• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy Star Caster University (Spell Creation)

Dragon Slayer Arcos

End All Life; Embrace Silence
Directory:
Main Thread
Character Forms
OOC Thread

So here you can create your own spells. Below will be the form that must be filled out completely.
For a spell to be accepted, please @tag me in your posts once they have been finished, then wait for me to like it. Once the spell has been liked, it is now considered open for use.

Note: More in depth explanations on some items in the form are below the actual forms.
Code:
Name:
Meaning:
Type: Healing/Combat/Enchantment/Support/Transmutation/Etc
Rank: Beginner/Novice/Adept/Master/Expert/Extreme
Usage: Common/Uncommon/Rare/Unique (Lost)
Incantation: What is said to activate the spell
Requirements: What is required for the spell to activate and resolve successfully. This may include ingredients, items, number of people doing the spell with you, a calm environment.
Effects: What the spell does when cast (The higher rank and usage level equates to greater effects)
Limitations: What limits the spell possesses such as how far the spell can reach, how long it lasts, how many it can affect at one time. (Higher rank/usage levels have more specific limitations, even if fewer in number)
Drawbacks: Negative effects of the spell may have on the caster, such as healers taking on the injuries of the healed, loss of energy, loss of senses, etc. (The higher rank/usage level, the drawbacks increase in strength and danger)

Explanations:
Rank: This is the complexity level of the spell. The higher the rank harder it is to cast. Rank also explains the strength of the spells, with Beginner being the weakest spells and Extreme being impossibly powerful/dangerous.
Usage: This refers to the how common it is for people to be able to use this spell. Common = everyone can use it (as long as they aren't deficient in that magic type. Uncommon = Slightly fewer can cast this type of spell. Rare = Unusual to find casters able to use these spells, usually in the Adept and higher ranks. Unique = A very rare type of spell that can only be cast by certain casters (often old magic families have a spell or type of this type), usually very powerful and in the Master rank or higher. Lost = Is a unique type of magic that is not present in the world due to its dangerous nature. Usually ranked as Extreme)
Incantation: Can be simply the name of the spell, but the more powerful spells usually have a small incantation. Can be simply rhyming words, seemingly mismatched words in a specific sequence or a other such things.
 
Last edited:
Name: Orcelium Sanitatem
Meaning: Universal Healing
Type: Healing
Rank: Universal
Usage: Common
Incantation: Orcelium Sanitatem
Requirements: An understanding of the anatomy, physiology, and biology of what is being healed.
Effects: Allows the caster to heal their target of generally any malady, be it broken bones, burns, poisons, internal damage.
Limitations: Cannot be cast upon more than one target at a time. The extent of the injury to be healed requires knowledge proportional to the requirements listed above.Cannot resurrect the dead. Cannot regenerate missing tissues (limbs, organs, etc).
Drawbacks: Sanitatem Link is the emphatic link between the caster and target. The caster will experience the symptoms of the injured. This can cause concentration loss, delirium, or unconsciousness. Casting this spell without appropriate knowledge of the body can result in dangerous outcomes that can prove fatal. The required amount of energy for this spell is proportional to the amount of energy required to heal malady naturally, as such can result in death of caster if energy requirement is too great.
 
Last edited:
Name: Mico a Lumen
Meaning: Flash of light
Type: Enchantment
Rank: beginner
Usage: Common
Incantation: Mico Lumen
Requirements: Must be in a light source.
Effects: Distorts the appearance of an object to make it look reflective. If there is light nearby it will catch the light and amplify the brightness depending on how much power was put into the spell.
Limitations: Last only for a split second and must be directly in source of light to use.
Drawbacks: The flash is just as bright to the caster as is their target so caster must take heed of that ahead of time.
Dragon Slayer Arcos Dragon Slayer Arcos
 
Name: Xifídio.
Meaning: Dagger.
Type: Conjuration.
Rank: Beginner.
Usage: Common.
Incantation: Xifídio.
Requirements: Concentration is key to successfully conjuring a dagger, as well as a drawn rune on the hand that the dagger will be conjured in.
Effects: Summons a dagger made of magic power into one's hand.
Limitations: It takes time for the dagger to take shape, typically 10 to 20 seconds. And once it does, the dagger will last for two minutes.
Drawbacks: To keep the dagger from losing it's shape once it's been successfully conjured, the caster must keep up their concentration with it becoming harder to keep conjured as time passes.

