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Dice Storm Over Rivayle Characters

Main
Here

Idea

The Pun Tyrant
Roleplay Availability
Roleplay Type(s)
My Interest Check
This is where you can post your characters. Feel free to make the character sheet directly here, or use D&D Beyond or Dice Cloud, or a Fillable Sheet and post the link here.

Quick reminder of the rules for characters:
1.Characters start at level 3
2.Official Content is Allowed, including MTG stuff like planeshift. Unearthed Arcana and Homebrew are on a case by case basis. Races will have to be reflavored (except humans) to fit the a race that exists in Rivayle or Vellsar.
3.Shadowverse, the game these settings are from, has an anime-style aesthetic. However it is not necessary to use an anime style image for your character even if personally speaking I would prefer it. Only photos are banned. And of course description is allowed to be used for appearance as well.
4.Everyone will roll stats, 4d6 drop lowest. However, one can use anyone’s result.
5.You can roll for gold (maximize the first dice if you do) or use starting items in which case you are allowed to sell starting items and buy other stuff with the gold you got from that.
6.Everyone gets a free firearm proficiency as the default. You may however, swap this proficiency for a different skill, tool or proficiency.
7. Character sheets need only include the stuff you’d find in a typical 5e character sheet, but you may add more at your discretion

blitzfritz blitzfritz D. Rex D. Rex kakemha kakemha Sherwood Sherwood Wandering Owl Wandering Owl
 

  • warforged2.jpg Name: Cayde-6
    Race: Golem
    Gender: NA (Appears Male)
    Alignment: Lawful Good
    Deity: Vincent, Titan of Order

    Attributes
    Str: 11 +0
    Dex: 12 +1
    Con: 17 +3
    Int: 9 -1
    Wis: 8 -1 / +1
    Cha: 16 +3 / +5

    Proficiency Bonus: +2
    Initiative: +1
    Walking Speed: 30 feet
    Passive Perception: 11

    Level: 3
    Class: Paladin
    Hit Points: 31
    Hit Dice: 3d10
    Armor Class: 19

    Spell Slots
    Level 1: 3
    Spell Save DC: 13
    Spell Attack Bonus: +5
    Sacred Flame Damage: 1d8

    Lay on Hands Pool: 15pts
    Divine Sense: 4 /
    Channel Divinity: 1 /

    Armor and Weapons
    Chain Mail +6 to AC
    Shield +2 to AC

    Longsword - +2 to hit, 1d8+2 Slashing, Martial, Versatile

    Revolver - +3 to hit, 1d10 Piercing, 40/120ft range, Reload 6, Recoil 2
    --30 ammo
    Carbine - +3 to hit, 2d8 Piercing, 80/240ft range, Reload 6, Recoil 3
    --20 ammo

    Channel Divinity +3 to hit for 1 minute - 1/Short Rest

 
Last edited:

  • Name: Kyriakos Archange
    Race: Dragonnewt
    Gender: Nonbinary (they/them pronouns)
    Alignment: Lawful Evil

    Attributes
    Str: 13 / +1
    Dex: 13 (12+1) / +1
    Con: 13 / +1
    Int: 12 / +1
    Wis: 14 / +2
    Cha: 10 (8+2) / +0

    Proficiency Bonus: +2
    Level: 3
    Class: Cleric [War Domain]
    Hit Points: 21 [3d8+1]
    Armor Class: 17

    Spell Slots
    (3) Cantrips // (4) 1st level // (2) 2nd Level
    Spell Save DC: 12
    Spell Attack Bonus: +4

    Armor and Weapons
    Scale Mail - (14 + DEX modifier) to AC
    Shield - +2 to AC
    ---
    Warhammer - +3 to hit, 1d8+1 Bludgeoning (Martial, Versatile)
    Unarmed Strike - 1d4+1 Bludgeoning (Head)
    1x Revolver - +3 to hit, 1d10 Piercing, 50/200ft range, Reload 6, Recoil 2 (Martial, Light, with Spellcraft Barrel attachment; --20 regular ammo --10 catalyst ammo)
 
Last edited:


  • Name: Asuga Fumiko

    Race: Shikigami Spirit

    Reflavored Race: Air Genasi

    Background: Criminal / Spy

    Gender: Female

    Alignment: Neutral



    Attributes

    Str: 7 / -2

    Dex: 16 (15 + 1) / +3 (Racial Bonus)

    Con: 13 (11 + 2) / +1 (Racial Bonus)

    Int: 13 / +1

    Wis: 11 / +0

    Cha: 10 / +0



    Proficiency Bonus: +2

    Level: 3

    Class: Rouge

    Hit Points: 21 [3d8+1]

