DeathValley105
Lord of all things unholy
This follows the end of Star Wars: Attack of the Clones and begins around the middle of the TV series. Key characters such as Anakin, Ahsoka, Obi Wan and Master Yoda exist as all other jedi who did during the series (e.g Plo Koon and Kit Fisto) however they are unplayable.
This story focuses on the Clone Wars themselves and the battle of the Jedi and the Sith that was not brought to the screen with the main characters. Players are allowed to apply as clone captains, commanders and admirals of the Galactic Republic and Jedi generals, padawans and knights of the Jedi Order. As the Sith are numbered to: Chancellor Palpatine, Count Dooku, and Ventress (excluding Grevious) players are able to play as Sith Acolytes which are essentially assassins trained in the force to combat the Jedi. The ability to apply as a Confederate officer is available too.
Application:
Your character name:
Your race:
Your allegiance: (Jedi Order, Galactic Republic, Sith, Confederacy)
Your rank:
Your appearance (optional):
Weapons:
Any special abilities (as in if your race has the ability to breath underwater then you do too):
How available are you to role play per day: (e.g 1 hour, 2 hours)
Questions?:
Traits:
Strength: 1
Intelligence: 1
Speed and Agility: 1
Endurance: 1
Charm: 1
Luck: 1
Power (only for force users): 1.
The traits section is to identify your character's limits. Each character is limited to 20 points. At the start your character must have 1 point for each trait. Force users aren't given an extra two and are stuck with 20 points. So 6 are used for a clone or a confederate officer while a Sith or Jedi has to use 7 at the start limiting them to the same amount of points. Strength is used to identify your character's potential in attacking an enemy.
Intelligence represents their thinking capability.
Speed and Agility represent your ability to maneuver yourself and possibly parkour, a well needed skill for a Jedi.
Endurance is the difference of strength where he can carry heavy objects or sustain blows and keep going in a fight.
Charm rules over how convincing you are to a person, whether you are able to achieve a smugglers trust in a tavern to help with missions or in charming a person to do your bidding.
Luck relies on how well you can survive and if maybe someone up there is looking out for you. Your more likely to get better situations to yourself. A person with 3 luck is likely to fight a coalition of droids while a person with 1 would probably be faced with a pissed off rancor, get what I'm sayin'?
Rules:
I am a DM. A DM is a dungeon master meaning they help shape the story and lead the character on their adventure.
Other DM's may be chosen if applying to me via MSG.
DM word is law. No arguments.
If you want your character to stay alive, don't make stupid decisions unless your character's traits include making stupid decisions.
Don't do unrealistic things, be legitimate. If you have extremely fast speed and low endurance it doesn't mean you can dodge every single hit in a fight and when you do get hit you feel nothing. Be logical even though this is a Syfy world.
Do not use information which you don't know of. E.g The Sith prepare to attack Coruscant. Immediately the Jedi Order leaders sense a disturbance in the force leading them to believe Coruscant is to be attacked and all the Republic fleet returns to defend the home world. No. That will become nullified and is just plain annoying. Sith invading Coruscant is awesome!
So once you've read that here are the choices of race and rank:
Jedi Order: Jedi Master, the decision makers of the Order; Jedi Knight, generals of the Republic; Jedi Padawan, captains who follow their generals and learn from them. The higher the more powerful the lower the less.
Clones: Admirals, leaders of the Republic fleets; Commanders, stationed to a Jedi general and loyal without fault leaders of Battalions of their own; Captains, lower than the commanders but charged with Legions with more infantry and soldiers they are charged with their own Jedi generals; ARC Commanders, the specialized black operations tactical squadron leaders of the Galactic Republic tasked with difficult missions in the outer-rim or undercover on Sith or Confederate homeworlds.
Sith Academy: Run by Assaj Ventress, the deadliest of men and women are unleashed from this hellish place. Their singular goal: Destroy the light side of the force. Essentially KILL THE JEDI. Talented with the force though they gain their power through anger, hate and dark emotions.
Confederacy of Independent Systems: The powerful leaders of the 'Separatist Alliance' formed this organisation to provide droids and goods under the command of the Sith. Their officers being military veterans and trained commanders with brutal methods in instilling fear to planets of the outer-rim and overall with the notion of galactic autocracy and absolute totalitarianism to their leaders. They command both the fleets and ground forces of the Separatists.
Once enough applications are in I shall begin.
With that all said...
