This is tailored more for humanoid types. Adjust as necessary.
Height: 5’6”
Hair Color: Black
Eye Color: Blue-green
Scars/ Other Facial details:
Attire:
Other:
Flirtatious to say the least. Ladies, take good care of your men. She’s like a cross between a Klingon and an Orion Slave Girl. She is not greedy. Of course she wants loot. But she is cautious. She is very intelligent and has learned that sometimes survival is a matter of the friends you make.
Her current hero is Chum. She never tires of the story about her armor. The more creative the story gets, the better. Overall, Rasitah counts her friends on one hand and this is one of them.
Rasitah knows little of her origins. She never knew her mother. But she was raised almost as an outcast in a village of humans, orcs and half orcs. She was raised as a younger cousin to Karoshi. Her small size wasn’t considered much of an asset growing up. It made her the object of much bullying. Only Karoshi prevented the worst of it - that is until their village and family were gone.
Humans attacked and razed their village to the ground. It was Karoshi who found her and kept her alive. Over time the pair were separated again and again. But they have always found one another. Rasitah was forced to learn to steal just to find scraps to eat. In the end she was nearly caught doing even that. But for once her poor luck turned to opportunity. While she managed to escape, the street rat guild thief who had caught her trying to steal was himself caught. Rasitah spotted the scene and stalked the town guards and ambushed them. There were four of them. She knew better than to try to fight them. Instead she used height as her ally and dropped in on them along with someone’s wash, which both blinded them and tangled them. She had spotted where the key went, grabbed that and the guild thief.
In return she asked to learn the ways of a thief.
She left the town soon after learning her new trade in search of Karoshi. Once the two were reunited she settled down in another town and became a serving wench and exotic dancer. In time she and Karoshi joined a group of adventurers.
Enchanted Leather armor aka Fantasy Leather. (Has the ability to protect as if a full set, while appearing - ahem - skimpy)
Light sword, enchanted - glows, has neat runes. Has been able to cut any creature she has ever faced. She has been told by a shamen that it is a Guardian Blade and would watch over her even in her sleep. It literally woke the whole crew with loud whispering noises shortly before the ship came under attack.
Chime of Opening - probably her favorite toy. This chime will open any lock, pop welds, undo buttons, etc, not sealed with magic. It all depends on how much of its full charge she wants to use at once.
This is tailored more for humanoid types. Adjust as necessary.
Height: 6’5”
Hair Color: redhead
Eye Color: brown
Scars/ Other Facial details: plenty, like a road map of her life. Back covered with whip marks. Old manacle scars on wrists and throat.
Attire: Note her scars. She keeps those covered.
Other:
Karoshi is a barbarian warrior, and a trained gladiator. She is a very keen warrior, with a natural sense for tactics and strategy. But when it comes to more complex subjects or mystical matters, she isn’t so sophisticated. She has very simple desires.
Like Rasitah, she loves Chum. She never tires of the story about her armor. The more creative the story gets, the better. Overall, Karoshi counts her friends on one hand and this is one of them. Heaven help anyone who messes with Chum or Rasitah.
Her real heroine is Elen’shin’eyl. Although she doesn’t want to admit it, the Drow - Elf hybrid intimidates her and very few things can do that.
Karoshi was raised in a village of humans, orcs and half orcs. Her family watched out for her half sister, Rasitah. Their father was a great warrior, but he had been critically wounded in battle and was forced into semi-retirement as a trainer. Karoshi excelled in combat. But their Uruk Hai father was always disappointed with Rasitah’s diminutive size.
Humans attacked and razed their village to the ground. Her father told her to find Rasitah and protect her. That was the last she ever saw of her family. Karoshi found Rasitah and kept her alive. Over time the pair were separated again and again. But they have always found one another. Karoshi left Rasitah in a town to go and search for their parents, but was herself captured by slavers. She was placed in chains and forced to fight for her very survival.
It was Rasitah who tracked her down and broke her out of her imprisonment. Once the two were reunited she settled down in another town and became a bouncer at a tavern. In time she and Rasitah joined a group of adventurers.
