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Futuristic Steampunk Spacepirates!!!!!!

KAmber

Reverse Grip Apologist
Roleplay Availability
Roleplay Type(s)
Hey there, KAmber here!
The earth exploded into like ten thousand pieces around 603 years ago.
I'm gonna do an RP revolved around pirates in space with steampunk junk!
For no apparent reason!
OK, this RP is pretty serious.
And the earth is shattered.

Three fleets have ruled the galaxy for around a hundred years.
The Mercenaries, the Royalists, and the Musketeers.

The Royalists are a typical pirate RP navy of the Queen or whatever. They've got thousands of robot royalists to aid their cause. These are mindless clockwork drones.
Some of the Royalists are humans. You can play as a Royalist drone or a Royalist captain or admiral, if you wish.

The Mercenaries are the unsavory folk of the Earth's pieces. They kill, steal, pillage, and generally be typical actual pirates.
You can play as a salty, edgy skipper, or whatever the heck you please.

The Musketeers are a group based off loyalty, dignity, and getting rid of the Royalists and Mercenaries. The Royalists are too controlling, and the Mercenaries are too chaotic. Choose Musketeers if you want to be an outlaw working for the good side of the pirates.

The Bounty Hunters are those who are not affiliated with any side. They're steadfastly neutral.

THE RACE

A race is going to start.

https://www.rpnation.com/threads/steampunk-spacepirates-the-race.350229/
Here's the race.

A race for control of the remnants of the world.

A digital map has been found, a map to the place where one claims the world. It has been transmitted to the three factions, and it has a timer. They are assembling the finest, the best of the best of the best, to start the race. Each group has sent two ships, docked at the Xillian spaceport, which is the only place the squabbling factions could decide on.

The race starts in one day.

The three groups gather.

Here's the CS.
https://www.rpnation.com/threads/steampunk-spacepirates-the-crew.339428/

Name:
Faction:
Job:
Ship:
Weapons:
Skills / Abilities:
Theme song:
 
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as many as need be. Just don't have a whole shipful.
 

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