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Fandom Summer of the Bleeding Heart Archipelago | Characters

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Gold.

Official Moomin Friend
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Name: Erik Rosenberg
Age: 22
Gender: Male
Sexuality: Straight

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Character Info:
-A frosty boi, chill all around from his magic to his vibe
-Friendly enough, though is a master of keeping his own thoughts and feelings to himself
-Makes you think you know him well until you think about it and realize you don't know anything about him at all
-Like what's his favorite color? Where did he grow up?
-Doesn't really matter though, he gets along pretty well with everyone unless you're blatantly evil or crazy or something
-Keeps to himself a lot
-Cares about all of his guildmates though, takes being a member pretty seriously and would fight for them even if he was currently arguing with some of them.
-Pretty strategic thinker, but doesn't get a lot of credit for it
-His battle tactics can get pretty creative, which is easy for him since his magic is versatile.
-Not from Fiore. From the Northern countries.
-Has a good moral compass. Will usually step in and offer to help people in need, even if it's out of his way.
-Especially sympathetic to children and the lower class. Like, if it's a powerful mage struggling, would probably still help but complain.
-But if an old lady asks for help with her groceries, oh dang, better move out the way because he's going to carry ALL of them. Heck, even if she doesn't ask for help, he's right there, ready to offer his grocery carrying services.
-Rescues cats from trees on his off-hours probably.
-He doesn't really talk about his past much (see above). One thing that he has revealed and would probably be known by the average member is that he grew up in a country called Ferox, on the northern tip of Ishgar. As far north as you can go, pretty much.
-Came to Fiore on a pilgrimage. Ended up joining Fairy Tail after meeting Lorcan.
-Literally nobody probably knows this because he never talks about it, but his hobbies are lowkey knitting and crocheting. All those cozy sweaters he's got in the winter? Yeah, made those himself. Would probably make his cat tiny clothes if he had a cat.
-Really dedicated to his work, in and out of the guild a lot because he takes a lot of jobs.
-Takes a lot of "exorcist" jobs, and then just stands around for an hour waving magical and holy symbols to expel a ghost that probably doesn't actually exist and then make bank off of it.
-Will make shaved ice for your sno-cones if you ask nicely enough. Always does it for the kids.

~

Guild: Fairy Tail
Rank: S-Class
Magic: Ice Devil Slayer

Strengths: He can wield vast amounts of strong elemental power, but refine and shape it into a more precise medium. Has a lot of flexibility and can use his imagination a lot with his magic since it's ice based and can be used to create many mediums and spell strikes (kinda the benefit of elemental magic in general). His ice is waaaay stronger than the average mage--even above average fire wouldn't be able to melt it, and its durable enough that its hard to break as well. Also physically pretty strong overall, could take an above average opponent but not someone focused on strength as much. And finally, demons will have a very bad time against him.

Weaknesses: Like most Devil Slayers and powerful elemental-type mages, other powerful elemental mages would be difficult to face. Dragon, God, and even other Devil slayers could definitely match. Very powerful or special magic fire users can pose a threat as well. God Slayers, in particular, would be a bad time.

Items: N/A

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Relationship Status: Single
History:
Like all my characters Erik is actually a foreigner, born far away from the country of Fiore. He hails from Ferox, a tiny, northern country all the way at the top of Ishgar. From what he can remember, he never had any parents. His earliest memories are of growing up on the streets, trying to survive. Ferox is a country with a very harsh environment, and Erik probably would've died from the climate alone--but fortunately for him, he was born a wizard. Maybe it ran in the family, maybe not, but Erik was born with ice magic. He wasn't any good at it, and without proper training or technique, he wasn't skilled, but it made surviving on the streets a little easier.

One day, he met a powerful wizard in his small town (who he tried to steal from). Realizing Erik had magic too, the man offered Erik an apprenticeship--consistent meals, shelter, a life off the streets, and magic training? He was a poor orphan, so of course he jumped at that chance. However, Erik quickly realized he had made a mistake, and that the man was a liar. The man actually ran a slave trading ring, and used the slaves he had to mine salt (a common commodity) in the country. Erik wanted to leave, but the region was so remote that he didn't know where he would go, or how he would escape without getting caught. He wasn't strong enough to take on the man either, and of the slaves there (mostly children), he was one of the only magic-inclined. So, he was stuck.

Eventually, he reached an emotional breaking point and fled into the woods, not caring if he died out there because at least he would be free then. He took shelter in a cave and spent most of the night dreading if the slavers would find him or not. The next morning, someone did find him--but it was a boy his age. They had a small confrontation (both being startled and whatnot), and the other boy easily defeated Erik with his magic--water magic. Erik was shocked because he'd never seen anyone with mastery over their magic the way the other boy had, especially someone so young. The other boy, probably noticing how banged up and scared Erik was, introduced himself as Lars, and apologized for fighting with him. And in that moment, Erik's life changed forever.

Lars was a happy-go-lucky and cheeky boy, the exact opposite of Erik. He asked Erik what he was doing in such a remote location. Erik, weary of trusting people, lowkey assumed Lars was from one of the mines as well. Lars was totally shocked to learn about the situation, and said he wasn't a slave of any kind--he was on a pilgrimage to visit hidden magical shrines, the same journey his father had taken many years prior. Lars asked if Erik wanted to come along with him, and visit the shrine in the cave, too. Erik DID NOT trust this guy, but begrudgingly agreed to go along because he had nowhere else to go, and was scared the slavers would find him.

Together, the boys delved deeper into the cave--there was some crazy magic down there! Animals, magic traps and seals, treasure! All kinds of stuff. Erik couldn't believe that such a trove had been so close by all this time, but what he noticed even more was that Lars was a total badass. He defeated any stray monsters that showed up with ease, even giving Erik some combat tips with his own magic! Eventually, they reached what appeared to be a simple shrine, probably having been left unvisited for many years. Lars knelt before it, drew out a necklace from beneath his shirt, and then quietly said a cheerful prayer, asking his father to watch over him a long time. Then, he left a small offering--dried flowers, a few coins, and an apple. Lars asked Erik if he wanted to leave something too, for the spirits watching over him. Erik said he didn't have anyone watching over him, and Lars got quiet for a moment. Then, he placed another apple on the shrine, and asked his father to please watch over Erik, too. Lars told him, now you have someone watching over you, and Erik didn't know what to say. The boys started making their way back to the entrance to the cave.

It was already really late when they got there, so Lars made a fire and started cooking up a big dinner. He happily shared all of his food with Erik, and chattered happily to him about all kinds of topics. While Erik ate, he realized it was the first time he'd ever felt full, and also the first time he'd ever felt warm. Even though he didn't want to trust him, but he couldn't help but think that maybe Lars wasn't a bad person. Lars said he had fun adventuring with Erik today, and that they should do it again some time! He asked Erik if he would maybe want to join him on his journey, and then they could have lots of good times together. Erik wanted to go with him; at the very least, he didn't want to go back to the salt mines. But Erik also didn't want to bring trouble down on Lars after his kindness, knowing the slavers would keep looking for him. So he said he didn't know. Lars said it was okay, and they could talk about it some more int he morning. The boys spent the night together in the cave, and Lars made sure Erik had plenty of blankets so he'd be nice and warm.

The next morning, the weather was good, and Erik woke up to Lars packing up camp. Lars asked Erik if he thought anymore about coming along. Erik told Lars he couldn't go, and was dejected. Silence fell between them. Then, Lars told Erik that he had thought about what Erik said about the mines, and how there must be a lot of other people being held captive too, right? Erik confirmed this, and Lars said that he would go to the mine and free everyone there. Then Erik would be free too, and could do whatever he wanted, even if he didn't want to join Lars. Erik was shocked and scared that Lars had suggested such a thing, and tried to talk him out of it. He said how Lars would be no match for the wizards in charge, and that then they'd both just end up trapped. He tried to convince him to just leave, but Lars told him not to worry about it so much, and that he could wait in the cave until Lars was finished, so he didn't have to face the slavers too. Even though Erik was scared, he didn't want to see Lars go off the face the evil people alone, so he said he was coming with him.

