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Fandom Firefly - Soarin' Through the 'Verse

Anaxileah

From the Depths of Hell
Supporter
Roleplay Availability
Roleplay Type(s)
Spots available:


Crew members:

  • None available, currently


Passengers: x2


(Future baddies who fall under the Alliance or are just evil should pm me so we can work out plans)


~


Character Sheet:



Name:


Nickname (if applicable):


Age:


Gender:


Role:


Appearance (both description and a visual are required):


Introduction (Bio): (if crew member, incorporate how you became a part of Jude's crew)


Relationships:


Marital Status:


Personality:


Likes:


Dislikes:


Armor/Clothing choice (description and/or visual):


Weapon of choice (if any):


Talents:


Strengths:


Weaknesses:


Why are you going to board my ship?:
 
Last edited by a moderator:
Name: Judith Lee Johnson


Nickname (if applicable): Jude, Captain


Age: 32


Gender: Female


Role: Captain


Appearance (both description and a visual are required):


<p><a href="<fileStore.core_Attachment>/monthly_2015_11/Jude.jpg.28b80b3b81cda5495b65ae6393457a54.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="84704" src="<fileStore.core_Attachment>/monthly_2015_11/Jude.jpg.28b80b3b81cda5495b65ae6393457a54.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Jude is 5'6" and weighs approximately 136 lbs. She has tan skin, and dark brown hair. Her eyes are a bright green, and she's curvy, strong, and tasteful. She wears clothing that compliment her figure, but tends to go with comfort rather than quality. Her hands are rough and calloused, since she used to do a lot of handiwork before she became a captain. Her legs are long, but her abdomen is short, hence her height. She has a large bust, and tends to gripe about it. She wears leather tops most often, flexible skinny jeans, and thigh high leather boots (they make a distinct noise whenever she goes through the ship). She always carries her weapons with her, normally on their holsters on both hips. She also carries a dagger in case of close-combat, normally hidden on the inner part of her left boot. She wears a utility belt to hold extra ammo for her weapons, as well as any other small items she wants to carry. For decoration, she wears iron cuffs around her wrists, both engraved with swirls (they were a gift). She also wears a crystal necklace that was given to her by her mother. She wears an iron headdress that clasps onto her neck and goes up and around to her forehead for decoration. Even though she is not married, she enjoys wearing rings, especially silver bands. Before she got her ship, she got a tattoo of a pair of wings to express how much she wanted to fly through space. This tattoo is spread across her back, as if she really had wings:


tsubasa_chronicles_wings_seal_symbol_by_mickey103-d76nycr.png



Introduction (Bio): Raised on the planet Hera, Jude lived with her parents, who were Browncoats and fought on the Independents' side of the war. They died in battle, thanks to the Alliance, and caused Jude to hate the Alliance ever since. Her mother's brother, Odys, took her from that planet to Persephone, where she was raised from then on. Surrounded by ships, Jude quickly became fascinated with how they worked, but could never understand all of the mechanics of a ship. Nevertheless, Jude always dreamed of being captain of her own ship in the near future. Little did she know, her uncle was holding on to a Komodo Class ship, just for her. Once Jude turned 29, he gave the ship to her, as well as the license for its ownership. For about two years, Jude spent time getting to know how the ship worked, what it sounded like, and what it could carry. Then she waited a year before she decided to take on passengers and go traveling the 'verse.


Relationships: Best friends with Malcolm


Marital Status: Single (if interested, pm me~)


Personality: She's normally level-headed, open-minded, and a strong leader. She occasionally breaks down from stress, but quickly gets over it. When people do something she dislikes, she'll become very angry with them, but when she's had enough, her tone goes cold and her face emotionless, which is scarier than when she's yelling. When she's not angry, she's kind, friendly, and willing to accept people for who they are.


Likes: Those who follow orders, noodles, and strawberries. She especially likes cats. She also likes the colors dark red, dark blue, and dark green, loves tea, and loves sweets, which aren't easy to come upon


Dislikes: Disobedience, vulgar language, and violence on her ship, unless she's the one causing it. She hates coffee, hates the color pink, and hates people who refer to her ship as a pile of junk. She's very protective of her ship.


Armor/Clothing choice (description and/or visual): In the picture above.


Weapon of choice (if any): 2 Moses Brothers Self-Defense Engine Frontier Model B pistols, holstered at Jude's hips.


Talents: Singing, leading


Strengths: Works well under pressure, has good aim, and can think up a solution with ease.


Weaknesses: Not physically strong against larger or more muscular enemies, loyal to a fault, and has a temper.


Why are you going to board my ship?: It's my ship. ;)

 

Attachments

  • Jude.jpg
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Name:


Vehloralh



Nickname (if applicable):


Veh



Age:


19



Gender:


Female



Role:


Medic-Passenger



Appearance (both description and a visual are required):


Small, fiery red hair. Freckles. Has an light accent, Russian-Irish, more Irish than
Russian though.


Height: 5'3"





Weight: 102 Lbs.


Introduction (Bio):


She went to college at age 11. She was a medical genius. Several higher ups wanted her skills for their own uses. She's on the run now.


tumblr_inline_naj86mjzYD1slfelm.jpg



Relationships:


N/A






Marital Status:


N/A






Personality:


Quiet, knowledgeable. In order to be able to better understand medical things, she took up combat.






Likes:


Reading. Exploring. Finding new things. Experimenting.






Dislikes:


Bugs. People in high up positions.


531388_302692629810274_1648885471_n.jpg



Armor/Clothing choice (description and/or visual):

m5QIr_elighmw_MkuA6hfNg.jpg








129ef99506d5e7376537ae8ca0f6c5d5.jpg
s-l1000.jpg





Weapon of choice (if any):


Scalpel. Anything Sharp.






Talents:


Vast medical knowledge & Combat.






Strengths:


Strong. Nimble.






Weaknesses:


One hit and she's down.


l-natalya-rudakova-7d3d76b1.jpg



Why are you going to board my ship?:


To get away.



((*WILL ADD MORE AS LEARN MORE*))
 
Last edited by a moderator:
Sneaux said:






Name:


Vehloralh



Nickname (if applicable):


Veh



Age:


19



Gender:


Female



Role:


Medic-Passenger



Appearance (both description and a visual are required):


Small, fiery red hair. Freckles. Has an light accent.



Introduction (Bio):


She went to college at age 11. She was a medical genius. Several higher ups wanted her skills for their own uses. She's on the run now.


tumblr_inline_naj86mjzYD1slfelm.jpg



Relationships:


N/A






Marital Status:


N/A






Personality:


Quiet, knowledgeable. In order to be able to better understand medical things, she took up combat.






Likes:


Reading. Exploring. Finding new things. Experimenting.






Dislikes:


Bugs. People in high up positions.


531388_302692629810274_1648885471_n.jpg



Armor/Clothing choice (description and/or visual):

m5QIr_elighmw_MkuA6hfNg.jpg
129ef99506d5e7376537ae8ca0f6c5d5.jpg
s-l1000.jpg





Weapon of choice (if any):


Scalpel. Anything Sharp.






Talents:


Vast medical knowledge & Combat.






Strengths:


Strong. Nimble.






Weaknesses:


One hit and she's down.


l-natalya-rudakova-7d3d76b1.jpg



Why are you going to board my ship?:


To get away.



((*WILL ADD MORE AS LEARN MORE*))
Accepted :) what sort of accent? Include that please :)
 

Name: Julian Compton

Nickname: Jules

Age: 27

Gender: Male

Role: Weapons Specialist

Appearance

11374520_859773980778217_1421155883_n.jpg


Jules stands at about 5'8" foot, 180 Lbs. His hair is reddish-brown, and usually uncombed. While he doesn't look like Jane, he is a well built man. His is covered in a series of tattoos, and a few brandings that he didn't exactly want. His most noticeable branding is a serial number burned into his neck and forearm. He generally keeps the brand on his forearm covered up with a wrap, however the one on his neck is generally noticeable.

Introduction (Bio):

Originally from the planet Deadwood, Jules always had a pretty tough life. His parents were hard workers, but high tax rates by the planet's corrupt government always left them broke. Jules grew up in one of the larger settlements on the planet, however that didn't mean that there was more law, instead Jules found himself having to protect himself on the streets. Joining a local gang at 15, Jules found he was a natural in fights, handling weapons, and an excellent shot. For the next five years Jules found himself in and out of prison, but with the laws being what they were on the back world planet, Jules was just sent to work camps, where he would just escape and find himself back in the gang life as soon as he got back.

At 20, Jules was jailed again, but this time instead of being sent to a work camp, the Sheriff made a back door deal, and Jules found himself aboard a slave ship, where he earned his forearm and neck brandings. Being hard to sell due to his aggressiveness, Julian found himself just being worked like a dog on the slavers ship. After three years being beaten down, Jules was finally sold to a rich man who, more or less, owned his own moon. There Julian was treated as a gladiator of sorts, fighting for his life in a series of events, and occasionally against other "competitors". After winning every event he was thrown into over the next two years, and playing the good Gladiator who appreciated his "Master", Julian was set free, with the idea of becoming the Rich Man's personal guard. That night Julian slit The Rich Man's throat and released the rest of the Guardians before hoping off world to seek and kill the slavers that had sold him to that hell hole, eventually planning to confront the Sheriff of Deadwood, who he plans to kill.

Of course, simply going after people alone isn't as easy as it seems, but for once Jules' luck went in his favor. Jules' met the Captain and Officer while he was hung upside down, about to be gutted, he isn't entirely sure why, but The Captain and Officer got Jules' free, so Jules' pledged his loyalty to the two of them, and told him about the one thing he wants in return; revenge on the sheriff.

Relationships: [Open]

Marital Status: [Open]

Personality:

Julian, at first appearence, is very stand offish, and untrusting. He finds it very hard to place his trust in others, and does not give out respect very easily. However, once you gain Jules' trust, he is loyal like a dog to those who treat him well, he is not one to question orders, and would gladly give his life to people he considers family. He has no qualms about killing people that are a threat to himself, or any crew members. He is very headstrong and believes that his side should always start the shooting first, asking questions later.

Likes: Board Games, Drinking, Weapons of all sort, playing cards.

Dislikes: Spiders, slavers, small spaces, complete darkness.

Armor/Clothing choice

Jules wears very basic clothing, unless a job needs something specific. He can usually be found wearing dark shaded cargo pants, with suspenders holding them over, over a neutral colored shirt. However, he does have on pink shirt with three bullet holes in it that he calls his lucky shirt, that he wears on jobs.

Weapon of choice

Can use anything, however he always carries Betty, a sawed off shotgun with a pin up decal on the barrel.

Talents: Skilled shooter, also can blow spit bubbles off of his tongue

Strengths: Strong, Can handle himself in a fist fight, fast

Weaknesses: Anything electronic, not the smartest, easily seduced, knows nothing about engines, or how to fly a ship.

Why are you going to board my ship?: Revenge.​
 
Last edited by a moderator:
DrCompton said:

Name: Julian Compton

Nickname: Jules

Age: 27

Gender: Male

Role: Weapons Specialist

Appearance

11374520_859773980778217_1421155883_n.jpg


Jules stands at about 5'8" foot, 180 Lbs. His hair is reddish-brown, and usually uncombed. While he doesn't look like Jane, he is a well built man. His is covered in a series of tattoos, and a few brandings that he didn't exactly want. His most noticeable branding is a serial number burned into his neck and forearm. He generally keeps the brand on his forearm covered up with a wrap, however the one on his neck is generally noticeable.

Introduction (Bio):

Originally from the planet Deadwood, Jules always had a pretty tough life. His parents were hard workers, but high tax rates by the planet's corrupt government always left them broke. Jules grew up in one of the larger settlements on the planet, however that didn't mean that there was more law, instead Jules found himself having to protect himself on the streets. Joining a local gang at 15, Jules found he was a natural in fights, handling weapons, and an excellent shot. For the next five years Jules found himself in and out of prison, but with the laws being what they were on the back world planet, Jules was just sent to work camps, where he would just escape and find himself back in the gang life as soon as he got back.

