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Nation Building Soda and Potions: Corporation Creation

Characters
Here
Lore
Here

Trektek

Happy Necromancer
Roleplay Availability
Roleplay Type(s)
Corporation Creation:

Name of the Corporation Owner:

Race of the Corporation Owner:

Write 2 Keywords that you can attribute to your Leader:
Smart, Dumb, Oblivious, Insightful, Powerful, Weak, Good Looking, Ugly, etc

Description of Leader:

History of Leader:

Choose Headquarters Location( Note, multiple corporations can exist within the same locations):


Kingdom of Ein’huul (Elven Lands): Discounted Magical Fruits. Start with access to Green Mana

Valley Gorge (Orc Lands): Start with 5 Orc Guards and can purchase Orc Guards at half price

Clockwork City (Goblin Lands): Start with 10 Goblin Workers and can purchase Goblin Workers at half price

Minosa (Mermaid Beachside): Start with Port Access and Fish Oil

The Dead Lands (Undead Kingdoms): Start with either 10 Undead Workers or 5 Skeletal Guards

University of SpellHard(Wizard School Grounds): Start with 2 Wizard Interns and access to Blue and Red Mana

The Churchocracy of Oupital (Racist Human Kingdom): Starts with 5 Inquisitors, 1 Red Priest and access to White Mana

Council of Grihaas (Democratic Human Nation): Workers Cost Double. Workers Count as Double for Efficiency. Factory Cost is Decreased by 200 Gold


Choose Monopoly Ingredient (One Player for Each): Blackened Berries, Beetle Bark, Dior Mushrooms, Leaf of the Harbinger, Ysrendalle Canes, Dark Clams, Earthen Mounds, Holy Powder, Root of the Elder Tree, Pure White Berries, Dragon's Breath

Purchase Starting Factory:
Small 2 Room Shack (100 Gold), Small Factory (400 Gold), Medium Factory (600), Large Factory (800)

Starting Equipment:
Simple Tools (100 Gold), Journeyman Tools (400 Gold), Masterwork Tools (800 Gold)

Starting Workers:

5 Workers (20 Gold), 10 Workers (60 Gold), 20 Workers (100 God), 40 Workers (200 Gold)

Starting Guards:

2 Guards (40 Gold), 6 Guards (80 Gold), 8 Guards (120 Gold)​
 
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Name of the Corporation Owner:
Sternum Manovicco

Race of the Corporation Owner:
Skeleton

Write 2 Keywords that you can attribute to your Leader:
Oblivious, Intelligent

Description of Leader:

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History of Leader:
Once a Alchemist & Artificer in the making who was destined for greatness… he met an early end after an rival Alchemist company saw the quality of his work and decided to stop him in his tracks by sending a man slip a dagger into his throat while sleeping. But luckily, within the recent years, he was revived from the realm of the dead and brought back to the land of the living, still wearing his fancy looking clothing and having the same obliviousness as before. However, that isn’t gonna stop this former human from attempting to get back at it within the alchemy game, using the very little wealth he had with him beforehand to buy himself a nice looking suit and 5 of the best skeletal bone guards that money can offer.

One small issue in reopening his alchemy business… he had no money left over. Must have been all those fancy suits he had acquired. But now left without a way to restart his business, Sternum almost fell into a pit of despair, if it weren’t for an advertisement regarding a rather rich Lich looking to give anyone who wanted to open one of those ‘pop’ companies a handsom sim of a 1000 gold piece. Well, who would say no to that? And so, moving his way to pronounce his plans for running a successful business, being completely oblivious of what he is actually getting himself into, he was now a 1000 gold richer. Now… it’s time to see whether or not he’ll suffer the same fate as before or prosper and become the richest skeleton in the world. 2nd or 3rd richest works too.

