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Fantasy Spirit Slayer Lore

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Gohan510

Zero Mortal Plan!
This is everything you need to know as a player to get adjusted to this story. Of course like many other things I haven't completely mapped out the story quite yet meaning things will constantly be changed and added as we progress. Do not fear though if I ever add or adjust something I will always let it be discussed upon before doing it. What brings this story to life is not only me being the Game Host, but also you who play the game and bring it more life. With of course your own unique twists. Now when it comes to adding anything here you must always message me personally and get an approval by me. I'm always looking for new ideas so don't be afraid to share! Every country will slowly be introduce into the story as we progress through it. As well since the world uses heavily influence by the story Naruto written by the legend Masashi Kishimoto, there will be a Shippuden part of the story. Now in order for us to reach Shippuden we must complete the three major arcs. When the story switches over Shippuden a lot will change and the story will get a lot darker then what it was originally shown to be. Make sure when your involved with story you pay attention to everything I will leave hints and clues all over. In this story I will be the narrator towards almost everything going on in the story, which means you will get post from me that will involve npcs to add more light to what's going on when the camera isn't on the main cast (you guys!).

Now welcome to the story of Yaku, Spirit Slaying!
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  • These are playable/non playable races within the story. They can be added upon approval by me. Let’s keep the roster of Races smaller, until we reach Shippuden. + (Playable), - (Non Playable)
    • + Humans: The basic and most common out of them all. Humans spread throughout the land like ants on a piece of food. Humans come with many sub categories which makes their race so unique from the others. Although born with a chance to gain “Magic” they can be born with other special traits. They are also born naturally with the smallest mana pool out of everyone.
      • - Logia: Humans who are granted the power to transform their body's composition into a natural element at will, as well as create and control it. In addition to enabling the user to generate a near-infinite amount of a certain element and control it, the defining power of a Logia is the user transforming their body into that element, making them seem nearly impossible to defeat. These forms of humans cannot learn magic or use magic.
      • + Zoan: Humans who are granted the ability to shapeshift into one specific animal or mythical beast. Zoans have natural enhanced durability, speed, and strength. They can usually partake in 3 forms; Base(Human), Beast(Animal), Hybrid. There are 3 known sub-classes that exist beside the standard variety: Ancient, Mythical, and Artificial. The first two are considered to be rarer than regular Zoans, each one in their own class of power.
        • Ancient Zoan: is a sub-class of Zoan that allows users to transform into ancient animals, such as dinosaurs. They are a lot more stronger than the average zoan.
        • Mythical Zoan: A sub-class of Zoan that allows users to transform into creatures or even deities that are the subject of myth and legend. It is the rarest type of Zoan. In accordance with their rarity, Mythical Zoan seem to be the most powerful class of Zoan. As with Ancient Zoans, the physical enhancement granted by Mythical Zoan powers is significantly greater than that of standard Zoans. The most formidable and distinguishing facet of Mythical Zoan fruits is their bestowing of unique, "mythical" abilities that are supplementary to the transformation itself; such as the phoenix Zoan's ability to generate flames with healing properties.
    • + Giants: Massive sized humans born with in imaginable strength, naturally born with the biggest mana reservoir. They are x10 stronger than normal humans. There are few to none within the great five nations. Because they are humans they can be born logias&zoans as well.
    • + Elves: A lot more common than giants elves are another major species within the common folk. Elves are naturally gifted in the arts of magic and have higher mana pools than humans. Born with enhanced hearing, aim, flexibility, mana and magic control. Elves are known to be extremely gifted in the arts of Magic. The kids are taught at the age of 5-6 are taught their trades. Boys were trained to hunt and master their bow while the girls were taught to control their magic. As they got older they swap teachings. They also have better senses then some races being able to avoid many tragedies. Although their endurance is typically worse than other races.
    • - Sage: TBA
 
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Spirit Realm
The spirit realm is the believed birthplace of Spirits. Not really much is known about the Spirit Realm currently other than it exists. Though a select number of humans have actually been to the spirit realm and continue to visit it, these people are Sage’s. The spirit realm is a copy of earth just more greener and blue. The lands are vast and nearly jungle. The weather is abnormal and can never be depicted. The mana is more potent and is actually called “Natural Mana”. In the Spirit Realm there are no civilizations, just mythical creatures that roam the land. Spirits in the Spirit Realm are a lot stronger than the ones on earth, nearly gods.