On the way, Lars told Erik he shouldn't be afraid to use his magic to fight back. Erik said he couldn't because the slavers were too strong, and all Erik had was ice magic. Lars told him he was thinking about it all wrong, and that elemental magic was actually the strongest magic there was, because users of it could make up anything they wanted and do it! Lars said its strength was proportional to imagination, so when they were fighting, Erik should get creative and just follow his instincts. And Erik had serious doubts about that, but he didn't really have a choice so he just trailed after Lars in silence. When they arrived at the mining camp, they snuck in, and approached many of the other captives. Everyone was like, um, why would you come back here? But Lars introduced himself and explained that they were going to rebel, and set everyone free. And they laughed in his face because here was some eight year old saying he was going to set everyone free, like, he was delusional, and most of them had given up hope a long time ago. Lars just said that if anyone there was a wizard, they should use their magic to fight, and if they didn't have any magic, they could use the shovels and mining picks as weapons. Then he said he was going to confront the man in charge, and they should just follow his lead because he would need their help if he was going to succeed.

Meanwhile, Erik was just doing his best to talk Lars out of it, but Lars grabbed his shoulders and asked if he didn't get it. Once Lars defeated the slavers, Erik would be free, and he wouldn't have to be afraid anymore. Nobody would. Lars smiled and said he was going through with it, and that he wanted to bring hope to people everywhere--anyone that needed it. He told Erik, as long as we're together, there's nothing to worry about, right? And then he smiled, and Erik felt a strange, slight feeling of relief. Lars told him to trust him, and trust himself. So, they went to the center of camp, and Lars started a big grand monologue calling on the people of the mines to take up arms, and free themselves from their oppressors. Nobody did, but the boss of the slavers (the guy who originally tricked Erik) and his goons showed up. They laughed and told them to get back to work, but Lars said that nobody worked for him anymore. Everyone here was free. The guy was like, okay fine, guess I'll crush your rebellion then. And he launched a power blast at Lars and Erik was like, this is the end. But Lars stopped the attack! He quickly used his water magic to coalesce a big blob of it and contain the blast, so no one got hurt. And then he reiterated, no, everyone is free now. And the slavers were shook and Erik was shook and also taken by the whole, damn, Lars is a badass thing again. A fight broke out, and Lars was able to hold his own against multiple wizards at once. He acted so positively too, and told Erik to give him a hand, make an ice barrier over there, trip those guys over there! Erik started using his magic, and really using it as Lars encouraged him, and he had been right! Erik didn't have much combat experience, so he just made up moves, and was able to hold his own against a couple of bad guys! Ice really was versatile! He could make shields, hurl icicles... all kinds of stuff! Seeing Lars and even Erik fighting back, the other slaves got inspired as well, and took up arms to fight too. Soon enough, spells were flying, weapons were swinging, it was a total brawl! Erik and Lars stayed closer together, and fought side by side through the whole thing!

The boss was a dark wizard though, and he wasn't going down without using some scary magic. He switched to using some form of evil magic and was even able to summon some scary shade monsters, empowered by a demonic artifact. Then, he launched a blade of darkness straight at Erik, trying to kill him, but Lars took the blow instead. His shoulder got cut up and there was some kind of evil magic festering in the wound. Erik was crushed, and angry, and really upset but all he could think to say was to call Lars stupid. But Lars just laughed and told him he worried too much, and to stand back. Suddenly, the other boy got very serious, and a shadowy tattoo appeared on his forearm. As Erik watched it flared a bright purple, a living shadow, and rushed up Lars' arm towards the wound. And everyone was literally just like, wtf, because this little child was radiating crazy levels of magical power, and not only magic, ominous, dark, magic. It made Erik's skin crawl a little and the boss guy was lowkey freaking out because how can a kid have magic like that and what the hell was it? As they watched, the magic shadow healed Lars' shoulder, closing the wound and nullifying whatever evil taint was there. Lars, still serious, said that this was the magic his father had passed on to him, for the purpose of protecting himself, and other people.

Devil Slayer Magic.

Lars quickly summoned up a demonic-empowered tsunami, and easily washed away all of the monsters, one-shotting them with his overwhelming power since they were barely even weak demons. In the face of this power, the boss collapsed to his knees, overwhelmed by feelings of terror and despair, and quickly surrendered. Neither of the boys really know what happened to him or the other slavers, though. The other slaves surged over them, and Lars and Erik headed to the edge of the mining camp without knowing what became of them. The rebellion was won! The shadowy magic rushed back to Lars' arm, reformed the tattoo, solidified, and faded from his skin. Erik was amazed to see it was like he had never even been hurt in the first place, his wound all healed. But Lars just laughed and told him he was fine, but felt pretty tied. Using that magic, he said, wore him out a lot, so he only used it when absolutely necessary. Erik asked him where he learned to fight and be such a powerful wizard, and Lars told him he had learned from his father. he said, he could teach Erik to fight like that, too, if he wanted. Erik didn't know what to say, feeling overwhelmed with emotion. Lars smiled and told Erik he was free now, and he could go wherever he wanted. he asked him if there was anywhere he wanted to go, or anything that he wanted to see. Erik was quiet, his head down because he was actually crying. He wiped away his tears after a minute, and asked Lars where he was headed next. Lars said he was going to another shrine, and Erik said that that's where he was going to go, too. Lars grinned so brightly at him, and once again started chatting it up, telling Erik all kinds of random things as they began to leave the mine.

They stayed together, and grew up together. It only took about a year for Lars to finish his pilgrimage, but the boys stayed together even after that. As promised, Lars helped Erik learn to use his magic better, and learn to fight better. They sparred together often, but Lars pretty much always won. Erik was never upset about it though. They traveled all over, and went on many adventures. During this time, Erik learned that Lars came from a family of Devil Slayers--since being born with such magic is astronomically rare, each user passed on the magic to the next generation. His grandmother passed it to his father, and then his father passed it on to him shortly before he passed away. Lars told Erik that he felt it was his job to protect people in need, but that he also just wanted a life of fun and adventure, and that he was glad to have Erik with him. Whenever Lars would start to talk like that, Erik would chide him for saying sappy things; but Erik was just as grateful to have Lars, too. On one occasion, after killing some minor demons they had run into, the boys were chilling around the fire that night. Erik noticed that Lars was being uncharacteristically quiet, and asked what was up. In response, Lars asked Erik what he looked like. Erik was super confused, and just responded (in an uncharacteristic Erik fashion), that he only looked like his best friend. Lars was quiet a minute, then grinned and threw a bread roll at Erik's head, teasing him about who's the sappy one now.

Eventually, Lars did confide in Erik that there was a part of him afraid of his own magic. He told Erik how the nature of Devil Slayer magic meant taking the demon's own power and using it against them. But that didn't change the fact that he still wielded curse power and demonic forces. He wished in some ways, that he was just a regular old water mage, because he was afraid he'd be too enticed by the power--that he'd use it for evil, and then become no better than the creatures he was meant to kill. Hearing this, Erik told him that would never happen. He had a pure heart, and even if he didn't, being a Devil Slayer didn't make him a demon--he was just a human, just Lars--and he wasn't someone who would let that happen to himself. Lars seem to take what Erik said seriously, and thanked him for his words, and for staying by his side.

When they were sixteen, the boys found themselves in a small, quaint village located in the country of Iceberg. They stayed there for a good while. At the inn where they stayed, Erik developed a small crush on the innkeeper's daughter. One night, Lars grabbed his shoulder, and yelled at the girl how his friend really liked her, and to please give him a chance. Erik was so embarrassed by it, but it did work! The girl revealed that she had been crushing on Erik too, and love bloomed in the air. They dated for a few months while Erik and Lars explored the tundra around the village. At one point, Lars warned Erik not to run off with the girl, because he'd be mad if he had to travel alone from then on! He was just joking, of course, but Erik told him the only way that would ever happen is if the girl was going to run off with them. And Lars got so happy. He started teasing Erik, oh? What about if you get married? or have kids? And Erik just told him he wouldn't do any of those things unless Lars could be there, too. Lars pushed him in a stream after that, and they just started messing around and goofing off. Erik remembers this really vividly.

