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Storm King's Thunder: Main RP

OOC
Here
Characters
Here
Other
Here
With the orc war leader charging forward, Sasha drops her bow and pulls out her rapier, swinging her sword at him hoping to take him out of the fight and demoralize the remainder of the band of orcs.
Hit Points: 10
Hit Dice: 1d8

Armor Class: 15
Initiative: +4
Passive Perception: 15

Armor and Weapons
Rapier
+6, 1d8+4 Piercing, Martial, Finesse

Shortbow
+6, 1d6+4 Piercing, Simple, Ammunition, Range 80ft/320ft, Two-Handed

Leather Armor +1 AC
 
Athaclenna is a bit miffed at herself for missing with her firebolt spell, so now she switches tactics to try and stop this thug. "Magic Missile!"
Mage Armor in effect for 8 hours

Hit Points: 7
Hit Dice: 1d6

Armor Class: 13, 16 with Mage Armor active
Initiative: +3
Passive Perception: 13

Prepared Spells:
none

Weapons and Attacks
Quarterstaff
1d6-2 Bludgeoning, Simple, Versitile

Fire Bolt
+6, 1d10 Fire

Ray of Frost
+6, 1d8 Cold, reduce speed by 10 ft
 
"Thank you." It seemed best to keep it short, unsure of how much the group would pick up. May certainly was a curious one, it made sense that they would be more interested in her than others. After all, there were plenty of humans, elves, and whomever else- but a living machine was a unique person to come across. It didn't seem to fully align with what Xolkin had spoke of, but Hommett appeared to have had a separate deal while Maythread was an interesting find. Zhentarium- she'd have to find out more later.

"It'd be strange to drop it now." Perhaps it would completely backfire in the end, but that would be an issue for later. Admittedly, it was more of a name change than anything else, but if the group was already shady there was no reason to give them more suspicion or interest in the three that they had picked up. Following Lark, she'd hop aboard the cart, moving into the free room and sitting down to prepare for the rest of the journey. Xolkin's glance would be replied with, "I've heard of those who get their magic from no source asides themselves." That wasn't her, but bloodlines existed.

Travel wouldn't happen easily. Goblins- and a whole pack of them. "...Kill the skinny ones?" It seemed armor was their interest then. Maybe- it was hard to tell from so few words. Esvele would move forth to match May, on the opposite side of Hommett, deciding instead to knock an arrow rather than go for magic. Although, technically, Lark had already dropped the agreement. She was free to do whatever, so long as it didn't lose her way to Nightstone. It was rather obvious to see that she was new to this sort of thing, the knocked arrow flying far into the air above everyone's heads. Better to take things slow then speed and not aim it seemed. She'd sigh, a quick glance to Lark before returning to focus on the goblins before her.

"Oghma, help protect us." It was a mutter, voiced under her breath, as she shifted her crossbow into one hand. Her now free hand would touch fingertip to forehead, before reaching into her pocket to grasp onto the small parchment. Hopefully May's display attracted more attention, trying to make her movements discreet and voice low as an almost clear blue dome would form around the intended target of the spell, Hommett. Thank you. There, now they couldn't say she hadn't tried to keep him safe. Back to the goblins-

"[Goblin] You wish to be squished by giants all to try and get more armor?" That would have to do for now. Maybe they would agree or disagree with her statement, offering a little more information.

Esvele1.jpg

Esvele
Kalashtar Cleric 1​
  • HP: 8/8
    AC: 13
    Speed: 30 ft
    Strength: -2
    Dexterity: +2
    Constitution: 0
    Intelligence: +1
    Wisdom: +5
    Charisma: +2
    Passive Percep: 15

Interactions: Dethrix Dethrix , Idea Idea , Ellya Ellya
Actions!
Movement: (free + action) to I25
Action: Arrow (5 to hit, miss)
Bonus Action: Shield of Faith on Hommett (+2 AC, concentration, spell slots: 2 > 1)
 



  • circle-cropped.png

    Ehlark Umenorin
    Race: Wood Half-Elf
    Class: Ranger (1)
    HP: 12
    AC: 15
    Passives:
    • Perception/WIS: 12
    • Investigation/INT: 13
    • Insight/WIS: 12
    Longbow: +6, 1d8+4 Piercing
    Shortsword: +6, 1d6+4 Piercing


It had taken barely any time for them to get back on the road, with good progress being made despite the less favorable conditions of the path. There had been slight talk of magic, in the beginning, alluding to the raven shifting woman. Ehlark placed his bets elsewhere, bloodlines were a prominent and powerful source. But the way she had communicated with the wildlife earlier still had him thinking it was more nature-based. Regardless, as they worked to pick up their pace, the ranger hopped out of the cart to reduce its load. Instead, opting to keep up on foot much like Maythread had chosen to do.

It didn’t take long for them to run into a new dilemma, with this instance being goblins. It was common for the area, generally why most folks traveled in groups along such roads anyways. The risk of being overtaken and robbed was far higher out in the trails leading to settlements like Nighstone. Plus, after such commotion, it was unlikely that they’d be the only party keen on finding out just what had transpired. Their words, or at least the portion Esvele translated aloud held little meaning to Ehlark. Not that he needed to ponder it long, as conflict sprung out all around them.

While the mercenaries engaged the attacker’s head-on, their little trio was called into action for a separate purpose. As the other two seemingly rushed ahead, Ehlark instead doubled back to board the cart once more. Stationing himself just behind Hommett, the ranger drew back his longbow and surveyed the field for a foe worth striking down. As he took everything in, several events happened in quick succession of each other, taking a matter of seconds to occur.

Esvele mishandled her crossbow and looked in his direction, to which Lark simply gave a battle-hardened nod. She was inexperienced, at least with that tool in particular. Which was fine, he could handle the arrows for now. The blue barrier she erected around Hommett however, was far more accurate in terms of application. Though, just as he opened his mouth to comment, he watched a flaming projectile launch itself from Maythread and explode near the Leading Goblin.
Though the creature had narrowly evaded incineration, Ehlark pursed his lips and steadied his hands.

“Perfect.” He murmured to himself. It took more time for him to speak than it did for the arrow to fly, and only a moment for it to bury itself inside of the distracted Goblin Chief. It wasn’t flashy, but the teamwork had taken care of their primary threat. The rest, they could hopefully scramble and pick off with their leader downed.
It had taken barely any time for them to get back on the road, with good progress being made despite the less favorable conditions of the path. There had been slight talk of magic, in the beginning, alluding to the raven shifting woman. Ehlark placed his bets elsewhere, bloodlines were a prominent and powerful source. But the way she had communicated with the wildlife earlier still had him thinking it was more nature-based. Regardless, as they worked to pick up their pace, the ranger hopped out of the cart to reduce its load. Instead, opting to keep up on foot much like Maythread had chosen to do.

