Specialized Area Recovery and Material Acquisition unit

Petroshka

Here and there and everywhere in between!
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Roleplay Type(s)
Basics


Name: Specialized Area Recovery and Material Acquisition unit.


Nickname: Sarma.


Age: one month.


Gender: Female?


Sexuality: ???


Country of Origin: Albia.


Position on Train: Front.


Race: Clockwork Doll.


Maximum Core Replacement Time: Four months


Aesthetics


Appearance: 


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Height: 7ft.


Weight: 300lbs. (no load)


Build: lean and compact, for fast swimming and to maneuver around tight spaces.


Character


Personality: Sarma prefers to be silent and observe those around her through her silent gaze, she is curious about the world around her and would take interesting objects with her. her views on violence is simple, she has no views of it, if it is necessary, it is necessary. She does not know how to react to friends but probably considers Adrenias as a friend, she is open to him but when it comes to strangers she completely shuts up. it takes a hard time for her to consider someone her friend and therefore doesn't like strangers. She is attempting to make friends with Adrenias urging her on. her voice has a very hollow sound and echo-y


Her fighting skills are nothing to gawk at as she was not meant for combat other than basic punches she does not know any advanced combat moves. It would also take a while for Sarma to get acquainted to any new arms and gadgets Adrenias might make for her. She would often attempt to walk out of the workshop and observe strangers in their daily lives wondering what people in the middle of the train do. She would ask the students currently working in the workshop about Albia and their home, taking in information about the world.


Bio: being built barely a month Sarma hasn't had much of a history yet, most of her early life was her passing movement trials, walking through obstacles and using her magnetic hands and feet for advanced maneuvering. Next was swimming trial's, first in a controlled environment, a relatively large pool, the problem they encountered was to keep Sarma floating, to counteract this they simply upped her propeller power, although doing this did not help with maneuverability so changes are currently being sketched up, but overall putting it aside for now. when they tested her out in the ocean with helping divers they noted that she had actually liked it more than the freshwater pool they used for the control environment. Sarma watched as Adrenias and a few fellow students tested out her gear, the drill, the welder and the harpoon gun, both out of the water and in, there were other things they tested out but most of it was either uninteresting or scrapped. 


Sarma is normally plopped in Adrenias's work shop either waiting for test trials or simply walking around observing everything. she helps with heavy lifting and getting things in hard to reach places. She also is perfect for hazardous environments being made of dense metals and such. when the first tested out the drill they had a few complications with it mal-functioning underwater but they soom fixed it by making it run off Etir cells. The same went with the Welder although the harpoon gun is steam powered using the compressed steam to fire a harpoon through a almost vacuum-like barrel to be able to work just as well in the water. It also doubles as a steam thrower if there is no harpoon in the way. there are more experimental gadgets and things in development but those three are the only ones finished so far.


Likes: Getting new Gadgets to play around with. Staying near the workshop. Watching others go on with their lives. Sticking around Adrenias 


Dislikes: People who are mean, People who commit violence for seemingly no reason. being away from the water


Combat/Livelihood


Skills:


Due to the compact size of her frame she is hard hitting.


She had learned how to use her dense frame with her movements able to move around fluidly within the water.


very strong meant to haul heavy ores in water and dry land


Traits:


Fast swimmer


threatening look


Hard skin made to withstand the depths of the ocean


(and therefore bullets ig)


the core is meant to withstand large amounts of pressure and abuse.


every easy to spot


Hard to maneuver on land


Weapon: A drill on the left arm able meant to pierce the hardest rocks and metal.


a three shot short ranged slow firing harpoon gun on the right arm able to work in both underwater and surface levels. it also doubles as a steam launcher if no harpoon is in the way


The now-steam gun is simply used as a deterrent and not lethal


A currently unequipped welder arm.


they can be switched. although only two may be used at the same time


Gear: small propellers within the legs.


a small cage for a limited amount of carrying capacity.


magnetic hands and feet for scaling the large train.
 
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accepted, and for her I'd say she could go a few months on a core tops
 
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