    Armor Class: 14



    Spell Slots

    2nd Level

    Spell Save DC: 11

    Spell Attack Bonus: n/a



    Armor and Weapons

    Leather - 11 + Dex modifier

    Shortbow - 1d6 piercing, 80/320 ft range

    Shortswords - 1d6 piercing, light

    ---

    Unarmed Strike - 1d4

 
Last edited:

  • Name: Kyriakos Archange
    Race: Dragonnewt
    Gender: Nonbinary (they/them pronouns)
    Alignment: Lawful Evil

    Attributes
    Str: 13 / +1
    Dex: 13 (12+1) / +1
    Con: 13 / +1
    Int: 12 / +1
    Wis: 14 / +2
    Cha: 10 (8+2) / +0

    Proficiency Bonus: +2
    Level: 3
    Class: Cleric [War Domain]
    Hit Points: 21 [3d8+1]
    Armor Class: 17

    Spell Slots
    (3) Cantrips // (4) 1st level // (2) 2nd Level
    Spell Save DC: 12
    Spell Attack Bonus: +4

    Armor and Weapons
    Scale Mail - (14 + DEX modifier) to AC
    Shield - +2 to AC
    ---
    Warhammer - +3 to hit, 1d8+1 Bludgeoning (Martial, Versatile)
    Unarmed Strike - 1d4+1 Bludgeoning (Head)
    1x Revolver - +3 to hit, 1d10 Piercing, 50/200ft range, Reload 6, Recoil 2 (Martial, Light, --20 ammo)

Approved
 


  • Name: Asuga Fumiko

    Race: Shikigami Spirit

    Reflavored Race: Air Genasi

    Background: Criminal / Spy

    Gender: Female

    Alignment: Neutral



    Attributes

    Str: 7 / -2

    Dex: 16 (15 + 1) / +3 (Racial Bonus)

    Con: 13 (11 + 2) / +1 (Racial Bonus)

    Int: 13 / +1

    Wis: 11 / +0

    Cha: 10 / +0



    Proficiency Bonus: +2

    Level: 3

    Class: Rouge

    Hit Points: 21 [3d8+1]

    Armor Class: 14



    Spell Slots

    2nd Level

    Spell Save DC: 11

    Spell Attack Bonus: n/a



    Armor and Weapons

    Leather - 11 + Dex modifier

    Shortbow - 1d6 piercing, 80/320 ft range

    Shortswords - 1d6 piercing, light

    ---

    Unarmed Strike - 1d4



Approved!
 

  • View attachment 951050 Name: Cayde-6
    Race: Golem
    Gender: NA (Appears Male)
    Alignment: Lawful Good
    Deity: Vincent, Titan of Order

    Attributes
    Str: 11 +0
    Dex: 12 +1
    Con: 17 +3
    Int: 9 -1
    Wis: 8 -1 / +1
    Cha: 16 +3 / +5

    Proficiency Bonus: +2
    Initiative: +1
    Walking Speed: 30 feet
    Passive Perception: 11

    Level: 3
    Class: Paladin
    Hit Points: 31
    Armor Class: 20
    Defense - While you are wearing armor, you gain a +1 bonus to AC.

    Spell Slots
    Level 1: 3
    Spell Save DC: 13
    Spell Attack Bonus: +5

    Lay on Hands Pool: 15pts

    Armor and Weapons
    Chain Mail +6 to AC
    Shield +2 to AC

    Longsword - +2 to hit, 1d8+2 Slashing, Martial, Versatile

    Revolver - +3 to hit, 1d10 Piercing, 40/120ft range, Reload 6, Recoil 2
    --30 ammo
    Carbine - +3 to hit, 2d8 Piercing, 80/240ft range, Reload 6, Recoil 3
    --20 ammo


Approved!
 
Jack Holloway
Scroll
♦ ♥ ♣ ♠ WARLOCK ♠ ♣ ♥ ♦
Lv
3
EXP
900/27 000
Race
HUMAN (YUAN-TI PB)
Alignment
CHAOTIC NEUTRAL
Background
CHARLATAN
STR
-1
8
DEX
+2
15
CON
-1
9
INT
+1
12
WIS
+1
12
CHA
+3
17
Saving Throws
Proficiency Bonus
+2
Inspiration
0
STR
-1
DEX
+2
CON
-1
INT
+1
WIS
+3
CHA
+5
STR
Athletics
-1
DEX
Acrobatics
+2