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Natural Mana is completely different then the mana we know to date. It can only be drawn upon from the Spirit Realm, it is stronger and summons powerful magic. Magic used with natural mana are denser and stronger, even challenging Awakenings. Natural Mana can be used to kill a Spirit as well. Natural Mana is inside of all Spirits and their home is the source of it. It gives a Sage the ability of clairvoyance as long as they focus.

Currently the only way for a human to get into the Spirit Realm is by becoming a Sage. One of the three Kings must grant their blessings in order for a human to become Sage. The three kings is, King Toad, King Snake, & Queen Slug; Sages are then granted a key to allow them to jump between worlds. Not all spirits can jump between worlds and usually reside in whichever they are born.
 
Sage
Sage are people who are able to utilize Sage Art Magic and have mastered the art of Sage Mode. Sage’s are people who infact can pass through both realms; Spirit Realm & Realm of the Living. They are deemed the title by one of the three Sage Kings, Toad, Snake, and Slug. Each resides in a different location within the Spirit Realm. Toad Sage rests in Mukabuka Mountain, Snake Sage lays in Ruuyuka Cave, Shukatsu Forest the Slug resides.

Sage Art Magic is a specialised field of Magic that involves the use of natural mana. Sage Art practitioners, known as sages, learn to draw natural mana inside their bodies, blending it with their own mana to create Sage Mana. This mana adds a new dimension of power to the user's techniques, while also allowing for the use of techniques that would not otherwise be possible.

To use Sage Art one must first learn to sense the natural mana in their surroundings and gather it inside their body. It must then be balanced with the user's own physical and spiritual energies, which make up their mana, to create Sage Mana. If too little natural mana is added to the mix, Sage Art cannot be used, but gathering too much results in the user turning to stone. In the case of humans, absorbing too much natural energy first causes them to transform into an animal.

Those who are successful in this training learn to enter a state called Sage Mode, in which their physical parameters and sensing capabilities are dramatically enhanced for as long as the mode is active. Though trainees seem to enter Sage Mode automatically during the learning process, it is possible to create Sage Mana without entering Sage Mode in order to store it for later. Whereas the use of Magic exhausts the user due to expending their mana, Sage Art takes in natural mana from the Spirit Realm, and thus causes the user to recover more quickly instead.

Sage Mode is an empowered state that can be entered by blending natural mana with one's mana, creating Sage Mana. Sage Mode allows users to tap into the natural force of the world, opening up new techniques to them and allowing them to power up existing ones with the new Sage Mana.

The three current Sage’s are Jiraya, Orochimaru, and Tsunade
 
Warlock Exams
Warlocks are Wizards who are qualified to guide other Wizards and lead missions. Warlocks have reached a level of maturity and ability that primarily consists of leadership skills and tactical prowess. A Mage who does not have the skills to become Warlock are weeded out in the chūnin exams. Some of them serve as team leaders in charge of small teams who need to make decisions and utilize the skills of the Spirit Slayers under their command to the maximum effect. Warlocks are typically sent on C-rank or B-rank missions.

To become a Warlock, a Mage participates in a large examination, known as the "Warlock Exams". Those who pass the test and become Warlock are eligible to wear an identifying flak jacket that holds magic scrolls. This vest is not mandatory; instead, some opt for more elaborate clothing like capes and robes, or not even wearing the jacket at all. Becoming a Warlock is a Spirit Slayers first step into rank ups.
 
