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SilverFlight

Tende altum, volare altius
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Skyheart - Lore


Lore Characters OOC MainArt

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Since “The Cataclysm”, more than 800 years ago, mankind has lived on floating islands in the sky. The earth has long been covered in a sea of bruised clouds, but they lie far below the sky cities, forests and fields and people never bother with what lies beneath. Life is hard, technology is limited and the only way to travel between islands is by means of winged creatures that can be caught and tamed. The forests, planes and mountains on many islands are filled with dangerous beasts and this tamed mount will be a companion and protector for the entirety of a person’s life. Most humans belong to one of four great tribal clans, resting on the four largest islands that sit at the edge of the known lands in each of the four cardinal directions. The Cataclysm was a punishment from the gods, who saw the greed of mankind and decided to destroy them. The survivors were lifted up as a way to bring humans closer to the gods and founded the four great clans. Relations between the clans can be tense, and so, as a gesture of peace and unity between them, the coming of age ceremony they hold for every young man or woman that reaches 18 is done together, on a mountain island in the center of the known world.

The world is only just mastering the art of metal-working. The most learned people are those in the desert lands of Westeros and they covet their most advanced knowledge. The most valuable thing to a person is their bonded winged mount, that can carry them between islands. They are the source of life for almost everyone in the skyworld.


Here you will find information about the world and all the things in it. There are descriptions about each major clan, the customs, culture, the gods worshiped, and some of the beasts you’ll find in the skyworld.

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The Story



Your characters are of age to compete in the proving, however they no memory of the past year of their lives, the year before they were set to take the proving. The only clues they have are the clothes on their backs, crafted for warriors in the distinct style of a clan, and the fact that they all awoke together. Throughout the story your characters will regain pieces of their memory as they complete quests and challenges set about this world of floating islands and the truth of what happened will be put together to understand what is yet to come.

Rules about the memory loss:

Basically, your characters have had normal lives right up until that missing year. They would have had families, belonged to a clan (or not), have learned skills and made friends and connections right up until the start of that year. Their friends and family will all recognize them, but they will have no idea what happened to them for that entire year. Some may even think they were dead. Your characters left home one night without a word and that was the last their families saw of them. They will wake up at the proving.

Rules about the character:

- Your character does have to:
- Adhere to the laws and traditions of the clan they belong to, and obey the universal laws and taboos.
- Not have themselves been made clanless before the game starts, but they can belong to clanless parents and have lived as clanless, just as long as they have a right to compete in the proving.
- Be between 18 and 24
- Have a beast that is no bigger than a horse. Sorry, no giant dragons, that would be OP.
- Acknowledge all the gods and goddesses, they can have a favorite, but you can't just pick one.


Your character does not have to:

- Choose a mount that aligns with their clan’s preferences, or pick a mount from the list I have created, you can literally choose anything that can fly (and preferably fly well as there will defs be the need for it)
- Choose the fighting style or weapon mastered by their clan (though they would have to learn the style of another clan by traveling to it)
- Dress like the people of their clan
- Have gone to the academy (that they remember) to know a magic discipline
 
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Land and Clan


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    Capital: Doren

    Northaria is a harsh, snow-covered land for most of the year, with evergreen forests, glaciers and hidden hot springs. Its inhabitants dress in warm furs and have coats packed with goose down. They are sturdy and warlike, but honorable and fair. They are expert hunters and pelters and they farm root vegetables and hardy, northern berries.

    They have perfected the tempering of steel and make blades and armour sought after by all the clans. Their main exports are the weapons themselves, but also steel and iron ingots for crafting. Their warriors are trained with blade and throwing spear. Their preferred game is called “3-Ring” and involves tossing three rings about a field like frisbees all at once, trying to catch them around 3 goals posts at each end of the playing field. The ultimate form is played in the sky on winged mounts.

    Houses usually consist of a central lodge for each smaller family or community, where meals are held and stories are told by a large central fire pit, surrounded by several smaller houses where families will sleep.

    Each community then has a great hall for town affairs, marriages, meetings and ceremonies.

    The capital has the largest great hall, its pillars made of giant redwoods carved intricately to resemble standing warriors. The grand temple is an attachment to this great lodge. This clan favours the winged wolves and owl-headed gryphons that are native to the cold climates as their mounts, and generally prefer to challenge these beasts at their proving.
 
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Customs, culture and relations





  • Each year, the men and women who have come of age, from every clan, will go there for a proving ceremony, to earn their place among the clans. Most choose their own clan, but it is possible at this point, to run for another clan, and if the proving is passed, you have the right to join it. If you do not feel ready for the proving you can choose not to take it at 18, but you must know one year before that you will compete in it and place your name on a roster for the following year.

