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Futuristic Red sun brigade--notable crew members.

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OOC
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Other
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NeonFlow

The one who made Aerth
Supporter
Roleplay Availability
Roleplay Type(s)
Post your CS here, ask questions if you want answers or clarifications on anything. You are allowed to be creative and whatnot but I may ask you to edit or change some things if I deem it to much or not a good fit.

For example only one company has perfected cloaking tech. So not every member of the Starlight Hunters will have access or knowledge on using this tech. (Keeping each hero varied etc etc)

Add what you like to the sheet but fill out what I list
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Name:

Race: (you can be humanoid aliens, whatever you are you need to be able to communicate and participate in missions etc)

Gender:

Age:

Appearance: (picture is nice but at least give a rough idea for every one else. Hair colour, height etc)

Gear: (you can go somewhat crazy here. But note I want a list of the standard gear your character uses. Lightsaber from star wars? Omnitool or jump jet from mass effect? A torque shotgun and Hyperion shield from borderlands? You can have whatever but don't list to the moon and back.)

Talents and flaws: (a good shot? A sly talker? Drug addict dumbass only good at swinging fists? For every talent I want a decent flaw. No "has trouble following orders or objectives" as you would not have a spot otherwise aha)

Action skill: (name it what you want, make it what you want,
Think of the borderlanders series how each character has a ability unique to them. The action skill is just that.) ((Or ask me if need be I'm not to fussed))
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Name: Six-Four
Race: human/mutant
Age: 26
How he look:spacecowboy.jpg
Standing at 5ft8 Six looks like a normal human apart from the almost white blue eyes he has. Messy black hair and sadly unable to grow facial hair.
While not handsome or ugly Six looks somewhat generic apart from the scars his face sports. Like a deathclaw lightly scratched his face years ago. Six is in peak physical condition for a bioweapon experiment who drinks eats and smokes almost anything.

Gear: (tediore) pistol, (jakobs) shotgun (bandit/COV) assault rifle,
ERG-Experimental Ray Gun
Hardlight shield. (Mass effect/borderlands/etc soaks damage before it hits flesh)
Custom wingsticks.

Talents: fast, strong, sneaky and electrically charged.

Flaws:
terrible negotiation, hardly any diplomacy--
More likely to scream in psycho when caught off guard as opposed to raising hands high and not dying.

High functioning addict-- will eat smoke and drink anything. His space on the ship is a bio-lab/home brewing nightmare with a mattress somewhere.

Compulsive looter-- Six is a thief in the field and a bit of a gun slut. often takes a while comparing found weapons and deciding what he can carry or will drop.

Dumbass- some things are hard man, like Noligiv guns, badass sure but so many switches and buttons. "I like simpler weapons, squeeze the trigger, swing the axe... kill the meat."


Action Skill-- Thunder from down under
With lightning in his very blood Six is able to charge movements, his ray gun and his wingsticks for devastating elemental damage. The energy builds up over time, and with movement. He would not understand the science behind this, just that he has had twenty years to get a decent handle on how to use his power. Lasts about forty five seconds to five minutes depending on what's actually done. Shooting the gun, moving, striking throwing etc

Backstory--
Conceived on a convict planet that humanity dumped it's scum and unwanted, Six's mother was taken by a alien that would be his father. When what could be called the "authority figures" of "space Australia" found out about this they sold the woman and by proxy the unborn Six to a shady group wanting to know what alien could breed with a human.
Alot of stuff happened before Six escaped the Bielil labs. It was actually by chance the leader of the Starlight Hunters saved him. Captain Faser was only after some stolen tech, he soon freed many unnamed captives. Only knowing the numbers the labs had given them Hurt Faser named them temporarily, Six-four was happy with the designation he received and from there Six was apprentice to Hurt, learning alot quickly and struggling with alot more. Wain eventually decided Six was beyond help and keeping him high or drunk was easier then his PTSD. While the pain is gone that hole will never be filled... loot liquor or drugs, that Six is a bottomless pit.
 
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Waterflower.jpg
Name:
Convallaria M. Treston

Codename:
Nurse Lily

Race:
Human (Medically enhanced)

Gender:
Female

Age:
26

Appearance:
Stands at 5'5 and 56% underweight for her height. Nurse Lily is a fair skinned human girl dressed in a white high collar lab coat. Blue medical gloves on both hands, Black slacks and boots to complete the look. Emerald green eyes and white locks of hair. Nurse Lily's young physiology is the successful result of an experiment of a perfect battle medic. She has a belt full of medical supplies for every sickness, injury and debuffs, complete with a medical metallic backpack that doubles as a dispenser medicine/defilberator.

