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Fantasy Steel & Diesel - Lore

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Roby6Com

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Steel & Diesel
A Dieselpunk roleplay.


200 years ago, after a century of rapid industrialization facilitated by the discovery and utilization of diesel oil, the continent of Pietras suffered countless years of ravaging warfare. Nations annihilated eachother on the battlefield at an unprecedented rate, leaving desolation and suffering in all realms of the continent. The constant excessive abuse of magic techmaturgy coupled with the industrial character of the war caused a rift in the magical essence of the world that destroyed the once lush continent into an arid wasteland. Evil creatures have found their way through the rift and settled the new world, leaving devastation in their wake. Civilization crumbled, nations reduced to ashes after civil wars, mass starvation due to the inability of most of the land to sustain fertility and earthquakes. The world that emerged in the aftermath of this event, commonly known as "The Great Calamity", is one of great hardship and constant struggle for survival....at least outside the safe walls of the remaining urban centers.​
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Most of the world of today is now composed of large arid plains and hills with occasional sandstorms, where survival is a daily luxury. Remnant memories of the old world still linger in the Wasteland, once mighty towns and cities now crumble in ruins as they are engulfed further into nothingness day by day. Many such ruins are subject to constant looting, many venturing into the danger in order to find anything of worth, from old world cultural relics to salvage. Legends and tales surround the ruins, ranging from sinister cannibal religious cultists to the twisted ghosts of the city who still whisper and relive their lives seemingly trapped in an neverending magical purgatory. The vast Wasteland does, however, still retain a sign of civilization in the form of great railway systems that connect the remaining urban centers all across Pietras and are maintained and guarded at all times by the joint forces of the city-states and their mercenary armies. Oil rigs and pumping stations have become a symbol of the Wasteland, with many such structures dotting the oil rich areas, and many of those attract wasteland survivors and people that establish great settlements of metal outside the fortifications of the oil rigs. Still, only the hardiest creatures survive in this enviroment, and they are subject to constant hunt from the scattered tribes. The infamous bands of marauders and raiders, known as 'The Desert Rats', constantly harass every sign of civilization they encounter, from trade caravans to settlements. These scoundrels, although scattered in petty raid bands, are a force to be reckoned with for they employ fortified and armed cars and aircrafts, fueled by the precious diesel fuel pumped raw from the many oil fields across the wasteland. Aside from the Desert Rats, the Wasteland is also home to magically mutated creatures that prey on any and all, a testimony to the magical abuse that led to the Great Calamity.

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The Rangers
The Rangers is just a term people refer to those that are part of the dozen mercenary companies that offer protection against the Wasteland's worst. The Rangers are permanently employed by the government and corportations of the cities in order to protect vital and strategic points such as the oil rigs, the railways and other points of interest. Depending on the amount of contracts and financial power, each Ranger equips himself according to how wealthy he is, with rookies often having little protection and standardized weaponry. Rangers employ a wide variety of weaponry, equipment and vehicles, ranging from armored transport cars to veritable air fortresses. They are the main force that stands between civilization and chaos in the Wasteland.

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Windolia
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A beacon of life, economy and civilization in a bleak world, Windolia is one of the few cities that have managed to survive the Great Calamity and carry on for two centuries. The city is circular in shape and composed of three main districts:

District One
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located right in the middle of the city, it's the oldest district of the city. It's limited within the original fortified walls of the old Windolia, which was once the capital of the greatest human nation of Pietras, the Windolian Empire. District One is home to the wealtiest population of Windolia, towering skycrapers rise from the ground level, housing countless corporations and businesses offices. Each building is more lavish than the last, and streets are clean and orderly. Many of Windolia's core organizations reside here, including the Council, the Enforcerer Headsquarters and the megacorporations.

District Two
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Also known as the 'middle district', District Two is home to a great amount of leisure accomodations such as theatres, cabarets and pretty much anything you could imagine, for the right payment of course. Streets are crowded and busy almost anytime, especially at night. Many wealthy people flock at night from District One to Two, for the nightlife and decadent indulgences. The population is mainly composed of above average middle class workers and petty business patrons.

District Three
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Much of the population is cramped inside the third district, where the middle class clashes with the poverty of the lower class, where the crime rate is so high that many enforcerers patrol the countless streets of the third district in power armors in order to deter criminality, at least in the main boulevards. District Three is home to much of the underground criminal organisations and a blackmarket flourishes among the shadows. Residents of this district are typical average working people, many working in the factories of the corporations and so on, who live in small apartments or slums in towering residential buildings.

The Slums
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The settlements surrounding the great concrete outer wall of Windolia, home to the desperate and the non-citizens. This is the home of those who cannot enter the city, either due to non-citizenship. Among humans, the slums are home to those races that for countless centuries mankind has harboured racial bias and hate: orcs, goblins and dark elves. Misery and poverty are a hard reality on these people, and crime is rampant even by the standards of the third district, disease kills many and infrastructure is almost non-existent. It is not impossible to enter the city, however, as every year a fixed quantity of 100 people are selected, after a careful evaluation and trial, to be granted citizeship and access to the city.





[UNDER CONSTRUCTION]
 

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