Mithcuri Armor - temperature dependent (acts like leather in hot weather, plate in cold). Absorbs part of energy attacks, but half of its capacity must be expended or the wearer suffers the full damage.
Karma - Enchanted Knight’s Broadsword. She isn’t sure what it does exactly. (Basically a Luck Blade)
WIP
Elen’shin’eyl
Nicknames: Ellen
Age: apparently in her early 20’s, but definitely much older.
Race: ½ Drow, ½ Elf
Sex: Female
Profession: Assassin / Ranger
Experience: Elite Veteran
This is tailored more for humanoid types. Adjust as necessary.
Height: 5’10”
Hair Color: Silvery gray
Eye Color: Blue Green
Attire:
Other:
Always serene, measured and calm. Often well thought out and wise, she is the epitome of grace. She has experience far beyond most. She absolutely abhors racial prejudice as it was the cause of her parents’ demise. She never tells anyone about her profession as an assassin. She is no longer for hire as such and hasn’t been for a very, very long time.
To Rasitah and Karoshi she is almost a mother or veteran trainer. To Moonshadow she is guardian. To Chum she is --- tolerant, almost as one might be of family.
She is the Kingslayer.
Born as the daughter of a Romeo and Juliet story if ever there was one, a Drow male and an Elven woman. Regarded by both of their peoples as traitors they were hunted down and eventually slain. But the assassins failed to find the results of that union. It eventually turned up and laid both kingdoms to waste, assassinating their leaders, setting House against House inciting civil wars, and ignoring feuds that have lasted for a very, very long time forcing both races to a Dark Age.
WIP
WIP
Imagine her a young filly. Even as a human she only appears 13-14.
In human form:
Height: 4’10”
Hair Color: Silver white like the moon. Over a 3 day period it will lose this color and become more of a platinum blonde.
Eye Color: Amethyst-blue
Scars/ Other Facial details: Birthmark centered on her forehead.
Attire: Dresses like Elen’shin’eyl.
Other: See Personality. In short, she tries to look like Elen’shin’eyl
She is a classical unicorn in every way save one. She has the ability to assume a human form. She must return to her human form every three days. Lady Elen’shin’eyl can force her to do so.
Moonshadow suffers from hero worship. Her Blessing (what a group of Unicorns is called) was slaughtered by humans seeking the horns. She was briefly captured. Elen’shin’eyl rescued her. A trinity of goddesses answered a prayer from Elen’shin’eyl and bestowed the ability to assume a human form.
Moonshadow tries to mimic Elen’shin’eyl in every way. She dresses like her, tries to talk like her. She even tries to eat like her - much to her detriment. She denies she is a unicorn as much as she can. Unicorns are herbivores. Yes, Moonshadow has blown chow more times than she can count. She has even tried to drink Chum’s evil brew. It does absolutely nothing to her - except make her a little sick and puke her guts up.
She is, in her heart, a unicorn. She absolutely adores apples and will eat one, core and all. Brown sugar is heaven sent. The soot and ash she uses on her skin and hair to give it that gray cast flecks off and has to be constantly re-applied.
Practice sword
Her room? Ever see a human sleep on her feet?
Enola
Age: 20
Race: Strix aka Itarii in their native language
Sex: Female
Profession: Wizard/Ranger
Experience: Journeyman
Height: 6’0”
Hair Color: White
Eye Color: Amethyst
Attire: Very, very light - see image
Other:
Very distrustful of humans. But she is forcing herself to face them. In one of her early adventures she met a god named Sir Michael, a patron to craftsmen and those who embark on noble quests. It was from him that she received her Mage Bow. (She uses this sparingly in offense as it drains her.) She also received Shades of Medea, apparently a joke. But they are one of her favorite items.
Sir Michael taught her the beginnings of how to construct Ioun Stones, a form of technomagic. He later taught her how to use a Wayfinder such as is now installed in the Spelljammer vessel.