At 20, Jules was jailed again, but this time instead of being sent to a work camp, the Sheriff made a back door deal, and Jules found himself aboard a slave ship, where he earned his forearm and neck brandings. Being hard to sell due to his aggressiveness, Julian found himself just being worked like a dog on the slavers ship. After three years being beaten down, Jules was finally sold to a rich man who, more or less, owned his own moon. There Julian was treated as a gladiator of sorts, fighting for his life in a series of events, and occasionally against other "competitors". After winning every event he was thrown into over the next two years, and playing the good Gladiator who appreciated his "Master", Julian was set free, with the idea of becoming the Rich Man's personal guard. That night Julian slit The Rich Man's throat and released the rest of the Guardians before hoping off world to seek and kill the slavers that had sold him to that hell hole, eventually planning to confront the Sheriff of Deadwood, who he plans to kill.

Relationships: [Open]

Marital Status: [Open]

Personality:

Julian, at first appearence, is very stand offish, and untrusting. He finds it very hard to place his trust in others, and does not give out respect very easily. However, once you gain Jules' trust, he is loyal like a dog to those who treat him well, he is not one to question orders, and would gladly give his life to people he considers family. He has no qualms about killing people that are a threat to himself, or any crew members. He is very headstrong and believes that his side should always start the shooting first, asking questions later.

Likes: Board Games, Drinking, Weapons of all sort, playing cards.

Dislikes: Spiders, slavers, small spaces, complete darkness.

Armor/Clothing choice

Jules wears very basic clothing, unless a job needs something specific. He can usually be found wearing dark shaded cargo pants, with suspenders holding them over, over a neutral colored shirt. However, he does have on pink shirt with three bullet holes in it that he calls his lucky shirt, that he wears on jobs.

Weapon of choice

Can use anything, however he always carries Betty, a sawed off shotgun with a pin up decal on the barrel.

Talents: Skilled shooter, also can blow spit bubbles off of his tongue

Strengths: Strong, Can handle himself in a fist fight, fast

Weaknesses: Anything electronic, not the smartest, easily seduced, knows nothing about engines, or how to fly a ship.

Why are you going to board my ship?: Revenge.​
Accepted! Can you incorporate how he became a part of Jude's crew?
 
Name: Vincent Yates


Nickname (if applicable): Vin.


Age: 23


Gender: Male


Role: Engineer


brady-corbet.jpg



Appearance: 5 feet 9 inches tall, weighing 131 lbs, Vincent is a tall, but very slim and slender man. He has dark blond hair, kept short so it doesn't get in the way. He always wears clothes with lots of pockets and a belt with various tools hanging from it; the man is pretty much a walking toolkit. He is pretty much never without some measure of grease and oil on his face and skin.


Introduction: Vincent grew up on the frontier moon Lysander, where he was born into a family of mechanics. He in particular seemed very gifted with machinery, almost like engines like him. From a young age he'd be messing with whatever machine was in town that day, but he clamoured for more. He saw the ships that came and went, and he needed to see what was on the inside. After many uneventful years his family suddenly had the town turned on him, stirred up by rumours spread by a rival mechanic who wasn't considered as good as his father was. On the run, he spent much of his time protecting his father and mother. When a ship landed on the moon, he sneaked on board and locked himself in with the ship's engine, disabling it. Over a voice intercom when the crew returned, he threatened to irrevocably sabotage the ship's engine unless they took his family aboard and dropped them off somewhere safe, where they weren't hunted for false justice by the people. After outwitting any attempts to get in, they finally ceded to his demands, told to go get his family. As insurance he told them to go elsewhere in the ship, and kept a crucial part with him as he went to find his family. The Captain, impressed with his engineering skill, asked him to stay. Vincent would have rathered keep protecting his family, but his mother insisted he go, saying he was 'destined for better things than protecting two relics like them', and he was convinced to stay. Now he holds the ship together throughout its trouble. He sends most of his shares to them.


Relationships: Vincent has always had a little bit of a crush on the Captain, but he hides it well, and hopes that nobody else knows. He finds crushes and the like a great source of embarrassment. Feels a lot of good will towards anyone on the crew.


Marital Status: Available, although he'll readily claim he's married to the ship.


Personality: Vincent is about loyalty, first and foremost. He'll do anything to protect anyone he sees as his family, and no lengths are too far for this. He sees the crew as his family now, although still keeps mementos from his parents, notably a bracelet he made out as a kid for his father, and a little locket his mother bought for him, in which he keeps a family photo. His automatic reaction to adversity is sarcasm, and he's usually got a quip ready depending on the situation. He's a cynic, through and through. He is always ready for the worst, and believes that people lie by nature and habit, rarely believing anyone's motives. He is charming and endearing, though a little negative about life. On the subject of religion, he doesn't care at all. At all.


Likes: Engines, the crew of the ship, the ship, playing cards, tinkering with anything nearby.


Dislikes: Alcohol, anyone who threatens or harms his family or the crew, unnecessary killing, heights.


Armor/Clothing choice (description and/or visual): Whatever's the most practical and has the best storage. Pockets are the norm, and thus cargo pants are a favourite. He cares little for fashion, as all fashion is ruined by engine grease, plus he's just never cared. Commonly this means a rough unzipped vest with pockets inside and out, cargo pants, and a grey button-up shirt with a breast pocket. For shoes it's sturdy, brown leather boots.


Weapon of choice (if any): Whatever's to hand, although he keeps a small H-Model Buck Derringer with him sometimes, just in case.


Talents: Mechanics. Repairing. Running from things, including some homemade parkour.


Strengths: Fast and agile. A genius with machines and engines. Humorous. Can handle himself in a fistfight.


Weaknesses: A little shy. Socially awkward. Scared of heights. Unwilling to kill unless necessary.


Why are you going to board my ship?: For the adventure. Plus I like the crew, and want to do what I can to help them, too. Plus it sometimes lets me help my parents.
 
Last edited by a moderator:
Fezzes said:
Name: Vincent Yates
Nickname (if applicable): Vin.


Age: 23


Gender: Male


Role: Engineer


brady-corbet.jpg



Appearance: 5 feet 9 inches tall, weighing 131 lbs, Vincent is a tall, but very slim and slender man. He has dark blond hair, kept short so it doesn't get in the way. He always wears clothes with lots of pockets and a belt with various tools hanging from it; the man is pretty much a walking toolkit. He is pretty much never without some measure of grease and oil on his face and skin.


Introduction: Vincent grew up on the frontier moon Lysander, where he was born into a family of mechanics. He in particular seemed very gifted with machinery, almost like engines like him. From a young age he'd be messing with whatever machine was in town that day, but he clamoured for more. He saw the ships that came and went, and he needed to see what was on the inside. After many uneventful years his family suddenly had the town turned on him, stirred up by rumours spread by a rival mechanic who wasn't considered as good as his father was. On the run, he spent much of his time protecting his father and mother. When a ship landed on the moon, he sneaked on board and locked himself in with the ship's engine, disabling it. Over a voice intercom when the crew returned, he threatened to irrevocably sabotage the ship's engine unless they took his family aboard and dropped them off somewhere safe, where they weren't hunted for false justice by the people. After outwitting any attempts to get in, they finally ceded to his demands, told to go get his family. As insurance he told them to go elsewhere in the ship, and kept a crucial part with him as he went to find his family. The Captain, impressed with his engineering skill, asked him to stay. Vincent would have rathered keep protecting his family, but his mother insisted he go, saying he was 'destined for better things than protecting two relics like them', and he was convinced to stay. Now he holds the ship together throughout its trouble. He sends most of his shares to them.


Relationships: Vincent has always had a little bit of a crush on the Captain, but he hides it well, and hopes the ship's Companion doesn't know. He finds crushes and the like a great source of embaressment. Feels a lot of good will towards anyone on the crew.


Marital Status: Available, although he'll readily claim he's married to the ship.


Personality: Vincent is about loyalty, first and foremost. He'll do anything to protect anyone he sees as his family, and no lengths are too far for this. He sees the crew as his family now, although still keeps mementos from his parents, notably a bracelet he made out as a kid for his father, and a little locket his mother bought for him, in which he keeps a family photo. His automatic reaction to adversity is sarcasm, and he's usually got a quip ready depending on the situation. He's a cynic, through and through. He is always ready for the worst, and believes that people lie by nature and habit, rarely believing anyone's motives. He is charming and endearing, though a little negative about life. On the subject of religion, he doesn't care at all. At all.


Likes: Engines, the crew of the ship, the ship, playing cards, tinkering with anything nearby.


Dislikes: Alcohol, anyone who threatens or harms his family or the crew, unnecessary killing, heights.


Armor/Clothing choice (description and/or visual): Whatever's the most practical and has the best storage. Pockets are the norm, and thus cargo pants are a favourite. He cares little for fashion, as all fashion is ruined by engine grease, plus he's just never cared.


Weapon of choice (if any): Whatever's to hand, although he keeps a small H-Model Buck Derringer with him sometimes, just in case.


Talents: Mechanics. Repairing. Running from things, including some homemade parkour.


Strengths: Fast and agile. A genius with machines and engines. Humorous. Can handle himself in a fistfight.


Weaknesses: A little shy. Socially awkward. Scared of heights. Unwilling to kill unless necessary.


Why are you going to board my ship?: For the adventure. Plus I like the crew, and want to do what I can to help them, too. Plus it sometimes lets me help my parents.
Dawwwww he likes Juuuuuuude xD Accepted!
 
Just ruttin started from gorram scratch because I'll be buggered if I have to simply change a couple of things for the bazillionth time.


Name: Benjamin Salrin


Nickname (if applicable): Ben


Age: 27


Gender: Male


Role: Pilot


Appearance (both description and a visual are required):

Fast-shipping-New-fashion-man-denim-shirts-long-sleeves-western-slim-denim-blouse-Casual-jeans-wear.jpg

Ben is long and lanky. He carries himself with an almost irritating level of nervousness with his eyes almost always fixed on the ground hunched shoulders. His hair is brown and kept neat and short, and his eyes are blue. Generally he tries to keep himself looking neat and well kempt.


Introduction (Bio):


Ben has amnesia (Yes I'm going with that because anything more complicated might literally, and I do mean literally, cause my eyes to explode and hair to fall out. Again.) and his earliest memories were of waking up on a ship adrift in deep space. It appeared deserted however all systems were intact. He managed to make his way to the cabin where all the controls were and he instinctively managed to get things running well enough that he could send out a single and travel towards the nearest space station.


Once he docked he was immediately taken away and thoroughly questioned about things he had little to no knowledge about. For close to an hour that's all there was. Endless questions he couldn't answer in a white room asked by two men whose hands were covered in blue gloves. It probably would have gone on longer but it was interrupted by screams.


During the exploration of the ship, one of the staff had found the bodies. Brutally murdered, it didn't take a genius to figure out what happened. Reavers. Just then an alarm sounded as a small fleet of Reaver ships came within range of the scanners after following the ship Ben was piloting. With little time and almost no resources he made an instant, albiet cowardly decision. He ran.


He managed to come across a loading bay just as the Reavers disembarked. By barely the skin of his teeth he made it into a primed and ready AFAS. Just like that he found himself free to get as far away from everything as he could but he didn't. Instead he zipped around the much larger Reaver vessels, harrying them until they began to focus on him before leading them on a chase through a meteor belt.


Of all the ships that went in, only one made it out in one piece and when it finally came to a stop it was on an outer rim planet and Ben began looking for work. At first only small jobs and once of ones at that but he began to make connections and earn favours and soon he had enough going for him that he garnered a glowing recommendation to earn a place full time on a real crew. Judith's crew.


Relationships: None


Marital Status: Single


Personality: Practical and cowardly. When it comes to a fight he will always opt to take the running option but that being said when he feels that the crew, most importantly the captain, are competent he will go all out into the fray with relish. When on the surface of a planet he is insecure and looks to others for protection constantly but inside a ship his confidence is quadrupled to the point of being almost arrogant. Not quite though.


Likes: Socializing with the crew, seeing new things, the ship


Dislikes: Danger, Reavers


Armor/Clothing choice (description and/or visual): He normally wears clothing on the smarter side of casual. Normally in the black and grey colour range.


Weapon of choice (if any): If hes backed into a corner he can throw a mean handful of sand into an enemies eyes. If he is somewhere sandy that is. I mean, it's not like he carries sand around with him. Pfff. That would be so lame. Wouldn't it?


Talents: Flying, cooking, darts (like the game), in fact he is generally good at throwing stuff and having said stuff hit a target he was aiming at.


Strengths: His reaction speed and general hand-eye coordination is pretty impressive.


