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Fantasy Sorcerers of Algoren CS

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Clockwork Syringe

The Night Blade
Name:
Age:
Gender:
Race:
Kingdom of Origin:
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Height:
Hair:
Eyes:
Physical description:
Typical equipment:
Personality:
Likes:
Skills:
Strengths:
Weaknesses:
Hobbies:
History:
Arcane Power Source: (IF YOU ARE BLOOD PLEASE PM ME YOUR SOURCE I CAN VALIDATE IT)
Three main school Profiencies:
 
Name: Grace
Age: 17
Gender: Female
Race: Angel-kin
Kingdom of Origin: Rendalia, city of Naryssia
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Height: 5'8
Hair: Golden blonde and long
Eyes: Green
Physical description: Tall and lithe with large white wings that signify her race.
Typical equipment: Harp, a mouse she keeps and hides from others since the creatures are frowned upon even by the clerics for the goddess of love.
Personality: Very sweet tempered, Grace is very grateful for all of the compassion she has been shown in life. She falls the deity of love with a zealous passion because she truly believes in sharing love in all of its forms with others. She hasn't met many who have shown her disdain, so she has no idea how to handle such behavior.
Likes: Animals, dancing, and flying
Skills: Singing, playing the harp
Strengths: Strong will, courage, kindness
Weaknesses: physically weak, emotionally fragile, her kind heart is both her greatest flaw and her greatest strength
Hobbies: Playing music, tidying up the temple, playing with the mice that she finds and secretly takes care of
History: Grace was born to a woman of ill-repute who did not want the child. Rather than abandoning her in some gutter like she had originally planned, the woman thought better of it and placed Grace at the doorstep of the temple to Sardenth. Her acolytes brought the baby in and allowed her to remain, showing their compassion for others by taking care of the little one. Grace grew up to be a quiet child that never left the temple despite many invitations to do so, she just never thought it was the right time to leave.

This time was different as she looked over the acceptance letter from Rodren university. She hadn't sent in an application so it stunned her to receive such an invitation. She would later learn that it was one of the acolytes of the temple who had submitted an application on her behalf. When she asked what she should do, Father Mallory, the man most responsible for raising her, smiled and said,

"Go, see what the world is like, Grace. Shine the light of Our Lady on the world just as you were always meant to."

So she gathered her meager belongings and used the charm that was on the acceptance letter. She was nervous and excited all in one since she was going to be seeing the world past the temple walls for the first time.
Arcane Power Source: Arcanus Ambrosial- Serves Sardenth
Three main school Profiencies: Abjuration, Conjuration, and Illusion
 
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Name: Aiden Mairu
Age: 18
Gender: Male
Race: Human
Kingdom of Origin: Odalor, City of Styla
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Height: 5' 7"
Physical description:
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Personality: Aiden is an upbeat person who enjoys the company of others. He'll be friends with anyone who is willing to be friends with him. Aiden always feels a pressure to try and help otherrs who are facing problems, to put others before himself. This is driven by a belief that he's not as important as those around him. He doesn't hate himself or his life in any way, but he views himself as just average, the kind of person who could be replaced fairly easily. He runs his life with a practical outlook, trying to do things logically while enjoying what comes.

Likes: Helping others, listening to stories, the outdoors, farmland and animal life, physical activity, The Moon and stars, working with his hands.

Skills: Kind of well rounded person, growing up in a farming village has given him a variety of skills. Growing food has given him experience in cooking, farming, basic use of medical herbs, and dealing with animals. Work around the farmhouse has given him basic construction skills, as well as knowledge into repairing tools and weapons. None of his skills are as developed as a professional, but he is adept in his work.

Strengths: Strong and confident, He doesn't fear many things. Because of his source of magic, he has a high affinity for life-manipulation magic. Likes to tell puns. A good listener.

Weaknesses: Tends to undervalue his contributions, Has fears of losing control of his abilities, Likes to tell puns. Has a habit os speaking out loud

Hobbies: Woodcarving, Hunting, Playing games with Ayla.