Choose Headquarters Location( Note, multiple corporations can exist within the same locations):
The Dead Lands (Undead Kingdoms): Start with 5 Skeletal Guards


Choose Monopoly Ingredient (One Player for Each):
Root of the Elder Tree

Purchase Starting Factory:
Factory (400 Gold)

Starting Equipment:
Journeyman Tools (400 Gold)

Starting Workers:
20 Workers (100 God)

Starting Guards:
6 Guards (80 Gold)
 
Mist Bubbles Sodas & Teas LLC
Sius'pætum Loêré (Siu)
Human Name: Godfrey Goodman

Eldrazi Mimic/Hivemind

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Name of the Corporation Owner
Reginald Witherson
His friends* and loved ones** call him Regi
*He has no friends
**He has no loved ones


Race of the Corporation Owner
Human [Allegedly]

Company Name
Reginald's Private Reserve [RPR]

Keywords
Powerful, Misunderstood

Description of Leader
Regi is always covered head to toe, adorned in a beautiful white robe with leather and fur adornments and numerous shiny baubles are embroiled into the fabric. His face is entirely covered in a well carved metal mask that has a distinct 'glow' where his eyes are. This 'glow' constantly moves and shift according to his mood as it is a special metal that reacts to his light magic. He always has a beautiful ivory staff with an onyx gem nestled in the top, he goes nowhere without it and most assume it is because it is his magical focus, in truth, he always has it with him because he cannot walk without leaning on it as his right leg is horrible bent and maimed and is unable to support his own weight that he keeps hidden under his robes. Numerous rumors swirl about Regi, that he is some sort of demon that has possessed a priest and is constantly scheming and plotting, that he is some sort of mimic taking a more 'appealing' visage so he can lure people and devour him, that he is a mad wizard who knows light magic purely so he can heal the broken bodies of his test subjects to get the most use out of them... In truth, it is none of these. He is as human as any other, under his mask is a broken and misshapen face, his shoulders are offset, his right leg is twisted and maimed with a clubbed right foot.

History of Leader
Regi was born in a very small hamlet known as Greenwich located in the depths of the Churchocracy of Oupital. Born as a broken, misshapen thing, it was whispered that he only survived because his mother, Meredith, made a deal with the hags of the forest who breathed life into the unmoving infant. Regardless of the truth of the matter, the local midwife never spoke of it and merely made the sigil of the church whenever asked and his father, Aster, left Greenwich and never returned. Meredith quickly found herself ostracized, the outcast of the hamlet, and it became incredibly difficult to keep themselves afloat, but she managed it. She took care of the broken child with strangled screams of pain, managed to keep them warm and fed through the winters, carved the first walking staff for Regi when he was old enough... Despite the way the adults turned their heads and whispered prayers under their breaths when he hobbled by, despite the names the other children called them or how much he suffered under their unerringly accurate stone throws, Regi was reasonably happy. His mother was kind and loved him unconditionally always telling him that he was made, 'As God intended and someday he was going to do something amazing, bring light into this world.'

When he turned twelve, he was suddenly shipped off to SpellHard, to become a wizard. Regi spent a week crying and begging her to change her mind, but she wouldn't. For the longest time after arriving at SpellHard, he was a mess, barely left his chambers or attended class. He was certain his mother did not want him anymore, why else send him off? Why wouldn't she write him or answer his letters? Why had she disappeared from his life? She had always claimed to love him, and yet she had abandoned him when he needed her most. It took a full year before he learned the truth. That the smith of Greenwich, Konrad, had informed the Inquisitors of the mother of a monster that made a deal with the hags of the forest. His mother sent him away to save him using what little money she had, and she had been taken in for 'questioning'. She did not survive the Inquisitors and Greenwich was burned to 'cleanse' the taint that now clung to the hamlet. His heart became filled with bitterness and hate, and he became a spiteful thing, snapping at the very few that tried to get close to him, put up walls to keep others away and lost himself in his studies and started to hide his body, hide his face from their gazes so often filled with pity and resentment, with disgust. His mother often said he would bring light into this world, and so he would. He specialized in White magic, to heal, to mend, to fix others so they would not end like him. His aptitude with White Mana was incredible but despite all his power, Regi could never heal himself.

