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STATE ZERO | Wolves of Atlano

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Since they failed to take them all down silently, Lothar just yelled at the entire squad to open fire. They had to keep moving so that they wouldn't get caught in a pincer or anything. Since stealth was out of the picture now, they had to rely on speed to overwhelm the enemy.
 
You miss.
[Heidi Wakefield] misses.
[Bernard Casey] misses.
[Morris McKenney] misses.
[Bertha Farmer] let's off multiple rounds from her carbine, hitting the Marauder with the longbow again in the thigh (+4 exp)
[Rona Koscinski] misses.
[Venita Bailey] misses.
[Mabel Anderson] misses.
[Marauder] misses.
[Marauder] misses.
[Marauder] misses.
[Marauder] misses.
 
Lothar cursed as the firefight continued. He signalled one of the men to lob a grenade over towards their position as the rest of the men continued to shoot.
 
[Heidi Wakefield] misses.
[Bernard Casey]'s bullet finds itself in the Marauder with an Assault Rifle's brain (+10 exp).
[Morris McKenney] rolls a grenade down to the Marauder's position, killing them and also creating a crater (+30 exp).

You can hear shouting coming down from the T intersection on the left, accompanied by the repetitive pounding of feet.
 
With the coming footsteps, it became more obvious that they had to move quickly. Without much surprise, that left the group with speed and aggression. Still, the group certainly had some tricks up their sleeve. Lothar ordered the men forward as he ran to the intersection while prepping a concussion grenade. He would just chuck it around the corner, wait for it to pop and then pop out with his squad to engage the men who were running towards them.
 
You throw a concussion grenade around the corner and after a few tense moments where the pounding of oncoming boots grows louder, the pop comes and it's complimented by grunts of shock and surprise. Taking that as your cue, you and your squad rushes out beyond the corner and let loose into the five oncoming attackers.

[Lothar Wolff] delivering a swift head shot to [Marauder-Cannibal], the cruises cleanly through the [Marauder-Cannibal]'s brain.
[Heidi Wakefield]
shoots a [Marauder-Cannibal], the bullet shredding the [Marauder-Cannibal]'s bicep. [Heidi Wakefield] gains [+3 exp].
[Bernard Casey] misses.
[Morris McKenney] misses.
[Bertha Farmer] misses.
[Rona Koscinski] shoots a [Marauder-Cannibal], hitting his ear and blowing a part of it clean off. [Rona Koscinski] gains [+3 exp].
[Venita Bailey] misses.
[Mabel Anderson] misses.

Because the Marauder-Cannibals are stunned for a turn, your group fires again.

[Lothar Wolff] misses.
[Heidi Wakefield] misses.
[Bernard Casey] misses.
[Morris McKenney] misses.
[Bertha Farmer] misses.
[Rona Koscinski] shoots again, hitting one of the [Marauder-Cannibal]s in the leg. [Rona Koscinski] gains [+3 exp].
[Venita Bailey] misses.
[Mabel Anderson] completely misses,

--------------------

[Marauder-Cannibal] misses.
[Marauder-Cannibal] misses.
[Marauder-Cannibal] misses.
[Marauder-Cannibal] misses.

--------------------

[Lothar Wolff] shoots a [Marauder-Cannibal], the shot finding itself in the [Marauder-Cannibal]'s foot.
[Heidi Wakefield] misses.
[Bernard Casey] misses.
[Morris McKenney] shoots a [Marauder-Cannibal] in the right shoulder. [Morris McKenney] gains [+3 exp].
[Bertha Farmer] delivers a near-fatal shot to a [Marauder-Cannibal], the bullet tears through the [Marauder-Cannibal]'s intestines. [Bertha Farmer] gains [+6 exp].
[Rona Koscinski] shoots a [Marauder-Cannibal] in the brain. [Rona Koscinski] gains [+11 exp].
[Venita Bailey] misses.
[Mabel Anderson] misses.
 
With several maruaders down and the rest pretty banged up, Lothar continues to open fire with his squad. Although, if they could get one prisoner to question, than that would be helpful.... still they weren't going to take any risk. Two of them were already injured after all.
 
[Lothar Wolff] misses.
[Heidi Wakefield] misses.
[Bernard Casey] finishes off the [Marauder-Cannibal] that [Rona Koscinski] shot.
[Morris McKenney] misses.
The [Marauder-Cannibal] that [Bertha Farmer] shot is now dead. [Bertha Farmer] has gained [+10 exp].

The [Marauder-Cannibal] that remains, the one with an injured foot, has one hand clutching the middle of his foot where his wound is, the other raised towards you and your squad, open-palmed, pleading for you to spare him.
 
Lothar orders the man to lay down face first and arms spread apart. He then looks over to Morris to help him restrain the marauder's hands and feet (do the bodies of the already downed marauders have zip ties or anything like that?) and bring him into one of the classrooms while the rest of the squad keeps an eye out. Once that's done Lothar will go ahead and start to question the marauder for more information about their group and the school such as:

1. How many of them are there?

2. Where are the rest of them and where are the slaves?

3. What is down these hallways and what is up stairs?

4. Is there another way upstairs other than the stairs at the intersection?
 
(The other marauders do not have any restraints on them. They came to kill, not subdue and imprison.)