Dragon Slayer Arcos Dragon Slayer Arcos
 
Name: Nicto
Meaning: Blink
Rank: Adept
Usage: Uncommon
Incantation: Nicto
Requirements: WIP (Not really sure what requirements to give it)
Effect: Distorts the appearance of the caster causing them to fade out of visibility for a split second.
Limitations: Does not apply full invisibility more along the lines of you are harder to see. If someone focused their vision they could stil see you but if they are distracted then they wouldn't be able to see you.
Drawbacks: Nicto effects the casters skin and body, it is taxing on the human body and can cause permanent damage on the outside of the human body if used to often in rapid succession.
Dragon Slayer Arcos Dragon Slayer Arcos
 
Name: Benedictio Inferos
Meaning: Hell's blessing
Rank: Adept
Usage: Rare
Incantation: Infernum Vult (Hell wills it)
Requirement: Requires blood from a fresh wound (Can be the casters) to enter the casters digestive system to activate.
Effects: Cast the illusion of the caster going through a demonic change. After the change is done the caster will have the form of whatever it is their target or opponent fears worse. This effect will last for a minute but the timer can reset by putting more blood into the casters digestive system.
Limitations: Can only be used against beings who know fear. Has a minute timer and requires refreshing.
Drawbacks: The casters target will have an unpredictable reaction after seeing their worst fear come to reality in front of them. Requires blood from a fresh wound, if its blood from someone or something other than the caster it is unknown if an disease, poison, etc is in the blood. If the caster uses their own blood they will need to intentionally harm themselves. This technique is also considered highly immoral and discouraged, those known to use it are frowned upon by those with normal morals thus leading to a number of social problems.
Dragon Slayer Arcos Dragon Slayer Arcos
 
Name: Hiyacin-thinas
Meaning: Purple String
Type: Support (Though can be used in other various ways)
Rank: Novice
Usage: Uncommon
Incantation: Initium Fusum (Start Spindle); The conjurer must then reach ahead of them, and grab in the air to grab the string.
Requirements: Must have at least two feet of space open on all sides to conjure. When already conjured, space does not matter.
Effects: The spell conjures a VERY strong purple thread that seemingly is pulled from no where. It can be used in a multitude of ways.
Limitations: The thread differs in length depending on who casts it. If the caster is being hurried, the thread will be very short, but f the caster is relaxed and focused, the thread will be however long it has to be. If it is hit with a very sharp blade, the entire length will disappear, though trying to snap it with your hands does nothing.
Drawbacks: The casters hands will be very warm, as if slightly rope burnt, and this will last for a short time after the thread disappears. If the caster uses it repeatedly in a short amount of time, There hands will pay the price dearly.​
Dragon Slayer Arcos Dragon Slayer Arcos
 
Name: Speculoculi
Meaning: Mirror Eyes
Type: Vision
Rank: Novice
Usage: Uncommon
Incantation: Rimor (Peer)
Requirements: Some form of glass in front of the caster (Glass can be in the from of glasses to a shard of a knife, as long as it is clear), and a clear image of the mirror/pane of glass in mind.
Effects: The glass in front of the caster will immediately be as if the caster was looking through the pane of glass they imagined. Whilst they are doing so, there eyes will have turned completely white.
Limitations: Unless moved, the casters vision is only limited to that of where the focus pane of glass is. Only the caster can see through their targeted mirror, unless others use the same spell on the same clear surface.
Drawbacks: When using the spell, the caster cannot look away from their surface in front of their face.
Dragon Slayer Arcos Dragon Slayer Arcos
 
Name: Ekfrasteí Oikeío.
Meaning: Conjure familiar.
Type: Conjuration.
Rank: Novice.
Usage: Common.
Incantation: Say, 'Ekfráso Ti Dýnamí Mou(Express My Power).'
Requirements: A piece of paper with a magic circle drawn, then it requires to be smeared with the blood of the caster.
Effects: Ekfrasteí Oikeío will conjure forth a familiar that takes the shape of an animal, which varies depending on the caster. This familiar will obey the caster's orders.
Limitations: As stated earlier, the shape the familiar takes will depend on the caster. If the familiar takes the form of something like a butterfly, you are fucked. There is also a set duration, lasting for four minutes.
Drawbacks: If one loses concentration or their confidence after using this spell, the familiar will not obey the orders of the caster until they regain that concentration or confidence.