Enola loves sparkly things, though she wears very few most of the time. Her two main forms of magic are Jewelcrafting and stealth magics. She also dabbles in certain biopunk magic such as the creation of biopunk wings.
There are about 1000 Strix left in the Realm of Eberron. Their ancestral lands have been invaded, their people hunted very nearly to extinction. Enola is the only one who has dared to venture forth into the world to put an end to the genocide of her people.
Ioun Stones - some she found, some she made. See links for some background info. (Note: the ones she makes are inferior, but she is still learning.) Ioun Stones Roll20 Ioun stone
Height: 5’10”
Hair Color: White
Eye Color: Amethyst
Attire: Much like her pic. Though she wears cloaks or robes to conceal herself in public.
Other:
WIP
WIP
Bo stick
Wrap gloves
Numerous alchemical potions and materials
Bookshelves, enclosed and locked, filled with numerous books.
Executive desk
Her room is bigger than it should be - about 18 times bigger, with extra rooms, luxurious pillows, and such, servants (illusory, but with physical manifestation)
Sybil
Nicknames:
Age: mid 20’s
Race: Human?
Sex: Female
Profession: Technomage
Experience: Elite
Designer and Engineer of the ship
Height: 5’6”
Hair Color: Blue
Eye Color: Red
Attire: Almost perpetually wears a lab coat, or a bodysuit.
Sons of Ether type lab goggles
Sybil is receptive and highly sensitive, capable of huge empathy. She cuts to the chase, giving oodles of love, care and reassurance when required. Moody and unfathomable. But win her trust and you ensure a lifetime of friendship and support
Sybil has an abundance of curiosity. But she has finally learned to temper it with wisdom. She is more at home in her Lab than anywhere else.
Likes
Exploration
Freedom
Technomagic and Engineering
Dislikes
Totalitarian regimes, Empires
Bullies
Sybil was a fortuitous accident. Her father was a spelljammer technomage-engineer. Her mother was the alchemical daughter of an alchemist who chose the life of an exotic dancer.
Sybil was an ‘accident’.
Sybil surprised them all as she proved to be a true hybrid, inheriting the best traits of each parent. She soon surpassed her father in intelligence while never succumbing to the drives of her mother’s profession.
WIP
Hypersenses - all of her senses are a bit beyond human.
Hyperthymesia - absolute total recall. She can relive events.
Hypercognition -
Visualization -
Meditation - a learned skill. This is usually the only way she can sleep. She only needs about one hour of sleep a night.
art by applepiyaa on tumblr. Chum Teeth Nicknames: Chum, Teeth, or ‘AAH A GOBLIN’ if you’re rude. Best just stick with Chum. Age: Young adult, but… Well, Chum doesn’t know the precise number. Probably in the 16-19 range, but it’s hard to know for sure, given that goblins only live to about 50 years max. Race: Goblin Sex: Female, but it’s not always easy to see that. Profession: Navigator, Ex-pirate, and… Well, otherwise somewhere between ranger and thief. Experience: They’re about journeyman tier. Not newbies, but far from being a seasoned veteran.
Height: About 3 feet and eight inches. Hair Color: Black Eye Color: Yellow, with significant eyeshine. Scars/ Other Facial details: A few chunks are missing from their right ear, there’s a great many defensive wounds/bitemarks on their arms, and they have a pretty significant scar on the right side of their abdomen. Like someone tried to run them through with a sword and missed, a little. Of much less dramatic note, the tops of her ears, her neck, and her shoulders show evidence of serious sunburns in the past. Attire: Though pictured in their ‘fancy land clothes’, Chum typically wears more nautical garb. A blue bandanna on their head, paired with a white-and-blue striped shirt and simple black pants, all in rather rough condition. They also typically wear wooden sandals and a few sections of exotic scale mail. Other: Though Chum rarely holds it in hand, there’s a little necklace they wear. On it is a single shield-shaped charm. On one side is depicted a thundercloud with three lightning bolts, the other shows a feminine pair of eyes surrounded by seven stars. Chum can be seen praying to it in times of duress, but out in the Phlogiston sea, the gods it honors cannot hear her.