Gear:

Belt full of Meds- The nurse has got you covered. All kinds of healing supplies are dangled on the girl's hip. Burn ointments, Bandages, Splints, Antibiotics, candy. You name it. There is almost no medicine she doesn't have. The very back of the belt stores a small first aid kit that she gives out freely to her peers.

Healing wrist tablet apparatus/cord- Nurse Lily's main equipment where her role is known for. A wrist watch tablet style apparatus (Looks like a Pipboy device in the "Fallout" game franchise) that heals a selected organic target by shooting a twelve meter steel healing cord with a healing syringe connected to the tip. Upon contact, the cord will start to inject a bio-electric healing streak through the wire and to the injured the target. Once attached Nurse Lily is able to monitor the patient's vital signs and overall health through the tablet screen from heartbeat patterns to brain activities, she sees it all. She able to control the streak modes by switching to other buffs like enhance speed or strength. She can only enhance Health, Speed or Strength. The only flaw of this weapon is it's cord. Since it's a physical object. There are times that she cannot heal a target all the way. The cord often gets in the way. Scenario examples being if the target goes to far away from her, it could end two ways. It's either that they lose connection to healing or Nurse gets a free drag across the ground like a little girl whose big dog just chased after a squirrel. (Only happens when Nurse Lily doesn't disconnect the cord in time) The cord sometimes gets in the way of other characters other than the patient. So watch where you are going. She can't heal through walls either. If the cord breaks, she has a spare. Fact, it can be used to dispel debuffs too but not to an instantaneous timing, it's even slower than the already slow healing. This bio electric healing streak doesn't need no reloading, only a power source from solar or other radioactive sources. (Prone to EMP though)

Medipack- That metallic backpack she lugs around her back is, surprise! surprise! A Large health kit! Sure, she already has the small kit with her already but this is the best version of her kit for there is a guaranteed full health buff. The health pack stores basic healing items with speed and attack buffs. The back pack is also doubles as a defibrillator.

High caliber revolver- A high recoil silver revolver with a blue futuristic handle highlight. This is a uncommon yet not rare weapon among planets as it is often used by forces with a higher ranking. It's firepower is enough to blow through a person and shoot another target behind them. Useful for blowing up limbs. She obviously stole it. Six bullets, six shots, make it count. (It's a revolver with a high piercing capability)

Talents: Excellently trained in Both Technical and traditional healing, Herbalist, Skilled Veterinarian, High Immunity to drugs and poison (Even chemicals from another planet.), proper trained in firearms, cooks good chicken soup, high memorization skills and can practice medicine in the heat of battle, Keen eye for details.

flaws: If she feels like it, she will disobey an order to her own judgement, Selects her enemy targets, practices non-lethal take downs, Struggles to heal inorganic beings (Characters with cybernetic parts or non flesh bodies)

Action skill:
Maiden's Grace- Nurse Lily's special ability. A gift from her rewritten physiology. Technically, she becomes radioactive. Her eyes glow bright green as she emits a bright aura sphere that covers 25 meters of distance. Anyone who dwells in this spherical white aura will feel a spontaneous healing factor. Increased speed and strength. (Also works for robots because it's bio-electric) This lasts for a whole minute.

Background:

An expelled Medical intern, during her time in medical school she was caught of being part of a secret bio weapon project that she agreed to because of it's financial support to her. Her physiology and DNA matches the [LOST DATA] DNA. The same DNA structure found in prototype super soldiers who are all killed and preserved. This secret company project from humanity was erased. Now she has look for [DATA LOST] (To be revealed)

Motivation:
Looking to find a cure disease called "Carnadia Dradna"


Isignia:
1582380668101.png

 
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"GRAAAAAGGGHHHH!!!! REEEEGHHHRRRRRRrrrrr GrEerererr..."
Translation: DAMN IT, I CHIPPED A NAIL

1582633536827.png

Alias
- "Red"
- "Spikes"
- "The Civilised Monster"

Real Name
- Ak'lek

Gender
- Male

Species
- Saejihn

Weight
- 350
Height
- 7, 5

Age
- 37 yrs
- Saejihn Life Expectancy - 150yrs
- Saejihn Maturity Age - 45-47

Occupation
- Private Investigator

Alignment
- Chaotic Neutral

Gear
- Galactic Translator (Can't speak English)
- Iron Gauntlets
- Plasma Pike Spear at end of tail
- Respiratory System is able to breath through most kinds of gases
- Able to withstand extreme temperatures
- Natural keen senses and massive strength

Flaws
- Highly Gullible
Red will believe most things, he's still new this 'push button and you can get to a whole new Galaxy in 5 minutes' kind of thing. So most things, he'll most likely take literal.

- Lazy
As soon as Red sees something comfortable, he'll lay in it. He likes to sleep and just lay down in general. It doesn't even have to be comfortable, Red may just collapse on the ground period, just because he feels like it.