OOC: https://www.rpnation.com/threads/star-wars-the-clone-wars-ooc.340135/
CS: https://www.rpnation.com/threads/star-wars-the-clone-wars-cs.340134/
This story focuses on the Clone Wars themselves and the battle of the Jedi and the Sith that was not brought to the screen with the main characters. Players are allowed to apply as clone captains, commanders and admirals of the Galactic Republic and Jedi generals, padawans and knights of the Jedi Order. As the Sith are numbered to: Chancellor Palpatine, Count Dooku, and Ventress (excluding Grevious) players are able to play as Sith Acolytes which are essentially assassins trained in the force to combat the Jedi. The ability to apply as a Confederate officer is available too.
Application:
Your character name:
Your race:
Your allegiance: (Jedi Order, Galactic Republic, Sith, Confederacy)
Your rank:
Your appearance (optional):
Weapons:
Any special abilities (as in if your race has the ability to breath underwater then you do too):
How available are you to role play per day: (e.g 1 hour, 2 hours)
Questions?:
Traits:
Strength: 1
Intelligence: 1
Speed and Agility: 1
Endurance: 1
Charm: 1
Luck: 1
Power (only for force users): 1.
The traits section is to identify your character's limits. Each character is limited to 20 points. At the start your character must have 1 point for each trait. Force users aren't given an extra two and are stuck with 20 points. So 6 are used for a clone or a confederate officer while a Sith or Jedi has to use 7 at the start limiting them to the same amount of points. Strength is used to identify your character's potential in attacking an enemy.
Intelligence represents their thinking capability.
Speed and Agility represent your ability to maneuver yourself and possibly parkour, a well needed skill for a Jedi.
Endurance is the difference of strength where he can carry heavy objects or sustain blows and keep going in a fight.
Charm rules over how convincing you are to a person, whether you are able to achieve a smugglers trust in a tavern to help with missions or in charming a person to do your bidding.
Luck relies on how well you can survive and if maybe someone up there is looking out for you. Your more likely to get better situations to yourself. A person with 3 luck is likely to fight a coalition of droids while a person with 1 would probably be faced with a pissed off rancor, get what I'm sayin'?
Rules:
I am a DM. A DM is a dungeon master meaning they help shape the story and lead the character on their adventure.
Other DM's may be chosen if applying to me via MSG.
DM word is law. No arguments.
If you want your character to stay alive, don't make stupid decisions unless your character's traits include making stupid decisions.
Don't do unrealistic things, be legitimate. If you have extremely fast speed and low endurance it doesn't mean you can dodge every single hit in a fight and when you do get hit you feel nothing. Be logical even though this is a Syfy world.
Do not use information which you don't know of. E.g The Sith prepare to attack Coruscant. Immediately the Jedi Order leaders sense a disturbance in the force leading them to believe Coruscant is to be attacked and all the Republic fleet returns to defend the home world. No. That will become nullified and is just plain annoying. Sith invading Coruscant is awesome!
So once you've read that here are the choices of race and rank:
Jedi Order: Jedi Master, the decision makers of the Order; Jedi Knight, generals of the Republic; Jedi Padawan, captains who follow their generals and learn from them. The higher the more powerful the lower the less.
Clones: Admirals, leaders of the Republic fleets; Commanders, stationed to a Jedi general and loyal without fault leaders of Battalions of their own; Captains, lower than the commanders but charged with Legions with more infantry and soldiers they are charged with their own Jedi generals; ARC Commanders, the specialized black operations tactical squadron leaders of the Galactic Republic tasked with difficult missions in the outer-rim or undercover on Sith or Confederate homeworlds.
Sith Academy: Run by Assaj Ventress, the deadliest of men and women are unleashed from this hellish place. Their singular goal: Destroy the light side of the force. Essentially KILL THE JEDI. Talented with the force though they gain their power through anger, hate and dark emotions.
Confederacy of Independent Systems: The powerful leaders of the 'Separatist Alliance' formed this organisation to provide droids and goods under the command of the Sith. Their officers being military veterans and trained commanders with brutal methods in instilling fear to planets of the outer-rim and overall with the notion of galactic autocracy and absolute totalitarianism to their leaders. They command both the fleets and ground forces of the Separatists.
Once enough applications are in I shall begin.
With that all said...
OOC: https://www.rpnation.com/threads/star-wars-the-clone-wars-ooc.340135/
CS: https://www.rpnation.com/threads/star-wars-the-clone-wars-cs.340134/
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