Sleight of Hand
+4

Stealth
+2
INT
Arcana
+3

History
+1

Investigation
+1

Nature
+1

Religion
+1
WIS
Animal Handling
+1

Insight
+1

Medicine
+1

Perception
+1

Survival
+1
CHA
Deception
+5

Intimidation
+5

Performance
+3

Persuasion
+3
Passive Wisdom
(Perception)
11
Passive Intelligence
(Investigation)
11
Passive Wisdom
(Insight)
11
HP
15/15
Temp HP
0
SPD
30ft
INIT
+2
Armour Class
12
Hit Dice
3D8
"The more you do, the more you give luck a chance to find you."
Attacks & Spells
REVOLVER
+4 TO HIT
1D10 PIERCING
PALM PISTOL
+4 TO HIT
1D8 PIERCING
DAGGER
+4 TO HIT
1D4 PIERCING
ELDRITCH BLAST
+5 TO HIT
1D10 FORCE
Palm Pistols - You have advantage on sleight of hand checks to hide this weapon.
Proficiencies
ARMOUR
Light armor (Class)

WEAPONS
Simple weapons (Class), firearms (Setting Default)

TOOLS
Disguise kit, forgery kit (Background)

LANGUAGES
Common, Abyssal, and Draconic (Race)
Features & Traits
CLASS FEATURES
Patron: Fiend
Dark One's Blessing
Pact of the Chain
Eldritch Invocation: Investment of the Chain Master
Eldritch Invocation: Mask of Many Faces


RACIAL TRAITS
Darkvision
Innate Spellcasting
Magic Resistance
Poison Immunity


SPELLS
CANTRIPS
Poison Spray (Racial), Eldritch Blast, Prestidigitation

1ST LEVEL
Speak With Animals (Racial, snakes only), Find Familiar (Pact), Burning Hands (Patron), Hex, Armor of Agathys

2ND LEVEL
Suggestion (Racial),Invisibility
CP
0
SP
3
EP
0
GP
44
PP
0
Equipment
ARMOR
AC
Revolver
2 palm pistols
30 bullets
2 daggers
Deck of marked cards
Dice set
Caltrops
Arcane Focus
Set of fine clothes
Leather armor
Backpack
Bedroll
Blanket
Waterskin
Rations (5 days)
Pouch
Personality Traits
I'm a born gambler who can't resist taking a risk for a potential payoff.

I have a joke for every occasion, especially occasions where humor is inappropriate.
Ideals
I am a free spirit – no one tells me what to do.
Bonds
I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.
Flaws
I'm too greedy for my own good. I can't resist taking a risk if there's money involved.

Personality
Jack is an inveterate gambler, cheat and liar. They’re known by a different name everywhere they go, a habit they keep even in the rare times they’re not wanted by some kind of law enforcement. Outside of a game, they’ll still gently annoy the people they’re with, trying to find out their limits and what gets under their skin. Jack is fiercely independent - though they’re not a stranger to team-ups of convenience, they hate to be indebted to someone or forced to obey. They can be fairly arrogant, especially when it comes to the skills they know best, and prone to jump into plans without thinking things through. Despite this, they’re a coward at heart, and when they do recognise danger, their instinct is always to save their own hide first.

Backstory
Jack grew up in a little homestead in a small desert town. As a child, they had an intense interest in snakes. They’re not sure which came first, the fascination or the seed of their inherent magical powers, but as long as they can remember, they could understand the creatures in a way those around them weren’t able to. It scared other kids, and their parents weren’t completely happy with it, but it was pretty hard to argue with a kid who had a 6-foot cobra draped around their shoulders.
The interest didn’t fade as they grew, but they did start spending less time out in the desert. They first started playing cards as a teenager and, sore loser that they were, quickly turned to cheating. Though they dropped in and out of jobs a lot as the years went by, they found themselves hooked on gambling, practicing and refining their skills until they were eventually able to make a living out of their cheats. They traveled all around Rivalye, leaving town whenever things got too risky, or when they were chased out. Things were good, for a while.
Then, Jack hit a run of bad luck, and their attempts to pull the situation back only made things worse. Money was running out, and everywhere they turned there were Wanted posters with their face front and center. Drunk and desperate one night, and sick to death of the group in the corner talking about how brilliant it was to serve Iceschillendrig, they came up with the idea for the greatest scam they’d ever run.
It would be so easy. Make a deal with the guy, grab all the magic and money you could get using his name, and then break it off and run. They’d run into a guy who was studying wizardry, a few towns back, and he’d said once you knew a spell, you could just write it down and have it forever. Maybe if they’d been thinking straight, they’d have done more research into the wild assumptions they were making. Maybe if they were thinking straight, they would have wondered why no-one had gotten away with such a supposedly easy con before.
But unfortunately, they were not.
Truth to be told, they don’t fully remember that night, but their name scrawled on the contract - along with a pounding headache - immediately came into their mind the next morning.
They’d fucked up, in a major way. They knew that right away. But it was salvageable, surely? There must be a way out of it.
There wasn't. They tried pushing the boundaries, searching for a way out, but to no avail.
So what else could they do? The magic powers were great, no need to lie there, but being stuck tied to a guy who demanded obedience, and respect, and a frankly unfair share of their profits, was very much not. So when Jack caught word of a group being formed to take their master down a notch, they didn't hesitate. After all, he didn't technically specify they couldn't do this, did he? What could possibly go wrong?