History: Aiden's life started off pretty normal. His family owned a decently sized piece of farmland in Styla and he spent most of his childhood expecting to inherit the farm from his parents when he grew older. Aiden has a sister, younger by a year, the of them quite close. It changed however, due to a chance meeting one day a few months ago. He was approached by a strange figure. To be exact it was just a young girl, maybe about 8 years old looking. She had a curious smile and wide eyes that seemed like they could see more than they should have. At any rate, She was friendly, and Aiden, being Aiden, was friendly back. They struck up a conversation as they walked, which was unfortunate. About halfway through their chat, the girl turned and ran away, laughing excitedly, almost triumphantly. You see, the girl wasn't really an ordinary girl (in case you couldn't tell) Aiden never found out who she really was. But he always speculated that something she manipulated him into saying during the conversation was what made the dreams start. Now, the dreams were when things really started getting weird. A strange figure kept popping up in them, no body that he could see clearly but always a voice. And it varied usually what they'd say, but the general gist is that it started to drive Aiden insane. Magic began flowing out of him whenever he was stressed, something that started happening pretty often once the dreams kicked in. Soon he could hear their voice in his head all the time, morning day and night. it drove him mad, he started seeing hallucinations, or maybe they were just apparitions caused by the demon gaining strength from his destabilized mind. Who knows? Anyway Aiden was eventually saved by his younger sister, who managed to bring Aiden back to his senses. He began to learn about the demon that had been put inside his head, learned her name was Ayla, she was a rogue plague demon that absorbed life energy from living things to survive. The thing was, she'd been defeated (she wouldn't say who defeated her) and had been forced into making a contract that would place her and her power under the control of a host, a host who was now Aiden. Ayla believed that if she could get Aiden to kill himself, or give up and surrender control of his body over to her, she'd be able to free herself from the contract. Once Aiden had been saved by his sister, neither of these really were viable anymore so instead, a deal was struck. Ayla would give Aiden her power, without tormenting him, and Aiden would train this magic to a level at which he could free Ayla from the contract. So when Aiden received a letter of invitation to a famous magic school... well you can guess what happened.

Arcane Power Source: Demonic Contract. Ayla's demonic spirit is directly linked to his own and she can only channel her magic through him (which gives him control over how its used)

Three main school Profiencies: Conjuration, Transmutation, Necromancy
 
Name: Zenima Kurikat

Age: 18

Gender: Male

Race: Human

Kingdom of Origin: Rendalia ->Holdgar-> Skallan

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Height: 5'10

Typical equipment: crossbow, knives, Longsword, spellbook, Charm with an unknown sigil on it. Leather armor.


Personality: Zenima is a quiet individual who choses when to speak. Most of the time he sits and watches, but when he speaks, his silver tongue takes over and he can talk his way through some situations. However, Zenima has a sense of honor and will aid those who can’t aid themselves.

Likes: Alcohol, magic secrets, reading, lute playing, fishing,

Skills: Quick Study, Can repair non metal weapons, Stealthy when he wants to be, Accomplished Gambler.


Strengths: Can spot most things he sees or are within his vicinity, relatively strong, quick footed, protection magic, learns new things quickly

Weaknesses: has trouble with historical subjects, struggles with enchantment magic, sometimes he will take too long to act.

Hobbies: Knife throwing, reading, people watching, fishing, training.

History: Not much is known about Zenima prior to him turning 11 years old. Any memories past that point are obstructed despite Zenima’s best attempts to crack it. Growing up, he learned how to fend for himself as he had never met his parents. Joining a mercenary group referred to as the Dawn Rose, he made a name for himself until he turned 15, when his Arcane Blood power awoke. Seizing the opportunity to distinguish himself from his comrades, Zenima took to perfecting and pushing against any boundaries his new magic presented before him. Eventually this earned the attention of Headmaster Richard Ophidian who offered for him to learn about his power at the university. Naturally intrigued, Zenima accepted and made his way to the university in order to figure out how best to use his new gifts, as well as uncover his lost memories.

Arcane Power Source: Blood

Three main school Proficiencies: Abjuration, Evocation, and Transmutation
 
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Basics
Name: Rhea Valqen
Age: 16
Gender: Female
Race: Human/Demonkin
Alignment: Chaotic Good
Kingdom: Odalan
Appearance
Height: 5'4
Weight: 109 Ibs
Hair Color: Black
Eye Color: Amber
Personality
Rhea can be a generally very energetic girl always trying to prove herself. She always is seeking to have something to do, not being the type who enjoys just sitting around doing nothing or reading being very antsy to move around. The only times she tends to sit still is when she is distracted by food or finds herself napping. She can get a bit of a temper, often throwing a fit if she is teased making her act more brash in response often leading to her causing more trouble. She can be quite stubborn to a fault not being one to simply give up.