- Low Attention Span(Squirrel!)
Red has massive ears and very sensitive senses. So hearing a small scatter of feet may grab his attention altogether. The smell of food especially, he has quite the appetite. But in most cases, if it's not very interesting, he'll find something else to pay attention to.

- High Tempered
Ignoring the fact that Red can be a bit grumpy in general, he has the tendency to just fully lose it if things get to that extent. Things will shatter, furniture will be destroyed, and windows will most likely be broken. However, this doesn't happen, too, often. But this level of pissed-offness can certainly be achieved.

- Can't swim
He never learned how to swim, and doesn't want to. In fact, Red will mostly avoid water in general, he doesn't even like being wet. Unless he's taking a shower, he'll deal then.

Talents
- Committed
As lazy as Red is, he is also very committed to not only his job, but his team. If he is needed off the couch, and in the fight, he'll be there no question. He may growl in annoyance a bit before hand, but he will undoubtively be present to do his part.

- Protective
His comrades mean a lot to him, his valuables sometimes are worth even more. But when it comes to crossing a line of comfort, Red will not take that step lightly. Whether someone is touching his collection of musical records or threatening one of his comrades, a leg is likely certain to be lost.

- Witty
To put this straight, Red is not the smartest person, nor is he really plainly all that intelligent. But he does share his notifiable moments with piping in with a quick smart idea. Red tends to think quickly and to the point, nothing more. So when it comes to a moment's notice, Red can be depended on to give a quick idea. It may not be extraordinary, but it'll definetly be something.

- Hunting
Due to his keen senses and experience in hunting game, hunting people seems to be no different. Except for the fact that humans seem to be the easiest to catch.

Unique Ability
- His special ability is what gives him the nickname, Spike. By curling himself up in a ball, his fur sticks up on end, and when he starts rolling, his speed can get up to at least 30 miles per hour. Not to mention, his rotations are so fast, his static electricity builds up so much, a single hit from him can pack quite a punch. A wall of solid brick stands no chance against him.

Limitations: This move takes a lot out of him, not to mention, Red is pretty keen on keeping his fur clean and managed. Red can use his ability more than once, but each time will be less powerful than the last. Until eventually, he'll just plain pass out on the ground. Hualing 350 pounds 30 miles per hour is a bit of work. On average, Red will use this ability once a day, twice if it's a rough one.

The Saejihn
- Raised on the planet Tanoeko, very chaos-like temperatures and realms place with inhabitants that were just as chaotic. The Saejihn were a very animalistic and aggressive race. Although they tended to avoid total war and became "civilized" much earlier than humans, their animalistic behavior did not leave their lifestyle. Often quick-tempered and destructive, homes were built of literal metal and hard steel because of how catastrophic the Saejihn were. Not to mention the extreme weather the Saejihn faced, hailstorms, hurricanes, wildfires. It wasn't uncommon to find a Saejihn sitting on a front porch as they watch a tornado fly past as if it was a tiny bolt of light. Unfortunately, due to the large and long amounts of heat that rested in the natural atmosphere, not many bodies of water existed. The terrain is mostly dry, woodlands, deserts, or swamps. There really was no in-between, light forest-grasslands kind of biomes, it was all or nothing. The Saejihn may be aggressive and "monster"-like creatures, but they're resilient and smart. Despite being very beastly, they do not take education lightly, but most education tended to be under nationalistic and entitle ideals. Sheltered and arrogant, the Saejihn do not typically educate themselves on the other parts of the universe. They avoid alliances and stick with their own, but fortunately, they tend to stay neutral in most wars and battles across the galaxy.

How Long He's Been in Space
- Spike's been traveling the Galaxy for 17 years now
- No one knows why he left his planet for space and hasn't told anyone. (Though, no one's ever asked.)

"RAAAAGHHHHH GRererrrrr..."
Translation: I'M EATIIIINNGG!! Come back Neveer...
 
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Name: Creed Williams

Race: Human

Gender: Male

Age: 38

Appearance: BC6A3BEF-8A78-4CE1-9F62-B8146DDFD132.jpeg

Gear: Normally uses revolvers, his favorite use explosive rounds.
He uses a grappling hook for the fun of it.
Carries a pair of shotguns if the revolvers don't end up working. (Tediore for the reload).
Normally carries a couple knives.
Juggernaut mech(Will talk about that in Action Skill).
Has a metal gauntlet that's mostly just for show.

Talents:
+Ambidextrous(Normally dual wields his guns).
+Excellent at hand to hand fighting.
+Normally cool under pressure

Flaws:
-Not a very good shot. He doesn't understand the need for accuracy when you can just shoot thirty bullets, one of them'll hit something.
-Can't read alien languages or anything other than english.
-Cares very little for self-preservation and more for rushing into terrible situations he finds fun and hilarious.
-Can easily get distracted and lose focus if he gets pissed off.
-Has a terrible memory.