Likes, Dislikes, Quirks, etc:
Chum loves to drink, party, and sing old sailing songs. Her favorite happens to be ‘Leave her Johnny’ and trust me, by the end of this trip you’ll never want to hear it again.
Chum doesn’t like townies very much. Sure, they’re not all bad, but most just assume Chum’s there to steal something. Adventurers and sailors get it, though. And they’re always at the taverns!... Well, except Paladins. And Clerics. Chum doesn’t care much for them, either. And she’s gotta work with them!
As for quirks, it’s already been mentioned that she prays to a little amulet in times of duress, but she often bugs the ship’s mages to scry on someone she once knew, and help her keep track of their location. They don’t always give her that. Interests and Hobbies:
Chum, as the name may imply, rather enjoys fishing. However, since they rarely sail in actual water, she works hard at the traditional art of Scrimshaw carvings (When she can get the materials, at least) and the less traditional art of making a physical map of the crystal spheres using fishing line, beads, strips of parchment, and little cloth flags. Because sure, the Evermap is nice, but it only shows so much of their surroundings, and only when they ask. What if it breaks, what then? Chum’s got a backup, that’s what! Relationships:
Rasitah: Chum adores the little rose, and gladly shares tales with her and her big crew-sister whenever they ask. However, Chum can’t help but feel like she can’t possibly live up to the heroic pedestal Rose puts her on.
Karoshi: Kar is great! Real fun, and a good close friend. A good drinking buddy, a great listener, and she’s always got her crew-sister’s back. Chum feels like she can trust the big lady anywhere, with almost anything. Except maybe her doubts about her heroism...
Elen’shin’eyl: Ellen is... Well. Chum can feel the dusky elf looking down on her in all the ways. The annoyance on her face is pretty clear, too. Kar thinks the dusky one is scary, but Chum isn’t scared. That’s not to say Chum thinks she can beat Ellen in a fight. The goblin just knows they’d never get in that fight.
Moonshadow: That girl ain’t right. Chum doesn’t know specifically why or how, but she suspects that it might be Ellen’s parenting style. That being said, Chum’s no expert on parenting, either. Or on adoption. Still, Chum does try to be nice to the kid, and helps with her sword training when asked, but... Well, Chum isn’t necessarily the responsible type. And apparently human children don’t reach boozin’ age until they’re way older.
Enola: Ah, now here’s someone scary. Wings, magic, flesh technology, surrounded by floaty glowing rocks? That’s a list of things that make Chum nervous, and Enola checks every entry. Obviously, Chum avoids her when possible, but tries to be polite when the two absolutely have to interact. Which is kind of often, given that she has a magic compass and Chum is the primary navigator. But the second magic starts flying, Chum gets to hiding.
The crew of BlackFang the pirate, the cruelest orc to ever sail the void, was no place for someone to live and grow up well. Goblins may be well-adapted to short, brutish lives, but Chum teeth had a reason to leave it. Kelpie, the fairest girl ever born green, had taken a shine to her. She was the ship’s cleric, the doctor, the reason they could eke out some kind of survival on that blood ship. In the cruelest place one could imagine, a little spark of love threatened to set it ablaze. Keeping it secret from the captain and the officers was hard, but they managed. Until… The day Chum planned to steal away a longboat.
They’d be raiding a planet, and Chum knew the two could slip away in the chaos. Meagre supplies and a few coins were taken. Chum was geared for the fight they’d desert during. They came into the atmosphere… And didn’t descend all the way. The Captain knew. He tried to run Chum through with a jagged cutlass, and kicked her over the edge. Chum wasn’t sure if dying was worse than leaving Kelpie behind…
But Chum didn’t die, did she?