When he graduated, Regi was unable to leave SpellHard, well, he could, physically, leave, but he didn't. The world he knew existed in books, the walls of SpellHard were safe, secure, known. Regi took a position as a Professor of White Mana and Applied Theories becoming the youngest professor in SpellHard history... And also the one with the consistently smallest class sizes. As a professor, Regi started to lower the walls he had thrown up as a teenager, to nurture and care for the few students he had, to see them excel.. Yet for some reason, the more he tried to care for them, to teach them, the more distant they became and the smaller his class sizes would get. Rumors started to circulate that he was looking for test subjects and helpers in his mad experiments of melding flesh and metal, of creating Men of Iron, of creating homunculi, some were just lazy and assumed his office was a torture dungeon and his mad laughter that echoed down the halls was his sick pleasure as he tortured and maimed his students, using his great power to heal them so no one would believe the tales. Of course, those were Regi's laughs, but they were more surprised and gleeful whenever he read a particularly well written report or paper from one of his prized students, but the distortion of his mask often made it sound far more sinister then it should have been. While he had become the youngest professor at only nineteen, he also became the youngest professor to ever be pushed into retirement at only twenty-eight. His class sizes had continually diminished until he'd have maybe one student a semester, often, there on an error rather then because they wanted to be there. The other professors found him 'creepy' and 'odd' and did not like working with him.

As it was an incredibly early retirement, Regi wasn't left with much coin. Before this, almost all of his coin from his pay went to research or helping his students that were in need [even if they believed he was trying to bribe their silence]. Regi still dreamed of bringing 'light' into this world, but how? He was no longer a professor, he had no gold, he couldn't exactly travel far with his leg and who would let someone like him near their loved ones to heal them? That was until he saw a child drinking a strange bubbly drinking outside of a store in Grihaas, the delighted smile on his face as he took long sips... Inspiration struck him like a thunderbolt, Soda! He could make soda! He knew how to make potions, that was a major part of applied theorems, after all! He could make soda that made people feel whole, feel safe, feel healed, the kind of drink they could enjoy after a hard day of work and feel relaxed, to know that through this bottle of liquid, someone out there truly cared for them even if they had never met. And the best part... He didn't have to be near everyone so maybe they'd love him if they didn't have to see him! It was.. not a good plan, but it was something and Regi needed something. A reason to get out of bed, a reason to exist and this was it.

Headquarters Location
Minosa (Mermaid Beachside): Start with Port Access and Fish Oil

Monopoly Ingredient
Holy Powder

Purchase Starting Factory
Small Factory [400]

Starting Equipment
Journeyman Tools [400]

Starting Workers
20 Workers (100 God)

Starting Guards
6 Guards [80]

Reserve Gold
20
 
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((( - WIP - )))
Felix Everbright
~ The Erudite Dreamer ~

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Race of the Corporation Owner:
Kitsune

Description of Leader:


History of Leader:



Headquarters Location:
Kingdom of Ein’huul
Discounted Magical Fruits. Start with access to Green Mana

Monopoly Ingredient

Blackened Berries

Starting Factory:
Small 2 Room Shack
(100 Gold)

Starting Equipment:

Masterwork Tools
(800 Gold)

Starting Workers:

5 Workers
(20 Gold)

Starting Guards:

2 Guards
(40 Gold)
 
Name of Corporation:
Devilishly Fine Soda and Potions
Make Sure to Have a Hell of a Good Time with The Devil's Choice!