Ki
Ki, which translates to “Life Force” or “Natural Energy”, flows through all living beings. This force is a tangible energy inside every living being, with its major focus being in the center of the body. By drawing it out, an individual is able to manipulate it and use it outside the body. Because there are physical limits to the strength of the body itself, it is necessary to increase one's ki to overcome this barrier and become stronger. When Spirit Slayers/fighters gather ki, they are able to gain enhanced strength, speed, endurance, and can increase the power of their attacks to inflict greater damage to opponents. In order for someone to control Ki, they must master the 7 chakra points in their body.

Chakras are various focal points used in a variety of ancient meditation practices. Chakras are thought to provide subtle energy that helps your organs, mind, and intellect work at their best level. Which in turn allows one to pass Ki through their body easily. Chakra can is best trained through meditation and mastery of Total Concentration Breathing.
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  1. Root Chakra: Root chakra is the first chakra of the body and is located in the base of the spine. Its role is to connect your mind, body and soul with the Earth. It is known to keep us grounded and connected with the energy of the earth. Its color is red.
  2. Sacral Chakra: The sacral is located right below the belly button-- three inches below the navel to be precise. This chakra is associated with the lymphatic system and is responsible for expressing emotions. Its color is Orange.
  3. Solar Plexus Chakra: The third chakra is located behind the naval region below the rib cage. It is associated with self-confidence, self-discipline and wisdom. This chakra is also responsible for the ‘gut feeling’. For the uninitiated, gut feeling is getting a cue about something which isn't right for you or taking action to any situation you feel worthy. This Chakra’s color is Yellow.
  4. Heart Chakra: The fourth chakra is known as the heart chakra and is associated with love and compassion. It is located in the centre of the chest and not where the actual organ lies. This chakra is responsible for emotional healing and sound mental health. Its color is Green.
  5. Throat Chakra: This chakra is associated with voicing your expressions and being creative. The throat chakra is located right above the heart and is responsible for expressing the truth and sharing your opinion with others. Its color is Blue.
  6. Third Eye Chakra: The sixth chakra is the third eye chakra, which loosely translates to “beyond wisdom”. This chakra is responsible for garnering information about yourself and beyond the materialistic world. It is located in between eyebrows--the third eye. His color is indigo.
  7. Crown Chakra: The seventh chakra is known to be responsible for the direct connection with the almighty and the conscious energy. This chakra is located on the top of your head and is associated with the Buddhist concept of achieving nirvana. Trying to balance this chakra will help you gain insight into yourself and balance your other chakras. Its color is Violet
  8. Life Chakra: The eighth chakra is throughout the entire body. This Chakra is extremely hard to master. Giving one complete awareness to their surroundings. This chakra can give the user immense control with their ki. Its color is White.
Total Concentration Breathing
An advanced and esoteric breathing technique where a user inhales the maximum amount of oxygen within a specific breath pattern to raise their physical and mental prowess to their utmost limits. The effects include a plethora of enhanced physical and mental abilities, like superhuman physical characteristics (i.e. strength, speed, stamina, durability and agility), faster thought processes, maximizing concentration and hyper-information processing. At a more advanced level, Total Concentration is also capable of clotting wounds from severe injuries and slowing down the circulation of poison in the bloodstream.
 
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“Oculus Gift”
Long ago when humans were blessed with magic, they were also gifted oculus abilities. Though these gifts passed down through select families it was a gift that gave them the upper hand in most battles. There are only three current known Oculus Gift’s being the Sennigan, Unigan, and Yakugan.

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Wielders of the Sennigan are only apart of the Takeshi branch giving them their unique oculus abilities. Unigan have no family branches and actually haven’t popped up since the first generation of magic users. The Yakugan are apart of the Hyuga branch family and it gives them it’s unique oculus abilities.


Sennigan:
The Sennigan grants the wielder two broad abilities: the "Eye of Insight" and and the "Eye of Hypnotism". Although the abilities are not literally restricted to certain eyes Fugakku Takeshi noted that the Sennigan can only be used to its full potential when both eyes are together.