One day, by exploring a cave hidden by the snow and ice of the tundra, the boys discovered a puzzle box. They messed around with it a little bit in the cave, but couldn't get it open. So, they took it back out once they got back to town, settling into their room at the inn for the night. Even though he didn't sense anything demonic from the box, something about it gave Lars an ominous feeling--like it was something they should be careful with. Erik, on the other hand, was curious about what could be inside an ancient magic puzzle. It was strange, because normally Erik was the cautious one, and Lars the more adventurous. While Erik was fiddling with it, Lars said he thought they should get rid of it. Erik looked up in surprise, asking Lars if he sensed it was evil or something. Lars said no, but that it gave him a bad feeling anyway. At the time, Iceberg had an even smaller magical government than it does in the present. Lars had heard that Fiore, in the west, had many powerful wizards and an advanced system of governance. He wanted to take the box there, and give it over to someone who would understand what it was better. Erik, on the other hand, didn't see anything wrong with the box, especially if it didn't seem malevolent. To him, they had found it so they should get to keep whatever was inside. A big argument ensued between the two, culminating with Erik storming out, and going to cool off.

He went off into the tundra even though it was snowing hard that night. Something about the silence and ice and snow put him at ease. He walked around for a bit, mulling over his situation. Eventually he decided that the whole argument was stupid, and he didn't even know why he was acting like a jerk in the first place. He decided to head back, and if Lars was still awake, or in the morning if he was asleep, tell him that they should just take the dumb box to Fiore like he wanted, and then they could check out that rainbow fish lake Lars was always going on about while they were there. However, as Erik headed back towards the village, he noticed the snow around him was turning black--mixing with ash in the air. Alarmed, he hurried over the crest of a hill overlooking the village, only to find the whole thing ablaze. Without hesitation, he rushed down the hill and headed into town. Most of the citizens were fleeing the opposite direction to escape, but Erik ran straight towards the center of town, where the inn was. When he got there, the building was completely consumed by flames, but he knew Lars wouldn't go out like that, so he kept looking for his friend. And he did find him! At the southern edge of the village, he found Lars, injured and exhausted. Erik rushed to his side, but before he could ask him what was going on, he froze beside his friend at the creature before them.

A huge, hulking mass of grey flesh was shambling around the rubble of the village. Twisted faces with hollowed eyes adorned its massive body, the same color as the ashen skin. Standing before it, Erik felt his body trembling--the aura it put off radiated waves of overwhelming dread. It was like nothing he'd ever felt before. Erik barely managed to stutter out, asking what it was, and Lars grimly replied a demon. Neither of them had ever seen a creature like it--it was nothing like the rare, but minor annoyance demons--the imps and hellhounds--they'd faced before. It was on a whole different level. Lars quietly explained to Erik that he wasn't sure, but he thought it could be a Demon Gate--an elite demon that served under the Demon King's Four Generals. He told him how his father had told him stories of demons as a child--monsters so powerful, so terrible, that just one of them could fell armies by the thousands all on their own. But Lars had always heard that the Demon Gates were just stories, much like the Generals they were said to serve--exaggerations meant to entertain theater goers and scare children. They weren't supposed to be real, and no one had sure as hell ever seen one before.

At that moment, Lars grabbed his side, whining softly in pain, and Erik realized how badly he was hurt. Lars told him that although the demon fought back when he attacked it, it didn't seem that interested in him--like it was fixated on something else. Erik said they should leave now, then, while it wasn't paying attention to them. But Lars said he couldn't do that--the town was still evacuating, and the two of them were currently the only thing standing between it and the townspeople. He told Erik he just needed a second to catch his breath--the demon used some kind of lightning ability (not great for water users)--but he'd be ready to fight again in a minute. However, Erik could tell just how spent his friend was. He patted his shoulder lightly, and told him to take it easy. As long as they were together, it would be okay, right? Lars smiled at that, and apologized for the argument earlier. Erik apologized too, and said they could talk about it later. Lars should rest and he would take care of things now. Erik turned towards the demon and approached it, getting ready to use his magic. Lars cautioned him to wait, but Erik ignored him, and used an ice lance to impale the demon, spearing its heart. Satisfied, he turned back to Lars with a smile, saying how it wasn't so hard to kill after all, only to see Lars running towards him, yelling about how demons have more than one. Startled, Erik turned back around just in time to see the demon launch a huge purple-black thunderbolt towards them, striking not just Erik through the heart, but Lars running behind him too. Both boys collapsed.

Erik laid in the snow, immediately almost succumbing to the fatal wounds, but he managed to keep his eyes open, looking for Lars. He saw that his friend was dying too, but seemed to be taking shallow breaths. Erik croaked out how Lars should hurry up and heal himself already before his eyes slid shut. However, they quickly snapped back open when he felt someone clasp his hand. Lars had crawled over and was laying beside him, holding his hand tightly in his own. On his forearm, the demonic mark crawl and shifted, materializing into water. Erik suddenly felt strength coming back to him, and demanded to know what Lars was doing. Lars told him just to hold still and hang on, that the magic would heal him. Angry, Erik told Lars to heal himself, but his friend ignored him. Almost talking to himself, Lars said how he used to not like his magic very much, but now he was so grateful for it. Because of it, he was able to protect the most important person to him--his brother. Liquid water, the mark flowed between their joined hand onto Erik's forearm, water tendrils wrapping there before they crystalized, freezing over. A moment later, they shattered, and what was left there was a black tattoo. The strength left Lars hand.

The magic quickly spread through his body and Erik had never felt so powerful before. There was a burning in his chest, but it didn't hurt, and when he glanced down, his previously fatal wound was mending itself. Furious, Erik stood back up and confronted the demon a second time. His emotions spiked intensely, and so did his magic. Angrily and without much thought, he created giant ice spikes, infusing all of his magic into them, and impaling the demon from multiple sides. The creature shuttered and collapsed, speared, and was dead. Erik was exhausted, but he stumbled back to Lars and fell to his knees beside his friend. All he could think to say, was to call Lars stupid. Then, the tears fell.

It took Erik a while to physically recover from the fight. Even though the initial rush of the Devil Slayer's curse mode healed the most fatal of the wounds, it still took a huge amount of magical power to do so. Not to mention his execution of the demon, using a magic he didn't understand or know how to control. So it took several weeks for his body and magical reserves to heal. Emotionally was a different story. Even after he was healthy and able to get out of bed again, he was a mess. He spent long bouts just wondering around the tundra. The girl he'd been dating survived the encounter, but he broke up with her shortly after reuniting because he felt like she didn't care how he felt--like he was drowning in pain. All of their stuff had been destroyed with the town. Erik didn't have anything left of his friend. Except the magic. At first, he wanted nothing to do with it--didn't care what it did or what it could do. The fact that it was his now, and not with its rightful owner was just too painful to think about.

Eventually, whether he was tired of the tundra or of being in the country or what, Erik decided to leave on a journey. He remembered that stupid rainbow fish pond Lars always talked about wanting to see, and decided to see if it lived up to all that hype. So, he traveled far to the west, to the country of Fiore. He did see the pond, and he did have to admit--it was beautiful. Lars would have loved it. But without his friend there to actually experience it.... While casually exploring around the area, Erik was surprised to find a little shrine--like the one he and Lars found together all those years ago. Unsure how he was supposed to do it, he knelt down and gently folded his hands together. He tried to speak aloud, but the words wouldn't come. He didn't even realize he was crying until he felt the tears dripping onto his hands. When he finally stopped crying, he set a river stone onto the shrine, and silently asked Lars to please look after him.

