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Fantasy SKYRIM QUEST! (Always Open)

Which Option Do You Like Best?

  • 1. The Thalmor Agent

    Votes: 0 0.0%
  • 2. The Lovechild of Barenziah and Talos

    Votes: 0 0.0%
  • 3. Will the Real Sheogorath Please Stand Up?

    Votes: 0 0.0%
  • 4. Something Else

    Votes: 2 100.0%

  • Total voters
    2
  • Poll closed .

Bethari

Member
Scattered Ambitions Scattered Ambitions @TheComicWriter


Skyrim Quest!


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    About:
    Ever thought Let's Plays were more aptly called Let's Watch Someone Else Be a Total Idiot? Ever wish you could take someone else's life into your own hands? Well, now you can! Help decide the fate of the Dragonborn today!

    Features:
    A new video with your choices posted every 2 days!
    -Polls will be up about 24 hours.
    -Videos will be ~5 minutes in length.
    -The first video will cover our character's backstory.

    Instructions:
    When presented with a choice, write a comment with the choice number.


 

(If we're doing "something else", here's the next step.)
Choose a Race:
1. A l t m e r

270561-e77ab1f0a961b4667a526d064affc78a.jpg
Also known as "Altmer" in their homeland of Summerset Isle, the high elves are the most strongly gifted in the arcane arts of all the races. They can call upon their Highborn power to regenerate Magicka quickly.

Starting skills (all skills start at 5 instead of default 15):
+5 Alteration
+5 Conjuration
+10 Destruction
+10 Enchanting
+10 Illusion
+5 Restoration​
Starting Stats:
  • 95 Health
  • 125 Magicka
  • 80 Stamina
  • 285 Carry Weight
2. A r g o n i a n

270562-cda06133d10da3111869227cc31c8dd5.jpg
This reptilian race, well-suited for the treacherous swamps of their Black Marsh homeland, has developed a natural resistance to diseases and the ability to breathe underwater. They can call upon the Histskin to regenerate health very quickly.

Starting skills (all skills start at 5 instead of default 15):
+5 Alteration
+5 Illusion
+15 Archery
+10 Light Armor
+5 Sneak
+10 Lockpicking
+5 Pickpocket
+5 Alchemy​
Starting Stats:
  • 90 Health
  • 100 Magicka
  • 110 Stamina
  • 300 Carry Weight
3. B o s m e r

270563-ece7ab5515297ec2cb23c7c97874c042.jpg
The clanfolk of the Western Valenwood forests, also known as "Bosmer." Wood elves make good scouts and thieves, and there are no finer archers in all of Tamriel. They have natural resistances to both poisons and diseases. They can Command Animals to fight for them.

Starting skills (all skills start at 5 instead of default 15):
+15 Archery
+10 Light Armor
+5 Sneak
+5 Lockpicking
+10 Alchemy​
Starting Stats:
  • 105 Health
  • 100 Magicka
  • 100 Stamina
  • 280 Carry Weight
4. B r e t o n

270564-0202a7c7c601215c6627d489fe3e3553.jpg
In addition to their quick and perceptive grasp of spellcraft, even the humblest of High Rock's Bretons can boast a resistance to magic. Bretons can call upon the Dragonskin power to absorb spells.

Starting skills (all skills start at 5 instead of default 15):
+5 Illusion
+10 Conjuration
+10 Restoration
+10 Alteration
+5 Speech
+5 Alchemy​
Starting Stats:
  • 90 Health
  • 120 Magicka
  • 100 Stamina
  • 285 Carry Weight
5. D u n m e r

270565-7ff288ccbf9661d098ab6b4e60f30b99.jpg
Also known as "Dunmer" in their homeland of Morrowind, dark elves are noted for their stealth and magic skills. They are naturally resistant to fire and can call upon their Ancestor's Wrath to surround themselves in fire.

Starting skills (all skills start at 5 instead of default 15):
+5 Illusion
+10 Destruction
+5 Enchanting
+10 One Handed
+5 Archery
+5 Light Armor
+5 Sneak​
Starting Stats:
  • 95 Health
  • 110 Magicka
  • 95 Stamina
  • 300 Carry Weight
6. I m p e r i a l

270566-d449044c1d8c9ae1a5440986bdb273dc.jpg
Natives of Cyrodiil, they have proved to be shrewd diplomats and traders. They are skilled with combat and magic. Anywhere gold coins might be found, Imperials always seem to find a few more. They can call upon the Voice of the Emperor to calm an enemy.