Some unseen miracle or impossible chance saw Chum wake on the shore of an island instead of the belly of a shark. She’d nothing but her whaling harpoon, her knife, and determination. Her ragged clothes wrapped around her bleeding side, she swore vengeance, and somehow lived long enough to meet with some human religious types. They got her to civilization, and she immediately started searching for a job on a ship starward bound. She found it, in the crew of some kinda experimental ship. She might not pursue vengeance with every waking moment… But she’s working on it. Keeping track of that dread ship. Keeping an eye on her love. Planning.
The Whaling Harpoon: A spear with a whalebone tip, designed not for a straight fight, but to stick into something, hold fast, and never let go. Chum typically just leaves it where it is once it’s in something. The Cutlass: Rather short for a cutlass, this little shortsword is the perfect length for Chum. Its guard is carved with a rune on the inside, and though it’s a weak sharpening magic, even a tiny bit of magic can make the difference between being unable to draw blood and getting the blade in good and deep. The Everything Knife: A short dagger with a serrated rear edge, Chum uses this more as a utility knife than anything else. Haircut? Knife. Scrimshaw? Knife. Ham? Knife. You get it. The Foreign Scales: A few guards, breastplate, and skirt made from a hexagonal scale mail popular in Kara-Tur, called “Kikko”. How Chum ended up with it is a total mystery, even to chum. They just woke up wearing it one morning, and holding a bag of silver. The crew’s best guess is that Chum got very drunk, misinterpreted strip poker, and ran off with some poor Dwarf’s best armor. It’s magical, but nobody knows exactly what spell it’s under. The Grapple Flail: Recreated from memory based on the boarding gear used by BlackFang’s crew, this flail, swung from a long silken rope, is built to serve equally well as both grappling hook and weapon. And though its head may appear to be steel, that’s just reinforced plating and spikes. The core of the head is Gravwood, allowing the hook to be thrown and swung unnaturally far. Especially skilled users like Chum can even stop the head in mid-air and swing from it! However, doing so in a real space battle can be… Risky.
Chum keeps her quarters relatively clean, much to everyone’s shock. But its ‘clean’ contents still stink to high hell… The hammock: Chum much prefers hammocks to real beds, citing that they’re way easier to clean the bed bugs out of. On an interesting note, their hammock is particularly wide, and could theoretically accommodate two goblins. The Scrimshaw shelf: A small shelf dedicated to Chum’s various Scrimshaw carvings. The carvings pretty clearly show Chum’s progression from novice to near-mastery, but Chum seeks to add more shelves soon. This little bookcase is almost full. The Shrine: A small shrine to Chum’s two gods. Chum insists that it’s not right, and that only Kelpie would know how to get it proper, but it’s something. Also, for whatever reason, the incense Chum burns there anyway smells an awful lot like tobacco. The Backup Booze Distillery: Not actually a distillery so much as a washtub filled with rotting fruit that serves the same purpose as a prison toilet might: Making truly atrocious alcohol. The booze can generously be described as ‘Pruno, but with some Goblin Flair’, or more accurately as something you really, really shouldn’t drink. Even Chum will only drink the stuff as a last resort. Or if they’re feeling REALLY nostalgic.
art by GW2-Juriia on tumblr
Kelpie
Nicknames: Kelp, Lovergob, or maybe “AH! ANOTHER GOBLIN!” If you’re a terrible person.
Age: unclear, but they’re older than Chum by maybe two or three years.
Race: Goblin
Sex: Female.
Profession: Cleric, surgeon, and prisoner. Though admittedly she does have some VERY rusty thievery skills...
Experience: a full-fledged journeyman, for sure.
This is tailored more for humanoid types. Adjust as necessary.
Height: About three foot five.
Hair Color: Though her hair is naturally white, the particulars of her work tend to stain it various levels of pink or muddy crimson, depending on who her patient is and how injured they are.
Eye Color: Golden
Scars/ Other Facial details: She wears an earring on one ear, and her hands bear a few minor marks, but she has precious few real scars. Just a few on her back from a day long ago...