Dragon Slayer Arcos Dragon Slayer Arcos
 
Name: Fit Ignis Meis
Meaning: Fire becomes my power
Type: Enchantment
Rank: Novice
Usage: Uncommon
Incantation: Det ignem accende me dignus "Ignite my soul grant fire onto the worthy". To break the spell "nego incendio restenguendo igni" Fire I reject, extinguish the flames.
Requirements: Must have an elemental affinity to fully use this spell. Needs concentration to control, lack of concentration can be catastrophic.
Effects: Creates fire that the caster can control with their will. Essentially enables them to use Pyrokinesis. This spell is a lasting spell and as such will remain active until the caster breaks the enchantment.
Limitations: Because fire is pure energy, using this spell in any level depletes energy at a prodigious rate. The caster cannot use other elemental magic while using this spell. Once the spell is broken, it cannot be cast again for 24 hours.
Drawbacks: Fire is a living element and can exist and thrive without a caster, as such the will of the caster must be strong or the fire will go out of control. Can burn the caster, even kill the caster if concentration wavers.
 
Last edited:
Name: Aqua Fit Meis
Meaning: Water becomes my power
Type: Enchantment
Rank: Novice
Usage: Uncommon
Incantation: Surge fac super aquas digna animae meae "Allow my soul to surge, grant water onto the worthy". To break the spell: Aqua ego projiciam, ut leniret aquam "Water I reject, calm the water".
Requirements: A source of water to be present, as the spell doesn't generate water. An affinity for elemental magic.
Effects: Allows the caster to be able to control water and its three states at will. Essentially enables them to use hydrokinesis. This is a lasting spell and will remain active until broken.
Limitations: The amount of water present to be manipulated. Water isn't a stable element and thus requires heavy concentration to use. The reach of the water is limited by how much water is present. Turning the water to ice or gas are advanced level skills. Cannot use other elemental magic while using this spell. Once spell is broken, cannot be cast again for 24 hours.
Drawbacks: Using the spell is mentally taxing and physically taxing. When using ice properties, the user is at risk of hypothermia or frostbite if in contact with the ice.
 
Name: Erit terræ meis
Meaning: Earth becomes my power
Type: Enchantment
Rank: Novice
Usage: Uncommon
Incantation: Crepant anima mea, in terra det dignus "Rumble through my soul, grant earth onto the worthy". To break the spell: Terrae mei projiciam, ut quietam multitudine "Earth I reject, quiet the rumble".
Requirements: Must be in contact with the ground. The greater the contact, the greater the connection to the element. Must have elemental affinity.
Effects: Allows the caster to control earth and rock. Such as shaping the earth into various forms. Same as rock. Essentially grants Terrakinesis to the caster. This is a lasting spell and will remain active until broken.
Limitations: The caster must remain connected to the ground to user this spell. Removal from the ground will render this spell inert. This includes being on wooden/glass surfaces. The amount of material that can be moved is dependent on the will of the caster, the heavier the material and/or amount of material drains energy that much faster. Earth is a stubborn element and using it requires tremendous concentration. Cannot use this spell with other elemental magics. Once spell is broken, cannot be recast for 24 hours.
Drawbacks: Casters can be crushed by the sheer weight of the material they are controlling. While the spell is active, being removed from the earth for long periods of time can render the caster nauseous or unconscious.
 
Name: Furta da Lumine
Meaning: Trick of light
Type: Enchantment
Rank: Novice
Usage: Common
Incantation Furta Lumine
Requirements: Needs to be applied to an object
Effect: changes the appearance of an object or even a person if done right
Limitations: Can only change the appearance to something of around the same kind of proportions.(For example you can't make a pig look like a dragon but you can make it look like a dog around it's size.)
Drawbacks: Requires concentration to maintain, if consecration is broken then the spell will be broken
Dragon Slayer Arcos Dragon Slayer Arcos
 
Name: Polemikó Sfyrí.
Meaning: War Hammer.
Type: Conjuration.
Rank: Novice.
Usage: Uncommon.
Incantation: 'Polemikó Sfyrí.'
Requirements: Much like Xifídio, one must need concentration to conjure up a war hammer successfully as well as rune markings written on both hands.
Effects: Conjures a war hammer made of magic power, just in case one requires an emergency weapon.
Limitations: Requires time to shape, and as it's much larger than a dagger, it takes up to about 50 seconds to successfully conjure. There's also a time limit of two minutes.
Drawbacks: Like Xifídio, they need concentration to keep the spell in it's shape, with it becoming harder to keep as time passes.