When a wielder of this Oculus Gift experiences a powerful emotional condition with regards to a person precious to them, their brain releases a special form of mana that affects the optic nerves, transforming the eyes into Sennigan; for that reason the Sennigan is described as an "eye that reflects the heart" Often, as per the Takeshi’s so-called "Curse of Hatred", this emotion is a negative one, brought on by stress or loss. The emotion can also be positive, driven by a desire to protect or reunite with a loved one.

A major downside is the decrease in power that comes with cross breeding. A full breaded Takeshi has a 3 Tomoe Sennigan, which gives them the full extent of the power. A half breed would get a stage below that getting a 2 Tomoe Sennigan, having less abilities and less time to keep it awakened, though can be awakened into a MS (not a EMS). A quarter breed Takeshi will have the 1 Tomoe, having only the 2nd Insight ability and cannot be awakened into a MS.

Eye of Insight:
  • 1. The user can see mana, giving it colour in order to distinguish it by its composition and source. Though not as capable in this regard as the Yakugan, it can see mana through some (but not all) obstructions and detect irregularities in a person's mana flow, such as those caused by illusion magic influence.
  • 2. The user is granted incredible clarity of perception, enabling them to read lips or mimic something like pencil movements. Some rare anomalies even are able to see on a cellular level. In combat, this allows them to see fast-moving objects and, once fully developed, offers some amount of predictive capabilities; they can anticipate an opponent's next move based on the slightest muscle tension in their body and act accordingly to dodge or intercept.
    • Although a Sennigan user can see these things, they also need the physical ability to actually act on the visual information. With advanced enough prowess, via eye contact, the user can even enter the target's mind to look through their memories, or inner world.
  • 3. The user is able to copy almost any spell they see, memorising the three categories of magic’s such as; element magic, illusion magic, and fighting magic, with near-perfect accuracy. They can then either perform that spell or modify it to suit their needs.
Eye of Hypnotism:
  • 1.The user can perform what is generically called Illusion: Sennigan. While there are various manifestations and purposes of the ability, the better known one is to, through eye contact, suggest thoughts and actions to a target, coercing them to divulge information or act in a particular way, potentially without the target's awareness. In extreme cases, the Sennigan user can take complete control of the target's body, forcing them to do exactly as the controller wishes; this control is visually indicated by the Sennigan’s design appearing in the target's eye. The Takeshi clan are particularly infamous for using this ability on the Yokai, and in fact can enter its or a Onen’s subconscious to more precisely control the beast's mana. Multiple targets can be taken control of in this way, though the more divided the user's attention is, the easier it is for targets to escape this control.
Evolution:
{WIP}
The Sennigan can be evolved into the Mangekyo Sennigam by experiencing the trauma of loss, granting unique, user-specific spells in addition to the Sennigan’s standard abilities.

  • Use of the Mangekyō Sennigan causes blindness over time, but this can be negated by transplanting another pair of Mangekyō Sennigan from a close relative, such as a sibling, to acquire "eternal" Mangekyō that never lose their sight.

Unigan:

{WIP}


Yakugan:
Unlike Oculus Gifts such as the Sennigan, which do not manifest until users meet certain conditions, the Yakugan is present from the time of birth. Individuals with the Yakugan are typically identifiable by their unique eyes. When users activate their Yakugan, the pupils become more distinct and the increased blood flow to their eyes causes the veins near their temples to bulge.

Hyuga’s simply possessing a Yakugan is not enough to be able to use its powers; even if one is born with visible traits of it, they must undergo intense training before the Yakugan power can be activated, something not all users can accomplish. Once a user does become able to use the Yakugan, they must avoid using it excessively, otherwise they will be rendered unable to keep it active until they've taken time to rest.
  • 1. Individuals with a Yakugan have a near-360º field of vision around themselves, except for a small blindspot at the back of the neck above the first thoracic vertebrae. The Yakugan’s vision can penetrate almost any object, allowing users to see through walls, peer underground, or even examine the contents of a person's body. Certain barriers have been shown to block a Yakugan’s sight, as have smokescreens. Users can focus their vision on anything and everything within the Yakugan’s range, allowing them to monitor individuals from afar or to quickly survey a vast area and pinpoint specific locations within that area. The exact range of the Yakugan varies between users, but can be improved with training
  • 2. The Yakugan can see mana to a greater degree than the Sennigan. This enables users to distinguish certain types of clones from their original and even identify specific individuals' mana signatures. Its ability to see mana is acute enough to see the mana pathway system within a target's body and the 361 Webs that run along it. The Hiyuga have devised the Gentle Fist style of combat to specifically take advantage of this ability, wherein they strike an opponent's web to either seal or forcibly open them, thus giving the user complete control over their opponent's mana.
  • 3. As a result of the Yakugan’s ability to see mana, users are able to determine if an opponent is currently performing Illusion Magic. But unlike the Sennigan, the Yakugan does not seem to give its users any particular defence against an opponent's Illusion Magic.
 