Weaknesses: Physical strength or lack thereof. Occasionally he has flashbacks of what he was forced to witness on the ship sending him into a sort of psychosis where all he wants is to kill and maim. It's a good thing he pretty bad at that sort of thing but in that situation he ignores pain completely.


Why are you going to board my ship?: Be a part of the best crew in the verse!
 
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Name: Malcolm Hayes

Nickname: Just Malcolm, as he hates being referred to as "Mal"

Age: 31

Gender: Male

Role: Officer

Appearance

<p><a href="<fileStore.core_Attachment>/monthly_2015_10/57a8c4e56bbb2_JaiCourtney63.jpg.da33989baf65b2e24974abe65aa5a5b2.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="78267" src="<fileStore.core_Attachment>/monthly_2015_10/57a8c4e56bbb2_JaiCourtney63.jpg.da33989baf65b2e24974abe65aa5a5b2.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Malcolm cuts an intimidating figure, standing at six feet two inches and weighing one hundred ninety three pounds. His eyes are gunmetal blue and his hair is red, cut short, and it's been some years since he last went without a beard. He's quite anal about his personal grooming, keeping his hair and beard trim and cleaning himself up whenever he gets an opportunity. That isn't to say he is the least bit squeamish about getting dirty, however. He walks and moves and sits with excellent posture, chin tilted ever so slightly up as if so he could look down his nose at others. A genuine smile or laugh from him is a rare thing, and he tends to cover his mouth with one hand when he does to hide the expression.

As for dress, in public and on jobs he picked things that are practical and things that look good. That typically meant leather and button-ups, but always meant a gun belt. However, while he's alone, there is no reason to keep up appearances and so he feels comfortable enough to dress comfortably, which typically means soft sweaters.

Introduction

Malcolm was born and raised on Persephone, the middle child in between two sisters. His older sister, Amelia, was the only family member he was really close to; his mother was a drunk and his father was deep in debt to Badger and far from above using his children to balance it a little. So, Malcolm ended up doing small jobs for Badger, running packages or messages when he was little and fast enough to outrun Alliance soldiers then fighting and the like as he got older, taller, stronger. He met Jude when he was eight; they became fast friends. Amelia died just after he turned twelve, killed in some fight she'd gotten herself into. Malcolm was left angry and heartbroken by her death. He wanted justice and he wanted revenge and he mostly just wanted his big sister back. But, both of his parents were entirely unsympathetic to his grief and to his anger, both of the firm opinion that the girl had deserved it for putting herself in that situation. It was that event that kick-started his cynicism and general distrust of people.

Instead of running away or doing something dumb, Malcolm started spending his free time with Jude and her uncle, and found himself caught up in Jude's dreams of having her own ship and going to space. So, he dedicated himself to helping her as best as he could, from his youth all the way up into adulthood. Then, when she acquired her own vessel from her uncle, he offered to join her crew.

Relationships: Best friends with Jude; message me if you have an idea

Marital Status: Available, but gay and fairly private about it; message me if you have an idea

Personality

+ Loyal: If one can manage to get through Malcolm's guards and befriend him, one will have his unwavering loyalty for as long as he lives. He'd kill, or die, for someone he's loyal to without a second thought.

+ Thoughtful: Malcolm's a surprisingly thoughtful person. He makes an effort to learn what every member of the crew prefers to drink in the "morning" and exactly how they like it, along with other random bits of information on their preferences. He's even been known to purchase and leave said drinks or other treats as gifts for crew members.

+ Self-Possessed: Malcolm is very conscious of himself and his flaws, and has long since come to terms with the fact that he's done bad things, probably will do some more bad things, and regretting any of it is pointless.

= Practical: Practical to the point of being morally questionable, Malcolm will take the most convenient path to achieving his goals, regardless of what he must do or lose on the way. This would be why he needs someone there to act as sort of a moral compass.

= Opportunistic: If there is an opportunity for advancement or for the learning of potentially useful information, Malcolm tends to take it. He'll take whatever advantages he can get.

= Reserved: "Emotionally constipated" would be a phrase applicable to Malcolm. He's private about most things but especially his feelings, and it's far easier said than done getting him to open up about them.

- Stubborn: Once Malcolm has chosen a stance on something, he sticks to it in a fashion that borders on obstinacy. That said, he knows how to pick his battles, and only argues a point he feels he can win on.

- Proud: Malcolm is a proud person, which is the reason he maintains himself so well. He rarely apologizes after initiating an argument, especially when he's in the wrong, because apologizing is admitting, out loud and to other people, that he was wrong.

- Cynical: Malcolm is the bad combination of cynical and pessimistic, distrustful or outright suspicious of people he doesn't know and the opposite of shy when it comes to expressing that.

Likes:

Comfortable sweaters; driving things that are fast; fighting at close range; the color blue; instrumental/electronic music; sweet things, like pastries and candy, and he has an unholy love for caramel; coffee; people who are useful to him

Dislikes:

Weakness, in himself and others; hot weather; being called "Mal"; spicy foods; tight spaces; any situation he views as being particularly risky; teasing in regards to his birthdate, which happened to be roughly on Christmas

Armor/Clothing choice: He has a dark brown, well worn leather jacket that he never leaves the ship without. It's been reinforced in the chest and back with small plates of metal for protection that leave the jacket heavy and a bit stiff to move in. Other than that, he usually wears a blue button up shirt, dark pants that are easy to move in, and sturdy boots. The gun belt on his hip isn't elaborate, but the holster for his Colt has a pretty vine pattern tooled into the leather.

Weapon of choice: His fists, usually, but he is a pretty fine shot with the Colt revolver that is perpetually on his hip or near at hand.

Talents: He's a decent cook and scary good at games of strategy, like chess and checkers.

Strengths:

Excellent hand to hand fighter

Strength that comes with his size

Surprisingly stealthy

More stubborn than a goat once he sets his mind to something

High tolerance for pain

Weaknesses:

Loyal to the point of fault

Not exactly fast on his feet

Practical to the point of being morally questionable

Extremely light sleeper

Tends to overwork himself, physically and mentally and emotionally

Why are you going to board my ship?

"You're my best friend. You know I'd follow you to the end of the 'verse and back."​


 

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[QUOTE="Spectre of the Fade]


Name: Malcolm Hayes

Nickname: Just Malcolm, as he hates being referred to as "Mal"

Age: 31

Gender: Male

Role: Officer

Appearance

View attachment 175057

Malcolm cuts an intimidating figure, standing at six feet two inches and weighing one hundred ninety three pounds. His eyes are gunmetal blue and his hair is red, cut short, and it's been some years since he last went without a beard. He's quite anal about his personal grooming, keeping his hair and beard trim and cleaning himself up whenever he gets an opportunity. That isn't to say he is the least bit squeamish about getting dirty, however. He walks and moves and sits with excellent posture, chin tilted ever so slightly up as if so he could look down his nose at others. A genuine smile or laugh from him is a rare thing, and he tends to cover his mouth with one hand when he does to hide the expression.

As for dress, in public and on jobs he picked things that are practical and things that look good. That typically meant leather and button-ups, but always meant a gun belt. However, while he's alone, there is no reason to keep up appearances and so he feels comfortable enough to dress comfortably, which typically means soft sweaters.

Introduction

Malcolm was born and raised on Persephone, the middle child in between two sisters. His older sister, Amelia, was the only family member he was really close to; his mother was a drunk and his father was deep in debt to Badger and far from above using his children to balance it a little. So, Malcolm ended up doing small jobs for Badger, running packages or messages when he was little and fast enough to outrun Alliance soldiers then fighting and the like as he got older, taller, stronger. He met Jude when he was eight; they became fast friends. Amelia died just after he turned twelve, killed in some fight she'd gotten herself into. Malcolm was left angry and heartbroken by her death. He wanted justice and he wanted revenge and he mostly just wanted his big sister back. But, both of his parents were entirely unsympathetic to his grief and to his anger, both of the firm opinion that the girl had deserved it for putting herself in that situation. It was that event that kick-started his cynicism and general distrust of people.

Instead of running away or doing something dumb, Malcolm started spending his free time with Jude and her uncle, and found himself caught up in Jude's dreams of having her own ship and going to space. So, he dedicated himself to helping her as best as he could, from his youth all the way up into adulthood. Then, when she acquired her own vessel from her uncle, he offered to join her crew.

Relationships: Best friends with Jude

Marital Status: Available, but gay and fairly private about it

Personality

+ Loyal: If one can manage to get through Malcolm's guards and befriend him, one will have his unwavering loyalty for as long as he lives. He'd kill, or die, for someone he's loyal to without a second thought.

+ Thoughtful: Malcolm's a surprisingly thoughtful person. He makes an effort to learn what every member of the crew prefers to drink in the "morning" and exactly how they like it, along with other random bits of information on their preferences. He's even been known to purchase and leave said drinks or other treats as gifts for crew members.

+ Self-Possessed: Malcolm is very conscious of himself and his flaws, and has long since come to terms with the fact that he's done bad things, probably will do some more bad things, and regretting any of it is pointless.

= Practical: Practical to the point of being morally questionable, Malcolm will take the most convenient path to achieving his goals, regardless of what he must do or lose on the way. This would be why he needs someone there to act as sort of a moral compass.

= Opportunistic: If there is an opportunity for advancement or for the learning of potentially useful information, Malcolm tends to take it. He'll take whatever advantages he can get.

= Reserved: "Emotionally constipated" would be a phrase applicable to Malcolm. He's private about most things but especially his feelings, and it's far easier said than done getting him to open up about them.

- Stubborn: Once Malcolm has chosen a stance on something, he sticks to it in a fashion that borders on obstinacy. That said, he knows how to pick his battles, and only argues a point he feels he can win on.

- Proud: Malcolm is a proud person, which is the reason he maintains himself so well. He rarely apologizes after initiating an argument, especially when he's in the wrong, because apologizing is admitting, out loud and to other people, that he was wrong.

- Cynical: Malcolm is the bad combination of cynical and pessimistic, distrustful or outright suspicious of people he doesn't know and the opposite of shy when it comes to expressing that.

Likes:

Comfortable sweaters; driving things that are fast; fighting at close range; the color blue; instrumental/electronic music; sweet things, like pastries and candy, and he has an unholy love for caramel; coffee; people who are useful to him

Dislikes:

Weakness, in himself and others; hot weather; being called "Mal"; spicy foods; tight spaces; any situation he views as being particularly risky; teasing in regards to his birthdate, which happened to be roughly on Christmas

Armor/Clothing choice: He has a dark brown, well worn leather jacket that he never leaves the ship without. It's been reinforced in the chest and back with small plates of metal for protection that leave the jacket heavy and a bit stiff to move in. Other than that, he usually wears a blue button up shirt, dark pants that are easy to move in, and sturdy boots. The gun belt on his hip isn't elaborate, but the holster for his Colt has a pretty vine pattern tooled into the leather.

Weapon of choice: His fists, usually, but he is a pretty fine shot with the Colt revolver that is perpetually on his hip or near at hand.

Talents: He's a decent cook and scary good at games of strategy, like chess and checkers.

Strengths:

Excellent hand to hand fighter

Strength that comes with his size

Surprisingly stealthy

More stubborn than a goat once he sets his mind to something

High tolerance for pain

Weaknesses:

Loyal to the point of fault

Not exactly fast on his feet

Practical to the point of being morally questionable

Extremely light sleeper

Tends to overwork himself, physically and mentally and emotionally

Why are you going to board my ship?

"You're my best friend. You know I'd follow you to the end of the 'verse and back."​

[/QUOTE]
YESSSSSS ACCEPTED
 

Name: Thomas Jackson

Nickname (if applicable): Tom/Tommy

Age:24

Gender: Male

Role: Passenger

Appearance

c61447a0-2d8e-0132-4007-0ebc4eccb42f.gif


Tommy is 5'10", weighing in at 170 Lbs. He had medium length brown hair, with a messy beard on his face. He only carries a dufflebag with very few clothes, most of them are very tattered and torn. His appearance always has him looking a little dirty, however he doesn't seem to care what people think. He does have various scars noting that he can handle himself in some fighting. His most noticeable article that he wears are Alliance ID Tags, from time as an Alliance Soldier.

Introduction (Bio)

A very quiet and reclusive passenger, not much is know about Tommy by the crew. What they do know is that he is from Ariel, his is former Alliance Military. He claims to no longer be apart of the Alliance Military, in fact, he is on the run from them for disobeying orders, a story that checks out through the back channels. Even with his poor look, he does provide credits for the crew whenever they need something fixed, or when he owes them money.