Name of the Corporation Owner:
Trilroxan

Race of the Corporation Owner:
Demon

Write 2 Keywords that you can attribute to your Leader:
Charming, Manipulative

Description of Leader:
bb65ef177181e89751ae4cab46104ede.jpg

History of Leader: Trilroxan was not born at the beginning of time, nor as a prince of hell. He was born as little more than an imp among the hundreds of thousands of other imps and lesser demons who were under the command of those who were stronger. But Trilroxan was different, he had more intelligence than his fellows and was quick to stand out amongst the rest. It was due to this that he began to be entrusted with small responsibilities by several low-level demons and devils, eventually working his way into the good graces of many such beings. For centuries he lived like this before he decided it wasn't enough and began to consult rituals to elevate his form to that of a true demon, something that he was able to do eventually. This angered those who had been used to using him for the tasks that they did not wish to do and several of them banded together to ruin the reputation that he had gained amongst the greater parts of hell. Disgraced and left without any allies, Trilroxan decided that he would prove that he was worthy of his former respect and left to gain wealth and fame in the realm of man, resolving only to return when he had enthralled those who resided within. Upon his arrival he learned of this 'soda' creation and decided that he would take control of the market with his charm and a bit of manipulation, after all who doesn't want to make a deal with the devil?

Choose Headquarters Location (Note, multiple corporations can exist within the same locations):
The Dead Lands - 10 Skeletal Workers

Monopoly Ingredient:
Pure White Berries

Starting Factory:
Small Factory (400 Gold)

Starting Equipment:
Journeyman Tools (400 Gold)

Starting Workers:
10 Workers (60 Gold)

Starting Guards:
6 Guards (80 Gold)
 
Name of Corporation:
"Fizz" | The Fizz Company

Name of the Corporation Owner:
Sherlock Moriarty

Race of the Corporation Owner:
Human

Keyword:

Strategic | Persuasive

Description of Leader:
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History of Leader:

Sherlock Moriarty is a normal person with a big dream, he wants to be the King of Soda. As big as his dream may be, he is just a normal guy from a town not worth mentioning.

He was born to a family of people hired to tend to the grapes of the rich and wealthy. This environment was where he learned everything about drinks but wines and champagne were a bit too dull for the ambitious Sherlock.

He then set his mind to inventing drinks that will be household items. The people in this world will be buying his drinks every day and dreaming of them every time they sleep. With his excellent skills in persuasion, he had relative success in making drinks and then selling them to acquaintances and friends but it never really took off.

His big break finally came when Mr. Xexion offered 1,000 gold to new companies. Gehram quickly took this opportunity and started The Fizz Company. He finally took the first step in his journey to conquer the world!...with soda and potions, of course.

Aside from being really good at persuading, he is too regular... Is he really normal? Or is he a wolf in sheep's clothing?

Headquarters Location:
Council of Grihaas (Democratic Human Nation)

Monopoly Ingredient:
Ysrendalle Canes

Purchase Starting Factory:
Medium Factory (400)

Starting Equipment:
Simple Tools (100 Gold)

Starting Workers:
20 Workers (200 Gold)

Starting Guards:
6 Guards (80 Gold)

Reserve Gold:
220​
 
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Name of the Corporation: 10 by 10 Co

Name of the Corporation Owner: Gulp/ Reflux

Race of the Corporation Owner: Gelatinous Cube

Write 2 Keywords that you can attribute to your Leader: Adapted/ Cleaner

Description of Leader:
360


A clear gelatinous cube. With a hat and tie?

History of Leader: Devised by a governmental think tank, 10 by 10 Co was to be a model of efficiency and production. With it's 10 foot tall and 10 foot wide corridors, worker production and product movement was estimated to peak at all time high. No longer would businesses, big or small, need to fear product delays, nor factory owner's be harried by insufficient output of their workforce. Thanks to the 3m by 3m corridors, passageways and conveyor lines of 10 by 10 Co, gone are these problems of the past.

Or so the Think Tank thought.

Granted funding by the friendly Lich, the proposal was signed off and the first Soda factory, of what was to be many more factories just like it was built. Within days however this perfectly engineered masterpiece became a disaster. With it's dimensions ideally identical to your average loot filled dungeon, the factory quickly fell under new ownership.

With Bandits New Guards, Scared Loyal Workers and a Gelatinous Cube Boss that always make the rounds, new flavours are being produced daily.

Just don't ask how...