Dragon Slayer Arcos Dragon Slayer Arcos
 
Name: Procidat Deceptionem Constant
Meaning: “Constant Illusion”
Type: Illusion
Rank: Beginner
Usage: Common
Incantation: Procidat Deceptionem Constant
Requirements: A rune drawn/tattooed on the caster
Effects: Causes the target to see an illusion until the caster casts it on someone else/runs out of energy/gets out of range
Limitations:
-The spell can only reach about 15 yards
Drawbacks: Loss of energy
 
Last edited:
Name: Illusio Optica
Meaning: “Optical Illusion”
Type: Illusion
Rank: Beginner
Usage: Common
Incantation: Illusio Optica
Requirements: At least one other person casting the spell with the original caster
Effects: Causes the target to see a temporary optical illusion
Limitations:
-Only reaches about 10 yards
-Must have at least 2 casters
Drawbacks: Loss of energy, slight loss of hearing
 
Last edited:
Name: Plures Exemplum
Meaning: Muli-body
Type: Conjuration
Rank: Adept
Usage: Rare
Incantation: Plures Exemplum
Requirements: The caster must have high levels of magic power to be able to adequately use this spell. No other requirements exist.
Effects: Allows the caster to create physical copies of themselves. The clones have all the memories, emotions, and abilities of the original body.
Limitations: Can only create a maximum of 4 clones at one time. Clones cannot cast this spell. Clones cannot regenerate their magic power.
Drawbacks: Casting this spell divides proportionally the amount of magic power between clones, e.i. only creating one clone cuts your current power in half while making 4 clones divides your power by 5. Clones have their own wills and only those that have mastered this spell can control the clones effectively. Concentration is equally divided when multiple clones are created. When clones are destroyed, energy is not returned to the caster and pain transference to the caster is possible. Clones disappear once their magic energy runs out.
 
Name: Negatio
Meaning: Negation
Type: Combat
Rank: Master
Usage: Rare
Incantation: Virtutem Arrodere
Requirements: An understanding of the fundamentals of magic and its true nature.
Effects: Destroys the magic energy within a target. Capable of being used against actual spells as well as making magic users unable to use their magic for several minutes. Takes the form of black lightning. Can be used to charge an object such as a sword or item of jewelry. Can also be formed into barriers.
Limitations: Using the spell is exhausting and requires cooldown of several minutes to cast again.
Drawbacks: Casting this spell destroys the magic energy within the caster's bodies, rendering them unable to use magic for several minutes.
 
Last edited:
Name: Impatiens
Meaning: “Mirage”
Type: Illusion
Rank: Beginner
Usage: Common
Incantation: Impatiens
Requirements: A rune, drawn or tattooed on each caster, and at least 2 casters
Effects: Shows a mirage to the target
Limitations:
-Only lasts about 30 seconds
-Target must be within 15 yards of casters
-Must have 2 casters
Drawbacks:
-Slight temporary loss of hearing (between 1-5 minutes)
-Energy loss
 
Name: Meíosi.
Meaning: 'Reduction'
Type: Combat.
Rank: Expert.
Usage: Rare.
Incantation: 'Meióste Se Téfra.(Reduce to ashes.)'
Requirements: An understanding of the target's components and atomic configuration.
Effects: Reduces the target of the spell into nothing but a pile of ashes.
Limitations: Needs intelligence and precision, and it also drains through one's energy rather quickly.
Drawbacks: One must be very smart to even use it and if the spell misses it's intended target, it will not work(i.e You aim for a small ant on some table, it misses and hits the table, does not work.) It's also a spell that is frowned upon for it's extremely deadly effect.
 
Name: Dreynen
Meaning: Drain
Type: Dark Magic
Rank: Master
Usage: Rare
Incantation: Dilacerant Anima Auferetur
Requirements: The will to inflict pain and/or kill.
Effects: It drains the target of quintessence, or life energy, and gives it to the caster. The caster can control how much energy is taken which will either render the target unconscious or dead. Takes the form of black lightning tinged with red.
Limitations: Can only be used on one target at a time. Cannot be cast in quick succession.
Drawbacks: Using this spell causes corruption of the soul, and will eventually render the soul as dark as nothingness. Using this spell can cause the caster to suffer pain regards to the purity of the quintessence extracted. If used extensively, can result in the caster's soul being destroyed and resulting in caster's own death.
 

Users who are viewing this thread

Back
Top