After that, he was willing to dabble with the Devil Slayer magic. He took small steps at first, trying to figure out what it could do, how much power he had now when he accessed it. He trained with it to get stronger, but wasn't entirely sure for what purpose. Lars had always said his magic was to protect people--but the demon that had killed Lars was already dead, and Erik hadn't protected anyone. Still though, he tried to train and practice with it. He took on a few freelance wizard jobs for money, and made sure to help people whenever he could, even without a price. It was on one such job that he happened upon another wizard. Due to the misunderstanding between the two, they fought. This person was the strongest wizard Erik had ever faced, and thought he was easily on par with Lars. The two fought to a standstill, after Erik even used the curse mode and discovered this other guy's magic was actually able to stand up to it. Erik asked what kind of magic that was, and the guy explained part of his abilities were holy-based--magic meant for vanquishing evil. After the misunderstanding was cleared up, the guy introduced himself as Lorcan, a wizard of Fairy Tail. he thought Erik was pretty strong and seemed like a decent person, so suggested he could join Fairy Tail. Erik didn't really know what a guild was, but Lorcan explained it as a place where wizards come together to help one another, share knowledge, go on adventures, and form bonds. Erik declined, totally uninterested in it, but Lorcan told him if he ever changed his mind, Fairy Tail was based in Magnolia Town. Later that evening, Erik was muttering to himself about guilds, and how they sounded like some stupid thing Lars would rush off to do and--

Erik figured it wouldn't hurt to check it out. A few days later, he visited the Fairy Tail guild hall, and ultimately decided to join. Being around other people his own age, whether he admitted it or not, was good for him. Over the next few years, although he didn't realize it, Fairy Tail started to fill the void in his heart. Although, he kept many people at a distance, revealing nothing about his past. Eventually, Erik became acquainted with another member--Tamsin. After a few adventures, they became closer. Unintentionally, she caught him during a moment of weakness--him hosting a small memorial on the anniversary of Lars' death. He began to tell her the whole story, unable to stop himself even though he wanted too--it just came spilling out. When he was done, Tamsin asked if she could see the tattoo. Erik was confused, but materialized it, and Tamsin examined it a few moments. Then she asked if it was the same tattoo Lars had once had. Erik looked down at it, having known it was the same, but never really thinking about that before. Tamsin told him that Lars was still with him. Erik suddenly remembered what Lars had said when he'd transferred the magic and came to a realization. Lars was still with him. He gave Erik the magic to save him and so he could protect himself. In a way, it was like Lars was there too, watching his back. Erik didn't know what to say, so he agreed with Tamsin, but turned away, so she wouldn't catch him crying. She stayed by him though, silently supportive, and that's how they became close.

Though it didn't heal all of the heartache and didn't change the pain, the realization did make Erik feel a little lighter. He decided to train more seriously with the magic, so he could protect himself and, if he ever needed to, protect the people he cared about--like Lars had done for him. Erik still struggles with his past, and it played a huge role in defining his personality, but he wants to make the best of the life he's been given--it was a gift, after all. At the very least, he wants to try and view the world like Lars once did--as a beautiful adventure.
Why'd you join the expedition? Gotta find his guild mates, obviously, and specifically looking for his friend Tamsin
 
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  • cb2b9a4b2094a47eadca4e06141f973d.jpg
    Name: Lorcan Greer
    Age: 22
    Gender: Cisgender Male
    Sexuality: Heterosexual Heteroromantic
    ~
    Character Info:
    + A pretty charming guy. He has a smile like sunshine and the face of an angel, so some people tend to be pulled in by him. He doesn’t try to do that though.
    + Is a pretty type A personality—headstrong, can be aggressive, stubborn. The good thing though, is that he’s also good at keeping a cool head, and thinking things through. He might be strong-willed, but he’s not the impulsive sort at all.
    + Most of the time, lol
    + His sense of humor is pretty good, and he doesn’t mind joking around and goofing off so long as the situation isn’t too serious
    + Romantically speaking, protects his heart by pretending he doesn’t have one
    + Actually has a heart as soft as a cupcake, and if you know him well, you will know this
    + Never, ever betray him. He’s a vengeful person and he’ll never forget a slight like that. Especially if you were someone he trusted.
    + A hopeless romantic, but will do everything in his power to hide it.
    + Was praised and revered from a young age due to his magic, so he has some trust issues where he thinks people aren’t all that interested in him for him
    + He’s doing his best okay
    + OBSESSED with shiny objects. Wearing earrings? Get ready for him to be right up on your earlobes. Necklace? He’s checking out your collarbone. Rings? Hold up, he needs to hold your hands while your jewelry dazzles him.
    + Hoards a collection of jewelry for himself. Has his ears pierced and never not wears some form of earring. Lowkey steals from his enemies if they’re wearing a piece he likes.
    + His hobby is reading, which surprises some people that he’s into an intellectual pursuit.
    + Hoards books almost as much as he hoards jewelry.
    + His apartment is basically just a big maze of columns and towers of books with his nest of a bed up on a loft and he’s got lots of shimmery scarves and things hanging from the ceiling because why the heck not. Probably has tons of pretty and sparkly baubles and knick-knacks he found placed everywhere too.
    + Prefers cats to dogs
    + Of the younger generation, he and Tamsin are the members of the guild who have been around the longest.
    + Can’t cook at all, will legit burn the whole house down if he tries
    + Protective. Don’t threaten his guildmates or his loved ones, that’s the fastest way to get yourself yeeted. Also, as a guildmate or loved one, he’ll try to give you space and freedom but can act a little overbearing sometimes because he’s worried about safety.
    + Doesn’t really think too much about his mom? Like doesn’t resent and her and does kinda lowkey wonder where she went and stuff, but finding her isn’t that high on his priority list the way it is for some others.
    + If this was a college AU, he’d probably be a photography major.
    + Works out a lot because it helps him feel mentally good and also keeps his body in fighting shape and also because he wants to have nice biceps to hug his future love-of-his-life with.
    + He's the only one allowed to roast Tamsin, if anyone else does it, he's ready to fight.
    + Erik is his homie even if they don't say it to each other in so many words.
    ~
    Guild: Fairy Tail
    Rank: S-Class
    Magic: White Dragon Slayer
    Strengths:
    + The best of both worlds: all the power and elemental ability and eating-things-for-power-ups of a dragon slayer combined with all the finesse and the ouch-that-burns capabilities of a demon slayer.
    + Very strong, can go toe to toe with physically-based opponents with ease. Many physical attributes increased due to draconian nature.
    + Can consume magic sources to bolster power. Light or holy magics work best for this purpose.
    + Has an extensive spell kit expected of a veteran guild wizard and also a dragon slayer
    + Can activate Dragon Force at will
    Weaknesses:
    + Motion sickness, characteristic of all dragon slayers
    + Would meet his match in other slayer types, such as god or demon slayers
    + Actual giant dragons are going to be a challenge
    + Magics and opponents he can’t physically fight against. He needs something he can punch
    + Depending how strong, darkness-based magics could be equal to his own power.
    + Activating Dragon Force is going to mess him up once it wears off, so he has to be strategic about the when and how.
    ~
    Relationship Status: Open; to be determined!
    History:
    -Never knew his real parents. Has only ever known and been raised by the white dragon, Weissalogia.
    -She told him she found him wandering the woods alone one day. She looked for any sign of his family but it was just him toddling along. She took him in and raised him as her own.
    -Taught him how to read and write, and fed his love of reading by buying many books for him when he asked.
    -As he got older, she also taught him her magic, so he could protect himself in the world if the need ever arose.
    -At some point, Weissalogia met up with Skiadrum and Lorcan met Tamsin. They all ended up as one big, happy dragon family.
    -Until one day, both dragons disappeared without a trace.
    -He and Tamsin looked high and low for the dragons, but were unsuccessful. The pain of the situation was somewhat tempered since they still had each other. The two focused on surviving on their own.
    -One day, they were found by Alder, the then master of the Fairy Tail guild. And Alder wondered what these little feral children were doing.
    -But then he learned that Lorcan and Tamsin were very educated and could actually communicate, so asked if they’d like to join a guild.
    -And Lorcan didn’t know what that was, and wasn’t really down at first but eventually took a liking to Alder and agreed. It also helped that Tamsin wanted to join right from that start.
    -The pair joined Fairy Tail and began living in Magnolia Town.
    -Even as a child, Lorcan was a powerful wizard, and because of his utilization of holy magic, he was often revered and greatly liked by many of the common people he completed jobs for.
    -Grew up in the guild, trying to decide what direction he wanted to go in life, what was his goal, dream etc.
    -Many other wizards his age joined as well, and he quickly made friends and close allies.
    -One day, he met Erik on one of his adventures and took a liking to him. He tried talking him into joining Fairy Tail, but the other guy declined.
    -That is, until he didn't. Lorcan was ecstatic when Erik joined Fairy Tail, introducing him to Tamsin, and they got closer after that.
    -Lorcan continued going on missions and adventures as a member of Fairy Tail.
    -Until recently, Tamsin went on a job to a mysterious archipelago, and vanished without a trace. So of course he's joining the search time to find her!
    Why you're on the mission: Tamsin was a member of the first expedition that disappeared, so Lorcan is going now to find her.
 