Attire: Typically garbed in tattered pinkish robes that definitely used to be white, Kelpie doesn’t get to wear much aside from basic sandals, her robes, and sometimes her gut-gloves. However, she used to have a beautiful set of leather armor, emblazoned with the sigils of her two gods. It’s still on that death ship somewhere, but she can’t find it. All she’s got left are the gloves. At least she still has her pendant, a perfect match for the one she gave to Chum so long ago…
Other: Every morning, without fail, Kelpie uses her own blood to paint seven stars on her face, arranged around her face just as the symbol on one side of her pendant. The blood doesn’t always stay, and she once painted with happier things, but the time for that is long gone.
Likes:
Kelpie loves moonlit skies filled with stars, sailing songs, and smiling faces. She rarely experiences any of these nowadays. If nothing else, she hopes for peace and quiet.
Dislikes:
Aside from being a prisoner, Kelpie dislikes violence and battle. That’s not to say she won’t fight, but she finds it distasteful, and against her nature, despite being a goblin. However, for one evil in particular, she’s willing to make an exception.
Quirks: Despite being a doctor, Kelpie’s not what one might call the… Gentle type. She’s not afraid to handle a patient roughly, and her understanding of ‘bedside manner’ is less than professional. Still, at least she works quickly.
Interests and Hobbies: Kelpie is well-versed in the arts of Alchemy, Tailoring, and Astronomy, though it’s been a long time since they brought her joy...
Kelpie was not always the doctor aboard the Black Maw. Once, she was a simple street urchin, thieving to get by. Then she got signed on as a deck hand for an odd ship calling itself the Tide of Love. It was a floating temple, in an odd manner. It worshipped two gods, star-crossed lovers in their eyes… The Goddess of the Moon and the God of Sailors, two gods seamen often called on to guide them home safely. Kelpie soon found herself studying under the clergy, and soon the dirty goblin deckhand because a cleric of beauty and peace. A healer, a doctor, and a sailor, to boot! Then… The Spelljammer descended while they were in port. Many died bloody deaths that night, and just as many were crammed in cages, bound for slave markets… Not Kelpie.
Kelpie was forced into service under the dread captain BlackFang. At first, she resented the pirates. She refused them healing, and she tried to kill that horrible captain at least once. But, eventually, she realized she was among her own. Everyone was led by fear. And she started to plan. To foster embers of rebellion, forge bonds of solidarity, prepare for a real mutiny. Her plans were foiled over and over, but they led her to Chum Teeth. At first she saw someone who might, if not mutiny, at least help her escape. Then… It turned from camaraderie to intimacy. And from intimacy to love. Kelpie really did love that poor fool. They had a plan, it was perfect, nobody knew… But then somehow the captain DID know. Some hidden signal or near-invisible tell caught his eye, and Black Fang killed her. Kelpie saw the bloody body fall into the roiling ocean. She saw no sign of the one she held dearest to her heart, and felt it turn black.
In the three years since, she’s been planning. Plotting. Carefully laying out every step. Her plan no longer involved mutiny. She didn’t see escape as a possibility. Kelpie’s scheme was for murderous revenge, consequences be damned. She doesn’t see how she gets out of this one alive. And she’s okay with that.
The Holy Talisman: The focus for all Kelpie’s holy and clerical magic, and unfortunately totally useless outside of wildspace, and if nobody else around worships her gods, it becomes extremely limited…
The Consecrated Shank: A dagger stolen from one of her fellows during a medical operation, this crude, rusty dagger has nonetheless been made holy by carving holy sigils onto the blade itself, inscribing a prayer into its guard, and soaking it in holy water every night. It is Kelpie’s only ‘real’ weapon, and keeping it hidden on her person is one of her greatest priorities.
Gut-Gloves: A pair of leather gauntlets with steel claws, completely waterproofed, or more accurately bloodproofed. These gloves are mostly used for reaching into folks and doing surgery, and in a pinch, they CAN scratch people, but actually digging into someone’s guts in a fight is no easy feat, even for a trained monk! Which Kelpie is NOT.
