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Fantasy Starfall Lore

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    INTRODUCTION

    Sigils are the manifestation of a person's inner machinations. A human's personality, history, and inspirations are written on the Sigil. Because of this fact, every Sigil's design is unique, and no two Sigils will appear the same, as such some may be large and intricate, whereas others may be small and simplistic. Currently, not very much is understood about size and complexity differences between Sigils, but the general rule of thumb is that a larger Sigil is often more powerful, and a more intricate Sigil is one that is better trained. Those who wield a Sigil are known as Latents, described after the latent power that resides within them. Sigils seem to have no bearing on physical aspects what-so-ever, and only deal with the powers of the person.

    There are two key components to a Sigil; the Runes and the Type. The Runes are the markings on the Sigil that describe a person. On average, the outermost Runes describe the personality of the Latent, the median Runes describe a brief history, and the centermost Runes describe aspirations. For most Latents, the centermost Runes are the least visible, though it is uncertain why. The other side of the coin, the Type, or the color of the rune, describes the types of powers one is likely to see from that Sigil. There is a third quality of Sigils that is often left out of the discussion; the Placement. When presenting one's Sigil, it appears in one of three places, the bottom of one's soles, the middle of the back, or at the palm of the hand. Currently, the reason for this is still unknown.

    There are nine Types, each with their own unique skillsets. Despite their differences, every Sigil has a set of powers that are shared between them, though the intensity and effects can differ. Every Sigil, for example, appears as shown above when a trick is performed. Despite the differences in the personality and general skills of each Type, the tricks of each Sigil are not restricted to their color, they are just common. Any Sigil Type can pick up the tricks of another Type, save for a few exceptions. Below is a list of common skills that many Latent's of said Sigil often develop.

    Common abilities between all types:
    • Present Sigil: Shows the Sigil, such as above, in one of three locations on the body. This generates the Sigil without performing any tricks. Has no differences between Types besides color.
      Blast: A simple projectile. Varies wildly between Types.
      Shield: A weak shield. Varies wildly between Types.

    Red: Passion and Fury.

    Red Sigils represent the passion and/or fury of the Latent, and is often associated with the ability to enhance a Latents physical capabilities, at the cost of long-range or practical capabilities. Though often associated with anger, Red Sigils are not necessarily quick to anger, at least not more so than the average person. Many Red Sigil Latents become manual laborers or soldiers, as their Strength skill allows them to perform heavy lifting tasks with ease, though those of a more clever ilk can find better uses for their skills.

    • Blast: A high-speed projectile that produces a nasty shockwave upon impact. Much more taxing than other Blast types, but very easy to use.
      Shield: Produces a round-shield near the center of a Latents arm. Is decently dense, but is also very taxing for its small size.
      Strength: A simple trick that increases a Latents physical strength for a given time. Also improves other physical traits such as flexibility and dexterity.
      Improvise: Whatever object the Latent is holding gains the effects of Strength for as long as contact is made.
      Weapon: The Latent produces a weapon of the same color as their Sigil in their palm. The weapon is nigh-indestructible but requires a lot of energy to use.
      Immovable: The Latent loses their ability to move for a few moments, but becomes nearly indestructible during that time.

    Orange: Enthusiasm and Ingenuity

    Orange Sigils belong to those with technical knowledge and quick thinkers. Orange Sigils are best known for their mechanical tricks; abilities that allow them to reproduce machines nd reorganize objects for new purposes. Though not as upfront as Red Sigils, Orange Sigils have surprisingly powerful abilities that require practice and creativity to use. Orange Latents tend to work with construction and various trades, as their mechanical abilities allow them to develop technologies and repair buildings with ease.

    • Blast: A quick projectile. Though not as powerful as a Red blast, Orange blasts can be manipulated while moving, allowing them to curve around corners or split into several pieces before impact.
      Shield: Creates a low-energy shield that covers the entire body. Instead of absorbing shock entirely, the shock is spread throughout the entire shield.
      Detonate: The Latent touches an object an adds an unseen timer up to an hour-long. And the end of the 'timer,' the object explodes violently.
      Tool: Similar to Weapon, Tool creates a simple tool of energy in the Latent's hand. The tool could be a screwdriver, a wrench, or a very simple key, among other things.
      Recreate: Allows the Latent to rebuild simple machines and objects. Does not create or destroy any material.
      Platform: The Latent's Sigil can be turned into a solid platform.
      Transfer: Allows the Latent to transfer various types of energy from objects not affected by Sigils. A rarer skill, and very difficult to use.

    Yellow: Compassion and Optimism

    Yellow Sigils belong to Latents who emphasize the need to help others. Their tricks are surprisingly powerful, but one must be prepared to assist others rather than themselves. Yellow Sigils have abilities best suited for tutoring, consolation, and entertainment, as their powers are often associated with happiness and compassion. These Latents are best known for their ability to improve the general health and happiness of their companions and tribes.

    • Blast: An unusual projectile. Does not break upon impact, and can be used multiple times. Bounces nicely. Is one of two projectile Type that is capable of slowing down without breaking.
      Shield: Generate a small shield around anything besides oneself. The shield is very tough but is not stationary.
      Assistance: Increase the output of another Latent's trick. Also mixes the color of the result.
      Security: Improves the health of those around the Latent. Makes people happier.
      Communicate: Allows the Latent to communicate with others at a long distance without speaking. A difficult skill to master.