    The mountain is filled with dangerous monsters, and part of the proving involves fighting your way up the slopes. Once at the top the candidates are expected to catch and tame their very own winged mount, which, through the blessing of the gods, can be trapped in a crystal amulet, crafted by masters of magic in Westeros. Children who were born to clanless parents have the right to compete here when they turn 18, and only if they are successful can they choose a clan to join, though they must forsake their parents to do so.

    Once the proving is passed your clan (old or new) will craft you a saddle for your beast and a weapon of your choice. Gifts to welcome you to the clan as a full adult.

    If a skybeast is killed in battle or by accident the rider will enter a period of mourning for one year, but if the clan or the warrior is in a direct conflict, this period can be shortened to an intense day-long ceremony, after which the warrior can climb the mountain and tame a new beast. On extremely rare occasions, a beast will fly down and volunteer itself, but this has only ever happened in legend.


 

The Gods & Magic


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    There are five deities, all representing an attribute of the sky. All gods are human and depicted with wings, usually surrounded by the element they gift to their blessed. Their idols sit at the back of each temple, behind the alter and are the grandest in the four main cities of the four great clans.

    Helian

    The sun god is a fierce warrior and teaches fire magic to those he has blessed. He is known to be courageous but rash, honorable, but prideful. People pray to this god when they are about to go into battle, or enter a big sports game.

    Celesta

    The goddess of stars is multi-faced and her blessed have the ability to command light and create illusions. She is known to be creative and cunning, perceptive and persuasive but sometimes cruel. People invoke Celesta when there are big changes in their lives or when they must make hard decisions.

    Lunenan

    The moon goddess gifts her chosen with the ability to control water. She is known for being gentle, kind and nurturing but provoke her wrath and she can be very destructive. People pray to Lunanen when they or their loved ones are sick or injured, or if they have been wronged and they wish for vengeance.

    Ventar

    The wind goddess grants mastery over air and wind. She is crafty and quick, a trickster and is very good at solving problems, but will always ask for something in return. People pray to this goddess when they must make a journey or run into a problem they cannot solve.

    Casseus

    The cloud god grants power over lightning. Casseus is direct, practical and disciplined, but he can be unforgiving and his retribution is violent. If someone is struck by lightning it is believed they must have offended Casseus. People pray to this god when they have a test to pass or wish to do well in a ceremony or clan event.

    All four clans bow to these five deities and they are all revered and worshiped in their respective temples in the capital cities.
 
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Skybeasts and bonding


Generally, skybeasts are defined as any winged (flying) beast that can bear a rider. They are more intelligent than other monsters and often they are fierce and aggressive when provoked, not to to mention very dangerous.

Westeros has created a magic using special gemstones that will enable you to form a bond with one beast that lets the creature feel your emotions and intent. As long as you wear the amulet, your bonded creature will understand what you want it to do, so you can control it with a thought. Oftentimes the creature will reflect your emotions towards things or people, but not always. Some strong-minded beasts might disagree with their riders and be harder to control until a trust is built.

The beasts, once bonded, will not fight with another bonded beast unless their rider is directly attacked. The beasts are almost always very protective of their riders, and will fight bravely by their side against any threat.
The gemstones have an extremely powerful magic that allows the beast to be safeguarded in the amulet until the creatures are needed. There is a single word to seal the creature and release it. Simply hold the amulet and say "Koray." You must be touching the amulet for this to work.




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    Gryphons have the front talons, head and wings of a bird of prey and the body of a big cat. They are often solitary but can live in groups when rearing young. They are a balanced mount in speed, agility, strength and intelligence and depending on their builds, they can have advantages in different categories. They are generally good at problem solving, and following complex instructions.


Not all beasts have been covered here, and you can certainly pick something off this list if you like, this is just to give people ideas.

 

Bestiary


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    Stonewargs are native only to the slopes of Mount Arebos. They are aggressive and quite violent towards humans. They hunt in groups of between five and fifteen and use strategy to take down their pray. They preferred form of hunting is to get the high ground above their pray and maim or kill it by throwing rocks down at it. There will usually be a secondary attacking pack moving to flank the prey while it is disoriented and close in. They rely primarily on heaing and smell as their sight is quite poor. Their jaws are incredibly strong and they have sharp claws on the ends of their gorilla-like arms. Blows from these arms can break the spine of a fully-grown bear. Their weakness lies in their soft underbelly, which is exposed when they rear onto their hind legs.

 
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