Choose Headquarters Location: The Churchocracy of Oupital (Racist Human Kingdom): Starts with 5 Inquisitors, 1 Red Priest and access to White Mana

Monopoly Ingredient: Earthen Mounds

Purchase Starting Factory:

Large Factory (800)

Starting Equipment:

Simple Tools (100 Gold)

Starting Workers:

5 Workers (20 Gold)

Starting Guards:

6 Guards (80 Gold)
 
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Name of the Corporation: Burlsi.

Name of the Corporation Owner: Denk Nachkams.

Race of the Corporation Owner: Goblin.

Write 2 Keywords that you can attribute to your Leader: Eccentric, workaholic.

Description of Leader: A freckled menace, almost always seen in a Burlsi floor jumpsuit or mascot uniform with a red bandana tied around his head.

History of Leader: Dr. Nachkams was a pharmacist who dabbled in soft drinks as a new curative elixir when the drink began entering the potion and beverage markets. Bored, and on the verge of a midlife crisis anyway, he gladly took the first opportunity he got for investment.

Choose Headquarters Location: Clockwork City (Goblin Lands): Starts with 10 Goblin Workers and can purchase Goblin Workers at half price.

Monopoly Ingredient: Beetle Bark.

Factory:

Small Factory (400 Gold)

Equipment:

Journeyman Tools (400 Gold)

Workers:

50 Workers (100 Gold) + modifiers.

Guards:

6 Guards (80 Gold).
 
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Eridium Bubblers Co.
Valley Gorge | Dior Mushroom
Human | Free-Spirited | Lethal

Small Factory (400 Gold)
Journeyman Tools (400 Gold)
20 Orc Workers (100 Gold >.>)
5 Orc Guards (FREE NINETY FREE)
Starting Funds: 100 Gold

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"Grandpa always sold grenades in vending machines. But you know what else can explode and be sold in vending machines? Soda pop!" -Jude

Vault Hunters were once regaled as the heroes of Pandora and they relied on easy-to-access ammunition stations to spend all of their hard earned cash on guns and grenades. But today's society doesn't care for such boring titles. There's no demand for vending grenades anymore. It's all about soda now. It's too bad for Grandpa Marcus. But hey. That isn't much of a problem for Jude. She loves the stuff. The REAL problem was with Pandora and its ever-crumbling society. It wouldn't do. There was more to business than just Vault Hunters and bandits. The rest of the world was waiting for her! Jude wouldn't want to disappoint, so she picked up her things, and walked until she decided to walk no more. (This journey led to her personal discovery of the Valley Gorge and the acquisition of the Dior Mushroom.) All that's left to do is sell more soda.
 
Wicked Brew

Name of the Corporation Owner:
Auridrex

Race of the Corporation Owner:
Mutant (Former Gold Dragon)

Write 2 Keywords that you can attribute to your Leader:
Innovative, Insidious

Description of Leader:
Auridrex - Dragon Mutant.jpg

History of Leader:
Auridrex was at one time a powerful Gold Dragon and teacher at SpellHard, having taught multiple generations of wizards in the fine arts of magic and alchemy. It is well known that most member of the university's board were students of his. It was only in recent years as he had been developing new venues into alchemy that something terrible occurred with the labs granted to him by the University. There was an unexpected chain reaction that triggered a violent explosion and temporary planar rift. Auridrex was bathed in alien planar energies of the Far Realms, twisting his form beyond recognition to the point he truly no longer was a dragon. He was horrified by his change and secluded himself for over a decade, the University a bit too scared to evict him and lacking adventurer parties to offer up payment to do so. All the seemed to occur was a steady stream of correspondence that would come and go, often with chests or parcels that many were sure contained portions of the dragon's hoard rumored to be kept in his deepest chamber in his university holdings.