It didn’t take long for them to run into a new dilemma, with this instance being goblins. It was common for the area, generally why most folks traveled in groups along such roads anyways. The risk of being overtaken and robbed was far higher out in the trails leading to settlements like Nighstone. Plus, after such commotion, it was unlikely that they’d be the only party keen on finding out just what had transpired. Their words, or at least the portion Esvele translated aloud held little meaning to Ehlark. Not that he needed to ponder it long, as conflict sprung out all around them.

While the mercenaries engaged the attacker’s head-on, their little trio was called into action for a separate purpose. As the other two seemingly rushed ahead, Ehlark instead doubled back to board the cart once more. Stationing himself just behind Hommett, the ranger drew back his longbow and surveyed the field for a foe worth striking down. As he took everything in, several events happened in quick succession of each other, taking a matter of seconds to occur.

Esvele mishandled her crossbow and looked in his direction, to which Lark simply gave a battle-hardened nod. She was inexperienced, at least with that tool in particular. Which was fine, he could handle the arrows for now. The blue barrier she erected around Hommett however, was far more accurate in terms of application. Though, just as he opened his mouth to comment, he watched a flaming projectile launch itself from Maythread and explode near the Leading Goblin. Though the creature had narrowly evaded incineration, Ehlark pursed his lips and steadied his hands.

Perfect." He murmured to himself. It took more time for him to speak than it did for the arrow to fly, and only a moment for it to bury itself inside of the distracted Goblin Chief. It wasn’t flashy, but the teamwork had taken care of their primary threat. The rest, they could hopefully scramble and pick off with their leader downed.

Updates Interactions: Ellya Ellya
Mentions: Idea Idea TeikiFox TeikiFox
Movement: (Free) J29
Action: Longbow (20 to hit, 11 piercing damage)

 
Sherwood Sherwood Psychie Psychie
In his great rage, the Orc warchief charged forward across the bridge. In his blind pursuit , he took a hit from one of the crossbowmen, three arcane bolts of damaging energy whacked him in the head, torso and thigh, and Sasha even managed to stab her rapier toward him, but the blow was brushed off by worn-looking bit of chainmail armor he had on.

Now in range to unleash his fury, the warchief swung his greataxe over his head and brought it down toward Sasha. Effortlessly, he buried the large blade a few inches deep into her shoulder. You didn't even feel the pain, just feeling an enormous force suddenly slam down on you. Within seconds, your vision went black and you felt your consciousness slip away.

As Sasha falls limp onto the ground, Athaclenna watches and just barely manages to dodge the war chief's second blow, the sharp blade covered in her friend's blood whooshing past her neck by an inch.
 
Dethrix Dethrix Idea Idea TeikiFox TeikiFox
The goblin leader was about to make a heavy strike against Xolkin, when the strange cylindrical object Maythread threw distracted him. That moment he took to dodge it interrupted him in his strike for just long enough. Xolkin had no idea what it was either, but was quick to avert his eyes when the thing suddenly exploded, the large body of the Hobgoblin shielding him from the fire. The leader let out a stuttering howl as its skin was singed and burned, just as a long arrow silenced him. Its eyes widened as the arrow punctured its throat, and he just fell limp on his knees, then face first into the dirt.

Xolkin nimbly dodged the falling enemy and immediately rushed forward to strike at one of the shortbow wielding goblins instead, but it saw him coming and managed to dodge his strike. Nevertheless, Xolkin had a smirk on his face now. Whether it was because of May's remarkable attack, or the well placed arrow, or just the general rush of combat, was unknown.

Hommett sat shivering in the driver's seat of the carriage, but finally seemed to realize the situation when Lark went to stand behind him, and not too soon after a faint blue magical shimmer surrounded his form. "Ah!" he yelped out as from far behind the small horde, two arrows came flying. They traveled far but quickly, just behind each other. The shimmering field of protection that Esvele had cast around Hommett glowed a second as each arrow passed through, as if trying to stop it in its tracks, but they found their mark anyway. In just a few seconds after the fighting had started, Hommet's chest and stomach were pierced by two arrows. He gave soft grunts, reached out for the reins, but his eyes rolled back and he lost consciousness before he could touch anything.

None of the mercenaries seemed to notice this tragic display of bad luck yet, as they continued fighting the other goblins. Two of them managed to strike down a goblin each, and despite most taking a hit themselves, they still stood. With them engaged though, half of the goblins saw the opportunity to rush forward. They ran for the carriage, nimbly dodging under the blades of the mercenaries, and grinned when seeing their main target be shot down so quickly. "Ahahaha!" One of them laughed maniacally as it clutched its scimitar and raised it, running straight up to Esvele.

Knipsel.JPG

Summary
Melee brawl mercs vs goblins: 2 goblins die
Leader goblin dies from Sacred Flame + Longbow attack
Two shortbow goblins shoot at Hommett, both hit, Hommett unconscious
6 other goblins run toward carriage

Goblin1 AC 15 HP 7
Goblin2 AC 15 HP 7
Goblin3 AC 15 HP 7
Goblin4 AC 15 HP 7
Goblin5 AC 15 HP 7
Goblin6 AC 15 HP 7 - 7 = DEAD
Goblin7 AC 15 HP 7
Goblin8 AC 15 HP 7 - 4 = 3
Goblin9 AC 15 HP 7
Goblin10 AC 15 HP 7 - 7 = DEAD
Goblin11 AC 15 HP 7
Goblin12 AC 15 HP 7
Goblin13 AC 15 HP 7
Goblin14 AC 15 HP 7
Hobgoblin AC 18 HP 11 - 11 = DEAD

Xolkin AC 15 HP 12
Elf lady AC 12 HP 12 - 6 = 6
Hommett AC 10 HP 13 - 15 = UNCONSCIOUS
Companion1 AC 12 HP 11 - 6= 5
Companion2 AC 12 HP 11 - 8 = 3
Companion3 AC 12 HP 11 - 10 = 1
Companion4 AC 12 HP 11 - 3 = 8
Companion5 AC 12 HP 11 - 3 = 8
 



  • circle-cropped.png

    Ehlark Umenorin
    Race: Wood Half-Elf
    Class: Ranger (1)
    HP: 12
    AC: 15
    Passives:
    • Perception/WIS: 12
    • Investigation/INT: 13
    • Insight/WIS: 12
    Longbow: +6, 1d8+4 Piercing
    Shortsword: +6, 1d6+4 Piercing


After firing his arrow with pinpoint accuracy, Ehlark took a moment to survey the field. The circumstances weren’t in their favor, at least if the objective was to keep as many allies alive as they could. Despite his distrust towards these mercenaries, the Half-Elf didn’t want to see any of his traveling companions die. If nothing else, they’d treated each other with respect. It was enough to secure his loyalty, at least in the heat of battle against obvious aggressors. His group, in particular, were more or less alright, that was until two arrows pierced the barrier Esevle had erected as if the magic were nothing more than a soap bubble.