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S-Rank Mage
Aelestra
  • attack
    defense
    speed
    utility
    Name
    Aelesta Axel
    Age
    24
    Gender
    Female
    Birthday
    October 3rd
    Sexuality
    Demisexual
    Appearance
    A tall and toned woman with long, untamed white hair. Her default expression is anger which is amplified by her piercing blue eyes and canine-like teeth. Each ear has four piercings - usually in standard, silver cuffs. She's typically seen wearing neutral colors, often sporting a black leather jacket. However, on the rarest occasions, she can be seen wearing an orange or green hoodie. Her entire back is covered with scars, all seeming to be of similar injuries.
    Personality
    Aelestra is incredibly angry at the world. She was given a bad hand in life and believes that everyone around her is working against her. In order to prevent being hurt or betrayed by anyone else, she automatically pushes people away. She is blunt, insensitive, and doesn't care about anyone except herself. Her peers have deemed her stubborn and impulsive, lacking the human decency to interact normally. Aelestra is mean to everyone who interacts with her and gets frustrated very quickly - which usually leads to irrational decisions on her part.

    Due to her past trauma, Aelestra no longer speaks verbally and communicates either through sign language or basic inscription magic.
code by Nano
 
Beann Beann Aelestra is very cool, I love the personal stakes of her looking for Atlas, that's gonna be fun! Always exciting to see some demon-power-characters, too! Excited to have her on board!

Lilure Lilure Yeah, you're good
 
1769085_5pHr3O5T.png
Name:
Calliope Beaumont

Age:
24

Gender:
Female

Sexuality:
Demi-Sexual, Bi-Romantic
~
Character Info:
  • Calliope loves coffee, specifically iced lattes, and has one every morning. She has a favorite coffee place in pretty much every city she's been to
  • Rainy weather is top tier in her opinion
  • She has 6 or 7 piercings by now, listed in order of when she got them: Earlobes, Labret, Double Helix, Bridge, and Eyebrow
  • Gold jewellery is her favorite, but her facial piercings are like a gun metal gray
  • She has a thin, rather faded scar over her left eye from one of her first adventures with her father
  • She got her first key at the age of 6! It was an accident, but definitely worked out for the best
  • She's been a part of Fairy Tail for almost 4 years now, she and her brother joined at the same time. Over those 4 years, Calliope has proven herself to be a major team player, her brother not to much, but we can't really blame him for being shy
  • Born and Raised in Fiore
  • She has a strong desire to collect more keys to make more contracts, but she's one of the celestial mages that treats her spirits like real people. How could she not?
  • She's also very interested in the history of celestial magic, and enjoys reading history books about it. Her secret reading shame though are trashy romance novels. Please...please don't go snooping in her bookshelves
  • Calliope is about 5'7", a pretty average height, and she usually dresses with comfort and practicality in mind. Cargo pants, one of those turtlenecks that doesn't have sleeves and a jacket with a fur collar. Her clothing tends to hide her figure though, as Calliope has a neat hourglass figure that's fairly toned from her time trianing in hand to hand and melee combat. Can't let her spirits fight alone after all.
~
Guild:
Fairy Tail

Rank:
A Rank

Magic:
Celestial Mage

Strengths:
  • Calliope has a pretty big mana pool, that allows her to summon spirits in quick succession and often, multiple spirits at a time. She also has a pretty strong relationship with all of her spirits, even if Aquarius doesn't want to admit it.
  • Calliope is fairly skilled when it comes to melee combat, both bare handed and with a weapon, which allows her take an approach most mages.
Weaknesses:
  • Her magic is definitely more demanding mana wise than some others, and Calliope can sometimes struggle to regain mana in a timely manner.
  • Her Spirits are all contracted and only available certain days of the week, which means sometimes she's without her heavy hitters. Aquarius for example is only available three days a week. Libra is as well, Aries isn't available on Sundays. Her silver keys though, are available most of the time.
  • Being a holder type mage, Calliope is reliant on her gear. Without it, especially her keys, there's very little Calliope can do in a fight.
Items:
  • Golden Key of the Water Bearer - Aquarius
  • Golden Key of the Scales - Libra
  • Golden Key of the Ram - Aries
  • Silver Key of Aqulla - Summons a large eagle used for recon and quick, diving attacks. He can speak Common (English) and is rather....let's just say, Calliope is the only person he actually likes.
  • Silver Key of the Phoenix - Summons a non-binary person with talon like nails and covered feathers that come in a range of colors (yellow, orange, red, etc.) Phoenix can use a small selection of basic fire spells, has high maneuverability, but their main ability is Phoenix Tears. With their tears, the Phoenix can heal most physical wounds, clear poison, and occasionally, clense a curse. The effectiveness is based on Calliope's mana pool however, the more Calliope has spent, the less effective the healing.
  • Silver Key of the Shield Scutum - Summons a large, kite shield spirit used purely for defense! He can withstand most attacks, the number depending on how strong the attack is. Basic magic attacks, he can stick around for five of them. Stronger, not as basic attacks, three. Extremely strong attacks, he can withstand one before returning to the spirit realm. However, on rare occasion, he's managed to tough it out and stick around if Calliope uses enough mana.
  • Silver Key of the southern cross - Crux
  • Magic Ring - Produce Light: It's a magic ring with a light spell that Calliope uses as a flashlight. This is the only magic ring she uses.
  • Escrima Sticks - A pair of hard wood, dark stained melee weapons imbedded with lighting lacrima that Calliope can trigger at certain points to deliver an extra punch. She keeps them in a holster on her lower back.
~
Relationship Status:
Single and ready to mingle, maybe

History:
If you expected a tragic, gut wrenching backstory...you will be mistaken. A native to Fiore, Calliope and her twin brother Jasper, were born in a small southern town to Amelia and Grayson Beaumont. They lived in a small cottage, Amelia upholding a modest farm and Grayson working as the local librarian. They didn't have a lot of money, nor did they have many luxuries. But they had what they needed, the family was happy. Amelia and Grayson both came from welthy families, not that the kids would know that. They weren't blessed with the monitary advantages, but their upbringing gave them the skills to homeschool their children. Amelia was in charge of math and reading, Grayson in charge of history and science. And they shared teaching Calliope and Jasper the skills they needed to survive and maintain a home. It really was, a lovely life. That was until...nothing bad happened! When Calliope and Jasper were about 6, their father was asked to accompany some guild wizards to retrieve an old tome from an abandoned library. And after much begging, the kids were allowed to tag along.

It was a very simple quest, it took at most, three days. But while they were searching through the library for the specific book, Calliope found something special. Tucked away and a hidden nook the adults couldn't squeeze into (and during the middle of a game of hide and seek) Calliope found a golden key. It was nice and heavy in her palm, but it felt right. Little rams horns with some sort of pink symbol...it was an interesting key. Calliope had no idea what it was, but now, can't believe how lucky she was. It was later that night she would show off and be told she found a celestial gate key. One of the Wizards from the guild introduced herself as Opal, and took it upon herself to tell Calliope what she knew. At least the amount a 6 year old could handle. Opal would then show her how to use the key. The older woman didn't expect much if anything from the young girl, but to everyone's surprise once those dates words left her small lips, a magic gate open and put came a timid young woman with pink hair and covered in fluff. And this began Calliope's journey.

With her first key being a Zodiac spirit, that Opal woman decided to make more frequent stops in on Calliope's little town to help out and check up on her. After all, there was only so much her parents could do. Especially after Jasper began showing some talent as well. Calliope didn't take her training to seriously as a kid, which made sense of course, she was just a kid. But as the gears went on, two common silvers keys added to her team by the age of 13, Calliope finally began taking things a bit more honestly. Opal played a big part in that, but so did some of the local wizards. One day while she and her brother were in the market, a large group of some sort of bandit or dark wizards began causing trouble. They were trying to rob the local businesses. Calliope of course, didn't think this was right and summoned Aqulla in order to try an stand up to them. It caught their attention in the very least, but with her lack of skill and Jasper being paralyzed in fear...Calliope only managed to bide some time until the local wizards showed up. She saw first hand how they helped people, how strong they were...she decided that's what she wanted to do. What she wanted to be.