Starting skills (all skills start at 5 instead of default 15):
+5 Restoration
+5 Enchanting
+10 Heavy Armor
+5 Block
+5 One Handed
+15 Speech​
Starting Stats:
  • 100 Health
  • 100 Magicka
  • 100 Stamina
  • 300 Carry Weight
7. K h a j i i t

270567-4e1cfba0ede7663b0f23038626d8da2e.jpg
Hailing from the province of Elsweyr, they are intelligent, quick, and agile. They make excellent thieves due to their natural stealthiness. All Khajiit can see in the dark at will and have unarmed claw attacks.

Starting skills (all skills start at 5 instead of default 15):
+10 Light Armor
+15 Sneak
+10 Lockpicking
+10 Pickpocket​
Starting Stats:
  • 90 Health
  • 100 Magicka
  • 110 Stamina
  • 290 Carry Weight
8. N o r d

270568-ef379cd49fc0c5ae0285437cb0b04ba9.jpg
Citizens of Skyrim, they are a tall and fair-haired people. Strong and hardy, Nords are famous for their resistance to cold and their talent as warriors. They can use a Battlecry to make opponents flee.

Starting skills (all skills start at 5 instead of default 15):
+5 Smithing
+10 Heavy Armor
+10 Block
+10 Two handed
+5 One Handed
+5 Speech​
Starting Stats:
  • 115 Health
  • 75 Magicka
  • 115 Stamina
  • 320 Carry Weight
9. O r c

270569-1eb2fde973508076909dbe37cf88ff5e.jpg
The people of the Wrothgarian and Dragontail Mountains, Orcish smiths are prized for their craftsmanship. Orc troops in Heavy Armor are among the finest in the Empire, and are fearsome when using their Berserker Rage.

Starting skills (all skills start at 5 instead of default 15):
+10 Smithing
+15 Heavy Armor
+10 Block
+5 Two Handed
+5 One Handed​
Starting Stats:
  • 120 Health
  • 80 Magicka
  • 100 Stamina
  • 325 Carry Weight
10. R e d g u a r d

270570-88c7ef00e8bb9bf38504fd56b2950141.jpg
​
The most naturally talented warriors in Tamriel, the Redguards of Hammerfell have a hardy constitution and a natural resistance to poison. They can call upon an Adrenaline Rush in combat.

Starting skills (all skills start at 5 instead of default 15):
+5 Smithing
+5 Block
+10 Two Handed
+15 One handed
+5 Archery
+5 Light Armor​
Starting Stats:
  • 105 Health
  • 85 Magicka
  • 110 Stamina
  • 300 Carry Weight

Please keep in mind that all the starting skills will be further modified by class selection.
 

WhyNot WhyNot Scattered Ambitions Scattered Ambitions @TheComicWriter Now, to move things along, I'm going to ask a bunch of open-ended questions at once. (Sorry it had to be this way, but I want to get the ball rolling!)

1. What type of class should our Orc be? (e.g. mage, thief, warrior, spellsword, heffalump, etc.)
2. Is our Orc a vampire? (which can be used in combination with any of the starts below or acquired the old fashioned way in-game.)
3. Suggest a Name: either a serious, lore-friendly name, an Arena-style title, or a nickname with a cool backstory.
Here is a great resource, with all the TES Orc names ever. Literally.
Remember, if you're going to add a last name, prefix it with gra-.
On a side note, how cool a name is Ufgabesh, or Sloogooga gra-Shula?
If you pick this option, I'd love to see what you come up with.
All Characters
The Black Arrow
The Messenger of Death
The Butcher
Shadowstep
The Crimson Blade
Skullcrusher
The Divine Avenger
The Spellslinger
Dragonheart
The Tamriel Terror
Females Only
The Iron Maiden
Lady Luck
Males Only
Man o' War
Sir Slaughter
 
1: A drunken flirt is her class, high charisma and must drink EVERYTHING
2: Non vampire though she can be along the way.
3: patron in a random inn
4: Name: Gor-ayy Gra-Layy the Widow
 
Can you livestream it? Or what will happen? Make sense about a video for people who wanna join and catch up.
 
I totally approve of the previous choices of the character! And live stream would be amazing! However, most convenient would be just making a video out of it ^^
 

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