He hasn't provided much about his life prior to his leaving the Military on unfriendly terms, but he's made it clear that he has no family, or friends, alive. He recognizes that any moment when it comes to the crew and him, that he'll be given up. He respects that decision, and tends to try and not befriend people so the choice is easier on them if it comes up

Relationships: None

Marital Status: N/A

Personality

Very quiet, Tommy doesn't talk to the crew much more than required of him. He doesn't come off as rude, or mean, in fact the few times that people have gotten him to actually talk and interact, know that Tommy does have the capability to be a very friendly and out going person. Typically, Whiskey speeds up the process to get Tommy talking. The only member of the crew that Tommy does not get a long with, is Julian.

Likes:Puzzles, Card games, Spiders, and Whiskey

Dislikes:Julian, Alliance, Being in open space.

Armor/Clothing choice:

Wears a variety of very tattered and dirty clothes, excluding a leather bomber jacket, with an Alliance Military Unit patch on the shoulders.

Weapon of choice

Carries a pistol, modeled after a .44 magnum.

Talents: A very smooth talker, always seems to talk himself out of trouble. Very nimble hands, good at pick pocketing.

Strengths: Good in a stand up fight, appears loyal to those who help him, Handy with his pistol.

Weaknesses: Reclusive, doesn't make friends, can't be 100% trusted.

Why are you going to board my ship?: "Because you're away for me to get away, Captain."​
 
DrCompton said:

Name: Thomas Jackson

Nickname (if applicable): Tom/Tommy

Age:24

Gender: Male

Role: Passenger

Appearance

c61447a0-2d8e-0132-4007-0ebc4eccb42f.gif


Tommy is 5'10", weighing in at 170 Lbs. He had medium length brown hair, with a messy beard on his face. He only carries a dufflebag with very few clothes, most of them are very tattered and torn. His appearance always has him looking a little dirty, however he doesn't seem to care what people think. He does have various scars noting that he can handle himself in some fighting. His most noticeable article that he wears are Alliance ID Tags, from time as an Alliance Soldier.

Introduction (Bio)

A very quiet and reclusive passenger, not much is know about Tommy by the crew. What they do know is that he is from Ariel, his is former Alliance Military. He claims to no longer be apart of the Alliance Military, in fact, he is on the run from them for disobeying orders, a story that checks out through the back channels. Even with his poor look, he does provide credits for the crew whenever they need something fixed, or when he owes them money.

He hasn't provided much about his life prior to his leaving the Military on unfriendly terms, but he's made it clear that he has no family, or friends, alive. He recognizes that any moment when it comes to the crew and him, that he'll be given up. He respects that decision, and tends to try and not befriend people so the choice is easier on them if it comes up

Relationships: None

Marital Status: N/A

Personality

Very quiet, Tommy doesn't talk to the crew much more than required of him. He doesn't come off as rude, or mean, in fact the few times that people have gotten him to actually talk and interact, know that Tommy does have the capability to be a very friendly and out going person. Typically, Whiskey speeds up the process to get Tommy talking. The only member of the crew that Tommy does not get a long with, is Julian.

Likes:Puzzles, Card games, Spiders, and Whiskey

Dislikes:Julian, Alliance, Being in open space.

Armor/Clothing choice:

Wears a variety of very tattered and dirty clothes, excluding a leather bomber jacket, with an Alliance Military Unit patch on the shoulders.

Weapon of choice

Carries a pistol, modeled after a .44 magnum.

Talents: A very smooth talker, always seems to talk himself out of trouble. Very nimble hands, good at pick pocketing.

Strengths: Good in a stand up fight, appears loyal to those who help him, Handy with his pistol.

Weaknesses: Reclusive, doesn't make friends, can't be 100% trusted.

Why are you going to board my ship?: "Because you're away for me to get away, Captain."​
Accepted!
 
Yahtzee said:
Just ruttin started from gorram scratch because I'll be buggered if I have to simply change a couple of things for the bazillionth time.
Name: Benjamin Salrin


Nickname (if applicable): Ben


Age: 27


Gender: Male


Role: Pilot


Appearance (both description and a visual are required):

Fast-shipping-New-fashion-man-denim-shirts-long-sleeves-western-slim-denim-blouse-Casual-jeans-wear.jpg

Ben is long and lanky. He carries himself with an almost irritating level of nervousness with his eyes almost always fixed on the ground hunched shoulders. His hair is brown and kept neat and short, and his eyes are blue. Generally he tries to keep himself looking neat and well kempt.


Introduction (Bio):


Ben has amnesia (Yes I'm going with that because anything more complicated might literally, and I do mean literally, cause my eyes to explode and hair to fall out. Again.) and his earliest memories were of waking up on a ship adrift in deep space. It appeared deserted however all systems were intact. He managed to make his way to the cabin where all the controls were and he instinctively managed to get things running well enough that he could send out a single and travel towards the nearest space station.


Once he docked he was immediately taken away and thoroughly questioned about things he had little to no knowledge about. For close to an hour that's all there was. Endless questions he couldn't answer in a white room asked by two men whose hands were covered in blue gloves. It probably would have gone on longer but it was interrupted by screams.


During the exploration of the ship, one of the staff had found the bodies. Brutally murdered, it didn't take a genius to figure out what happened. Reavers. Just then an alarm sounded as a small fleet of Reaver ships came within range of the scanners after following the ship Ben was piloting. With little time and almost no resources he made an instant, albiet cowardly decision. He ran.


He managed to come across a loading bay just as the Reavers disembarked. By barely the skin of his teeth he made it into a primed and ready AFAS. Just like that he found himself free to get as far away from everything as he could but he didn't. Instead he zipped around the much larger Reaver vessels, harrying them until they began to focus on him before leading them on a chase through a meteor belt.


Of all the ships that went in, only one made it out in one piece and when it finally came to a stop it was on an outer rim planet and Ben began looking for work. At first only small jobs and once of ones at that but he began to make connections and earn favours and soon he had enough going for him that he garnered a glowing recommendation to earn a place full time on a real crew. Judith's crew.


Relationships: None


Marital Status: Single


Personality: Practical and cowardly. When it comes to a fight he will always opt to take the running option but that being said when he feels that the crew, most importantly the captain, are competent he will go all out into the fray with relish. When on the surface of a planet he is insecure and looks to others for protection constantly but inside a ship his confidence is quadrupled to the point of being almost arrogant. Not quite though.


Likes: Socializing with the crew, seeing new things, the ship


Dislikes: Danger, Reavers


Armor/Clothing choice (description and/or visual): He normally wears clothing on the smarter side of casual. Normally in the black and grey colour range.


Weapon of choice (if any): If hes backed into a corner he can throw a mean handful of sand into an enemies eyes. If he is somewhere sandy that is. I mean, it's not like he carries sand around with him. Pfff. That would be so lame. Wouldn't it?


Talents: Flying, cooking, darts (like the game), in fact he is generally good at throwing stuff and having said stuff hit a target he was aiming at.


Strengths: His reaction speed and general hand-eye coordination is pretty impressive.


Weaknesses: Physical strength or lack thereof. Occasionally he has flashbacks of what he was forced to witness on the ship sending him into a sort of psychosis where all he wants is to kill and maim. It's a good thing he pretty bad at that sort of thing but in that situation he ignores pain completely.


Why are you going to board my ship?: Be a part of the best crew in the verse!


Accepted!!
 

James Hovard
slim+fit+waistcoat+100%25+T%2FR+cheap+vests+for+men.jpg






  • Nickname: 'General'


    Age: 27


    Gender: Male


    Role: Passenger


    Appearance: James appears as somewhat of a suave man, very professional and always in a dress shirt and smart jeans. He looks to be, if anything, a pacifist unlike what his nickname would suggest. His hair is slicked back and his handsome face (if he does say so himself) is nearly always holding a charming smile


    Introduction: James, or the General, says very little about his past, its unlikely anyone will ever truly know him on a personal level. What many people gleam from him is that he used to be in the army, high ranking, supposedly a General but his age suggests otherwise. Those who have met him tell of rumours, saying he is actually a spy or that he is secretly an assassin. James will openly admit that they are largely false, but won't go into any more detail. In reality all that is known about him is that he is quiet yet confident and quite the ladies man.


 
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[QUOTE="General Deth Glitch]


James Hovard
slim+fit+waistcoat+100%25+T%2FR+cheap+vests+for+men.jpg






  • Nickname: 'General'


    Age: 27


    Gender: Male


    Role: Passenger


    Appearance: James appears as somewhat of a suave man, very professional and always in a dress shirt and smart jeans. He looks to be, if anything, a pacifist unlike what his nickname would suggest. His hair is slicked back and his handsome face (if he does say so himself) is nearly always holding a charming smile


    Introduction: James, or the General, says very little about his past, its unlikely anyone will ever truly know him on a personal level. What many people gleam from him is that he used to be in the army, high ranking, supposedly a General but his age suggests otherwise. Those who have met him tell of rumours, saying he is actually a spy or that he is secretly an assassin. James will openly admit that they are largely false, but won't go into any more detail. In reality all that is known about him is that he is quiet yet confident and quite the ladies man.




[/QUOTE]
Accepted! Sorry for not seeing him sooner, dearie!
 

Character Sheet:

Name:

Aleena Meredith WoodStock

Nickname:

+ Pirate, to any who dare, though that is most, it was given to her because of her way of speaking and/or her choice of attire. Nah, anyone can call her that, it does suit afterall

+ Leena/Lee, to most abord the hsip

+ Mere, to her closer friends ((Pronounced, Mare))

+ WoodStock, to the Captain

+

Age:

25

Gender:

Female

Sexuality:

Straight

Role:

The Kick-Ass Pilot

Appearance:

+ Aleena can compare herself only to old photos she has of her parents and herself as a child. She has chocolate brown hair with streaks of blonde running through it from the roots. Her features are very well defined, with a slightly sharped nose and long, bow shaped lips of red. Her eyes are large and doe like, sharp at their corners and almost cat like. Her cheekbones are pretty defined and her eyes always have a whimsical look about them. Her body is toned, full of muscle and very fit, giving her a flat stomach and curves in all in the right places. She stands at a height of 5'8, tall, but not too tall you could say. And that's with her boots on, without her boots she is 5'7, as is expected. Apart from this her body is so far clear of any scarring but you will often find healing bruises on her legs and arms due to brawls and her own clumsiness. She is quite, the specimen.

images
images


+ Her hair is usually kept up in a ponytail, crown braid, or left out in it's naturally curly bliss.

<p><a href="<fileStore.core_Attachment>/monthly_2015_10/upload_2015-10-5_21-7-35.jpeg.440bd58b5509c7a4ee62d5fa6df7a8e1.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="78733" src="<fileStore.core_Attachment>/monthly_2015_10/upload_2015-10-5_21-7-35.jpeg.440bd58b5509c7a4ee62d5fa6df7a8e1.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>View attachment 175864

+ Aleena has prosthetic legs due to her within the Alliance, they are a reliable fit and were constructed by Alliance, but that uis in the past. The fact that she is now against them poses she doesn't have all the means to repair every inch and keep them at thier once amazing standard. They aren't deteriorating though, they are staying at the same good standard she keeps them in when she cares for them. The fact that the leg is conjoined to her skin means that she can't remove them but it also means her legs move with her mind. It a wire thing, has working synapses, etc.

As Aleena is the pilot, she doesn't walk or move very much, or leave the ship, but if she does leave the ship the legs give her good wear and stamina. It's technological components means that she needs to recharge the power in the legs, the ones that keep her moving. She uses a small handheld device stolen from the "doctors" that once worked on her, but they will take solar power too. She can recharge by connecting any other raw power source but it is very painful ((brain wise...)), she only does this when she doesn't have her regulator ((the small machine)). If she has the regulator she will always use it.