Rhea has a desire to fit in, being generally an outcast most of her life. While she seeks the attention and company of others, she has a tendency to be cautious harboring doubt about people's intentions with interacting with her. While she tends to act aggressive and feigns not caring about what others think about her, the opposite is true as she tends to take reject quite personally and can get very upset about being picked on. As stubborn as she can be, it still can weigh down on her not being able to master things. While often shown as frustration it can drag her down quickly leaving be quite upset in private. She prefers to keep her feelings to herself often lying about her true feelings and finding it hard to open up to others.
Likes:
  • Nature
  • Meat
  • Playing Around
  • Being accepted by others
Dislikes:
  • Being looked down upon
  • Her extra ears
  • Being Idle
  • Reading
Background
Rhea was adopted at a very young age by an elven wizard named Cyran Valqen after the death of her father Niko Eichenwald. Being a family friend he saw it as his responsibility to try and take care of Rhea in her parents stead and protect her given her abnormal nature. The two moved away from the city electing to make a living instead outside of civilization taking up residence in the country side a short distance from a small mostly human village of Esterook. He saw to raise Rhea in part out of a sense of guilt seeing it as a way of redeeming himself and giving the young child a chance.

Growing up, Rhea found herself the center of quite a lot of teasing and bullying. In town she often was teased about her ears by the other children while many of the adults often looked at her pessimistically. Cyran often tried to keep Rhea from town though she always wanted to visit often sneaking her way to town in his cart or pestering him to let her go. Despite all the bullying she still attempted to always play with the other children just happy to have others her age to play around with even if it meant being teased in the process. As she got older Rhea began to manifest her abilities able to elicit the dark aura unintentionally. Cyran was able to notice it and started to teach Rhea basic magic in hopes of having her learn to control it with.... often mixed results. It was clear rather early on that Rhea would have trouble learning magic though Cyran none the less continued to teach her.

Outside magic Rhea learned quite a number of survival skills from Cyran. While a wizard by trade, Cyran was quite knowledgeable with hunting and using the spear, traits he learned at a young age as an elf living out in a much more secluded area, and still hunting for a good portion of the food the two ate in an effort to minimize the need to go to town. Rhea went on many trips into the woods often spending days with Cyran learning the basics of survival and how to provide for herself. It was often on those trips Cyran who also further teach Rhea magic. As the years passed Rhea managed to get a grasp on magic. While she still had issues with control she had greatly improved after so many years of training. Wanting to give Rhea a chance, Cyran managed to use his sway to get Rhea into Rodren University.

Relatives
Cyran Valqen (Adopted Father)
Aldora Anastou (Mother) - ???
Niko Eichenwer (Father) - Deceased
Unknown Sister - ???

Hobbies:
  • Hunting
  • Going on Walks
  • Climbing
Physical
Skills
Agile: Rhea is very agile from her time living in the forest from hunting and climbing. She can be quite flexible as well, fitting into places that might normally be more difficult to get to. She is very quick on her feet when she needs to be.
Strength: Rhea has shown herself to be quite strong given her size. She is capable of carrying a good bit of weight and handling things most might have difficulty with. While she isn't going to compete with the most physically adapt person in terms of her physical prowess she can do quite good on her own.
Close Range Combat: While not one who has dealt with duels with people all that much, her experience with a spear for hunting has her quite capable of protecting herself. She knows how to throw a punch of needed to get herself out of trouble. She might not be the most refined, but something is better then nothing
Perception: While she might not like her extra set of ears, they are just one feature that lends itself to her ability to observe things. The ears on her head give her a greater scope of hearing then just her normal human ones, able to pick up more distant sounds as well as being better aquanted to telling the exact direction. She has a rather sharp vision honed in by her eyes. She is good at detecting smell, though not to the point of having a dog light sense of smell, no matter what others might tease her about it.
Survival: Living out in the woods Rhea knows how to manage to spend the night without having much to work with in the wild. She can make a fire if needed without the use of magic and knows many of the basics. She is no expert but if your not looking for a long trek in the wilds without supplies she is more then capable of knowing what to do.