 
Last edited:

  • d8i44uz-ae4b341f-7a60-4759-88ff-71e227106505.png Name: Walker
    Race: Werewolf
    Gender: Male
    Alignment:
    Deity: None

    Ammo Count
    Regular: 20
    Catalyst: 20

    Attributes
    *Str: 13 +1
    *Dex: 16 +3
    Con: 14 +2
    Int: 13 +1
    Wis: 14 +2
    Cha: 7 -2

    Proficiency Bonus: +2
    Initiative: +3
    Walking Speed: 30 feet
    Passive Perception: 14

    Level: 3
    Class: Ranger
    Hit Points: 31
    Hit Dice: 3d10
    Armor Class: 14


    Spell Slots
    Level 1: 3
    Spell Save DC: 12
    Spell Attack Bonus: +4


    Armor and Weapons
    Leather Armor 1+dex to AC

    Dagger - +5 to hit, 1d4+3 piercing, simple, thrown(20/60), finessee

    Rifle - +7 to hit, 2d10+3 Piercing, 90/320ft range, Reload 2, Recoil 3, Two-Handed

    Sling - +7 to hit, 1d4+3 bludgeoning, 30/120 range,

    Claws - +3 to hit, 1d4+1 slashing


 
Last edited:
Jack Holloway
Scroll
♦ ♥ ♣ ♠ WARLOCK ♠ ♣ ♥ ♦
Lv
3
EXP
900/27 000
Race
HUMAN (YUAN-TI PB)
Alignment
CHAOTIC NEUTRAL
Background
CHARLATAN
STR
+1
8
DEX
+2
15
CON
-1
9
INT
+1
12
WIS
+1
12
CHA
+3
17
Saving Throws
Proficiency Bonus
+2
Inspiration
0
STR
-1
DEX
+2
CON
-1
INT
+1
WIS
+3
CHA
+5
STR
Athletics
-1
DEX
Acrobatics
+2

Sleight of Hand
+4

Stealth
+2
INT
Arcana
+3

History
+1

Investigation
+1

Nature
+1

Religion
+1
WIS
Animal Handling
+1

Insight
+1

Medicine
+1

Perception
+1

Survival
+1
CHA
Deception
+5

Intimidation
+5

Performance
+3

Persuasion
+3
Passive Wisdom
(Perception)
11
Passive Intelligence
(Investigation)
11
Passive Wisdom
(Insight)
11
HP
15/15
Temp HP
0
SPD
30ft
INIT
+2
Armour Class
12
Hit Dice
3D8
"The more you do, the more you give luck a chance to find you."
Attacks & Spells
REVOLVER
+4 TO HIT
1D10 PIERCING
PALM PISTOL
+4 TO HIT
1D8 PIERCING
DAGGER
+4 TO HIT
1D4 PIERCING
ELDRITCH BLAST
+5 TO HIT
1D10 FORCE
Palm Pistols - You have advantage on sleight of hand checks to hide this weapon.
Proficiencies
ARMOUR
Light armor (Class)

WEAPONS
Simple weapons (Class), firearms (Setting Default)

TOOLS
Disguise kit, forgery kit (Background)

LANGUAGES
Common, Abyssal, and Draconic (Race)
Features & Traits
CLASS FEATURES
Patron: Fiend
Dark One's Blessing
Pact of the Chain
Eldritch Invocation: Investment of the Chain Master
Eldritch Invocation: Mask of Many Faces


RACIAL TRAITS
Darkvision
Innate Spellcasting
Magic Resistance
Poison Immunity


SPELLS
CANTRIPS
Poison Spray (Racial), Eldritch Blast, Prestidigitation

1ST LEVEL
Speak With Animals (Racial, snakes only), Find Familiar (Pact), Burning Hands (Patron), Hex, Armor of Agathys

2ND LEVEL
Suggestion (Racial),Invisibility
CP
0
SP
3
EP
0
GP
44
PP
0
Equipment
ARMOR
AC
Revolver
2 palm pistols
30 bullets
2 daggers
Deck of marked cards
Dice set
Caltrops
Arcane Focus
Set of fine clothes
Leather armor
Backpack
Bedroll
Blanket
Waterskin
Rations (5 days)
Pouch
Personality Traits
I'm a born gambler who can't resist taking a risk for a potential payoff.