    Green: Harmony and Growth

    Green Sigils are often associated with nature, which is a fair assumption. Latents with Green Sigils are often capable of manipulating the elements and communing with nature in ways that others are incapable of. Green Sigils are considered some of the most useful, as their inherent medical capabilities make them valuable doctors in their communities. Green Latents also often become favorable elementalists, as their ability to mold the elements to their will has become a staple of Green tricks.

    • Blast: A very slow projectile. Has almost no power, but takes priority over other tricks. For example, if a Red blast and a Green blast were to strike each other, the Red blast would always break first.
      Shield: Produces a large dome shield around the user. Surprisingly tough for its size.
      Heal: Heal small wounds on the injured, as well as regrow plantlife in some areas.
      Elementalism: Manipulate elements. Most can only manipulate one or two.
      Commune: Speak to nature. Gain the assistance of animals and plant life. Can use this for mobility.
      Favor: Turn the tide of luck in one's favor for a short time. A very rare skill.

    Blue: Intellect and Trust

    Most Blue Sigils are associated with intelligence. Their abilities are some of the more straightforward and practically useful ones, and they are often revered for their ability to retain knowledge. Blue Latents often become scholars, and are usually on the front lines when exploring parts of the Old Earth. They are considered invaluable for their ability to absorb and retain information quickly and easily. Unfortunately, they can often be perceived as snooty or uptight, though this is not always the case.

    • Blast: An average projectile. Has no power, instead affects the properties of anything it impacts. Reduces the impact of other tricks, makes sharp items dull, stuns humans, etc.
      Shield: Creates a weak shield around a target that works in reverse. Anything can enter it, nothing can leave.
      Absorb: Absorb the knowledge of an object. Written words are memorized, and mechanical knowledge is gained. Does not damage the object.
      Stimulate: Cause an object to undergo its natural change earlier than it should occur. Makes objects burn faster, flowers bloom early, walls crumble earlier, etc.
      Perspective: Switch any two objects of similar shape and size. Works on humans. Rare skill.
      Premonition: See possible futures. Very short time period, and a very rare skill.

    Violet: Spirituality and Imagination

    Violet Sigils are a complex Sigil to master. Their skills are not intuitive, but they are very powerful. Violet Latents are known for their connection the mind, rather than the body. They have tricks that would commonly be associated with Old Earth psychics. Though they struggle to learn tricks of other Types, they are often capable of making due with their own powers through clever uses of telekinesis and other such skills. Their power, however, requires constant focus. Those who have not trained with Violet tricks are often unable to maintain them for usable periods of time.

    • Blast: A slow projectile. Has decent power, but follows its intended target.
      Shield: Generates a half-dome shield facing in front of the Latent. Decently tough.
      Telekinesis: Manipulate objects with one's mind.
      Speak: Telepathically connect to a companion, even if they are far away.
      Third Eye: The Latent is able to see a location or timeframe that they do not reside in. A very difficult trick to master.
      Float: The Latent can lift themself slowly.

    Black: Power and Sophistication.

    It's a common misconception that Black Sigils are evil. The truth is, like the other monochrome Sigils, Black Sigils do not focus on gimmicks, but rather on raw power. Black Sigils have the most straightforward tricks and are best associated with hunters and warriors. Black tricks range from powerful combat abilities to impeccable stealth skills that make them terrifying opponents on the field.

    • Blast: An average projectile that violently pulls targets rather than pushing them.
      Shield: Creates a very tough square shield in front of the Latent.
      Cloak: Spread a black mist in every direction. Only the user of the ability can see through it.
      Vector: Put objects into a hold. When the Latent releases the hold, the objects accelerate in the originally intended direction all at once.
      Unseen Hand: Grapple onto objects with a black aura. Objects maintain their momentum as they're moved.

    Gray: Neutrality and Control.

    Gray Sigils are some of the most feared, as their power can often be used for horrid purposes. Gray Latents prioritize taking control of the world around them, thus allowing them to turn the tide of struggle against their antagonizers with ease. Gray Sigils are known for their power to gain control over certain objects in various ways. Projectiles, machines, and other moving parts can be turned against their owners at record speeds. Gray Sigils are often welcomed for their protection, as their powerful tricks are fantastic for preventing violence.

    • Blast: A fast projectile. Has decent power, but slows an object down for a short period of time.
      Shield: Creates a tiny shield at the palms. Almost impossible to break, but very difficult to use.
      Repurpose: The Latent generates a pulse in a large radius around them. Anything within it comes under that Latent's control, including other tricks.
      Copycat: Absorb an ability from another Latent when contact is made. The trick lasts for a short time.

    White: Purity and Innocence

    White Sigils have a mix of protection and destruction tricks. It's one of the most difficult Sigils to master, but also one of the most powerful ones. White Sigils are known to be loners, as their powerful abilities make them feared amongst most other Latents. White Sigils have a wide range of tricks that can be difficult to master, but most have a common set of skills that give them a decent balance of preservation and aggression.

    • Sprite: Acts as both shield and projectile. Can be generated for a long length of time exactly once at a time. Burns through anything it touches and can release a pulse that nullifies other tricks that enter its range.
      Gateway: Opens a gate between any two locations. Objects that fall through the gate begin to burn. Portal can be very large.
      Truth: A skill unique to White Sigils that allows the Latent to see lies written on another Latent's Sigil.
      Flight: A trick that allows the Latent to generate burning wings for a short time.

    The above list are only common skills. Unique tricks often appear in each Sigil, and as such it is impossible to classify them all.​
 

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