The object of her clothing is simple. Without the full outfit you can see her in figure huggging shorts and a singlet top, an extra light jacket that she often wraps around her waist and no shoes of course. But with her full outfit she still wears the pants, only a while back she managed to make padding and such that masks the fact she has no real human legs and makes it look like normal legs. Unless someone already knew, you wouldn't know at all about her unfortunate state

<p><a href="<fileStore.core_Attachment>/monthly_2015_10/upload_2015-10-5_21-7-52.jpeg.bd48ad856693a55686ab9011277aa2eb.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="78734" src="<fileStore.core_Attachment>/monthly_2015_10/upload_2015-10-5_21-7-52.jpeg.bd48ad856693a55686ab9011277aa2eb.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

((Explanation in Bio))

Introduction (Bio):

Funnily enough, Aleena was born on the planet Meridian, within the Blue Sun region. Although not much is known about her early years, Aleena can gather that her parents were quite the couple, they always had some money raking in that was never used, and they had a real family bond, all four of them. Four. Aleena holds in her possession a bunch of photos and other trinkets, in a box. Among the photos a few of them contain a boy, older than herself by at least 5 years, but much like herself. She suspects this must be a sibling. Perhaps long lost, or deceased like she knows her parents are, but she has never had any contact with him and she knows it, she's never seen him in real life, dead or alive. Around her earlier twenties Aleena came home to find it no longer standing, in a mass of fire and rubble. Last she knew her parents were inside,waiting for her after she returned from a quick shopping errand. So, being the stubborn, quick and brave little woman she was, she ran into the house to search for them and try and get them out, but it was to no avail. Local services, or some people, with the name of Alliance, had rived and carried a broken and burnt Aleena from the wreckage. They took her to facility out of the Blue Sun Region and immediately Aleena was scared. Alliance tried to explain to Aleena what had happened, claiming that thier parents were murdered by those against Alliance, and they revealed that her parents worked for them in ways others might not. They assess her injuries and Aleena had, had it bad. She lost half a limb and mangled the other, they suspected she was crushed. ((Aleena could not tell them, she was unconscious when they pulled her out)). The mad and sadistic minds of Alliance insisted that Aleena would need to remove both her legs fully, that she needed them gone in order to survive better. Aleena once again tried to stop them but the scientists and doctors prevailed. Finalling getting what they wanted and creating half a robot on a young woman. Aleena had to endure endless pain and when it was over nothing stayed in her mind. She worked for Alliance for two years, beleiving it was good and in honor of her parents death, before there was a brutal attack and her inner workings were severly damaged. Aleena remembered, she remembered alot. Next thing she knew she was on a computer and uncovering Alliance in their own labs. Alliance though, found her and Aleena made a break for it. Fighting her way out and gathering her well needed things she fled for the stars and has been on the run since. It didn't take her long, maybe 3 months, to crash land on a specific planet and find herself in the presence of Judith, her soon to be Captain. She had acquired many things in the three months she ran on her own, and she was set for mostly anything. But, when the opportunity arose to Pilot such a ship as Judiths, she ran straight into it. What was better than running up and along the stars with those much like yourself. She became a good friend to her Captain and crew, and still is today. It seems like she is the welcome party for any passengers, she likes to entertain, and tease her crew. Aleena couldn't be happier as a Pilot, she's got all the tricks in the book, thanks to Da.

Relationships:

Aleena has never been in a relationship, at least not while she was conscious anyways, if she has ever been in one she can't remember it. As hard as it is to beleive, she just isn't so valued. But she can get a crush if she wants, though it's never turned into anything, not yet.

Marital Status:

She is completely single, never marrried, forever alone in her opinion...

Personality:

Around her crew mates and in the cockpit she is loyd and sometimes flaunty, actually, very loud and very flaunty. It doesn't take away from the fact though that she might love the ship more than any mere man.

She is a very heastrong girl and mostly quiet, she might need some more time to settle in and open up to the crew and other passengers. Though we all know the attitude won't change for any Companions. She is a pretty much bad-ass you woman who will tell it like it is and won't worry about it. Though, she can be kind, motherly if you will. She is always open to most, just as long as she can trust em'

Here are a few words to help describe Aleena.

Rebellious Generous


Sly Kind



Arogant Happy



Theiving Funny



Misheivous Joking



Stubborn Respectful



Angry Loyal



Cunning Protective


One side very rarely takes control, even her good side. She will have fun and help out but there will always be some kind of mischeivous glint in her eyes.




Likes:

+ "Her" ship

+Flying//Piloting

+ Storms

+ Parkour

+ Running

+ Listening to music

+ Singing

+ Males

+ Her kick-ass Australian accent

Dislikes:

+ Idiots

+ Reavers

+ Being called a 'Pirate', most of the time, it honestly doesn't bother her, it's just when she's angry that it'll make her worse

+ Reavers

+ Most Companions, she may be convinced, but they are still slave girls

+

Armor/Clothing choice:

This is what she wears on a daily basis. It gives good armor and allows for free movement, seeing as she does have an apt and a skill for running, jumping, and climbing.

It is what has earned her the nickname of a Pirate.

elise-assassins-creed-unity.jpg


((Though without the Cravat))

Weapon of choice:

+ As shown above she does weild a strong and silver cutlass, and a pistol, though her pistol is much more advanced than the one shown. It his much more technological and emits a blast of highly tuned energy. Much like radiation though in a bullet form, and it kills most poeple on sight, rather than stun, just depends on where it is they are shot with this gun. Of course, if Aleena managed a headshot the person would be rendered dead, something like their brain blowing up. All Aleena needs to recharge this weapon is a little solar power and a special device she keeps hidden...you don't wanna know.

+ Aleena also uses the power of her fists, having mastered hand to hand combat, basic street fighting, and the odd bit of jui-jitsu and karate.

+ Her strong legs. A kick to the head or stomach will do someone over anyday

Talents:

+ You will often find Aleena singing to herself freely, just above her breath or a little louder if she is by herself, even if she doesn't know she isn't alone

+ Her ability to scale most buildings and jump, climb, use parkour in her daily life. She will climb anything, anywhere and jump right back down for you, it is what she mainly uses if she waants to steal something. Even if this talent of hers is brought on by her cybernetic legs, as she did all this before they had to be applied.

+ She is a very, very gast runner. Her legs can atest to that

+ Apart from all her physical abilities, Aleena has an exceptional way with computers, and the art of hacking.

Strengths:

+ Her Cybernetically reinforced legs for one thing.

+ Her running and parkour abilities

+ Her ability to deal with situations fast and stay committed to something on hand, come up with a solution quickly

+ Knowing who it is she fights and lives for

Weaknesses:

+ It is possible to hack through her legs all over again, but it shouldn't happen. If it did, Aleena would have to give in, it is also possible for her cypernetic components to be hacked at once the skin is gone, just that whoever tries to destroy them would have to be really strong or find a way to you alot, of force.

+ The risk of her fellow crew mates being hurt and any threats to them by others, they could most likely make her give in, and/or be her end

Why are you going to board my ship?:

"I find that I quite enjoy travelling and, in my best interest, I have found you and your crew quite the interesting bunch."


~



"You need me. Helooooo, Pilot"



~



"Honestly, I wouldn't be anywhere else but by your side mate"


<p><a href="<fileStore.core_Attachment>/monthly_2015_10/upload_2015-10-5_20-30-18.jpeg.950fedfbca00d20d2fee1bc8f94fa5aa.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="78726" src="<fileStore.core_Attachment>/monthly_2015_10/upload_2015-10-5_20-30-18.jpeg.950fedfbca00d20d2fee1bc8f94fa5aa.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p><p><a href="<fileStore.core_Attachment>/monthly_2015_10/upload_2015-10-5_20-31-6.jpeg.f8672f2a71eb41ab511da60f82fc8fd0.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="78727" src="<fileStore.core_Attachment>/monthly_2015_10/upload_2015-10-5_20-31-6.jpeg.f8672f2a71eb41ab511da60f82fc8fd0.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p><p><a href="<fileStore.core_Attachment>/monthly_2015_10/upload_2015-10-5_20-46-51.jpeg.eed4d513575773f02a6bab15a5de5e47.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="78730" src="<fileStore.core_Attachment>/monthly_2015_10/upload_2015-10-5_20-46-51.jpeg.eed4d513575773f02a6bab15a5de5e47.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p><p><a href="<fileStore.core_Attachment>/monthly_2015_10/upload_2015-10-5_21-6-8.jpeg.42c74062f42273e1936249ee98dc2fd3.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="78731" src="<fileStore.core_Attachment>/monthly_2015_10/upload_2015-10-5_21-6-8.jpeg.42c74062f42273e1936249ee98dc2fd3.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p><p><a href="<fileStore.core_Attachment>/monthly_2015_10/upload_2015-10-5_21-7-6.jpeg.f66ae14f141d777c5ccc22f0c8973071.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="78732" src="<fileStore.core_Attachment>/monthly_2015_10/upload_2015-10-5_21-7-6.jpeg.f66ae14f141d777c5ccc22f0c8973071.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>













 

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BeamMeUpScotty said:

Character Sheet:

Name:

Aleena Meredith WoodStock

Nickname:

+ Pirate, to any who dare, though that is most, it was given to her because of her way of speaking and/or her choice of attire. Nah, anyone can call her that, it does suit afterall

+ Leena/Lee, to most abord the hsip

+ Mere, to her closer friends ((Pronounced, Mare))

+ WoodStock, to the Captain

+

Age:

25

Gender:

Female

Sexuality:

Straight

Role:

The Kick-Ass Pilot

Appearance:

+ Aleena can compare herself only to old photos she has of her parents and herself as a child. She has chocolate brown hair with streaks of blonde running through it from the roots. Her features are very well defined, with a slightly sharped nose and long, bow shaped lips of red. Her eyes are large and doe like, sharp at their corners and almost cat like. Her cheekbones are pretty defined and her eyes always have a whimsical look about them. Her body is toned, full of muscle and very fit, giving her a flat stomach and curves in all in the right places. She stands at a height of 5'8, tall, but not too tall you could say. And that's with her boots on, without her boots she is 5'7, as is expected. Apart from this her body is so far clear of any scarring but you will often find healing bruises on her legs and arms due to brawls and her own clumsiness. She is quite, the specimen.

images
images


+ Her hair is usually kept up in a ponytail, crown braid, or left out in it's naturally curly bliss.

View attachment 175867View attachment 175864

+ Aleena has prosthetic legs due to her within the Alliance, they are a reliable fit and were constructed by Alliance, but that uis in the past. The fact that she is now against them poses she doesn't have all the means to repair every inch and keep them at thier once amazing standard. They aren't deteriorating though, they are staying at the same good standard she keeps them in when she cares for them. The fact that the leg is conjoined to her skin means that she can't remove them but it also means her legs move with her mind. It a wire thing, has working synapses, etc.

As Aleena is the pilot, she doesn't walk or move very much, or leave the ship, but if she does leave the ship the legs give her good wear and stamina. It's technological components means that she needs to recharge the power in the legs, the ones that keep her moving. She uses a small handheld device stolen from the "doctors" that once worked on her, but they will take solar power too. She can recharge by connecting any other raw power source but it is very painful ((brain wise...)), she only does this when she doesn't have her regulator ((the small machine)). If she has the regulator she will always use it.

The object of her clothing is simple. Without the full outfit you can see her in figure huggging shorts and a singlet top, an extra light jacket that she often wraps around her waist and no shoes of course. But with her full outfit she still wears the pants, only a while back she managed to make padding and such that masks the fact she has no real human legs and makes it look like normal legs. Unless someone already knew, you wouldn't know at all about her unfortunate state

View attachment 175868

((Explanation in Bio))

Introduction (Bio):

Funnily enough, Aleena was born on the planet Meridian, within the Blue Sun region. Although not much is known about her early years, Aleena can gather that her parents were quite the couple, they always had some money raking in that was never used, and they had a real family bond, all four of them. Four. Aleena holds in her possession a bunch of photos and other trinkets, in a box. Among the photos a few of them contain a boy, older than herself by at least 5 years, but much like herself. She suspects this must be a sibling. Perhaps long lost, or deceased like she knows her parents are, but she has never had any contact with him and she knows it, she's never seen him in real life, dead or alive. Around her earlier twenties Aleena came home to find it no longer standing, in a mass of fire and rubble. Last she knew her parents were inside,waiting for her after she returned from a quick shopping errand. So, being the stubborn, quick and brave little woman she was, she ran into the house to search for them and try and get them out, but it was to no avail. Local services, or some people, with the name of Alliance, had rived and carried a broken and burnt Aleena from the wreckage. They took her to facility out of the Blue Sun Region and immediately Aleena was scared. Alliance tried to explain to Aleena what had happened, claiming that thier parents were murdered by those against Alliance, and they revealed that her parents worked for them in ways others might not. They assess her injuries and Aleena had, had it bad. She lost half a limb and mangled the other, they suspected she was crushed. ((Aleena could not tell them, she was unconscious when they pulled her out)). The mad and sadistic minds of Alliance insisted that Aleena would need to remove both her legs fully, that she needed them gone in order to survive better. Aleena once again tried to stop them but the scientists and doctors prevailed. Finalling getting what they wanted and creating half a robot on a young woman. Aleena had to endure endless pain and when it was over nothing stayed in her mind. She worked for Alliance for two years, beleiving it was good and in honor of her parents death, before there was a brutal attack and her inner workings were severly damaged. Aleena remembered, she remembered alot. Next thing she knew she was on a computer and uncovering Alliance in their own labs. Alliance though, found her and Aleena made a break for it. Fighting her way out and gathering her well needed things she fled for the stars and has been on the run since. It didn't take her long, maybe 3 months, to crash land on a specific planet and find herself in the presence of Judith, her soon to be Captain. She had acquired many things in the three months she ran on her own, and she was set for mostly anything. But, when the opportunity arose to Pilot such a ship as Judiths, she ran straight into it. What was better than running up and along the stars with those much like yourself. She became a good friend to her Captain and crew, and still is today. It seems like she is the welcome party for any passengers, she likes to entertain, and tease her crew. Aleena couldn't be happier as a Pilot, she's got all the tricks in the book, thanks to Da.