From that day on, Calliope put her training first. It was a long road, but definitely worth it. 7 years it took for Calliope and Jasper once he took go serious about it, before they started looking into which guild they wanted to join. And why not join the coolest, most destructive guild in Fiore? They bidded their parents farewell and headed off to Magnolia. Upon arriving...they were greeted unexpectedly, by a party! As it turned out, Opal was a a part of Fairy Tail, at least at some point. Calliope went looking for the woman to thank her, but instead of finding her, she was given an envelope with two keys. Libra and Phoenix and a simple note. "Take care of them." Calliope was dissapointed, not sure of what that meant but joing Fairy Tail was a good thing. Time for change and a life all their own. Four years passed of missions and new friends and possibly a rivalry or two when the news finally dropped.

Jasper was missing. Now Calliope's goal is to find him.


Why'd you join the expedition?:
Her brother, Jasper Beaumont (S-Rank Stone magic user) was apart of the original team. When they didn't come back, and Calliope insisted she join the next team.


 
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  • ”What if I fall?” ”Oh, but my darling, what if you fly?”
    lottie
    enter
coded by natasha.
 
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Harper Crawford Layne

  • 48308159_p0.png
 
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"I never intended to hurt people without reason. I don’t intend do that now."

Name
Gwenith Argent

Age
22

Gender
Female

Sexuality
Questioning

~
Character Info
•Gwenith is generally a shy and reserved girl, often keeping to herself and usually only talking if she’s spoken to. She is generally soft-spoken yet elegant in the way she talks and carries herself, treating all with common courtesy and decency unless given a reason to not.

•Despite her shyness, Gwenith has a generally kind, easygoing, and caring nature. She does her best to help others, often being the kind to go out of her way to assist others if she notices them struggling with anything and rarely gets angered, often remaining patient with those around her.

•It is rare for Gwenith to use her magic for anything outside of guild missions. Thanks to her background and the prejudices that surrounded her growing up, she believes her magic should only be used for emergencies. While she does not project these beliefs onto others as her time in Fiore as shown her that is not a common belief, she cannot help but get a bit tense when seeing others use magic so freely and often limits herself. Really, outside of missions, she only really uses her magic to entertain herself or others by animating the small toys she carries. Though when it comes to entertaining herself, she can’t help but feel a bit guilty afterwards, believing that she is carelessly using her magic for selfish means.

•Despite her kindness, Gwenith is generally distant with others, not being one to open up easily and being rather cautious with both people and just in general. Past events had led to her developing deeply seated trust issues as well as a deep fear of hurting those close to her, or worse, allowing her care for them to drive her to do terrible things. Thus, she finds herself afraid to truly open up and reach out to people, instead keeping them at a courteous distance. Never warding them off but never quite befriending them either. Nonetheless, she has begun slowly viewing the guild as a home, though it has been a lengthy process especially considering the circumstances she joined under.

•Due to these fears, Gwenith can also be a bit awkward with others. Past common courtesy, she is far from the best at small talk, often stumbling over her words and being unsure of what to say. She is someone who does her best not to cause any trouble just… struggles with figuring out how.

•Nonetheless, Gwenith does have an extremely strong moral compass, refusing to ever let it waver due to experiences in the past. She always is trying to do what is right and despite all her fears, is always willing to step up and do what is needed to be done to help others.

•However, this desire to do good can also lead Gwenith to be quite hard on herself when she fails to help others or possibly make things worse. Due to her heritage, she is paranoid about becoming just like her mother and thus the smallest things can send her down a spiral of insecurity and panic whether it be accidentally hurting an ally or feeling some form of satisfaction after cutting down an enemy. She constantly holds herself to this standard of moral perfection which further motivates her acts of goodness but also leads to her being quite self-deprecating.

•Despite her trust issues, Gwenith does have a habit of being obedient to a fault. Her own insecurities and shyness often lead to her being rather indecisive when the right move isn’t too clear so she often finds herself turning to those she believes she can at least trust at the moment to guide her. It is a fault she is aware and ashamed of as she tries to make up for it by being as dependable as possible.

•Having been raised by a toy maker, Gwenith is a skilled craftsman who enjoys spending her free time doing such things, especially whittling and sewing. She especially enjoys making toys as not only does she often use them during missions but also finds comfort in the hobby. In a sense, it allows her to remember better times and escape to the past for a bit. She often gives these toys silly voices when using them to entertain others.

•Gwenith is not good at accepting compliments, being easily flustered by the simplest of comments.

•Gwenith especially enjoys all sorts of jokes. She really is the kind to laugh at anything and sometimes tries to brighten the mood by making her own jokes. Usually they are terrible puns though. Gwenith also likes to read joke books or anything that has comedy in it.

•Gwenith also greatly enjoys poetry, always finding the whimsy behind the rhymes and narratives always so interesting. A small game her father and her would do would see if they can carry on a conversation while rhyming their sentences.

•Gwenith does enjoy festivals. In Medianocte, these were often highlights in her childhood and while recent events have made her feel a bit nervous about being out among crowds, she still can’t help but enjoy the cheer of it all.

•In general, Gwenith tends to get anxious when in crowds, her fear of hurting someone often entering overdrive.

•Gwenith also gets quite nervous with fire for… reasons she would prefer to not discuss.

•Gwenith is the kind to overthink, especially with people. She never wants to cause a fuss so tends to always worry if she ever seems rude or just is worsening someone’s mood, contributing over how much she stumbles over her words and leading to her awkwardness.

•Gwenith does enjoy spending time outside. Coming from the foggy isle of Medianocte, she really finds herself enjoying the much sunnier and clearer weather of Fiore.

•Food-wise, Gwenith is surprisingly a big fan of tangy and sour foods. She finds that strong flavor to have the perfect kick. On the other hand, she is not the biggest fan of sweeter foods, especially doughy kinds, but never will complain. After all, at least she has food on her plate.

•Gwenith is roughly around 5’3.

~
Guild
Fairy Tail

Rank
A

Magic
Doll Attack
A Caster magic that involves animating and controlling objects and living things. Specifically, this type of magic allows the user to control any object, save for humans. This include household objects, things in nature, clothing, animals, and even Celestial spirits. Thus, the user can control the things around them and manipulate them like dolls, hence the name.

This magic often involves the thing being controlled obtaining some semblance of a humanoid form if they do not have one already. For example, if the user uses their magic on some rocks, likely they will merge together to form a golem of sorts with the more rocks being involved leading to a larger golem. This acquisition of some semblance of a humanoid form is similar for mostly all inanimate objects that the user decides to animate save for objects that already have a humanoid form like toys, puppets, and mannequins.

Usually, the amount of energy/magic needed to control something depends on the size and how strong their willpower is considering how the magic, in a sense, is meant to override their will. It is for this reason humans cannot be controlled. Larger objects do require more energy to animate and control. At the same time, living beings are harder to control then inanimate objects. Controlling Celestial Spirits is especially energy-consuming as the magic takes advantage of the dedication Celestial Spirits are meant to show to their respective mages via contracts in order to control them. However, through the ability, Doll Attack magic allows the user to have these spirits turn against their mages and even refuse to be recalled even though often most of their energy is consumed afterward. Controlling more objects at once is also energy-consuming, especially if they all are sent to do different things, which requires intense concentration which may leave the user vulnerable.

This magic can even function as some form of necromancy with the user being able to use this on corpses, considering they can be considered inanimate and lack any sort of will of their own. That said, these continue to have no will corpses as like all “puppets” of the user, they live to abide by the user’s commands.


Strengths
+Variety
Due to the number of things that Gwenith can use her magic on, Gwenith's magic allows her to use her magic in a vast range of situations for a similarly large range of functions. Thus, this allows her to be quite useful in a number of situations from creating a golem out of constructs created by allies or enemies to having furniture in a room to block a door.