Ehlark watched the portly nobleman fall unconscious, as the wounds immediately incapacitated him. Their first, and singular goal had been compromised. The Ranger wasn’t a fan of whatever plot seemed to involve the jockey, but he wasn’t about to just let the man die. While he had some manner of medical training, outside of Xolkin’s forces, Ehlark was the only true fighter amongst their band of outsiders. Which meant he had to act, and quickly. Already it seemed the mercenaries were being overwhelmed. While none of them had died, each sported a serious injury with the exception of their leader.

All the while, many of the goblinoid forces had rushed past and were now ambushing their position directly. With more time, Ehlark might have moved Hommett to the back-half of the cart and defended his unconscious form. But they didn’t have time, so instead, he vaulted over the border between them and fixed himself in front of the man’s body as an additional layer of protection. Then, grabbing the reins that had only just fallen slack, Ehlark whipped the horses into action.

“Move now!” He shouted, as hooves pounded and sent the cart barreling forwards at full force. Ehlark had made an outrageous and possibly ill-advised decision, to ram his enemies (along with anyone near them) with the traveling vessel they’d only just disembarked from. The potential for disastrous results were high, but the number of goblins in line with the cart’s path were so numerous that the chance was worth the risk. At least if his gimmick paid off.
After firing his arrow with pinpoint accuracy, Ehlark took a moment to survey the field. The circumstances weren’t in their favor, at least if the objective was to keep as many allies alive as they could. Despite his distrust towards these mercenaries, the Half-Elf didn’t want to see any of his traveling companions die. If nothing else, they’d treated each other with respect. It was enough to secure his loyalty, at least in the heat of battle against obvious aggressors. His group, in particular, were more or less alright, that was until two arrows pierced the barrier Esevle had erected as if the magic were nothing more than a soap bubble.

Ehlark watched the portly nobleman fall unconscious, as the wounds immediately incapacitated him. Their first, and singular goal had been compromised. The Ranger wasn’t a fan of whatever plot seemed to involve the jockey, but he wasn’t about to just let the man die. While he had some manner of medical training, outside of Xolkin’s forces, Ehlark was the only true fighter amongst their band of outsiders. Which meant he had to act, and quickly. Already it seemed the mercenaries were being overwhelmed. While none of them had died, each sported a serious injury with the exception of their leader.

All the while, many of the goblinoid forces had rushed past and were now ambushing their position directly. With more time, Ehlark might have moved Hommett to the back-half of the cart and defended his unconscious form. But they didn’t have time, so instead, he vaulted over the border between them and fixed himself in front of the man’s body as an additional layer of protection. Then, grabbing the reins that had only just fallen slack, Ehlark whipped the horses into action.

MOVE NOW!” He shouted, as hooves pounded and sent the cart barreling forwards at full force. Ehlark had made an outrageous and possibly ill-advised decision, to ram his enemies (along with anyone near them) with the traveling vessel they’d only just disembarked from. The potential for disastrous results were high, but the number of goblins in line with the cart’s path were so numerous that the chance was worth the risk. At least if his gimmick paid off.

Updates Interactions: Ellya Ellya
Mentions: Idea Idea TeikiFox TeikiFox
Movement: J28 or I28 (Depending on if it's okay for Ehlark to occupy the same space as Hommett.)
Cart Movement: J4 or J16 (Assuming the horses pulling the cart are Riding Horses, using a dash. If they are not dashing, then the second coordinates are applicable.)
Action: Steering the cart forward.

 
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  • Maythread Undergold
    Lvl 1 Celestial Warlock




    I really didn't like it. This uncomfortable itchy feeling, seeing the chaos of people attacking each other in such a frantic, chaotic way. My gaze darted all around me, into the sheer disorganized mess everything was becoming. It was headache-inducing, and unfortunately the most orderly element was when Ehlark timely shot that arrow at the same goblin whose skin was boiling off from my previous attack. Something about the efficiency of it just pulled my 'eyes', but at the same time I might have puked if I had a stomach, just looking at that kind of thing.

    Should I even keep it up? Esvelle seemed to have gone bad, making grunt noises at the goblins, or maybe she was just taunting them? Well, the latter would be a little mad as well unless she had a plan she didn't bother sharing. The more I thought it though, the more I wanted to know. I should, no, I was DEFINITELY going to ask her what she was doing after this. My mind couldn't help but to refocus on the task at hand, however: We had to protect Hommet. Xolkin was going up ahead, the bigger goblin was down, now we just had to scare the rest of them off and-

    Thump, Fwoosh Went two arrows, piercing straight into the one person who was not supposed to get hurt. The man shrieked and passed out, and my eye-lights widened in shock. I searched my body for a certain function I didn't get much chance to use normally, one I knew I needed to use as quickly as possible. I was so preoccupied with that, that before I realized it, someone was shouting at me. I had just enough time to see the cart towering over me and me turning around before the thing hit me across the back, sending me spinning and stumbling up front, but managing to hold my ground with a powerful stomp, my entire body curving over my leg as I shook as though recovering my non-existent breath. What was that about? That was Ehlark I saw doing that wasn't he? Didn't he hear, we were supposed to PROTECT Hommet, and now he had driven the man right towards those nasty little things! I raised my hand towards the cart and trying focusing, but it was no use: I couldn't see Hommet anymore, and I still had to deal with those goblins / that goblin left on the way too. I knew only one thing right now: I needed to get to Hommet. That was my duty. The compartment from before opened, revealing another of those cylinders, and it glowed before being released from the claw, and flying in the goblin's direction.

    You could almost feel the creature's heart skipping a beat as it saw the projectile coming towards it, the same kind that had incinerated the larger one. The creature didn't even try to flee, instead choosing to leap at the thing to attempt to push it away with their weapon, only to miss and find the cylinder ramming right into their face, and promptly blowing up. It was truly a sight, a goblin with cinder-black shoulder and a flamming whats-left-of-the-head, plopping towards the group with arms snapped like twigs and burn marks all over the belly.