Auridrex emerged after placing peculiar orders, having kept appraised of the world despite his seclusion. He had even been quietly gathering students to himself as followers for a new ambition. He had expended almost the entirety of his hoard upon strange golden armor the helped to stabilize his form and hold it together into something more humanoid. From there he has set out to take the gold offered by the wealthy Lich to build a soda empire not only to rebuild his hoard but to also expand his personal ambitions. He hungers for the restoration of his true form, but has embraced the truth it may never return. He has elected to instead sells himself as a brand and created Wicked Brew to forge ahead in truly magical sodas. He also has the intent of using his new foreign nature to gather agents to himself and build a network of spies, operatives and cultists to further the growth of Wicked Brew by any means possible.

Choose Headquarters Location( Note, multiple corporations can exist within the same locations):
University of SpellHard(Wizard School Grounds): Start with 2 Wizard Interns and access to Blue and Red Mana

Choose Monopoly Ingredient (One Player for Each):
Dragon's Breath

Purchase Starting Factory:
Small 2 Room Shack (100 Gold)

Starting Equipment:
Masterwork Tools (800 Gold)

Starting Workers:
5 Workers (20 Gold)

Starting Guards:
6 Guards (80 Gold)​
 
Duster Energy

Name of Corporation Owner: Sashi Salike
Race of Corporation Owner: Harpy
Leader Traits: Attractive, Fiery

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Intro Story

A rotund pigman wheezes up the mountain pass with his sherpa. His crisp black suit was coated with a layer of dust and flecks of mud. “Gruh….when are we getting there? This is taking forever,” he says in between breaths of air. The sherpa glanced over his shoulder. “Sorry Mr. Tonne. We have to make sure they don’t spot us. If they do, we’re mincemeat.”

Tonne shuddered as he remembered the mauled carcass of a goat on their way here. It had deep slashes in its side, and was all but completely eviscerated. In all of his years of business, this was the most daring endeavor yet. But in Clockwork City, you take risks or fall to the wayside.

Eventually the duo reached the lip of an imposing cave, high atop a barren mountain. There was a peculiar sweetness in the air, and Tonne couldn’t tell if it was corpses or perfume. Lyre music drifted through the entrance, making the entire ordeal feel like a theater performance. Shivering, he took his first few steps into the yawning void as the sherpa followed behind meekly.

They were greeted with a flock of harpies roosting in various outcroppings in a massive chamber. At the center was a gorgeous creature with green wings and flowing red hair. She played a harp with blood stained talons. As soon as the duo entered, all eyes were on them.

“Ahem…hello ladies” Tonne said with a nervous snort. The harpy in the center stared at him with a ravenous hunger, and clicked her talons together. “Do you have any idea how stupid you are? In all my years I’ve never seen a meal just…walk into our den like this.”

Tonne held his hands up. “You can eat me now, but what if you could eat ALL the pig you wanted, and wash it down with the finest wines money could buy?”

The harpy stopped clicking her talons together and cocked her head to the side. “Oh really?”

“Yea. I’m starting a business. You and your friends will be the face for my new brand, and I’ll let you keep some of the profit. You can be sexy right?”

Her jaw dropped. “LOOK AT ME YOU ASSHOLE. HOW COULD YOU ASK SOMETHING LIKE THAT?”

“Well, uh you’re not really my type. Us pigmen are fond of plump folks. Plus I’m married to the perfect woman” he said with a dopey smile.

She crossed her arms angrily. “Whatever prick. We’re in, it’s boring up here anyways. What’s the plan?”

“Yes!’ Tonne said, barely concealing his excitement. “Ok so here’s my plan. We go to a wizarding college where it’s full of lonely virgin men. You do your whole…harpie thing to sell more products. We both get rich.”

The harpy got up from her nest and approached Tonne and extended her bloodied talons. Tonne gave her a vigorous handshake, feeling like he was in the midst of making a deal with a demon. “We’re gonna have to tone down the blood by the way” he said.

“Whatever. The name’s Shashi Salike by the way. Thanks for asking.”

Starting Location: University of SpellHard
Monopoly: Dark Clams
Factory: Small Factory
Starting Equipment: Journeyman Tools
Starting Workers: 20 workers
Starting Guards: 6 guards
 

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