Relationships:

Aleena has never been in a relationship, at least not while she was conscious anyways, if she has ever been in one she can't remember it. As hard as it is to beleive, she just isn't so valued. But she can get a crush if she wants, though it's never turned into anything, not yet.

Marital Status:

She is completely single, never marrried, forever alone in her opinion...

Personality:

Around her crew mates and in the cockpit she is loyd and sometimes flaunty, actually, very loud and very flaunty. It doesn't take away from the fact though that she might love the ship more than any mere man.

She is a very heastrong girl and mostly quiet, she might need some more time to settle in and open up to the crew and other passengers. Though we all know the attitude won't change for any Companions. She is a pretty much bad-ass you woman who will tell it like it is and won't worry about it. Though, she can be kind, motherly if you will. She is always open to most, just as long as she can trust em'

Here are a few words to help describe Aleena.

Rebellious Generous


Sly Kind



Arogant Happy



Theiving Funny



Misheivous Joking



Stubborn Respectful



Angry Loyal



Cunning Protective


One side very rarely takes control, even her good side. She will have fun and help out but there will always be some kind of mischeivous glint in her eyes.




Likes:

+ "Her" ship

+Flying//Piloting

+ Storms

+ Parkour

+ Running

+ Listening to music

+ Singing

+ Males

+ Her kick-ass Australian accent

Dislikes:

+ Idiots

+ Reavers

+ Being called a 'Pirate', most of the time, it honestly doesn't bother her, it's just when she's angry that it'll make her worse

+ Reavers

+ Most Companions, she may be convinced, but they are still slave girls

+

Armor/Clothing choice:

This is what she wears on a daily basis. It gives good armor and allows for free movement, seeing as she does have an apt and a skill for running, jumping, and climbing.

It is what has earned her the nickname of a Pirate.

elise-assassins-creed-unity.jpg


((Though without the Cravat))

Weapon of choice:

+ As shown above she does weild a strong and silver cutlass, and a pistol, though her pistol is much more advanced than the one shown. It his much more technological and emits a blast of highly tuned energy. Much like radiation though in a bullet form, and it kills most poeple on sight, rather than stun, just depends on where it is they are shot with this gun. Of course, if Aleena managed a headshot the person would be rendered dead, something like their brain blowing up. All Aleena needs to recharge this weapon is a little solar power and a special device she keeps hidden...you don't wanna know.

+ Aleena also uses the power of her fists, having mastered hand to hand combat, basic street fighting, and the odd bit of jui-jitsu and karate.

+ Her strong legs. A kick to the head or stomach will do someone over anyday

Talents:

+ You will often find Aleena singing to herself freely, just above her breath or a little louder if she is by herself, even if she doesn't know she isn't alone

+ Her ability to scale most buildings and jump, climb, use parkour in her daily life. She will climb anything, anywhere and jump right back down for you, it is what she mainly uses if she waants to steal something. Even if this talent of hers is brought on by her cybernetic legs, as she did all this before they had to be applied.

+ She is a very, very gast runner. Her legs can atest to that

+ Apart from all her physical abilities, Aleena has an exceptional way with computers, and the art of hacking.

Strengths:

+ Her Cybernetically reinforced legs for one thing.

+ Her running and parkour abilities

+ Her ability to deal with situations fast and stay committed to something on hand, come up with a solution quickly

+ Knowing who it is she fights and lives for

Weaknesses:

+ It is possible to hack through her legs all over again, but it shouldn't happen. If it did, Aleena would have to give in, it is also possible for her cypernetic components to be hacked at once the skin is gone, just that whoever tries to destroy them would have to be really strong or find a way to you alot, of force.

+ The risk of her fellow crew mates being hurt and any threats to them by others, they could most likely make her give in, and/or be her end

Why are you going to board my ship?:

"I find that I quite enjoy travelling and, in my best interest, I have found you and your crew quite the interesting bunch."


~



"You need me. Helooooo, Pilot"



~



"Honestly, I wouldn't be anywhere else but by your side mate"

Accepted, but I hope there aren't as many spelling errors in your posts as there are here xD lol
 

Name: Aeson Gallagher

Nicknames: Unkind slurs, typically, but apart from those, he lacks a real nickname and merely goes by Aeson

Age: 28

Gender: Male

Role: Companion

Appearance

<p><a href="<fileStore.core_Attachment>/monthly_2015_10/57a8c4f255a87_TylerHoechlin.jpg.7f4e68d4be0ce5cabc5f898398e283a2.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="78742" src="<fileStore.core_Attachment>/monthly_2015_10/57a8c4f255a87_TylerHoechlin.jpg.7f4e68d4be0ce5cabc5f898398e283a2.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Aeson stands at an average height of five feet eleven inches, and weighs just about one hundred sixty seven pounds. His hair is dark enough to be labeled black, and he keeps it short and tidy; his eyes are an intricate green/hazel color. There are dimples in both of his cheeks and it's not often he goes without shaving, but if he goes some time without clients, he can occasionally be seen sporting short facial hair. His posture is excellent, open and confident without being overbearing. While he's concentrating or wrapped up in his thoughts, his neutral expression often slips down into a scowl. He also tends to make small gestures with his hands while speaking.

Several purely decorative and henna-like tattoos dot his body: one wraps around his left forearm from wrist to elbow, one covers several of the ribs on his right side, one goes up his spine, and there is a fourth decorating his calf. All are in a dark red.

Aeson chooses his dress based on style and appearance, and he favors well fitting, expensive suits.

Introduction

Aeson was born and raised on Londinium, one of the more prominent central planets. He, along with his younger brother, Oran, were orphaned through unknown circumstances at a young age, but they were lucky enough to be adopted by the same well-off couple. The couple were decent folk, taking good care of the two boys, and it wasn't difficult for a genuine parent/child relationship to spring up between them. Aeson genuinely enjoyed going to school, unlike his brother, and did very well in it. He'd already decided to be a Companion before he was ten years old; he knew nothing of the physical aspect of the occupation, then, but his parents described them as beautiful and glamorous people who helped others, and he wanted to help others more than anything. After his twelfth birthday, his parents assisted him in sending an application to one of the Companion houses on Sihnon, and he was accepted soon enough.

Learning to become a Companion was difficult. There was rigorous schooling in many subjects, from culture to history to politics to psychology, along with training in self defense and self-control. Aeson found the difficulty engaging rather than frustrating. He worked until he was proficient in every subject he was to be tested on, worked until he passed every test and finished the training. Then and only then was he taught the physical aspect of a Companion's job. After obtaining his registration, he returned to Londinium to work. He stayed there for several years, his life relaxing into comfortable tedium.

The thing with comfortable tedium is that it isn't challenging. Aeson found himself wanting something new, something challenging, as he approached his twenty eighth birthday, and came to the conclusion that he should find it. That desire was what ended up taking him to Persephone. He soon found himself on the wrong side of some small time gang but the Captain interfered on his behalf, and he repaid that favor by renting one of Felicity's shuttles (for a higher rate than he'd have liked) and lending his respectable presence to the ship.

Relationships: None with the crew, thus far; message me if you have an idea

Marital Status: Available, as his Companion status makes relationships complicated, but he is pansexual and could be romantically attracted to anyone

Personality

+ Diligent: Aeson approaches all things he does with the same single minded and attentive focus, whether it's working out some complex problem, doing dishes or something as simple as listening to someone else tell a story.

+ Efficient: "Procrastination" is not a word in Aeson's vocabulary. If he needs to do something, he will do it with as little delay as possible, and he expects the same from others.

+ Extroverted: Aeson genuinely likes being around people and listening to them discuss their day, tell stories, or anything, really. This extroversion is one of the things that makes him so very good at his work.

= Realistic: Aeson's a true realist at heart. If posed with the infamous "glass" question, Aeson would quite politely ask what exactly was in it.

= Analytical: When it comes to external situations, Aeson is excellent at assessing problems and thinking them through to find a reasonable solution. This brand of thinking leaves him at a loss when it comes to dealing with his own emotions, however.

= Open: Questions about Aeson's work or Aeson himself will usually be met with an almost excessively honest answer. He doesn't discuss anything in relation to clients or Companion rituals, but broader questions about his work will receive honest and often excessively revealing answers.

- Critical: Aeson tends to hold himself and those close to him to a high standard, often commenting on what he finds to be faulty behavior or interjecting himself into a conversation to correct some faulty piece of information.

- Stoic: The expressions Aeson wears on his face rarely display what he actually feels. He's quite bad at displaying emotion, and has learned to act them out instead.

- Vindictive: If one has well and truly offended or hurt Aeson in some fashion, he will not forget it. Forgive, perhaps, if one earns it, but it will never be forgotten and it will influence his future decisions.

Likes:

Mint tea; being around people; organization; having an intelligent debate; drawing and especially drawing people; space; the color green

Dislikes:

Messiness; having himself or his intelligence level insulted right alongside his occupation; boasting; being underground; dishonesty; sour foods; general violence

Armor/Clothing choice: Aeson's clothes, whether he's dressed casually and walking around the ship or dressed up and preparing to receive/visit a client, tend toward the stylish and the expensive. His favorite colors of dress are greens and dark reds, complimented by black.

Weapon of choice: He's quite skilled with a sword and is familiar with a few martial arts disciplines

Talents: He has been taught to do much, but his favorites are playing the cello and dancing.

Strengths:

Intelligent and very well educated

Excellent liar and actor

Cool-tempered

Very good at reading/interpreting the body language of others

Weaknesses:

Incessant worrier

Pacifistic to the point that violence makes him physically sick

His decisions are easy to sway, provided one flash a strong enough puppy-eyed look

Bad shot with a gun

Why are you going to board my ship?

"My reasons are my own, but you want me aboard because I will be useful to you."​


 

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Londinium[/URL], one of the more prominent central planets. He, along with his younger brother, Oran, were orphaned through unknown circumstances at a young age, but they were lucky enough to be adopted by the same well-off couple. The couple were decent folk, taking good care of the two boys, and it wasn't difficult for a genuine parent/child relationship to spring up between them. Aeson genuinely enjoyed going to school, unlike his brother, and did very well in it. He'd already decided to be a Companion before he was ten years old; he knew nothing of the physical aspect of the occupation, then, but his parents described them as beautiful and glamorous people who helped others, and he wanted to help others more than anything. After his twelfth birthday, his parents assisted him in sending an application to one of the Companion houses on Sihnon, and he was accepted soon enough.

Learning to become a Companion was difficult. There was rigorous schooling in many subjects, from culture to history to politics to psychology, along with training in self defense and self-control. Aeson found the difficulty engaging rather than frustrating. He worked until he was proficient in every subject he was to be tested on, worked until he passed every test and finished the training. Then and only then was he taught the physical aspect of a Companion's job. After obtaining his registration, he returned to Londinium to work. He stayed there for several years, his life relaxing into comfortable tedium.