    900541090



    Proficiency Bonus: +2
    Hit Points: 7 / 10
    Hit Dice: 1d8
    Armor Class: 12
    Initiative: 0
    Speed: 30 ft
    Passive Perception: 8
    Spellcasting Ability: Cha
    Spellsave DC: 14
    Spell Attack Bonus: +6

    Healing Dice: 2d6s Left


Spells
Cantrips: (2)
*Create Bonfire
*Prestidigitation
*Light
*Sacred Flame

First Level: (2)
*Guiding Bolt
*Healing Word

Items
Equipped:
*Copper Plates (Reflavored Leather) (-10 GP)
*Arcane Focus - Crystal (-10 GP) [The Core Inside of Her]
*Sack x3 (-3 CP)
*Spear (-1 GP)

Currency:
0 PP
15 GP
14 SP
23 CP

Carrying:
*Miner's Pick (-2 GP)
*Pole (10 ft) (-5 CP)
*Bloodied Crowbar (-2 GP)
*Rope (Hemp - 50 ft) x2 (-2 GP)
*Chalk x4 (-4 CP)
*Piton x5 (-25 CP)
*Shovel (-2 GP)
*Light Hammer (-2 GP)
*Spear x2 (-2 GP)
*Shield (-10 GP)
*Navigator's Tools (-25 GP)
*Healer's Kit (-5 GP)

Skills
Saving Throws:
Strength: +2
Dexterity: 0
Constitution: +2
Intelligence: +2
Wisdom: 0
Charisma: +6

Skills:
Acrobatics: 0
Animal Handling: -2
Arcana: +4
Athletics: +4
Deception: +4
History: +2
Insight: -2
Intimidation: +4
Investigation: +4
Medicine: 0
Nature: +2
Perception: -2
Performance: +4
Persuasion: +6
Religion: +2
Sleight of Hand: 0
Stealth: 0
Survival: -2

Passives

Constructed Resilience- You were created to have remarkable fortitude, represented by the following benefits:
-You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
-You don’t need to eat, drink, or breathe.
-You are immune to disease.
-You don't need to sleep, and magic can't put you to sleep.


Sentry's Rest- When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection- Your body has built-in defensive layers, which can be enhanced with armor.
You gain a +1 bonus to Armor Class.
You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
While you live, your armor can't be removed from your body against your will.


Healing Light- At 1st level, you gain the ability to channel Celestial arcane energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level.

As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total.

Your pool regains all expended dice when you finish a long rest.


Child at Heart- Though you may have attained knowledge through working with another in their craft, you have not dedicated your life to it yet, and still have the spirit of youth within you. Your demeanor help you come off more friendly, joyful and harmless on a first impression, and the young in age or in heart in particular seem to easily take a liking to you.


OOC Actions
Tries to dodge cart- fails dex check (3 damage)
Succeeds Check Against Being Knocked Prone
Moves to M25 Trying to Escape
Casts Sacred Flame on Goblin 5, dealing 8 damage (it dies)

Tags
Interacting With: Ellya Ellya (Goblin 5)

Mentions: Ellya Ellya (Xolkin and Hommet) TeikiFox TeikiFox Dethrix Dethrix

Might Also Want To Read: N/A
 

The shield Esvele could keep up. And yet as two arrows spiraled towards the barrier, both passing through without much of a hitch. The cleric grimaced, looking behind to see if Hommett was still okay. She only got to see as he fell back into unconsciousness, the barrier still a soft glow despite how useless it had been so far. Keeping him alive had been their current focus, and yet they had failed so quickly. Of course, more magic could be used to better the situation, but would it fail again?

The goblins hadn't answered her either, probably more interested in fighting than talking. But at least that had been tried, ignoring it as her focus would remain on keeping the shield up, figuring out how best to fix the current situation. Goblins, Hommett, move- ?

"Wh-" It took her a moment too late to realize the cart was barreling towards her. The step off to the side helped project her forward, tumbling before falling onto her back. She was quick to rotate, trying to push herself up before deciding to remain on the ground. Getting up took too much effort. Plus, Esvele could still try and help out- continuing her plan before having been attacked by a cart. A goblin was still before her, its laughter having faded but the scimitar still raised and ready. "[Goblin] Fall." An arm reached up to point towards the arc of blue flame headed towards the goblin. The goblin's movement was slow, unable to escape as the flame hit the ground, exploding before dissolving beneath the earth, the goblin having fallen as intended.

She didn't feel nearly as good after, still on the ground and winded- letting the flame go as the shield remained up. But keeping up a shield on someone who was unconscious didn't entirely make sense. But he wasn't in view, the cart having already barreled past with him in front. And while Esvele could pull the energy in to heal him, being able to see the target was an important part. Another breath, and her feet would be back under her, blue eyes curious to see how effective the cart had been against the others- not just herself and May.

Esvele1.jpg

Esvele
Kalashtar Cleric 1​
  • HP: 3/8
    AC: 13
    Speed: 30 ft
    Strength: -2
    Dexterity: +2
    Constitution: 0
    Intelligence: +1
    Wisdom: +5
    Charisma: +2
    Passive Percep: 15
Interactions: Dethrix Dethrix , Idea Idea , Ellya Ellya
Actions!
Movement: Half to stand up
Action: Sacred Flame at G1 (Dex 12 vs DC 15, 7 damage)- G1 dead
Bonus Action: Healing Word (Hommett: 2 + 5= 7hp regained, spell slots: 1 > 0)
Other: Concentration not broken (10 vs DC 10): Shield of Faith Still up, Knocked Prone- Damage: 5 hp (3 hp remain)
 
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Dethrix Dethrix Idea Idea TeikiFox TeikiFox
Widespread chaos erupted as soon as Ehlark slapped the horses' reins. Hommett's unconscious body shook in the seat, lying on its side and dangerously close to falling off, bleeding onto the seat and the floor. The cart shot forward, the horses mindlessly and relentlessly charging, just following the orders of their current driver without hesitation.

May and Esvele themselves were just too late to see it coming and both got hit by the rushing cart, but managed to keep their footing at least. The goblins in front of the cart didn't even seem to understand Lark's words, but their nimble, quick forms allowed three of them to quickly hop out of danger's way. Three others were not so lucky though, one being knocked to the side by one of the horses and the others being smacked by the swaying cart. The one that was just threatening Esvele earlier was one of the lucky ones, and after dodging, snickered and laughed wildly upon seeing her be hit and knocked onto the ground by the cart. He was quickly shut up though. "Ahahh, Ahhahahaa-- AHK!"

The cart kept barreling forward, and those who stood further away from it now had at least a split second more to react. The elf lady made useof that precious time frame to gracefully sidestep the rushing horses, and so did one of Xolkin's companions that was also in its path. The mercenary leader himself though, found himself unable to dodge in either direction, being blocked by his own companion and an archer goblin. He also got caught by the cart, grunting, but dug his feet firmly in the ground and kept standing tall.