+Durability of Constructs
Specifically, seeing as some of the objects that Gwenith can control and create golems out of are not alive, they are generally harder to defeat. After all, even a doll will be deterred by cuts, stabs, or even lost limbs and simply focus on carrying out its job since as a doll, it cannot feel pain. Thus, most of the time constructs made up of inanimate objects often need to be completely destroyed or restrained in order to be defeated with golems made out of especially study materials like a stone being able to serve as good defense and even a distraction.

+Large Mana Pool
Gwenith has a large pool of mana, allowing her to control multiple objects at once, even able to raise armies of controlled objects depending on their size and willpower or control individual objects in quick succession.

Weaknesses
-Requires Materials and Concentration
In order to use her magic properly, Gwenith requires some sort of object that she is able to control. While this range is vast, in situations where she is unable to access any sort o these materials, she is basically helpless. Depending on the object, the number of things she is animated, and varied their orders are, Gwenith's magic requires varying levels of concentration. Thus, during especially large or complex spells, she needs to be completely focused with one disruption in concentration being enough to stop her magic. Seeing as often these spells and attacks require large amounts of energy, this often leaves her in a vulnerable position as well.

-Lack of Physical Strength
Gwenith is not really skilled in close combat and is generally physically weak. Thus, she often hides behind her magic, focusing on using controlled objects to defeat her opponent from a distance

-Controlled Things Must Be In Her Visual Field
Due to the nature of Gwenith's magic, there are multiple possibilities where Gwenith can be placed in a vulnerable position. As stated before, Gwenith often uses her magic to fight from a distance. However, the things she animates must remain in her visual field or else her magic is disrupted. Thus, she cannot stray too far from it and often need to keep her eye on these controlled objects most of the time or else she will loose control of these objects or individuals.

Items
Her bag
Often Gwenith can be seen wearing a satchel, carrying a variety of objects that she can use her magic on. Often, these are small dolls and toys that she created herself, her sewing kit and whittling tools, and random objects collected that she believes could be useful in the future such as a collection of small stones. The bag itself can be animated by Gwenith's magic with her often using this magic in cases where one tries to steal her bag or steal things from it.

~

Relationship Status
Single
And ready to mingle she supposes

History
Gwenith was not from the region of Fiore. Rather she was born in a nearby region known as Medianocte. An isle that had been supposedly cursed years ago to constantly be shrouded in the thick fog of the days of the darkness of night with this gloomy weather persisting to this day, the habitants of this isle never had the best relationship with magic. While guilds existed in the land and magic was still practiced by some individuals, there was a heavy prejudice against magic, especially that practiced by unlicensed individuals who are not part of any guild with magic users even able to be punished or imprisoned In the eyes of the residents of Medianocte, if you have no reason to use it, why practice it?

Gwenith was raised in a small village by an elderly toymaker named Ferdinand Argent, growing up in his toy shop. While he was not her biological parent as she was given to him by a cloaked figure when she was just a baby, Gwenith considered Ferdinand her father and goes by his surname nonetheless. These feelings were mutual as Ferdinand was a kind and caring guardian, loving Gwenith dearly and considering her his daughter. He even was the one who taught her the art of toy making and, more importantly, magic. Ferdinand comes from a long line of mages who specializes in magic surrounding breathing life into inanimate object and controlling them like some puppeteer. Having formerly served in a guild in Medianocte, Ferdinand had grown quite skilled in wielding "Doll Attack" magic though, with the prejudice against magic in the area looming over him constantly and his days of serving in a guild long behind him, Ferdinand found himself using his magic for mostly mundane things. Using to help with chores, entertain children by animating toys, and son. He didn't even intend to pass down his magic to Gwenith when he first showed her how he cast these small spells but upon seeing how quickly she was able to learn how to perform these spells herself, he found himself deciding to show her more. The spells he did teach her though were mostly small-scale though as once again, they lived in Medianocte. There was no reason for Gwenith to learn much magic unless she intended to use it to protect the region. And Ferdinand didn't want to put that pressure on his daughter. Thus, he ended up repeating the same philosophy present in the village. No need to practice more magic than necessary.

But... Gwenith was fine with this. Really overall, save for the occasional wariness expressed towards Gwenith and her father by the magic-adverse townspeople, Gwenith had an overall happy childhood.

However, one encounter changed everything.

Specifically, when Gwenith was in her late teens, she bumped into an older one-armed woman she had never seen into town before. Not only that but she looked... similar to her. Not identical to her yet... similar. Gwenith didn't think much of it as she was quick to befriend the woman who introduced herself as Luci, a traveling scholar who had been looking into historical artifacts present in Medianocte. And before Gwenith knew it, Luci begun to visit the toy store often, checking on the quaint shop as small breaks from work. She appeared nice, always being happy to chat and regale the two about the stories of her travel, and got along with both Ferdinand and Gwenith as she quickly became a close family friend. However, whenever Ferdinand wasn't around, Luci would exhibit an odd interesting Gwenith's magic. Asking all about it and her interest in it. If she would like to learn more if she had the chance. Maybe even more powerful forms of magic. Trying to make Gwenith question if these limits Medianocte puts on magic truly fair? After all, who are they to measure how much magic one should need. Luci would always play this off as her own silly little ruminations and nothing Gwenith really needed to ponder over and Gwenith believed this. After all she trusted her. Enough to even tell her about how she was taken in by her father when she asked one day. After all... Luci seemed nice.

Then one night, a fire suddenly started and raged through the village. The village was sent into a panic as Ferdinand tried to get Gwenith to safety in the surrounding oods only for the two to get separated. Gwenith proceeded to be found by Luci. She camped out in the woods with Luci and her group until the fire was put out. No one was thankfully killed during the disaster but many were injured and a lot of property was destroyed. However, upon returning, Gwenith discovered all the blame was being pinned on the most powerful known magic user in her village. Her father. Esecially considering some locals mentioned seeing some sort of flame golem wandering around the village during the event, providing further justification for pinning the blame on him. And while Gwenith tried to defend her father, she was unable to provide a satisfying defense for him. After all, they got separated. And how could she say that her father didn't have the capabilities to cause such a disaster. Had he ever revealed the true extent of his power to her? Thus, against her will, Gwenith had to watch Ferdinand taken in by the local authorities, imprisoned in the jail of the kingdom nearby.

Crestfallen, Gwenith was preared to run the toy shop on her own and figure out things from there... even though it had been relatively destroyed by the fire. Truly things seemed hopeless. Only for Luci to approach Gwenith and reveal she was traveling no mere band of curious scholars. Rather, she was traveling with the Basalisks, a group of Mages who had grown resentful of constantly needing to suppress their magic. Thus, they became a violent group of rebels, set on obtaining as much power as they could in order to overturn the ruling class and begin a new age in Medianocte where magic could be practiced freely. And they wanted to Gwenith to join them. Help them so she may free her father herself and help a brighter future for both of them. Desperate and with nowhere else to turn to, Gwenith relutantly agreed.

So she left her hometown with them and proceeded to be subjected to grueling training with the various members of the group. Being the youngest and using her magic for simple tricks, Gwenith was looked down upon and thus was pushed, pressured, and broken down and reshaped into an obedient member of the Basalisks. She honed her magic, using it in ways she never intended just to survive whether it be surviving the intense magic duels she would be placed into for training or simply earn the respect of her superiors. Gwenith became a powerful mage but at the cost of her own autonomy as she found herself pressure to use these new skills in helping the Basalisks raid the villages in order to obtain various artifacts and pages of tome about long lost magics long ago so the Basalisk's forces could obtain more power.

After enough time, Luci decided to it was time for the Basalisks to attack one of the kingdoms in Medianoche, believing that conquering it would not only allow them to have access to all the lost information on magic the kingdom had kept away to them. During this raid, Gwenith was forced to fight Aurora Veralis, a member of Fairy Tail who was sent to Medianocte to help stop the Basalisks. After a close battle, Gwenith barely managed to overpower the other mage. Yet... Gwenith couldn't bring herself to finish the job. It was too much. This was all too much.

Before Gwenith knew it, she found herself taking in all the carnage. The carnage she helped cause. And she broke down, truly sorrowful for what she allowed herself to become. She didn't want this. She just wanted to be with her father again.