The thing with comfortable tedium is that it isn't challenging. Aeson found himself wanting something new, something challenging, as he approached his twenty eighth birthday, and came to the conclusion that he should find it. That desire was what ended up taking him to Persephone. He soon found himself on the wrong side of some small time gang but the Captain interfered on his behalf, and he repaid that favor by renting one of Felicity's shuttles (for a higher rate than he'd have liked) and lending his respectable presence to the ship.

Relationships: None with the crew, thus far; message me if you have an idea

Marital Status: Available, as his Companion status makes relationships complicated, but he is pansexual and could be romantically attracted to anyone

Personality

+ Diligent: Aeson approaches all things he does with the same single minded and attentive focus, whether it's working out some complex problem, doing dishes or something as simple as listening to someone else tell a story.

+ Efficient: "Procrastination" is not a word in Aeson's vocabulary. If he needs to do something, he will do it with as little delay as possible, and he expects the same from others.

+ Extroverted: Aeson genuinely likes being around people and listening to them discuss their day, tell stories, or anything, really. This extroversion is one of the things that makes him so very good at his work.

= Realistic: Aeson's a true realist at heart. If posed with the infamous "glass" question, Aeson would quite politely ask what exactly was in it.

= Analytical: When it comes to external situations, Aeson is excellent at assessing problems and thinking them through to find a reasonable solution. This brand of thinking leaves him at a loss when it comes to dealing with his own emotions, however.

= Open: Questions about Aeson's work or Aeson himself will usually be met with an almost excessively honest answer. He doesn't discuss anything in relation to clients or Companion rituals, but broader questions about his work will receive honest and often excessively revealing answers.

- Critical: Aeson tends to hold himself and those close to him to a high standard, often commenting on what he finds to be faulty behavior or interjecting himself into a conversation to correct some faulty piece of information.

- Stoic: The expressions Aeson wears on his face rarely display what he actually feels. He's quite bad at displaying emotion, and has learned to act them out instead.

- Vindictive: If one has well and truly offended or hurt Aeson in some fashion, he will not forget it. Forgive, perhaps, if one earns it, but it will never be forgotten and it will influence his future decisions.

Likes:

Mint tea; being around people; organization; having an intelligent debate; drawing and especially drawing people; space; the color green

Dislikes:

Messiness; having himself or his intelligence level insulted right alongside his occupation; boasting; being underground; dishonesty; sour foods; general violence

Armor/Clothing choice: Aeson's clothes, whether he's dressed casually and walking around the ship or dressed up and preparing to receive/visit a client, tend toward the stylish and the expensive. His favorite colors of dress are greens and dark reds, complimented by black.

Weapon of choice: He's quite skilled with a sword and is familiar with a few martial arts disciplines

Talents: He has been taught to do much, but his favorites are playing the cello and dancing.

Strengths:

Intelligent and very well educated

Excellent liar and actor

Cool-tempered

Very good at reading/interpreting the body language of others

Weaknesses:

Incessant worrier

Pacifistic to the point that violence makes him physically sick

His decisions are easy to sway, provided one flash a strong enough puppy-eyed look

Bad shot with a gun

Why are you going to board my ship?

"My reasons are my own, but you want me aboard because I will be useful to you."[/CENTER]
Accepted.
 

c4505cd9a0ad09b23572d7589382ab24.jpg


Name: Aysha Hira

Nickname: Aya

Age: 24

Gender: Female

Role: Companion

Appearance: Dark skinned, skinny and Indian, her long brown/black hair is riddled with streaks ranging from a dark brown to a light blonde. She used to dye it the favourite color of her clients, but those days were when she was less mature. She stand at about 5'8, and weighs 125lbs

Introduction: Entering the companionship from a young age after her parents were killed by pirates, Aysha has always depended on her good looks and charm to guarantee her the best in life. She excelled in the realms of charm, wit, and beauty, and quickly became one of the most requested Companions in the Red Sun Region. At the age of 20, she took on a long term contract with an older Tradesman, named Thomas Wroth, on Heinlein, to tour the galaxy alongside him. After a time, she discovered Wroth wanted more from her than her body and company, namely to use the tour to trap her into a marriage and motherhood. Unable to contact the guild, and told by Wroth that they had abandoned her, she grew restless and fearful as her contracted partner became more and more demanding.

One night, as he attacked her, she broke a drinking glass and stabbed him, marring his face and genitals. He had her confined on his ship, threatening to deal with her when they reached the next planet. Using her minimal skills, she tricked another crew member into letting her escape, abandoned him, took a shuttle and left. Since then, she managed to in touch with the guild, and Wroth was put on a blacklist. He swore revenge on the "gutter whore" who had ruined his reputation, and promised her that if he ever saw he again, he would murder her in a violent and gruesome fashion.

Since then, Aysha has mostly retreated from the companion life, mostly doing political jobs. She's very selective with her contracts, and has gained a reputation as the "Bruised Rose." Her rare clients laud her as the greatest of lovers, but will never go into any detail about what happens in her bedchamber.

When Wroth arrived on the moon she was on at the time, Aysha felt she had no choice but to flee before he found her, even if the law was on her side. She took on a contract on a distant moon, but her carrier ship was attacked by reavers before she could safely arrive, and she and her personal shuttle have found themselves attached to the Felicity

Relationships: To Player Characters- None so far

To others- Thomas Wroth, former contract/rapist. Aysha lives in fear of him tracking her down.

Marital Status: Single, dislikes many men, yet still identifies as bisexual

Personality: A fearful, yet optimistic girl, Aysha will fight tooth and nail to get what she feels she has earned, even if what she feels she is owed is often less than what she actually deserves. She tends to be a little distrustful, but once you get to know her, you catch the glimpse of the wide eyed girl she used to be. The humility and grace that made her a decent companion still exist, but they seemed to be tainted by a sort of cynicsm and fear. Overall she strikes others as a girl who has seen too much.

+Optimistic- She tries her best to maintain a positive outlook on life, even after all she has been through, and all the people she feels she has been betrayed by.

+Graceful- Her training as a companion has yet to fail her, and might be the only reason her stubbornness and cruel wit haven't gotten her killed yet.

=Witty- While her rapier wit was a positive trait in the gilded ballrooms one occupies as a companion, her jaded perspective borders on the cruel at times, and it's been known to get her into trouble

= Humble- while humility can be a positive trait, and she's not exactly egotistical, Aysha can border on self-deprecating, a part of her convinced all the troubles in her life are somehow her own fault.

= Stubborn - She likes to get her way, and won't back down to someone else's will unless she is assured it will work out for her in the end. While this is good for her, it can make her hard to work with.

= Rational- She understands that sometimes the world isn't fair, and only expects what seems logical to work out. She has a tendency to ignore her own and others emotions because of it, however.

- Fearful- She's terrified of the her past catching up to her, even if her current life seems peaceful, especially if she has to trust this entire ship of rescuers.

- Cynical- she has a hard time trusting people, and is slow to warm up to others. She can also be quite bitter, especially towards men.

Likes: Women, fine clothes, good food, people she can trust, black tea, a good game of cards or chess, a night of quiet philosophical talk.

Dislikes: Men (especially those older than her), Greedy Capitalist Pigs, alchohol, gambling, anything she sees as coarse.

Armor/Clothing choice: She dressed in mostly indian-inspired Salwar Kameez, which consists of a large tunic over what can only be described in english terms as "hammer pants." She used to dress much more elegantly in her days as a Companion, and these worn salwar kameez maker her feel far more comfortable and confident than anything else.

<p><a href="<fileStore.core_Attachment>/monthly_2015_10/57a8c4fc2b778_Ayshaoutfitreference.jpg.ecfb3365395cb9664063eb7379510a72.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="79152" src="<fileStore.core_Attachment>/monthly_2015_10/57a8c4fc2b778_Ayshaoutfitreference.jpg.ecfb3365395cb9664063eb7379510a72.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>​


Weapon of choice: Hand pistol, Karambit (A crescent shaped dagger best used for slicing)

Talents: Charismatic, a trained companion, can read and speak many languages, (Common, Chinese, even Hindi and Punjabi), knows how to come into money quickly.

Strengths: Hard to lie to, well trained in seduction and reading body language, can control her wit and charm to tune people to her wants and needs, a ferocious fighter if pushed.

Weaknesses: Terrified of intimidating men, Hates to use her gun, and is not good at active melee fighting.

Why are you going to board my ship?: "I really do not have any other place to go! You cannot just let me die out here. Have a heart, I will find someway to pay you, I swear it, even if I have to give you my earnings for the rest of my life. Just, please, take me as far away from this place as you can."<p><a href="<fileStore.core_Attachment>/monthly_2015_10/57a8c4fc2f7dd_ForRP-Aysha.jpg.af7a44f538343cc5ba4160ce52aee7ee.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="79153" src="<fileStore.core_Attachment>/monthly_2015_10/57a8c4fc2f7dd_ForRP-Aysha.jpg.af7a44f538343cc5ba4160ce52aee7ee.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p><p><a href="<fileStore.core_Attachment>/monthly_2015_10/57a8c4fc341d5_AyshaFaceRef.jpg.107e0994373209abf5896f3a68e827ed.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="79154" src="<fileStore.core_Attachment>/monthly_2015_10/57a8c4fc341d5_AyshaFaceRef.jpg.107e0994373209abf5896f3a68e827ed.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>





 

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[QUOTE="The Succubi Queen]


View attachment 176818

Name: Aysha Hira

Nickname: Aya

Age: 24

Gender: Female

Role: Passenger/Refugee (disgraced companion)

Appearance: Dark skinned, skinny and Indian her long brown hair riddled with streaks ranging from a dark brown to a light blonde. She used to dye it the favourite color of her clients, but those days were long ago. She stands at about 5'6", and is 115 lbs


Introduction: Entering the companionship from a young age after her parents were killed by pirates, Aysha has always depended on her good looks and charm to guarantee her the best in life. She excelled in the realms of charm, wit, and beauty, and quickly became one of the most requested Companions in the Red Sun Region. At the age of 20, she took on a long term contract with an older Tradesman, named Thomas Wroth, on Heinlein, to tour the galaxy alongside him. After a time, she discovered Wroth wanted more from her than her body and company, namely to use the tour to trap her into a marriage and motherhood. Unable to contact the guild, and told by Wroth that they had abandoned her, she grew restless and fearful as her contracted partner became more and more demanding.

One night, as he attacked her, she broke a drinking glass and stabbed him, marring his face and genitals. He had her confined on his ship, threatening to deal with her when they reached the next planet. Using her minimal skills, she tricked another crew member into letting her escape, abandoned him, took a shuttle and left. Since then, she has drifted from planet to planet, terrified to contact the guild she believed had betrayed her. Along the way, she picked up a few survival skills, learned to use a weapon, and made a small living as a common whore and occasionally an assassin.

Now living in the Blue Sun region, she has heard rumors that the New Wroth company has plans on opening a branch here. Horrified by the prospect of running into her former pursuer, she took a contract on the nearest ship heading off planet- The Star Runner, heading towards Lilac. She thought she might finally be safe, but alas, the ship was attacked by reavers, and she somehow remained the only one left adrift in space, alone in her escape pod. Afraid to send out a distress beacon and locate her enemies, she drifts alone in the space alongside Lilac.

Relationships: To Player Characters- None so far

To others- Thomas Wroth, former contract/rapist. Aysha lives in fear of him tracking her down.

Marital Status: Single, hates most men, yet still identifies as bisexual

Personality: A fearful, yet optimistic girl, Aysha will fight tooth and nail to get what she feels she deserves, even if what she feels she is owed is often less than she actually deserves. She tends to be a little distrustful, but once you get to know her, you catch the glimpse of the wide eyed girl she used to be. The humility and grace that made her a decent companion still exist, but they seemed to be tainted by a sort of cynicsm and fear. Overall she strikes others as a girl who has seen too much.

+Optimistic- She tries her best to maintain a positive outlook on life, even after all she has been through, and all the people she feels she has been betrayed by

+Graceful- Her training as a companion sticks with her, and might be the only reason her stubbornness and cruel wit haven't gotten her killed yet.

=Witty- While her rapier wit was a positive trait in the gilded ballrooms one occupies as a companion, her newer jaded perspective makes her snark border on the cruel at times, and it's been known to get her into trouble

= Humble- while humility can be a positive trait, and she's not exactly egotistical, Aysha can border on self-depricating, a part of her convince all the troubles in her life are somehow her own fault.