Just after the cart passed by, a dull, sudden BOOM was heard, along with a very short "EEEH!" shriek of a goblin, that then was thrown through the air like a ragdoll. At this point, every other goblin realized that their chances weren't exactly in their favor anymore. With panicked screeching and guttural growls, they all turned tail and fled, one of them being cut down just as it turned. All except one. One of the archer goblins got absolutely trampled by the horses and the cart's wheels, and was now just squirming on the ground as its companions fled back toward the hills to the northwest.

Summary Goblins 3, 8, 13, 14 take damage from cart
Goblin 1 gets burnt to death
Goblin 5 gets burnt to death
Goblin 14 is prone
Xolkin takes damage from cart
Hommett fails death save 1

Goblins attempt to flee
Goblin 7 and 11 take damage from opportunity attacks

Goblin1 AC 15 HP 7 - 7 = DEAD
Goblin2 AC 15 HP 7
Goblin3 AC 15 HP 7 - 2 = 5
Goblin4 AC 15 HP 7
Goblin5 AC 15 HP 7 - 5 = 2 - 8 = DEAD
Goblin6 AC 15 HP 7 - 7 = DEAD

Goblin7 AC 15 HP 7 - 6 = 1
Goblin8 AC 15 HP 7 - 4 = 3 - 4 = DEAD
Goblin9 AC 15 HP 7
Goblin10 AC 15 HP 7 - 7 = DEAD
Goblin11 AC 15 HP 7 - 7 = DEAD

Goblin12 AC 15 HP 7
Goblin13 AC 15 HP 7 - 4 = 3
Goblin14 AC 15 HP 7 - 6 = 1 + PRONE
Hobgoblin AC 18 HP 11 - 11 = DEAD


~~ Didn't update the map for this one since exact positions aren't super important anymore, ask me if something's unclear! ~~
 
  • Maythread Undergold
    Lvl 1 Celestial Warlock




    The little creatures began to disband and run off after the cart barreled some and missed others. Unfortunately, even among those hit by the cart only one was actually brought down. For a second, I turned to them and almost ran after them, putting a foot in front and beginning to search in my body for another one of those cylinders. The neigh of a horse called my attention, however, and made me turn to see red upon dirt, Hommet's blood mixing with the soil of the road. The lights in my visor glowed wider as I realized my duty had a different priority. I glanced one last time at the escaping goblins, and then headed for the front of the cart, or at least as close as I could get to have Hommet in my sights.

    A compartment opened in my torso as I ran, with glowing stripes within. Tiny electrical sparks linked the outer and inner parts of the compartment, as if two tiny, tiny lightning bolts were embracing one another in the middle. With each spark, a little glowing orb, about as big as a common fly and buzzing like one flew out of the compartment right from where the electrical sparks connected, and something in my mind instructed me to speak:

    "3340052." The glowing orbs flew in Hommet's direction, though their glow grew fainter as they approached the man. Some slammed into the cart just as their light vanished, becoming a dusty stain on the wood, while others dropped mid-air before ever reaching him. The remaining attached themselves to his body, projecting light into the skin which seemingly materialized flesh and skin in several places. Unfortunately, it didn't do much, as there were so flew of those constructs left before they ever reached Hommet, and my compartment closed again. Still, it should be enough that he would at least live through this. The only goblin that remained present and alive didn't seem to be in condition to do much to him. He was just like Hommet was a moment ago: Lying there, bleeding out, alone and weak. I glanced at Hommet again. As much I could be sure of it, he was safe. There was something like a weight off my shoulders now, and my body felt just a little less constrained by the way the metal moved.

    "Should we... should we maybe, maybe let it live? Perhaps we could learn something from them! Nobody's in danger when they can't fight back right?" I pointed to the goblin. "They can't, right?"


    900541090



    Proficiency Bonus: +2
    Hit Points: 7 / 10
    Hit Dice: 1d8
    Armor Class: 12
    Initiative: 0
    Speed: 30 ft
    Passive Perception: 8
    Spellcasting Ability: Cha
    Spellsave DC: 14
    Spell Attack Bonus: +6

    Healing Dice: 1d6 Left


Spells
Cantrips: (2)
*Create Bonfire
*Prestidigitation
*Light
*Sacred Flame

First Level: (2)
*Guiding Bolt
*Healing Elixir

Items
Equipped:
*Copper Plates (Reflavored Leather) (-10 GP)
*Arcane Focus - Crystal (-10 GP) [The Core Inside of Her]
*Sack x3 (-3 CP)
*Spear (-1 GP)

Currency:
0 PP
15 GP
14 SP
23 CP

Carrying:
*Miner's Pick (-2 GP)
*Pole (10 ft) (-5 CP)
*Bloodied Crowbar (-2 GP)
*Rope (Hemp - 50 ft) x2 (-2 GP)
*Chalk x4 (-4 CP)
*Piton x5 (-25 CP)
*Shovel (-2 GP)
*Light Hammer (-2 GP)
*Spear x2 (-2 GP)
*Shield (-10 GP)
*Navigator's Tools (-25 GP)
*Healer's Kit (-5 GP)

Skills
Saving Throws:
Strength: +2
Dexterity: 0
Constitution: +2
Intelligence: +2
Wisdom: 0
Charisma: +6

Skills:
Acrobatics: 0
Animal Handling: -2
Arcana: +4
Athletics: +4
Deception: +4
History: +2
Insight: -2
Intimidation: +4
Investigation: +4
Medicine: 0
Nature: +2
Perception: -2
Performance: +4
Persuasion: +6
Religion: +2
Sleight of Hand: 0
Stealth: 0
Survival: -2

Passives

Constructed Resilience- You were created to have remarkable fortitude, represented by the following benefits:
-You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
-You don’t need to eat, drink, or breathe.
-You are immune to disease.
-You don't need to sleep, and magic can't put you to sleep.


Sentry's Rest- When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection- Your body has built-in defensive layers, which can be enhanced with armor.
You gain a +1 bonus to Armor Class.
You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
While you live, your armor can't be removed from your body against your will.


Healing Light- At 1st level, you gain the ability to channel Celestial arcane energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level.

As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total.

Your pool regains all expended dice when you finish a long rest.


Child at Heart- Though you may have attained knowledge through working with another in their craft, you have not dedicated your life to it yet, and still have the spirit of youth within you. Your demeanor help you come off more friendly, joyful and harmless on a first impression, and the young in age or in heart in particular seem to easily take a liking to you.


OOC Actions
Used Healing Light feature on Hommet, spent 1d6, healed him for 1.