Action skill: Juggernaut: Creed calls in a mech suit which he dons until it runs out of fuel. The suit consumes fuel as it moves or takes damage. The suit is incredibly strong and tough. Mostly uses the suit in a brawling fashion using its metal fists instead of guns. Normally lasts for about five minutes and can take a good amount of time to recharge.
24AD4BF2-84AA-40A4-AF20-70E05CC74246.jpeg

Backstory: Creed hails from a planet which was basically destroyed by war. He was raised in this wasteland, and learned a lot about firing weapons and winning brawls. It shouldn't be much of a surprise that Creed didn't take long to adopt the outlaw side of life. Though he does it more for kicks then any kind of monetary gain, he's been arrested by the authorities a few times but has escaped every time he's been incarcerated. Creed has done a lot of things over the years, heists, hunting terrible creatures, treasure hunting, and even a bit of freedom fighting here and there. He eventually came into possession of the Juggernaut mech through a lucky bet. The previous owners of the mech attempted to take it back but Creed eventually ended up killing them and taking the machine to raise more hell across the Galaxy in his never ending search for thrills.
 
Name: Aki Koshiro
Codename: Cheshire
Race: Artificial neko-human
Gender: Male
Age: 19
Appearance:
At first glance—and that would have to be from far afar—Aki seems like a fairly normal humanoid. Look for longer than a split second, and it’s clear he’s what you get when weaboos are put in charge of a genetic engineering lab. He stands at roughly 4’1, or 4’3 with his cat-like ears sticking up. His hair is engineered to be naturally lavender-colored (how!?). His unruly tail is similar in color, albeit with stripes of a darker purple. His yellow eyes feature slit pupils, while sharp canines are noticeable in his mouth. His slender form and smaller hands make it easier to squeeze or reach into those smaller gaps.

Aki is a bit of a pack-rat (er, cat?); he carries a lot of tools with him and has a spot on his belt for every one of them. He typically dons a blue mechanic’s jumpsuit with black boots, plus a knockoff j-rock or metal band t-shirt, comically baggy boxers, and mismatched socks underneath. He also has a pair of gloves hanging from his belt and a pair of custom headphones hanging from his neck.

Gear:
  • Gauss rifle - a recoilless weapon in a bullpup configuration that fires at a low rate (~300rpm). Each magazine holds 20 flechettes. A track of electromagnets launches each round at terminal velocities. Its alternative fire mode hurls a single charged shot with greater velocity, punching through armor more easily. (Magazines left: 5)
  • Shield belt - The ‘belt’ element of this protective item can be customized for utility or fashion. Belts of all colors can be ordered, as well as decorative face plates for the shield generator; one can even mix and match with interchangeable bands and faces for the control watch. When activated, a small ‘force field’ absorbs a few blows (3-4) from kinetic weapons such as guns or several shots (6-8) from energy-based weapon’s such as stun batons or lasers. Its cell must then be recharged or replaced. (Shield strength: 100%)
  • Tools - as an android mechanic, Aki has the tools needed to reprogram or repair androids and mechs or to bypass some electronics, such as lower-tier security terminals.
  • Laser cutter - Among his gadget collection is a laser tool that can cut through sheet metal slowly but quietly. This is perfect for accessing ventilation ducts and maintenance shafts in a pinch.
Talents and flaws:
  • + Tech-savvy - His creators made him to be savvy with computers and robotics. He has a degree of intuition when dealing with electronics.
  • + Dexterous - He is great at climbing and jumping with grace, tinkering with tiny gadgets, sneaking around, or dodging thrown toiletries when he gets caught being an alleged peeping tom(cat).
  • ? Cat-like features - Sure, he has senses like those of a cat, but jingle keys over his head and he will get distracted and possibly annoyed. A mixed blessing...
  • + Piloting - Aki can steer a small ship or a utility mech, but do you really want him to do it...?
  • - Immature Humor - Tying in with the above item, he has a goofy sense of humor, which may be great to some, but for the purposes of practicality count as a negative. He tends to use the mechs’ hands to flash gang signs or do Caramelldansen and does barrel rolls while yelling “DO A BARREL ROLL!” at random when flying. For these reasons, he isn’t allowed to pilot anything unless it’s an emergency—in which case he’ll be consistently better and less obnoxious.

Action skill:
Wire sense - Aki can touch electrical cables and trace their path in his mind to figure out what they connect to. This helps him diagnose problems along a cable’s path or tap a data conduit to intercept data, provided he has the proper tools on his person.
 

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