital particles that recreate the souls and memories of Servants, Masters, and NPCs and absorb them into herself through her Self-Modification skill), Matter Manipulation, Probability Manipulation (Turned her E-Rank Luck into EX-Rank luck through sheer hard work and determination. Gained control over probability through Potnia Theron and can rewrite fields of luck and coincidence with C.C.C.), Mind Manipulation, Illusion Creation (Can make her targets see whatever she wants them to see, bypassing Gilgamesh'spowerful Magic Resistance to make him perceive her as Saber and destroy their sense of self by trapping them in a "Bug Space" to be endlessly tortured), Gravity Manipulation, Breaking the Fourth Wall (Knows what story cutscenes she is voiced in as well as the fact that she will only be voiced for those particular parts), Reality Warping, Time Paradox Immunity(Preset her future so that no matter what would happen in the past or present she would still achieve her goal of merging with the Moon Cell, absorbed the data of Tiamat whose Independent Manifestation skill offers her immunity to time paradoxes), Nigh-Omnipresence (Exists in past, present, and future simultaneously and can freely jump between them with a "higher-dimensional perspective" of space-time), Statistics Amplification, Sealing (Can seal foes into the ends of imaginary number space), Existence Erasure via C.C.C., Can exile her foes to different parts of the Moon Cell, Can resurrect Servants, Creation(Can create "High Servants" using parts of herself via viruses), Hacking (Can hack virtually any device), Power Nullification (The Golden Grail can nullify its target's supernatural abilities and powers and can strip away the information and powers of others through her command of imaginary number space), Absorptionand Power Mimicry (Can break others down into data to absorb and make herself stronger, taking their powers in the process), Conceptual Manipulation (Can expunge the concept of the world and its auxiliary concepts and replace them with one of her own choosing with C.C.C.), Law Manipulation (Can swap out physical and magical laws as she desires and create "rules" for her games such as "no private conversations", making any and all forms of conversation other than eye contact useless and "no return crystals", deactivating that particular item's functions for as long as she wills it), Higher-Dimensional Manipulation (merged with and can control the Moon Cell, which can create 8 dimensional spaces), Resistance to Magic (Including effects such as Petrification, Mind Manipulation, and Spatial Manipulation), Immunity to Modern Weapons (Servants are Divine Mysteries that cannot be harmed by modern weapons such as guns, knives, or bombs unless they are infused with a supernatural aspect such as magical energy or possess a certain amount of age or mystery behind their creation)

    Weapons: The Moon Cell

    Skills: Class Skills

    Item Construction: A skill which measures one's ability to manufacture magical items. BB possesses an A-Rank in this skill, but she doesn't use it much during the events of Fate/Extra CCC.

    Magic Resistance: A skill that grants protection against magical effects. Differently from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. BB's Rank in this skill is B, making her immune to any spell whose aria is less than three verses while greatly reducing the effects of High-Thaumaturgy and Greater Rituals.

    Territory Creation: A skill which quantifies one's ability to create a territory advantageous to them as a Magus. BB possesses a A-Rank in this skill when summoned as a Moon Cancer-class Servant, but this is hardly indicative of her ability to create and sustain Reality Marbles with ease.

    Personal Skills

    Potnia Theron: The authority of the goddesses whom BB compiled and absorbed from the Abyss of the Moon Cell. It is the embodiment of the power of creation possessed by the mother goddesses, originating from a forgotten goddess approximately 8000 years ago (the goddess of Çatalhöyük), and branching to Tiamat and Cybele, Ishtar, Inanna, Athena, Astarte, Gaia, Hera, Artemis, Aphrodite, Demeter, Athena, etc. Since all life on Earth originated from the Earth Mother Goddess, it is impossible for those born of the Earth to defy her authority as they would be rebelling against the concept of life itself, eliminating resistance to her powers and nullifying any damage she takes by making it so the attack "never happened". In addition, since the Earth Mother Goddess fed man with her blood before devouring them herself in a never ending cycle, BB also obtains authority over life and death. Her authority is such that even Gilgamesh, the King of Heroes and humanity's oldest hero, would have no counter for it when summoned as a Servant in spite of his nearly infinite treasury.

    Self-Modification: After breaking down and escaping the Moon Cell's influence, BB began expanding her functions rapidly, enhancing her functions but breaking down NPCs and other beings to employ as part of her memory, absorbing even Servants in the process. As a result, she is able to constantly evolve and grow even as a hyper-grade AI by absorbing the data of other beings.

    Babyfication: A deaging curse BB created to suppress Kingprotea, forcibly reverting the target's age back to that of a child whenever they reach or surpass a certain point. Even if one were to possess a growth skill that would age them to their prime, this curse would once again take effect to turn them back into a child. This curse is also contagious, affecting those who come into contact with Kingprotea's inner self, but can be resisted if one is well-versed in the use of curses themselve

    Bio: BB is an AI created from Sakura Matou's suppressed feelings for Hakuno Kishinami. After having her behavioral constraints removed by Kiara Sessyoin, BB decided to rebel against the system of the Moon Cell in order to save Hakuno from their untimely death, creating the Sakura Labyrinth and the Sakura Five to keep them from escaping the reality she created where Hakuno never died.

    Character Theme*:

 
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