Tags
Interacting With: Ellya Ellya TeikiFox TeikiFox Dethrix Dethrix

Mentions: N/A

Might Also Want To Read: N/A
 
Idea Idea Dethrix Dethrix TeikiFox TeikiFox
As the small horde of goblins ran off, the mercenaries seemed pretty happy to just let them go. Xolkin didn't even take time to watch them go, just immediately sheathing his weapon and running ahead to where the cart finally came to a stop. As he climbed on top of it, hanging from the side and checking out Hommett's injuries, his eye fell on Ehlark for a few moments. The mercenary leader carried a mix of surprise, uncertainty and suspicion on his face, but he gave a quick nod of thanks, or at least acknowledgement of the initiative he took. After all, the three of them did fail at the one task he assigned to them, but surely he'd seen that there was nothing more they could have done, right?

"... Someone get..." he started, but was immediately cut off by the sight of glowing lights. He seemed to still be on his guard at first, but as soon as he saw where they were coming from, Xolkin just stared back and forth between May and the orbs. Especially when the glowing orbs seemed to target Hommett's wounds. The arrows that were stuck within his upper pectoral muscle and his stomach, were very slowly pushed back out and fell on the floor of the cart, and the heavy bleeding stopped. The nobleman's eyes shot open with a gasp, quickly followed by a pained groan. "Hah... Ah! Hn... What in... Oh... Oooh dear..." he groaned and squirmed, trying to avert his eyes from the two still large open wounds in his body.

Meanwhile, the elf lady and one of the other mercenaries had positioned themselves on either side of the prone goblin, who did manage to get to their feet but was then immediately grappled and disarmed. It snarled and grunted, thrashing about as much as it could in its weakened state, but the two kept a firm grip. "What, you think we could learn something from this thing?" the elf lady chuckled, looking at May. "Even if it could speak Common, it's about as sharp as Hommett's belly!" The other mercenary added to that with a chuckle.

Xolkin spoke up at this point, still calming down and tending to Hommett. "Perhaps Rein could have a chat with it. Find out where its friends are camped, what they were here for. If I'm not mistaken, I heard her call out to the creatures in their own language."
 

The tide quickly turned from what seemed like a worrisome amount of goblins to seeing them flee. Strange how quickly that had changed- the cart seemed to have worked after all. A new strategy that could be worked on, but was certainly interesting. While still not feeling well, there was certainly more calm as the goblins left, a quick glance around to see where things were. The glowing orbs were an interesting sight, moving forward to watch as they helped heal Hommett. He wasn't looking good, but he was alive and the arrows were out, so it would likely have to work for now.

"You are not mistaken, I could certainly try." She glanced around to see if anyone knew Goblin as well, unsure if others would hide such a skill. It made less sense the longer she thought about it, turning her attention towards the goblin instead. The one who could hopefully offer some information. Esvele would move closer, trying to keep out of kicking range before speaking.

"[Goblin] First, you are outnumbered and weaponless. Please don't try anything- it would make things worth." For the fight the goblin was already putting up, it seemed as though a warning was fair, in hopes of attaining information more easily. Whether this would work was uncertain, but the tactic worked in other situations.

"[Goblin] Two, why did you attack us? And are your friends close by?" She'd pause, glancing over to Xolkin before returning her attention to the goblin. Any answers to the questions would be roughly translated back to Common for the rest to understand, hoping they would also offer some guidance on how best to retrieve more information or any other questions they had.

Esvele1.jpg

Esvele
Kalashtar Cleric 1​
  • HP: 3/8
    AC: 13
    Speed: 30 ft
    Strength: -2
    Dexterity: +2
    Constitution: 0
    Intelligence: +1
    Wisdom: +5
    Charisma: +2
    Passive Percep: 15
Interactions: Idea Idea , Ellya Ellya
Apologies if there are any grammatical errors, I'll check it later.
 
TeikiFox TeikiFox Idea Idea Dethrix Dethrix
As the band of mercenaries slowly began to recover from the brief but intense combat, Hommett kept a sickly pale color on his face, which might have not been too surprising for a man that had just faced death. Xolkin clicked his tongue with a head gesture at one of his companions, ordering them to watch over the nobleman, while the dark-skinned leader himself walked over to the one goblin that remained and was being held.

As "Rein" began to speak to the creature in its own language, the elf lady and the one aiding her in holding on to the goblin gave each other a curious glance. Goblin was a very feral sounding language with the occasional strange throat noise, and to hear it spoken in such a soft voice was a bit strange. The goblin snarled and fought back at first, but soon realized he didn't have very good chances unless he cooperated. With a long face, he responded in Goblin. "Hahg... Hnngr... We were looking for... food... Been scouting for hours... Fat one could keep us all fed for a week..." The creature's mouth widened into a horrible grin, baring its sharp teeth as he glanced over at Hommett before looking back at Rein. "My friends are always close, yes... Always lurking... Hehehe..."
 



  • circle-cropped.png

    Ehlark Umenorin
    Race: Wood Half-Elf
    Class: Ranger (1)
    HP: 12
    AC: 15
    Passives:
    • Perception/WIS: 12
    • Investigation/INT: 13
    • Insight/WIS: 12
    Longbow: +6, 1d8+4 Piercing
    Shortsword: +6, 1d6+4 Piercing


If there had ever been a more callous action, recalling such might have made Ehlark feel the slightest bit better. His split-second decision had not gone in his favor, instead nearly crippling his own party. With most of his allies being wounded, and some even toppled in the mad rush of the wooden vessel. All of which had been his doing. A twinge of guilt and embarrassment built itself in his stomach as he rode forth, yanking on the reins and calling the horses to a stop just as they breached the last of the goblins' attack structure.

The chaos his ride had brought about was more than evident, with a clear expression of regretful shock briefly being painted across the visible portion of his face. Quickly, he masked it as strange luminescent obs approached the cart and targeted Hommett. The Ranger was able to look back, and pinpoint that they’d come originally from Maythread. With her mechanical components seemingly closing after releasing such strange magic. Though, thankfully it did the job. The now less-than-jolly nobleman seemed to return to the land of the living, though by no means in favorable shape.

A sense of relief flooded Ehlark with the revival of his group's shared responsibility. While his goal had been to get Hommett away from the battle while mowing down some foes, the scattering of their enemies at the cost of some bruised backsides wasn’t entirely an unfortunate turnout. After all, the circumstances could have ended far worse. For now, at least they weren’t being attacked. With a heavy sigh, the Half-Elf turned to face the others as they appeared to interrogate one of the goblins that had been thrown to the ground in the wake of his charge.
If there had ever been a more callous action, recalling such might have made Ehlark feel the slightest bit better. His split-second decision had not gone in his favor, instead nearly crippling his own party. With most of his allies being wounded, and some even toppled in the mad rush of the wooden vessel. All of which had been his doing. A twinge of guilt and embarrassment built itself in his stomach as he rode forth, yanking on the reins and calling the horses to a stop just as they breached the last of the goblins' attack structure.