= Stubborn - She likes to get her way, and won't back down to someone else's will unless she is assured it will work out for her in the end. While this is good for her, it can make her hard to work with.

= Rational- She understands that sometimes the world isn't fair, and only expects what seems logical to work out. She has a tendency to ignore her own and others emotions because of it, however.

- Fearful- She's terrified of the past she is on the run from, and the uncertainty of her future, especially if she has to trust this entire ship of rescuers.

- Cynical- she has a hard time trusting people, and is slow to warm up to others. She can also be quite bitter, especially towards men.

Likes: Women, fine clothes, good food, people she can trust, black tea, a good game of cards or chess, a night of quiet philosophical talk.

Dislikes: Men (especially those older than her), The Companion's Guild, Sex, alchohol, gambling, anything she sees as coarse.

Armor/Clothing choice: She dressed in mostly indian-inspired Salwar Kameez, which consists of a large tunic over what can only be described in english terms as "hammer pants." She used to dress much more elegantly in her days as a Companion, and these worn salwar kameez maker her feel far more comfortable and confident than anything else.





View attachment 176814

Weapon of choice: Hand pistol, Karambit (A crescent shaped dagger best used for slicing)

Talents: Charismatic, a trained companion, can read many languages, (Common, Chinese, even Hindi and Punjabi), knows how to come into money quickly.

Strengths: Hard to lie to, well trained in seduction and reading body language, can control her with and charm to tune people to her wants and needs, excellent at subtle killing.

Weaknesses: Terrified of sex and men, Hates to use her gun, and is not good at active melee fighting.

Why are you going to board my ship?: "I really do not have any other place to go! You cannot just let me die out here. Have a heart, I will find someway to pay you, I swear it, even if I have to give you my earnings for the rest of my life. Just, please, take me as far away from this place as you can."


Accepted, dearie.



[/QUOTE]
 
Character Sheet:


Name: Mathieu Xin


Nickname: "The Hyena" and about thirty other lesser-known aliases.


Age: 27


Gender: Male


Role: Passenger


Appearance:

3b711805bcd14a89df3d6f63e6689abb.jpg



Five foot seven and a hundred and sixty pounds, Mathieu is not the most imposing of people. A relatively svelte build has lead many to underestimate him, but a slender limb is no weaker than a thick one if they both carry a gun. He is surprisingly meticulous about shaving, while his hair otherwise grows without much care. Body language and posture are relaxed and comfortable enough for one to not be surprised if he kicks a foot up onto a table.
Introduction (Bio): Born on the core world of Osiris, Mathieu was the son of a small-time investor and a nurse in a low-income clinic. Life was hard amidst the high costs and small spaces of the core worlds, and often they would only barely make enough to straddle the line between middle class and poverty. Like the others unable to live the cosmopolitan lifestyle of so many around them, they were thus relegated out of the primary hubs of civilization and into the poorly-maintained slums. Unwilling to live like rats in an urban cage, Mark's parents managed to scrape together what they had for a quick ride out to the rim. Settling on the planet of Shenzhou, the family flourished as it found itself surrounded by folk living with similar means.


Mathieu became a hunter while on the frontier world, but it wasn't simply the local fauna that he considered as his targets. Indeed, he had the gut ability to take another man's life without too much weight on his conscience, although this wasn't something that would manifest until he moved, alone, to Beaumonde.


He had big plans of finding work in one of Beaumonde's factories and saving up his income to get a cushy life in the less polluted areas of the planet's cities, but management became a bit too overbearing for his tastes. It took a few months until his slow-burning fuse met gunpowder and, unable to cope with the looming quotas and cruel overseers, he shoved a nearby taskmaster into a scrap metal press. Disappearing into the criminal underground with a slew of fabricated names and a new calling, "The Hyena" became one of the most prolific contract killers to plague side alleys and rooftops. His hits often would be completed in quick and efficient bursts before dropping off the face of the planet, leaving authorities scratching their heads. These days he's in the middle of one of these lulls, trying to lay low and possibly relocate.


Relationships:


Marital Status: Not had time for anything of the like.


Personality: He's a fair bit charming, but make no mistake: Mathieu is a viper hidden within the grass of his friendly first impression. An opportunist to the extreme, he'll cover your back for a good sum of money and shoot you in it for a larger sum. However, he does feel a certain sense of contract loyalty. Those who have scratched his back with job offerings in the past can expect favoritism, just like how he expects that he will be hired in the future for his quality work.


Likes: The music currently playing in Beaumonde nightclubs, a firm handshake, and being able to stay in a larger city rather than the frontier worlds.


Dislikes: Overbearing authority, dishonesty, breaches of his own code of conduct, and poor taste in bread.


Armor/Clothing choice:

4447e021230f28f788452376b546acaa.jpg
Weapon of choice: His primary firearm is actually the bastard child of an overcharged industrial rivet gun and an old revolution rifle. Can pop a man's head off from a hundred yards or more, granted that he can set up the shot to properly brace the damn thing. Also carries around a reliable double-barrled sawed-off shotgun, "Just in case they want to talk face-to-face."


Talents: He's certainly learned his way around urban environments and knows how to get out of Dodge. Additionally, he's a crackshot with his rifle, able to hit a target that would make some Alliance sharpshooters balk. It's unfortunate that he signed onto a life of contract killing though, as he certainly could have made it pretty big as a chef.


Strengths: Slow-burning fuse for the small issues. Pretty reliable, even in the most dire of cases. Confident in his abilities, lending him a 'can do' attitude.


Weaknesses: Questionable allegiance when not given money or when lacking history. Will take the liberty of eliminating anyone he thinks is abusing their authority. A lack of extensive education means he knows much pertaining to common sense and his lifestyle, but not much outside of that.


Why are you going to board my ship?: "I'm but a simple man in need of relocation. No need for the suspicious Inquisiton, captain." This is followed with a more than suspicious wink and tap of the side of the nose.
 
Last edited by a moderator:
Ranulf01 said:
Character Sheet:
Name: Mathieu Xin


Nickname: "The Hyena" and about thirty other lesser-known aliases.


Age: 27


Gender: Male


Role: Passenger


Appearance:

3b711805bcd14a89df3d6f63e6689abb.jpg



Five foot seven and a hundred and sixty pounds, Mathieu is not the most imposing of people. A relatively svelte build has lead many to underestimate him, but a slender limb is no weaker than a thick one if they both carry a gun. He is surprisingly meticulous about shaving, while his hair otherwise grows without much care. Body language and posture are relaxed and comfortable enough for one to not be surprised if he kicks a foot up onto a table.
Introduction (Bio): Born on the core world of Osiris, Mathieu was the son of a small-time investor and a nurse in a low-income clinic. Life was hard amidst the high costs and small spaces of the core worlds, and often they would only barely make enough to straddle the line between middle class and poverty. Like the others unable to live the cosmopolitan lifestyle of so many around them, they were thus relegated out of the primary hubs of civilization and into the poorly-maintained slums. Unwilling to live like rats in an urban cage, Mark's parents managed to scrape together what they had for a quick ride out to the rim. Settling on the planet of Shenzhou, the family flourished as it found itself surrounded by folk living with similar means.


Mathieu became a hunter while on the frontier world, but it wasn't simply the local fauna that he considered as his targets. Indeed, he had the gut ability to take another man's life without too much weight on his conscience, although this wasn't something that would manifest until he moved, alone, to Beaumonde.


He had big plans of finding work in one of Beaumonde's factories and saving up his income to get a cushy life in the less polluted areas of the planet's cities, but management became a bit too overbearing for his tastes. It took a few months until his slow-burning fuse met gunpowder and, unable to cope with the looming quotas and cruel overseers, he shoved a nearby taskmaster into a scrap metal press. Disappearing into the criminal underground with a slew of fabricated names and a new calling, "The Hyena" became one of the most prolific contract killers to plague side alleys and rooftops. His hits often would be completed in quick and efficient bursts before dropping off the face of the planet, leaving authorities scratching their heads. These days he's in the middle of one of these lulls, trying to lay low and possibly relocate.


Relationships:


Marital Status: Not had time for anything of the like.


Personality: He's a fair bit charming, but make no mistake: Mathieu is a viper hidden within the grass of his friendly first impression. An opportunist to the extreme, he'll cover your back for a good sum of money and shoot you in it for a larger sum. However, he does feel a certain sense of contract loyalty. Those who have scratched his back with job offerings in the past can expect favoritism, just like how he expects that he will be hired in the future for his quality work.


Likes: The music currently playing in Beaumonde nightclubs, a firm handshake, and being able to stay in a larger city rather than the frontier worlds.


Dislikes: Overbearing authority, dishonesty, breaches of his own code of conduct, and poor taste in bread.


Armor/Clothing choice:

4447e021230f28f788452376b546acaa.jpg
Weapon of choice: His primary firearm is actually the bastard child of an overcharged industrial rivet gun and an old revolution rifle. Can pop a man's head off from a hundred yards or more, granted that he can set up the shot to properly brace the damn thing. Also carries around a reliable double-barrled sawed-off shotgun, "Just in case they want to talk face-to-face."


Talents: He's certainly learned his way around urban environments and knows how to get out of Dodge. Additionally, he's a crackshot with his rifle, able to hit a target that would make some Alliance sharpshooters balk. It's unfortunate that he signed onto a life of contract killing though, as he certainly could have made it pretty big as a chef.


Strengths: Slow-burning fuse for the small issues. Pretty reliable, even in the most dire of cases. Confident in his abilities, lending him a 'can do' attitude.


Weaknesses: Questionable allegiance when not given money or when lacking history. Will take the liberty of eliminating anyone he thinks is abusing their authority. A lack of extensive education means he knows much pertaining to common sense and his lifestyle, but not much outside of that.


Why are you going to board my ship?: "I'm but a simple man in need of relocation. No need for the suspicious Inquisiton, captain." This is followed with a more than suspicious wink and tap of the side of the nose.
I like 'im. Accepted. Join through the party, if you'd like.
 
Name: Alexander Maximilian


Nickname (if applicable): Al


Age: 30


Gender: Male


Role: Officer


Appearance (both description and a visual are required):

3ae002e20363f53584fae8ee913ba3d8.jpg
Al stands at 6'1" at 180lbs with brown hair, blue eyes with a vertical scar that starts above his right eyebrow and ends at the bottom of the right cheekbone, beard, muscular build. Al wears a blue, brown and red lined jacket along with a gear harness for situational preparation to shoulder heavier weapons, hold additional ammo and gear. Along with the harness Al carries dual Jericho 941R within his holsters, his pants are normal work pants as well as black boots that have been rendered muddied and weather due to heavy use.


Introduction (Bio): Al was orphaned on Persephone and raised by a foster family and never had interest in looking for his birth family, as Al grew older it seemed inevitable that trouble would consistently find him as he worked odd jobs here and there as well as a number of jobs under Badgers operations where he had met Malcom which lead to meeting Jude, who had turned his interests into the seemingly endless possibilities of adventures due to the many ships that would constantly dock and leave while at the Eavesdown Docks. Seeing each ship as a new potential road in his life that could lead to excitement, wealth, and adventure from then on the only thing Al could think of was leaving Persephone and starting on a new path in his life, and after a few more years went by dreaming of what else the Verse could offer then what was present on Persephone, the day had come and Jude had become the captain of her very own Komodo class ship and immediately offered his services on her ship.


Relationships: Childhood friend of capt. Jude, and Malcom Hayes


Marital Status: N/A


Personality: Al although kind hearted is sharp witted and a bit of a showman when it comes to his thrills, Al also has a habit of talking with hand gestures during conversation to better articulate his point. During combat Al keeps calm and level headed using his previous combat experience from other adventures to insure that those around him have the best tactical advantage against enemies they will face.


Likes: Firearms, gun tricks, card games, exploration, traveling, avoiding the alliance, thrill seeking.


Dislikes: The Alliance, weapon jams, threats made to those he cares about, formality.


Armor/Clothing choice (description and/or visual):

vest-tf3.jpg
(Worn under his normal attire during jobs)
Weapon of choice (if any): Dual Jericho 941R's, Mossberg 590 cruiser


Talents: pistol marksman and quick on the draw.


Strengths: Combat experienced, loyal, strong.


Weaknesses: morbid sense of humor, never learned to pilot a ship, struggles a bit with moral decisions.


Why are you going to board my ship?: "You're gonna need a familiar face out there travelin' the Verse and I've got your back till the very end."
 

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