Spared by Aurora, Gwenith surrendered and was offered a chance to be given a lighter punishment if she assisted in taking down the Basalisk members. Remorseful, she agreed and, together with Aurora and the members of the local guild, captured a majority of the members of the Basalisks including Luci and taking back the artifacts they had stolen. During this, Luci revealed the Basalisks were the ones who caused the fire in the village upon being defeated, having combined their various forms of magic to frame Ferdinand for the disaster in order to manipulate Gwenith into joining them. As well revealing who she truly was and why exactly she brought Gwenith into the Basalisks in the first place.

Luci was actually Lucretia Maximillian. A former healer, practicioner of blood magic, and guild member who was driven mad after her husband died after a mission and her daughter fell fatally ill. This madneses led to her looking into Flesh Magic, a long lost and forbidden type of Caster magic that allowed one to manipulate their own body and the bodies of those around them, believing maybe this could heal her daughter. When she was caught attempting to gather the remnants of information on this forbidden type of magic and trying to practice it, Lucretia was exiled from her own village and her daughter, having been taken in by other villagers, eventually died of disease. Blaming her village and eventually, the prejudice against magic in Medianocte for the loss of her daughter, Lucretia joined the Basalisks, quickly climbing up the ranks and becoming their leader as she begun trying to collect any information she could on Flesh Magic. That was when she discovered a ritual that could allow Lucretia to mold and create life by sacrificing a piece of herself as well a great deal of magic. And in it the ritual, Lucretia found a chance to regain what she had lost. A chance to become a mother once more. Thus, sacrificing her arm and using up a great deal of her magic that left her bed-ridden for days, Lucretia created a baby girl whom she intended to care for and lead the Basalisks once she was gone. A new daughter whom she intended to mold into the perfect heir. However, while Lucretia was bed-ridden, a member of the Basalisks who was disilusioned by the mission but too afraid to stand against the group attempted to spare the baby from this fate by stealing her and running away, trying to find it a new home. Lucretia thought she had lost her daughter forever... until what was meant to be a temporary stop in a village to see if there was any information on old and lost magics led to her meeting Gwenith, her daughter.

And while Gwenith didn't want to believe it... it was all there. The physical resemblance...her affinity for magic... how it lined up perfectly with her father's story about how she was entrusted in his care by a cloaked stranger, seemingly panicked about keeping her out of someone else's hands. It was true. But too much for Gwenith to accept at the moment as she was overwhelmed by emotions from all these revelations. She had an emotional outburst, using her magic to try and prevent them from taking Lucretia away just so she can just hear that it wasn't true. That this was all some lie to mess with her. Break her as punishment for her betrayal. That it wasn't true. Only for this outburst to provide Lucretia with the perfect chance to escape. And before disappearing into the night, she left Gwenith with one haunting message.

"My, this power. You've truly grown my dear Gwenith. I'm so proud."

Gwenith was intended to be imprisoned after that, not only due to her involvement in not only the Basilisk's invasions of other villages but also for allowing Lucretia to escape. The only reason she is not in jail right now was thanks to Aurora. The guild member intervened and offered to have Gwenith join the Fairy Tail Guild. She has great magical power that could be put to good use. At the same time, she would be separated from the Basilisks. Thus, after having Gwenith tell them all she knew of the Basilisks, the local government agreed to have her prison sentence be a temporary exile instead where she intended to spend her time doing community service by performing tasks for the Fairy Tail Guild. Gwenith was flabbergasted at this opportunity but, seeing a chance to truly make up for her wrongs... she couldn't say no.

Ferdinand was also freed due to Lucretia's confession with Gwenith being able to say goodbye to him and a promise to send him letters, a promise she has kept to this day, before leaving for her new life in Fiore. As a member of Fairy Tail, working tirelessly to ensure she will never end up like her mother.

Why'd You Join the Expedition?
Aurora was part of the first traveling party and, feeling indebted to her, Gwenith volunteered to join the second group. The idea of the artifact of great power following into the wrong hands frightens her greatly considering she had experienced these sorts of evils firsthand and how this sort of stuff may definitely interest them.​
 
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FireMaiden FireMaiden Love everything about Calliope, her personality section is super enjoyable to read and I think your ideas for some of the silver keys are really sweet! Excited to interact with her, accepted!

Lucem Lucem Very cool character concept, I enjoyed reading his backstory a lot and I love how he’s out to show the Crawford’s what’s up when it comes to business connections. Enquip magic is also a super interesting concept and really well thought out on your part. I can’t wait to see it in action, accepted!

Stitches and Patchwork Stitches and Patchwork I see you’ve got some WIPs down but that’s fine, Gwenith is awesome! Her personality section is really cool and I love the balancing between her quirks, faults and everything in between. Her little joke habit is really fun! Also I love how you flavored Doll Attack magic, nothing like some good corpse animation going on in there! She is accepted/will be accepted/yeah she’s great!
 
Taliesin Lachance.jpg
Name: Taliesin Lachance (pronounced tal-yeh-sin lay-shans)
Nickname: Tal (pronounced as if it rhymes with gal or pal)
Age: 25
Gender: Male
Sexuality: Heterosexual
Height: 6'2"
~
Character Info:
  • Tal is very different from what one would expect from someone who uses Shadow magic. He's not the quiet tortured type nor is particularly stoic.
  • His personality is that of the charming rogue. Irresponsible, prone to bad habits, lazy, and uncouth. On the other hand, he's also loyal, friendly, and a fun guy to be around.
  • Speaking of bad habits, Tal has a handful. He's fond of gambling, drinking like there is no tomorrow, and womanizing.
  • He has enough respect for his female guildmates not to let that last one go beyond casual flirting with them though.
  • Literally any other woman is fair game in his eyes, however. Unless she's taken, he's a womanizer, not a homewrecker.
  • Most people in the guild have learned not to gamble with him too often, as he has an almost supernatural knack for winning games of chance. But it's generally considered a rite of passage for the guild that new members must learn this for themselves.
  • As far as drinking goes, if he's not on a job he's probably day drinking and night drinking and morning drinking and you get the point.
  • Hell, if it is an easy enough job, he'll probably drink on that too.
  • In spite of some of his less-than-savory hobbies, he loves sitting back and reading a good book on occasion too.
  • Will add more if anything comes to me.
~
Guild: Fairy Tail (joined at age 16)
Rank: A Class
Magic: Shadow-Make Magic- A Caster Type Magic can mold shadows into any shape or form the user can think of. Like most Maker magic, the user can create their own shadows, but the user can also draw shadows from the environment around them to use.
Strengths
  • Tal is something of a strategic thinker, outsmarting his opponents in battle if he can't outfight them.
  • That's not to say he's not a strong combatant. He didn't make A class by being physically and/or magically weak.
  • Not only is he smart with how he uses his magic he is also creative with it, being known to shape his magic into unconventional forms.
Weaknesses:
  • Due to the nature of his magic, Tal is next to useless if there is too much light for shadows to be formed.
  • He's also weak to Light magic users.
  • Slayers with a matching element could simply absorb his magic, rendering him essentially powerless against them.
Items:
  • A lucky coin, the first one he ever made gambling in fact.
~
Relationship Status: Single, technically, though he does have the occasional repeat fling
History: WIP
Why'd you join the expedition?: One of the members of the guild who went missing was a gambling buddy who just so happens to owe Tal a not insignificant number of jewels. Plus he'd be lying if he said he wasn't interested in the mysterious artifact.
 
Flintstone Flintstone I see the WIP, but that is cool too, Tal seems very fun! The bits about his drinking habits made me actually laugh out loud, he's gonna be a fun person to have along on the mission! Accepted!
 
Stitches and Patchwork Stitches and Patchwork I see you’ve got some WIPs down but that’s fine, Gwenith is awesome! Her personality section is really cool and I love the balancing between her quirks, faults and everything in between. Her little joke habit is really fun! Also I love how you flavored Doll Attack magic, nothing like some good corpse animation going on in there! She is accepted/will be accepted/yeah she’s great!
Thank you so much! I just finished everything so please feel free to let me know if there are any issues or such! And seriously I wanted to reply to this way earlier since this compliment really means so much! I did my best to make her feel balanced and a fun twist on the meek character so it means the world to hear that! I look forward to being part of this rp especially since honestly, this really does seem like such a fun cast
 

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