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Religion’s:

There are two gods that heavily influence many religions. The Sun God Indra, and the Moon Goddess Sireena. Both said to be the reason earth and magic was created. Though their are founding of people who believe of a third and fourth god’s; God of Death Noah, and Goddess of Stars Ilida.

Country of Wind natives believe in the god of sun, saying that his righteous light guides them to their future. They believe that the Sun god was the one who created the land, animals, magic, humans, and Vegetation. While the Goddess of Moon also “Witch” created spirits, oceans, calamities, and death.

Elves believe in that both the Moon Goddess and Son God created balance in life, while the stars bring the Spirits. The god of death is not spoken of and hardly written in transcripts only elder’s know of such knowledge. They heavily believe in the Moon Goddess in that she guides them through their daily life, even throwing festivals every other year a full moon arises. Elves believe the Moon Goddess blessed the planet with magic and birthed six daughter’s of nature, the details are told in fairytales throughout generations. Elves pray every night and before they eat dinner, thanking the “All Mother, of the night sky”. Elves also believe that the Goddess of the Moon is also their mother which is why they think their so talented in magic.

The god of death Noah has followers who are usually sick in the head or feel that life is boring without conflict and bloodshed. Typically can be found pretty much about everywhere, they believe that human sacrifices must be made in order to please, Noah’s hunger.

People who believe in the Goddess of the stars are a rare sight and in some forms seen as a illuminati type of cult. People who believe that Spirits must rule humans and one day rid of them…
 
Demons
Throughout the generations Demons were the main opposition, towards all species. They’re crave for bloodshed fuels they’re destructive powers. Demons are believed to be what happens to a Spirit when it’s completely gone mad. For the most part all spirits appear to be docile and peaceful, but that’s the catch. Within the crowds of millions docile spirits there’s a few out of the bunch that crave destruction. Feeding off their own brethren will a spirit completely become a demon. They usually reek of blood and give off a frightening sensation.

Demons are a lot more aggressive and powerful then a normal Spirit. Unlike it’s counterpart, the only way to defeat a demon is by cutting it’s neck off with a Nichi weapon or obliterate it with magic. The more spirits the demon devours it is said to grow in power and more aggressive.


They’re easy to depict as they usually come in a grim looking form, though varying in size. Spirit Slayers fear the demons because of their limitless power. They come with a few names that classify the type of demon the Spirit Slayer is facing. They are given a certain level which organizes the type of demon and its threat level on a tier list. Current threat levels are 1-4, four being the highest threat level and only handled by Grand Sorcerers and Archmages.

Grim: Grim are mindless creatures that crave destruction and something to eat. They do not care what it is animal, human, or spirit. They’re soul objective is to destroy everything. They take form in animals with white skull pieces tattered throughout their body. Varied between level 1-2
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Shamans: Very sharp Demons, unknown exactly how shamans come to be, but they are the gatekeeper to the spirit realm; meaning they can let anyone or thing in and out. Shamans can cast a strange form of magic unknown to humans. They’re are labeled a level 3.
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Orges: Massive behemoth’s that carry an entire fleet of demons throughout its body. It’s known abilities are to dig and shoot mana beams from its mouth. Level 4
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Akuma: Level 5 Threats….
 

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