Weaknesses
Rhea is quite unrefined in the way she acts not being organized in her behavior. While she can do things decently well, she tends to act much more brashly rarely planning things through and as such can encounter self created hurdles she has to deal with in the process.

While her extra features can give her some better senses, outside the social stigma they hold they also can cause drawbacks. Her extra ears in particular can be quite sensitive to touch making it quite easy to hurt them if roughly handled. The enhanced form of hearing comes at the cost of certain loud sounds being crippling to her and much more effective on her then a normal person. Having an extra set of ears makes covering her ears that much harder as well requiring more then just her hands to accomplish.

Equipment
Spear
A simple spear mostly made for hunting. The spear is designed to be used either in close range or to be thrown. It can be used one handed although when used as a melee weapon it is best used with two hands.
Knife
A simple knife meant for general use rather then for fighting. It still would hurt to be stabbed by it.
Magic
Arcane Power Source: Blood
Proficiency
Transmutation
Evocation
Necromancy

Weaknesses
Lacking Control
Due to the nature of her magic, Rhea has control in both learning magic as well as being able to properly control it. Her spells have a tendency to backfire or lose control relatively easy requiring more training for her to minimize such a risk.

Dark Aura
She possess a dark aura, something that can be detected rather easily by those with the ability to do so. Due to her aura, she has a resistance to dark(negative) energy although she is more susceptible to Light(positive) energy. Certain forms of healing magic can potentially harm her rather then heal her.
 

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Death is merely the gateway to another beginning
Maki

Basics
Name: Maki Iskval

Age: 19

Gender: Female

Race: Kitsune

Kingdom of Origin: Rendalia [Darkwood Forest → Xandria]
Physical
Height: 5’9

Hair: Long, black, silky hair that reaches all the way to her waist area - though most often seen tied up and covered with cloth so that it would not get in the way of her everyday actions.

Eyes: Golden and fox-like, they seem to be pierce the very soul should it happen to gaze upon you.

Physical description: Often described as slender and tall, Maki carries herself in a dignified manner no matter what she wears but knows when to lay low if she must. Pale skin that never seems to darken under the sunlight. The tattoo of a moon scarred onto her back. A necklace of Emoldina always found hanging around her neck. Two fox ears peek out of her hair. Nine tails often swirl behind her but can be retracted to take on a more human form.

Typical equipment:
  • Leather Armor and Cloak
  • Throwing Knives - Hidden in her person are a dozen throwing knives that are used mainly for self-defense
  • Herbology journal- Given to her by one of the priests, she made a habit of carrying it around to study on her off time.
  • Satchel - Holds her valuable such as water, rations, herbs and the likes
  • Bow and arrow
Personality
Personality: Generally a level-headed person, Maki seems rarely bothered by things that are sent her way - neither praise nor insult would garner any reaction other than a polite smile and maybe a retort. She does not care for the opinions of those who she is not close to. Strangers will be strangers. People will talk. It is her job to ignore them should it come to that. She is far from arrogant - simply pragmatic. It is a waste of energy to constantly fret about something you cannot change. However, whenever Maki bonds, she is often serious about it. Her trust may be hard to obtain but she is fiercely loyal to those who have earned it. Though typically honest, Maki is not above lying for the good of all. Because of her rather passive and neutral attitude, spotting when she is lying is rather difficult. Maki is quite an actress - donning mask after mask if the situation need be.

Maki is unnaturally curious - and she's willing to go to the far and beyond to find out what she yearns for. Though whenever she learns, she typically stays quiet about it. She does not like sharing what she wants to learn to others; whether this is because she is afraid someone else will take it or because she wants to be left alone, it is unsure. She cares not for laws and taboos once she's set her eyes on something. She is careful, however, as she knows of the consequences should she be caught. Trying to fester down the flame of curiosity would only yield to a much brighter flame and a much more determined Maki.

Likes: Quiet places, Nature, Animals, Coffee, Tea, Books, Rituals
The Mundane
Skills:
  • Herbalist - Knowledgeable about the various herbs that can be found in both kingdoms, she uses them to make medicine should her magical prowess be lacking for the betterment of her patient.
  • Cooking - She has been known to make quite a number of edible dishes from what she can scrap from her surroundings. It’s better to not ask about the ingredients she uses.
  • Sharper Senses - Being a kitsune has its uses such as the better sense of smell and hearing that comes along with her physiology
  • Ancient Languages and Runes - Maki has a significant amount of knowledge when it came to ancient languages and their corresponding runes. This is mostly because of her time off where she reads through the extensive amounts of books and texts found in their libraries, especially those that talk about the deities.