I have a joke for every occasion, especially occasions where humor is inappropriate.
Ideals
I am a free spirit – no one tells me what to do.
Bonds
I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.
Flaws
I'm too greedy for my own good. I can't resist taking a risk if there's money involved.

Personality
Jack is an inveterate gambler, cheat and liar. They’re known by a different name everywhere they go, a habit they keep even in the rare times they’re not wanted by some kind of law enforcement. Outside of a game, they’ll still gently annoy the people they’re with, trying to find out their limits and what gets under their skin. Jack is fiercely independent - though they’re not a stranger to team-ups of convenience, they hate to be indebted to someone or forced to obey. They can be fairly arrogant, especially when it comes to the skills they know best, and prone to jump into plans without thinking things through. Despite this, they’re a coward at heart, and when they do recognise danger, their instinct is always to save their own hide first.

Backstory
Jack grew up in a little homestead in a small desert town. As a child, they had an intense interest in snakes. They’re not sure which came first, the fascination or the seed of their inherent magical powers, but as long as they can remember, they could understand the creatures in a way those around them weren’t able to. It scared other kids, and their parents weren’t completely happy with it, but it was pretty hard to argue with a kid who had a 6-foot cobra draped around their shoulders.
The interest didn’t fade as they grew, but they did start spending less time out in the desert. They first started playing cards as a teenager and, sore loser that they were, quickly turned to cheating. Though they dropped in and out of jobs a lot as the years went by, they found themselves hooked on gambling, practicing and refining their skills until they were eventually able to make a living out of their cheats. They traveled all around Rivalye, leaving town whenever things got too risky, or when they were chased out. Things were good, for a while.
Then, Jack hit a run of bad luck, and their attempts to pull the situation back only made things worse. Money was running out, and everywhere they turned there were Wanted posters with their face front and center. Drunk and desperate one night, and sick to death of the group in the corner talking about how brilliant it was to serve Iceschillendrig, they came up with the idea for the greatest scam they’d ever run.
It would be so easy. Make a deal with the guy, grab all the magic and money you could get using his name, and then break it off and run. They’d run into a guy who was studying wizardry, a few towns back, and he’d said once you knew a spell, you could just write it down and have it forever. Maybe if they’d been thinking straight, they’d have done more research into the wild assumptions they were making. Maybe if they were thinking straight, they would have wondered why no-one had gotten away with such a supposedly easy con before.
But unfortunately, they were not.
Truth to be told, they don’t fully remember that night, but their name scrawled on the contract - along with a pounding headache - immediately came into their mind the next morning.
They’d fucked up, in a major way. They knew that right away. But it was salvageable, surely? There must be a way out of it.
There wasn't. They tried pushing the boundaries, searching for a way out, but to no avail.
So what else could they do? The magic powers were great, no need to lie there, but being stuck tied to a guy who demanded obedience, and respect, and a frankly unfair share of their profits, was very much not. So when Jack caught word of a group being formed to take their master down a notch, they didn't hesitate. After all, he didn't technically specify they couldn't do this, did he? What could possibly go wrong?



Approved!
 

  • View attachment 951713 Name: Walker
    Race: Werewolf
    Gender: Male
    Alignment:
    Deity: None

    Ammo Count
    Regular: 20
    Catalyst: 20

    Attributes
    *Str: 13 +1
    *Dex: 16 +3
    Con: 14 +2
    Int: 13 +1
    Wis: 14 +2
    Cha: 7 -2

    Proficiency Bonus: +2
    Initiative: +3
    Walking Speed: 30 feet
    Passive Perception: 14

    Level: 3
    Class: Ranger
    Hit Points: 31
    Hit Dice: 3d10
    Armor Class: 14


    Spell Slots
    Level 1: 3
    Spell Save DC: 12
    Spell Attack Bonus: +4


    Armor and Weapons
    Leather Armor 1+dex to AC

    Dagger - +5 to hit, 1d4+3 piercing, simple, thrown(20/60), finessee

    Rifle - +7 to hit, 2d10+3 Piercing, 90/320ft range, Reload 2, Recoil 3, Two-Handed

    Sling - +7 to hit, 1d4+3 bludgeoning, 30/120 range,

    Claws - +3 to hit, 1d4+1 slashing



Approved!
 

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