People-sewing kit: A kit of special needles, small knives, and unfortunately ordinary thread that do fine for surgery in a pinch. But it’s no proper surgeon’s kit, and keeping things clean is hard.
Alchemy stuff: A set of glassware and a burner for alchemy, which unfortunately can barely brew anything. It’s like a kid’s chemistry kit, and she needs at least half of a lab to brew anything useful!
I could describe Kelpie’s prison. But I don’t think I will.
Olrion
Nicknames: Monster?
Age: Appears around 22. Unsure of true age at this time but at least around 100
Race: Dhampir
Sex: Female
Profession: Wizard
Experience: Novice
Height: 5'11"
Hair Color: Roughly black chestnut. Her Mother's hair would have been much darker.
Eye Color: Silver
Scars/ Other Facial details: Only real scar was obtained at a young age after falling off a tree and a broken branch pierced her chest nearly missing her heart, a rather embarrassing scar, (childhood ya know)
Attire: Mostly consisting of a long light robe with a hooded cloak overtop to shield from the sun and hide most of her features when in public (Sunlight may not kill her but she still doesn't like it). Wears a single steel chest plate for armor as the heart could be considered a vital weak point for vampires. Simple leather boots.
(second outfit)
Other:
Being new to adventuring she has a rather headstrong approaching to things, door locked? burn it! From all the romanticized stories about famous adventures she has a narrow idea of what being an adventure is like (Think of someone who watches zombie movies and thinks they're ready for the apocalypse) She will quickly have to learn the truth.
Doesn't like to get too close to humans or any race with a lifespan similar to lower than humans but that doesn't mean she won't work or communicate with them, gotta cure boredom somehow, although its pretty obvious most humans wouldn't want to associate with who they would consider a monster.
Because you said I couldn't I'm gonna do it.
Hobbies generally range from reading or practicing her spells, very rarely writing.
Once at a tavern she watched a small group perform for a small audience, since then she has taken up dance lessons in private although can't say she will be improving anytime soon.
Despite the uncommon marriage of a human and an undead vampire, their offspring was surprisingly able to remain under the radar of hunters thanks to the dedication of her family. Only one incident occurred involving hunters but they were thankfully able to avoid bloodshed. Olrion spent a majority of her youth reading stories with her mother which would be the start of her desire for adventure after seeing so many romanticized stories of heroes and warriors. Her older cousins would often play with her in the woods behind the family farm where the three would reenact stories or come up with their own adventures. Despite that, her family outside of her mother and cousins were a bit more uneasy with Olrion's existence but decided to keep their mouths shut for her mother and their own sake (although if it meant saving their own skin they might have ratted her out if it came down to it). Olrion didn't see her father much during her childhood due to her aunt and uncle's distaste for him as well as not wanting to draw attention from hunters.
Olrion's life was relatively peaceful if not a bit lonely being cut off from the rest of society. However, one day her cousins were forcefully called into war as the different kingdoms fell into chaos, they never returned.
Only a few years later Olrion's mother finally passed away of old age. She came to the realization that humans live far shorter than her own after these events, its been difficult for her to get close to humans or other people with shorter lifespans ever since.
Olrion spent the last few years of her life living in her father's castle (although he seemed rather busy with something he refused to talk about) and exploring the town around her during the night. She caught wind of something large being hidden within the woods. Seeing the opportunity to finally find the adventure, she made it her goal to locate this ship and ended up pretty much being a stowaway on the spelljammer. It didn't take long for her to get caught hiding on the ship but she tried to play it off as her stumbling across them in space and felt they would need her assistance and skills (highly doubt any of them believed her but at least she wasn't slaughtered on-site so it seemed to work out nicely?)
Mage's robe, Steel chest plate, Journal mostly consisting of handwritten spells copied from many books or scrolls she bought or found (looks to favor fire). Very few pages contain actual journal entries although they are just stuck in random pages as there is no real organization in this book. Most of the first pages appear to be sealed off from the rest of the book, making them unreadable without damaging the book.
WIP. Mostly consists of a single mirror, desk, and bed.