Strengths:
  • Marksman - Maki has always been a great shot with anything so long as she has the capabilities of throwing it
  • Fleet-Footed - Being fast on her feet is the key to victory, she is agile like the animal she shares traits with.
  • Reaction Time - In tandem with her sharper senses, she is more aware of the environment around her and can react accordingly and timely to any disturbances around them.

Weaknesses:
  • Close Ranged Combat - Due to her focus on magic and sharpshooting, she has neglected to train in the arts of fighting in close range. Easily disarmed, she typically makes distance before she attacks again.
  • Sensitivity - Due to her sharper senses, anything that would be too loud to the average human is also amplified to her, causing it to be a distraction, or at worst, destructive.
  • Secretive - Maki tends to withhold information that she deems ultimately destructive to another person’s mental health - even if this information would have greatly helped at times of need.

Hobbies:
  • Making pottery and wooden carvings
  • Reading and studying
  • Resting under the sunlight
  • Accompanying friends
The Arcane
Arcane Power Source: Arcanus Ambrosial [Priestess of Emoldina]

Three main school Proficiencies:

Abjuration: Abjuration is a school of magic that deals in protective spells and the suppression of others' magic. Magic of this school creates physical or magical barriers, negates magical or physical abilities, harms trespassers, or even banishes the target of the spell to another plane of existence.

Conjuration: Conjuration focuses on summoning magical effects and creatures.

Necromancy: Necromancy is sometimes referred to variously as the dark arts or death magic. It deals with the manipulation of the essential life force which infuses all living things. Its darker aspect is the creation and control of undead creatures.
History


History: Maki had spent her first few years in the wilds of the Darkwood Forest - abandoned. She was unsure of what had happened to her parents and even up to now, she has no idea what had happened to her parents who had ultimately disappeared on her. Nevertheless, she had somehow survived through the help of wanderers and other animals. But of course, a young girl like her wouldn’t have been able to truly survive for long without elongated amounts of help that no one would give to her. By the age of 6, she was already succumbing to the sweet embrace of death.

In her daze and delusion, or perhaps it was a dream after she had passed out from exhaustion, she had envisioned a mysterious figure with a disembodied voice. The apparition itself exuded the kind of aura that sent chills down her spine. She had been more than ready to run away if she could - but she could not. The apparition spoke of a life of servitude in exchange for her life. She was not given a choice, to be honest, as she woke up - completely dressed and in a bed. Apparently, a follower of Emoldina had been travelling through the woods and encountered the kitsune and decided to take her with him. When questioned why, he offhandedly said that Emoldina had sent him a vision of it. He taught her what needed to be learned and then brought her to Xandria where she was left to the care of the temple.

There, she was fashioned to be a follower of Emoldina which she had readily accepted. Anything to get out of the harsh conditions of the wilds. Despite the selfish thinking she had once adopted when she was first taken in, Maki turned out to be quite the follower. She worked hard each day to please the mistress of the afterlife and she always said that it was a pleasure to serve such a wonderful and honorable deity. Years have been put into her service. While it was true that she spent most of her time inside the temple or on pilgrimages, Maki had traveled to the other cities and has seen the social stigma in all of its glory and horribleness. This was what made her put up a wall of steel and passiveness.

Even among the priests and priestesses in Xandria with her, Maki had always been more of a natural with the magic. Perhaps it was because Emoldina herself had appeared before her when she was young or perhaps it was because of her kitsune heritage or perhaps it was because she stayed up all night to hone her magic - no matter the reason, this has caught the attention of Headmaster Ophidian as well as the suspicion of another teacher due to her interest in necromancy and its more... illegal practices. This invitation had two purposes: To both hone her magical prowess and to stop her from delving into the darker part of the magic.
 