Morris shrugs, but after a brief moment has an idea. He walks over to the marauder and breaks both of his knees with the butt of his rifle. With the aid of Morris, you haul the marauder into a random classroom and sit him upright on a chair. You pull out your own chair in front of him to discuss. Morris and the rest of your group is posted outside, waiting for your order to either jump in and kill the marauder or kill any of those who try to interfere with your interrogation.

"Fuck you!" the marauder yells, spitting at you with a mixture of blood and saliva. That's the same answer you receive for each of your question, sans the spitting.
 
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Lothar says "Wrong answer." as he takes out his combat knife. "I'll give you one more chance to talk. Or else, things are going to get worse for you cause you're wasting our time." He threatens the marauder as he grabs the marauder's right hand and forces it open to get the pinky finger out. "Every question I don't like the answer to. You lose one. Got it? So, let's try one more time. How many of you are there?" as he repeats the questions that he had.
 
Lothar sighed. He put down the Marauder's hand. "Well, looks like he's not going to talk. Tell the men to start clearing out the first floor in fire teams of two or three, but leave two guys posted outside and watching the stairs." Lothar suddenly stomped on the Marauder's hand and then plunged his combat knife into the Marauder's groin. He then said "I told you it was going to get worse. I'll make sure you die slowly. Hell, I'll make you wish you were being eaten right now instead."
 
The marauder curses and you and bites his teeth, spit flying from his mouth. But once again, he just throws his head back and begins laughing again. "I want to die anyway, motherfucker!" the marauder says, taunting you.
 
Lothar motions for the men to go ahead and clear the 1st floor. He then finishes the job, by cutting off pieces of the marauder's clothes and using that to gag him and restrain his wrists. He would likely slowly succumb to his wounds and slowly pass. After tying him up, Lothar would just leave the classroom and join the rest of his men in clearing the first floor of the high school.
 
With the first floor clear and with nothing of note, Lothar decided that it was time that they push up to the second. He thought about stacking some desks to try and reach a window on the second floor, then get into the room even if it meant breaking in. It would alert people on the 2nd floor, but they were probably already set up by the stairs by this point and time and just waiting for them. This would split their attention, which was helpful for them. He didn't want to walk into a fortified position, so he was desperate to find another way up. However, worst case scenario, if they couldn't find another way up, then they would go up the stairs with concussion grenades thrown first to stun any potential baddies waiting for them.
 
The windows aren't large enough to fit the desks through them, and your team decides that moving them one by one in the hallway would cause too much noise and it would alert the people upstairs. Morris finds an elevator with operating power, though. Other than the elevator, which may be booby trapped or accompanied by a firing squad on the second floor, the only other option is to go up the main stairwell.
 
Lothar cursed at the misfortune that the situation presented. He decided that the stairs were likely a better option, but to provide a bit of a distraction he asked the last man in the stack to press the elevator button and run back to rejoin the group assaulting up the stairs. He signaled for the men to stack up by the stair and motioned for them to leap frog so that someone would always be on overwatch while someone else is moving up the stairs. However, before starting the assault, the pointman would throw a concussion grenade to the top of the stairs and then advance.
 
Mabel rushes to the elevator, pressing the DOWN button and then rushes to rejoin the assault. Bernard, who's leading the assault, tosses a concussion grenade onto the second floor, and then you and the rest of your group rush up to confront the enemy... but there isn't. Isn't any enemies, that is. Looking back and forth on either side of the stairwell, there are no positions set up that would identify a defense. This is the top floor.
 
(RIP there's a basement.....)

Lothar with his gun ready, gives his orders "Buddy up, teams of two or three. Clear every hall in the top floor. Look for a way to the roof cause those two snipers had to have had a way to get up. We need to make sure that they're actually dead. Once the floor is cleared, we're going to pry the elevator open and see if there's a ladder down. I want that bloody elevator secured so that no one pops up from behind us."
 
Your maneuver teams spread out and cover as much ground as possible, carefully entering each classroom and clearing each hall. Multiple reports coming in from your maneuver teams and your snipers on the roof identify another building that looks like a gymnasium. But other than that, the floor is clear.

Bertha and Mabel start to pry open the elevator using their machetes. They find only the inside of the elevator. Bertha presses the UP button and the elevator doors close again and the elevator goes up to the second floor. But, there is no elevator to a sub-floor.
 
Lothar was concerned by the situation. He nodded to the reports and ordered 3 guys to stand on guard duty by the metal gate that they went around before. Everyone else would gather whatever equipment, ammo, supplies, and guns that they can get from the fallen and the building. Lothar would personally pay his friend a visit once more to see if he can get any intel. Even if it meant using "advanced interrogation and questioning tactics" that the Altano government liked to call whatever happened in the military's black sites.
 
You don't find much in the school. The marauders, however, prove different. (Loot will be detailed in the outcomes sheet).

When you arrive back in the classroom that you left the marauder, there's a pool of blood around him. He's unconscious.
 
Lothar considered perhaps using some medicine like epinephrine to wake up the bandit once more or something that would get him up and awake for a little bit longer, but seeing how unwilling to answer anything... and the fact that he wouldn't be able to walk much either. Lothar didn't see much of a point. Thus, he just left the bandit and called for the rest of the men. The three men on guard duty would stay and hold the school while the rest would go to check out the gymnasium and any potential traps or maybe hidden doors... perhaps a hatch?
 

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