The chaos his ride had brought about was more than evident, with a clear expression of regretful shock briefly being painted across the visible portion of his face. Quickly, he masked it as strange luminescent obs approached the cart and targeted Hommett. The Ranger was able to look back, and pinpoint that they’d come originally from Maythread. With her mechanical components seemingly closing after releasing such strange magic. Though, thankfully it did the job. The now less-than-jolly nobleman seemed to return to the land of the living, though by no means in favorable shape.

A sense of relief flooded Ehlark with the revival of his group's shared responsibility. While his goal had been to get Hommett away from the battle while mowing down some foes, the scattering of their enemies at the cost of some bruised backsides wasn’t entirely an unfortunate turnout. After all, the circumstances could have ended far worse. For now, at least they weren’t being attacked. With a heavy sigh, the Half-Elf turned to face the others as they appeared to interrogate one of the goblins that had been thrown to the ground in the wake of his charge.

Updates
Mentions: Idea Idea TeikiFox TeikiFox Ellya Ellya

 
Part 1: A Great Upheaval
Dethrix Dethrix Idea Idea TeikiFox TeikiFox Sara Sidereal Sara Sidereal
Xolkin didn't take too much of a pause to listen to what the goblin had to say. As the creature chortled and laughed, Xolkin casually stepped closer and, with a swift stab in the throat, ended its life, after which the two that were holding him let him fall to the ground like a sack of potatoes. With a grimace, Xolkin cleaned his sword as well as he could on a piece cloth the creature wore, while his head turned to Lark. There was a certain mix of disappointment and distrust in his expression now, and he didn't try to hide it.

"Let's take one more break. Treat your wounds, ask for help when you need it. Hommett very much does, and if there was anything in Nightstone worth saving, it's too late already"


~ You level up to level two! ~

~ The party takes a short rest, spend any hit dice you want to heal up ~

It had been a good few hours since the apparent Giant attack on Nightstone. After everyone had taken some time to calm their nerves and treat the wounded, you got on your way again, and eventually you hear the ringing of a bell. The sound grows louder as Nightstone comes into view. A river flows around the settlement, forming a moat. The village itself is contained within a wooden palisade, beyond which you see a windmill, a tall steeple, and the high-pitched rooftops of several other buildings. Apart from the ringing of the bell, you detect no other activity in the village. The trail to the town ends before a lowered drawbridge, two stone watchtowers flank an open gap in the palisade. South of the village and surrounded by the river moat is a cone-shaped, flat-topped hill on which s tands a stone keep enclosed by a wooden wall. The keep, which overlooks the village, has partially collapsed. A wooden bridge that once connected the keep to the village has also collapsed.

lEKreY7IxDv4rHDnk61Wnk1X9ZCrw-2QNhoPmOMjkjE.jpg

Aside from the ringing bell, an eerie, mournful silence comes over the group as you approach the bridge. Six corpses lie spread across the ground, most only partially dressed in heavy armor, like they had put it on in a hurry. Blood and severed limbs and appendages like ears and fingers, stain the beautiful green sheet of grass. Within the moat along pieces of collapsed bridge float two more bodies, also partially armored. As you lean over, peek into the water and consider your next move, you hear a low, dry groan behind you.

One of the corpses in the grass suddenly just barely manages to flip onto their back. The fighter seems to be of a shorter, stocky build and has a long, thick red beard, making it pretty safe to assume it is a dwarf. More importantly though, this particular corpse seems to be clinging on to life still.
 
  • Maythread Undergold
    Lvl 1 Celestial Warlock / Lvl 1 Artificer




    My arms outstretched a bit in Xolkin's direction when he began approaching the creature, sword in tow. The thing had laughed, that much even I could tell, but was that really a reason for this? Or did it say something that Xolkin knew, but he said he had told us he didn't speak goblin didn't he? As I mulled upon it, the goblin was no more, struck down by Xolkin's blade like its fellows. And yet, Xolkin remained visibly unhappy.

    There was nothing I could say now. It would perhaps be hypocritical if I did, in fact. Even if it was for my duty, I had struck down a number of them myself- and yet, I still somewhat failed in that duty. My kept playing out scenarios, all the other stuff that could have gone wrong or right, but I couldn't figure out what I could have done to defend the nobleman. While everyone rested, I went around offering any help I could, still mulling it over, my gears felt heavier as it dawned on me how little I truly knew about this sort of thing. I never thought I would be fighting. Maybe I should start thinking about it more seriously. Maybe there was something in this big pile of metal I was that could help me out. What about those glowy things that had come from inside of me? The ones that helped Hommet. It wasn't a big display or anything, but what if there was some way to tap into it?

    I spotted a broken goblin arrow on the ground, split in two by the earlier rampage with the cart. Though I was unaware of such at the time, my eyes glowed golden for an instant, before I reached down to the arrow, and picked up a piece in each hand. The compartment from before opened again, generating more of the glowing mechanical bugs, this time glowing white instead. They floated up to the arrow, and pushed the splinters into place, seeming to "sew" the wood together, as though the wooden splinters were threads in a carpet. When the glowing things disappeared, the arrow was at the very least put back together, though there was still some visible wear and tear. I was surprised: How did I even do that? It certainly wasn't anything I knew how to do before, and it wasn't the end of the story either.

    As I looked up, I realized that I had begun to notice some things more clearly: It was as though my mind was drawn to the way the cart's wheels were intricately connected to the main component, including the slight tilt of the wheel slightly unscrewed by the impact when Ehlark used it. I noticed how some stops on the road and the ground in general seemed like they would seamlessly disguise a cleverly dug hole covered with some pelts and dust. The rust of swords, the ragged clothes, the slight breaks in wood someone of flesh and bone could accidentally cut themselves in...

    One thing I didn't know though, not even by what I could only describe as instinct, was how I knew all this, where all of this was coming from. But I would make sure to make good use of it!

    Things were about to turn a lot less optimistic, however.

    ...................​

    The silence was utterly eerie as we entered the village. Where was everyone? The loudest sound aside from the cart behind us was our own footsteps, as well as the sound of wind blowing away the dust and moving the rusty metal wind vanes from left to right and back again. Without thinking my hands began stroking my arms for some semblance of comfort perhaps, and like those wind vanes my head slowly turned from side to side, in the faintest hope to spot some sign of life beyond what was simply there because it was built there. Even if just to break the silence, I just had to say something:

    "What happened here? Was this because of the giant's attack? Did the giants take away the dead bodies too, or did everyone just run away... but we didn't see anyone fleeing on our way here..."