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Name: Karl Murdoch
Age: 19
Gender: Male
Race: Elf
Kingdom of Origin: Delorindo
Height: 6'2"
Hair: Short, black
Eyes: Bright orange
Physical description: Looks lanky, but is surprisingly lean-muscled
Typical equipment: One-handed reloading crossbow, shortsword, belt pouch (caltrops, weighted marbles and all sorts of string), backpack full of devices.
Personality: Impulsive and hot-headed, but also obsessively meticulous, Karl Murdoch isn't the most likeable person. He has a certain charm about him, to be sure; his eccentric, energetic and amicable personality is certain to pique one's interests. But Karl has very specific interests. He pays little to no attention to things that don't interest him, and while he really wants to be liked by people, "other people's needs" aren't too high on his list of priorities. Rarely actively hostile, Karl is still quick to argue and can be defensive. However, once you've made a good first impression with Karl, it's really unlikely you'll lose his favor. Because of his desire to be liked, Karl is also quick to help with whatever situation he could be of use in.

Likes: Novelty, Intellectually Engaging Activities,
Skills: Tinkering, Some Smithing,
Strengths: Nimble, fast-thinking, witty, good understanding of mechanics both physical and magical
Weaknesses: Literally weak, arrogant, competitive, easily distracted
Hobbies: Tinkering, Competitive Games

History: Karl Murdoch is technically a half-elf, but identifies mostly as an elf, as he grew up in the elvish section of the city. His father was a smith, and his mother a writer. Karl was meant to be an apprentice for his father when he was young. He helped his father forge weapons and armor, but was never quite good at it. Since he was young, Karl was always more interested in coming up with new inventions. Obsessed, really. It started when he was seven and he was convinced he had invented the first mechanical catapult in history. It only worsened when he thought he had invented the crossbow a few months later. However, having reinvented these devices at the young age of 7, his parents were still impressed. They told him that the best way to make intellectual innovations was in magic. So, while he had no innate magical talents, Karl studied hard to become a talented magician. He focused mostly on imbuing objects with magical spells - though he never really achieved success beyond what was already possible. Still, he's a relatively young elf and eager to learn.

Arcane Power Source: Arcane Externus
Three main school Profiencies:
Abjuration
Conjuration
Transmutation
 
Name: Vesta Farseer
Age: 17
Gender: Female
Race: Demonkin
Kingdom of Origin: ?? --> Rendalia | Mesmal
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Physical Description: Her skin is a light red, with most tips of her body (her fingertips, the tips of her horns, tips of her feet, and the tip of her tail) turning into a blue hue due to the frequent tapping into of the Cosmic Loom. Her horns curve only slightly back and to each other, a little more than 8 inches long each. Her tail is rather hard and either moves unconsciously, or consciously when Vesta specifically focuses on it. Her body is well-built, even if not ripping with muscle. She stands at 5'11, around 6'7 if you count her horn height.
Typical Equipment: Typically found with only some bandages on her, along with basic necessities when needed.

Personality: Vesta Farseer is a cheerful, if wary person. Accustomed to the struggle of daily life--from the challenge of being a demonkin and their stereotypes to her upbringing--she is a person who willingly carries heavy burdens and responsibilities, even if unnecessary. Embedded with a deep feeling of obligation to prove herself, Vesta is constantly challenging her limits; from physical work to intensive studying, they're as hardworking as they make them. Though she's not the best with other people (frequently over worrying about initial interactions and getting easily discouraged or weirded out), when she makes a friend she's determined to help them. It can get rather troublesome at times with her eagerness to please, and sometimes can get her manipulated.
Likes: New things, physical training, festivals, baked goods
Skills: Trained physically for martial arts, experienced with seafaring. Knows how to mesh magic with her body as one integrated style.
Strengths: A willingness to try out and learn new things, a hardened perseverance along with tempered nerves.
Weaknesses: Too eager to prove herself, her desire to help others can be manipulated, and doesn't know her own limits (in general).
Hobbies: Most of her life centered around a few things: frequently talked to sailors and thus has a good sailor's knowledge (from how to work a ship, to tales and the shanties of a sailor). Her free time was either spent training, or reading whatever books were available to her.

History: There are many things Vesta does not know about the Farseer family. The first memories she can remember are running; wrapped up in a cloak in the dead of night, crying out for her mother. Her uncle would hush her and tell her to keep on running. To not stop, that there was no other choice to run. And so her uncle, Carrion Farseer, boarded her on a ship away from their homeland. Vesta would never come to know the rest of her family, of why they had to run and leave their home to never return. And she would never learn. Weeks later, the two came to Mesmal in the Kingdom of Rendalia, and so Vesta came to what she now knows as home. Her uncle would work as a shiphand; every day, working hard to load and unload the mass of ships coming to trade. The two lived in a small adobe sandwiched in the urban neighborhood of the port city. And this, too, would be come to known as what Vesta came to know and love as home.
Growing up, Vesta was taught many things by her uncle. He taught her how to fight: not with any sort of blade of magic, but with the body as their weapon. For years, this was the main focus of her life. When her uncle was at work, she would go through his many books and stories (and later on wander the streets, becoming a regular figure in the Mesmal community). When her uncle came home, they would train; then they would eat; and then her uncle would tell her stories until she fell asleep. This continued on for many years...Vesta sometimes getting into trouble, going out to explore more and more as she grew. And as she grew, a new interest would pop up: magic. And so any book regarding magic came into her possession, Vesta studying with a newfound zest that had only existed before during training. A new part of her daily routine was integrated...and so life went on.

Eventually, her uncle would inevitably die. He would die peacefully during the night, after many years of working every day to support his beloved Vesta. Of course, she was crestfallen at this news; to know that the only person she had ever known, the person she considered her father, was finally gone. But there was one final gift he had to give to her before passing away. This gift was in the form of a letter, from a place she had only heard in the form of news and dreams. Rodren University. With her physical training done, it was his last will that she move on from Mesmal, and forge a new life for the Farseers--and for herself.
With a final goodbye to the home she had always known, to the sea and it's sailors, and to her beloved Uncle, Vesta moved on to the next chapter of her life.

Arcane Power Source: Arcane Externus | Evocation, Enchantment, Abjuration
 
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Name: Rowan Eulhest

Age: 19

Gender: Male

Race: Human

Kingdom of Origin: Holdgar, Rendalia

Height: 5’8

Hair: Long brown hair with bangs generally kept down.

Eyes: Green

Physical description: The most apt description of his frame would be lean. His face is sharp and his three eyes constantly shifting, as if he’s always looking over his shoulder.

Typical equipment: He’s generally dressed in a manner less befitting of an adventurer or a fighter and more befitting that of a noble. He does however always keep his sword at his side, though it appears mostly ornamental.

Personality: Rowan is the type to always be acting however is in his best interest. If speaking with a figure of note he’s as polite as possible. If the character in question lacks any notable status he’ll likely treat them with the bare minimum greeting. Despite his conditional willingness to bow his head he’s rather prideful and holds an especially large amount of pride towards his family.

Likes: Hard workers, gambling, books, and pastries.

Skills: Trained in Swordsmanship, his best game is dice, and he tries to be prepared for most situations.

Strengths: Rational, Quick footed, Quick learner.

Weaknesses: If he doesn’t pick a skill up quickly, he likely never will. Can’t swim. Will put his contract first.

Hobbies: Reading, gambling, and Fencing.

History: Generations ago an outstanding warrior was born under the Eulhart name. His achievements caused his family to rise to a high level of Nobility until eventually he passed leaving behind only stories and his blade. Over the years the family’s position has continued to fall to the point of near obscurity. Introduced to the scene is young Rowan Eulhart. Regaled by stories of his ancestor and his family suffering through persistent scrutiny he sought out the ability to restore his family's former honor. Through his pursuit he caught wind of an enchanted spring hidden within the deepest reaches of the Darkwood Forest. He set out to find it and after nearly giving up hope came across the Well of Boruta. Boruta was amused by the child and struck a deal with him seeking any kind of entertainment after centuries of boredom. In recent years Rowan has again and again applied to the prestigious school by the name of Rodren University in hopes of developing the abilities granted by Boruta and perhaps fulfilling his end of the bargain. This year he finally received an acceptance letter and set out posthaste, not wanting to waste another second.

Arcane Power Source: Arcane Contract. Forest Spirit Boruta: A hagard, headless body that sits deep inside of the Darkwood Forest. His head is locked away in a location he's unaware of. He guards a spring of all of the knowledge he has collected. Rowan sought him out only to discover only a minority of mortals have enough power to drink from the spring. Instead he offered to expand Boruta's collection in exchange for one of the eyes he currently wasn't making use of, gifting him magical ability.

Three main school Profiencies: Divination, Illusion, Conjuration.
 

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