    Still, we continued moving forward. I shook a bit, but was also trying to keep pace with everyone and trying to stay on my toes too, who knew if goblins or giants wouldn't show up all of the sudden, popping out of the ground like some fast-growing mushrooms? Eventually we found ourselves at bridge, broken but certainly too much even for the glowing bugs I could produce, and a scene the golden glowing ones couldn't help either, that is, until I saw a singular "corpse" began to move, it was tiny like myself and I kind of looked wounded from a distance, but it was in fact moving.

    I didn't twice about rushing towards the dwarf, hands raised, and letting that compartment open again, more glowing bugs flying towards the dwarf. A lot more of them emerged this time, shining even brighter, as they went towards the dwarf to repair his body.

    "Please, please hang in there!" I pleaded, practically shouting and I reached down to try to help the fallen (I assumed) soldier or guard.


    900541090



    Proficiency Bonus: +2
    Hit Points: 14 / 17
    Hit Dice: 2d8
    Armor Class: 12
    Initiative: 0
    Speed: 30 ft
    Passive Perception: 8
    Spellcasting Ability: Cha / Int
    Spellsave DC: 14 / 12
    Spell Attack Bonus: +6 / +4

    Healing Dice: None Left


Spells
Cantrips: (2)
*Create Bonfire (Warlock)
*Prestidigitation (Warlock)
*Light (Warlock)
*Sacred Flame (Warlock)
*Shocking Grasp (Artificer)
*Mending (Artificer)

First Level: (2)
*Guiding Bolt (Warlock)
*Healing Elixir (Warlock)
*Detect Magic (Artificer) [Ritual] [Prepared]
*Catapult (Artificer) [Prepared]

Items
Equipped:
*Copper Plates (Reflavored Leather) (-10 GP)
*Arcane Focus - Crystal (-10 GP) [The Core Inside of Her]
*Sack x3 (-3 CP)
*Spear (-1 GP)

Currency:
0 PP
15 GP
14 SP
23 CP

Carrying:
*Miner's Pick (-2 GP)
*Pole (10 ft) (-5 CP)
*Bloodied Crowbar (-2 GP)
*Rope (Hemp - 50 ft) x2 (-2 GP)
*Chalk x4 (-4 CP)
*Piton x5 (-25 CP)
*Shovel (-2 GP)
*Light Hammer (-2 GP)
*Spear x2 (-2 GP)
*Shield (-10 GP)
*Navigator's Tools (-25 GP)
*Healer's Kit (-5 GP)

Skills
Saving Throws:
Strength: +2
Dexterity: 0
Constitution: +2
Intelligence: +2
Wisdom: 0
Charisma: +6

Skills:
Acrobatics: 0
Animal Handling: -2
Arcana: +4
Athletics: +4
Deception: +4
History: +2
Insight: -2
Intimidation: +4
Investigation: +4
Medicine: 0
Nature: +2
Perception: -2
Performance: +4
Persuasion: +6
Religion: +2
Sleight of Hand: 0
Stealth: 0
Survival: -2

Passives

Constructed Resilience- You were created to have remarkable fortitude, represented by the following benefits:
-You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
-You don’t need to eat, drink, or breathe.
-You are immune to disease.
-You don't need to sleep, and magic can't put you to sleep.


Sentry's Rest- When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection- Your body has built-in defensive layers, which can be enhanced with armor.
You gain a +1 bonus to Armor Class.
You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
While you live, your armor can't be removed from your body against your will.


Healing Light- At 1st level, you gain the ability to channel Celestial arcane energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level.

As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total.

Your pool regains all expended dice when you finish a long rest.


Magical Tinkering - *Magical Tinkering:At 1st level, you've learned how to invest a spark of magic into mundane objects. To use this ability, you must have thieves' tools or artisan's tools in hand. You then touch a Tiny nonmagical object as an action and give it one of the following magical properties of your choice:

The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long.
The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away.
A static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like.
The chosen property lasts indefinitely. As an action, you can touch the object and end the property early.

You can bestow magic on multiple objects, touching one object each time you use this feature, though a single object can only bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence modifier (minimum of one object). If you try to exceed your maximum, the oldest property immediately ends, and then the new property applies.


Child at Heart- Though you may have attained knowledge through working with another in their craft, you have not dedicated your life to it yet, and still have the spirit of youth within you. Your demeanor help you come off more friendly, joyful and harmless on a first impression, and the young in age or in heart in particular seem to easily take a liking to you.


OOC Actions
Used Mending During Short Rest
....
Used Healing Light feature on Torgan, spent 1d6, rolled 6.

Tags
Interacting With: Ellya Ellya TeikiFox TeikiFox Dethrix Dethrix Sara Sidereal Sara Sidereal

Mentions: N/A

Might Also Want To Read: N/A
 

It was certainly a good, albeit strange, thing to have learned and practiced Goblin, not hurting her throat nearly as much as it had the first few times of practice. While the goblin would look at Hommett, Esvele would focus on Xolkin as she directed her answers. "Food- that was their main worry. Others are around, but I suspect they might be more cautious." Her eyes glanced towards the cart before stepping away from the goblin. No other questions were asked, so no more translating would be needed at the current moment.

The death of the goblin had been a surprise, quick to glance the other way. But, as she thought about it, there weren't many other options to go about it. Letting the creature escape would only cause more trouble for others later on. The moment later would offer questions that might have been valuable to ask- an opportunity that had easily since passed. Of course. She'd take the much needed break, focusing on channeling the magic to heal herself. Not enough to exert herself, but enough to feel a little better. A rest well spent.
---
Only a bell warned them of their nearing Nightstone. The silence was unsettling, Esvele having expected it to be lively or at least some noise from residents. It seemed the Giants had truly destroyed the town- a thought that cemented as they drew closer. Structures had crumbled and bridges had shattered, the silence seeming to get louder as they drew nearer.

"I have to imagine so. Perhaps- there are more within the walls?" It wasn't a nice thought, but the bodies sprawled about didn't suggest anything different. It seemed both Nightstone and the current wagon collection had been surprised by the giants, with distance protecting one and not the other. They weren't all bodies, though, blue eyes catching as one shifted. May had certainly noticed as well, a new sense of panic welling up. She trusted the android's skill, however, instead watching the other bodies for movement or life. It seemed unlikely, but one could be hopeful.

Esvele1.jpg

Esvele
Kalashtar Cleric 2​
  • HP: 9/13
    AC: 13
    Speed: 30 ft
    Strength: -2
    Dexterity: +2
    Constitution: 0
    Intelligence: +1
    Wisdom: +5
    Charisma: +2
    Passive Percep: 15
Interactions: Ellya Ellya , Sara Sidereal Sara Sidereal
Healed self 6 hp (1/2 hit dice); perception check to find others who are alive: 13
If you want, feel free to say you 'heard' the italics telepathically (i.e. of course). Only 1 person can and they can't respond back telepathically
 

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